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fix(i18n): translate class names in equipment
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1 changed files with 2 additions and 2 deletions
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@ -4,7 +4,7 @@ script(type='text/ng-template', id='partials/options.inventory.equipment.html')
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.col-md-6.border-right
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h3.equipment-title.hint(popover-trigger='mouseenter', popover-placement='right', popover=env.t('battleGearText'))=env.t('battleGear')
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li.customize-menu.inventory-gear
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menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {warrior:"Warrior", wizard:"Mage", rogue:"Rogue", healer:"Healer", special:"Special", mystery:"Mystery"}', ng-show='gear[klass]')
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menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {warrior:env.t("warrior"), wizard:env.t("mage"), rogue:env.t("rogue"), healer:env.t("healer"), special:env.t("special"), mystery:env.t("mystery")}', ng-show='gear[klass]')
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div(ng-repeat='item in gear[klass]')
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button.customize-option(popover='{{item.notes()}}', popover-title='{{item.text()}}', popover-trigger='mouseenter', popover-placement='right', ng-click='user.ops.equip({params:{key:item.key}})', class='shop_{{item.key}}', ng-class='{selectableInventory: user.items.gear.equipped[item.type] == item.key}')
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.col-md-6
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@ -15,7 +15,7 @@ script(type='text/ng-template', id='partials/options.inventory.equipment.html')
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=env.t('useCostume')
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li.customize-menu(ng-if='user.preferences.costume')
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menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {warrior:"Warrior", wizard:"Mage", rogue:"Rogue", healer:"Healer", special:"Special", mystery:"Mystery"}', ng-show='gear[klass]')
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menu.pets-menu(label='{{label}}', ng-repeat='(klass,label) in {warrior:env.t("warrior"), wizard:env.t("mage"), rogue:env.t("rogue"), healer:env.t("healer"), special:env.t("special"), mystery:env.t("mystery")}', ng-show='gear[klass]')
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div(ng-repeat='item in gear[klass]')
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button.customize-option(popover='{{item.notes()}}', popover-title='{{item.text()}}', popover-trigger='mouseenter', popover-placement='right', ng-click='user.ops.equip({params:{type:"costume", key:item.key}})', class='shop_{{item.key}}', ng-class='{selectableInventory: user.items.gear.costume[item.type] == item.key}')
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