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chore(translations): remove all the non translated languages and use the version from transifex for english and german
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65545e4eba
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{
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"_commentchallenge" : "CHALLENGE RELATED STRINGS",
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"_commentbroken" : "BROKEN CHALLENGE LINK",
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"challenge" : "Challenge",
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"brokenChaLink" : "Broken Challenge Link",
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"brokenTask" : "Broken Challenge Link: this task was part of a challenge, but has been removed from it. What would you like to do?",
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"keepIt" : "Keep It",
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"removeIt" : "Remove It",
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"brokenChallenge" : " Broken Challenge Link: this task was part of a challenge, but the challenge (or group) has been deleted. What to do with the orphan tasks?",
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"keepThem" : "Keep Them",
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"removeThem" : "Remove Them",
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"challengeCompleted" : "This challenge has been completed, and the winner was <span class=\"badge\"><%= user %></span>! What to do with the orphan tasks?",
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"unsubChallenge" : "Broken Challenge Link: this task was part of a challenge, but you have unsubscribed from the challenge. What to do with the orphan tasks?",
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"_commentachievement" : "CHALLENGE ACHIEVEMENT",
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"challengeWinner" : "Was the winner in the following challenges",
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"_commentchallenge-box" : "CHALLENGE-BOX",
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"challenges" : "Challenges",
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"noChallenges": "No challenges yet, visit ",
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"toCreate" : " to create one.",
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"_commentchallengeoptions" : "CHALLENGES OPTIONS",
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"selectWinner" : "Select a winner and close the challenge:",
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"deleteOrSelect" : "Delete or select winner",
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"endChallenge" : "End Challenge",
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"challengeDiscription" : "These are the challenge's tasks. As users participate, they will change color and gain graphs to show you the overall progress of the group.",
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"hows" : "How's Everyone Doing?",
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"filter" : "Filter",
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"groups" : "Groups",
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"all" : "All",
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"noNone" : "None",
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"membership" : "Membership",
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"participating" : "Participating",
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"notParticipating" : "Not Participating",
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"either" : "Either",
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"createChallenge" : "Create Challenge",
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"discard" : "Discard",
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"challengeTitle" : "Challenge Title",
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"challengeTag" : "Tag Name",
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"challengeTagPop" : "Challenges appear on tag-lists & task-tooltips. So while you'll want a descriptive title above, you'll also need a 'short name'. Eg, 'Lose 10 pounds in 3 months' might become '-10lb' (Click the '?' for more info).",
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"challengeDescr" : "Description",
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"prize" : "Prize",
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"prizePop" : "If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later.",
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"publicChallenges" : "Minimum 1 Gem for <strong> public challenges </strong> (helps prevent spam, it really does).",
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"officialChallenge" : "Official HabitRPG Challenge",
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"by" : "by",
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"participants" : "Participants",
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"join" : "Join",
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"exportChallengeCSV": "Export to CSV",
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"_commentchallengesctrljs" : "CHALLENGESCTRL.JS STRINGS",
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"selectGroup" : "Please select group",
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"challengeCreated" : "Challenge created",
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"sureDelCha" : "Delete challenge, are you sure?",
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"removeTasks" : "Remove Tasks",
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"keepTasks" : "Keep Tasks",
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"closeCha" : "Close challenge and...",
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"leaveCha" : "Leave challenge and..."
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}
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{
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"_commentcharacter" : "CHARACTER RELATED STRINGS",
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"statsAch" : "Stats & Achievements",
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"profile": "Profile",
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"avatar": "Avatar",
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"other" : "Other",
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"fullName": "Full Name",
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"displayName" : "Display Name",
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"displayPhoto" : "Photo",
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"displayBlurb" : "Blurb",
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"photoUrl" : "Photo Url",
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"imageUrl" : "Image Url",
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"inventory": "Inventory",
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"social" : "Social",
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"_commentheaderavatar" : "HEADER AVATAR",
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"lvl" : "Lvl ",
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"buffed" : "Buffed",
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"_commentavatar":"AVATAR LOOKS",
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"bodyBody" : "Body",
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"bodySize" : "Size",
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"bodySlim" : "Slim",
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"bodyBroad" : "Broad",
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"unlockSet5" : "Unlock Set - 5",
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"locked" : "locked",
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"shirts" : "Shirts",
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"specialShirts" : "Special Shirts",
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"bodyHead" : "Head",
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"bodySkin": "Skin",
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"color" : "Color",
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"bodyHair" : "Hair",
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"hairBangs" : "Bangs",
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"hairBase" : "Base",
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"bodyFacialHair" : "Facial Hair",
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"beard" : "Beard",
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"mustache" : "Mustache",
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"basicSkins" : "Basic Skins",
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"rainbowSkins" : "Rainbow Skins",
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"spookySkins" : "Spooky Skins",
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"rainbowColors" : "Rainbow Colors",
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"_commentgear" : "GEAR",
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"equipment" : "Equipment",
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"equipmentBonusText" : "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
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"classBonus" : "Class Equipment Bonus",
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"classBonusText" : "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
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"classEquipBonus" : "Class Equip Bonus",
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"battleGear" : "Battle Gear",
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"battleGearText" : "This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
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"costume" : "Costume",
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"costumeText" : "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
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"useCostume" : "Use Costume ",
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"_commentgearachievement" : "GEAR ACHIEVEMENT",
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"gearAchievement" : "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set!",
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"ultimGearName" : "Ultimate Gear",
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"ultimGearText" : "Has upgraded to the maximum weapon and armor set",
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"_commentattributesstats" : "ATRIBUTTES & STATS",
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"level": "Level",
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"levelUp" : "Level Up!",
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"mana" : "Mana",
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"hp" : "HP",
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"mp" : "MP",
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"xp" : "XP",
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"health": "Health",
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"allocateStr" : "Points allocated to STR:",
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"allocateStrPop" : "Add a point to Strength",
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"allocateCon" : "Points allocated to CON:",
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"allocateConPop" : "Add a point to Constitution",
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"allocatePer" : "Points allocated to PER:",
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"allocatePerPop" : "Add a point to Perception",
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"allocateInt" : "Points allocated to INT:",
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"allocateIntPop" : "Add a point to Intelligence",
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"stats" : "Stats",
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"strength" : "Strength",
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"strengthText" : "Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
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"constitution" : "Constitution",
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"conText" : "Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.",
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"perception" : "Perception",
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"perText" : "Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
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"intelligence" : "Intelligence",
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"intText" : "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
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"levelBonus" : "Level Bonus",
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"levelBonusText" : "Each attribute gets a bonus equal to half of (your Level minus 1).",
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"allocatedPoints" : "Allocated Points",
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"allocatedPointsText" : "Attribute points you've earned and assigned. Assign points using the Character Build column.",
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"allocated" : "Allocated",
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"buffs" : "Buffs",
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"buffsText" : "Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
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"_commentclasses" : "CLASSES",
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"characterBuild" : "Character Build",
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"class" : "Class",
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"experience": "Experience",
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"warrior" : "Warrior",
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"healer" : "Healer",
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"rogue" : "Rogue",
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"mage" : "Mage",
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"changeClass" : "Change Class, Refund Attribute Points",
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"levelPopover" : "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
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"unallocated" : "Unallocated Attribute Points",
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"autoAllocation" : "Automatic Allocation ",
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"autoAllocationPop" : "Places points into attributes according to your preferences, when you level up.",
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"evenAllocation" : "Distribute attribute points evenly ",
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"evenAllocationPop" : "Assigns the same number of points to each attribute.",
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"classAllocation" : "Distribute points based on Class ",
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"classAllocationPop" : "Assigns more points to the attributes important to your Class.",
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"taskAllocation" : "Distribute points based on task activity ",
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"taskAllocationPop" : "Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
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"distributePoints": "Distribute Unallocated Points",
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"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
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"_commentmodals" : "CLASSES MODALS",
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"chooseClass1" : "Choose your ",
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"chooseClass2" : "Class!",
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"warriorText" : "Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
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"mageText" : "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
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"rogueText" : "Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
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"healerText" : "Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
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"optOut" : "Opt Out",
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"optOutText" : "Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
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"select" : "Select",
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"stealth" : "Stealth",
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"stealthNewDay" : "When a new day begins, you will avoid damage from this many missed Dailies.",
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"streaksFrozen" : "Streaks Frozen",
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"streaksFrozenText" : "Streaks on missed Dailies will not reset at the end of the day.",
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"_commentdeath" : "DEATH",
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"respawn" : "Respawn!",
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"youDied" : "You Died!",
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"continue" : "Continue",
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"dieText" : "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
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"_commentuserctrljs" : "USERCTRL.JS STRINGS",
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"sureReset" : "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 gems",
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"purchaseFor5" : "Purchase for 5 Gems?",
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"purchaseFor2" : "Purchase for 2 Gems?",
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"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
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"notEnoughMana" : "Not enough mana.",
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"invalidTarget" : "Invalid target",
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"youCast" : "You cast <%= spell %>.",
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"youCastTarget" : "You cast <%= spell %> on <%= target %>.",
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"youCastParty" : "You cast <%= spell %> for the Party.",
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"_commentnotificationservicesjs" : "NOTIFICATIONSERVICES.JS STRINGS",
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"critBonus" : "Critical Hit! Bonus: "
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}
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{
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"_commentcontrib" : "CONTRIBUTOR RELATED STRINGS",
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"_commentbadges" : "CONTRIBUTOR BADGES",
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"friend" : "Friend",
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"friendFirst" : "When your <strong>first</strong> submission is deployed, you will receive the HabitRPG Contributor's badge. Your name in Tavern chat will proudly display that you are a contributor. As a bounty for your work, you will also receive <strong>2 Gems</strong>.",
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"friendSecond" : "When your <strong>second</strong> submission is deployed, the <strong>Crystal Armor</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems.</strong>",
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"elite" : "Elite",
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"eliteThird" : "When your <strong>third</strong> submission is deployed, the <strong>Crystal Helmet</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
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"eliteFourth" : "When your <strong>fourth</strong> submission is deployed, the <strong>Crystal Sword</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
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"champion" : "Champion",
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"championFifth" : "When your <strong>fifth</strong> submission is deployed, the <strong>Crystal Shield</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
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"championSixth" : "When your <strong>sixth</strong> submission is deployed, you will receive a <strong>Hydra Pet</strong>. You will also receive <strong>2 Gems</strong>.",
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"legendary" : "Legendary",
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"legSeventh" : "When your <strong>seventh</strong> submission is deployed, you will receive <strong>2 Gems</strong> and become a member of the honored Contributor's Guild and be privy to the behind-the-scenes details of HabitRPG! Further contributions do not increase your level, but you may continue to earn Gem bounties and titles.",
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"heroic" : "Heroic",
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"heroicText" : "The Heroic level contains HabitRPG staff and staff-level contributors. If you have this title, you were appointed to it (or hired!).",
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"npcText" : "NPCs backed HabitRPG's Kickstarter at the highest tier. You can find their avatars watching over site features!",
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"_commentachievement" : "CONTRIBUTOR ACHIEVEMENT",
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"modalContribAchievement" : "Contributor Achievement!",
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"contribModal" : "<%= name %>, you awesome person! You're now a level <%= level %> contributor for helping HabitRPG. See",
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"contribLink" : "what prizes you've earned for your contribution!",
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"contribName" : "Contributor",
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"contribText" : "Has contributed to HabitRPG (code, design, pixel art, legal advice, docs, etc). Want this badge? ",
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"readMore" : "Read More",
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"kickstartName" : "Kickstarter Backer - $<%= tier %> Tier",
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"kickstartText" : "Backed the Kickstarter Project",
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"_commenthelped" : "HELPED ACHIEVEMENT",
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"helped" : "Helped Habit Grow",
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"helpedText1" : "Helped HabitRPG grow by filling out ",
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"helpedText2" : "this survey.",
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"_commenthall" : "CONTRIBUTOR HALL",
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"hall" : "Hall",
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"contribTitle" : "Contributor Title (eg, \"Blacksmith\")",
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"contribLevel" : "Contrib Level",
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"contribHallText" : "[1-7] this determines which items, pets, and mounts are available. Also determines name-tag coloring.",
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"hallHeroes" : "Hall of Heroes",
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"hallPatrons" : "Hall of Patrons",
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"rewardUser" : "Reward User",
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"UUID" : "UUID",
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"loadUser" : "Load User",
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"title": "Title",
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"moreDetails" : "More details",
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"contributions" : "Contributions",
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"admin" : "Admin",
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"notGems" : "is in USD, <em>not</em> in Gems. Aka, if this number is 1, it means 4 gems. Only use this option when manually granting gems to players, don't use it when granting contributor levels. Contrib levels will automatically add 2G/lvl.",
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"hideAds" : "Hide Ads",
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"gamemaster" : "Game Master",
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"backerTier" : "Backer Tier",
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"balance" : "Balance",
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"_commenttavern" : "CONTRIBUTOR TAVERN",
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"tierPop" : "Click tier labels for details.",
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"playerTiers" : "Player Tiers",
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"visitHeroes" : "Visit the Hall of Heroes (contributors and backers)",
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"conLearn" : "Learn more about contributor rewards",
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"conLearnHow" : "Learn how to contribute to HabitRPG",
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"_contributorads" : "ADS",
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"removeAds": "Subscribe to remove ads",
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"whyAds": "Why Ads?",
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"whyAdsContent1": "Habit is an open source project, and can use all the help it can get - consider this a donation to the contributors. You also get 20 Gems from the purchase, which you can use to buy special items.",
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"whyAdsContent2": "'Hey, I backed the Kickstarter!' - follow",
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"whyAdsContent3": "these instructions"
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}
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{
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"_commentfront" : "FRONT PAGE RELATED STRINGS",
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"_commentfrontpage":"HABITRPG FRONT PAGE",
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"titleFront" : "HabitRPG | Gamify Your Life",
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"tagline" : "A free habit building app that treats your life like a game.",
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"landingp1" : "The problem with most productivity apps on the market is that they provide no incentive to continue using them. HabitRPG fixes this by making habit building fun! By rewarding you for your successes and damaging you for slip-ups, HabitRPG provides external motivation for completing your day-to-day activities.",
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"landingp2header" : "Instant Gratification",
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"landingp2" : "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, HabitRPG immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
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"landingp3header" : "Consequences",
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"landingp3" : "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you die and lose some of the progress you've made. By providing immediate consequences, HabitRPG can help break bad habits and procrastination cycles before they cause real-world problems.",
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"landingp4header" : "Accountability",
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"landingp4" : "With an active community, HabitRPG provides the accountability you need to stay on task. With the party system, you can bring in a group of your closest friends to cheer you on. The guild system allows you to find people with similar interests or obstacles, so you can share your goals and swap tips on how to tackle your problems. On HabitRPG, the community means that you have both the support and the accountability you need to succeed.",
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"landingend" : "Not convinced yet?",
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"landingend2" : "See a more detailed list of ",
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"landingfeatureslink" : "our features",
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"landingend3" : ". Are you looking for a more private approach? Check out our ",
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||||
"landingadminlink" : "administrative packages",
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"landingend4" : " which are perfect for families, teachers, support groups, and businesses.",
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"playButton" : "Play",
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"username" : "Username",
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||||
"password" : "Password",
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"useUUID" : "Use UUID / API Token (For Facebook Users)",
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"passMan" : "In case you are using a password manager (like 1Password) and have problems logging in, try typing username and password manually.",
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"forgotPass" : "Forgot Password",
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"emailNewPass" : "Email New Password",
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"email" : "Email",
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||||
"passConfirm" : "Confirm Password",
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||||
"accept1Terms" : "By clicking the button below, I agree to the ",
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||||
"terms" : "Terms and Conditions",
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||||
"accept2Terms" : " and the ",
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"privacy" : "Privacy Policy",
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"home" : "Home",
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||||
"learnMore" : "Learn More",
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||||
"contact" : "Contact",
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"_commenthead": "HEADER",
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"history": "History",
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"anonymous": "Anonymous",
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||||
"tasks": " Tasks",
|
||||
"loginAndReg" : "Login / Register",
|
||||
"loginFacebookAlt" : "Login / Register with Facebook",
|
||||
"login" : "Login",
|
||||
"register" : "Register",
|
||||
"options": " Options",
|
||||
"logout": " Log Out",
|
||||
"sync": " Sync",
|
||||
"FAQ" : " FAQ",
|
||||
"tutorials" : " Tutorials",
|
||||
"psst": "Psst",
|
||||
|
||||
"_comment": "FOOTER",
|
||||
"footerMobile" : "Mobile",
|
||||
"mobileIOS" : "iOS",
|
||||
"mobileAndroid" : "Android",
|
||||
"footerCompany" : "Company",
|
||||
"companyDonate" : " Donate",
|
||||
"companyAbout" : "About",
|
||||
"companyBlog" : "Blog",
|
||||
"companyExtensions" : "Extensions",
|
||||
"companyPrivacy" : "Privacy",
|
||||
"companyTerms" : "Terms",
|
||||
"footerCommunity" : "Community",
|
||||
"communityBug" : "Submit Bug",
|
||||
"communityFeature" : "Request Feature",
|
||||
"communityExtensions" : "Add-ons & Extensions",
|
||||
"communityForum" : "Forum",
|
||||
"communityKickstarter" : "Kickstarter",
|
||||
"communityFacebook" : "Facebook",
|
||||
"communityReddit" : "Reddit",
|
||||
"footerSocial" : "Social",
|
||||
"socialTitle" : "HabitRPG - Gamify Your Life"
|
||||
}
|
||||
|
|
@ -1,77 +0,0 @@
|
|||
{
|
||||
"_commentgeneric" : "GENERIC STRINGS",
|
||||
|
||||
"languageName" : "English",
|
||||
"stringNotFound" : "String '<%= string %>' not found.",
|
||||
"titleIndex" : "HabitRPG | Your Life The Role Playing Game",
|
||||
"habitica" : "Habitica",
|
||||
|
||||
"formattingMarkdown" : "Markdown formatting allowed",
|
||||
|
||||
"achievements":"Achievements",
|
||||
"modalAchievement" : "Achievement!",
|
||||
"special" : "Special",
|
||||
"market": "Market",
|
||||
"subscriberItem" : "Mystery Item",
|
||||
"subscriberItemText" : "Each month, subscribers will receive a mystery item.",
|
||||
|
||||
"all" : "All",
|
||||
"none" : "None",
|
||||
"or" : "Or",
|
||||
"and" : "and",
|
||||
|
||||
"loginSuccess" : "Login successful!",
|
||||
"youSure" : "Are you sure?",
|
||||
|
||||
"_commentbuttons": "BUTTONS",
|
||||
"submit":"Submit",
|
||||
"close":"Close",
|
||||
"saveAndClose": "Save & Close",
|
||||
"cancel":"Cancel",
|
||||
"ok" : "Ok",
|
||||
"add" : "Add",
|
||||
"undo" : "Undo",
|
||||
"continue" : "Continue",
|
||||
"accept" : "Accept",
|
||||
"reject" : "Reject",
|
||||
"neverMind" : "Never mind",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"delete": "Delete",
|
||||
|
||||
"_commentgems" : "GEMS",
|
||||
"gems" : "Gems",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"gemsWhatFor" : "Used for buying special items and services (eggs, hatching potions, Fortify, etc.). You'll need to unlock those features before being able to use Gems.",
|
||||
|
||||
"_commentmembers" : "MEMBERS",
|
||||
"_commentachievement" : "MEMBER ACHIEVEMENT",
|
||||
"veteran" : "Veteran",
|
||||
"veteranText" : "Has weathered Habit The Grey (our pre Angular website), and has gained many battle-scars from its bugs.",
|
||||
"originalUser" : "Original User!",
|
||||
"originalUserText" : "One of the <em>very</em> original early adopters, Talk about alpha tester!",
|
||||
"habitBirthday" : "2014 HabitRPG Birthday Bash",
|
||||
"habitBirthdayText" : "Participated in the HabitRPG Birthday Bash of 2014.",
|
||||
|
||||
"_commentmodals" : "MEMBERS MODALS",
|
||||
"memberSince" : " - Member since ",
|
||||
"lastLoggedIn" : " - Last logged in ",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notPorted" : "This feature is not yet ported from the original site.",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"buyThis" : "Buy this <%= text %> with <%= price %> of your <%= gems %> Gems?",
|
||||
|
||||
"_commentauthctrljs" : "AUTHCTRL.JS STRINGS",
|
||||
"untilNoFace" : "Until we add Facebook, use your UUID and API Token to log in (found at https://habitrpg.com > Options > Settings).",
|
||||
"noReachServer" : "Server not currently reachable, try again later",
|
||||
"errorUpCase" : "ERROR: ",
|
||||
"newPassSent" : "New password sent.",
|
||||
|
||||
"_commentappjs" : "APP.JS STRINGS",
|
||||
"serverUnreach" : "Server currently unreachable.",
|
||||
"seeConsole" : " (see Chrome console for more details).",
|
||||
"error" : "Error"
|
||||
}
|
||||
|
|
@ -1,78 +0,0 @@
|
|||
{
|
||||
"_commentgroups" : "GROUPS RELATED STRINGS",
|
||||
|
||||
|
||||
"_commenttavern" : "TAVERN",
|
||||
"tavern": "Tavern",
|
||||
"innCheckOut" : "Check Out of Inn",
|
||||
"innCheckIn" : "Rest in the Inn",
|
||||
"innText" : "Whilst resting, your dailies are saved and aren't affected by day turn-over. Whether you check out tomorrow or in a week's time, you'll continue in the same state as when you checked in. Beware, though: if you are in a Quest, Bosses will still punish you for your fellow party members' mistakes!",
|
||||
"lfgPosts" : "Looking for Group (Party Wanted) Posts",
|
||||
"tutorial" : "Tutorial",
|
||||
"glossary" : "Glossary",
|
||||
"reportAP" : "Report a Problem",
|
||||
"requestAF" : " Request a Feature",
|
||||
"community" : "Community Forum",
|
||||
"resources" : "Resources",
|
||||
"tavernTalk" : "Tavern Talk",
|
||||
"tavernAlert1" : " Note: if you're reporting a bug, the developers won't see it here. Please",
|
||||
"tavernAlert2" : "use Github instead",
|
||||
|
||||
"_commentparty" : "PARTY",
|
||||
"party": "Party",
|
||||
"createAParty":"Create A Party",
|
||||
"noPartyText": "You are not in a party. You can either create one and invite friends, or if you want to join an existing party, have them enter:",
|
||||
"create":"Create",
|
||||
"userId":"User ID",
|
||||
"invite":"Invite",
|
||||
"leave": "Leave",
|
||||
"invitedTo" : "You're Invited To ",
|
||||
"partyNotification" : "New Party Messages",
|
||||
|
||||
|
||||
"_commentchat" : "CHAT",
|
||||
"chat": "Chat",
|
||||
"sendChat" : "Send Chat",
|
||||
"toolTipMsg" : "Fetch Recent Messages",
|
||||
|
||||
"_commentguild" : "GUILD",
|
||||
"guildBankPop1" : "Guild Bank",
|
||||
"guildBankPop2" : "Gems which your guild leader can use for challenge prizes.",
|
||||
"guildGems" : "Guild Gems",
|
||||
"editGroup" : "Edit Group",
|
||||
"groupName" : "Group Name",
|
||||
"groupDescr" : "Description shown in public Guilds list (Markdown OK)",
|
||||
"logoUrl" : "Logo URL",
|
||||
"assignLeader" : "Assign Group Leader",
|
||||
"members" : "Member(s)",
|
||||
"partyList" : "Party Members list ordering ",
|
||||
"banTip" : "Boot Member",
|
||||
"moreMembers" : "more members",
|
||||
"invited" : "Invited",
|
||||
"leaderMsg" : "Message from group leader (Markdown OK)",
|
||||
|
||||
"name" : "Name",
|
||||
"description" : "Description",
|
||||
"public" : "Public",
|
||||
"inviteOnly" : "Invite Only",
|
||||
"gemCost" : "The Gem cost promotes high quality Guilds, and is transferred into your Guild's bank for use as prizes in Guild Challenges!",
|
||||
|
||||
"search" : "Search",
|
||||
"publicGuilds" : "Public Guilds",
|
||||
"createGuild" : "Create Guild",
|
||||
"guilds" : "Guilds",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureKick" : "Do you really want to remove this member from the party?",
|
||||
"foreverAlone" : "Can't like your own message. Don't be that person.",
|
||||
"sortLevel" : "Sort by Level",
|
||||
"sortRandom" : "Sort randomly",
|
||||
"sortPets" : "Sort by number of pets",
|
||||
"sortJoined" : "Sort by Party date joined",
|
||||
"confirmGuild" : "Create Guild for 4 Gems?",
|
||||
"leaveGroupCha" : "Leave group challenges and...",
|
||||
"confirm" : "Confirm",
|
||||
"leaveGroup" : "Leave group?",
|
||||
"leavePartyCha" : "Leave party challenges and...",
|
||||
"leaveParty" : "Leave party?"
|
||||
}
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
{
|
||||
"_commentlimited" : "LIMITED EDITION STRINGS",
|
||||
|
||||
"limitedEdition" : "Limited Edition",
|
||||
"winterColors" : "Winter Colors",
|
||||
"annoyingFriends" : "Annoying Friends",
|
||||
"annoyingFriendsText" : "Got snowballed <%= snowballs %> times by party members.",
|
||||
"limited31Jan" : "Available for purchase until January 31st (but permanently in your options if purchased).",
|
||||
|
||||
"_limitedpets" : "LIMITED EDITION PETS",
|
||||
"polarBear" : "Polar Bear",
|
||||
"turkey" : "Turkey",
|
||||
"polarBearPup" : "Polar Bear Cub"
|
||||
}
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
{
|
||||
"_commentnpc" : "NPC RELATED STRINGS",
|
||||
|
||||
"_commentachievement" : "NPC ACHIEVEMENT",
|
||||
"npc" : "NPC",
|
||||
"npcText" : "Backed the Kickstarter project at the maximum level!",
|
||||
|
||||
"_commentmatt" : "MATT",
|
||||
"mattBoch" : "Matt Boch",
|
||||
"mattShall" : "Shall I bring you your steed, <%= name %>? Click a mount to saddle up.",
|
||||
"mattBochText1" : "Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. Feed them and they'll grow into powerful steeds.",
|
||||
"mattBochText2" : "Have a look-see",
|
||||
"mattBochText3" : "at all the pets you can collect.",
|
||||
|
||||
"_commentdaniel" : "DANIEL",
|
||||
"daniel" : "Daniel",
|
||||
"danielText" : "Welcome to the Tavern! Stay a while and meet the locals. If you need to rest (going on vacation? sudden illness?), I'll set you up at the inn - Dailies won't hurt you while you're resting.",
|
||||
|
||||
"_commentalexander" : "ALEXANDER",
|
||||
"alexander" : "Alexander the Merchant",
|
||||
"welcomeMarket" : "Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
|
||||
"sellForGold" : "Sell <%= item %> for <%= gold %> Gold",
|
||||
|
||||
"_commentjustin" : "JUSTIN",
|
||||
"buyGems" : "Buy Gems",
|
||||
"justin" : "Justin",
|
||||
"USD" : "USD",
|
||||
"donateText1" : "Adds 20 Gems to your account. Gems are used to buy special in-game items, such as shirts and hairstyles.",
|
||||
"donateText2" : "Donate to the developers",
|
||||
"donateText3" : "As an open source project, it can use all the help we can get!",
|
||||
"payWithCard" : "Pay with Card",
|
||||
"paypalText" : "20 Gems, Disable Ads, Donation to the Developers",
|
||||
"payNote" : "Note: PayPal sometimes takes a long time to clear. We recommend paying with card.",
|
||||
|
||||
"_commentinit" : "INITIAL TOUR",
|
||||
"welcomeHabit" : "Welcome to HabitRPG",
|
||||
"welcomeHabitT1" : "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm ",
|
||||
"welcomeHabitT2" : " your guide!",
|
||||
"yourAvatar" : "Your Avatar",
|
||||
"yourAvatarText" : "This is your avatar. It represents you in the world of Habitica. As you accomplish goals, your avatar will gain levels, earn gold, and equip itself for further challenges ahead.",
|
||||
"avatarCustom" : "Avatar Customization",
|
||||
"avatarCustomText" : "You can customize your avatar by clicking anywhere in this box. Change your body type, hair color, skin color, and more from this menu. You can also find a number of HabitRPG's exciting social features by clicking through tabs on the customization page.",
|
||||
"hitPoints" : "Hit Points",
|
||||
"hitPointsText" : "The red bar tracks your avatar's health points. Whenever you fail to meet a goal, you take damage and lose health. If your health bar reaches zero, you die. Dying results in the loss of one level, all your gold, and a piece of equipment.",
|
||||
"expPoints" : "Experience Points",
|
||||
"expPointsText" : "The yellow bar tracks your avatar's experience points. Whenever you succeed in achieving a goal, you gain both gold and experience. When your experience bar maxes out, you gain a level. Gaining levels is how you unlock new and exciting features on HabitRPG.",
|
||||
"typeGoals" : "Types of Goals",
|
||||
"typeGoalsText" : "HabitRPG allows you to track your goals in three different ways. These goals are categorized in columns as Habits, Dailies, or To-Dos.",
|
||||
"tourHabits" : "Habits are goals that you constantly track. They can be given plus or minus values, allowing you to gain experience and gold for good habits or lose health for bad ones.",
|
||||
"tourDailies" : "Dailies are goals that you want to complete once a day. Checking off a daily reaps experience and gold. Failing to check off your daily before the day resets results in a loss of health. You can change your day start settings from the options menu.",
|
||||
"tourTodos" : "To-Dos are one-off goals that you can get to eventually. While it is possible to set a deadline on a to-do, they are not required. To-Dos make for a quick and easy way to gain experience.",
|
||||
"tourRewards" : "All that gold you earned will allow you to reward yourself with either custom or in-game prizes. Buy them liberally – rewarding yourself is integral in forming good habits.",
|
||||
"hoverOver" : "Hover over comments",
|
||||
"hoverOverText" : "You can add comments to your tasks by clicking the edit icon. Hover over each task's comment for more details about how HabitRPG works. When you're ready to get started, you can delete the existing tasks and add your own.",
|
||||
"unlockFeatures" : "Unlock New Features",
|
||||
"unlockFeaturesT1" : "That's all you need to know for now, but I'll be back as you level up to let you know about new features you've unlocked. Each new feature will give you more incentives to accomplish your goals. Find out more at the ",
|
||||
"habitWiki" : "HabitRPG Wiki",
|
||||
"unlockFeaturesT2" : " or let yourself be surprised. Good luck!",
|
||||
"customAvatar" : "Customize Your Avatar",
|
||||
"customAvatarText" : "Click your avatar to customize your appearance.",
|
||||
"storeUnlocked" : "Item Store Unlocked",
|
||||
"storeUnlockedText" : "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.",
|
||||
"partySys" : "Party System",
|
||||
"partySysText" : "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?",
|
||||
"classGear" : "Class Gear",
|
||||
"classGearText" : "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice <strong><%= klass %></strong> equipment. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
|
||||
"classStats" : "These are your class's stats, they affect the game-play. Each time you level up, you get one point to allocate to particular stat. Hover over each stat for more information.",
|
||||
"autoAllocate" : "Auto Allocate",
|
||||
"autoAllocateText" : "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain STR automatically.",
|
||||
"spells" : "Spells",
|
||||
"spellsText" : "You can now unlock class-specific spells. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed ",
|
||||
"toDo" : "To-Do",
|
||||
"moreClass" : "For more information on the class-system, see "
|
||||
}
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
{
|
||||
"_commentpets" : "PETS RELATED STRINGS",
|
||||
|
||||
"pets" : "Pets",
|
||||
"petsFound":"Pets Found",
|
||||
"rarePets": "Rare Pets",
|
||||
"questPets": "Quest Pets",
|
||||
"beastmasterProgress": "Beastmaster Progress",
|
||||
"mounts" : "Mounts",
|
||||
"mountsTamed" : "Mounts Tamed",
|
||||
"questMounts" : "Quest Mounts",
|
||||
"rareMounts" : "Rare Mounts",
|
||||
"etherealLion" : "Ethereal Lion",
|
||||
"petsFound" : "Pets Found",
|
||||
"veteranWolf" : "Veteran Wolf",
|
||||
"cerberusPup" : "Cerberus Pup",
|
||||
"hydra" : "Hydra",
|
||||
"rarePetPop1" : "Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!",
|
||||
"rarePetPop2" : "How to Get this Pet!",
|
||||
"eggs": "Eggs",
|
||||
"noEggs": "You don't have any eggs.",
|
||||
"hatchingPotions": "Hatching Potions",
|
||||
"noHatchingPotions": "You don't have any hatching potions.",
|
||||
"inventoryText" : "Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.",
|
||||
"food" : "Food",
|
||||
"noFood" : "You don't have any food.",
|
||||
|
||||
"_commentachievement" : "PET ACHIEVEMENT",
|
||||
"beastAchievement" : "You have earned the \"Beast Master\" Achievement for collecting all the pets!",
|
||||
"beastMastName" : "Beast Master",
|
||||
"beastMastText" : "Has found all 90 pets (insanely difficult, give this user props!)",
|
||||
|
||||
"_commentdrops" : "DROPS MODALS",
|
||||
"dropsEnabled" : "Drops Enabled!",
|
||||
"itemDrop" : "An item has dropped!",
|
||||
"firstDrop" : "You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong><%= eggText %> Egg</strong>! <%= eggNotes %>",
|
||||
"useGems" : "If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!",
|
||||
|
||||
"_commentinventoryctrl.js" : "INVENTORYCTRL.JS STRINGS",
|
||||
"hatchAPot" : "Hatch a <%= potion %> <%= egg %>?",
|
||||
"feedPet" : "'Feed <%= name %> <%= article %> <%= text %>?",
|
||||
"useSaddle" : "Saddle <%= pet %>?"
|
||||
}
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
{
|
||||
"_commentquests" : "QUEST RELATED STRINGS",
|
||||
|
||||
"quests" : "Quests",
|
||||
|
||||
"_commentmodals" : "QUESTS MODALS",
|
||||
"completed" : "Completed!",
|
||||
"youReceived" : "You've Received",
|
||||
"questSend" : "Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Options > Social > Party.",
|
||||
"inviteParty" : "Invite Party",
|
||||
"questInvitation" : "Quest Invitation: ",
|
||||
"askLater" : "Ask Later",
|
||||
"buyQuest" : "Buy Quest",
|
||||
|
||||
"_commentquest" : "QUEST INVITATION",
|
||||
"accepted" : "Accepted",
|
||||
"rejected" : "Rejected",
|
||||
"pending" : "Pending",
|
||||
"questStart" : "Once all members have either accepted or rejected, the quest begins. Only those that clicked \"accept\" will be able to participate in the quest and recieve the drops. If members are pending too long (inactive?), you can start without them by clicking \"Begin\".",
|
||||
"begin" : "Begin",
|
||||
"bossHP" : "Boss Health",
|
||||
"collected" : "Collected",
|
||||
"bossDmg1" : "To hurt a boss, complete your Dailies and To-Dos. Higher task damage means higher boss damage (completing reds, Wizard spells, Warrior attacks, etc). The boss will deal damage to the party for every Daily you've missed (multiplied by the boss's Strength), so help your friends by completing your dailies! <strong>All damage to and from a boss is tallied on cron (your day roll-over).</strong>",
|
||||
"bossDmg2" : "Only participants will fight the boss and share in the quest loot. If you die during a boss-battle, you get booted from the battle. If everyone dies once, the quest fails.",
|
||||
"bossColl1" : "To collect items, do your positive tasks. Quest items drop just like normal items; however, you won't see the drops until the next day, then everything you've found will be tallied up and contributed to the pile.",
|
||||
"bossColl2" : "Only participants can collect items and share in the quest loot. If you die during a quest, you get booted from the quest. If everyone dies once, the quest fails.",
|
||||
"abort" : "Abort",
|
||||
|
||||
"_commentscrolls" : "SCROLLS",
|
||||
"scrolls" : "Quest Scrolls",
|
||||
"noScrolls" : "You don't have any quest scrolls.",
|
||||
"scrollsText1" : "Quests require parties. If you want to quest solo,",
|
||||
"scrollsText2" : "create an empty party",
|
||||
"scrollsPre" : "You need to complete the previous quest to start this one!",
|
||||
|
||||
"_commentachievement" : "QUEST ACHIEVEMENT",
|
||||
"completedQuests" : "Completed the following quests",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"mustComplete" : "You must first complete <%= quest %>.",
|
||||
"mustLevel" : "You must be level <%= level %>.",
|
||||
"mustLvlQuest" : "You must be level <%= level %> to buy this quest!",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureAbort" : "Are you sure you want to abort this mission? It will abort it for everyone in your party, all progress will be lost.",
|
||||
"doubleSureAbort" : "Are you double sure? Make sure they won't hate you forever!"
