habitica-self-host/src/app/index.coffee

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derby = require('derby')
{get, view, ready} = derby.createApp module
derby.use require('derby-ui-boot')
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derby.use(require('../../ui'))
content = require('./content')
Scoring = require('./scoring')
# ========== VIEW HELPERS ==========
view.fn 'taskClasses', (type, completed, value) ->
#TODO figure out how to just pass in the task model, so i can access all these properties from one object
classes = type
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classes += " completed" if completed
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switch
when value<-8 then classes += ' color-worst'
when value>=-8 and value<-5 then classes += ' color-worse'
when value>=-5 and value<-1 then classes += ' color-bad'
when value>=-1 and value<1 then classes += ' color-neutral'
when value>=1 and value<5 then classes += ' color-good'
when value>=5 and value<10 then classes += ' color-better'
when value>=10 then classes += ' color-best'
return classes
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view.fn "percent", (x, y) ->
x=1 if x==0
Math.round(x/y*100)
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view.fn "round", (num) ->
Math.round num
view.fn "gold", (num) ->
if num
return num.toFixed(1).split('.')[0]
else
return "0"
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view.fn "silver", (num) ->
if num
num.toFixed(1).split('.')[1]
else
return "0"
# ========== ROUTES ==========
get '/:uidParam?', (page, model, {uidParam}) ->
console.log Scoring
model.fetch 'users', (err, users) ->
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# Previously saved session (eg, http://localhost/{guid}) (temporary solution until authentication built)
if uidParam? and users.get(uidParam)
model.set '_userId', uidParam # set for this request
model.session.userId = uidParam # and for next requests
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# Current browser session
# The session middleware will assign a _userId automatically
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userId = model.get '_userId'
user = users.get(userId)
# Else, select a new userId and initialize user
unless user?
newUser = {
stats: { money: 0, exp: 0, lvl: 1, hp: 50 }
items: { itemsEnabled: false, armor: 0, weapon: 0 }
tasks: {}, habitIds: [], dailyIds: [], todoIds: [], completedIds: [], rewardIds: []
}
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for task in content.defaultTasks
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guid = task.id = require('derby/node_modules/racer').uuid()
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newUser.tasks[guid] = task
switch task.type
when 'habit' then newUser.habitIds.push guid
when 'daily' then newUser.dailyIds.push guid
when 'todo' then newUser.todoIds.push guid
when 'reward' then newUser.rewardIds.push guid
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users.set userId, newUser
# #TODO these *Access functions aren't being called, why?
# model.store.accessControl = true
# model.store.readPathAccess 'users.*', (id, accept) ->
# console.log "model.writeAccess called with id:#{id}" # never called
# accept(id == userId)
# model.store.writeAccess '*', 'users.*', (id, accept) ->
# console.log "model.writeAccess called with id:#{id}" # never called
# accept(id == userId)
getHabits(page, model, userId)
getHabits = (page, model, userId) ->
model.subscribe "users.#{userId}", (err, user) ->
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console.log userId, 'userId' # = 26c48325-2fea-4e2e-a60f-a5fa28d7b410
console.log err, 'err' # = Unauthorized: No access control declared for path users.26c48325-2fea-4e2e-a60f-a5fa28d7b410 ???
