habitica-self-host/website/client/components/inventory/stable/petItem.vue

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Vue
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[WIP] client/inventory/stable (#8737) * Stable: basic layout (based on equipment) * extract item popover-content as component # Conflicts: # website/client/components/inventory/item.vue * extract item-content as slot - list standard pets with image * dynamic list petGroups in sidebar / content - with selected / open filter * itemContentClass for pets * fix filter - extract filter labels * Filter: Hide Missing * fix position of pets * sort by: A-Z, Color, Hatchable * refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets * custom petItem to show the progress * list specialPets - rename petGroup to animalGroup (more generic) * equip a pet * filter animals by input * count pets * list mounts * hatchable pet popover * hatchable pet popover #2 * PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets * Hold to hatch the pet - cleanup * add food drawer + countBadge - special mounts - hide un-owned special animals - fixes * Sliding Drawer: Buttons to scroll left/right * Drag&Drop: food on pets * fix hold to hatch - use mouseleave event * 'Show All' / 'Show Less' - Animals * Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10) * fixes: colors, v-once, drawer-errorMessage, strings * drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective * ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding * show animals by available content width * change sortBy button / label * fix pet colors / backgrounds * DragDropDirective - grabbing cursor * remove browser specific prefixes * fix lint issues * show welcome dialog * change translationkey (noFood, already exists)
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<template lang="pug">
div
.item-wrapper(@click="click()", :id="itemId")
.item.pet-slot(
:class="{'item-empty': emptyItem, 'highlight': highlightBorder}",
[WIP] client/inventory/stable (#8737) * Stable: basic layout (based on equipment) * extract item popover-content as component # Conflicts: # website/client/components/inventory/item.vue * extract item-content as slot - list standard pets with image * dynamic list petGroups in sidebar / content - with selected / open filter * itemContentClass for pets * fix filter - extract filter labels * Filter: Hide Missing * fix position of pets * sort by: A-Z, Color, Hatchable * refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets * custom petItem to show the progress * list specialPets - rename petGroup to animalGroup (more generic) * equip a pet * filter animals by input * count pets * list mounts * hatchable pet popover * hatchable pet popover #2 * PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets * Hold to hatch the pet - cleanup * add food drawer + countBadge - special mounts - hide un-owned special animals - fixes * Sliding Drawer: Buttons to scroll left/right * Drag&Drop: food on pets * fix hold to hatch - use mouseleave event * 'Show All' / 'Show Less' - Animals * Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10) * fixes: colors, v-once, drawer-errorMessage, strings * drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective * ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding * show animals by available content width * change sortBy button / label * fix pet colors / backgrounds * DragDropDirective - grabbing cursor * remove browser specific prefixes * fix lint issues * show welcome dialog * change translationkey (noFood, already exists)
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)
slot(name="itemBadge", :item="item")
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span.item-content.hatchAgain(v-if="mountOwned && isHatchable")
span.egg(:class="eggClass")
span.potion(:class="potionClass")
span.item-content(v-else, :class="getPetItemClass(item)")
span.pet-progress-background(v-if="item.isAllowedToFeed() && progress > 0")
[WIP] client/inventory/stable (#8737) * Stable: basic layout (based on equipment) * extract item popover-content as component # Conflicts: # website/client/components/inventory/item.vue * extract item-content as slot - list standard pets with image * dynamic list petGroups in sidebar / content - with selected / open filter * itemContentClass for pets * fix filter - extract filter labels * Filter: Hide Missing * fix position of pets * sort by: A-Z, Color, Hatchable * refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets * custom petItem to show the progress * list specialPets - rename petGroup to animalGroup (more generic) * equip a pet * filter animals by input * count pets * list mounts * hatchable pet popover * hatchable pet popover #2 * PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets * Hold to hatch the pet - cleanup * add food drawer + countBadge - special mounts - hide un-owned special animals - fixes * Sliding Drawer: Buttons to scroll left/right * Drag&Drop: food on pets * fix hold to hatch - use mouseleave event * 'Show All' / 'Show Less' - Animals * Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10) * fixes: colors, v-once, drawer-errorMessage, strings * drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective * ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding * show animals by available content width * change sortBy button / label * fix pet colors / backgrounds * DragDropDirective - grabbing cursor * remove browser specific prefixes * fix lint issues * show welcome dialog * change translationkey (noFood, already exists)