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
{
|
||||
"_commentrebirth" : "REBIRTH RELATED STRINGS",
|
||||
|
||||
"_commentmodals" : "REBIRTH MODALS",
|
||||
"rebirthNew" : "Rebirth: New Adventure Available!",
|
||||
"rebirthUnlock" : "You've unlocked Rebirth! This special Market item allows you to begin a new game at level 1 while keeping your tasks, achievements, pets, and more. Use it to breathe new life into HabitRPG if you feel you've achieved it all, or to experience new features with the fresh eyes of a beginning character!",
|
||||
"rebirthBegin" : "Rebirth: Begin a New Adventure",
|
||||
"rebirthStartOver" : "Rebirth starts your character over from Level 1, as if you had created a new account.",
|
||||
"rebirthAdvList1" : "You return to full Health.",
|
||||
"rebirthAdvList2" : "You have no Experience, Gold, or equipment.",
|
||||
"rebirthAdvList3" : "Your Habits, Dailies, and To-Dos reset to yellow, and streaks reset.",
|
||||
"rebirthAdvList4" : "You have the starting class of Warrior until you earn a new class.",
|
||||
"rebirthInherit" : "Your new character inherits a few things from their predecessor:",
|
||||
"rebirthInList1" : "Tasks, history, and settings remain.",
|
||||
"rebirthInList2" : "Challenge, Guild, and Party memberships remain.",
|
||||
"rebirthInList3" : "Gems, backer tiers, and contributor levels remain.",
|
||||
"rebirthInList4" : "Items obtained from Gems or drops (such as pets and mounts) remain, though you cannot access them until you unlock them again.",
|
||||
"rebirthInList5" : "Limited edition equipment you've purchased can be repurchased, even if its event has ended.",
|
||||
"rebirthEarnAchievement" : "You also earn an Achievement for beginning a new adventure!",
|
||||
"beReborn" : "Be Reborn",
|
||||
"rebirthAchievement" : "You've begun a new adventure! This is Rebirth <%= number %> for you, and the highest Level you've attained is <%= level %>. To stack this Achievement, begin your next new adventure when you've reached an even higher Level!",
|
||||
|
||||
"_commentachievements" : "REBIRTH ACHIEVEMENTS",
|
||||
"rebirthBegan" : "Began a New Adventure",
|
||||
"rebirthText" : "Began <%= rebirths %> New Adventures",
|
||||
"rebirthOrb" : "Used an Orb of Rebirth to start over after attaining Level ",
|
||||
|
||||
"_commentinventory" : "REBIRTH INVENTORY",
|
||||
"rebirthPop" : "Begin a new character at Level 1 while retaining achievements, collectibles, and tasks with history.",
|
||||
"rebirthName" : "Orb of Rebirth",
|
||||
|
||||
"_commentavatar" : "REBIRTH AVATAR",
|
||||
"reborn" : "Reborn, max level <%= reLevel %>"
|
||||
}
|
||||
|
|
@ -1,75 +0,0 @@
|
|||
{
|
||||
"_commentsettings" : "SETTINGS RELATED STRINGS",
|
||||
|
||||
"settings":"Settings",
|
||||
|
||||
"_commentoptionssettings":"SETTINGS OPTIONS",
|
||||
"language" : "Language",
|
||||
"showHeaderPop" : "Show your avatar, Health/Experience bars, and party.",
|
||||
"stickyHeader" : "Sticky header",
|
||||
"stickyHeaderPop" : "Affix the header to the top of the screen. Unchecked means it scrolls out of view.",
|
||||
"newTaskEdit" : "Open new tasks in edit mode",
|
||||
"newTaskEditPop" : "With this option set, new tasks will immediately open for you to add details like notes and tags.",
|
||||
"startCollapsed" : "Tag list in tasks starts collapsed",
|
||||
"startCollapsedPop" : "With this option set, the list of task tags will be hidden when you first open a task for editing.",
|
||||
"startAdvCollapsed" : "Advanced Options in tasks start collapsed",
|
||||
"startAdvCollapsedPop" : "With this option set, Advanced Options will be hidden when you first open a task for editing.",
|
||||
"showTour" : "Show Tour",
|
||||
"restartTour" : "Restart the introductory tour from when you first joined HabitRPG.",
|
||||
"showBailey" : "Show Bailey",
|
||||
"showBaileyPop" : "Bring Bailey the Town Crier out of hiding so you can review past news.",
|
||||
"fixVal" : "Fix Character Values",
|
||||
"fixValPop" : "Manually change values like Health, Level, and Gold.",
|
||||
"enableClass" : "Enable Class System",
|
||||
"enableClassPop" : "You opted out of the class system initially. Would you like now to opt-in?",
|
||||
"showClass" : "Show Classes Tour",
|
||||
"classTourPop" : "Show the tour for using the class system.",
|
||||
|
||||
"resetAccount" : "Reset Account",
|
||||
"resetAccPop" : "Start over, removing all levels, gold, gear, history, and tasks.",
|
||||
"deleteAccount" : "Delete Account",
|
||||
"deleteAccPop" : "Cancel and remove your HabitRPG account.",
|
||||
|
||||
"qrCode" : "QR Code",
|
||||
"dataExport" : "Data Export",
|
||||
"saveData" : "Here are a few options for saving your Habit data.",
|
||||
"habitHistory" : "Habit History",
|
||||
"exportHistory" : "Export History:",
|
||||
"csv" : "(CSV)",
|
||||
"userData" : "User Data",
|
||||
"exportUserData" : "Export User Data:",
|
||||
"xml" : "(XML)",
|
||||
"json" : "(JSON)",
|
||||
|
||||
"customDayStart":"Custom Day Start",
|
||||
"24HrClock": "24Hr Clock",
|
||||
"clockInfo":"HabitRPG defaults to check and reset your dailies at midnight each day. You can customize that here (Enter number between 0 and 24).",
|
||||
"misc":"Misc",
|
||||
"showHeader":"Show Header",
|
||||
"changePass":"Change Password",
|
||||
"oldPass":"Old Password",
|
||||
"newPass":"New Password",
|
||||
"confirmPass":"Confirm New Password",
|
||||
"dangerZone": "Danger Zone",
|
||||
"resetText1":"This resets your entire account - your tasks will be deleted and your character will start over.",
|
||||
"resetText2":"This is highly discouraged because you'll lose historical data, which is useful for graphing your progress over time. However, some people find it useful in the beginning after playing with the app for a while.",
|
||||
"deleteText":"Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use HabitRPG again. Banked or spent Gems will not be refunded. If you're absolutely certain, type <strong>DELETE</strong> into the text box below.",
|
||||
"API":"API",
|
||||
"APIText":"Copy these for use in third party applications.",
|
||||
"APIToken":"API Token",
|
||||
|
||||
"_commentsettings" : "SETTINGS MODALS",
|
||||
"resetDo" : "Do it, reset my account!",
|
||||
"fixValues" : "Fix Values",
|
||||
"fixValuesText1" : "If you've encountered a bug or made a mistake that unfairly changed your character (damage you shouldn't have taken, Gold you didn't really earn, etc.), you can manually correct your numbers here. Yes, this makes it possible to cheat: use this feature wisely, or you'll sabotage your own habit-building!",
|
||||
"fixValuesText2" : "Note that you cannot restore Streaks on individual tasks here. To do that, edit the Daily and go to Advanced Options, where you will find a Restore Streak field.",
|
||||
"disabledWinterEvent" : "Disabled during Winter Wonderland Event Pt.4 (since the rewards are gold-purchaseable).",
|
||||
"fix21Streaks" : "21-Day Streaks",
|
||||
"discardChanges" : "Discard Changes",
|
||||
"deleteDo" : "Do it, delete my account!",
|
||||
|
||||
"_commentjs" : "SETTINGSCTRL.JS STRINGS",
|
||||
"enterNumber" : "Please enter a number between 0 and 24",
|
||||
"fillAll" : "Please fill out all fields",
|
||||
"passSuccess" : "Password successfully changed"
|
||||
}
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
{
|
||||
"_commentsubscriber" : "SUBSCRIBER RELATED STRINGS",
|
||||
|
||||
"_commentplans" : "PLANS STRINGS",
|
||||
"subscription" : "Subscription",
|
||||
"subWarning1" : "Warning: this is a highly-experimental feature, and many ",
|
||||
"subWarning2" : "experience issues",
|
||||
"subWarning3" : " with it.",
|
||||
"disableAds" : "Disable ads",
|
||||
"disableAdsText" : "Ads will stay disabled while you have an active account (original users with disabled ads are grandfathered).",
|
||||
"buyGemsGold" : "Buy Gems with Gold",
|
||||
"buyGemsGoldText" : "(1 Gem costs <%= gemCost %> Gold) Addresses the \"pay to win\" concern, as everything is now achievable through hard work. There's a <%= gemLimit %>G monthly conversion cap to prevent farming.",
|
||||
"retainHistory" : "Retain full history entries",
|
||||
"retainHistoryText" : "Makes your full history available in graphs and export. Non-subscriber histories get consolidated for database optimization.",
|
||||
"doubleDrops" : "Daily drop-caps doubled",
|
||||
"doubleDropsText" : "Complete your stable faster!",
|
||||
"supportDevs" : "Supports the developers",
|
||||
"supportDevsText" : "This open source project can use all the help it can get. Help us keep Habit alive!",
|
||||
"monthUSD" : "USD / Month",
|
||||
"organization" : "Organization",
|
||||
"groupPlans" : "Group Plans",
|
||||
"indivPlan1" : "For individuals, HabitRPG is free to play. Even for small interest groups, free (or cheap) ",
|
||||
"indivPlan2" : " can be used to motivate participants in behavioral modification. Think writing groups, art challenges, and more.",
|
||||
"groupText1" : "But some group leaders will want more control, privacy, security, and support. Examples of such groups are families, health and wellness groups, employee groups, and more. These plans provide private instances of HabitRPG for your group or organization, secure and independent of ",
|
||||
"groupText2" : "See below for additional plan perks, and contact us for more information!",
|
||||
"planFamily" : "Family (Coming Soon)",
|
||||
"planGroup" : "Group (Coming Soon)",
|
||||
"dedicatedHost" : "Dedicated Hosting",
|
||||
"dedicatedHostText" : "Dedicated Hosting: you get your own database and server hosted by HabitRPG, or optionally we'll install it in your organization's network. If not checked, the plan uses \"Shared Hosting\": your organization uses the same database as HabitRPG proper while performing independently Habitica. Your members are shielded from Tavern & Guilds, but still on the same server/database.",
|
||||
"individualSub" : "Individual Subscription",
|
||||
"subscribe" : "Subscribe",
|
||||
"subscribed" : "Subscribed",
|
||||
"cancelSub" : "Cancel Subscription",
|
||||
"adminSub" : "Administrator Subscriptions",
|
||||
"morePlans" : "More Plans<br/>Coming Soon",
|
||||
"organizationSub" : "Private Organization",
|
||||
"organizationSubText" : "Members of the organization participate outside of HabitRPG proper, providing focus for your participants.",
|
||||
"hostingType" : "Hosting Type",
|
||||
"hostingTypeText" : "Shared hosting means your organization uses the same database as HabitRPG proper even though you don't interact with Habitica. Dedicated means you get your own database and server. You can choose to have HabitRPG host your server/db, or we can install it on your own servers.",
|
||||
"dedicated" : "Dedicated",
|
||||
"customDomain" : "Custom Domain",
|
||||
"customDomainText" : "We can optionally give you your own domain for the installation.",
|
||||
"maxPlayers" : "Max Participants",
|
||||
"maxPlayersText" : "The maximum number of players in your private organization.",
|
||||
"unlimited" : "Unlimited",
|
||||
"priSupport" : "Priority Support On Tickets & Hosting",
|
||||
"priSupportText" : "First to be provided for with support.",
|
||||
"timeSupport" : "Support Hours / Month",
|
||||
"timeSupportText" : "We will provide support for training, bugs, installation, and feature requests.",
|
||||
"gameFeatures" : "Game features",
|
||||
"gameNoAds" : "Ads disabled for members",
|
||||
"gold2Gem" : "Gems purchasable with gold",
|
||||
"gold2GemText" : "Members will be able to purchase gems with gold, meaning none of your participants need to buy anything with real money.",
|
||||
"infiniteGem" : "Infinite leader gems",
|
||||
"infiniteGemText" : "We will provide the organization leaders with as many gems as they need, for things like challenge prizes, guild-creation, etc.",
|
||||
"notYetPlan" : "Plan not yet available, but click to contact us and we'll keep you updated.",
|
||||
"contactUs" : "Contact Us",
|
||||
|
||||
"_commentjs" : "ROOTCTRL.JS STRINGS",
|
||||
"checkout" : "Checkout",
|
||||
"buySubsText" : "Buy gems with Gold, No Ads, Support the Devs",
|
||||
"buyCheckText" : "20 Gems, No Ads, Support the Devs",
|
||||
"sureCancelSub" : "Are you sure you want to cancel your subscription?"
|
||||
}
|
||||
|
|
@ -1,71 +0,0 @@
|
|||
{
|
||||
"_commenttasks" : "TASK RELATED STRINGS",
|
||||
|
||||
"_commentlists" : "LISTS",
|
||||
"clearCompleted" : "Clear Completed",
|
||||
"lotOfToDos" : "Completed To-Dos are automatically archived after 3 days. You can access them from Options > Settings > Data Export.",
|
||||
|
||||
"_commenttaskview": "TASK VIEW",
|
||||
"habits": "Habits",
|
||||
"newHabit": "New Habit",
|
||||
"edit": "Edit",
|
||||
"save" : "Save",
|
||||
"addChecklist" : "Add Checklist",
|
||||
"checklist" : "Checklist",
|
||||
"checklistText" : "For Dailies, partially-completed Dailies will cut damage (eg, a 4-item checklist with 3 completed, your Daily will hurt you 25% of the damage). For To-Dos, when completed, your points will be multiplied by the number of checklist-items (eg, a 4-item To-Do will be 4x the Exp & GP).",
|
||||
"text": "Text",
|
||||
"extraNotes": "Extra Notes",
|
||||
"direction/Actions": "Direction/Actions",
|
||||
"advancedOptions": "Advanced Options",
|
||||
"difficulty": "Difficulty",
|
||||
"difficultyHelpTitle": "How difficult is this task?",
|
||||
"difficultyHelpContent": "This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info.",
|
||||
"easy": "Easy",
|
||||
"medium": "Medium",
|
||||
"hard": "Hard",
|
||||
"attributes" : "Attributes",
|
||||
"physical" : "Physical",
|
||||
"mental" : "Mental",
|
||||
"otherExamples" : "Eg, professional pursuits, hobbies, financial, etc.",
|
||||
"progress": "Progress",
|
||||
"dailies": "Dailies",
|
||||
"newDaily": "New Daily",
|
||||
"streakCounter" : "Streak Counter",
|
||||
"repeat": "Repeat",
|
||||
"restoreStreak" : "Restore Streak",
|
||||
"todos": "To-Dos",
|
||||
"newTodo": "New To-Do",
|
||||
"dueDate": "Due Date",
|
||||
"remaining": "Remaining",
|
||||
"complete": "Complete",
|
||||
"rewards": "Rewards",
|
||||
"gold": "Gold",
|
||||
"silver": "Silver",
|
||||
"newReward": "New Reward",
|
||||
"price": "Price",
|
||||
"tags" : "Tags",
|
||||
"editTags" : "Edit Tags",
|
||||
"newTag" : "New Tag",
|
||||
"clearFilters" : "Clear Filters",
|
||||
|
||||
"_commentachievement" : "TASK ACHIEVEMENTS",
|
||||
"streakName" : " Streak Achievement(s)",
|
||||
"streakText" : "Has performed <%= streaks %> 21-day streaks on Dailies",
|
||||
"perfectName" : " Perfect Day(s)",
|
||||
"perfectText" : "Has performed <%= perfects %> perfect day(s). With this achievement you get a +level/2 buff to all stats for the next day.",
|
||||
"streakerAchievement" : "You have stacked your \"Streaker\" Achievement! Every 21 days of streak, you gain 1 achievement point here.",
|
||||
|
||||
"_commentfortify" : "FORTIFY",
|
||||
"fortifyName": "Fortify Potion",
|
||||
"fortifyPop" : "Return all tasks to neutral value (yellow color), and restore all lost Health.",
|
||||
|
||||
"_commentmodals" : "FORTIFY MODALS",
|
||||
"fortify" : "Fortify",
|
||||
"fortifyText" : "Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!",
|
||||
|
||||
"_commenttasksctrljs" : "TASKSCTRL.JS STRINGS",
|
||||
"sureDelete" : "Are you sure you want to delete this task?",
|
||||
|
||||
"_commentnotificationctrljs" : "NOTIFICATIONCTRL.JS STRINGS",
|
||||
"streakCoins" : " Streak Bonus!"
|
||||
}
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
{
|
||||
"_commentchallenge" : "CHALLENGE RELATED STRINGS",
|
||||
|
||||
"_commentbroken" : "BROKEN CHALLENGE LINK",
|
||||
"challenge" : "Challenge",
|
||||
"brokenChaLink" : "Broken Challenge Link",
|
||||
"brokenTask" : "Broken Challenge Link: this task was part of a challenge, but has been removed from it. What would you like to do?",
|
||||
"keepIt" : "Keep It",
|
||||
"removeIt" : "Remove It",
|
||||
"brokenChallenge" : " Broken Challenge Link: this task was part of a challenge, but the challenge (or group) has been deleted. What to do with the orphan tasks?",
|
||||
"keepThem" : "Keep Them",
|
||||
"removeThem" : "Remove Them",
|
||||
"challengeCompleted" : "This challenge has been completed, and the winner was <span class=\"badge\"><%= user %></span>! What to do with the orphan tasks?",
|
||||
"unsubChallenge" : "Broken Challenge Link: this task was part of a challenge, but you have unsubscribed from the challenge. What to do with the orphan tasks?",
|
||||
|
||||
"_commentachievement" : "CHALLENGE ACHIEVEMENT",
|
||||
"challengeWinner" : "Was the winner in the following challenges",
|
||||
|
||||
"_commentchallenge-box" : "CHALLENGE-BOX",
|
||||
"challenges" : "Challenges",
|
||||
"noChallenges": "No challenges yet, visit ",
|
||||
"toCreate" : " to create one.",
|
||||
|
||||
"_commentchallengeoptions" : "CHALLENGES OPTIONS",
|
||||
"selectWinner" : "Select a winner and close the challenge:",
|
||||
"deleteOrSelect" : "Delete or select winner",
|
||||
"endChallenge" : "End Challenge",
|
||||
"challengeDiscription" : "These are the challenge's tasks. As users participate, they will change color and gain graphs to show you the overall progress of the group.",
|
||||
"hows" : "How's Everyone Doing?",
|
||||
"filter" : "Filter",
|
||||
"groups" : "Groups",
|
||||
"all" : "All",
|
||||
"noNone" : "None",
|
||||
"membership" : "Membership",
|
||||
"participating" : "Participating",
|
||||
"notParticipating" : "Not Participating",
|
||||
"either" : "Either",
|
||||
"createChallenge" : "Create Challenge",
|
||||
"discard" : "Discard",
|
||||
"challengeTitle" : "Challenge Title",
|
||||
"challengeTag" : "Tag Name",
|
||||
"challengeTagPop" : "Challenges appear on tag-lists & task-tooltips. So while you'll want a descriptive title above, you'll also need a 'short name'. Eg, 'Lose 10 pounds in 3 months' might become '-10lb' (Click the '?' for more info).",
|
||||
"challengeDescr" : "Description",
|
||||
"prize" : "Prize",
|
||||
"prizePop" : "If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later.",
|
||||
"publicChallenges" : "Minimum 1 Gem for <strong> public challenges </strong> (helps prevent spam, it really does).",
|
||||
"officialChallenge" : "Official HabitRPG Challenge",
|
||||
"by" : "by",
|
||||
"participants" : "Participants",
|
||||
"join" : "Join",
|
||||
"exportChallengeCSV": "Export to CSV",
|
||||
|
||||
"_commentchallengesctrljs" : "CHALLENGESCTRL.JS STRINGS",
|
||||
"selectGroup" : "Please select group",
|
||||
"challengeCreated" : "Challenge created",
|
||||
"sureDelCha" : "Delete challenge, are you sure?",
|
||||
"removeTasks" : "Remove Tasks",
|
||||
"keepTasks" : "Keep Tasks",
|
||||
"closeCha" : "Close challenge and...",
|
||||
"leaveCha" : "Leave challenge and..."
|
||||
}
|
||||
|
|
@ -1,151 +0,0 @@
|
|||
{
|
||||
"_commentcharacter" : "CHARACTER RELATED STRINGS",
|
||||
|
||||
"statsAch" : "Stats & Achievements",
|
||||
"profile": "Profile",
|
||||
"avatar": "Avatar",
|
||||
"other" : "Other",
|
||||
"fullName": "Full Name",
|
||||
"displayName" : "Display Name",
|
||||
"displayPhoto" : "Photo",
|
||||
"displayBlurb" : "Blurb",
|
||||
"photoUrl" : "Photo Url",
|
||||
"imageUrl" : "Image Url",
|
||||
"inventory": "Inventory",
|
||||
"social" : "Social",
|
||||
|
||||
"_commentheaderavatar" : "HEADER AVATAR",
|
||||
"lvl" : "Lvl ",
|
||||
"buffed" : "Buffed",
|
||||
|
||||
"_commentavatar":"AVATAR LOOKS",
|
||||
"bodyBody" : "Body",
|
||||
"bodySize" : "Size",
|
||||
"bodySlim" : "Slim",
|
||||
"bodyBroad" : "Broad",
|
||||
"unlockSet5" : "Unlock Set - 5",
|
||||
"locked" : "locked",
|
||||
"shirts" : "Shirts",
|
||||
"specialShirts" : "Special Shirts",
|
||||
"bodyHead" : "Head",
|
||||
"bodySkin": "Skin",
|
||||
"color" : "Color",
|
||||
"bodyHair" : "Hair",
|
||||
"hairBangs" : "Bangs",
|
||||
"hairBase" : "Base",
|
||||
"bodyFacialHair" : "Facial Hair",
|
||||
"beard" : "Beard",
|
||||
"mustache" : "Mustache",
|
||||
"basicSkins" : "Basic Skins",
|
||||
"rainbowSkins" : "Rainbow Skins",
|
||||
"spookySkins" : "Spooky Skins",
|
||||
"rainbowColors" : "Rainbow Colors",
|
||||
|
||||
"_commentgear" : "GEAR",
|
||||
"equipment" : "Equipment",
|
||||
"equipmentBonusText" : "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonus" : "Class Equipment Bonus",
|
||||
"classBonusText" : "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
|
||||
"classEquipBonus" : "Class Equip Bonus",
|
||||
"battleGear" : "Battle Gear",
|
||||
"battleGearText" : "This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
|
||||
"costume" : "Costume",
|
||||
"costumeText" : "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
|
||||
"useCostume" : "Use Costume ",
|
||||
|
||||
"_commentgearachievement" : "GEAR ACHIEVEMENT",
|
||||
"gearAchievement" : "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set!",
|
||||
"ultimGearName" : "Ultimate Gear",
|
||||
"ultimGearText" : "Has upgraded to the maximum weapon and armor set",
|
||||
|
||||
"_commentattributesstats" : "ATRIBUTTES & STATS",
|
||||
"level": "Level",
|
||||
"levelUp" : "Level Up!",
|
||||
"mana" : "Mana",
|
||||
"hp" : "HP",
|
||||
"mp" : "MP",
|
||||
"xp" : "XP",
|
||||
"health": "Health",
|
||||
"allocateStr" : "Points allocated to STR:",
|
||||
"allocateStrPop" : "Add a point to Strength",
|
||||
"allocateCon" : "Points allocated to CON:",
|
||||
"allocateConPop" : "Add a point to Constitution",
|
||||
"allocatePer" : "Points allocated to PER:",
|
||||
"allocatePerPop" : "Add a point to Perception",
|
||||
"allocateInt" : "Points allocated to INT:",
|
||||
"allocateIntPop" : "Add a point to Intelligence",
|
||||
"stats" : "Stats",
|
||||
"strength" : "Strength",
|
||||
"strengthText" : "Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
|
||||
"constitution" : "Constitution",
|
||||
"conText" : "Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.",
|
||||
"perception" : "Perception",
|
||||
"perText" : "Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
|
||||
"intelligence" : "Intelligence",
|
||||
"intText" : "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
|
||||
"levelBonus" : "Level Bonus",
|
||||
"levelBonusText" : "Each attribute gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints" : "Allocated Points",
|
||||
"allocatedPointsText" : "Attribute points you've earned and assigned. Assign points using the Character Build column.",
|
||||
"allocated" : "Allocated",
|
||||
"buffs" : "Buffs",
|
||||
"buffsText" : "Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
|
||||
|
||||
"_commentclasses" : "CLASSES",
|
||||
"characterBuild" : "Character Build",
|
||||
"class" : "Class",
|
||||
"experience": "Experience",
|
||||
"warrior" : "Warrior",
|
||||
"healer" : "Healer",
|
||||
"rogue" : "Rogue",
|
||||
"mage" : "Mage",
|
||||
"changeClass" : "Change Class, Refund Attribute Points",
|
||||
"levelPopover" : "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated" : "Unallocated Attribute Points",
|
||||
"autoAllocation" : "Automatic Allocation ",
|
||||
"autoAllocationPop" : "Places points into attributes according to your preferences, when you level up.",
|
||||
"evenAllocation" : "Distribute attribute points evenly ",
|
||||
"evenAllocationPop" : "Assigns the same number of points to each attribute.",
|
||||
"classAllocation" : "Distribute points based on Class ",
|
||||
"classAllocationPop" : "Assigns more points to the attributes important to your Class.",
|
||||
"taskAllocation" : "Distribute points based on task activity ",
|
||||
"taskAllocationPop" : "Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
|
||||
"distributePoints": "Distribute Unallocated Points",
|
||||
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
|
||||
"_commentmodals" : "CLASSES MODALS",
|
||||
"chooseClass1" : "Choose your ",
|
||||
"chooseClass2" : "Class!",
|
||||
"warriorText" : "Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
|
||||
"mageText" : "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
"rogueText" : "Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
|
||||
"healerText" : "Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
|
||||
"optOut" : "Opt Out",
|
||||
"optOutText" : "Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
|
||||
"select" : "Select",
|
||||
|
||||
"stealth" : "Stealth",
|
||||
"stealthNewDay" : "When a new day begins, you will avoid damage from this many missed Dailies.",
|
||||
"streaksFrozen" : "Streaks Frozen",
|
||||
"streaksFrozenText" : "Streaks on missed Dailies will not reset at the end of the day.",
|
||||
|
||||
"_commentdeath" : "DEATH",
|
||||
"respawn" : "Respawn!",
|
||||
"youDied" : "You Died!",
|
||||
"continue" : "Continue",
|
||||
"dieText" : "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
|
||||
|
||||
"_commentuserctrljs" : "USERCTRL.JS STRINGS",
|
||||
"sureReset" : "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 gems",
|
||||
"purchaseFor5" : "Purchase for 5 Gems?",
|
||||
"purchaseFor2" : "Purchase for 2 Gems?",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notEnoughMana" : "Not enough mana.",
|
||||
"invalidTarget" : "Invalid target",
|
||||
"youCast" : "You cast <%= spell %>.",
|
||||
"youCastTarget" : "You cast <%= spell %> on <%= target %>.",
|
||||
"youCastParty" : "You cast <%= spell %> for the Party.",
|
||||
|
||||
"_commentnotificationservicesjs" : "NOTIFICATIONSERVICES.JS STRINGS",
|
||||
"critBonus" : "Critical Hit! Bonus: "
|
||||
}
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
{
|
||||
"_commentcontrib" : "CONTRIBUTOR RELATED STRINGS",
|
||||
|
||||
"_commentbadges" : "CONTRIBUTOR BADGES",
|
||||
"friend" : "Friend",
|
||||
"friendFirst" : "When your <strong>first</strong> submission is deployed, you will receive the HabitRPG Contributor's badge. Your name in Tavern chat will proudly display that you are a contributor. As a bounty for your work, you will also receive <strong>2 Gems</strong>.",
|
||||
"friendSecond" : "When your <strong>second</strong> submission is deployed, the <strong>Crystal Armor</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems.</strong>",
|
||||
"elite" : "Elite",
|
||||
"eliteThird" : "When your <strong>third</strong> submission is deployed, the <strong>Crystal Helmet</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"eliteFourth" : "When your <strong>fourth</strong> submission is deployed, the <strong>Crystal Sword</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"champion" : "Champion",
|
||||
"championFifth" : "When your <strong>fifth</strong> submission is deployed, the <strong>Crystal Shield</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"championSixth" : "When your <strong>sixth</strong> submission is deployed, you will receive a <strong>Hydra Pet</strong>. You will also receive <strong>2 Gems</strong>.",
|
||||
"legendary" : "Legendary",
|
||||
"legSeventh" : "When your <strong>seventh</strong> submission is deployed, you will receive <strong>2 Gems</strong> and become a member of the honored Contributor's Guild and be privy to the behind-the-scenes details of HabitRPG! Further contributions do not increase your level, but you may continue to earn Gem bounties and titles.",
|
||||
"heroic" : "Heroic",
|
||||
"heroicText" : "The Heroic level contains HabitRPG staff and staff-level contributors. If you have this title, you were appointed to it (or hired!).",
|
||||
"npcText" : "NPCs backed HabitRPG's Kickstarter at the highest tier. You can find their avatars watching over site features!",
|
||||
|
||||
"_commentachievement" : "CONTRIBUTOR ACHIEVEMENT",
|
||||
"modalContribAchievement" : "Contributor Achievement!",
|
||||
"contribModal" : "<%= name %>, you awesome person! You're now a level <%= level %> contributor for helping HabitRPG. See",
|
||||
"contribLink" : "what prizes you've earned for your contribution!",
|
||||
"contribName" : "Contributor",
|
||||
"contribText" : "Has contributed to HabitRPG (code, design, pixel art, legal advice, docs, etc). Want this badge? ",
|
||||
"readMore" : "Read More",
|
||||
"kickstartName" : "Kickstarter Backer - $<%= tier %> Tier",
|
||||
"kickstartText" : "Backed the Kickstarter Project",
|
||||
|
||||
"_commenthelped" : "HELPED ACHIEVEMENT",
|
||||
"helped" : "Helped Habit Grow",
|
||||
"helpedText1" : "Helped HabitRPG grow by filling out ",
|
||||
"helpedText2" : "this survey.",
|
||||
|
||||
"_commenthall" : "CONTRIBUTOR HALL",
|
||||
"hall" : "Hall",
|
||||
"contribTitle" : "Contributor Title (eg, \"Blacksmith\")",
|
||||
"contribLevel" : "Contrib Level",
|
||||
"contribHallText" : "[1-7] this determines which items, pets, and mounts are available. Also determines name-tag coloring.",
|
||||
"hallHeroes" : "Hall of Heroes",
|
||||
"hallPatrons" : "Hall of Patrons",
|
||||
"rewardUser" : "Reward User",
|
||||
"UUID" : "UUID",
|
||||
"loadUser" : "Load User",
|
||||
"title": "Title",
|
||||
"moreDetails" : "More details",
|
||||
"contributions" : "Contributions",
|
||||
"admin" : "Admin",
|
||||
"notGems" : "is in USD, <em>not</em> in Gems. Aka, if this number is 1, it means 4 gems. Only use this option when manually granting gems to players, don't use it when granting contributor levels. Contrib levels will automatically add 2G/lvl.",
|
||||
"hideAds" : "Hide Ads",
|
||||
"gamemaster" : "Game Master",
|
||||
"backerTier" : "Backer Tier",
|
||||
"balance" : "Balance",
|
||||
|
||||
"_commenttavern" : "CONTRIBUTOR TAVERN",
|
||||
"tierPop" : "Click tier labels for details.",
|
||||
"playerTiers" : "Player Tiers",
|
||||
"visitHeroes" : "Visit the Hall of Heroes (contributors and backers)",
|
||||
"conLearn" : "Learn more about contributor rewards",
|
||||
"conLearnHow" : "Learn how to contribute to HabitRPG",
|
||||
|
||||
"_contributorads" : "ADS",
|
||||
"removeAds": "Subscribe to remove ads",
|
||||
"whyAds": "Why Ads?",
|
||||
"whyAdsContent1": "Habit is an open source project, and can use all the help it can get - consider this a donation to the contributors. You also get 20 Gems from the purchase, which you can use to buy special items.",
|
||||
"whyAdsContent2": "'Hey, I backed the Kickstarter!' - follow",
|
||||
"whyAdsContent3": "these instructions"
|
||||
}
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
{
|
||||
"_commentfront" : "FRONT PAGE RELATED STRINGS",
|
||||
|
||||
"_commentfrontpage":"HABITRPG FRONT PAGE",
|
||||
"titleFront" : "HabitRPG | Gamify Your Life",
|
||||
"tagline" : "A free habit building app that treats your life like a game.",
|
||||
"landingp1" : "The problem with most productivity apps on the market is that they provide no incentive to continue using them. HabitRPG fixes this by making habit building fun! By rewarding you for your successes and damaging you for slip-ups, HabitRPG provides external motivation for completing your day-to-day activities.",
|
||||
"landingp2header" : "Instant Gratification",
|
||||
"landingp2" : "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, HabitRPG immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp3header" : "Consequences",
|
||||
"landingp3" : "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you die and lose some of the progress you've made. By providing immediate consequences, HabitRPG can help break bad habits and procrastination cycles before they cause real-world problems.",
|
||||
"landingp4header" : "Accountability",
|
||||
"landingp4" : "With an active community, HabitRPG provides the accountability you need to stay on task. With the party system, you can bring in a group of your closest friends to cheer you on. The guild system allows you to find people with similar interests or obstacles, so you can share your goals and swap tips on how to tackle your problems. On HabitRPG, the community means that you have both the support and the accountability you need to succeed.",
|
||||
"landingend" : "Not convinced yet?",
|
||||
"landingend2" : "See a more detailed list of ",
|
||||
"landingfeatureslink" : "our features",
|
||||
"landingend3" : ". Are you looking for a more private approach? Check out our ",
|
||||
"landingadminlink" : "administrative packages",
|
||||
"landingend4" : " which are perfect for families, teachers, support groups, and businesses.",
|
||||
"playButton" : "Play",
|
||||
"username" : "Username",
|
||||
"password" : "Password",
|
||||
"useUUID" : "Use UUID / API Token (For Facebook Users)",
|
||||
