habitica-self-host/src/app/index.coffee

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derby = require('derby')
{get, view, ready} = derby.createApp module
derby.use require('derby-ui-boot')
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derby.use(require('../../ui'))
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# Custom requires
content = require('./content')
scoring = require('./scoring')
schema = require('./schema')
helpers = require('./helpers')
helpers.viewHelpers(view)
# $ = require('jQuery')
# und = require('underscore') # node.js uses _
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# ========== ROUTES ==========
get '/:uidParam?', (page, model, {uidParam}, next) ->
#FIXME figure out a better way to do this
return next() if (uidParam == 'privacy' or uidParam == 'terms' or uidParam == 'auth')
sess = model.session
if sess.habitRpgAuth && sess.habitRpgAuth.facebook
model.set('_facebookAuthenticated', true)
model.set '_userId', sess.userId
model.subscribe "users.#{sess.userId}", (err, user) ->
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# Set variables which are passed from the controller to the view
model.ref '_user', user
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#FIXME remove this eventually, part of user schema
user.setNull 'balance', 2
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# Setup Item Store
model.set '_items'
armor: content.items.armor[parseInt(user.get('items.armor')) + 1]
weapon: content.items.weapon[parseInt(user.get('items.weapon')) + 1]
potion: content.items.potion
reroll: content.items.reroll
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# Setup Task Lists
model.refList "_habitList", "_user.tasks", "_user.habitIds"
model.refList "_dailyList", "_user.tasks", "_user.dailyIds"
model.refList "_todoList", "_user.tasks", "_user.todoIds"
model.refList "_completedList", "_user.tasks", "_user.completedIds"
model.refList "_rewardList", "_user.tasks", "_user.rewardIds"
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# Setup Model Functions
model.fn '_user._tnl', '_user.stats.lvl', (lvl) ->
# see https://github.com/lefnire/habitrpg/issues/4
# also update in scoring.coffee. TODO create a function accessible in both locations
(lvl*100)/5
# Render Page
page.render()
# ========== CONTROLLER FUNCTIONS ==========
ready (model) ->
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# Setup model in scoring functions
scoring.setModel(model)
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$('[rel=tooltip]').tooltip()
$('[rel=popover]').popover()
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# FIXME: this isn't very efficient, do model.on set for specific attrs for popover
model.on 'set', '*', ->
$('[rel=tooltip]').tooltip()
$('[rel=popover]').popover()
unless (model.get('_mobileDevice') == true) #don't do sortable on mobile
# Make the lists draggable using jQuery UI
# Note, have to setup helper function here and call it for each type later
# due to variable binding of "type"
setupSortable = (type) ->
$("ul.#{type}s").sortable
dropOnEmpty: false
cursor: "move"
items: "li"
opacity: 0.4
scroll: true
axis: 'y'
update: (e, ui) ->
item = ui.item[0]
domId = item.id
id = item.getAttribute 'data-id'
to = $("ul.#{type}s").children().index(item)
# Use the Derby ignore option to suppress the normal move event
# binding, since jQuery UI will move the element in the DOM.
# Also, note that refList index arguments can either be an index
# or the item's id property
model.at("_#{type}List").pass(ignore: domId).move {id}, to
setupSortable(type) for type in ['habit', 'daily', 'todo', 'reward']
tour = new Tour()
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for step in content.tourSteps
tour.addStep
element: step.element
title: step.title
content: step.content
placement: step.placement
tour.start()
model.on 'set', '_user.tasks.*.completed', (i, completed, previous, isLocal, passed) ->
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return if passed? && passed.cron # Don't do this stuff on cron
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direction = () ->
return 'up' if completed==true and previous == false
return 'down' if completed==false and previous == true
throw new Error("Direction neither 'up' nor 'down' on checkbox set.")
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# Score the user based on todo task
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# task = model.at("_user.tasks.#{i}")
scoring.score(i, direction())
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# Then move the todos to/from _todoList/_completedList
if task.get('type') == 'todo'
[from, to] = if (direction()=='up') then ['todo', 'completed'] else ['completed', 'todo']
[from, to] = ["_user.#{from}Ids", "_user.#{to}Ids"]
# Remove from source (just remove the id from id-list)
fromIds = model.get(from)
fromIds.splice(fromIds.indexOf(i), 1)
model.set from, fromIds
# Push to target (just the id to id-list)
toIds = model.get(to)
toIds.push i
model.set to, toIds
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exports.addTask = (e, el, next) ->
type = $(el).attr('data-task-type')
list = model.at "_#{type}List"
newModel = model.at('_new' + type.charAt(0).toUpperCase() + type.slice(1))
# Don't add a blank todo
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return unless text = view.escapeHtml newModel.get()
newModel.set ''
switch type
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when 'habit'
list.push {type: type, text: text, notes: '', value: 0, up: true, down: true}
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when 'reward'
list.push {type: type, text: text, notes: '', value: 20 }
when 'daily'
list.push {type: type, text: text, notes: '', value: 0, repeat:{su:true,m:true,t:true,w:true,th:true,f:true,s:true}, completed: false }
when 'todo'
list.push {type: type, text: text, notes: '', value: 0, completed: false }
# list.on 'set', '*.completed', (i, completed, previous, isLocal) ->
# # Move the item to the bottom if it was checked off
# list.move i, -1 if completed && isLocal
exports.del = (e, el) ->
# Derby extends model.at to support creation from DOM nodes
task = model.at(e.target)
history = task.get('history')
if history and history.length>2
# prevent delete-and-recreate hack on red tasks
if task.get('value') < 0
result = confirm("Are you sure? Deleting this task will hurt you (to prevent deleting, then re-creating red tasks).")