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div.pet-progress-bar(v-bind:style="{width: 100 * progress/50 + '%' }")
span.item-label(v-if="label") {{ label }}
b-popover(
:target="itemId",
:triggers="showPopover ? 'hover' : ''",
:placement="popoverPosition",
)
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div.hatchablePopover(v-if="item.isHatchable()")
h4.popover-content-title {{ item.name }}
div.popover-content-text(v-html="$t('haveHatchablePet', { potion: item.potionName, egg: item.eggName })")
div.potionEggGroup
div.potionEggBackground
div(:class="potionClass")
div.potionEggBackground
div(:class="eggClass")
div(v-else)
h4.popover-content-title {{ item.name }}
[WIP] client/inventory/stable (#8737) * Stable: basic layout (based on equipment) * extract item popover-content as component # Conflicts: # website/client/components/inventory/item.vue * extract item-content as slot - list standard pets with image * dynamic list petGroups in sidebar / content - with selected / open filter * itemContentClass for pets * fix filter - extract filter labels * Filter: Hide Missing * fix position of pets * sort by: A-Z, Color, Hatchable * refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets * custom petItem to show the progress * list specialPets - rename petGroup to animalGroup (more generic) * equip a pet * filter animals by input * count pets * list mounts * hatchable pet popover * hatchable pet popover #2 * PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets * Hold to hatch the pet - cleanup * add food drawer + countBadge - special mounts - hide un-owned special animals - fixes * Sliding Drawer: Buttons to scroll left/right * Drag&Drop: food on pets * fix hold to hatch - use mouseleave event * 'Show All' / 'Show Less' - Animals * Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10) * fixes: colors, v-once, drawer-errorMessage, strings * drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective * ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding * show animals by available content width * change sortBy button / label * fix pet colors / backgrounds * DragDropDirective - grabbing cursor * remove browser specific prefixes * fix lint issues * show welcome dialog * change translationkey (noFood, already exists)
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</template>
<style lang="scss">
.pet-progress-background {
width: 62px;
height: 4px;
background-color: #e1e0e3;
position: absolute;
bottom: 4px;
left: calc((100% - 62px) / 2);
}
.pet-progress-bar {
height: 4px;
background-color: #24cc8f;
}
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.hatchAgain {
display: inline-flex;
align-items: center;
width: 94px;
height: 94px;
.egg {
position: absolute;
left: 4px;
top: 14px;
z-index: 1;
transform: scale(1.2);
}
.potion {
position: absolute;
right: 4px;
top: 14px;
transform: scale(1.2);
}
}
[WIP] client/inventory/stable (#8737) * Stable: basic layout (based on equipment) * extract item popover-content as component # Conflicts: # website/client/components/inventory/item.vue * extract item-content as slot - list standard pets with image * dynamic list petGroups in sidebar / content - with selected / open filter * itemContentClass for pets * fix filter - extract filter labels * Filter: Hide Missing * fix position of pets * sort by: A-Z, Color, Hatchable * refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets * custom petItem to show the progress * list specialPets - rename petGroup to animalGroup (more generic) * equip a pet * filter animals by input * count pets * list mounts * hatchable pet popover * hatchable pet popover #2 * PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets * Hold to hatch the pet - cleanup * add food drawer + countBadge - special mounts - hide un-owned special animals - fixes * Sliding Drawer: Buttons to scroll left/right * Drag&Drop: food on pets * fix hold to hatch - use mouseleave event * 'Show All' / 'Show Less' - Animals * Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10) * fixes: colors, v-once, drawer-errorMessage, strings * drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective * ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding * show animals by available content width * change sortBy button / label * fix pet colors / backgrounds * DragDropDirective - grabbing cursor * remove browser specific prefixes * fix lint issues * show welcome dialog * change translationkey (noFood, already exists)