"passMan" : "In case you are using a password manager (like 1Password) and have problems logging in, try typing username and password manually.",
|
||||
"forgotPass" : "Forgot Password",
|
||||
"emailNewPass" : "Email New Password",
|
||||
"email" : "Email",
|
||||
"passConfirm" : "Confirm Password",
|
||||
"accept1Terms" : "By clicking the button below, I agree to the ",
|
||||
"terms" : "Terms and Conditions",
|
||||
"accept2Terms" : " and the ",
|
||||
"privacy" : "Privacy Policy",
|
||||
|
||||
"home" : "Home",
|
||||
"learnMore" : "Learn More",
|
||||
"contact" : "Contact",
|
||||
|
||||
"_commenthead": "HEADER",
|
||||
"history": "History",
|
||||
"anonymous": "Anonymous",
|
||||
"tasks": " Tasks",
|
||||
"loginAndReg" : "Login / Register",
|
||||
"loginFacebookAlt" : "Login / Register with Facebook",
|
||||
"login" : "Login",
|
||||
"register" : "Register",
|
||||
"options": " Options",
|
||||
"logout": " Log Out",
|
||||
"sync": " Sync",
|
||||
"FAQ" : " FAQ",
|
||||
"tutorials" : " Tutorials",
|
||||
"psst": "Psst",
|
||||
|
||||
"_comment": "FOOTER",
|
||||
"footerMobile" : "Mobile",
|
||||
"mobileIOS" : "iOS",
|
||||
"mobileAndroid" : "Android",
|
||||
"footerCompany" : "Company",
|
||||
"companyDonate" : " Donate",
|
||||
"companyAbout" : "About",
|
||||
"companyBlog" : "Blog",
|
||||
"companyExtensions" : "Extensions",
|
||||
"companyPrivacy" : "Privacy",
|
||||
"companyTerms" : "Terms",
|
||||
"footerCommunity" : "Community",
|
||||
"communityBug" : "Submit Bug",
|
||||
"communityFeature" : "Request Feature",
|
||||
"communityExtensions" : "Add-ons & Extensions",
|
||||
"communityForum" : "Forum",
|
||||
"communityKickstarter" : "Kickstarter",
|
||||
"communityFacebook" : "Facebook",
|
||||
"communityReddit" : "Reddit",
|
||||
"footerSocial" : "Social",
|
||||
"socialTitle" : "HabitRPG - Gamify Your Life"
|
||||
}
|
||||
|
|
@ -1,77 +0,0 @@
|
|||
{
|
||||
"_commentgeneric" : "GENERIC STRINGS",
|
||||
|
||||
"languageName" : "English",
|
||||
"stringNotFound" : "String '<%= string %>' not found.",
|
||||
"titleIndex" : "HabitRPG | Your Life The Role Playing Game",
|
||||
"habitica" : "Habitica",
|
||||
|
||||
"formattingMarkdown" : "Markdown formatting allowed",
|
||||
|
||||
"achievements":"Achievements",
|
||||
"modalAchievement" : "Achievement!",
|
||||
"special" : "Special",
|
||||
"market": "Market",
|
||||
"subscriberItem" : "Mystery Item",
|
||||
"subscriberItemText" : "Each month, subscribers will receive a mystery item.",
|
||||
|
||||
"all" : "All",
|
||||
"none" : "None",
|
||||
"or" : "Or",
|
||||
"and" : "and",
|
||||
|
||||
"loginSuccess" : "Login successful!",
|
||||
"youSure" : "Are you sure?",
|
||||
|
||||
"_commentbuttons": "BUTTONS",
|
||||
"submit":"Submit",
|
||||
"close":"Close",
|
||||
"saveAndClose": "Save & Close",
|
||||
"cancel":"Cancel",
|
||||
"ok" : "Ok",
|
||||
"add" : "Add",
|
||||
"undo" : "Undo",
|
||||
"continue" : "Continue",
|
||||
"accept" : "Accept",
|
||||
"reject" : "Reject",
|
||||
"neverMind" : "Never mind",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"delete": "Delete",
|
||||
|
||||
"_commentgems" : "GEMS",
|
||||
"gems" : "Gems",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"gemsWhatFor" : "Used for buying special items and services (eggs, hatching potions, Fortify, etc.). You'll need to unlock those features before being able to use Gems.",
|
||||
|
||||
"_commentmembers" : "MEMBERS",
|
||||
"_commentachievement" : "MEMBER ACHIEVEMENT",
|
||||
"veteran" : "Veteran",
|
||||
"veteranText" : "Has weathered Habit The Grey (our pre Angular website), and has gained many battle-scars from its bugs.",
|
||||
"originalUser" : "Original User!",
|
||||
"originalUserText" : "One of the <em>very</em> original early adopters, Talk about alpha tester!",
|
||||
"habitBirthday" : "2014 HabitRPG Birthday Bash",
|
||||
"habitBirthdayText" : "Participated in the HabitRPG Birthday Bash of 2014.",
|
||||
|
||||
"_commentmodals" : "MEMBERS MODALS",
|
||||
"memberSince" : " - Member since ",
|
||||
"lastLoggedIn" : " - Last logged in ",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notPorted" : "This feature is not yet ported from the original site.",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"buyThis" : "Buy this <%= text %> with <%= price %> of your <%= gems %> Gems?",
|
||||
|
||||
"_commentauthctrljs" : "AUTHCTRL.JS STRINGS",
|
||||
"untilNoFace" : "Until we add Facebook, use your UUID and API Token to log in (found at https://habitrpg.com > Options > Settings).",
|
||||
"noReachServer" : "Server not currently reachable, try again later",
|
||||
"errorUpCase" : "ERROR: ",
|
||||
"newPassSent" : "New password sent.",
|
||||
|
||||
"_commentappjs" : "APP.JS STRINGS",
|
||||
"serverUnreach" : "Server currently unreachable.",
|
||||
"seeConsole" : " (see Chrome console for more details).",
|
||||
"error" : "Error"
|
||||
}
|
||||
|
|
@ -1,78 +0,0 @@
|
|||
{
|
||||
"_commentgroups" : "GROUPS RELATED STRINGS",
|
||||
|
||||
|
||||
"_commenttavern" : "TAVERN",
|
||||
"tavern": "Tavern",
|
||||
"innCheckOut" : "Check Out of Inn",
|
||||
"innCheckIn" : "Rest in the Inn",
|
||||
"innText" : "Whilst resting, your dailies are saved and aren't affected by day turn-over. Whether you check out tomorrow or in a week's time, you'll continue in the same state as when you checked in. Beware, though: if you are in a Quest, Bosses will still punish you for your fellow party members' mistakes!",
|
||||
"lfgPosts" : "Looking for Group (Party Wanted) Posts",
|
||||
"tutorial" : "Tutorial",
|
||||
"glossary" : "Glossary",
|
||||
"reportAP" : "Report a Problem",
|
||||
"requestAF" : " Request a Feature",
|
||||
"community" : "Community Forum",
|
||||
"resources" : "Resources",
|
||||
"tavernTalk" : "Tavern Talk",
|
||||
"tavernAlert1" : " Note: if you're reporting a bug, the developers won't see it here. Please",
|
||||
"tavernAlert2" : "use Github instead",
|
||||
|
||||
"_commentparty" : "PARTY",
|
||||
"party": "Party",
|
||||
"createAParty":"Create A Party",
|
||||
"noPartyText": "You are not in a party. You can either create one and invite friends, or if you want to join an existing party, have them enter:",
|
||||
"create":"Create",
|
||||
"userId":"User ID",
|
||||
"invite":"Invite",
|
||||
"leave": "Leave",
|
||||
"invitedTo" : "You're Invited To ",
|
||||
"partyNotification" : "New Party Messages",
|
||||
|
||||
|
||||
"_commentchat" : "CHAT",
|
||||
"chat": "Chat",
|
||||
"sendChat" : "Send Chat",
|
||||
"toolTipMsg" : "Fetch Recent Messages",
|
||||
|
||||
"_commentguild" : "GUILD",
|
||||
"guildBankPop1" : "Guild Bank",
|
||||
"guildBankPop2" : "Gems which your guild leader can use for challenge prizes.",
|
||||
"guildGems" : "Guild Gems",
|
||||
"editGroup" : "Edit Group",
|
||||
"groupName" : "Group Name",
|
||||
"groupDescr" : "Description shown in public Guilds list (Markdown OK)",
|
||||
"logoUrl" : "Logo URL",
|
||||
"assignLeader" : "Assign Group Leader",
|
||||
"members" : "Member(s)",
|
||||
"partyList" : "Party Members list ordering ",
|
||||
"banTip" : "Boot Member",
|
||||
"moreMembers" : "more members",
|
||||
"invited" : "Invited",
|
||||
"leaderMsg" : "Message from group leader (Markdown OK)",
|
||||
|
||||
"name" : "Name",
|
||||
"description" : "Description",
|
||||
"public" : "Public",
|
||||
"inviteOnly" : "Invite Only",
|
||||
"gemCost" : "The Gem cost promotes high quality Guilds, and is transferred into your Guild's bank for use as prizes in Guild Challenges!",
|
||||
|
||||
"search" : "Search",
|
||||
"publicGuilds" : "Public Guilds",
|
||||
"createGuild" : "Create Guild",
|
||||
"guilds" : "Guilds",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureKick" : "Do you really want to remove this member from the party?",
|
||||
"foreverAlone" : "Can't like your own message. Don't be that person.",
|
||||
"sortLevel" : "Sort by Level",
|
||||
"sortRandom" : "Sort randomly",
|
||||
"sortPets" : "Sort by number of pets",
|
||||
"sortJoined" : "Sort by Party date joined",
|
||||
"confirmGuild" : "Create Guild for 4 Gems?",
|
||||
"leaveGroupCha" : "Leave group challenges and...",
|
||||
"confirm" : "Confirm",
|
||||
"leaveGroup" : "Leave group?",
|
||||
"leavePartyCha" : "Leave party challenges and...",
|
||||
"leaveParty" : "Leave party?"
|
||||
}
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
{
|
||||
"_commentlimited" : "LIMITED EDITION STRINGS",
|
||||
|
||||
"limitedEdition" : "Limited Edition",
|
||||
"winterColors" : "Winter Colors",
|
||||
"annoyingFriends" : "Annoying Friends",
|
||||
"annoyingFriendsText" : "Got snowballed <%= snowballs %> times by party members.",
|
||||
"limited31Jan" : "Available for purchase until January 31st (but permanently in your options if purchased).",
|
||||
|
||||
"_limitedpets" : "LIMITED EDITION PETS",
|
||||
"polarBear" : "Polar Bear",
|
||||
"turkey" : "Turkey",
|
||||
"polarBearPup" : "Polar Bear Cub"
|
||||
}
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
{
|
||||
"_commentnpc" : "NPC RELATED STRINGS",
|
||||
|
||||
"_commentachievement" : "NPC ACHIEVEMENT",
|
||||
"npc" : "NPC",
|
||||
"npcText" : "Backed the Kickstarter project at the maximum level!",
|
||||
|
||||
"_commentmatt" : "MATT",
|
||||
"mattBoch" : "Matt Boch",
|
||||
"mattShall" : "Shall I bring you your steed, <%= name %>? Click a mount to saddle up.",
|
||||
"mattBochText1" : "Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. Feed them and they'll grow into powerful steeds.",
|
||||
"mattBochText2" : "Have a look-see",
|
||||
"mattBochText3" : "at all the pets you can collect.",
|
||||
|
||||
"_commentdaniel" : "DANIEL",
|
||||
"daniel" : "Daniel",
|
||||
"danielText" : "Welcome to the Tavern! Stay a while and meet the locals. If you need to rest (going on vacation? sudden illness?), I'll set you up at the inn - Dailies won't hurt you while you're resting.",
|
||||
|
||||
"_commentalexander" : "ALEXANDER",
|
||||
"alexander" : "Alexander the Merchant",
|
||||
"welcomeMarket" : "Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
|
||||
"sellForGold" : "Sell <%= item %> for <%= gold %> Gold",
|
||||
|
||||
"_commentjustin" : "JUSTIN",
|
||||
"buyGems" : "Buy Gems",
|
||||
"justin" : "Justin",
|
||||
"USD" : "USD",
|
||||
"donateText1" : "Adds 20 Gems to your account. Gems are used to buy special in-game items, such as shirts and hairstyles.",
|
||||
"donateText2" : "Donate to the developers",
|
||||
"donateText3" : "As an open source project, it can use all the help we can get!",
|
||||
"payWithCard" : "Pay with Card",
|
||||
"paypalText" : "20 Gems, Disable Ads, Donation to the Developers",
|
||||
"payNote" : "Note: PayPal sometimes takes a long time to clear. We recommend paying with card.",
|
||||
|
||||
"_commentinit" : "INITIAL TOUR",
|
||||
"welcomeHabit" : "Welcome to HabitRPG",
|
||||
"welcomeHabitT1" : "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm ",
|
||||
"welcomeHabitT2" : " your guide!",
|
||||
"yourAvatar" : "Your Avatar",
|
||||
"yourAvatarText" : "This is your avatar. It represents you in the world of Habitica. As you accomplish goals, your avatar will gain levels, earn gold, and equip itself for further challenges ahead.",
|
||||
"avatarCustom" : "Avatar Customization",
|
||||
"avatarCustomText" : "You can customize your avatar by clicking anywhere in this box. Change your body type, hair color, skin color, and more from this menu. You can also find a number of HabitRPG's exciting social features by clicking through tabs on the customization page.",
|
||||
"hitPoints" : "Hit Points",
|
||||
"hitPointsText" : "The red bar tracks your avatar's health points. Whenever you fail to meet a goal, you take damage and lose health. If your health bar reaches zero, you die. Dying results in the loss of one level, all your gold, and a piece of equipment.",
|
||||
"expPoints" : "Experience Points",
|
||||
"expPointsText" : "The yellow bar tracks your avatar's experience points. Whenever you succeed in achieving a goal, you gain both gold and experience. When your experience bar maxes out, you gain a level. Gaining levels is how you unlock new and exciting features on HabitRPG.",
|
||||
"typeGoals" : "Types of Goals",
|
||||
"typeGoalsText" : "HabitRPG allows you to track your goals in three different ways. These goals are categorized in columns as Habits, Dailies, or To-Dos.",
|
||||
"tourHabits" : "Habits are goals that you constantly track. They can be given plus or minus values, allowing you to gain experience and gold for good habits or lose health for bad ones.",
|
||||
"tourDailies" : "Dailies are goals that you want to complete once a day. Checking off a daily reaps experience and gold. Failing to check off your daily before the day resets results in a loss of health. You can change your day start settings from the options menu.",
|
||||
"tourTodos" : "To-Dos are one-off goals that you can get to eventually. While it is possible to set a deadline on a to-do, they are not required. To-Dos make for a quick and easy way to gain experience.",
|
||||
"tourRewards" : "All that gold you earned will allow you to reward yourself with either custom or in-game prizes. Buy them liberally – rewarding yourself is integral in forming good habits.",
|
||||
"hoverOver" : "Hover over comments",
|
||||
"hoverOverText" : "You can add comments to your tasks by clicking the edit icon. Hover over each task's comment for more details about how HabitRPG works. When you're ready to get started, you can delete the existing tasks and add your own.",
|
||||
"unlockFeatures" : "Unlock New Features",
|
||||
"unlockFeaturesT1" : "That's all you need to know for now, but I'll be back as you level up to let you know about new features you've unlocked. Each new feature will give you more incentives to accomplish your goals. Find out more at the ",
|
||||
"habitWiki" : "HabitRPG Wiki",
|
||||
"unlockFeaturesT2" : " or let yourself be surprised. Good luck!",
|
||||
"customAvatar" : "Customize Your Avatar",
|
||||
"customAvatarText" : "Click your avatar to customize your appearance.",
|
||||
"storeUnlocked" : "Item Store Unlocked",
|
||||
"storeUnlockedText" : "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.",
|
||||
"partySys" : "Party System",
|
||||
"partySysText" : "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?",
|
||||
"classGear" : "Class Gear",
|
||||
"classGearText" : "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice <strong><%= klass %></strong> equipment. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
|
||||
"classStats" : "These are your class's stats, they affect the game-play. Each time you level up, you get one point to allocate to particular stat. Hover over each stat for more information.",
|
||||
"autoAllocate" : "Auto Allocate",
|
||||
"autoAllocateText" : "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain STR automatically.",
|
||||
"spells" : "Spells",
|
||||
"spellsText" : "You can now unlock class-specific spells. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed ",
|
||||
"toDo" : "To-Do",
|
||||
"moreClass" : "For more information on the class-system, see "
|
||||
}
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
{
|
||||
"_commentpets" : "PETS RELATED STRINGS",
|
||||
|
||||
"pets" : "Pets",
|
||||
"petsFound":"Pets Found",
|
||||
"rarePets": "Rare Pets",
|
||||
"questPets": "Quest Pets",
|
||||
"beastmasterProgress": "Beastmaster Progress",
|
||||
"mounts" : "Mounts",
|
||||
"mountsTamed" : "Mounts Tamed",
|
||||
"questMounts" : "Quest Mounts",
|
||||
"rareMounts" : "Rare Mounts",
|
||||
"etherealLion" : "Ethereal Lion",
|
||||
"petsFound" : "Pets Found",
|
||||
"veteranWolf" : "Veteran Wolf",
|
||||
"cerberusPup" : "Cerberus Pup",
|
||||
"hydra" : "Hydra",
|
||||
"rarePetPop1" : "Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!",
|
||||
"rarePetPop2" : "How to Get this Pet!",
|
||||
"eggs": "Eggs",
|
||||
"noEggs": "You don't have any eggs.",
|
||||
"hatchingPotions": "Hatching Potions",
|
||||
"noHatchingPotions": "You don't have any hatching potions.",
|
||||
"inventoryText" : "Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.",
|
||||
"food" : "Food",
|
||||
"noFood" : "You don't have any food.",
|
||||
|
||||
"_commentachievement" : "PET ACHIEVEMENT",
|
||||
"beastAchievement" : "You have earned the \"Beast Master\" Achievement for collecting all the pets!",
|
||||
"beastMastName" : "Beast Master",
|
||||
"beastMastText" : "Has found all 90 pets (insanely difficult, give this user props!)",
|
||||
|
||||
"_commentdrops" : "DROPS MODALS",
|
||||
"dropsEnabled" : "Drops Enabled!",
|
||||
"itemDrop" : "An item has dropped!",
|
||||
"firstDrop" : "You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong><%= eggText %> Egg</strong>! <%= eggNotes %>",
|
||||
"useGems" : "If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!",
|
||||
|
||||
"_commentinventoryctrl.js" : "INVENTORYCTRL.JS STRINGS",
|
||||
"hatchAPot" : "Hatch a <%= potion %> <%= egg %>?",
|
||||
"feedPet" : "'Feed <%= name %> <%= article %> <%= text %>?",
|
||||
"useSaddle" : "Saddle <%= pet %>?"
|
||||
}
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
{
|
||||
"_commentquests" : "QUEST RELATED STRINGS",
|
||||
|
||||
"quests" : "Quests",
|
||||
|
||||
"_commentmodals" : "QUESTS MODALS",
|
||||
"completed" : "Completed!",
|
||||
"youReceived" : "You've Received",
|
||||
"questSend" : "Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Options > Social > Party.",
|
||||
"inviteParty" : "Invite Party",
|
||||
"questInvitation" : "Quest Invitation: ",
|
||||
"askLater" : "Ask Later",
|
||||
"buyQuest" : "Buy Quest",
|
||||
|
||||
"_commentquest" : "QUEST INVITATION",
|
||||
"accepted" : "Accepted",
|
||||
"rejected" : "Rejected",
|
||||
"pending" : "Pending",
|
||||
"questStart" : "Once all members have either accepted or rejected, the quest begins. Only those that clicked \"accept\" will be able to participate in the quest and recieve the drops. If members are pending too long (inactive?), you can start without them by clicking \"Begin\".",
|
||||
"begin" : "Begin",
|
||||
"bossHP" : "Boss Health",
|
||||
"collected" : "Collected",
|
||||
"bossDmg1" : "To hurt a boss, complete your Dailies and To-Dos. Higher task damage means higher boss damage (completing reds, Wizard spells, Warrior attacks, etc). The boss will deal damage to the party for every Daily you've missed (multiplied by the boss's Strength), so help your friends by completing your dailies! <strong>All damage to and from a boss is tallied on cron (your day roll-over).</strong>",
|
||||
"bossDmg2" : "Only participants will fight the boss and share in the quest loot. If you die during a boss-battle, you get booted from the battle. If everyone dies once, the quest fails.",
|
||||
"bossColl1" : "To collect items, do your positive tasks. Quest items drop just like normal items; however, you won't see the drops until the next day, then everything you've found will be tallied up and contributed to the pile.",
|
||||
"bossColl2" : "Only participants can collect items and share in the quest loot. If you die during a quest, you get booted from the quest. If everyone dies once, the quest fails.",
|
||||
"abort" : "Abort",
|
||||
|
||||
"_commentscrolls" : "SCROLLS",
|
||||
"scrolls" : "Quest Scrolls",
|
||||
"noScrolls" : "You don't have any quest scrolls.",
|
||||
"scrollsText1" : "Quests require parties. If you want to quest solo,",
|
||||
"scrollsText2" : "create an empty party",
|
||||
"scrollsPre" : "You need to complete the previous quest to start this one!",
|
||||
|
||||
"_commentachievement" : "QUEST ACHIEVEMENT",
|
||||
"completedQuests" : "Completed the following quests",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"mustComplete" : "You must first complete <%= quest %>.",
|
||||
"mustLevel" : "You must be level <%= level %>.",
|
||||
"mustLvlQuest" : "You must be level <%= level %> to buy this quest!",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureAbort" : "Are you sure you want to abort this mission? It will abort it for everyone in your party, all progress will be lost.",
|
||||
"doubleSureAbort" : "Are you double sure? Make sure they won't hate you forever!"
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
{
|
||||
"_commentrebirth" : "REBIRTH RELATED STRINGS",
|
||||
|
||||
"_commentmodals" : "REBIRTH MODALS",
|
||||
"rebirthNew" : "Rebirth: New Adventure Available!",
|
||||
"rebirthUnlock" : "You've unlocked Rebirth! This special Market item allows you to begin a new game at level 1 while keeping your tasks, achievements, pets, and more. Use it to breathe new life into HabitRPG if you feel you've achieved it all, or to experience new features with the fresh eyes of a beginning character!",
|
||||
"rebirthBegin" : "Rebirth: Begin a New Adventure",
|
||||
"rebirthStartOver" : "Rebirth starts your character over from Level 1, as if you had created a new account.",
|
||||
"rebirthAdvList1" : "You return to full Health.",
|
||||
"rebirthAdvList2" : "You have no Experience, Gold, or equipment.",
|
||||
"rebirthAdvList3" : "Your Habits, Dailies, and To-Dos reset to yellow, and streaks reset.",
|
||||
"rebirthAdvList4" : "You have the starting class of Warrior until you earn a new class.",
|
||||
"rebirthInherit" : "Your new character inherits a few things from their predecessor:",
|
||||
"rebirthInList1" : "Tasks, history, and settings remain.",
|
||||
"rebirthInList2" : "Challenge, Guild, and Party memberships remain.",
|
||||
"rebirthInList3" : "Gems, backer tiers, and contributor levels remain.",
|
||||
"rebirthInList4" : "Items obtained from Gems or drops (such as pets and mounts) remain, though you cannot access them until you unlock them again.",
|
||||
"rebirthInList5" : "Limited edition equipment you've purchased can be repurchased, even if its event has ended.",
|
||||
"rebirthEarnAchievement" : "You also earn an Achievement for beginning a new adventure!",
|
||||
"beReborn" : "Be Reborn",
|
||||
"rebirthAchievement" : "You've begun a new adventure! This is Rebirth <%= number %> for you, and the highest Level you've attained is <%= level %>. To stack this Achievement, begin your next new adventure when you've reached an even higher Level!",
|
||||
|
||||
"_commentachievements" : "REBIRTH ACHIEVEMENTS",
|
||||
"rebirthBegan" : "Began a New Adventure",
|
||||
"rebirthText" : "Began <%= rebirths %> New Adventures",
|
||||
"rebirthOrb" : "Used an Orb of Rebirth to start over after attaining Level ",
|
||||
|
||||
"_commentinventory" : "REBIRTH INVENTORY",
|
||||
"rebirthPop" : "Begin a new character at Level 1 while retaining achievements, collectibles, and tasks with history.",
|
||||
"rebirthName" : "Orb of Rebirth",
|
||||
|
||||
"_commentavatar" : "REBIRTH AVATAR",
|
||||
"reborn" : "Reborn, max level <%= reLevel %>"
|
||||
}
|
||||
|
|
@ -1,75 +0,0 @@
|
|||
{
|
||||
"_commentsettings" : "SETTINGS RELATED STRINGS",
|
||||
|
||||
"settings":"Settings",
|
||||
|
||||
"_commentoptionssettings":"SETTINGS OPTIONS",
|
||||
"language" : "Language",
|
||||
"showHeaderPop" : "Show your avatar, Health/Experience bars, and party.",
|
||||
"stickyHeader" : "Sticky header",
|
||||
"stickyHeaderPop" : "Affix the header to the top of the screen. Unchecked means it scrolls out of view.",
|
||||
"newTaskEdit" : "Open new tasks in edit mode",
|
||||
"newTaskEditPop" : "With this option set, new tasks will immediately open for you to add details like notes and tags.",
|
||||
"startCollapsed" : "Tag list in tasks starts collapsed",
|
||||
"startCollapsedPop" : "With this option set, the list of task tags will be hidden when you first open a task for editing.",
|
||||
"startAdvCollapsed" : "Advanced Options in tasks start collapsed",
|
||||
"startAdvCollapsedPop" : "With this option set, Advanced Options will be hidden when you first open a task for editing.",
|
||||
"showTour" : "Show Tour",
|
||||
"restartTour" : "Restart the introductory tour from when you first joined HabitRPG.",
|
||||
"showBailey" : "Show Bailey",
|
||||
"showBaileyPop" : "Bring Bailey the Town Crier out of hiding so you can review past news.",
|
||||
"fixVal" : "Fix Character Values",
|
||||
"fixValPop" : "Manually change values like Health, Level, and Gold.",
|
||||
"enableClass" : "Enable Class System",
|
||||
"enableClassPop" : "You opted out of the class system initially. Would you like now to opt-in?",
|
||||
"showClass" : "Show Classes Tour",
|
||||
"classTourPop" : "Show the tour for using the class system.",
|
||||
|
||||
"resetAccount" : "Reset Account",
|
||||
"resetAccPop" : "Start over, removing all levels, gold, gear, history, and tasks.",
|
||||
"deleteAccount" : "Delete Account",
|
||||
"deleteAccPop" : "Cancel and remove your HabitRPG account.",
|
||||
|
||||
"qrCode" : "QR Code",
|
||||
"dataExport" : "Data Export",
|
||||
"saveData" : "Here are a few options for saving your Habit data.",
|
||||
"habitHistory" : "Habit History",
|
||||
"exportHistory" : "Export History:",
|
||||
"csv" : "(CSV)",
|
||||
"userData" : "User Data",
|
||||
"exportUserData" : "Export User Data:",
|
||||
"xml" : "(XML)",
|
||||
"json" : "(JSON)",
|
||||
|
||||
"customDayStart":"Custom Day Start",
|
||||
"24HrClock": "24Hr Clock",
|
||||
"clockInfo":"HabitRPG defaults to check and reset your dailies at midnight each day. You can customize that here (Enter number between 0 and 24).",
|
||||
"misc":"Misc",
|
||||
"showHeader":"Show Header",
|
||||
"changePass":"Change Password",
|
||||
"oldPass":"Old Password",
|
||||
"newPass":"New Password",
|
||||
"confirmPass":"Confirm New Password",
|
||||
"dangerZone": "Danger Zone",
|
||||
"resetText1":"This resets your entire account - your tasks will be deleted and your character will start over.",
|
||||
"resetText2":"This is highly discouraged because you'll lose historical data, which is useful for graphing your progress over time. However, some people find it useful in the beginning after playing with the app for a while.",
|
||||
"deleteText":"Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use HabitRPG again. Banked or spent Gems will not be refunded. If you're absolutely certain, type <strong>DELETE</strong> into the text box below.",
|
||||
"API":"API",
|
||||
"APIText":"Copy these for use in third party applications.",
|
||||
"APIToken":"API Token",
|
||||
|
||||
"_commentsettings" : "SETTINGS MODALS",
|
||||
"resetDo" : "Do it, reset my account!",
|
||||
"fixValues" : "Fix Values",
|
||||
"fixValuesText1" : "If you've encountered a bug or made a mistake that unfairly changed your character (damage you shouldn't have taken, Gold you didn't really earn, etc.), you can manually correct your numbers here. Yes, this makes it possible to cheat: use this feature wisely, or you'll sabotage your own habit-building!",
|
||||
"fixValuesText2" : "Note that you cannot restore Streaks on individual tasks here. To do that, edit the Daily and go to Advanced Options, where you will find a Restore Streak field.",
|
||||
"disabledWinterEvent" : "Disabled during Winter Wonderland Event Pt.4 (since the rewards are gold-purchaseable).",
|
||||
"fix21Streaks" : "21-Day Streaks",
|
||||
"discardChanges" : "Discard Changes",
|
||||
"deleteDo" : "Do it, delete my account!",
|
||||
|
||||
"_commentjs" : "SETTINGSCTRL.JS STRINGS",
|
||||
"enterNumber" : "Please enter a number between 0 and 24",
|
||||
"fillAll" : "Please fill out all fields",
|
||||
"passSuccess" : "Password successfully changed"
|
||||
}
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
{
|
||||
"_commentsubscriber" : "SUBSCRIBER RELATED STRINGS",
|
||||
|
||||
"_commentplans" : "PLANS STRINGS",
|
||||
"subscription" : "Subscription",
|
||||
"subWarning1" : "Warning: this is a highly-experimental feature, and many ",
|
||||
"subWarning2" : "experience issues",
|
||||
"subWarning3" : " with it.",
|
||||
"disableAds" : "Disable ads",
|
||||
"disableAdsText" : "Ads will stay disabled while you have an active account (original users with disabled ads are grandfathered).",
|
||||
"buyGemsGold" : "Buy Gems with Gold",
|
||||
"buyGemsGoldText" : "(1 Gem costs <%= gemCost %> Gold) Addresses the \"pay to win\" concern, as everything is now achievable through hard work. There's a <%= gemLimit %>G monthly conversion cap to prevent farming.",
|
||||
"retainHistory" : "Retain full history entries",
|
||||
"retainHistoryText" : "Makes your full history available in graphs and export. Non-subscriber histories get consolidated for database optimization.",
|
||||
"doubleDrops" : "Daily drop-caps doubled",
|
||||
"doubleDropsText" : "Complete your stable faster!",
|
||||
"supportDevs" : "Supports the developers",
|
||||
"supportDevsText" : "This open source project can use all the help it can get. Help us keep Habit alive!",
|
||||
"monthUSD" : "USD / Month",
|
||||
"organization" : "Organization",
|
||||
"groupPlans" : "Group Plans",
|
||||
"indivPlan1" : "For individuals, HabitRPG is free to play. Even for small interest groups, free (or cheap) ",
|
||||
"indivPlan2" : " can be used to motivate participants in behavioral modification. Think writing groups, art challenges, and more.",
|
||||
"groupText1" : "But some group leaders will want more control, privacy, security, and support. Examples of such groups are families, health and wellness groups, employee groups, and more. These plans provide private instances of HabitRPG for your group or organization, secure and independent of ",
|
||||
"groupText2" : "See below for additional plan perks, and contact us for more information!",
|
||||
"planFamily" : "Family (Coming Soon)",
|
||||
"planGroup" : "Group (Coming Soon)",
|
||||
"dedicatedHost" : "Dedicated Hosting",
|
||||
"dedicatedHostText" : "Dedicated Hosting: you get your own database and server hosted by HabitRPG, or optionally we'll install it in your organization's network. If not checked, the plan uses \"Shared Hosting\": your organization uses the same database as HabitRPG proper while performing independently Habitica. Your members are shielded from Tavern & Guilds, but still on the same server/database.",
|
||||
"individualSub" : "Individual Subscription",
|
||||
"subscribe" : "Subscribe",
|
||||
"subscribed" : "Subscribed",
|
||||
"cancelSub" : "Cancel Subscription",
|
||||
"adminSub" : "Administrator Subscriptions",
|
||||
"morePlans" : "More Plans<br/>Coming Soon",
|
||||
"organizationSub" : "Private Organization",
|
||||
"organizationSubText" : "Members of the organization participate outside of HabitRPG proper, providing focus for your participants.",
|
||||
"hostingType" : "Hosting Type",
|
||||
"hostingTypeText" : "Shared hosting means your organization uses the same database as HabitRPG proper even though you don't interact with Habitica. Dedicated means you get your own database and server. You can choose to have HabitRPG host your server/db, or we can install it on your own servers.",
|
||||
"dedicated" : "Dedicated",
|
||||
"customDomain" : "Custom Domain",
|
||||
"customDomainText" : "We can optionally give you your own domain for the installation.",
|
||||
"maxPlayers" : "Max Participants",
|
||||
"maxPlayersText" : "The maximum number of players in your private organization.",
|
||||
"unlimited" : "Unlimited",
|
||||
"priSupport" : "Priority Support On Tickets & Hosting",
|
||||
"priSupportText" : "First to be provided for with support.",
|
||||
"timeSupport" : "Support Hours / Month",
|
||||
"timeSupportText" : "We will provide support for training, bugs, installation, and feature requests.",
|
||||
"gameFeatures" : "Game features",
|
||||
"gameNoAds" : "Ads disabled for members",
|
||||
"gold2Gem" : "Gems purchasable with gold",
|
||||
"gold2GemText" : "Members will be able to purchase gems with gold, meaning none of your participants need to buy anything with real money.",
|
||||
"infiniteGem" : "Infinite leader gems",
|
||||
"infiniteGemText" : "We will provide the organization leaders with as many gems as they need, for things like challenge prizes, guild-creation, etc.",
|
||||
"notYetPlan" : "Plan not yet available, but click to contact us and we'll keep you updated.",
|
||||
"contactUs" : "Contact Us",
|
||||
|
||||
"_commentjs" : "ROOTCTRL.JS STRINGS",
|
||||
"checkout" : "Checkout",
|
||||
"buySubsText" : "Buy gems with Gold, No Ads, Support the Devs",
|
||||
"buyCheckText" : "20 Gems, No Ads, Support the Devs",
|
||||
"sureCancelSub" : "Are you sure you want to cancel your subscription?"
