fdroiddata/metadata/com.game.asteroids_revenge.yml

1839 lines
77 KiB
YAML

Categories:
- Games
License: GPL-3.0-only
AuthorName: MLM Games
AuthorEmail: mlm.gamestudio@gmail.com
AuthorWebSite: https://ragebreaker.itch.io/
WebSite: https://ragebreaker.itch.io/asteroids-revenge
SourceCode: https://github.com/mlm-games/asteroids-revenge
IssueTracker: https://github.com/mlm-games/asteroids-revenge/issues
Changelog: https://github.com/mlm-games/asteroids-revenge/blob/HEAD/CHANGELOG.md
Donate: https://patreon.com/MLMStudios
Liberapay: mlm-games
RepoType: git
Repo: https://github.com/mlm-games/asteroids-revenge.git
Builds:
- versionName: 0.10.5
versionCode: 100055
commit: a23f072274b178f184fcf87e4acf5aa264ab4d59
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm32' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.5
versionCode: 100056
commit: a23f072274b178f184fcf87e4acf5aa264ab4d59
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm64' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.6
versionCode: 100061
commit: 63daa019f666c698d0d9a7a7361513ab59e96634
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm32' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.6
versionCode: 100062
commit: 63daa019f666c698d0d9a7a7361513ab59e96634
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm64' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.7
versionCode: 100071
commit: dfc9ad00bdf1c589608232a4ed964d9707813ac3
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm32' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.7
versionCode: 100072
commit: dfc9ad00bdf1c589608232a4ed964d9707813ac3
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm64' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.8
versionCode: 100073
commit: 6d304a67f425cf277ffe79ea940d446bf8268183
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm32' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.8
versionCode: 100074
commit: 6d304a67f425cf277ffe79ea940d446bf8268183
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm64' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.9
versionCode: 100081
commit: 99393936924f5cdf07763de6692ae9e4d9dbb42e
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm32' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.9
versionCode: 100082
commit: 99393936924f5cdf07763de6692ae9e4d9dbb42e
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
prebuild:
- pushd $$Godot$$
- scons --clean platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons --clean platform=android arch=armv7 production=yes target=template_release
- cd platform/android/java
- gradle cleanGodotTemplates
- popd
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- export GODOT_CFG=~/.config/godot/editor_settings-4.tres
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor use_llvm=yes tools=yes
- scons -j `nproc` platform=android arch=arm64v8 production=yes target=template_release
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --import
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i "s|export/android/java_sdk_path=.*|export/android/java_sdk_path=\"${JAVA_HOME}\"|"
$GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64.llvm --headless --export-release
'Android arm64' asteroids_revenge.apk
ndk: 25.1.8937393
- versionName: 0.10.11
versionCode: 100093
commit: 37f4a8a642227a51afb09bae3311bbaf29055c34
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.10.11
versionCode: 100094
commit: 37f4a8a642227a51afb09bae3311bbaf29055c34
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf clang scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.2.2-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- export ANDROID_NDK_ROOT=$$NDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.11.0
versionCode: 100101
commit: 2f33190e33be930e4312acdf8a7d00f6f531100e
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.11.0
versionCode: 100102
commit: 2f33190e33be930e4312acdf8a7d00f6f531100e
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.11.1
versionCode: 100103
commit: 48cd89b194d1d44ec6fc97be5a81d4a8854bd89c
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.11.1
versionCode: 100104
commit: 48cd89b194d1d44ec6fc97be5a81d4a8854bd89c
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.11.2
versionCode: 100105
commit: b44ba4093b9be892b4bbc4bf2ab2c4b3f43b73b0
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.11.2
versionCode: 100106
commit: b44ba4093b9be892b4bbc4bf2ab2c4b3f43b73b0
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.11.3
versionCode: 100107
commit: d27c046f3694661d0450d631be2314d1f09a3bb1
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.11.3
versionCode: 100108
commit: d27c046f3694661d0450d631be2314d1f09a3bb1
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.11.3
versionCode: 100110
commit: 903c5c9f6ec7f173c077d363b477afbf3ce6f153
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.11.3
versionCode: 100111
commit: 903c5c9f6ec7f173c077d363b477afbf3ce6f153
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.12.1
versionCode: 100120
commit: 26c9c3a99c8704caff4fb2156ac0719d1925f6a1
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.12.1
versionCode: 100121
commit: 26c9c3a99c8704caff4fb2156ac0719d1925f6a1
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.12.1
versionCode: 100122
commit: 26c9c3a99c8704caff4fb2156ac0719d1925f6a1
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86_64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.12.1
versionCode: 100130
commit: 26783db8c72adceafe8b532c75abd9906e97c145
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.12.1
versionCode: 100131
commit: 26783db8c72adceafe8b532c75abd9906e97c145