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</style>
<script>
import uuid from 'uuid';
[WIP] client/inventory/stable (#8737) * Stable: basic layout (based on equipment) * extract item popover-content as component # Conflicts: # website/client/components/inventory/item.vue * extract item-content as slot - list standard pets with image * dynamic list petGroups in sidebar / content - with selected / open filter * itemContentClass for pets * fix filter - extract filter labels * Filter: Hide Missing * fix position of pets * sort by: A-Z, Color, Hatchable * refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets * custom petItem to show the progress * list specialPets - rename petGroup to animalGroup (more generic) * equip a pet * filter animals by input * count pets * list mounts * hatchable pet popover * hatchable pet popover #2 * PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets * Hold to hatch the pet - cleanup * add food drawer + countBadge - special mounts - hide un-owned special animals - fixes * Sliding Drawer: Buttons to scroll left/right * Drag&Drop: food on pets * fix hold to hatch - use mouseleave event * 'Show All' / 'Show Less' - Animals * Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10) * fixes: colors, v-once, drawer-errorMessage, strings * drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective * ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding * show animals by available content width * change sortBy button / label * fix pet colors / backgrounds * DragDropDirective - grabbing cursor * remove browser specific prefixes * fix lint issues * show welcome dialog * change translationkey (noFood, already exists)
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export default {
props: {
item: {
type: Object,
},
label: {
type: String,
},
progress: {
type: Number,
default: -1,
},
emptyItem: {
type: Boolean,
default: false,
},
highlightBorder: {
type: Boolean,
default: false,
},
[WIP] client/inventory/stable (#8737) * Stable: basic layout (based on equipment) * extract item popover-content as component # Conflicts: # website/client/components/inventory/item.vue * extract item-content as slot - list standard pets with image * dynamic list petGroups in sidebar / content - with selected / open filter * itemContentClass for pets * fix filter - extract filter labels * Filter: Hide Missing * fix position of pets * sort by: A-Z, Color, Hatchable * refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets * custom petItem to show the progress * list specialPets - rename petGroup to animalGroup (more generic) * equip a pet * filter animals by input * count pets * list mounts * hatchable pet popover * hatchable pet popover #2 * PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets * Hold to hatch the pet - cleanup * add food drawer + countBadge - special mounts - hide un-owned special animals - fixes * Sliding Drawer: Buttons to scroll left/right * Drag&Drop: food on pets * fix hold to hatch - use mouseleave event * 'Show All' / 'Show Less' - Animals * Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10) * fixes: colors, v-once, drawer-errorMessage, strings * drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective * ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding * show animals by available content width * change sortBy button / label * fix pet colors / backgrounds * DragDropDirective - grabbing cursor * remove browser specific prefixes * fix lint issues * show welcome dialog * change translationkey (noFood, already exists)
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popoverPosition: {
type: String,
default: 'bottom',
},
showPopover: {
type: Boolean,
default: true,
},
},
data () {
return Object.freeze({
itemId: uuid.v4(),
});
},
[WIP] client/inventory/stable (#8737) * Stable: basic layout (based on equipment) * extract item popover-content as component # Conflicts: # website/client/components/inventory/item.vue * extract item-content as slot - list standard pets with image * dynamic list petGroups in sidebar / content - with selected / open filter * itemContentClass for pets * fix filter - extract filter labels * Filter: Hide Missing * fix position of pets * sort by: A-Z, Color, Hatchable * refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets * custom petItem to show the progress * list specialPets - rename petGroup to animalGroup (more generic) * equip a pet * filter animals by input * count pets * list mounts * hatchable pet popover * hatchable pet popover #2 * PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets * Hold