Update: org.sajeg.fallingblocks

This commit is contained in:
Sajeg 2023-03-06 13:20:52 +00:00 committed by Licaon_Kter
parent f0fecee629
commit e6501fad00

View file

@ -1,6 +1,7 @@
Categories:
- Games
License: MIT
AuthorName: Sajeg
AuthorWebSite: https://sajeg.itch.io/
WebSite: https://sajeg.itch.io/falling-blocks
SourceCode: https://github.com/Sajeg/falling-blocks
@ -54,43 +55,46 @@ Builds:
- versionName: '1.5'
versionCode: 2
disable: Fails To Start
commit: 2b0a8843a7493529a0062b136dd2c182682b5518
subdir: android/build
commit: f9a06475c976c7b251dcc094bf95a5c45a1694c3
sudo:
- apt-get update
- apt-get install -y clang gettext pkg-config scons
gradle:
- yes
output: build/outputs/apk/release/android_release.apk
output: fallingblocks.apk
srclibs:
- Godot@6fed1ffa313c6760fa88b368ae580378daaef0f0
rm:
- android/build/libs/*/*.aar
prebuild: sed -i -e '/Load keystore/,+3d' -e '/storeFile/,+3d' build.gradle
scanignore:
- android/build/assets/_cl_
- android/build/build.gradle
prebuild: mv fdroid/export.cfg export_presets.cfg
build:
- pushd $$Godot$$
- export HOME=$PWD
- cp -R $$Godot$$ godot
- keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey
-keypass android -dname "CN=Android Debug,O=Android,C=US"
- mkdir -p ./.config/godot/
- export SDK_PATH="export/android/android_sdk_path = \"$$SDK$$\""
- export DEBUG_KEYSTORE_PATH="export/android/debug_keystore = \"$PWD/debug.keystore\""
- echo '[gd_resource type="EditorSettings" format=2]' >> ./.config/godot/editor_settings-3.tres
- echo "[resource]" >> ./.config/godot/editor_settings-3.tres
- echo $SDK_PATH >> ./.config/godot/editor_settings-3.tres
- echo $DEBUG_KEYSTORE_PATH >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ./.config/godot/editor_settings-3.tres
- echo 'export/android/debug_keystore_pass = "android"' >> ./.config/godot/editor_settings-3.tres
- cd godot
- scons -j `nproc` platform=server use_llvm=yes unix_global_settings_path=".."
profile=fdroid/godot-build-options.py
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` platform=server target=release_debug use_llvm=yes unix_global_settings_path=".."
tools=yes android_arch=armv7
- scons -j `nproc` use_llvm=yes p=android target=release android_arch=armv7
- scons -j `nproc` platform=server target=release_debug use_llvm=yes unix_global_settings_path=".."
tools=yes android_arch=arm64v8
- scons -j `nproc` use_llvm=yes p=android target=release android_arch=arm64v8
- scons -j `nproc` platform=server target=release_debug use_llvm=yes unix_global_settings_path=".."
tools=yes android_arch=x86
- scons -j `nproc` use_llvm=yes p=android target=release android_arch=x86
- scons -j `nproc` platform=server target=release_debug use_llvm=yes unix_global_settings_path=".."
tools=yes android_arch=x86_64
- scons -j `nproc` use_llvm=yes p=android target=release android_arch=x86_64
- cd platform/android/java/
- gradle assembleRelease
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=armv7 profile=fdroid/godot-build-options.py
- scons -j `nproc` use_llvm=yes p=android target=release unix_global_settings_path=".."
android_arch=arm64v8 profile=fdroid/godot-build-options.py
- pushd platform/android/java/
- gradle generateGodotTemplates
- popd
- cp $$Godot$$/platform/android/java/lib/build/outputs/aar/godot-lib.release.aar
libs/release/
- cd ..
- mkdir -p ./.local/share/godot/templates/3.5.1.stable/
- echo "3.5.1.stable" >> ./.local/share/godot/templates/3.5.1.stable/version.txt
- cp godot/bin/android_release.apk ./.local/share/godot/templates/3.5.1.stable/
- ./godot/bin/godot_server.* -v --path game --export Android fallingblocks.apk
- find . -iname "*.apk"
- echo "build end"
ndk: r23c
AutoUpdateMode: Version