if result != true
return # Cancel. Don't delete, don't hurt user
else
task.set('type','habit') # hack to make sure it hits HP, instead of performing "undo checkbox"
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scoring.score(task.get('id'), direction:'down')
# prevent accidently deleting long-standing tasks
else
result = confirm("Are you sure you want to delete this task?")
return if result != true
#TODO bug where I have to delete from _users.tasks AND _{type}List,
# fix when query subscriptions implemented properly
$('[rel=tooltip]').tooltip('hide')
model.del('_user.tasks.'+task.get('id'))
task.remove()
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exports.clearCompleted = (e, el) ->
_.each model.get('_completedList'), (task) ->
model.del('_user.tasks.'+task.id)
model.set('_user.completedIds', [])
exports.toggleDay = (e, el) ->
task = model.at(e.target)
if /active/.test($(el).attr('class')) # previous state, not current
task.set('repeat.' + $(el).attr('data-day'), false)
else
task.set('repeat.' + $(el).attr('data-day'), true)
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exports.toggleTaskEdit = (e, el) ->
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hideId = $(el).attr('data-hide-id')
toggleId = $(el).attr('data-toggle-id')
$(document.getElementById(hideId)).hide()
$(document.getElementById(toggleId)).toggle()
exports.toggleChart = (e, el) ->
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hideSelector = $(el).attr('data-hide-id')
chartSelector = $(el).attr('data-toggle-id')
historyPath = $(el).attr('data-history-path')
$(document.getElementById(hideSelector)).hide()
$(document.getElementById(chartSelector)).toggle()
matrix = [['Date', 'Score']]
for obj in model.get(historyPath)
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date = new Date(obj.date)
readableDate = date.toISOString() #use toDateString() when done debugging
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matrix.push [ readableDate, obj.value ]
data = google.visualization.arrayToDataTable matrix
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options = {
title: 'History'
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#TODO use current background color: $(el).css('background-color), but convert to hex (see http://goo.gl/ql5pR)
backgroundColor: 'whiteSmoke'
}
chart = new google.visualization.LineChart(document.getElementById( chartSelector ))
chart.draw(data, options)
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exports.buyItem = (e, el, next) ->
user = model.at '_user'
#TODO: this should be working but it's not. so instead, i'm passing all needed values as data-attrs
# item = model.at(e.target)
money = user.get 'stats.money'
[type, value, index] = [ $(el).attr('data-type'), $(el).attr('data-value'), $(el).attr('data-index') ]
return if money < value
user.set 'stats.money', money - value
if type == 'armor'
user.set 'items.armor', index
model.set '_items.armor', content.items.armor[parseInt(index) + 1]
else if type == 'weapon'
user.set 'items.weapon', index
model.set '_items.weapon', content.items.weapon[parseInt(index) + 1]
else if type == 'potion'
hp = user.get 'stats.hp'
hp += 15
hp = 50 if hp > 50
user.set 'stats.hp', hp
exports.score = (e, el, next) ->
direction = $(el).attr('data-direction')
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direction = 'up' if direction == 'true/'
direction = 'down' if direction == 'false/'
task = model.at $(el).parents('li')[0]
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scoring.score(task.get('id'), direction)
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exports.revive = (e, el) ->
stats = model.at '_user.stats'
stats.set 'hp', 50; stats.set 'lvl', 1; stats.set 'exp', 0; stats.set 'money', 0
model.set '_user.items.armor', 0
model.set '_user.items.weapon', 0
model.set '_items.armor', content.items.armor[1]
model.set '_items.weapon', content.items.weapon[1]
model.set '_user.balance', (model.get('_user.balance') - 0.50)
# ========== CRON ==========
# FIXME seems can't call scoring.cron() instantly, have to call after some time (2s here)
# Doesn't do anything otherwise. Don't know why... model not initialized enough yet?
setTimeout scoring.cron, 2000 # Run once on refresh
setInterval scoring.cron, 3600000 # Then run once every hour