to hatch the pet - cleanup * add food drawer + countBadge - special mounts - hide un-owned special animals - fixes * Sliding Drawer: Buttons to scroll left/right * Drag&Drop: food on pets * fix hold to hatch - use mouseleave event * 'Show All' / 'Show Less' - Animals * Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10) * fixes: colors, v-once, drawer-errorMessage, strings * drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective * ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding * show animals by available content width * change sortBy button / label * fix pet colors / backgrounds * DragDropDirective - grabbing cursor * remove browser specific prefixes * fix lint issues * show welcome dialog * change translationkey (noFood, already exists)
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methods: {
click () {
this.$emit('click', {});
[WIP] client/inventory/stable (#8737) * Stable: basic layout (based on equipment) * extract item popover-content as component # Conflicts: # website/client/components/inventory/item.vue * extract item-content as slot - list standard pets with image * dynamic list petGroups in sidebar / content - with selected / open filter * itemContentClass for pets * fix filter - extract filter labels * Filter: Hide Missing * fix position of pets * sort by: A-Z, Color, Hatchable * refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets * custom petItem to show the progress * list specialPets - rename petGroup to animalGroup (more generic) * equip a pet * filter animals by input * count pets * list mounts * hatchable pet popover * hatchable pet popover #2 * PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets * Hold to hatch the pet - cleanup * add food drawer + countBadge - special mounts - hide un-owned special animals - fixes * Sliding Drawer: Buttons to scroll left/right * Drag&Drop: food on pets * fix hold to hatch - use mouseleave event * 'Show All' / 'Show Less' - Animals * Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10) * fixes: colors, v-once, drawer-errorMessage, strings * drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective * ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding * show animals by available content width * change sortBy button / label * fix pet colors / backgrounds * DragDropDirective - grabbing cursor * remove browser specific prefixes * fix lint issues * show welcome dialog * change translationkey (noFood, already exists)
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},
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getPetItemClass (pet) {
if (this.mountOwned && !this.isHatchable) {
return `GreyedOut Pet Pet-${pet.key} ${pet.eggKey}`;
}
if (this.isOwned) {
return `Pet Pet-${pet.key} ${pet.eggKey}`;
}
if (this.isHatchable) {
return 'PixelPaw';
}
if (this.mountOwned) {
return `GreyedOut Pet Pet-${pet.key} ${pet.eggKey}`;
}
// Can't hatch
return 'GreyedOut PixelPaw';
},
},
computed: {
potionClass () {
return `Pet_HatchingPotion_${this.item.potionKey}`;
},
eggClass () {
return `Pet_Egg_${this.item.eggKey}`;
},
isOwned () {
return this.item.isOwned();
},
isHatchable () {
return this.item.isHatchable();
},
mountOwned () {
return this.item.mountOwned();
},
[WIP] client/inventory/stable (#8737) * Stable: basic layout (based on equipment) * extract item popover-content as component # Conflicts: # website/client/components/inventory/item.vue * extract item-content as slot - list standard pets with image * dynamic list petGroups in sidebar / content - with selected / open filter * itemContentClass for pets * fix filter - extract filter labels * Filter: Hide Missing * fix position of pets * sort by: A-Z, Color, Hatchable * refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets * custom petItem to show the progress * list specialPets - rename petGroup to animalGroup (more generic) * equip a pet * filter animals by input * count pets * list mounts * hatchable pet popover * hatchable pet popover #2 * PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets * Hold to hatch the pet - cleanup * add food drawer + countBadge - special mounts - hide un-owned special animals - fixes * Sliding Drawer: Buttons to scroll left/right * Drag&Drop: food on pets * fix hold to hatch - use mouseleave event * 'Show All' / 'Show Less' - Animals * Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10) * fixes: colors, v-once, drawer-errorMessage, strings * drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective * ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding * show animals by available content width * change sortBy button / label * fix pet colors / backgrounds * DragDropDirective - grabbing cursor * remove browser specific prefixes * fix lint issues * show welcome dialog * change translationkey (noFood, already exists)
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},
};
</script>