model.ref '_user', user
# Store
model.set '_items'
armor: content.items.armor[parseInt(user.get('items.armor')) + 1]
weapon: content.items.weapon[parseInt(user.get('items.weapon')) + 1]
potion: content.items.potion
reroll: content.items.reroll
# http://tibia.wikia.com/wiki/Formula
model.fn '_user._tnl', '_user.stats.lvl', (lvl) -> 50 * Math.pow(lvl, 2) - 150 * lvl + 200
# Default Tasks
model.refList "_habitList", "_user.tasks", "_user.habitIds"
model.refList "_dailyList", "_user.tasks", "_user.dailyIds"
model.refList "_todoList", "_user.tasks", "_user.todoIds"
model.refList "_completedList", "_user.tasks", "_user.completedIds"
model.refList "_rewardList", "_user.tasks", "_user.rewardIds"
page.render()
# ========== CONTROLLER FUNCTIONS ==========
ready (model) ->
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model.set '_purl', window.location.origin + '/' + model.get('_userId')
$('[rel=popover]').popover()
#TODO: this isn't very efficient, do model.on set for specific attrs for popover
model.on 'set', '*', ->
$('[rel=popover]').popover()
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# Make the lists draggable using jQuery UI
# Note, have to setup helper function here and call it for each type later
# due to variable binding of "type"
setupSortable = (type) ->
$("ul.#{type}s").sortable
dropOnEmpty: false
cursor: "move"
items: "li"
opacity: 0.4
scroll: true
axis: 'y'
update: (e, ui) ->
item = ui.item[0]
domId = item.id
id = item.getAttribute 'data-id'
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to = $("ul.#{type}s").children().index(item)
# Use the Derby ignore option to suppress the normal move event
# binding, since jQuery UI will move the element in the DOM.
# Also, note that refList index arguments can either be an index
# or the item's id property
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model.at("_#{type}List").pass(ignore: domId).move {id}, to
setupSortable(type) for type in ['habit', 'daily', 'todo', 'reward']
tour = new Tour()
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for step in content.tourSteps
tour.addStep
element: step.element
title: step.title
content: step.content
placement: step.placement
tour.start()
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#TODO: implement this for completed tab
# clearCompleted: ->
# _.each @options.habits.doneTodos(), (todo) ->
# todo.destroy()
# @render()
# return false
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model.on 'set', '_user.tasks.*.completed', (i, completed, previous, isLocal) ->
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direction = () ->
return 'up' if completed==true and previous == false
return 'down' if completed==false and previous == true
console.error 'Error: direction neither "up" nor "down" on checkbox set.'
# Score the user based on todo task
task = model.at("_user.tasks.#{i}")
Scoring.score({user:model.at('_user'), task:task, direction:direction()})
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# Then move the todos to/from _todoList/_completedList
if task.get('type') == 'todo'
[from, to] = if (direction()=='up') then ['_todoList', '_completedList'] else ['_completedList', '_todoList']
ids = _.map model.get(from), (obj) ->
obj.id
index = ids.indexOf(i)
model.push to, task.get(), () ->
model.remove from, index
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exports.addTask = (e, el, next) ->
type = $(el).attr('data-task-type')
list = model.at "_#{type}List"
newModel = model.at('_new' + type.charAt(0).toUpperCase() + type.slice(1))
# Don't add a blank todo
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return unless text = view.escapeHtml newModel.get()
newModel.set ''
switch type
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when 'habit'
list.push {type: type, text: text, notes: '', value: 0, up: true, down: true}
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when 'reward'
list.push {type: type, text: text, notes: '', value: 20 }
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when 'daily', 'todo'
list.push {type: type, text: text, notes: '', value: 0, completed: false }
# list.on 'set', '*.completed', (i, completed, previous, isLocal) ->
# # Move the item to the bottom if it was checked off
# list.move i, -1 if completed && isLocal
exports.del = (e, el) ->
# Derby extends model.at to support creation from DOM nodes
task = model.at(e.target)
#TODO bug where I have to delete from _users.tasks AND _{type}List,
# fix when query subscriptions implemented properly
model.del('_user.tasks.'+task.get('id'))
task.remove()
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exports.toggleTaskEdit = (e, el) ->