|
||||
}
|
||||
|
|
@ -1,71 +0,0 @@
|
|||
{
|
||||
"_commenttasks" : "TASK RELATED STRINGS",
|
||||
|
||||
"_commentlists" : "LISTS",
|
||||
"clearCompleted" : "Clear Completed",
|
||||
"lotOfToDos" : "Completed To-Dos are automatically archived after 3 days. You can access them from Options > Settings > Data Export.",
|
||||
|
||||
"_commenttaskview": "TASK VIEW",
|
||||
"habits": "Habits",
|
||||
"newHabit": "New Habit",
|
||||
"edit": "Edit",
|
||||
"save" : "Save",
|
||||
"addChecklist" : "Add Checklist",
|
||||
"checklist" : "Checklist",
|
||||
"checklistText" : "For Dailies, partially-completed Dailies will cut damage (eg, a 4-item checklist with 3 completed, your Daily will hurt you 25% of the damage). For To-Dos, when completed, your points will be multiplied by the number of checklist-items (eg, a 4-item To-Do will be 4x the Exp & GP).",
|
||||
"text": "Text",
|
||||
"extraNotes": "Extra Notes",
|
||||
"direction/Actions": "Direction/Actions",
|
||||
"advancedOptions": "Advanced Options",
|
||||
"difficulty": "Difficulty",
|
||||
"difficultyHelpTitle": "How difficult is this task?",
|
||||
"difficultyHelpContent": "This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info.",
|
||||
"easy": "Easy",
|
||||
"medium": "Medium",
|
||||
"hard": "Hard",
|
||||
"attributes" : "Attributes",
|
||||
"physical" : "Physical",
|
||||
"mental" : "Mental",
|
||||
"otherExamples" : "Eg, professional pursuits, hobbies, financial, etc.",
|
||||
"progress": "Progress",
|
||||
"dailies": "Dailies",
|
||||
"newDaily": "New Daily",
|
||||
"streakCounter" : "Streak Counter",
|
||||
"repeat": "Repeat",
|
||||
"restoreStreak" : "Restore Streak",
|
||||
"todos": "To-Dos",
|
||||
"newTodo": "New To-Do",
|
||||
"dueDate": "Due Date",
|
||||
"remaining": "Remaining",
|
||||
"complete": "Complete",
|
||||
"rewards": "Rewards",
|
||||
"gold": "Gold",
|
||||
"silver": "Silver",
|
||||
"newReward": "New Reward",
|
||||
"price": "Price",
|
||||
"tags" : "Tags",
|
||||
"editTags" : "Edit Tags",
|
||||
"newTag" : "New Tag",
|
||||
"clearFilters" : "Clear Filters",
|
||||
|
||||
"_commentachievement" : "TASK ACHIEVEMENTS",
|
||||
"streakName" : " Streak Achievement(s)",
|
||||
"streakText" : "Has performed <%= streaks %> 21-day streaks on Dailies",
|
||||
"perfectName" : " Perfect Day(s)",
|
||||
"perfectText" : "Has performed <%= perfects %> perfect day(s). With this achievement you get a +level/2 buff to all stats for the next day.",
|
||||
"streakerAchievement" : "You have stacked your \"Streaker\" Achievement! Every 21 days of streak, you gain 1 achievement point here.",
|
||||
|
||||
"_commentfortify" : "FORTIFY",
|
||||
"fortifyName": "Fortify Potion",
|
||||
"fortifyPop" : "Return all tasks to neutral value (yellow color), and restore all lost Health.",
|
||||
|
||||
"_commentmodals" : "FORTIFY MODALS",
|
||||
"fortify" : "Fortify",
|
||||
"fortifyText" : "Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!",
|
||||
|
||||
"_commenttasksctrljs" : "TASKSCTRL.JS STRINGS",
|
||||
"sureDelete" : "Are you sure you want to delete this task?",
|
||||
|
||||
"_commentnotificationctrljs" : "NOTIFICATIONCTRL.JS STRINGS",
|
||||
"streakCoins" : " Streak Bonus!"
|
||||
}
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
{
|
||||
"_commentchallenge" : "CHALLENGE RELATED STRINGS",
|
||||
|
||||
"_commentbroken" : "BROKEN CHALLENGE LINK",
|
||||
"challenge" : "Challenge",
|
||||
"brokenChaLink" : "Broken Challenge Link",
|
||||
"brokenTask" : "Broken Challenge Link: this task was part of a challenge, but has been removed from it. What would you like to do?",
|
||||
"keepIt" : "Keep It",
|
||||
"removeIt" : "Remove It",
|
||||
"brokenChallenge" : " Broken Challenge Link: this task was part of a challenge, but the challenge (or group) has been deleted. What to do with the orphan tasks?",
|
||||
"keepThem" : "Keep Them",
|
||||
"removeThem" : "Remove Them",
|
||||
"challengeCompleted" : "This challenge has been completed, and the winner was <span class=\"badge\"><%= user %></span>! What to do with the orphan tasks?",
|
||||
"unsubChallenge" : "Broken Challenge Link: this task was part of a challenge, but you have unsubscribed from the challenge. What to do with the orphan tasks?",
|
||||
|
||||
"_commentachievement" : "CHALLENGE ACHIEVEMENT",
|
||||
"challengeWinner" : "Was the winner in the following challenges",
|
||||
|
||||
"_commentchallenge-box" : "CHALLENGE-BOX",
|
||||
"challenges" : "Challenges",
|
||||
"noChallenges": "No challenges yet, visit ",
|
||||
"toCreate" : " to create one.",
|
||||
|
||||
"_commentchallengeoptions" : "CHALLENGES OPTIONS",
|
||||
"selectWinner" : "Select a winner and close the challenge:",
|
||||
"deleteOrSelect" : "Delete or select winner",
|
||||
"endChallenge" : "End Challenge",
|
||||
"challengeDiscription" : "These are the challenge's tasks. As users participate, they will change color and gain graphs to show you the overall progress of the group.",
|
||||
"hows" : "How's Everyone Doing?",
|
||||
"filter" : "Filter",
|
||||
"groups" : "Groups",
|
||||
"all" : "All",
|
||||
"noNone" : "None",
|
||||
"membership" : "Membership",
|
||||
"participating" : "Participating",
|
||||
"notParticipating" : "Not Participating",
|
||||
"either" : "Either",
|
||||
"createChallenge" : "Create Challenge",
|
||||
"discard" : "Discard",
|
||||
"challengeTitle" : "Challenge Title",
|
||||
"challengeTag" : "Tag Name",
|
||||
"challengeTagPop" : "Challenges appear on tag-lists & task-tooltips. So while you'll want a descriptive title above, you'll also need a 'short name'. Eg, 'Lose 10 pounds in 3 months' might become '-10lb' (Click the '?' for more info).",
|
||||
"challengeDescr" : "Description",
|
||||
"prize" : "Prize",
|
||||
"prizePop" : "If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later.",
|
||||
"publicChallenges" : "Minimum 1 Gem for <strong> public challenges </strong> (helps prevent spam, it really does).",
|
||||
"officialChallenge" : "Official HabitRPG Challenge",
|
||||
"by" : "by",
|
||||
"participants" : "Participants",
|
||||
"join" : "Join",
|
||||
"exportChallengeCSV": "Export to CSV",
|
||||
|
||||
"_commentchallengesctrljs" : "CHALLENGESCTRL.JS STRINGS",
|
||||
"selectGroup" : "Please select group",
|
||||
"challengeCreated" : "Challenge created",
|
||||
"sureDelCha" : "Delete challenge, are you sure?",
|
||||
"removeTasks" : "Remove Tasks",
|
||||
"keepTasks" : "Keep Tasks",
|
||||
"closeCha" : "Close challenge and...",
|
||||
"leaveCha" : "Leave challenge and..."
|
||||
}
|
||||
|
|
@ -1,151 +0,0 @@
|
|||
{
|
||||
"_commentcharacter" : "CHARACTER RELATED STRINGS",
|
||||
|
||||
"statsAch" : "Stats & Achievements",
|
||||
"profile": "Profile",
|
||||
"avatar": "Avatar",
|
||||
"other" : "Other",
|
||||
"fullName": "Full Name",
|
||||
"displayName" : "Display Name",
|
||||
"displayPhoto" : "Photo",
|
||||
"displayBlurb" : "Blurb",
|
||||
"photoUrl" : "Photo Url",
|
||||
"imageUrl" : "Image Url",
|
||||
"inventory": "Inventory",
|
||||
"social" : "Social",
|
||||
|
||||
"_commentheaderavatar" : "HEADER AVATAR",
|
||||
"lvl" : "Lvl ",
|
||||
"buffed" : "Buffed",
|
||||
|
||||
"_commentavatar":"AVATAR LOOKS",
|
||||
"bodyBody" : "Body",
|
||||
"bodySize" : "Size",
|
||||
"bodySlim" : "Slim",
|
||||
"bodyBroad" : "Broad",
|
||||
"unlockSet5" : "Unlock Set - 5",
|
||||
"locked" : "locked",
|
||||
"shirts" : "Shirts",
|
||||
"specialShirts" : "Special Shirts",
|
||||
"bodyHead" : "Head",
|
||||
"bodySkin": "Skin",
|
||||
"color" : "Color",
|
||||
"bodyHair" : "Hair",
|
||||
"hairBangs" : "Bangs",
|
||||
"hairBase" : "Base",
|
||||
"bodyFacialHair" : "Facial Hair",
|
||||
"beard" : "Beard",
|
||||
"mustache" : "Mustache",
|
||||
"basicSkins" : "Basic Skins",
|
||||
"rainbowSkins" : "Rainbow Skins",
|
||||
"spookySkins" : "Spooky Skins",
|
||||
"rainbowColors" : "Rainbow Colors",
|
||||
|
||||
"_commentgear" : "GEAR",
|
||||
"equipment" : "Equipment",
|
||||
"equipmentBonusText" : "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonus" : "Class Equipment Bonus",
|
||||
"classBonusText" : "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
|
||||
"classEquipBonus" : "Class Equip Bonus",
|
||||
"battleGear" : "Battle Gear",
|
||||
"battleGearText" : "This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
|
||||
"costume" : "Costume",
|
||||
"costumeText" : "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
|
||||
"useCostume" : "Use Costume ",
|
||||
|
||||
"_commentgearachievement" : "GEAR ACHIEVEMENT",
|
||||
"gearAchievement" : "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set!",
|
||||
"ultimGearName" : "Ultimate Gear",
|
||||
"ultimGearText" : "Has upgraded to the maximum weapon and armor set",
|
||||
|
||||
"_commentattributesstats" : "ATRIBUTTES & STATS",
|
||||
"level": "Level",
|
||||
"levelUp" : "Level Up!",
|
||||
"mana" : "Mana",
|
||||
"hp" : "HP",
|
||||
"mp" : "MP",
|
||||
"xp" : "XP",
|
||||
"health": "Health",
|
||||
"allocateStr" : "Points allocated to STR:",
|
||||
"allocateStrPop" : "Add a point to Strength",
|
||||
"allocateCon" : "Points allocated to CON:",
|
||||
"allocateConPop" : "Add a point to Constitution",
|
||||
"allocatePer" : "Points allocated to PER:",
|
||||
"allocatePerPop" : "Add a point to Perception",
|
||||
"allocateInt" : "Points allocated to INT:",
|
||||
"allocateIntPop" : "Add a point to Intelligence",
|
||||
"stats" : "Stats",
|
||||
"strength" : "Strength",
|
||||
"strengthText" : "Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
|
||||
"constitution" : "Constitution",
|
||||
"conText" : "Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.",
|
||||
"perception" : "Perception",
|
||||
"perText" : "Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
|
||||
"intelligence" : "Intelligence",
|
||||
"intText" : "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
|
||||
"levelBonus" : "Level Bonus",
|
||||
"levelBonusText" : "Each attribute gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints" : "Allocated Points",
|
||||
"allocatedPointsText" : "Attribute points you've earned and assigned. Assign points using the Character Build column.",
|
||||
"allocated" : "Allocated",
|
||||
"buffs" : "Buffs",
|
||||
"buffsText" : "Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
|
||||
|
||||
"_commentclasses" : "CLASSES",
|
||||
"characterBuild" : "Character Build",
|
||||
"class" : "Class",
|
||||
"experience": "Experience",
|
||||
"warrior" : "Warrior",
|
||||
"healer" : "Healer",
|
||||
"rogue" : "Rogue",
|
||||
"mage" : "Mage",
|
||||
"changeClass" : "Change Class, Refund Attribute Points",
|
||||
"levelPopover" : "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated" : "Unallocated Attribute Points",
|
||||
"autoAllocation" : "Automatic Allocation ",
|
||||
"autoAllocationPop" : "Places points into attributes according to your preferences, when you level up.",
|
||||
"evenAllocation" : "Distribute attribute points evenly ",
|
||||
"evenAllocationPop" : "Assigns the same number of points to each attribute.",
|
||||
"classAllocation" : "Distribute points based on Class ",
|
||||
"classAllocationPop" : "Assigns more points to the attributes important to your Class.",
|
||||
"taskAllocation" : "Distribute points based on task activity ",
|
||||
"taskAllocationPop" : "Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
|
||||
"distributePoints": "Distribute Unallocated Points",
|
||||
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
|
||||
"_commentmodals" : "CLASSES MODALS",
|
||||
"chooseClass1" : "Choose your ",
|
||||
"chooseClass2" : "Class!",
|
||||
"warriorText" : "Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
|
||||
"mageText" : "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
"rogueText" : "Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
|
||||
"healerText" : "Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
|
||||
"optOut" : "Opt Out",
|
||||
"optOutText" : "Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
|
||||
"select" : "Select",
|
||||
|
||||
"stealth" : "Stealth",
|
||||
"stealthNewDay" : "When a new day begins, you will avoid damage from this many missed Dailies.",
|
||||
"streaksFrozen" : "Streaks Frozen",
|
||||
"streaksFrozenText" : "Streaks on missed Dailies will not reset at the end of the day.",
|
||||
|
||||
"_commentdeath" : "DEATH",
|
||||
"respawn" : "Respawn!",
|
||||
"youDied" : "You Died!",
|
||||
"continue" : "Continue",
|
||||
"dieText" : "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
|
||||
|
||||
"_commentuserctrljs" : "USERCTRL.JS STRINGS",
|
||||
"sureReset" : "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 gems",
|
||||
"purchaseFor5" : "Purchase for 5 Gems?",
|
||||
"purchaseFor2" : "Purchase for 2 Gems?",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notEnoughMana" : "Not enough mana.",
|
||||
"invalidTarget" : "Invalid target",
|
||||
"youCast" : "You cast <%= spell %>.",
|
||||
"youCastTarget" : "You cast <%= spell %> on <%= target %>.",
|
||||
"youCastParty" : "You cast <%= spell %> for the Party.",
|
||||
|
||||
"_commentnotificationservicesjs" : "NOTIFICATIONSERVICES.JS STRINGS",
|
||||
"critBonus" : "Critical Hit! Bonus: "
|
||||
}
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
{
|
||||
"_commentcontrib" : "CONTRIBUTOR RELATED STRINGS",
|
||||
|
||||
"_commentbadges" : "CONTRIBUTOR BADGES",
|
||||
"friend" : "Friend",
|
||||
"friendFirst" : "When your <strong>first</strong> submission is deployed, you will receive the HabitRPG Contributor's badge. Your name in Tavern chat will proudly display that you are a contributor. As a bounty for your work, you will also receive <strong>2 Gems</strong>.",
|
||||
"friendSecond" : "When your <strong>second</strong> submission is deployed, the <strong>Crystal Armor</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems.</strong>",
|
||||
"elite" : "Elite",
|
||||
"eliteThird" : "When your <strong>third</strong> submission is deployed, the <strong>Crystal Helmet</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"eliteFourth" : "When your <strong>fourth</strong> submission is deployed, the <strong>Crystal Sword</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"champion" : "Champion",
|
||||
"championFifth" : "When your <strong>fifth</strong> submission is deployed, the <strong>Crystal Shield</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"championSixth" : "When your <strong>sixth</strong> submission is deployed, you will receive a <strong>Hydra Pet</strong>. You will also receive <strong>2 Gems</strong>.",
|
||||
"legendary" : "Legendary",
|
||||
"legSeventh" : "When your <strong>seventh</strong> submission is deployed, you will receive <strong>2 Gems</strong> and become a member of the honored Contributor's Guild and be privy to the behind-the-scenes details of HabitRPG! Further contributions do not increase your level, but you may continue to earn Gem bounties and titles.",
|
||||
"heroic" : "Heroic",
|
||||
"heroicText" : "The Heroic level contains HabitRPG staff and staff-level contributors. If you have this title, you were appointed to it (or hired!).",
|
||||
"npcText" : "NPCs backed HabitRPG's Kickstarter at the highest tier. You can find their avatars watching over site features!",
|
||||
|
||||
"_commentachievement" : "CONTRIBUTOR ACHIEVEMENT",
|
||||
"modalContribAchievement" : "Contributor Achievement!",
|
||||
"contribModal" : "<%= name %>, you awesome person! You're now a level <%= level %> contributor for helping HabitRPG. See",
|
||||
"contribLink" : "what prizes you've earned for your contribution!",
|
||||
"contribName" : "Contributor",
|
||||
"contribText" : "Has contributed to HabitRPG (code, design, pixel art, legal advice, docs, etc). Want this badge? ",
|
||||
"readMore" : "Read More",
|
||||
"kickstartName" : "Kickstarter Backer - $<%= tier %> Tier",
|
||||
"kickstartText" : "Backed the Kickstarter Project",
|
||||
|
||||
"_commenthelped" : "HELPED ACHIEVEMENT",
|
||||
"helped" : "Helped Habit Grow",
|
||||
"helpedText1" : "Helped HabitRPG grow by filling out ",
|
||||
"helpedText2" : "this survey.",
|
||||
|
||||
"_commenthall" : "CONTRIBUTOR HALL",
|
||||
"hall" : "Hall",
|
||||
"contribTitle" : "Contributor Title (eg, \"Blacksmith\")",
|
||||
"contribLevel" : "Contrib Level",
|
||||
"contribHallText" : "[1-7] this determines which items, pets, and mounts are available. Also determines name-tag coloring.",
|
||||
"hallHeroes" : "Hall of Heroes",
|
||||
"hallPatrons" : "Hall of Patrons",
|
||||
"rewardUser" : "Reward User",
|
||||
"UUID" : "UUID",
|
||||
"loadUser" : "Load User",
|
||||
"title": "Title",
|
||||
"moreDetails" : "More details",
|
||||
"contributions" : "Contributions",
|
||||
"admin" : "Admin",
|
||||
"notGems" : "is in USD, <em>not</em> in Gems. Aka, if this number is 1, it means 4 gems. Only use this option when manually granting gems to players, don't use it when granting contributor levels. Contrib levels will automatically add 2G/lvl.",
|
||||
"hideAds" : "Hide Ads",
|
||||
"gamemaster" : "Game Master",
|
||||
"backerTier" : "Backer Tier",
|
||||
"balance" : "Balance",
|
||||
|
||||
"_commenttavern" : "CONTRIBUTOR TAVERN",
|
||||
"tierPop" : "Click tier labels for details.",
|
||||
"playerTiers" : "Player Tiers",
|
||||
"visitHeroes" : "Visit the Hall of Heroes (contributors and backers)",
|
||||
"conLearn" : "Learn more about contributor rewards",
|
||||
"conLearnHow" : "Learn how to contribute to HabitRPG",
|
||||
|
||||
"_contributorads" : "ADS",
|
||||
"removeAds": "Subscribe to remove ads",
|
||||
"whyAds": "Why Ads?",
|
||||
"whyAdsContent1": "Habit is an open source project, and can use all the help it can get - consider this a donation to the contributors. You also get 20 Gems from the purchase, which you can use to buy special items.",
|
||||
"whyAdsContent2": "'Hey, I backed the Kickstarter!' - follow",
|
||||
"whyAdsContent3": "these instructions"
|
||||
}
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
{
|
||||
"_commentfront" : "FRONT PAGE RELATED STRINGS",
|
||||
|
||||
"_commentfrontpage":"HABITRPG FRONT PAGE",
|
||||
"titleFront" : "HabitRPG | Gamify Your Life",
|
||||
"tagline" : "A free habit building app that treats your life like a game.",
|
||||
"landingp1" : "The problem with most productivity apps on the market is that they provide no incentive to continue using them. HabitRPG fixes this by making habit building fun! By rewarding you for your successes and damaging you for slip-ups, HabitRPG provides external motivation for completing your day-to-day activities.",
|
||||
"landingp2header" : "Instant Gratification",
|
||||
"landingp2" : "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, HabitRPG immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp3header" : "Consequences",
|
||||
"landingp3" : "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you die and lose some of the progress you've made. By providing immediate consequences, HabitRPG can help break bad habits and procrastination cycles before they cause real-world problems.",
|
||||
"landingp4header" : "Accountability",
|
||||
"landingp4" : "With an active community, HabitRPG provides the accountability you need to stay on task. With the party system, you can bring in a group of your closest friends to cheer you on. The guild system allows you to find people with similar interests or obstacles, so you can share your goals and swap tips on how to tackle your problems. On HabitRPG, the community means that you have both the support and the accountability you need to succeed.",
|
||||
"landingend" : "Not convinced yet?",
|
||||
"landingend2" : "See a more detailed list of ",
|
||||
"landingfeatureslink" : "our features",
|
||||
"landingend3" : ". Are you looking for a more private approach? Check out our ",
|
||||
"landingadminlink" : "administrative packages",
|
||||
"landingend4" : " which are perfect for families, teachers, support groups, and businesses.",
|
||||
"playButton" : "Play",
|
||||
"username" : "Username",
|
||||
"password" : "Password",
|
||||
"useUUID" : "Use UUID / API Token (For Facebook Users)",
|
||||
"passMan" : "In case you are using a password manager (like 1Password) and have problems logging in, try typing username and password manually.",
|
||||
"forgotPass" : "Forgot Password",
|
||||
"emailNewPass" : "Email New Password",
|
||||
"email" : "Email",
|
||||
"passConfirm" : "Confirm Password",
|
||||
"accept1Terms" : "By clicking the button below, I agree to the ",
|
||||
"terms" : "Terms and Conditions",
|
||||
"accept2Terms" : " and the ",
|
||||
"privacy" : "Privacy Policy",
|
||||
|
||||
"home" : "Home",
|
||||
"learnMore" : "Learn More",
|
||||
"contact" : "Contact",
|
||||
|
||||
"_commenthead": "HEADER",
|
||||
"history": "History",
|
||||
"anonymous": "Anonymous",
|
||||
"tasks": " Tasks",
|
||||
"loginAndReg" : "Login / Register",
|
||||
"loginFacebookAlt" : "Login / Register with Facebook",
|
||||
"login" : "Login",
|
||||
"register" : "Register",
|
||||
"options": " Options",
|
||||
"logout": " Log Out",
|
||||
"sync": " Sync",
|
||||
"FAQ" : " FAQ",
|
||||
"tutorials" : " Tutorials",
|
||||
"psst": "Psst",
|
||||
|
||||
"_comment": "FOOTER",
|
||||
"footerMobile" : "Mobile",
|
||||
"mobileIOS" : "iOS",
|
||||
"mobileAndroid" : "Android",
|
||||
"footerCompany" : "Company",
|
||||
"companyDonate" : " Donate",
|
||||
"companyAbout" : "About",
|
||||
"companyBlog" : "Blog",
|
||||
"companyExtensions" : "Extensions",
|
||||
"companyPrivacy" : "Privacy",
|
||||
"companyTerms" : "Terms",
|
||||
"footerCommunity" : "Community",
|
||||
"communityBug" : "Submit Bug",
|
||||
"communityFeature" : "Request Feature",
|
||||
"communityExtensions" : "Add-ons & Extensions",
|
||||
"communityForum" : "Forum",
|
||||
"communityKickstarter" : "Kickstarter",
|
||||
"communityFacebook" : "Facebook",
|
||||
"communityReddit" : "Reddit",
|
||||
"footerSocial" : "Social",
|
||||
"socialTitle" : "HabitRPG - Gamify Your Life"
|
||||
}
|
||||
|
|
@ -1,77 +0,0 @@
|
|||
{
|
||||
"_commentgeneric" : "GENERIC STRINGS",
|
||||
|
||||
"languageName" : "English",
|
||||
"stringNotFound" : "String '<%= string %>' not found.",
|
||||
"titleIndex" : "HabitRPG | Your Life The Role Playing Game",
|
||||
"habitica" : "Habitica",
|
||||
|
||||
"formattingMarkdown" : "Markdown formatting allowed",
|
||||
|
||||
"achievements":"Achievements",
|
||||
"modalAchievement" : "Achievement!",
|
||||
"special" : "Special",
|
||||
"market": "Market",
|
||||
"subscriberItem" : "Mystery Item",
|
||||
"subscriberItemText" : "Each month, subscribers will receive a mystery item.",
|
||||
|
||||
"all" : "All",
|
||||
"none" : "None",
|
||||
"or" : "Or",
|
||||
"and" : "and",
|
||||
|
||||
"loginSuccess" : "Login successful!",
|
||||
"youSure" : "Are you sure?",
|
||||
|
||||
"_commentbuttons": "BUTTONS",
|
||||
"submit":"Submit",
|
||||
"close":"Close",
|
||||
"saveAndClose": "Save & Close",
|
||||
"cancel":"Cancel",
|
||||
"ok" : "Ok",
|
||||
"add" : "Add",
|
||||
"undo" : "Undo",
|
||||
"continue" : "Continue",
|
||||
"accept" : "Accept",
|
||||
"reject" : "Reject",
|
||||
"neverMind" : "Never mind",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"delete": "Delete",
|
||||
|
||||
"_commentgems" : "GEMS",
|
||||
"gems" : "Gems",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"gemsWhatFor" : "Used for buying special items and services (eggs, hatching potions, Fortify, etc.). You'll need to unlock those features before being able to use Gems.",
|
||||
|
||||
"_commentmembers" : "MEMBERS",
|
||||
"_commentachievement" : "MEMBER ACHIEVEMENT",
|
||||
"veteran" : "Veteran",
|
||||
"veteranText" : "Has weathered Habit The Grey (our pre Angular website), and has gained many battle-scars from its bugs.",
|
||||
"originalUser" : "Original User!",
|
||||
"originalUserText" : "One of the <em>very</em> original early adopters, Talk about alpha tester!",
|
||||
"habitBirthday" : "2014 HabitRPG Birthday Bash",
|
||||
"habitBirthdayText" : "Participated in the HabitRPG Birthday Bash of 2014.",
|
||||
|
||||
"_commentmodals" : "MEMBERS MODALS",
|
||||
"memberSince" : " - Member since ",
|
||||
"lastLoggedIn" : " - Last logged in ",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notPorted" : "This feature is not yet ported from the original site.",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"buyThis" : "Buy this <%= text %> with <%= price %> of your <%= gems %> Gems?",
|
||||
|
||||
"_commentauthctrljs" : "AUTHCTRL.JS STRINGS",
|
||||
"untilNoFace" : "Until we add Facebook, use your UUID and API Token to log in (found at https://habitrpg.com > Options > Settings).",
|
||||
"noReachServer" : "Server not currently reachable, try again later",
|
||||
"errorUpCase" : "ERROR: ",
|
||||
"newPassSent" : "New password sent.",
|
||||
|
||||
"_commentappjs" : "APP.JS STRINGS",
|
||||
"serverUnreach" : "Server currently unreachable.",
|
||||
"seeConsole" : " (see Chrome console for more details).",
|
||||
"error" : "Error"
|
||||
}
|
||||
|
|
@ -1,78 +0,0 @@
|
|||
{
|
||||
"_commentgroups" : "GROUPS RELATED STRINGS",
|
||||
|
||||
|
||||
"_commenttavern" : "TAVERN",
|
||||
"tavern": "Tavern",
|
||||
"innCheckOut" : "Check Out of Inn",
|
||||
"innCheckIn" : "Rest in the Inn",
|
||||
"innText" : "Whilst resting, your dailies are saved and aren't affected by day turn-over. Whether you check out tomorrow or in a week's time, you'll continue in the same state as when you checked in. Beware, though: if you are in a Quest, Bosses will still punish you for your fellow party members' mistakes!",
|
||||
"lfgPosts" : "Looking for Group (Party Wanted) Posts",
|
||||
"tutorial" : "Tutorial",
|
||||
"glossary" : "Glossary",
|
||||
"reportAP" : "Report a Problem",
|
||||
"requestAF" : " Request a Feature",
|
||||
"community" : "Community Forum",
|
||||
"resources" : "Resources",
|
||||
"tavernTalk" : "Tavern Talk",
|
||||
"tavernAlert1" : " Note: if you're reporting a bug, the developers won't see it here. Please",
|
||||
"tavernAlert2" : "use Github instead",
|
||||
|
||||
"_commentparty" : "PARTY",
|
||||
"party": "Party",
|
||||
"createAParty":"Create A Party",
|
||||
"noPartyText": "You are not in a party. You can either create one and invite friends, or if you want to join an existing party, have them enter:",
|
||||
"create":"Create",
|
||||
"userId":"User ID",
|
||||
"invite":"Invite",
|
||||
"leave": "Leave",
|
||||
"invitedTo" : "You're Invited To ",
|
||||
"partyNotification" : "New Party Messages",
|
||||
|
||||
|
||||
"_commentchat" : "CHAT",
|
||||
"chat": "Chat",
|
||||
"sendChat" : "Send Chat",
|
||||
"toolTipMsg" : "Fetch Recent Messages",
|
||||
|
||||
"_commentguild" : "GUILD",
|
||||
"guildBankPop1" : "Guild Bank",
|
||||
"guildBankPop2" : "Gems which your guild leader can use for challenge prizes.",
|
||||
"guildGems" : "Guild Gems",
|
||||
"editGroup" : "Edit Group",
|
||||
"groupName" : "Group Name",
|
||||
"groupDescr" : "Description shown in public Guilds list (Markdown OK)",
|
||||
"logoUrl" : "Logo URL",
|
||||
"assignLeader" : "Assign Group Leader",
|
||||
"members" : "Member(s)",
|
||||
"partyList" : "Party Members list ordering ",
|
||||
"banTip" : "Boot Member",
|
||||
"moreMembers" : "more members",
|
||||
"invited" : "Invited",
|
||||
"leaderMsg" : "Message from group leader (Markdown OK)",
|
||||
|
||||
"name" : "Name",
|
||||
"description" : "Description",
|
||||
"public" : "Public",
|
||||
"inviteOnly" : "Invite Only",
|
||||
"gemCost" : "The Gem cost promotes high quality Guilds, and is transferred into your Guild's bank for use as prizes in Guild Challenges!",
|
||||
|
||||
"search" : "Search",
|
||||
"publicGuilds" : "Public Guilds",
|
||||
"createGuild" : "Create Guild",
|
||||
"guilds" : "Guilds",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureKick" : "Do you really want to remove this member from the party?",
|
||||
"foreverAlone" : "Can't like your own message. Don't be that person.",
|
||||
"sortLevel" : "Sort by Level",
|
||||
"sortRandom" : "Sort randomly",
|
||||
"sortPets" : "Sort by number of pets",
|
||||
"sortJoined" : "Sort by Party date joined",
|
||||
"confirmGuild" : "Create Guild for 4 Gems?",
|
||||
"leaveGroupCha" : "Leave group challenges and...",
|
||||
"confirm" : "Confirm",
|
||||
"leaveGroup" : "Leave group?",
|
||||
"leavePartyCha" : "Leave party challenges and...",
|
||||
"leaveParty" : "Leave party?"
