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reload shop content after purchase. Fixes #1335
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1 changed files with 1 additions and 1 deletions
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@ -234,7 +234,7 @@ class ShopFragment : BaseFragment() {
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fun onItemPurchased(event: GearPurchasedEvent) {
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if (Shop.MARKET == shopIdentifier) {
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loadMarketGear()
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} else if (Shop.TIME_TRAVELERS_SHOP == shopIdentifier) {
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} else {
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loadShopInventory()
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}
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}
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