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hideId = $(el).attr('data-hide-id')
toggleId = $(el).attr('data-toggle-id')
$(document.getElementById(hideId)).hide()
$(document.getElementById(toggleId)).toggle()
exports.toggleChart = (e, el) ->
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hideSelector = $(el).attr('data-hide-id')
chartSelector = $(el).attr('data-toggle-id')
historyPath = $(el).attr('data-history-path')
$(document.getElementById(hideSelector)).hide()
$(document.getElementById(chartSelector)).toggle()
matrix = [['Date', 'Score']]
for obj in model.get(historyPath)
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date = new Date(obj.date)
readableDate = date.toISOString() #use toDateString() when done debugging
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matrix.push [ readableDate, obj.value ]
data = google.visualization.arrayToDataTable matrix
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options = {
title: 'History'
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#TODO use current background color: $(el).css('background-color), but convert to hex (see http://goo.gl/ql5pR)
backgroundColor: 'whiteSmoke'
}
chart = new google.visualization.LineChart(document.getElementById( chartSelector ))
chart.draw(data, options)
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exports.buyItem = (e, el, next) ->
user = model.at '_user'
#TODO: this should be working but it's not. so instead, i'm passing all needed values as data-attrs
# item = model.at(e.target)
money = user.get 'stats.money'
[type, value, index] = [ $(el).attr('data-type'), $(el).attr('data-value'), $(el).attr('data-index') ]
return if money < value
user.set 'stats.money', money - value
if type == 'armor'
user.set 'items.armor', index
model.set '_items.armor', content.items.armor[parseInt(index) + 1]
else if type == 'weapon'
user.set 'items.weapon', index
model.set '_items.weapon', content.items.weapon[parseInt(index) + 1]
else if type == 'potion'
hp = user.get 'stats.hp'
hp += 15
hp = 50 if hp > 50
user.set 'stats.hp', hp
else if type == 'reroll'
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for taskId of user.get('tasks')
task = model.at('_user.tasks.'+taskId)
task.set('value', 0) unless task.get('type')=='reward'
exports.vote = (e, el, next) ->
direction = $(el).attr('data-direction')
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direction = 'up' if direction == 'true/'
direction = 'down' if direction == 'false/'
user = model.at('_user')
task = model.at $(el).parents('li')[0]
Scoring.score({user:user, task:task, direction:direction})
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exports.revive = (e, el) ->
stats = model.at '_user.stats'
stats.set 'hp', 50; stats.set 'lvl', 1; stats.set 'exp', 0; stats.set 'money', 0
model.set '_user.items.armor', 0
model.set '_user.items.weapon', 0
model.set '_items.armor', content.items.armor[1]
model.set '_items.weapon', content.items.weapon[1]
# ========== CRON ==========
#TODO: remove when cron implemented
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exports.poormanscron = poormanscron = ->
model.setNull('_user.lastCron', new Date())
lastCron = new Date( (new Date(model.get('_user.lastCron'))).toDateString() ) # calculate as midnight
today = new Date((new Date).toDateString()) # calculate as midnight
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DAY = 1000 * 60 * 60 * 24
daysPassed = Math.floor((today.getTime() - lastCron.getTime()) / DAY)
if daysPassed > 0
model.set('_user.lastCron', today) # reset cron
for n in [1..daysPassed]
console.log {today: today, lastCron: lastCron, daysPassed: daysPassed, n:n}, "[debug] Cron (#{today}, #{n})"
endOfDayTally()
poormanscron() # Run once on refresh
setInterval (-> # Then run once every hour
poormanscron()
), 3600000
# Note: Set 12am daily cron for this
#TODO: remove from exports when cron implemented
exports.endOfDayTally = endOfDayTally = (e, el) ->
Scoring.tally(model)
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# ========== SHORTCUTS ==========
exports.shortcuts = (e) ->
return unless e.metaKey || e.ctrlKey
code = e.which
return unless command = (switch code
when 66 then 'bold' # Bold: Ctrl/Cmd + B
when 73 then 'italic' # Italic: Ctrl/Cmd + I
when 32 then 'removeFormat' # Clear formatting: Ctrl/Cmd + Space
when 220 then 'removeFormat' # Clear formatting: Ctrl/Cmd + \
else null
)
document.execCommand command, false, null
e.preventDefault() if e.preventDefault
return false
# Tell Firefox to use elements for styles instead of CSS
# See: https://developer.mozilla.org/en/Rich-Text_Editing_in_Mozilla
document.execCommand 'useCSS', false, true
document.execCommand 'styleWithCSS', false, false