|
||||
}
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
{
|
||||
"_commentlimited" : "LIMITED EDITION STRINGS",
|
||||
|
||||
"limitedEdition" : "Limited Edition",
|
||||
"winterColors" : "Winter Colors",
|
||||
"annoyingFriends" : "Annoying Friends",
|
||||
"annoyingFriendsText" : "Got snowballed <%= snowballs %> times by party members.",
|
||||
"limited31Jan" : "Available for purchase until January 31st (but permanently in your options if purchased).",
|
||||
|
||||
"_limitedpets" : "LIMITED EDITION PETS",
|
||||
"polarBear" : "Polar Bear",
|
||||
"turkey" : "Turkey",
|
||||
"polarBearPup" : "Polar Bear Cub"
|
||||
}
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
{
|
||||
"_commentnpc" : "NPC RELATED STRINGS",
|
||||
|
||||
"_commentachievement" : "NPC ACHIEVEMENT",
|
||||
"npc" : "NPC",
|
||||
"npcText" : "Backed the Kickstarter project at the maximum level!",
|
||||
|
||||
"_commentmatt" : "MATT",
|
||||
"mattBoch" : "Matt Boch",
|
||||
"mattShall" : "Shall I bring you your steed, <%= name %>? Click a mount to saddle up.",
|
||||
"mattBochText1" : "Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. Feed them and they'll grow into powerful steeds.",
|
||||
"mattBochText2" : "Have a look-see",
|
||||
"mattBochText3" : "at all the pets you can collect.",
|
||||
|
||||
"_commentdaniel" : "DANIEL",
|
||||
"daniel" : "Daniel",
|
||||
"danielText" : "Welcome to the Tavern! Stay a while and meet the locals. If you need to rest (going on vacation? sudden illness?), I'll set you up at the inn - Dailies won't hurt you while you're resting.",
|
||||
|
||||
"_commentalexander" : "ALEXANDER",
|
||||
"alexander" : "Alexander the Merchant",
|
||||
"welcomeMarket" : "Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
|
||||
"sellForGold" : "Sell <%= item %> for <%= gold %> Gold",
|
||||
|
||||
"_commentjustin" : "JUSTIN",
|
||||
"buyGems" : "Buy Gems",
|
||||
"justin" : "Justin",
|
||||
"USD" : "USD",
|
||||
"donateText1" : "Adds 20 Gems to your account. Gems are used to buy special in-game items, such as shirts and hairstyles.",
|
||||
"donateText2" : "Donate to the developers",
|
||||
"donateText3" : "As an open source project, it can use all the help we can get!",
|
||||
"payWithCard" : "Pay with Card",
|
||||
"paypalText" : "20 Gems, Disable Ads, Donation to the Developers",
|
||||
"payNote" : "Note: PayPal sometimes takes a long time to clear. We recommend paying with card.",
|
||||
|
||||
"_commentinit" : "INITIAL TOUR",
|
||||
"welcomeHabit" : "Welcome to HabitRPG",
|
||||
"welcomeHabitT1" : "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm ",
|
||||
"welcomeHabitT2" : " your guide!",
|
||||
"yourAvatar" : "Your Avatar",
|
||||
"yourAvatarText" : "This is your avatar. It represents you in the world of Habitica. As you accomplish goals, your avatar will gain levels, earn gold, and equip itself for further challenges ahead.",
|
||||
"avatarCustom" : "Avatar Customization",
|
||||
"avatarCustomText" : "You can customize your avatar by clicking anywhere in this box. Change your body type, hair color, skin color, and more from this menu. You can also find a number of HabitRPG's exciting social features by clicking through tabs on the customization page.",
|
||||
"hitPoints" : "Hit Points",
|
||||
"hitPointsText" : "The red bar tracks your avatar's health points. Whenever you fail to meet a goal, you take damage and lose health. If your health bar reaches zero, you die. Dying results in the loss of one level, all your gold, and a piece of equipment.",
|
||||
"expPoints" : "Experience Points",
|
||||
"expPointsText" : "The yellow bar tracks your avatar's experience points. Whenever you succeed in achieving a goal, you gain both gold and experience. When your experience bar maxes out, you gain a level. Gaining levels is how you unlock new and exciting features on HabitRPG.",
|
||||
"typeGoals" : "Types of Goals",
|
||||
"typeGoalsText" : "HabitRPG allows you to track your goals in three different ways. These goals are categorized in columns as Habits, Dailies, or To-Dos.",
|
||||
"tourHabits" : "Habits are goals that you constantly track. They can be given plus or minus values, allowing you to gain experience and gold for good habits or lose health for bad ones.",
|
||||
"tourDailies" : "Dailies are goals that you want to complete once a day. Checking off a daily reaps experience and gold. Failing to check off your daily before the day resets results in a loss of health. You can change your day start settings from the options menu.",
|
||||
"tourTodos" : "To-Dos are one-off goals that you can get to eventually. While it is possible to set a deadline on a to-do, they are not required. To-Dos make for a quick and easy way to gain experience.",
|
||||
"tourRewards" : "All that gold you earned will allow you to reward yourself with either custom or in-game prizes. Buy them liberally – rewarding yourself is integral in forming good habits.",
|
||||
"hoverOver" : "Hover over comments",
|
||||
"hoverOverText" : "You can add comments to your tasks by clicking the edit icon. Hover over each task's comment for more details about how HabitRPG works. When you're ready to get started, you can delete the existing tasks and add your own.",
|
||||
"unlockFeatures" : "Unlock New Features",
|
||||
"unlockFeaturesT1" : "That's all you need to know for now, but I'll be back as you level up to let you know about new features you've unlocked. Each new feature will give you more incentives to accomplish your goals. Find out more at the ",
|
||||
"habitWiki" : "HabitRPG Wiki",
|
||||
"unlockFeaturesT2" : " or let yourself be surprised. Good luck!",
|
||||
"customAvatar" : "Customize Your Avatar",
|
||||
"customAvatarText" : "Click your avatar to customize your appearance.",
|
||||
"storeUnlocked" : "Item Store Unlocked",
|
||||
"storeUnlockedText" : "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.",
|
||||
"partySys" : "Party System",
|
||||
"partySysText" : "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?",
|
||||
"classGear" : "Class Gear",
|
||||
"classGearText" : "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice <strong><%= klass %></strong> equipment. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
|
||||
"classStats" : "These are your class's stats, they affect the game-play. Each time you level up, you get one point to allocate to particular stat. Hover over each stat for more information.",
|
||||
"autoAllocate" : "Auto Allocate",
|
||||
"autoAllocateText" : "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain STR automatically.",
|
||||
"spells" : "Spells",
|
||||
"spellsText" : "You can now unlock class-specific spells. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed ",
|
||||
"toDo" : "To-Do",
|
||||
"moreClass" : "For more information on the class-system, see "
|
||||
}
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
{
|
||||
"_commentpets" : "PETS RELATED STRINGS",
|
||||
|
||||
"pets" : "Pets",
|
||||
"petsFound":"Pets Found",
|
||||
"rarePets": "Rare Pets",
|
||||
"questPets": "Quest Pets",
|
||||
"beastmasterProgress": "Beastmaster Progress",
|
||||
"mounts" : "Mounts",
|
||||
"mountsTamed" : "Mounts Tamed",
|
||||
"questMounts" : "Quest Mounts",
|
||||
"rareMounts" : "Rare Mounts",
|
||||
"etherealLion" : "Ethereal Lion",
|
||||
"petsFound" : "Pets Found",
|
||||
"veteranWolf" : "Veteran Wolf",
|
||||
"cerberusPup" : "Cerberus Pup",
|
||||
"hydra" : "Hydra",
|
||||
"rarePetPop1" : "Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!",
|
||||
"rarePetPop2" : "How to Get this Pet!",
|
||||
"eggs": "Eggs",
|
||||
"noEggs": "You don't have any eggs.",
|
||||
"hatchingPotions": "Hatching Potions",
|
||||
"noHatchingPotions": "You don't have any hatching potions.",
|
||||
"inventoryText" : "Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.",
|
||||
"food" : "Food",
|
||||
"noFood" : "You don't have any food.",
|
||||
|
||||
"_commentachievement" : "PET ACHIEVEMENT",
|
||||
"beastAchievement" : "You have earned the \"Beast Master\" Achievement for collecting all the pets!",
|
||||
"beastMastName" : "Beast Master",
|
||||
"beastMastText" : "Has found all 90 pets (insanely difficult, give this user props!)",
|
||||
|
||||
"_commentdrops" : "DROPS MODALS",
|
||||
"dropsEnabled" : "Drops Enabled!",
|
||||
"itemDrop" : "An item has dropped!",
|
||||
"firstDrop" : "You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong><%= eggText %> Egg</strong>! <%= eggNotes %>",
|
||||
"useGems" : "If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!",
|
||||
|
||||
"_commentinventoryctrl.js" : "INVENTORYCTRL.JS STRINGS",
|
||||
"hatchAPot" : "Hatch a <%= potion %> <%= egg %>?",
|
||||
"feedPet" : "'Feed <%= name %> <%= article %> <%= text %>?",
|
||||
"useSaddle" : "Saddle <%= pet %>?"
|
||||
}
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
{
|
||||
"_commentquests" : "QUEST RELATED STRINGS",
|
||||
|
||||
"quests" : "Quests",
|
||||
|
||||
"_commentmodals" : "QUESTS MODALS",
|
||||
"completed" : "Completed!",
|
||||
"youReceived" : "You've Received",
|
||||
"questSend" : "Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Options > Social > Party.",
|
||||
"inviteParty" : "Invite Party",
|
||||
"questInvitation" : "Quest Invitation: ",
|
||||
"askLater" : "Ask Later",
|
||||
"buyQuest" : "Buy Quest",
|
||||
|
||||
"_commentquest" : "QUEST INVITATION",
|
||||
"accepted" : "Accepted",
|
||||
"rejected" : "Rejected",
|
||||
"pending" : "Pending",
|
||||
"questStart" : "Once all members have either accepted or rejected, the quest begins. Only those that clicked \"accept\" will be able to participate in the quest and recieve the drops. If members are pending too long (inactive?), you can start without them by clicking \"Begin\".",
|
||||
"begin" : "Begin",
|
||||
"bossHP" : "Boss Health",
|
||||
"collected" : "Collected",
|
||||
"bossDmg1" : "To hurt a boss, complete your Dailies and To-Dos. Higher task damage means higher boss damage (completing reds, Wizard spells, Warrior attacks, etc). The boss will deal damage to the party for every Daily you've missed (multiplied by the boss's Strength), so help your friends by completing your dailies! <strong>All damage to and from a boss is tallied on cron (your day roll-over).</strong>",
|
||||
"bossDmg2" : "Only participants will fight the boss and share in the quest loot. If you die during a boss-battle, you get booted from the battle. If everyone dies once, the quest fails.",
|
||||
"bossColl1" : "To collect items, do your positive tasks. Quest items drop just like normal items; however, you won't see the drops until the next day, then everything you've found will be tallied up and contributed to the pile.",
|
||||
"bossColl2" : "Only participants can collect items and share in the quest loot. If you die during a quest, you get booted from the quest. If everyone dies once, the quest fails.",
|
||||
"abort" : "Abort",
|
||||
|
||||
"_commentscrolls" : "SCROLLS",
|
||||
"scrolls" : "Quest Scrolls",
|
||||
"noScrolls" : "You don't have any quest scrolls.",
|
||||
"scrollsText1" : "Quests require parties. If you want to quest solo,",
|
||||
"scrollsText2" : "create an empty party",
|
||||
"scrollsPre" : "You need to complete the previous quest to start this one!",
|
||||
|
||||
"_commentachievement" : "QUEST ACHIEVEMENT",
|
||||
"completedQuests" : "Completed the following quests",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"mustComplete" : "You must first complete <%= quest %>.",
|
||||
"mustLevel" : "You must be level <%= level %>.",
|
||||
"mustLvlQuest" : "You must be level <%= level %> to buy this quest!",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureAbort" : "Are you sure you want to abort this mission? It will abort it for everyone in your party, all progress will be lost.",
|
||||
"doubleSureAbort" : "Are you double sure? Make sure they won't hate you forever!"
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
{
|
||||
"_commentrebirth" : "REBIRTH RELATED STRINGS",
|
||||
|
||||
"_commentmodals" : "REBIRTH MODALS",
|
||||
"rebirthNew" : "Rebirth: New Adventure Available!",
|
||||
"rebirthUnlock" : "You've unlocked Rebirth! This special Market item allows you to begin a new game at level 1 while keeping your tasks, achievements, pets, and more. Use it to breathe new life into HabitRPG if you feel you've achieved it all, or to experience new features with the fresh eyes of a beginning character!",
|
||||
"rebirthBegin" : "Rebirth: Begin a New Adventure",
|
||||
"rebirthStartOver" : "Rebirth starts your character over from Level 1, as if you had created a new account.",
|
||||
"rebirthAdvList1" : "You return to full Health.",
|
||||
"rebirthAdvList2" : "You have no Experience, Gold, or equipment.",
|
||||
"rebirthAdvList3" : "Your Habits, Dailies, and To-Dos reset to yellow, and streaks reset.",
|
||||
"rebirthAdvList4" : "You have the starting class of Warrior until you earn a new class.",
|
||||
"rebirthInherit" : "Your new character inherits a few things from their predecessor:",
|
||||
"rebirthInList1" : "Tasks, history, and settings remain.",
|
||||
"rebirthInList2" : "Challenge, Guild, and Party memberships remain.",
|
||||
"rebirthInList3" : "Gems, backer tiers, and contributor levels remain.",
|
||||
"rebirthInList4" : "Items obtained from Gems or drops (such as pets and mounts) remain, though you cannot access them until you unlock them again.",
|
||||
"rebirthInList5" : "Limited edition equipment you've purchased can be repurchased, even if its event has ended.",
|
||||
"rebirthEarnAchievement" : "You also earn an Achievement for beginning a new adventure!",
|
||||
"beReborn" : "Be Reborn",
|
||||
"rebirthAchievement" : "You've begun a new adventure! This is Rebirth <%= number %> for you, and the highest Level you've attained is <%= level %>. To stack this Achievement, begin your next new adventure when you've reached an even higher Level!",
|
||||
|
||||
"_commentachievements" : "REBIRTH ACHIEVEMENTS",
|
||||
"rebirthBegan" : "Began a New Adventure",
|
||||
"rebirthText" : "Began <%= rebirths %> New Adventures",
|
||||
"rebirthOrb" : "Used an Orb of Rebirth to start over after attaining Level ",
|
||||
|
||||
"_commentinventory" : "REBIRTH INVENTORY",
|
||||
"rebirthPop" : "Begin a new character at Level 1 while retaining achievements, collectibles, and tasks with history.",
|
||||
"rebirthName" : "Orb of Rebirth",
|
||||
|
||||
"_commentavatar" : "REBIRTH AVATAR",
|
||||
"reborn" : "Reborn, max level <%= reLevel %>"
|
||||
}
|
||||
|
|
@ -1,75 +0,0 @@
|
|||
{
|
||||
"_commentsettings" : "SETTINGS RELATED STRINGS",
|
||||
|
||||
"settings":"Settings",
|
||||
|
||||
"_commentoptionssettings":"SETTINGS OPTIONS",
|
||||
"language" : "Language",
|
||||
"showHeaderPop" : "Show your avatar, Health/Experience bars, and party.",
|
||||
"stickyHeader" : "Sticky header",
|
||||
"stickyHeaderPop" : "Affix the header to the top of the screen. Unchecked means it scrolls out of view.",
|
||||
"newTaskEdit" : "Open new tasks in edit mode",
|
||||
"newTaskEditPop" : "With this option set, new tasks will immediately open for you to add details like notes and tags.",
|
||||
"startCollapsed" : "Tag list in tasks starts collapsed",
|
||||
"startCollapsedPop" : "With this option set, the list of task tags will be hidden when you first open a task for editing.",
|
||||
"startAdvCollapsed" : "Advanced Options in tasks start collapsed",
|
||||
"startAdvCollapsedPop" : "With this option set, Advanced Options will be hidden when you first open a task for editing.",
|
||||
"showTour" : "Show Tour",
|
||||
"restartTour" : "Restart the introductory tour from when you first joined HabitRPG.",
|
||||
"showBailey" : "Show Bailey",
|
||||
"showBaileyPop" : "Bring Bailey the Town Crier out of hiding so you can review past news.",
|
||||
"fixVal" : "Fix Character Values",
|
||||
"fixValPop" : "Manually change values like Health, Level, and Gold.",
|
||||
"enableClass" : "Enable Class System",
|
||||
"enableClassPop" : "You opted out of the class system initially. Would you like now to opt-in?",
|
||||
"showClass" : "Show Classes Tour",
|
||||
"classTourPop" : "Show the tour for using the class system.",
|
||||
|
||||
"resetAccount" : "Reset Account",
|
||||
"resetAccPop" : "Start over, removing all levels, gold, gear, history, and tasks.",
|
||||
"deleteAccount" : "Delete Account",
|
||||
"deleteAccPop" : "Cancel and remove your HabitRPG account.",
|
||||
|
||||
"qrCode" : "QR Code",
|
||||
"dataExport" : "Data Export",
|
||||
"saveData" : "Here are a few options for saving your Habit data.",
|
||||
"habitHistory" : "Habit History",
|
||||
"exportHistory" : "Export History:",
|
||||
"csv" : "(CSV)",
|
||||
"userData" : "User Data",
|
||||
"exportUserData" : "Export User Data:",
|
||||
"xml" : "(XML)",
|
||||
"json" : "(JSON)",
|
||||
|
||||
"customDayStart":"Custom Day Start",
|
||||
"24HrClock": "24Hr Clock",
|
||||
"clockInfo":"HabitRPG defaults to check and reset your dailies at midnight each day. You can customize that here (Enter number between 0 and 24).",
|
||||
"misc":"Misc",
|
||||
"showHeader":"Show Header",
|
||||
"changePass":"Change Password",
|
||||
"oldPass":"Old Password",
|
||||
"newPass":"New Password",
|
||||
"confirmPass":"Confirm New Password",
|
||||
"dangerZone": "Danger Zone",
|
||||
"resetText1":"This resets your entire account - your tasks will be deleted and your character will start over.",
|
||||
"resetText2":"This is highly discouraged because you'll lose historical data, which is useful for graphing your progress over time. However, some people find it useful in the beginning after playing with the app for a while.",
|
||||
"deleteText":"Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use HabitRPG again. Banked or spent Gems will not be refunded. If you're absolutely certain, type <strong>DELETE</strong> into the text box below.",
|
||||
"API":"API",
|
||||
"APIText":"Copy these for use in third party applications.",
|
||||
"APIToken":"API Token",
|
||||
|
||||
"_commentsettings" : "SETTINGS MODALS",
|
||||
"resetDo" : "Do it, reset my account!",
|
||||
"fixValues" : "Fix Values",
|
||||
"fixValuesText1" : "If you've encountered a bug or made a mistake that unfairly changed your character (damage you shouldn't have taken, Gold you didn't really earn, etc.), you can manually correct your numbers here. Yes, this makes it possible to cheat: use this feature wisely, or you'll sabotage your own habit-building!",
|
||||
"fixValuesText2" : "Note that you cannot restore Streaks on individual tasks here. To do that, edit the Daily and go to Advanced Options, where you will find a Restore Streak field.",
|
||||
"disabledWinterEvent" : "Disabled during Winter Wonderland Event Pt.4 (since the rewards are gold-purchaseable).",
|
||||
"fix21Streaks" : "21-Day Streaks",
|
||||
"discardChanges" : "Discard Changes",
|
||||
"deleteDo" : "Do it, delete my account!",
|
||||
|
||||
"_commentjs" : "SETTINGSCTRL.JS STRINGS",
|
||||
"enterNumber" : "Please enter a number between 0 and 24",
|
||||
"fillAll" : "Please fill out all fields",
|
||||
"passSuccess" : "Password successfully changed"
|
||||
}
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
{
|
||||
"_commentsubscriber" : "SUBSCRIBER RELATED STRINGS",
|
||||
|
||||
"_commentplans" : "PLANS STRINGS",
|
||||
"subscription" : "Subscription",
|
||||
"subWarning1" : "Warning: this is a highly-experimental feature, and many ",
|
||||
"subWarning2" : "experience issues",
|
||||
"subWarning3" : " with it.",
|
||||
"disableAds" : "Disable ads",
|
||||
"disableAdsText" : "Ads will stay disabled while you have an active account (original users with disabled ads are grandfathered).",
|
||||
"buyGemsGold" : "Buy Gems with Gold",
|
||||
"buyGemsGoldText" : "(1 Gem costs <%= gemCost %> Gold) Addresses the \"pay to win\" concern, as everything is now achievable through hard work. There's a <%= gemLimit %>G monthly conversion cap to prevent farming.",
|
||||
"retainHistory" : "Retain full history entries",
|
||||
"retainHistoryText" : "Makes your full history available in graphs and export. Non-subscriber histories get consolidated for database optimization.",
|
||||
"doubleDrops" : "Daily drop-caps doubled",
|
||||
"doubleDropsText" : "Complete your stable faster!",
|
||||
"supportDevs" : "Supports the developers",
|
||||
"supportDevsText" : "This open source project can use all the help it can get. Help us keep Habit alive!",
|
||||
"monthUSD" : "USD / Month",
|
||||
"organization" : "Organization",
|
||||
"groupPlans" : "Group Plans",
|
||||
"indivPlan1" : "For individuals, HabitRPG is free to play. Even for small interest groups, free (or cheap) ",
|
||||
"indivPlan2" : " can be used to motivate participants in behavioral modification. Think writing groups, art challenges, and more.",
|
||||
"groupText1" : "But some group leaders will want more control, privacy, security, and support. Examples of such groups are families, health and wellness groups, employee groups, and more. These plans provide private instances of HabitRPG for your group or organization, secure and independent of ",
|
||||
"groupText2" : "See below for additional plan perks, and contact us for more information!",
|
||||
"planFamily" : "Family (Coming Soon)",
|
||||
"planGroup" : "Group (Coming Soon)",
|
||||
"dedicatedHost" : "Dedicated Hosting",
|
||||
"dedicatedHostText" : "Dedicated Hosting: you get your own database and server hosted by HabitRPG, or optionally we'll install it in your organization's network. If not checked, the plan uses \"Shared Hosting\": your organization uses the same database as HabitRPG proper while performing independently Habitica. Your members are shielded from Tavern & Guilds, but still on the same server/database.",
|
||||
"individualSub" : "Individual Subscription",
|
||||
"subscribe" : "Subscribe",
|
||||
"subscribed" : "Subscribed",
|
||||
"cancelSub" : "Cancel Subscription",
|
||||
"adminSub" : "Administrator Subscriptions",
|
||||
"morePlans" : "More Plans<br/>Coming Soon",
|
||||
"organizationSub" : "Private Organization",
|
||||
"organizationSubText" : "Members of the organization participate outside of HabitRPG proper, providing focus for your participants.",
|
||||
"hostingType" : "Hosting Type",
|
||||
"hostingTypeText" : "Shared hosting means your organization uses the same database as HabitRPG proper even though you don't interact with Habitica. Dedicated means you get your own database and server. You can choose to have HabitRPG host your server/db, or we can install it on your own servers.",
|
||||
"dedicated" : "Dedicated",
|
||||
"customDomain" : "Custom Domain",
|
||||
"customDomainText" : "We can optionally give you your own domain for the installation.",
|
||||
"maxPlayers" : "Max Participants",
|
||||
"maxPlayersText" : "The maximum number of players in your private organization.",
|
||||
"unlimited" : "Unlimited",
|
||||
"priSupport" : "Priority Support On Tickets & Hosting",
|
||||
"priSupportText" : "First to be provided for with support.",
|
||||
"timeSupport" : "Support Hours / Month",
|
||||
"timeSupportText" : "We will provide support for training, bugs, installation, and feature requests.",
|
||||
"gameFeatures" : "Game features",
|
||||
"gameNoAds" : "Ads disabled for members",
|
||||
"gold2Gem" : "Gems purchasable with gold",
|
||||
"gold2GemText" : "Members will be able to purchase gems with gold, meaning none of your participants need to buy anything with real money.",
|
||||
"infiniteGem" : "Infinite leader gems",
|
||||
"infiniteGemText" : "We will provide the organization leaders with as many gems as they need, for things like challenge prizes, guild-creation, etc.",
|
||||
"notYetPlan" : "Plan not yet available, but click to contact us and we'll keep you updated.",
|
||||
"contactUs" : "Contact Us",
|
||||
|
||||
"_commentjs" : "ROOTCTRL.JS STRINGS",
|
||||
"checkout" : "Checkout",
|
||||
"buySubsText" : "Buy gems with Gold, No Ads, Support the Devs",
|
||||
"buyCheckText" : "20 Gems, No Ads, Support the Devs",
|
||||
"sureCancelSub" : "Are you sure you want to cancel your subscription?"
|
||||
}
|
||||
|
|
@ -1,71 +0,0 @@
|
|||
{
|
||||
"_commenttasks" : "TASK RELATED STRINGS",
|
||||
|
||||
"_commentlists" : "LISTS",
|
||||
"clearCompleted" : "Clear Completed",
|
||||
"lotOfToDos" : "Completed To-Dos are automatically archived after 3 days. You can access them from Options > Settings > Data Export.",
|
||||
|
||||
"_commenttaskview": "TASK VIEW",
|
||||
"habits": "Habits",
|
||||
"newHabit": "New Habit",
|
||||
"edit": "Edit",
|
||||
"save" : "Save",
|
||||
"addChecklist" : "Add Checklist",
|
||||
"checklist" : "Checklist",
|
||||
"checklistText" : "For Dailies, partially-completed Dailies will cut damage (eg, a 4-item checklist with 3 completed, your Daily will hurt you 25% of the damage). For To-Dos, when completed, your points will be multiplied by the number of checklist-items (eg, a 4-item To-Do will be 4x the Exp & GP).",
|
||||
"text": "Text",
|
||||
"extraNotes": "Extra Notes",
|
||||
"direction/Actions": "Direction/Actions",
|
||||
"advancedOptions": "Advanced Options",
|
||||
"difficulty": "Difficulty",
|
||||
"difficultyHelpTitle": "How difficult is this task?",
|
||||
"difficultyHelpContent": "This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info.",
|
||||
"easy": "Easy",
|
||||
"medium": "Medium",
|
||||
"hard": "Hard",
|
||||
"attributes" : "Attributes",
|
||||
"physical" : "Physical",
|
||||
"mental" : "Mental",
|
||||
"otherExamples" : "Eg, professional pursuits, hobbies, financial, etc.",
|
||||
"progress": "Progress",
|
||||
"dailies": "Dailies",
|
||||
"newDaily": "New Daily",
|
||||
"streakCounter" : "Streak Counter",
|
||||
"repeat": "Repeat",
|
||||
"restoreStreak" : "Restore Streak",
|
||||
"todos": "To-Dos",
|
||||
"newTodo": "New To-Do",
|
||||
"dueDate": "Due Date",
|
||||
"remaining": "Remaining",
|
||||
"complete": "Complete",
|
||||
"rewards": "Rewards",
|
||||
"gold": "Gold",
|
||||
"silver": "Silver",
|
||||
"newReward": "New Reward",
|
||||
"price": "Price",
|
||||
"tags" : "Tags",
|
||||
"editTags" : "Edit Tags",
|
||||
"newTag" : "New Tag",
|
||||
"clearFilters" : "Clear Filters",
|
||||
|
||||
"_commentachievement" : "TASK ACHIEVEMENTS",
|
||||
"streakName" : " Streak Achievement(s)",
|
||||
"streakText" : "Has performed <%= streaks %> 21-day streaks on Dailies",
|
||||
"perfectName" : " Perfect Day(s)",
|
||||
"perfectText" : "Has performed <%= perfects %> perfect day(s). With this achievement you get a +level/2 buff to all stats for the next day.",
|
||||
"streakerAchievement" : "You have stacked your \"Streaker\" Achievement! Every 21 days of streak, you gain 1 achievement point here.",
|
||||
|
||||
"_commentfortify" : "FORTIFY",
|
||||
"fortifyName": "Fortify Potion",
|
||||
"fortifyPop" : "Return all tasks to neutral value (yellow color), and restore all lost Health.",
|
||||
|
||||
"_commentmodals" : "FORTIFY MODALS",
|
||||
"fortify" : "Fortify",
|
||||
"fortifyText" : "Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!",
|
||||
|
||||
"_commenttasksctrljs" : "TASKSCTRL.JS STRINGS",
|
||||
"sureDelete" : "Are you sure you want to delete this task?",
|
||||
|
||||
"_commentnotificationctrljs" : "NOTIFICATIONCTRL.JS STRINGS",
|
||||
"streakCoins" : " Streak Bonus!"
|
||||
}
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
{
|
||||
"_commentchallenge" : "CHALLENGE RELATED STRINGS",
|
||||
|
||||
"_commentbroken" : "BROKEN CHALLENGE LINK",
|
||||
"challenge" : "Challenge",
|
||||
"brokenChaLink" : "Broken Challenge Link",
|
||||
"brokenTask" : "Broken Challenge Link: this task was part of a challenge, but has been removed from it. What would you like to do?",
|
||||
"keepIt" : "Keep It",
|
||||
"removeIt" : "Remove It",
|
||||
"brokenChallenge" : " Broken Challenge Link: this task was part of a challenge, but the challenge (or group) has been deleted. What to do with the orphan tasks?",
|
||||
"keepThem" : "Keep Them",
|
||||
"removeThem" : "Remove Them",
|
||||
"challengeCompleted" : "This challenge has been completed, and the winner was <span class=\"badge\"><%= user %></span>! What to do with the orphan tasks?",
|
||||
"unsubChallenge" : "Broken Challenge Link: this task was part of a challenge, but you have unsubscribed from the challenge. What to do with the orphan tasks?",
|
||||
|
||||
"_commentachievement" : "CHALLENGE ACHIEVEMENT",
|
||||
"challengeWinner" : "Was the winner in the following challenges",
|
||||
|
||||
"_commentchallenge-box" : "CHALLENGE-BOX",
|
||||
"challenges" : "Challenges",
|
||||
"noChallenges": "No challenges yet, visit ",
|
||||
"toCreate" : " to create one.",
|
||||
|
||||
"_commentchallengeoptions" : "CHALLENGES OPTIONS",
|
||||
"selectWinner" : "Select a winner and close the challenge:",
|
||||
"deleteOrSelect" : "Delete or select winner",
|
||||
"endChallenge" : "End Challenge",
|
||||
"challengeDiscription" : "These are the challenge's tasks. As users participate, they will change color and gain graphs to show you the overall progress of the group.",
|
||||
"hows" : "How's Everyone Doing?",
|
||||
"filter" : "Filter",
|
||||
"groups" : "Groups",
|
||||
"all" : "All",
|
||||
"noNone" : "None",
|
||||
"membership" : "Membership",
|
||||
"participating" : "Participating",
|
||||
"notParticipating" : "Not Participating",
|
||||
"either" : "Either",
|
||||
"createChallenge" : "Create Challenge",
|
||||
"discard" : "Discard",
|
||||
"challengeTitle" : "Challenge Title",
|
||||
"challengeTag" : "Tag Name",
|
||||
"challengeTagPop" : "Challenges appear on tag-lists & task-tooltips. So while you'll want a descriptive title above, you'll also need a 'short name'. Eg, 'Lose 10 pounds in 3 months' might become '-10lb' (Click the '?' for more info).",
|
||||
"challengeDescr" : "Description",
|
||||
"prize" : "Prize",
|
||||
"prizePop" : "If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later.",
|
||||
"publicChallenges" : "Minimum 1 Gem for <strong> public challenges </strong> (helps prevent spam, it really does).",
|
||||
"officialChallenge" : "Official HabitRPG Challenge",
|
||||
"by" : "by",
|
||||
"participants" : "Participants",
|
||||
"join" : "Join",
|
||||
"exportChallengeCSV": "Export to CSV",
|
||||
|
||||
"_commentchallengesctrljs" : "CHALLENGESCTRL.JS STRINGS",
|
||||
"selectGroup" : "Please select group",
|
||||
"challengeCreated" : "Challenge created",
|
||||
"sureDelCha" : "Delete challenge, are you sure?",
|
||||
"removeTasks" : "Remove Tasks",
|
||||
"keepTasks" : "Keep Tasks",
|
||||
"closeCha" : "Close challenge and...",
|
||||
"leaveCha" : "Leave challenge and..."