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.12.3
versionCode: 100140
commit: 4da7af3ac67e1dbe56169b291d8efcb0b7b2c79a
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.12.3
versionCode: 100141
commit: 4da7af3ac67e1dbe56169b291d8efcb0b7b2c79a
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.12.3
versionCode: 100142
commit: 4da7af3ac67e1dbe56169b291d8efcb0b7b2c79a
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.3-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.13.1
versionCode: 100150
commit: 28ef0310b7af92fa659a67648e411d6e134a4e45
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.13.1
versionCode: 100151
commit: 28ef0310b7af92fa659a67648e411d6e134a4e45
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.13.1
versionCode: 100152
commit: 28ef0310b7af92fa659a67648e411d6e134a4e45
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.13.2
versionCode: 100160
commit: 45a1e0a0e2e9558c969119dc9e9870b6c97bc2e6
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.13.2
versionCode: 100161
commit: 45a1e0a0e2e9558c969119dc9e9870b6c97bc2e6
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.13.2
versionCode: 100162
commit: 45a1e0a0e2e9558c969119dc9e9870b6c97bc2e6
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.13.3
versionCode: 100170
commit: ff4e310339efb4e3bda630a1db09ed64102481cb
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.13.3
versionCode: 100171
commit: ff4e310339efb4e3bda630a1db09ed64102481cb
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.13.3
versionCode: 100172
commit: ff4e310339efb4e3bda630a1db09ed64102481cb
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.14.0
versionCode: 100180
commit: 5303813d167a54c566c3766d9ee3b6c11a37dd43
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.14.0
versionCode: 100181
commit: 5303813d167a54c566c3766d9ee3b6c11a37dd43
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.14.0
versionCode: 100182
commit: 5303813d167a54c566c3766d9ee3b6c11a37dd43
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.14.1
versionCode: 100190
commit: e480569fee8b68e44b800d73b83792ceb86f3ed2
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.14.1
versionCode: 100191
commit: e480569fee8b68e44b800d73b83792ceb86f3ed2
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.14.1
versionCode: 100192
commit: e480569fee8b68e44b800d73b83792ceb86f3ed2
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.14.2
versionCode: 100200
commit: 5db218283bdd91395e6cb32626860ef5137d7881
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.14.2
versionCode: 100201
commit: 5db218283bdd91395e6cb32626860ef5137d7881
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.14.2
versionCode: 100202
commit: 5db218283bdd91395e6cb32626860ef5137d7881
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.15.1
versionCode: 100210
commit: cdc6ddfc87d5cc6e6375579c9cc8cb023c11ce2a
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.15.1
versionCode: 100211
commit: cdc6ddfc87d5cc6e6375579c9cc8cb023c11ce2a
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.15.1
versionCode: 100212
commit: cdc6ddfc87d5cc6e6375579c9cc8cb023c11ce2a
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.15.2
versionCode: 100220
commit: 0af76c8751bf48c2f3de3ae5f6b8f25deb74e2dd
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.15.2
versionCode: 100221
commit: 0af76c8751bf48c2f3de3ae5f6b8f25deb74e2dd
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.15.2
versionCode: 100222
commit: 0af76c8751bf48c2f3de3ae5f6b8f25deb74e2dd
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.4-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' asteroids_revenge.apk
ndk: 23.2.8568313
- versionName: 0.15.4
versionCode: 100240
commit: 60a4c2f201971eab61ba819126f19300eaeb2c19
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.5.1-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm32
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm32' asteroids_revenge.apk
ndk: 28.1.13356709
- versionName: 0.15.4
versionCode: 100241
commit: 60a4c2f201971eab61ba819126f19300eaeb2c19
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.5.1-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=arm64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
arm64' asteroids_revenge.apk
ndk: 28.1.13356709
- versionName: 0.15.4
versionCode: 100242
commit: 60a4c2f201971eab61ba819126f19300eaeb2c19
timeout: 10800
sudo:
- apt-get update
- apt-get install -y pkgconf scons
output: asteroids_revenge.apk
srclibs:
- Godot@4.5.1-stable
build:
- export JAVA_HOME=$(dirname $(dirname $(readlink -f $(which javac))))
- export ANDROID_SDK_ROOT=$$SDK$$
- pushd $$Godot$$
- scons -j `nproc` platform=linuxbsd target=editor
- scons -j `nproc` platform=android target=template_release arch=x86
- scons -j `nproc` platform=android target=template_release arch=x86_64
- cd platform/android/java
- gradle generateGodotTemplates
- popd
- sed -i -e 's:\(^.*package/signed\)\s*=.*$:\1 = false:' export_presets.cfg
- sed -i -e '/custom_template\/release/s|=.*|="$$Godot$$/bin/android_release.apk"|'
export_presets.cfg
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --import
- export GODOT_CFG=$(ls ~/.config/godot/editor_settings-*.tres)
- sed -i -e "s:\(^.*java_sdk_path\)\s*=.*$:\1 = "$JAVA_HOME":" $GODOT_CFG
- sed -i -e 's:\(^.*android_sdk_path\)\s*=.*$:\1 = "$$SDK$$":' $GODOT_CFG
- $$Godot$$/bin/godot.linuxbsd.editor.x86_64 --headless --export-release 'Android
x86 and x86 64' asteroids_revenge.apk
ndk: 28.1.13356709
AutoUpdateMode: Version
UpdateCheckMode: Tags
VercodeOperation:
- '%c'
- '%c + 1'
- '%c + 2'
UpdateCheckData: export_presets.cfg|version/code=(\d+)|.|version/name="([\d.]+)"
CurrentVersion: 0.15.4
CurrentVersionCode: 100242