|
||||
}
|
||||
|
|
@ -1,151 +0,0 @@
|
|||
{
|
||||
"_commentcharacter" : "CHARACTER RELATED STRINGS",
|
||||
|
||||
"statsAch" : "Stats & Achievements",
|
||||
"profile": "Profile",
|
||||
"avatar": "Avatar",
|
||||
"other" : "Other",
|
||||
"fullName": "Full Name",
|
||||
"displayName" : "Display Name",
|
||||
"displayPhoto" : "Photo",
|
||||
"displayBlurb" : "Blurb",
|
||||
"photoUrl" : "Photo Url",
|
||||
"imageUrl" : "Image Url",
|
||||
"inventory": "Inventory",
|
||||
"social" : "Social",
|
||||
|
||||
"_commentheaderavatar" : "HEADER AVATAR",
|
||||
"lvl" : "Lvl ",
|
||||
"buffed" : "Buffed",
|
||||
|
||||
"_commentavatar":"AVATAR LOOKS",
|
||||
"bodyBody" : "Body",
|
||||
"bodySize" : "Size",
|
||||
"bodySlim" : "Slim",
|
||||
"bodyBroad" : "Broad",
|
||||
"unlockSet5" : "Unlock Set - 5",
|
||||
"locked" : "locked",
|
||||
"shirts" : "Shirts",
|
||||
"specialShirts" : "Special Shirts",
|
||||
"bodyHead" : "Head",
|
||||
"bodySkin": "Skin",
|
||||
"color" : "Color",
|
||||
"bodyHair" : "Hair",
|
||||
"hairBangs" : "Bangs",
|
||||
"hairBase" : "Base",
|
||||
"bodyFacialHair" : "Facial Hair",
|
||||
"beard" : "Beard",
|
||||
"mustache" : "Mustache",
|
||||
"basicSkins" : "Basic Skins",
|
||||
"rainbowSkins" : "Rainbow Skins",
|
||||
"spookySkins" : "Spooky Skins",
|
||||
"rainbowColors" : "Rainbow Colors",
|
||||
|
||||
"_commentgear" : "GEAR",
|
||||
"equipment" : "Equipment",
|
||||
"equipmentBonusText" : "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonus" : "Class Equipment Bonus",
|
||||
"classBonusText" : "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
|
||||
"classEquipBonus" : "Class Equip Bonus",
|
||||
"battleGear" : "Battle Gear",
|
||||
"battleGearText" : "This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
|
||||
"costume" : "Costume",
|
||||
"costumeText" : "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
|
||||
"useCostume" : "Use Costume ",
|
||||
|
||||
"_commentgearachievement" : "GEAR ACHIEVEMENT",
|
||||
"gearAchievement" : "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set!",
|
||||
"ultimGearName" : "Ultimate Gear",
|
||||
"ultimGearText" : "Has upgraded to the maximum weapon and armor set",
|
||||
|
||||
"_commentattributesstats" : "ATRIBUTTES & STATS",
|
||||
"level": "Level",
|
||||
"levelUp" : "Level Up!",
|
||||
"mana" : "Mana",
|
||||
"hp" : "HP",
|
||||
"mp" : "MP",
|
||||
"xp" : "XP",
|
||||
"health": "Health",
|
||||
"allocateStr" : "Points allocated to STR:",
|
||||
"allocateStrPop" : "Add a point to Strength",
|
||||
"allocateCon" : "Points allocated to CON:",
|
||||
"allocateConPop" : "Add a point to Constitution",
|
||||
"allocatePer" : "Points allocated to PER:",
|
||||
"allocatePerPop" : "Add a point to Perception",
|
||||
"allocateInt" : "Points allocated to INT:",
|
||||
"allocateIntPop" : "Add a point to Intelligence",
|
||||
"stats" : "Stats",
|
||||
"strength" : "Strength",
|
||||
"strengthText" : "Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
|
||||
"constitution" : "Constitution",
|
||||
"conText" : "Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.",
|
||||
"perception" : "Perception",
|
||||
"perText" : "Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
|
||||
"intelligence" : "Intelligence",
|
||||
"intText" : "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
|
||||
"levelBonus" : "Level Bonus",
|
||||
"levelBonusText" : "Each attribute gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints" : "Allocated Points",
|
||||
"allocatedPointsText" : "Attribute points you've earned and assigned. Assign points using the Character Build column.",
|
||||
"allocated" : "Allocated",
|
||||
"buffs" : "Buffs",
|
||||
"buffsText" : "Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
|
||||
|
||||
"_commentclasses" : "CLASSES",
|
||||
"characterBuild" : "Character Build",
|
||||
"class" : "Class",
|
||||
"experience": "Experience",
|
||||
"warrior" : "Warrior",
|
||||
"healer" : "Healer",
|
||||
"rogue" : "Rogue",
|
||||
"mage" : "Mage",
|
||||
"changeClass" : "Change Class, Refund Attribute Points",
|
||||
"levelPopover" : "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated" : "Unallocated Attribute Points",
|
||||
"autoAllocation" : "Automatic Allocation ",
|
||||
"autoAllocationPop" : "Places points into attributes according to your preferences, when you level up.",
|
||||
"evenAllocation" : "Distribute attribute points evenly ",
|
||||
"evenAllocationPop" : "Assigns the same number of points to each attribute.",
|
||||
"classAllocation" : "Distribute points based on Class ",
|
||||
"classAllocationPop" : "Assigns more points to the attributes important to your Class.",
|
||||
"taskAllocation" : "Distribute points based on task activity ",
|
||||
"taskAllocationPop" : "Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
|
||||
"distributePoints": "Distribute Unallocated Points",
|
||||
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
|
||||
"_commentmodals" : "CLASSES MODALS",
|
||||
"chooseClass1" : "Choose your ",
|
||||
"chooseClass2" : "Class!",
|
||||
"warriorText" : "Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
|
||||
"mageText" : "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
"rogueText" : "Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
|
||||
"healerText" : "Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
|
||||
"optOut" : "Opt Out",
|
||||
"optOutText" : "Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
|
||||
"select" : "Select",
|
||||
|
||||
"stealth" : "Stealth",
|
||||
"stealthNewDay" : "When a new day begins, you will avoid damage from this many missed Dailies.",
|
||||
"streaksFrozen" : "Streaks Frozen",
|
||||
"streaksFrozenText" : "Streaks on missed Dailies will not reset at the end of the day.",
|
||||
|
||||
"_commentdeath" : "DEATH",
|
||||
"respawn" : "Respawn!",
|
||||
"youDied" : "You Died!",
|
||||
"continue" : "Continue",
|
||||
"dieText" : "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
|
||||
|
||||
"_commentuserctrljs" : "USERCTRL.JS STRINGS",
|
||||
"sureReset" : "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 gems",
|
||||
"purchaseFor5" : "Purchase for 5 Gems?",
|
||||
"purchaseFor2" : "Purchase for 2 Gems?",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notEnoughMana" : "Not enough mana.",
|
||||
"invalidTarget" : "Invalid target",
|
||||
"youCast" : "You cast <%= spell %>.",
|
||||
"youCastTarget" : "You cast <%= spell %> on <%= target %>.",
|
||||
"youCastParty" : "You cast <%= spell %> for the Party.",
|
||||
|
||||
"_commentnotificationservicesjs" : "NOTIFICATIONSERVICES.JS STRINGS",
|
||||
"critBonus" : "Critical Hit! Bonus: "
|
||||
}
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
{
|
||||
"_commentcontrib" : "CONTRIBUTOR RELATED STRINGS",
|
||||
|
||||
"_commentbadges" : "CONTRIBUTOR BADGES",
|
||||
"friend" : "Friend",
|
||||
"friendFirst" : "When your <strong>first</strong> submission is deployed, you will receive the HabitRPG Contributor's badge. Your name in Tavern chat will proudly display that you are a contributor. As a bounty for your work, you will also receive <strong>2 Gems</strong>.",
|
||||
"friendSecond" : "When your <strong>second</strong> submission is deployed, the <strong>Crystal Armor</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems.</strong>",
|
||||
"elite" : "Elite",
|
||||
"eliteThird" : "When your <strong>third</strong> submission is deployed, the <strong>Crystal Helmet</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"eliteFourth" : "When your <strong>fourth</strong> submission is deployed, the <strong>Crystal Sword</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"champion" : "Champion",
|
||||
"championFifth" : "When your <strong>fifth</strong> submission is deployed, the <strong>Crystal Shield</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"championSixth" : "When your <strong>sixth</strong> submission is deployed, you will receive a <strong>Hydra Pet</strong>. You will also receive <strong>2 Gems</strong>.",
|
||||
"legendary" : "Legendary",
|
||||
"legSeventh" : "When your <strong>seventh</strong> submission is deployed, you will receive <strong>2 Gems</strong> and become a member of the honored Contributor's Guild and be privy to the behind-the-scenes details of HabitRPG! Further contributions do not increase your level, but you may continue to earn Gem bounties and titles.",
|
||||
"heroic" : "Heroic",
|
||||
"heroicText" : "The Heroic level contains HabitRPG staff and staff-level contributors. If you have this title, you were appointed to it (or hired!).",
|
||||
"npcText" : "NPCs backed HabitRPG's Kickstarter at the highest tier. You can find their avatars watching over site features!",
|
||||
|
||||
"_commentachievement" : "CONTRIBUTOR ACHIEVEMENT",
|
||||
"modalContribAchievement" : "Contributor Achievement!",
|
||||
"contribModal" : "<%= name %>, you awesome person! You're now a level <%= level %> contributor for helping HabitRPG. See",
|
||||
"contribLink" : "what prizes you've earned for your contribution!",
|
||||
"contribName" : "Contributor",
|
||||
"contribText" : "Has contributed to HabitRPG (code, design, pixel art, legal advice, docs, etc). Want this badge? ",
|
||||
"readMore" : "Read More",
|
||||
"kickstartName" : "Kickstarter Backer - $<%= tier %> Tier",
|
||||
"kickstartText" : "Backed the Kickstarter Project",
|
||||
|
||||
"_commenthelped" : "HELPED ACHIEVEMENT",
|
||||
"helped" : "Helped Habit Grow",
|
||||
"helpedText1" : "Helped HabitRPG grow by filling out ",
|
||||
"helpedText2" : "this survey.",
|
||||
|
||||
"_commenthall" : "CONTRIBUTOR HALL",
|
||||
"hall" : "Hall",
|
||||
"contribTitle" : "Contributor Title (eg, \"Blacksmith\")",
|
||||
"contribLevel" : "Contrib Level",
|
||||
"contribHallText" : "[1-7] this determines which items, pets, and mounts are available. Also determines name-tag coloring.",
|
||||
"hallHeroes" : "Hall of Heroes",
|
||||
"hallPatrons" : "Hall of Patrons",
|
||||
"rewardUser" : "Reward User",
|
||||
"UUID" : "UUID",
|
||||
"loadUser" : "Load User",
|
||||
"title": "Title",
|
||||
"moreDetails" : "More details",
|
||||
"contributions" : "Contributions",
|
||||
"admin" : "Admin",
|
||||
"notGems" : "is in USD, <em>not</em> in Gems. Aka, if this number is 1, it means 4 gems. Only use this option when manually granting gems to players, don't use it when granting contributor levels. Contrib levels will automatically add 2G/lvl.",
|
||||
"hideAds" : "Hide Ads",
|
||||
"gamemaster" : "Game Master",
|
||||
"backerTier" : "Backer Tier",
|
||||
"balance" : "Balance",
|
||||
|
||||
"_commenttavern" : "CONTRIBUTOR TAVERN",
|
||||
"tierPop" : "Click tier labels for details.",
|
||||
"playerTiers" : "Player Tiers",
|
||||
"visitHeroes" : "Visit the Hall of Heroes (contributors and backers)",
|
||||
"conLearn" : "Learn more about contributor rewards",
|
||||
"conLearnHow" : "Learn how to contribute to HabitRPG",
|
||||
|
||||
"_contributorads" : "ADS",
|
||||
"removeAds": "Subscribe to remove ads",
|
||||
"whyAds": "Why Ads?",
|
||||
"whyAdsContent1": "Habit is an open source project, and can use all the help it can get - consider this a donation to the contributors. You also get 20 Gems from the purchase, which you can use to buy special items.",
|
||||
"whyAdsContent2": "'Hey, I backed the Kickstarter!' - follow",
|
||||
"whyAdsContent3": "these instructions"
|
||||
}
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
{
|
||||
"_commentfront" : "FRONT PAGE RELATED STRINGS",
|
||||
|
||||
"_commentfrontpage":"HABITRPG FRONT PAGE",
|
||||
"titleFront" : "HabitRPG | Gamify Your Life",
|
||||
"tagline" : "A free habit building app that treats your life like a game.",
|
||||
"landingp1" : "The problem with most productivity apps on the market is that they provide no incentive to continue using them. HabitRPG fixes this by making habit building fun! By rewarding you for your successes and damaging you for slip-ups, HabitRPG provides external motivation for completing your day-to-day activities.",
|
||||
"landingp2header" : "Instant Gratification",
|
||||
"landingp2" : "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, HabitRPG immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp3header" : "Consequences",
|
||||
"landingp3" : "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you die and lose some of the progress you've made. By providing immediate consequences, HabitRPG can help break bad habits and procrastination cycles before they cause real-world problems.",
|
||||
"landingp4header" : "Accountability",
|
||||
"landingp4" : "With an active community, HabitRPG provides the accountability you need to stay on task. With the party system, you can bring in a group of your closest friends to cheer you on. The guild system allows you to find people with similar interests or obstacles, so you can share your goals and swap tips on how to tackle your problems. On HabitRPG, the community means that you have both the support and the accountability you need to succeed.",
|
||||
"landingend" : "Not convinced yet?",
|
||||
"landingend2" : "See a more detailed list of ",
|
||||
"landingfeatureslink" : "our features",
|
||||
"landingend3" : ". Are you looking for a more private approach? Check out our ",
|
||||
"landingadminlink" : "administrative packages",
|
||||
"landingend4" : " which are perfect for families, teachers, support groups, and businesses.",
|
||||
"playButton" : "Play",
|
||||
"username" : "Username",
|
||||
"password" : "Password",
|
||||
"useUUID" : "Use UUID / API Token (For Facebook Users)",
|
||||
"passMan" : "In case you are using a password manager (like 1Password) and have problems logging in, try typing username and password manually.",
|
||||
"forgotPass" : "Forgot Password",
|
||||
"emailNewPass" : "Email New Password",
|
||||
"email" : "Email",
|
||||
"passConfirm" : "Confirm Password",
|
||||
"accept1Terms" : "By clicking the button below, I agree to the ",
|
||||
"terms" : "Terms and Conditions",
|
||||
"accept2Terms" : " and the ",
|
||||
"privacy" : "Privacy Policy",
|
||||
|
||||
"home" : "Home",
|
||||
"learnMore" : "Learn More",
|
||||
"contact" : "Contact",
|
||||
|
||||
"_commenthead": "HEADER",
|
||||
"history": "History",
|
||||
"anonymous": "Anonymous",
|
||||
"tasks": " Tasks",
|
||||
"loginAndReg" : "Login / Register",
|
||||
"loginFacebookAlt" : "Login / Register with Facebook",
|
||||
"login" : "Login",
|
||||
"register" : "Register",
|
||||
"options": " Options",
|
||||
"logout": " Log Out",
|
||||
"sync": " Sync",
|
||||
"FAQ" : " FAQ",
|
||||
"tutorials" : " Tutorials",
|
||||
"psst": "Psst",
|
||||
|
||||
"_comment": "FOOTER",
|
||||
"footerMobile" : "Mobile",
|
||||
"mobileIOS" : "iOS",
|
||||
"mobileAndroid" : "Android",
|
||||
"footerCompany" : "Company",
|
||||
"companyDonate" : " Donate",
|
||||
"companyAbout" : "About",
|
||||
"companyBlog" : "Blog",
|
||||
"companyExtensions" : "Extensions",
|
||||
"companyPrivacy" : "Privacy",
|
||||
"companyTerms" : "Terms",
|
||||
"footerCommunity" : "Community",
|
||||
"communityBug" : "Submit Bug",
|
||||
"communityFeature" : "Request Feature",
|
||||
"communityExtensions" : "Add-ons & Extensions",
|
||||
"communityForum" : "Forum",
|
||||
"communityKickstarter" : "Kickstarter",
|
||||
"communityFacebook" : "Facebook",
|
||||
"communityReddit" : "Reddit",
|
||||
"footerSocial" : "Social",
|
||||
"socialTitle" : "HabitRPG - Gamify Your Life"
|
||||
}
|
||||
|
|
@ -1,77 +0,0 @@
|
|||
{
|
||||
"_commentgeneric" : "GENERIC STRINGS",
|
||||
|
||||
"languageName" : "English",
|
||||
"stringNotFound" : "String '<%= string %>' not found.",
|
||||
"titleIndex" : "HabitRPG | Your Life The Role Playing Game",
|
||||
"habitica" : "Habitica",
|
||||
|
||||
"formattingMarkdown" : "Markdown formatting allowed",
|
||||
|
||||
"achievements":"Achievements",
|
||||
"modalAchievement" : "Achievement!",
|
||||
"special" : "Special",
|
||||
"market": "Market",
|
||||
"subscriberItem" : "Mystery Item",
|
||||
"subscriberItemText" : "Each month, subscribers will receive a mystery item.",
|
||||
|
||||
"all" : "All",
|
||||
"none" : "None",
|
||||
"or" : "Or",
|
||||
"and" : "and",
|
||||
|
||||
"loginSuccess" : "Login successful!",
|
||||
"youSure" : "Are you sure?",
|
||||
|
||||
"_commentbuttons": "BUTTONS",
|
||||
"submit":"Submit",
|
||||
"close":"Close",
|
||||
"saveAndClose": "Save & Close",
|
||||
"cancel":"Cancel",
|
||||
"ok" : "Ok",
|
||||
"add" : "Add",
|
||||
"undo" : "Undo",
|
||||
"continue" : "Continue",
|
||||
"accept" : "Accept",
|
||||
"reject" : "Reject",
|
||||
"neverMind" : "Never mind",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"delete": "Delete",
|
||||
|
||||
"_commentgems" : "GEMS",
|
||||
"gems" : "Gems",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"gemsWhatFor" : "Used for buying special items and services (eggs, hatching potions, Fortify, etc.). You'll need to unlock those features before being able to use Gems.",
|
||||
|
||||
"_commentmembers" : "MEMBERS",
|
||||
"_commentachievement" : "MEMBER ACHIEVEMENT",
|
||||
"veteran" : "Veteran",
|
||||
"veteranText" : "Has weathered Habit The Grey (our pre Angular website), and has gained many battle-scars from its bugs.",
|
||||
"originalUser" : "Original User!",
|
||||
"originalUserText" : "One of the <em>very</em> original early adopters, Talk about alpha tester!",
|
||||
"habitBirthday" : "2014 HabitRPG Birthday Bash",
|
||||
"habitBirthdayText" : "Participated in the HabitRPG Birthday Bash of 2014.",
|
||||
|
||||
"_commentmodals" : "MEMBERS MODALS",
|
||||
"memberSince" : " - Member since ",
|
||||
"lastLoggedIn" : " - Last logged in ",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notPorted" : "This feature is not yet ported from the original site.",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"buyThis" : "Buy this <%= text %> with <%= price %> of your <%= gems %> Gems?",
|
||||
|
||||
"_commentauthctrljs" : "AUTHCTRL.JS STRINGS",
|
||||
"untilNoFace" : "Until we add Facebook, use your UUID and API Token to log in (found at https://habitrpg.com > Options > Settings).",
|
||||
"noReachServer" : "Server not currently reachable, try again later",
|
||||
"errorUpCase" : "ERROR: ",
|
||||
"newPassSent" : "New password sent.",
|
||||
|
||||
"_commentappjs" : "APP.JS STRINGS",
|
||||
"serverUnreach" : "Server currently unreachable.",
|
||||
"seeConsole" : " (see Chrome console for more details).",
|
||||
"error" : "Error"
|
||||
}
|
||||
|
|
@ -1,78 +0,0 @@
|
|||
{
|
||||
"_commentgroups" : "GROUPS RELATED STRINGS",
|
||||
|
||||
|
||||
"_commenttavern" : "TAVERN",
|
||||
"tavern": "Tavern",
|
||||
"innCheckOut" : "Check Out of Inn",
|
||||
"innCheckIn" : "Rest in the Inn",
|
||||
"innText" : "Whilst resting, your dailies are saved and aren't affected by day turn-over. Whether you check out tomorrow or in a week's time, you'll continue in the same state as when you checked in. Beware, though: if you are in a Quest, Bosses will still punish you for your fellow party members' mistakes!",
|
||||
"lfgPosts" : "Looking for Group (Party Wanted) Posts",
|
||||
"tutorial" : "Tutorial",
|
||||
"glossary" : "Glossary",
|
||||
"reportAP" : "Report a Problem",
|
||||
"requestAF" : " Request a Feature",
|
||||
"community" : "Community Forum",
|
||||
"resources" : "Resources",
|
||||
"tavernTalk" : "Tavern Talk",
|
||||
"tavernAlert1" : " Note: if you're reporting a bug, the developers won't see it here. Please",
|
||||
"tavernAlert2" : "use Github instead",
|
||||
|
||||
"_commentparty" : "PARTY",
|
||||
"party": "Party",
|
||||
"createAParty":"Create A Party",
|
||||
"noPartyText": "You are not in a party. You can either create one and invite friends, or if you want to join an existing party, have them enter:",
|
||||
"create":"Create",
|
||||
"userId":"User ID",
|
||||
"invite":"Invite",
|
||||
"leave": "Leave",
|
||||
"invitedTo" : "You're Invited To ",
|
||||
"partyNotification" : "New Party Messages",
|
||||
|
||||
|
||||
"_commentchat" : "CHAT",
|
||||
"chat": "Chat",
|
||||
"sendChat" : "Send Chat",
|
||||
"toolTipMsg" : "Fetch Recent Messages",
|
||||
|
||||
"_commentguild" : "GUILD",
|
||||
"guildBankPop1" : "Guild Bank",
|
||||
"guildBankPop2" : "Gems which your guild leader can use for challenge prizes.",
|
||||
"guildGems" : "Guild Gems",
|
||||
"editGroup" : "Edit Group",
|
||||
"groupName" : "Group Name",
|
||||
"groupDescr" : "Description shown in public Guilds list (Markdown OK)",
|
||||
"logoUrl" : "Logo URL",
|
||||
"assignLeader" : "Assign Group Leader",
|
||||
"members" : "Member(s)",
|
||||
"partyList" : "Party Members list ordering ",
|
||||
"banTip" : "Boot Member",
|
||||
"moreMembers" : "more members",
|
||||
"invited" : "Invited",
|
||||
"leaderMsg" : "Message from group leader (Markdown OK)",
|
||||
|
||||
"name" : "Name",
|
||||
"description" : "Description",
|
||||
"public" : "Public",
|
||||
"inviteOnly" : "Invite Only",
|
||||
"gemCost" : "The Gem cost promotes high quality Guilds, and is transferred into your Guild's bank for use as prizes in Guild Challenges!",
|
||||
|
||||
"search" : "Search",
|
||||
"publicGuilds" : "Public Guilds",
|
||||
"createGuild" : "Create Guild",
|
||||
"guilds" : "Guilds",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureKick" : "Do you really want to remove this member from the party?",
|
||||
"foreverAlone" : "Can't like your own message. Don't be that person.",
|
||||
"sortLevel" : "Sort by Level",
|
||||
"sortRandom" : "Sort randomly",
|
||||
"sortPets" : "Sort by number of pets",
|
||||
"sortJoined" : "Sort by Party date joined",
|
||||
"confirmGuild" : "Create Guild for 4 Gems?",
|
||||
"leaveGroupCha" : "Leave group challenges and...",
|
||||
"confirm" : "Confirm",
|
||||
"leaveGroup" : "Leave group?",
|
||||
"leavePartyCha" : "Leave party challenges and...",
|
||||
"leaveParty" : "Leave party?"
|
||||
}
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
{
|
||||
"_commentlimited" : "LIMITED EDITION STRINGS",
|
||||
|
||||
"limitedEdition" : "Limited Edition",
|
||||
"winterColors" : "Winter Colors",
|
||||
"annoyingFriends" : "Annoying Friends",
|
||||
"annoyingFriendsText" : "Got snowballed <%= snowballs %> times by party members.",
|
||||
"limited31Jan" : "Available for purchase until January 31st (but permanently in your options if purchased).",
|
||||
|
||||
"_limitedpets" : "LIMITED EDITION PETS",
|
||||
"polarBear" : "Polar Bear",
|
||||
"turkey" : "Turkey",
|
||||
"polarBearPup" : "Polar Bear Cub"
|
||||
}
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
{
|
||||
"_commentnpc" : "NPC RELATED STRINGS",
|
||||
|
||||
"_commentachievement" : "NPC ACHIEVEMENT",
|
||||
"npc" : "NPC",
|
||||
"npcText" : "Backed the Kickstarter project at the maximum level!",
|
||||
|
||||
"_commentmatt" : "MATT",
|
||||
"mattBoch" : "Matt Boch",
|
||||
"mattShall" : "Shall I bring you your steed, <%= name %>? Click a mount to saddle up.",
|
||||
"mattBochText1" : "Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. Feed them and they'll grow into powerful steeds.",
|
||||
"mattBochText2" : "Have a look-see",
|
||||
"mattBochText3" : "at all the pets you can collect.",
|
||||
|
||||
"_commentdaniel" : "DANIEL",
|
||||
"daniel" : "Daniel",
|
||||
"danielText" : "Welcome to the Tavern! Stay a while and meet the locals. If you need to rest (going on vacation? sudden illness?), I'll set you up at the inn - Dailies won't hurt you while you're resting.",
|
||||
|
||||
"_commentalexander" : "ALEXANDER",
|
||||
"alexander" : "Alexander the Merchant",
|
||||
"welcomeMarket" : "Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
|
||||
"sellForGold" : "Sell <%= item %> for <%= gold %> Gold",
|
||||
|
||||
"_commentjustin" : "JUSTIN",
|
||||
"buyGems" : "Buy Gems",
|
||||
"justin" : "Justin",
|
||||
"USD" : "USD",
|
||||
"donateText1" : "Adds 20 Gems to your account. Gems are used to buy special in-game items, such as shirts and hairstyles.",
|
||||
"donateText2" : "Donate to the developers",
|
||||
"donateText3" : "As an open source project, it can use all the help we can get!",
|
||||
"payWithCard" : "Pay with Card",
|
||||
"paypalText" : "20 Gems, Disable Ads, Donation to the Developers",
|
||||
"payNote" : "Note: PayPal sometimes takes a long time to clear. We recommend paying with card.",
|
||||
|
||||
"_commentinit" : "INITIAL TOUR",
|
||||
"welcomeHabit" : "Welcome to HabitRPG",
|
||||
"welcomeHabitT1" : "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm ",
|
||||
"welcomeHabitT2" : " your guide!",
|
||||
"yourAvatar" : "Your Avatar",
|
||||
"yourAvatarText" : "This is your avatar. It represents you in the world of Habitica. As you accomplish goals, your avatar will gain levels, earn gold, and equip itself for further challenges ahead.",
|
||||
"avatarCustom" : "Avatar Customization",
|
||||
"avatarCustomText" : "You can customize your avatar by clicking anywhere in this box. Change your body type, hair color, skin color, and more from this menu. You can also find a number of HabitRPG's exciting social features by clicking through tabs on the customization page.",
|
||||
"hitPoints" : "Hit Points",
|
||||
"hitPointsText" : "The red bar tracks your avatar's health points. Whenever you fail to meet a goal, you take damage and lose health. If your health bar reaches zero, you die. Dying results in the loss of one level, all your gold, and a piece of equipment.",
|
||||
"expPoints" : "Experience Points",
|
||||
"expPointsText" : "The yellow bar tracks your avatar's experience points. Whenever you succeed in achieving a goal, you gain both gold and experience. When your experience bar maxes out, you gain a level. Gaining levels is how you unlock new and exciting features on HabitRPG.",
|
||||
"typeGoals" : "Types of Goals",
|
||||
"typeGoalsText" : "HabitRPG allows you to track your goals in three different ways. These goals are categorized in columns as Habits, Dailies, or To-Dos.",
|
||||
"tourHabits" : "Habits are goals that you constantly track. They can be given plus or minus values, allowing you to gain experience and gold for good habits or lose health for bad ones.",
|
||||
"tourDailies" : "Dailies are goals that you want to complete once a day. Checking off a daily reaps experience and gold. Failing to check off your daily before the day resets results in a loss of health. You can change your day start settings from the options menu.",
|
||||
"tourTodos" : "To-Dos are one-off goals that you can get to eventually. While it is possible to set a deadline on a to-do, they are not required. To-Dos make for a quick and easy way to gain experience.",
|
||||
"tourRewards" : "All that gold you earned will allow you to reward yourself with either custom or in-game prizes. Buy them liberally – rewarding yourself is integral in forming good habits.",
|
||||
"hoverOver" : "Hover over comments",
|
||||
"hoverOverText" : "You can add comments to your tasks by clicking the edit icon. Hover over each task's comment for more details about how HabitRPG works. When you're ready to get started, you can delete the existing tasks and add your own.",
|
||||
"unlockFeatures" : "Unlock New Features",
|
||||
"unlockFeaturesT1" : "That's all you need to know for now, but I'll be back as you level up to let you know about new features you've unlocked. Each new feature will give you more incentives to accomplish your goals. Find out more at the ",
|
||||
"habitWiki" : "HabitRPG Wiki",
|
||||
"unlockFeaturesT2" : " or let yourself be surprised. Good luck!",
|
||||
"customAvatar" : "Customize Your Avatar",
|
||||
"customAvatarText" : "Click your avatar to customize your appearance.",
|
||||
"storeUnlocked" : "Item Store Unlocked",
|
||||
"storeUnlockedText" : "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.",
|
||||
"partySys" : "Party System",
|
||||
"partySysText" : "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?",
|
||||
"classGear" : "Class Gear",
|
||||
"classGearText" : "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice <strong><%= klass %></strong> equipment. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
|
||||
"classStats" : "These are your class's stats, they affect the game-play. Each time you level up, you get one point to allocate to particular stat. Hover over each stat for more information.",
|
||||
"autoAllocate" : "Auto Allocate",
|
||||
"autoAllocateText" : "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain STR automatically.",
|
||||
"spells" : "Spells",
|
||||
"spellsText" : "You can now unlock class-specific spells. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed ",
|
||||
"toDo" : "To-Do",
|
||||
"moreClass" : "For more information on the class-system, see "
|
||||
}
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
{
|
||||
"_commentpets" : "PETS RELATED STRINGS",
|
||||
|
||||
"pets" : "Pets",
|
||||
"petsFound":"Pets Found",
|
||||
"rarePets": "Rare Pets",
|
||||
"questPets": "Quest Pets",
|
||||
"beastmasterProgress": "Beastmaster Progress",
|
||||
"mounts" : "Mounts",
|
||||
"mountsTamed" : "Mounts Tamed",
|
||||
"questMounts" : "Quest Mounts",
|
||||
"rareMounts" : "Rare Mounts",
|
||||
"etherealLion" : "Ethereal Lion",
|
||||
"petsFound" : "Pets Found",
|
||||
"veteranWolf" : "Veteran Wolf",
|
||||
"cerberusPup" : "Cerberus Pup",
|
||||
"hydra" : "Hydra",
|
||||
"rarePetPop1" : "Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!",
|
||||
"rarePetPop2" : "How to Get this Pet!",
|
||||
"eggs": "Eggs",
|
||||
"noEggs": "You don't have any eggs.",
|
||||
"hatchingPotions": "Hatching Potions",
|
||||
"noHatchingPotions": "You don't have any hatching potions.",
|
||||
"inventoryText" : "Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.",
|
||||
"food" : "Food",
|
||||
"noFood" : "You don't have any food.",
|
||||
|
||||
"_commentachievement" : "PET ACHIEVEMENT",
|
||||
"beastAchievement" : "You have earned the \"Beast Master\" Achievement for collecting all the pets!",
|
||||
"beastMastName" : "Beast Master",
|
||||
"beastMastText" : "Has found all 90 pets (insanely difficult, give this user props!)",
|
||||
|
||||
"_commentdrops" : "DROPS MODALS",
|
||||
"dropsEnabled" : "Drops Enabled!",
|
||||
"itemDrop" : "An item has dropped!",
|
||||
"firstDrop" : "You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong><%= eggText %> Egg</strong>! <%= eggNotes %>",
|
||||
"useGems" : "If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!",
|
||||
|
||||
"_commentinventoryctrl.js" : "INVENTORYCTRL.JS STRINGS",
|
||||
"hatchAPot" : "Hatch a <%= potion %> <%= egg %>?",
|
||||
"feedPet" : "'Feed <%= name %> <%= article %> <%= text %>?",
|
||||
"useSaddle" : "Saddle <%= pet %>?"
|
||||
}
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
{
|
||||
"_commentquests" : "QUEST RELATED STRINGS",
|
||||
|
||||
"quests" : "Quests",
|
||||
|
||||
"_commentmodals" : "QUESTS MODALS",
|
||||
"completed" : "Completed!",
|
||||
"youReceived" : "You've Received",
|
||||
"questSend" : "Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Options > Social > Party.",
|
||||
"inviteParty" : "Invite Party",
|
||||
"questInvitation" : "Quest Invitation: ",
|
||||
"askLater" : "Ask Later",
|
||||
"buyQuest" : "Buy Quest",
|
||||
|
||||
"_commentquest" : "QUEST INVITATION",
|
||||
"accepted" : "Accepted",
|
||||
"rejected" : "Rejected",
|
||||
"pending" : "Pending",
|
||||
"questStart" : "Once all members have either accepted or rejected, the quest begins. Only those that clicked \"accept\" will be able to participate in the quest and recieve the drops. If members are pending too long (inactive?), you can start without them by clicking \"Begin\".",
|
||||
"begin" : "Begin",
|
||||
"bossHP" : "Boss Health",
|
||||
"collected" : "Collected",
|
||||
"bossDmg1" : "To hurt a boss, complete your Dailies and To-Dos. Higher task damage means higher boss damage (completing reds, Wizard spells, Warrior attacks, etc). The boss will deal damage to the party for every Daily you've missed (multiplied by the boss's Strength), so help your friends by completing your dailies! <strong>All damage to and from a boss is tallied on cron (your day roll-over).</strong>",
|
||||
"bossDmg2" : "Only participants will fight the boss and share in the quest loot. If you die during a boss-battle, you get booted from the battle. If everyone dies once, the quest fails.",
|
||||
"bossColl1" : "To collect items, do your positive tasks. Quest items drop just like normal items; however, you won't see the drops until the next day, then everything you've found will be tallied up and contributed to the pile.",
|
||||
"bossColl2" : "Only participants can collect items and share in the quest loot. If you die during a quest, you get booted from the quest. If everyone dies once, the quest fails.",
|
||||
"abort" : "Abort",
|
||||
|
||||
"_commentscrolls" : "SCROLLS",
|
||||
"scrolls" : "Quest Scrolls",
|
||||
"noScrolls" : "You don't have any quest scrolls.",
|
||||
"scrollsText1" : "Quests require parties. If you want to quest solo,",
|
||||
"scrollsText2" : "create an empty party",
|
||||
"scrollsPre" : "You need to complete the previous quest to start this one!",
|
||||
|
||||
"_commentachievement" : "QUEST ACHIEVEMENT",
|
||||
"completedQuests" : "Completed the following quests",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"mustComplete" : "You must first complete <%= quest %>.",
|
||||
"mustLevel" : "You must be level <%= level %>.",
|
||||
"mustLvlQuest" : "You must be level <%= level %> to buy this quest!",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureAbort" : "Are you sure you want to abort this mission? It will abort it for everyone in your party, all progress will be lost.",
|
||||
"doubleSureAbort" : "Are you double sure? Make sure they won't hate you forever!"
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
{
|
||||
"_commentrebirth" : "REBIRTH RELATED STRINGS",
|
||||
|
||||
"_commentmodals" : "REBIRTH MODALS",
|
||||
"rebirthNew" : "Rebirth: New Adventure Available!",
|
||||
"rebirthUnlock" : "You've unlocked Rebirth! This special Market item allows you to begin a new game at level 1 while keeping your tasks, achievements, pets, and more. Use it to breathe new life into HabitRPG if you feel you've achieved it all, or to experience new features with the fresh eyes of a beginning character!",
|
||||
"rebirthBegin" : "Rebirth: Begin a New Adventure",
|
||||
"rebirthStartOver" : "Rebirth starts your character over from Level 1, as if you had created a new account.",
|
||||
"rebirthAdvList1" : "You return to full Health.",
|
||||
"rebirthAdvList2" : "You have no Experience, Gold, or equipment.",
|
||||
"rebirthAdvList3" : "Your Habits, Dailies, and To-Dos reset to yellow, and streaks reset.",
|
||||
"rebirthAdvList4" : "You have the starting class of Warrior until you earn a new class.",
|
||||
"rebirthInherit" : "Your new character inherits a few things from their predecessor:",
|
||||
"rebirthInList1" : "Tasks, history, and settings remain.",
|
||||
"rebirthInList2" : "Challenge, Guild, and Party memberships remain.",
|
||||
"rebirthInList3" : "Gems, backer tiers, and contributor levels remain.",
|
||||
"rebirthInList4" : "Items obtained from Gems or drops (such as pets and mounts) remain, though you cannot access them until you unlock them again.",
|
||||
"rebirthInList5" : "Limited edition equipment you've purchased can be repurchased, even if its event has ended.",
|
||||
"rebirthEarnAchievement" : "You also earn an Achievement for beginning a new adventure!",
|
||||
"beReborn" : "Be Reborn",
|
||||
"rebirthAchievement" : "You've begun a new adventure! This is Rebirth <%= number %> for you, and the highest Level you've attained is <%= level %>. To stack this Achievement, begin your next new adventure when you've reached an even higher Level!",
|
||||
|
||||
"_commentachievements" : "REBIRTH ACHIEVEMENTS",
|
||||
"rebirthBegan" : "Began a New Adventure",
|
||||
"rebirthText" : "Began <%= rebirths %> New Adventures",
|
||||
"rebirthOrb" : "Used an Orb of Rebirth to start over after attaining Level ",
|
||||
|
||||
"_commentinventory" : "REBIRTH INVENTORY",
|
||||
"rebirthPop" : "Begin a new character at Level 1 while retaining achievements, collectibles, and tasks with history.",
|
||||
"rebirthName" : "Orb of Rebirth",
|
||||
|
||||
"_commentavatar" : "REBIRTH AVATAR",
|
||||
"reborn" : "Reborn, max level <%= reLevel %>"
|
||||
}
|
||||
|
|
@ -1,75 +0,0 @@
|
|||
{
|
||||
"_commentsettings" : "SETTINGS RELATED STRINGS",
|
||||
|
||||
"settings":"Settings",
|
||||
|
||||
"_commentoptionssettings":"SETTINGS OPTIONS",
|
||||
"language" : "Language",
|
||||
"showHeaderPop" : "Show your avatar, Health/Experience bars, and party.",
|
||||
"stickyHeader" : "Sticky header",
|
||||
"stickyHeaderPop" : "Affix the header to the top of the screen. Unchecked means it scrolls out of view.",
|
||||
"newTaskEdit" : "Open new tasks in edit mode",
|
||||
"newTaskEditPop" : "With this option set, new tasks will immediately open for you to add details like notes and tags.",
|
||||
"startCollapsed" : "Tag list in tasks starts collapsed",
|
||||
"startCollapsedPop" : "With this option set, the list of task tags will be hidden when you first open a task for editing.",
|
||||
"startAdvCollapsed" : "Advanced Options in tasks start collapsed",
|
||||
"startAdvCollapsedPop" : "With this option set, Advanced Options will be hidden when you first open a task for editing.",
|
||||
"showTour" : "Show Tour",
|
||||
"restartTour" : "Restart the introductory tour from when you first joined HabitRPG.",
|
||||
"showBailey" : "Show Bailey",
|
||||
"showBaileyPop" : "Bring Bailey the Town Crier out of hiding so you can review past news.",
|
||||
"fixVal" : "Fix Character Values",
|
||||
"fixValPop" : "Manually change values like Health, Level, and Gold.",
|
||||
"enableClass" : "Enable Class System",
|
||||
"enableClassPop" : "You opted out of the class system initially. Would you like now to opt-in?",
|
||||
"showClass" : "Show Classes Tour",
|
||||
"classTourPop" : "Show the tour for using the class system.",
|
||||
|
||||
"resetAccount" : "Reset Account",
|
||||
"resetAccPop" : "Start over, removing all levels, gold, gear, history, and tasks.",
|
||||
"deleteAccount" : "Delete Account",
|
||||
"deleteAccPop" : "Cancel and remove your HabitRPG account.",
|
||||
|
||||
"qrCode" : "QR Code",
|
||||
"dataExport" : "Data Export",
|
||||
"saveData" : "Here are a few options for saving your Habit data.",
|
||||
"habitHistory" : "Habit History",
|
||||
"exportHistory" : "Export History:",
|
||||
"csv" : "(CSV)",
|
||||
"userData" : "User Data",
|
||||
"exportUserData" : "Export User Data:",
|
||||
"xml" : "(XML)",
|
||||
"json" : "(JSON)",
|
||||
|
||||
"customDayStart":"Custom Day Start",
|
||||
"24HrClock": "24Hr Clock",
|
||||
"clockInfo":"HabitRPG defaults to check and reset your dailies at midnight each day. You can customize that here (Enter number between 0 and 24).",
|
||||
"misc":"Misc",
|
||||
"showHeader":"Show Header",
|
||||
"changePass":"Change Password",
|
||||
"oldPass":"Old Password",
|
||||
"newPass":"New Password",
|
||||
"confirmPass":"Confirm New Password",
|
||||
"dangerZone": "Danger Zone",
|
||||
"resetText1":"This resets your entire account - your tasks will be deleted and your character will start over.",
|
||||
"resetText2":"This is highly discouraged because you'll lose historical data, which is useful for graphing your progress over time. However, some people find it useful in the beginning after playing with the app for a while.",
|
||||
"deleteText":"Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use HabitRPG again. Banked or spent Gems will not be refunded. If you're absolutely certain, type <strong>DELETE</strong> into the text box below.",
|
||||
"API":"API",
|
||||
"APIText":"Copy these for use in third party applications.",
|
||||
"APIToken":"API Token",
|
||||
|
||||
"_commentsettings" : "SETTINGS MODALS",
|
||||
"resetDo" : "Do it, reset my account!",
|
||||
"fixValues" : "Fix Values",
|
||||
"fixValuesText1" : "If you've encountered a bug or made a mistake that unfairly changed your character (damage you shouldn't have taken, Gold you didn't really earn, etc.), you can manually correct your numbers here. Yes, this makes it possible to cheat: use this feature wisely, or you'll sabotage your own habit-building!",
|
||||
"fixValuesText2" : "Note that you cannot restore Streaks on individual tasks here. To do that, edit the Daily and go to Advanced Options, where you will find a Restore Streak field.",
|
||||
"disabledWinterEvent" : "Disabled during Winter Wonderland Event Pt.4 (since the rewards are gold-purchaseable).",
|
||||
"fix21Streaks" : "21-Day Streaks",
|
||||
"discardChanges" : "Discard Changes",
|
||||
"deleteDo" : "Do it, delete my account!",
|
||||
|
||||
"_commentjs" : "SETTINGSCTRL.JS STRINGS",
|
||||
"enterNumber" : "Please enter a number between 0 and 24",
|
||||
"fillAll" : "Please fill out all fields",
|
||||
"passSuccess" : "Password successfully changed"
|
||||
}
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
{
|
||||
"_commentsubscriber" : "SUBSCRIBER RELATED STRINGS",
|
||||
|
||||
"_commentplans" : "PLANS STRINGS",
|
||||
"subscription" : "Subscription",
|
||||
"subWarning1" : "Warning: this is a highly-experimental feature, and many ",
|
||||
"subWarning2" : "experience issues",
|
||||
"subWarning3" : " with it.",
|
||||
"disableAds" : "Disable ads",
|
||||
"disableAdsText" : "Ads will stay disabled while you have an active account (original users with disabled ads are grandfathered).",
|
||||
"buyGemsGold" : "Buy Gems with Gold",
|
||||
"buyGemsGoldText" : "(1 Gem costs <%= gemCost %> Gold) Addresses the \"pay to win\" concern, as everything is now achievable through hard work. There's a <%= gemLimit %>G monthly conversion cap to prevent farming.",
|
||||
"retainHistory" : "Retain full history entries",
|
||||
"retainHistoryText" : "Makes your full history available in graphs and export. Non-subscriber histories get consolidated for database optimization.",
|
||||
"doubleDrops" : "Daily drop-caps doubled",
|
||||
"doubleDropsText" : "Complete your stable faster!",
|
||||
"supportDevs" : "Supports the developers",
|
||||
"supportDevsText" : "This open source project can use all the help it can get. Help us keep Habit alive!",
|
||||
"monthUSD" : "USD / Month",
|
||||
"organization" : "Organization",
|
||||
"groupPlans" : "Group Plans",
|
||||
"indivPlan1" : "For individuals, HabitRPG is free to play. Even for small interest groups, free (or cheap) ",
|
||||
"indivPlan2" : " can be used to motivate participants in behavioral modification. Think writing groups, art challenges, and more.",
|
||||
"groupText1" : "But some group leaders will want more control, privacy, security, and support. Examples of such groups are families, health and wellness groups, employee groups, and more. These plans provide private instances of HabitRPG for your group or organization, secure and independent of ",
|
||||
"groupText2" : "See below for additional plan perks, and contact us for more information!",
|
||||
"planFamily" : "Family (Coming Soon)",
|
||||
"planGroup" : "Group (Coming Soon)",
|
||||
"dedicatedHost" : "Dedicated Hosting",
|
||||
"dedicatedHostText" : "Dedicated Hosting: you get your own database and server hosted by HabitRPG, or optionally we'll install it in your organization's network. If not checked, the plan uses \"Shared Hosting\": your organization uses the same database as HabitRPG proper while performing independently Habitica. Your members are shielded from Tavern & Guilds, but still on the same server/database.",
|
||||
"individualSub" : "Individual Subscription",
|
||||
"subscribe" : "Subscribe",
|
||||
"subscribed" : "Subscribed",
|
||||
"cancelSub" : "Cancel Subscription",
|
||||
"adminSub" : "Administrator Subscriptions",
|
||||
"morePlans" : "More Plans<br/>Coming Soon",
|
||||
"organizationSub" : "Private Organization",
|
||||
"organizationSubText" : "Members of the organization participate outside of HabitRPG proper, providing focus for your participants.",
|
||||
"hostingType" : "Hosting Type",
|
||||
"hostingTypeText" : "Shared hosting means your organization uses the same database as HabitRPG proper even though you don't interact with Habitica. Dedicated means you get your own database and server. You can choose to have HabitRPG host your server/db, or we can install it on your own servers.",
|
||||
"dedicated" : "Dedicated",
|
||||
"customDomain" : "Custom Domain",
|
||||
"customDomainText" : "We can optionally give you your own domain for the installation.",
|
||||
"maxPlayers" : "Max Participants",
|
||||
"maxPlayersText" : "The maximum number of players in your private organization.",
|
||||
"unlimited" : "Unlimited",
|
||||
"priSupport" : "Priority Support On Tickets & Hosting",
|
||||
"priSupportText" : "First to be provided for with support.",
|
||||
"timeSupport" : "Support Hours / Month",
|
||||
"timeSupportText" : "We will provide support for training, bugs, installation, and feature requests.",
|
||||
"gameFeatures" : "Game features",
|
||||
"gameNoAds" : "Ads disabled for members",
|
||||
"gold2Gem" : "Gems purchasable with gold",
|
||||
"gold2GemText" : "Members will be able to purchase gems with gold, meaning none of your participants need to buy anything with real money.",
|
||||
"infiniteGem" : "Infinite leader gems",
|
||||
"infiniteGemText" : "We will provide the organization leaders with as many gems as they need, for things like challenge prizes, guild-creation, etc.",
|
||||
"notYetPlan" : "Plan not yet available, but click to contact us and we'll keep you updated.",
|
||||
"contactUs" : "Contact Us",
|
||||
|
||||
"_commentjs" : "ROOTCTRL.JS STRINGS",
|
||||
"checkout" : "Checkout",
|
||||
"buySubsText" : "Buy gems with Gold, No Ads, Support the Devs",
|
||||
"buyCheckText" : "20 Gems, No Ads, Support the Devs",
|
||||
"sureCancelSub" : "Are you sure you want to cancel your subscription?"
|
||||
}
|
||||
|
|
@ -1,71 +0,0 @@
|
|||
{
|
||||
"_commenttasks" : "TASK RELATED STRINGS",
|
||||
|
||||
"_commentlists" : "LISTS",
|
||||
"clearCompleted" : "Clear Completed",
|
||||
"lotOfToDos" : "Completed To-Dos are automatically archived after 3 days. You can access them from Options > Settings > Data Export.",
|
||||
|
||||
"_commenttaskview": "TASK VIEW",
|
||||
"habits": "Habits",
|
||||
"newHabit": "New Habit",
|
||||
"edit": "Edit",
|
||||
"save" : "Save",
|
||||
"addChecklist" : "Add Checklist",
|
||||
"checklist" : "Checklist",
|
||||
"checklistText" : "For Dailies, partially-completed Dailies will cut damage (eg, a 4-item checklist with 3 completed, your Daily will hurt you 25% of the damage). For To-Dos, when completed, your points will be multiplied by the number of checklist-items (eg, a 4-item To-Do will be 4x the Exp & GP).",
|
||||
"text": "Text",
|
||||
"extraNotes": "Extra Notes",
|
||||
"direction/Actions": "Direction/Actions",
|
||||
"advancedOptions": "Advanced Options",
|
||||
"difficulty": "Difficulty",
|
||||
"difficultyHelpTitle": "How difficult is this task?",
|
||||
"difficultyHelpContent": "This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info.",
|
||||
"easy": "Easy",
|
||||
"medium": "Medium",
|
||||
"hard": "Hard",
|
||||
"attributes" : "Attributes",
|
||||
"physical" : "Physical",
|
||||
"mental" : "Mental",
|
||||
"otherExamples" : "Eg, professional pursuits, hobbies, financial, etc.",
|
||||
"progress": "Progress",
|
||||
"dailies": "Dailies",
|
||||
"newDaily": "New Daily",
|
||||
"streakCounter" : "Streak Counter",
|
||||
"repeat": "Repeat",
|
||||
"restoreStreak" : "Restore Streak",
|
||||
"todos": "To-Dos",
|
||||
"newTodo": "New To-Do",
|
||||
"dueDate": "Due Date",
|
||||
"remaining": "Remaining",
|
||||
"complete": "Complete",
|
||||
"rewards": "Rewards",
|
||||
"gold": "Gold",
|
||||
"silver": "Silver",
|
||||
"newReward": "New Reward",
|
||||
"price": "Price",
|
||||
"tags" : "Tags",
|
||||
"editTags" : "Edit Tags",
|
||||
"newTag" : "New Tag",
|
||||
"clearFilters" : "Clear Filters",
|
||||
|
||||
"_commentachievement" : "TASK ACHIEVEMENTS",
|
||||
"streakName" : " Streak Achievement(s)",
|
||||
"streakText" : "Has performed <%= streaks %> 21-day streaks on Dailies",
|
||||
"perfectName" : " Perfect Day(s)",
|
||||
"perfectText" : "Has performed <%= perfects %> perfect day(s). With this achievement you get a +level/2 buff to all stats for the next day.",
|
||||
"streakerAchievement" : "You have stacked your \"Streaker\" Achievement! Every 21 days of streak, you gain 1 achievement point here.",
|
||||
|
||||
"_commentfortify" : "FORTIFY",
|
||||
"fortifyName": "Fortify Potion",
|
||||
"fortifyPop" : "Return all tasks to neutral value (yellow color), and restore all lost Health.",
|
||||
|
||||
"_commentmodals" : "FORTIFY MODALS",
|
||||
"fortify" : "Fortify",
|
||||
"fortifyText" : "Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!",
|
||||
|
||||
"_commenttasksctrljs" : "TASKSCTRL.JS STRINGS",
|
||||
"sureDelete" : "Are you sure you want to delete this task?",
|
||||
|
||||
"_commentnotificationctrljs" : "NOTIFICATIONCTRL.JS STRINGS",
|
||||
"streakCoins" : " Streak Bonus!"
|
||||
}
|
||||
|
|
@ -1,61 +1,50 @@
|
|||
{
|
||||
"_commentchallenge" : "CHALLENGE RELATED STRINGS",
|
||||
|
||||
"_commentbroken" : "BROKEN CHALLENGE LINK",
|
||||
"challenge" : "Wettbewerb",
|
||||
"brokenChaLink" : "Toter Wettbewerb-Link",
|
||||
"brokenTask" : "Toter Wettbewerb-Link: Diese Aufgabe war Teil eines Wettbewerbs, aber ist mittlerweile entfernt worden. Was möchtest Du tun?",
|
||||
"keepIt" : "Behalten",
|
||||
"removeIt" : "Entfernen",
|
||||
"brokenChallenge" : "Toter Wettbewerb-Link: Diese Aufgabe war Teil eines Wettbewerbs, aber der Wettbewerb (oder die Gruppe) wurde gelöscht. Was möchtest Du mit den verwaisten Aufgaben tun?",
|
||||
"keepThem" : "Behalten",
|
||||
"removeThem" : "Entfernen",
|
||||
"challengeCompleted" : "Dieser Wettbewerb ist beendet, und gewonnen hat <span class=\"badge\"><%= user %></span>! Was soll mit den verwaisten Aufgaben geschehen?",
|
||||
"unsubChallenge" : "Toter Wettbewerb-Link: Diese Aufgabe war Teil eines Wettbewerbs, aber du hast aufgehört an diesem Wettbewerb teilzunehmen. Was soll mit den verwaisten Aufgaben geschehen?",
|
||||
|
||||
"_commentachievement" : "CHALLENGE ACHIEVEMENT",
|
||||
"challengeWinner" : "Hat die folgenden Wettbewerbe gewonnen",
|
||||
|
||||
"_commentchallenge-box" : "CHALLENGE-BOX",
|
||||
"challenges" : "Wettbewerbe",
|
||||
"noChallenges": "Keine Wettbewerbe gefunden, besuche",
|
||||
"toCreate" : "um einen Wettbewerb zu erstellen.",
|
||||
|
||||
"_commentchallengeoptions" : "CHALLENGES OPTIONS",
|
||||
"selectWinner" : "Wähle einen Gewinner und beende den Wettbewerb.",
|
||||
"deleteOrSelect" : "Löschen oder Gewinner wählen",
|
||||
"endChallenge" : "Wettbewerb beenden",
|
||||
"challengeDiscription" : "Dies sind die Aufgaben des Wettbewerbs. Wenn Spieler teilnehmen, ändern die Aufgaben ihre Farben und erhalten Graphen, die Euch den Gesamtfortschritt der Gruppe zeigen.",
|
||||
"hows" : "Wie läuft es bei Euch allen?",
|
||||
"filter" : "Filter",
|
||||
"groups" : "Gruppen",
|
||||
"all" : "Alle",
|
||||
"noNone" : "Niemand",
|
||||
"membership" : "Mitgliedschaft",
|
||||
"participating" : "Teilnehmer",
|
||||
"notParticipating" : "Nicht Teilnehmer",
|
||||
"either" : "Beides",
|
||||
"createChallenge" : "Wettbewerb erstellen",
|
||||
"discard" : "Verwerfen",
|
||||
"challengeTitle" : "Titel des Wettbewerbs",
|
||||
"challengeTag" : "Tag",
|
||||
"challengeTagPop" : "Wettbewerbe erscheinen als Etikett-Liste & Aufgaben-Beschreibungen. Also ist es einerseits sinnvoll oben einen beschreibenden Titel zu wählen, andererseits brauchst Du aber auch eine \"Kurzfassung\". Dazu kannst du z.B. \"Verliere 5 Kilo in 3 Monaten\" auf \"-5kg\" kürzen. (Klicke das '?' für mehr informationen).",
|
||||
"challengeDescr" : "Beschreibung",
|
||||
"prize" : "Preis",
|
||||
"prizePop" : "Wenn jemand Deinen Wettbewerb 'gewinnen' kann, dann kannst Du, wenn Du willst, dem Gewinner einen Edelstein-Preis zusprechen. Maximal die Anzahl der Edelsteine die Du hast (+Gilden Edelsteine, wenn Du die dazugehörige Gilde gegründet hast). Beachte: Diese Preise können später nicht mehr geändert werden.",
|
||||
"publicChallenges" : "Mindestens 1 Edelstein für <strong> öffentliche Wettbewerbe </strong> (Das verhindert Spam. Wirklich).",
|
||||
"officialChallenge" : "Offizieller HabitRPG Wettbewerb",
|
||||
"by" : "von",
|
||||
"participants" : "Teilnehmer",
|
||||
"join" : "Beitreten",
|
||||
"exportChallengeCSV": "Exportieren nach CSV",
|
||||
|
||||
"_commentchallengesctrljs" : "CHALLENGESCTRL.JS STRINGS",
|
||||
"selectGroup" : "Bitte wähle die Gruppe",
|
||||
"challengeCreated" : "Wettbewerb erstellt",
|
||||
"sureDelCha" : "Bist du sicher, dass du den Wettbewerb löschen möchtest?",
|
||||
"removeTasks" : "Aufgabe entfernen",
|
||||
"keepTasks" : "Aufgabe behalten",
|
||||
"closeCha" : "Wettbewerb auswählen und...",
|
||||
"leaveCha" : "Wettbewerb verlassen und..."
|
||||
}
|
||||
"challenge": "Wettbewerb",
|
||||
"brokenChaLink": "Toter Wettbewerb-Link",
|
||||
"brokenTask": "Toter Wettbewerb-Link: Diese Aufgabe war Teil eines Wettbewerbs, aber ist mittlerweile entfernt worden. Was möchtest Du tun?",
|
||||
"keepIt": "Behalten",
|
||||
"removeIt": "Entfernen",
|
||||
"brokenChallenge": "Toter Wettbewerb-Link: Diese Aufgabe war Teil eines Wettbewerbs, aber der Wettbewerb (oder die Gruppe) wurde gelöscht. Was möchtest Du mit den verwaisten Aufgaben tun?",
|
||||
"keepThem": "Behalten",
|
||||
"removeThem": "Entfernen",
|
||||
"challengeCompleted": "Dieser Wettbewerb ist beendet, und gewonnen hat <span class=\"badge\"><%= user %></span>! Was soll mit den verwaisten Aufgaben geschehen?",
|
||||
"unsubChallenge": "Toter Wettbewerb-Link: Diese Aufgabe war Teil eines Wettbewerbs, aber du hast aufgehört an diesem Wettbewerb teilzunehmen. Was soll mit den verwaisten Aufgaben geschehen?",
|
||||
"challengeWinner": "Hat die folgenden Wettbewerbe gewonnen",
|
||||
"challenges": "Wettbewerbe",
|
||||
"noChallenges": "Keine Wettbewerbe gefunden, besuche",
|
||||
"toCreate": "um einen Wettbewerb zu erstellen.",
|
||||
"selectWinner": "Wähle einen Gewinner und beende den Wettbewerb.",
|
||||
"deleteOrSelect": "Löschen oder Gewinner wählen",
|
||||
"endChallenge": "Wettbewerb beenden",
|
||||
"challengeDiscription": "Dies sind die Aufgaben des Wettbewerbs. Wenn Spieler teilnehmen, ändern die Aufgaben ihre Farben und erhalten Graphen, die Euch den Gesamtfortschritt der Gruppe zeigen.",
|
||||
"hows": "Wie läuft es bei Euch allen?",
|
||||
"filter": "Filter",
|
||||
"groups": "Gruppen",
|
||||
"all": "Alle",
|
||||
"noNone": "Niemand",
|
||||
"membership": "Mitgliedschaft",
|
||||
"participating": "Teilnehmer",
|
||||
"notParticipating": "Nicht Teilnehmer",
|
||||
"either": "Beides",
|
||||
"createChallenge": "Wettbewerb erstellen",
|
||||
"discard": "Verwerfen",
|
||||
"challengeTitle": "Titel des Wettbewerbs",
|
||||
"challengeTag": "Tag",
|
||||
"challengeTagPop": "Wettbewerbe erscheinen als Etikett-Liste & Aufgaben-Beschreibungen. Also ist es einerseits sinnvoll oben einen beschreibenden Titel zu wählen, andererseits brauchst Du aber auch eine \"Kurzfassung\". Dazu kannst du z.B. \"Verliere 5 Kilo in 3 Monaten\" auf \"-5kg\" kürzen. (Klicke das '?' für mehr informationen).",
|
||||
"challengeDescr": "Beschreibung",
|
||||
"prize": "Preis",
|
||||
"prizePop": "Wenn jemand Deinen Wettbewerb 'gewinnen' kann, dann kannst Du, wenn Du willst, dem Gewinner einen Edelstein-Preis zusprechen. Maximal die Anzahl der Edelsteine die Du hast (+Gilden Edelsteine, wenn Du die dazugehörige Gilde gegründet hast). Beachte: Diese Preise können später nicht mehr geändert werden.",
|
||||
"publicChallenges": "Mindestens 1 Edelstein für <strong> öffentliche Wettbewerbe </strong> (Das verhindert Spam. Wirklich).",
|
||||
"officialChallenge": "Offizieller HabitRPG Wettbewerb",
|
||||
"by": "von",
|
||||
"participants": "Teilnehmer",
|
||||
"join": "Beitreten",
|
||||
"exportChallengeCSV": "Exportieren nach CSV",
|
||||
"selectGroup": "Bitte wähle die Gruppe",
|
||||
"challengeCreated": "Wettbewerb erstellt",
|
||||
"sureDelCha": "Bist du sicher, dass Du den Wettbewerb löschen möchtest?",
|
||||
"removeTasks": "Aufgabe entfernen",
|
||||
"keepTasks": "Aufgabe behalten",
|
||||
"closeCha": "Wettbewerb auswählen und...",
|
||||
"leaveCha": "Wettbewerb verlassen und..."
|
||||
}
|
||||
|
|
@ -1,151 +1,127 @@
|
|||
{
|
||||
"_commentcharacter" : "CHARACTER RELATED STRINGS",
|
||||
|
||||
"statsAch" : "Werte & Erfolge",
|
||||
"profile": "Profil",
|
||||
"statsAch": "Werte & Erfolge",
|
||||
"profile": "Profil",
|
||||
"avatar": "Avatar",
|
||||
"other" : "Anderes",
|
||||
"fullName": "Name",
|
||||
"displayName" : "Angezeigter Name",
|
||||
"displayPhoto" : "Foto",
|
||||
"displayBlurb" : "Blurb",
|
||||
"photoUrl" : "Foto Url",
|
||||
"imageUrl" : "Bild Url",
|
||||
"inventory": "Inventar",
|
||||
"social" : "Soziales",
|
||||
|
||||
"_commentheaderavatar" : "HEADER AVATAR",
|
||||
"lvl" : "Lvl",
|
||||
"buffed" : "Gesegnet",
|
||||
|
||||
"_commentavatar":"AVATAR LOOKS",
|
||||
"bodyBody" : "Körper",
|
||||
"bodySize" : "Größe",
|
||||
"bodySlim" : "Dünn",
|
||||
"bodyBroad" : "Kräftig",
|
||||
"unlockSet5" : "Set freischalten - 5",
|
||||
"locked" : "verschlossen",
|
||||
"shirts" : "Shirts",
|
||||
"specialShirts" : "Besondere Shirts",
|
||||
"bodyHead" : "Kopf",
|
||||
"bodySkin": "Haut",
|
||||
"color" : "Farbe",
|
||||
"bodyHair" : "Haar",
|
||||
"hairBangs" : "Frisur vorne",
|
||||
"hairBase" : "Frisur hinten",
|
||||
"bodyFacialHair" : "Gesichtsbehaarung",
|
||||
"beard" : "Bart",
|
||||
"mustache" : "Schnurrbart",
|
||||
"basicSkins" : "Normale Hautfarben",
|
||||
"rainbowSkins" : "Regenbogen Hautfarben",
|
||||
"spookySkins" : "Unheimliche Hautfaren",
|
||||
"rainbowColors" : "Regenbogen Farben",
|
||||
|
||||
"_commentgear" : "GEAR",
|
||||
"equipment" : "Ausrüstung",
|
||||
"equipmentBonusText" : "Attributboni, die von Deiner Kampfausrüstung stammen. Im Ausrüstungs Tab unter Inventar kannst Du Deine Kampfausrüstung zusammenstellen.",
|
||||
"classBonus" : "Klassenbonus der Ausrüstung",
|
||||
"classBonusText" : "Deine Klasse (Krieger, wenn Du keine andere Klasse freigeschaltet oder gewählt hast) kann ihre eigene Ausrüstung besser nutzen, als die Ausrüstung anderer Klassen. Ausrüstung Deiner aktuellen Klasse verleiht einen 50% größeren Attributbonus als klassenfremde Ausrüstung.",
|
||||
"classEquipBonus" : "Klassen Ausrüstungsbonus",
|
||||
"battleGear" : "Kampfausrüstung",
|
||||
"battleGearText" : "Mit dieser Ausrüstung ziehst Du in den Kampf, sie beeinflusst die Berechnung, wenn Du auf Aufgaben klickst.",
|
||||
"costume" : "Verkleidung",
|
||||
"costumeText" : "Wenn Du das Aussehen einer anderen Ausrüstung Deiner Kampfausrüstung vorziehst, dann klicke auf die \"Verkleidung tragen\" Box um über Deiner Kampfausrüstung andere Ausrüstungsgegenstände zu tragen.",
|
||||
"useCostume" : "Verkleidung tragen",
|
||||
|
||||
"_commentgearachievement" : "GEAR ACHIEVEMENT",
|
||||
"gearAchievement" : "Du hast den \"Ultimative Ausrüstung\" Erfolg erlangt, indem du die beste Ausrüstung erworben hast.",
|
||||
"ultimGearName" : "Ultimative Ausrüstung",
|
||||
"ultimGearText" : "Hat das beste Rüstungs- und Waffenset erworben.",
|
||||
|
||||
"_commentattributesstats" : "ATRIBUTTES & STATS",
|
||||
"level": "Level",
|
||||
"levelUp" : "Aufgestiegen!",
|
||||
"mana" : "Mana",
|
||||
"hp" : "LP",
|
||||
"mp" : "MP",
|
||||
"xp" : "EP",
|
||||
"health": "Lebenspunkte",
|
||||
"allocateStr" : "Punkte im Wert STR:",
|
||||
"allocateStrPop" : "Füge einen Punkt zu Stärke hinzu",
|
||||
"allocateCon" : "Points im Wert AUS:",
|
||||
"allocateConPop" : "Füge einen Punkt zu Ausdauer hinzu",
|
||||
"allocatePer" : "Points im Wert WAR:",
|
||||
"allocatePerPop" : "Füge einen Punkt zu Warnehmung hinzu",
|
||||
"allocateInt" : "Points im Wert INT:",
|
||||
"allocateIntPop" : "Füge einen Punkt zu Intelligenz hinzu",
|
||||
"stats" : "Werte",
|
||||
"strength" : "Stärke",
|
||||
"strengthText" : "Stärke verringert die Bedrohung (rote Farbe) einer Aufgabe, erhöht den Gold- und Erfahrungsbonus von zufälligen \"kritischen Treffern\" und hilft Schaden an Monstern und Bossen zu verursachen.",
|
||||
"constitution" : "Ausdauer",
|
||||
"conText" : "Ausdauer reduziert den Schaden den Du nimmst, sei es von schlechten Gewohnheiten, verpassten täglichen Aufgaben oder Angriffen von Bossmonstern.",
|
||||
"perception" : "Wahrnehmung",
|
||||
"perText" : "Warnehmung erhöht die Menge Gold die Du verdienst und erhöht (ab Level 4) die Wahrscheinlichkeit Gegenstände zu finden",
|
||||
"intelligence" : "Intelligenz",
|
||||
"intText" : "Intelligenz erhöht die Erfahrungspunkte die Du erhältst und bestimmt wieviel Mana Dir maximal zur Verfügung steht, sobald Du das Klassensystem freigeschaltet hast.",
|
||||
"levelBonus" : "Level Bonus",
|
||||
"levelBonusText" : "Jedes Attribut erhält als Wertbonus die Hälfte von (Dein Level minus 1).",
|
||||
"allocatedPoints" : "Verteilte Punkte",
|
||||
"allocatedPointsText" : "Attributpunkte die du verdient und verteilt hast. Du kannst Punkte in der Charakter Spalte verteilen.",
|
||||
"allocated" : "Verteilt",
|
||||
"buffs" : "Segen",
|
||||
"buffsText" : "Attributboni, die von Fähigkeiten Deiner Gruppe oder Dir selbst stammen. Ab Level 11 findest Du die verfügbaren Fähigkeiten in der Belohnungsspalte, neben Deinen zu erledigenden Aufgaben.",
|
||||
|
||||
"_commentclasses" : "CLASSES",
|
||||
"characterBuild" : "Charakter",
|
||||
"class" : "Klasse",
|
||||
"experience": "Erfahrung",
|
||||
"warrior" : "Krieger",
|
||||
"healer" : "Heiler",
|
||||
"rogue" : "Schurke",
|
||||
"mage" : "Magier",
|
||||
"changeClass" : "Wechsle die Klasse und erhalte alle Attributpunkte zurück",
|
||||
"levelPopover" : "Jedes Level erhältst Du einen Punkt, den Du in ein Attribut Deiner Wahl setzen kannst. Du kannst Deine Punkte manuell verteilen, oder das Spiel entscheiden lassen indem Du eines der vorgegebenen Verteilungsmuster auswählst.",
|
||||
"unallocated" : "Freie Attributpunkte",
|
||||
"autoAllocation" : "Verteilungsmuster",
|
||||
"autoAllocationPop" : "Verteile die Punkte ensprechend des ausgewählten Verteilungsmusters, wenn Du ein Level aufsteigst.",
|
||||
"evenAllocation" : "Gleichmäßiges Verteilungsmuster",
|
||||
"evenAllocationPop" : "Verteilt die Attributpunkte gleichmäßig auf alle Attribute.",
|
||||
"classAllocation" : "Klassenbasiertes Verteilungsmuster",
|
||||
"classAllocationPop" : "Verteilt die Mehrzahl der Punkte auf Attribute die wichtig für Deine Klasse sind.",
|
||||
"taskAllocation" : "Aufgabenbasiertes Verteilungsmuster",
|
||||
"taskAllocationPop" : "Verteilt Punkte abhängig davon, welche Aufgaben Du überwiegend erledigst: Körperlich (STR), Mental (INT), Sozial (AUS), and Andere (WAR).",
|
||||
"other": "Anderes",
|
||||
"fullName": "Name",
|
||||
"displayName": "Angezeigter Name",
|
||||
"displayPhoto": "Foto",
|
||||
"displayBlurb": "Blurb",
|
||||
"photoUrl": "Foto Url",
|
||||
"imageUrl": "Bild Url",
|
||||
"inventory": "Inventar",
|
||||
"social": "Soziales",
|
||||
"lvl": "Lvl",
|
||||
"buffed": "Gesegnet",
|
||||
"bodyBody": "Körper",
|
||||
"bodySize": "Größe",
|
||||
"bodySlim": "Dünn",
|
||||
"bodyBroad": "Kräftig",
|
||||
"unlockSet5": "Set freischalten - 5",
|
||||
"locked": "verschlossen",
|
||||
"shirts": "Shirts",
|
||||
"specialShirts": "Besondere Shirts",
|
||||
"bodyHead": "Kopf",
|
||||
"bodySkin": "Haut",
|
||||
"color": "Farbe",
|
||||
"bodyHair": "Haar",
|
||||
"hairBangs": "Frisur vorne",
|
||||
"hairBase": "Frisur hinten",
|
||||
"bodyFacialHair": "Gesichtsbehaarung",
|
||||
"beard": "Bart",
|
||||
"mustache": "Schnurrbart",
|
||||
"basicSkins": "Normale Hautfarben",
|
||||
"rainbowSkins": "Regenbogen Hautfarben",
|
||||
"spookySkins": "Unheimliche Hautfaren",
|
||||
"rainbowColors": "Regenbogen Farben",
|
||||
"equipment": "Ausrüstung",
|
||||
"equipmentBonusText": "Attributboni, die von Deiner Kampfausrüstung stammen. Im Ausrüstungs Tab unter Inventar kannst Du Deine Kampfausrüstung zusammenstellen.",
|
||||
"classBonus": "Klassenbonus der Ausrüstung",
|
||||
"classBonusText": "Deine Klasse (Krieger, wenn Du keine andere Klasse freigeschaltet oder gewählt hast) kann ihre eigene Ausrüstung besser nutzen, als die Ausrüstung anderer Klassen. Ausrüstung Deiner aktuellen Klasse verleiht einen 50% größeren Attributbonus als klassenfremde Ausrüstung.",
|
||||
"classEquipBonus": "Klassen Ausrüstungsbonus",
|
||||
"battleGear": "Kampfausrüstung",
|
||||
"battleGearText": "Mit dieser Ausrüstung ziehst Du in den Kampf, sie beeinflusst die Berechnung, wenn Du auf Aufgaben klickst.",
|
||||
"costume": "Verkleidung",
|
||||
"costumeText": "Wenn Du das Aussehen einer anderen Ausrüstung Deiner Kampfausrüstung vorziehst, dann klicke auf die \"Verkleidung tragen\" Box um über Deiner Kampfausrüstung andere Ausrüstungsgegenstände zu tragen.",
|
||||
"useCostume": "Verkleidung tragen",
|
||||
"gearAchievement": "Du hast den \"Ultimative Ausrüstung\" Erfolg erlangt, indem du die beste Ausrüstung erworben hast.",
|
||||
"ultimGearName": "Ultimative Ausrüstung",
|
||||
"ultimGearText": "Hat das beste Rüstungs- und Waffenset erworben.",
|
||||
"level": "Level",
|
||||
"levelUp": "Aufgestiegen!",
|
||||
"mana": "Mana",
|
||||
"hp": "LP",
|
||||
"mp": "MP",
|
||||
"xp": "EP",
|
||||
"health": "Lebenspunkte",
|
||||
"allocateStr": "Punkte im Wert STR:",
|
||||
"allocateStrPop": "Füge einen Punkt zu Stärke hinzu",
|
||||
"allocateCon": "Points im Wert AUS:",
|
||||
"allocateConPop": "Füge einen Punkt zu Ausdauer hinzu",
|
||||
"allocatePer": "Points im Wert WAR:",
|
||||
"allocatePerPop": "Füge einen Punkt zu Warnehmung hinzu",
|
||||
"allocateInt": "Points im Wert INT:",
|
||||
"allocateIntPop": "Füge einen Punkt zu Intelligenz hinzu",
|
||||
"stats": "Werte",
|
||||
"strength": "Stärke",
|
||||
"strengthText": "Stärke verringert die Bedrohung (rote Farbe) einer Aufgabe, erhöht den Gold- und Erfahrungsbonus von zufälligen \"kritischen Treffern\" und hilft Schaden an Monstern und Bossen zu verursachen.",
|
||||
"constitution": "Ausdauer",
|
||||
"conText": "Ausdauer reduziert den Schaden den Du nimmst, sei es von schlechten Gewohnheiten, verpassten täglichen Aufgaben oder Angriffen von Bossmonstern.",
|
||||
"perception": "Wahrnehmung",
|
||||
"perText": "Warnehmung erhöht die Menge Gold die Du verdienst und erhöht (ab Level 4) die Wahrscheinlichkeit Gegenstände zu finden",
|
||||
"intelligence": "Intelligenz",
|
||||
"intText": "Intelligenz erhöht die Erfahrungspunkte die Du erhältst und bestimmt wieviel Mana Dir maximal zur Verfügung steht, sobald Du das Klassensystem freigeschaltet hast.",
|
||||
"levelBonus": "Level Bonus",
|
||||
"levelBonusText": "Jedes Attribut erhält als Wertbonus die Hälfte von (Dein Level minus 1).",
|
||||
"allocatedPoints": "Verteilte Punkte",
|
||||
"allocatedPointsText": "Attributpunkte die du verdient und verteilt hast. Du kannst Punkte in der Charakter Spalte verteilen.",
|
||||
"allocated": "Verteilt",
|
||||
"buffs": "Segen",
|
||||
"buffsText": "Attributboni, die von Fähigkeiten Deiner Gruppe oder Dir selbst stammen. Ab Level 11 findest Du die verfügbaren Fähigkeiten in der Belohnungsspalte, neben Deinen zu erledigenden Aufgaben.",
|
||||
"characterBuild": "Charakter",
|
||||
"class": "Klasse",
|
||||
"experience": "Erfahrung",
|
||||
"warrior": "Krieger",
|
||||
"healer": "Heiler",
|
||||
"rogue": "Schurke",
|
||||
"mage": "Magier",
|
||||
"changeClass": "Wechsle die Klasse und erhalte alle Attributpunkte zurück",
|
||||
"levelPopover": "Jedes Level erhältst Du einen Punkt, den Du in ein Attribut Deiner Wahl setzen kannst. Du kannst Deine Punkte manuell verteilen, oder das Spiel entscheiden lassen indem Du eines der vorgegebenen Verteilungsmuster auswählst.",
|
||||
"unallocated": "Freie Attributpunkte",
|
||||
"autoAllocation": "Verteilungsmuster",
|
||||
"autoAllocationPop": "Verteile die Punkte ensprechend des ausgewählten Verteilungsmusters, wenn Du ein Level aufsteigst.",
|
||||
"evenAllocation": "Gleichmäßiges Verteilungsmuster",
|
||||
"evenAllocationPop": "Verteilt die Attributpunkte gleichmäßig auf alle Attribute.",
|
||||
"classAllocation": "Klassenbasiertes Verteilungsmuster",
|
||||
"classAllocationPop": "Verteilt die Mehrzahl der Punkte auf Attribute die wichtig für Deine Klasse sind.",
|
||||
"taskAllocation": "Aufgabenbasiertes Verteilungsmuster",
|
||||
"taskAllocationPop": "Verteilt Punkte abhängig davon, welche Aufgaben Du überwiegend erledigst: Körperlich (STR), Mental (INT), Sozial (AUS), and Andere (WAR).",
|
||||
"distributePoints": "Verteile freie Punkte automatisch",
|
||||
"distributePointsPop": "Verteilt alle freien Punkte gemäß Deinem gewählten Verteilungsmuster.",
|
||||
"_commentmodals" : "CLASSES MODALS",
|
||||
"chooseClass1" : "Wähle Deine",
|
||||
"chooseClass2" : "Klasse!",
|
||||
"warriorText" : "Krieger halten ihre Aufgaben unter Kontrolle, jeder Sieg schwächt zukünftige Fehltritte. Sie verursachen beeindruckende \"kritische Treffer\", die zufällig auftreten und Boni auf Gold und Erfahrung beim Erfüllen einer Aufgabe geben. Spiele einen Krieger, wenn Du für Unregelmäßigkeiten nicht zu sehr bestraft werden möchtest, oder wenn Dich die Chance auf Belohnungen im Lottogewinn-Stil besonders reizt!",
|
||||
"mageText" : "Magier lernen geschwind und erhalten Erfahrung und Level schneller als andere Klassen. Sie haben zudem eine große Menge Mana für ihre Fähigkeiten zur Verfügung. Spiele einen Magier, wenn Dich die taktischen Aspekte von HabitRPG ansprechen, oder wenn Dich schnelles Aufsteigen im Level und Freischalten neuer Features besonders reizt!",
|
||||
"rogueText" : "Schurken lieben es Reichtümer anzuhäufen, indem sie mehr Gold als Andere verdienen und geschickt darin sind neue Gegenstände zu finden. Ihre typische Fähigkeit sich im verborgenen zu bewegen erlaubt Dir gelegentlich die Folgen verpasster täglicher Aufgaben zu vermeiden. Spiele einen Schurken, wenn Dich Spielbelohnungen und Erfolge besonders reizen und Du nach Beute und Ehrenabzeichen trachtest!",
|
||||
"healerText" : "Heiler stehen Schaden unbeeindruckt gegenüber und erweitern diesen Schutz auf Andere. Verpasste tägliche Aufgaben und schlechte Angewohnheiten schaden ihnen nicht viel und sie haben Mittel und Wege Lebenspunkte wieder herzustellen. Spiele einen Heiler, wenn Du gerne Anderen in einer Gruppe hilfst, oder wenn es dich besonders reizt, dem Tod durch deine Aufgaben zu entkommen!",
|
||||
"optOut" : "Noch nicht entscheiden",
|
||||
"optOutText" : "Noch keine Lust eine Klasse zu wählen? Dann lass' es einfach - Du wirst weiterhin als Krieger behandelt und Deine Punkte werden vorerst automatisch verteilt. Du kannst das Klassensystem später unter \"Optionen\" aktivieren.",
|
||||
"select" : "Auswählen",
|
||||
|
||||
"stealth" : "Schleichen",
|
||||
"stealthNewDay" : "Wenn ein neuer Tag beginnt kannst Du dem Schaden von einigen verpassten täglichen Aufgaben entgehen.",
|
||||
"streaksFrozen" : "Strähnen einfrieren",
|
||||
"streaksFrozenText" : "Strähnen täglicher Aufgaben werden am Ende des Tages nicht zurückgesetzt.",
|
||||
|
||||
"_commentdeath" : "DEATH",
|
||||
"respawn" : "Auferstehen!",
|
||||
"youDied" : "Du bist gestorben!",
|
||||
"continue" : "Weiter",
|
||||
"dieText" : "Du hast ein Level, Dein gesamtes Gold und einen zufälliges Teil Deiner Ausrüstung verloren. Erhebe Dich, Habiteer, und versuche es erneut! Gebiete diesen schlechten Gewohnheiten Einhalt, sei gewissenhaft bei der Erfüllung Deiner täglichen Aufgaben und halte Dir den Tod mit Heiltränken vom Leib, wenn Du einmal straucheln solltest!",
|
||||
|
||||
"_commentuserctrljs" : "USERCTRL.JS STRINGS",
|
||||
"sureReset" : "Bist Du sicher? Das wird Deine Klasse zurücksetzen und Du erhältst alle Attributpunkte als freie Punkte zurück. Es kostet 3 Edelsteine",
|
||||
"purchaseFor5" : "Für 5 Edelsteine kaufen?",
|
||||
"purchaseFor2" : "Für 2 Edelsteine kaufen?",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notEnoughMana" : "Nicht genug Mana.",
|
||||
"invalidTarget" : "Ungültiges Ziel",
|
||||
"youCast" : "Du verwendest <%= spell %>.",
|
||||
"youCastTarget" : "Du wendest <%= spell %> auf <%= target %> an.",
|
||||
"youCastParty" : "Du wendest <%= spell %> auf deine Gruppe an.",
|
||||
|
||||
"_commentnotificationservicesjs" : "NOTIFICATIONSERVICES.JS STRINGS",
|
||||
"critBonus" : "Kritischer Treffer! Bonus:"
|
||||
}
|
||||
"distributePointsPop": "Verteilt alle freien Punkte gemäß Deinem gewählten Verteilungsmuster.",
|
||||
"chooseClass1": "Wähle Deine",
|
||||
"chooseClass2": "Klasse!",
|
||||
"warriorText": "Krieger halten ihre Aufgaben unter Kontrolle, jeder Sieg schwächt zukünftige Fehltritte. Sie verursachen beeindruckende \"kritische Treffer\", die zufällig auftreten und Boni auf Gold und Erfahrung beim Erfüllen einer Aufgabe geben. Spiele einen Krieger, wenn Du für Unregelmäßigkeiten nicht zu sehr bestraft werden möchtest, oder wenn Dich die Chance auf Belohnungen im Lottogewinn-Stil besonders reizt!",
|
||||
"mageText": "Magier lernen geschwind und erhalten Erfahrung und Level schneller als andere Klassen. Sie haben zudem eine große Menge Mana für ihre Fähigkeiten zur Verfügung. Spiele einen Magier, wenn Dich die taktischen Aspekte von HabitRPG ansprechen, oder wenn Dich schnelles Aufsteigen im Level und Freischalten neuer Features besonders reizt!",
|
||||
"rogueText": "Schurken lieben es Reichtümer anzuhäufen, indem sie mehr Gold als Andere verdienen und geschickt darin sind neue Gegenstände zu finden. Ihre typische Fähigkeit sich im verborgenen zu bewegen erlaubt Dir gelegentlich die Folgen verpasster täglicher Aufgaben zu vermeiden. Spiele einen Schurken, wenn Dich Spielbelohnungen und Erfolge besonders reizen und Du nach Beute und Ehrenabzeichen trachtest!",
|
||||
"healerText": "Heiler stehen Schaden unbeeindruckt gegenüber und erweitern diesen Schutz auf Andere. Verpasste tägliche Aufgaben und schlechte Angewohnheiten schaden ihnen nicht viel und sie haben Mittel und Wege Lebenspunkte wieder herzustellen. Spiele einen Heiler, wenn Du gerne Anderen in einer Gruppe hilfst, oder wenn es dich besonders reizt, dem Tod durch deine Aufgaben zu entkommen!",
|
||||
"optOut": "Noch nicht entscheiden",
|
||||
"optOutText": "Noch keine Lust eine Klasse zu wählen? Dann lass' es einfach - Du wirst weiterhin als Krieger behandelt und Deine Punkte werden vorerst automatisch verteilt. Du kannst das Klassensystem später unter \"Optionen\" aktivieren.",
|
||||
"select": "Auswählen",
|
||||
"stealth": "Schleichen",
|
||||
"stealthNewDay": "Wenn ein neuer Tag beginnt kannst Du dem Schaden von einigen verpassten täglichen Aufgaben entgehen.",
|
||||
"streaksFrozen": "Strähnen einfrieren",
|
||||
"streaksFrozenText": "Strähnen täglicher Aufgaben werden am Ende des Tages nicht zurückgesetzt.",
|
||||
"respawn": "Auferstehen!",
|
||||
"youDied": "Du bist gestorben!",
|
||||
"continue": "Weiter",
|
||||
"dieText": "Du hast ein Level, Dein gesamtes Gold und einen zufälliges Teil Deiner Ausrüstung verloren. Erhebe Dich, Habiteer, und versuche es erneut! Gebiete diesen schlechten Gewohnheiten Einhalt, sei gewissenhaft bei der Erfüllung Deiner täglichen Aufgaben und halte Dir den Tod mit Heiltränken vom Leib, wenn Du einmal straucheln solltest!",
|
||||
"sureReset": "Bist Du sicher? Das wird Deine Klasse zurücksetzen und Du erhältst alle Attributpunkte als freie Punkte zurück. Es kostet 3 Edelsteine",
|
||||
"purchaseFor5": "Für 5 Edelsteine kaufen?",
|
||||
"purchaseFor2": "Für 2 Edelsteine kaufen?",
|
||||
"notEnoughMana": "Nicht genug Mana.",
|
||||
"invalidTarget": "Ungültiges Ziel",
|
||||
"youCast": "Du verwendest <%= spell %>.",
|
||||
"youCastTarget": "Du wendest <%= spell %> auf <%= target %> an.",
|
||||
"youCastParty": "Du wendest <%= spell %> auf deine Gruppe an.",
|
||||
"critBonus": "Kritischer Treffer! Bonus:"
|
||||
}
|
||||
|
|
@ -1,68 +1,55 @@
|
|||
{
|
||||
"_commentcontrib" : "CONTRIBUTOR RELATED STRINGS",
|
||||
|
||||
"_commentbadges" : "CONTRIBUTOR BADGES",
|
||||
"friend" : "Freund",
|
||||
"friendFirst" : "Wenn Dein <strong>erster</strong> Beitrag angenommen wird, erhältst Du ein HabitRPG Mitwirkende(r) Abzeichen. Dein Name in der Tavern wird stolz anzeigen, dass Du ein Mitwirkender bist. Als Belohnung für Deine Bemühungen, erhältst Du außerdem <strong>2 Edelsteine</strong>.",
|
||||
"friendSecond" : "Wenn Dein <strong>zweiter</strong> Beitrag angenommen wird, wird die <strong>Kristallrüstung</strong> im Belohnungs-Shop verfügbar. Als Belohnung für Deine andauernden Bemühungen erhältst Du außerdem <strong>2 Edelsteine.</strong>",
|
||||
"elite" : "Elite",
|
||||
"eliteThird" : "Wenn Dein <strong>dritter</strong> Beitrag angenommen wird, wird der <strong>Kristallhelm</strong> im Belohnungs-Shop verfügbar. Als Belohnung für Deine andauernden Bemühungen erhältst Du außerdem <strong>2 Edelsteine.</strong>",
|
||||
"eliteFourth" : "Wenn Dein <strong>vierter</strong> Beitrag angenommen wird, wird das <strong>Kristallschwert</strong> im Belohnungs-Shop verfügbar. Als Belohnung für Deine andauernden Bemühungen erhältst Du außerdem <strong>2 Edelsteine.</strong>",
|
||||
"champion" : "Champion",
|
||||
"championFifth" : "Wenn Dein <strong>fünfter</strong> Beitrag angenommen wird, wird der <strong>Kristallschild</strong> im Belohnungs-Shop verfügbar. Als Belohnung für Deine andauernden Bemühungen erhältst Du außerdem <strong>2 Edelsteine.</strong>",
|
||||
"championSixth" : "Wenn Dein <strong>sechster</strong> Beitrag angenommen wird, erhältst Du ein <strong>Hydra Haustier</strong>. Außerdem erhältst Du <strong>2 Edelsteine</strong>.",
|
||||
"legendary" : "Legendär",
|
||||
"legSeventh" : "Wenn Dein <strong>siebter</strong> Beitrag angenommen wird, erhältst Du <strong>2 Edelsteine</strong> und wirst ein Mitglied der ehrwürdigen Mitwirkenden-Gilde und wirst eingeweiht in die Details hinter den Kulissen von HabitRPG! Weitere Beiträge erhöhen Dein Level nicht weiter, aber Du erhältst weiterhin Edelsteine und Titelabzeichen.",
|
||||
"heroic" : "Heroisch",
|
||||
"heroicText" : "Das heroische Level ist HabitRPG Mitarbeitern und Mitwirkenden auf dem selben Niveau vorbehalten. Wenn Du diesen Titel hast, wurdest Du dazu ernannt (oder angestellt!).",
|
||||
"npcText" : "NPCs haben HabitRPG über Kickstarter mitfinanziert. Du kannst ihre Avatare sehen, wie sie über die Features des Spiels wachen.",
|
||||
|
||||
"_commentachievement" : "CONTRIBUTOR ACHIEVEMENT",
|
||||
"modalContribAchievement" : "Erfolg als Mitwirkender!",
|
||||
"contribModal" : "<%= name %>, Du bistgroßartige! Du bist jetzt ein Level <%= level %> Mitwirkender für Deinen Beitrag auf HabitRPG. Folgende",
|
||||
"contribLink" : "Preise hast Du für deinen Beitrag verdient!",
|
||||
"contribName" : "Mitwirkender",
|
||||
"contribText" : "Hat zu HabitRPG beigetragen (Code, Design, Pixel Art, Rechtsrat, Dokumentationen, etc.). Willst Du dieses Abzeichen auch haben?",
|
||||
"readMore" : "Lies mehr",
|
||||
"kickstartName" : "Kickstarter Träger - Level $<%= tier %>",
|
||||
"kickstartText" : "Hat das Kickstarter Project mitfinanziert",
|
||||
|
||||
"_commenthelped" : "HELPED ACHIEVEMENT",
|
||||
"helped" : "Hat HabitRPG geholfen zu wachsen",
|
||||
"helpedText1" : "Hat HabitRPG geholfen zu wachsen indem er teilgenommen hat an",
|
||||
"helpedText2" : "dieser Befragung.",
|
||||
|
||||
"_commenthall" : "CONTRIBUTOR HALL",
|
||||
"hall" : "Hall",
|
||||
"contribTitle" : "Mitwirkender Titel (z.B., \"Schmied\")",
|
||||
"contribLevel" : "Mitwirkender Level",
|
||||
"contribHallText" : "[1-7] bestimmen welche Gegenstände, Haustiere und Reittiere verfügbar sind. Es bestimmt auch welche Farbe das Namensabzeichen hat.",
|
||||
"hallHeroes" : "Halle der Helden",
|
||||
"hallPatrons" : "Halle der Schirmherren",
|
||||
"rewardUser" : "Spieler belohnen",
|
||||
"UUID" : "UUID",
|
||||
"loadUser" : "Spieler laden",
|
||||
"title": "Titel",
|
||||
"moreDetails" : "Mehr Details",
|
||||
"contributions" : "Beiträge",
|
||||
"admin" : "Admin",
|
||||
"notGems" : "bedeutet USD($), <em>nicht</em> Edelsteine. Ergo, wenn diese Nummer 1 ist, bedeutet das 4 Edelsteine. Verwende diese Option nur dann, wenn du Spielern Edelsteine verleihen möchtest, verwende sie nicht, wenn du Mitwirkender-Levels verteilst. Mitwirkende-Level verleihen automatisch 2 Edelsteine/Level.",
|
||||
"hideAds" : "Werbung abschalten",
|
||||
"gamemaster" : "Game Master",
|
||||
"backerTier" : "Träger Stufe",
|
||||
"balance" : "Balance",
|
||||
|
||||
"_commenttavern" : "CONTRIBUTOR TAVERN",
|
||||
"tierPop" : "Klicke die Abzeichen für Details.",
|
||||
"playerTiers" : "Spieler Stufen",
|
||||
"visitHeroes" : "Besuche die Halle der Helden (Mitwirkende und Träger)",
|
||||
"conLearn" : "Lerne mehr über Belohnungen für Mitwirkende",
|
||||
"conLearnHow" : "Lerne wie du bei HabitRPG mitwirken kannst.",
|
||||
|
||||
"_contributorads" : "ADS",
|
||||
"removeAds": "Abbonieren um Werbung zu entfernen",
|
||||
"whyAds": "Warum Werbung?",
|
||||
"whyAdsContent1": "HabitRPG ist ein \"open source Project\" und kann jede Hilfe brauchen, die es bekommen kann - Betrachte es als Spende an die Mitwirkenden. Du erhältst zudem 20 Edelsteine für den Kauf, die Du verwenden kannst um tolle Gegenstände zu kaufen.",
|
||||
"whyAdsContent2": "'Hey, ich habe die Kickstarter-Kampagne mitgetragen!' - Folge",
|
||||
"whyAdsContent3": "dieser Anleitung"
|
||||
}
|
||||
"friend": "Freund",
|
||||
"friendFirst": "Wenn Dein <strong>erster</strong> Beitrag angenommen wird, erhältst Du ein HabitRPG Mitwirkende(r) Abzeichen. Dein Name in der Tavern wird stolz anzeigen, dass Du ein Mitwirkender bist. Als Belohnung für Deine Bemühungen, erhältst Du außerdem <strong>2 Edelsteine</strong>.",
|
||||
"friendSecond": "Wenn Dein <strong>zweiter</strong> Beitrag angenommen wird, wird die <strong>Kristallrüstung</strong> im Belohnungs-Shop verfügbar. Als Belohnung für Deine andauernden Bemühungen erhältst Du außerdem <strong>2 Edelsteine.</strong>",
|
||||
"elite": "Elite",
|
||||
"eliteThird": "Wenn Dein <strong>dritter</strong> Beitrag angenommen wird, wird der <strong>Kristallhelm</strong> im Belohnungs-Shop verfügbar. Als Belohnung für Deine andauernden Bemühungen erhältst Du außerdem <strong>2 Edelsteine.</strong>",
|
||||
"eliteFourth": "Wenn Dein <strong>vierter</strong> Beitrag angenommen wird, wird das <strong>Kristallschwert</strong> im Belohnungs-Shop verfügbar. Als Belohnung für Deine andauernden Bemühungen erhältst Du außerdem <strong>2 Edelsteine.</strong>",
|
||||
"champion": "Champion",
|
||||
"championFifth": "Wenn Dein <strong>fünfter</strong> Beitrag angenommen wird, wird der <strong>Kristallschild</strong> im Belohnungs-Shop verfügbar. Als Belohnung für Deine andauernden Bemühungen erhältst Du außerdem <strong>2 Edelsteine.</strong>",
|
||||
"championSixth": "Wenn Dein <strong>sechster</strong> Beitrag angenommen wird, erhältst Du ein <strong>Hydra Haustier</strong>. Außerdem erhältst Du <strong>2 Edelsteine</strong>.",
|
||||
"legendary": "Legendär",
|
||||
"legSeventh": "Wenn Dein <strong>siebter</strong> Beitrag angenommen wird, erhältst Du <strong>2 Edelsteine</strong> und wirst ein Mitglied der ehrwürdigen Mitwirkenden-Gilde und wirst eingeweiht in die Details hinter den Kulissen von HabitRPG! Weitere Beiträge erhöhen Dein Level nicht weiter, aber Du erhältst weiterhin Edelsteine und Titelabzeichen.",
|
||||
"heroic": "Heroisch",
|
||||
"heroicText": "Das heroische Level ist HabitRPG Mitarbeitern und Mitwirkenden auf dem selben Niveau vorbehalten. Wenn Du diesen Titel hast, wurdest Du dazu ernannt (oder angestellt!).",
|
||||
"npcText": "NPCs haben HabitRPG über Kickstarter mitfinanziert. Du kannst ihre Avatare sehen, wie sie über die Features des Spiels wachen.",
|
||||
"modalContribAchievement": "Erfolg als Mitwirkender!",
|
||||
"contribModal": "<%= name %>, Du bistgroßartige! Du bist jetzt ein Level <%= level %> Mitwirkender für Deinen Beitrag auf HabitRPG. Folgende",
|
||||
"contribLink": "Preise hast Du für deinen Beitrag verdient!",
|
||||
"contribName": "Mitwirkender",
|
||||
"contribText": "Hat zu HabitRPG beigetragen (Code, Design, Pixel Art, Rechtsrat, Dokumentationen, etc.). Willst Du dieses Abzeichen auch haben?",
|
||||
"readMore": "Lies mehr",
|
||||
"kickstartName": "Kickstarter Träger - Level $<%= tier %>",
|
||||
"kickstartText": "Hat das Kickstarter Project mitfinanziert",
|
||||
"helped": "Hat HabitRPG geholfen zu wachsen",
|
||||
"helpedText1": "Hat HabitRPG geholfen zu wachsen indem er teilgenommen hat an",
|
||||
"helpedText2": "dieser Befragung.",
|
||||
"hall": "Hall",
|
||||
"contribTitle": "Mitwirkender Titel (z.B., \"Schmied\")",
|
||||
"contribLevel": "Mitwirkender Level",
|
||||
"contribHallText": "[1-7] bestimmen welche Gegenstände, Haustiere und Reittiere verfügbar sind. Es bestimmt auch welche Farbe das Namensabzeichen hat.",
|
||||
"hallHeroes": "Halle der Helden",
|
||||
"hallPatrons": "Halle der Schirmherren",
|
||||
"rewardUser": "Spieler belohnen",
|
||||
"UUID": "UUID",
|
||||
"loadUser": "Spieler laden",
|
||||
"title": "Titel",
|
||||
"moreDetails": "Mehr Details",
|
||||
"contributions": "Beiträge",
|
||||
"admin": "Admin",
|
||||
"notGems": "bedeutet USD($), <em>nicht</em> Edelsteine. Ergo, wenn diese Nummer 1 ist, bedeutet das 4 Edelsteine. Verwende diese Option nur dann, wenn du Spielern Edelsteine verleihen möchtest, verwende sie nicht, wenn du Mitwirkender-Levels verteilst. Mitwirkende-Level verleihen automatisch 2 Edelsteine/Level.",
|
||||
"hideAds": "Werbung abschalten",
|
||||
"gamemaster": "Game Master",
|
||||
"backerTier": "Träger Stufe",
|
||||
"balance": "Balance",
|
||||
"tierPop": "Klicke die Abzeichen für Details.",
|
||||
"playerTiers": "Spieler Stufen",
|
||||
"visitHeroes": "Besuche die Halle der Helden (Mitwirkende und Träger)",
|
||||
"conLearn": "Lerne mehr über Belohnungen für Mitwirkende",
|
||||
"conLearnHow": "Lerne wie du bei HabitRPG mitwirken kannst.",
|
||||
"removeAds": "Abbonieren um Werbung zu entfernen",
|
||||
"whyAds": "Warum Werbung?",
|
||||
"whyAdsContent1": "HabitRPG ist ein \"open source Project\" und kann jede Hilfe brauchen, die es bekommen kann - Betrachte es als Spende an die Mitwirkenden. Du erhältst zudem 20 Edelsteine für den Kauf, die Du verwenden kannst um tolle Gegenstände zu kaufen.",
|
||||
"whyAdsContent2": "'Hey, ich habe die Kickstarter-Kampagne mitgetragen!' - Folge",
|
||||
"whyAdsContent3": "dieser Anleitung"
|
||||
}
|
||||
|
|
@ -1,74 +1,66 @@
|
|||
{
|
||||
"_commentfront" : "FRONT PAGE RELATED STRINGS",
|
||||
|
||||
"_commentfrontpage":"HABITRPG FRONT PAGE",
|
||||
"titleFront" : "HabitRPG | Spiele Dein Leben",
|
||||
"tagline" : "Eine kostenlose gewohnheitsbildende App, die Dein Leben wie ein Spiel behandelt.",
|
||||
"landingp1" : "Das Problem mit den meisten produktivitätsfördernden Apps auf dem Markt ist, dass sie keinen Anreiz geben sie längerzeitig zu verwenden. HabitRPG löst dieses Problem indem es das Bilden von Gewohnheiten mit Spaß verbindet! Indem es Euch für Erfolge belohnt und für Mißerfolge Lebenspunke kostet, bietet HabitRPG externe Motivation um Eure täglichen Aufgaben zu erfüllen.",
|
||||
"landingp2header" : "Sofortige Belohnung",
|
||||
"landingp2" : "Jedes Mal wenn Ihr eine gute Angewohnheit trainiert, eine tägliche Aufgabe erfüllt oder eine andere Aufgabe erfüllt, belohnt Euch HabitRPG sofort mit Erfahrungspunkten und Gold. Durch Erfahrungspunkte steigt Ihr im Level auf, verbessert Eure Charakterwerte und schaltet weitere Features frei wie Klassen und Haustiere. Gold kann für Spielgegenstände, die Eurem Charakter nützen ausgegeben werden, oder für persönliche Belohnungen, die Ihr zur Motivation erstellen könnt. Wenn auch der kleinste Erfolg Euch eine sofortige Belohnung verspricht, werdet Ihr Eure Aufgaben immer weniger aufschieben.",
|
||||
"landingp3header" : "Konsequenzen",
|
||||
"landingp3" : "Jedes Mal wenn Ihr einer schlechten Angewohnheit nachgebt oder Eure täglichen Aufgaben vernachlässigt verliert Ihr Lebenspunkte. Wenn Eure Lebenspunkte zu weit sinken, sterbt Ihr und verliert einen Teil Eures Fortschritts. Indem es Konsequenzen setzt kann HabitRPG dabei helfen schlechte Angewhonheiten und ständiges Hinausschieben zu beenden, bevor sie zu Problemen in Eurem Leben werden.",
|
||||
"landingp4header" : "Verantwortung",
|
||||
"landingp4" : "Mit einer lebendigen Community bietet HabitRPG die Verantwortung die Ihr braucht um auf Eure Aufgaben konzentriert zu bleiben. Mit dem Gruppensystem, könnt Ihr eine Gruppe Eurer besten Freunde zur Unterstützung rufen. Das Gildensystem erlaubt Euch Spieler mit ähnlichen Interessen oder Hindernissen zu finden, damit Ihr Eure Ziele gemeinsam erreichen und Tips, wie Ihr Eure Probleme angehen könnt, austauschen könnt. Auf HabitRPG steht die Community für die Unterstützung und die Verantwortung die Ihr braucht um Erfolg zu haben.",
|
||||
"landingend" : "Noch nicht überzeugt?",
|
||||
"landingend2" : "Hier ist eine genauere Liste",
|
||||
"landingfeatureslink" : "der Features",
|
||||
"landingend3" : ". Sucht Ihr eine nichtöffentliche Variante? Versucht unsere",
|
||||
"landingadminlink" : "Verwaltungspakete",
|
||||
"landingend4" : "die ideal sind für Familien, Lehrer, Selbsthilfegruppen und Gewerbe.",
|
||||
"playButton" : "Spielen",
|
||||
"username" : "Benutzername",
|
||||
"password" : "Passwort",
|
||||
"useUUID" : "Benutze UUID / API Token (Für Facebook Benutzer)",
|
||||
"passMan" : "Falls Du einen Passwort-Manager verwendest (wie 1Password) und Probleme hast Dich einzuloggen, versuche Deinen Benutzernamen und Dein Passwort manuell einzugeben.",
|
||||
"forgotPass" : "Passwort vergessen",
|
||||
"emailNewPass" : "E-Mail neues Passwort",
|
||||
"email" : "E-Mail",
|
||||
"passConfirm" : "Passwort bestätigen",
|
||||
"accept1Terms" : "Durch Klicken auf diesen Knopf, stimme ich den",
|
||||
"terms" : "AGB",
|
||||
"accept2Terms" : "zu, sowie der",
|
||||
"privacy" : "Datenschutzrichtlinie",
|
||||
|
||||
"home" : "Startseite",
|
||||
"learnMore" : "Mehr",
|
||||
"contact" : "Kontakt",
|
||||
|
||||
"_commenthead": "HEADER",
|
||||
"titleFront": "HabitRPG | Spiele Dein Leben",
|
||||
"tagline": "Eine kostenlose gewohnheitsbildende App, die Dein Leben wie ein Spiel behandelt.",
|
||||
"landingp1": "Das Problem mit den meisten produktivitätsfördernden Apps auf dem Markt ist, dass sie keinen Anreiz geben sie längerzeitig zu verwenden. HabitRPG löst dieses Problem indem es das Bilden von Gewohnheiten mit Spaß verbindet! Indem es Euch für Erfolge belohnt und für Mißerfolge Lebenspunke kostet, bietet HabitRPG externe Motivation um Eure täglichen Aufgaben zu erfüllen.",
|
||||
"landingp2header": "Sofortige Belohnung",
|
||||
"landingp2": "Jedes Mal wenn Ihr eine gute Angewohnheit trainiert, eine tägliche Aufgabe erfüllt oder eine andere Aufgabe erfüllt, belohnt Euch HabitRPG sofort mit Erfahrungspunkten und Gold. Durch Erfahrungspunkte steigt Ihr im Level auf, verbessert Eure Charakterwerte und schaltet weitere Features frei wie Klassen und Haustiere. Gold kann für Spielgegenstände, die Eurem Charakter nützen ausgegeben werden, oder für persönliche Belohnungen, die Ihr zur Motivation erstellen könnt. Wenn auch der kleinste Erfolg Euch eine sofortige Belohnung verspricht, werdet Ihr Eure Aufgaben immer weniger aufschieben.",
|
||||
"landingp3header": "Konsequenzen",
|
||||
"landingp3": "Jedes Mal wenn Ihr einer schlechten Angewohnheit nachgebt oder Eure täglichen Aufgaben vernachlässigt verliert Ihr Lebenspunkte. Wenn Eure Lebenspunkte zu weit sinken, sterbt Ihr und verliert einen Teil Eures Fortschritts. Indem es Konsequenzen setzt kann HabitRPG dabei helfen schlechte Angewhonheiten und ständiges Hinausschieben zu beenden, bevor sie zu Problemen in Eurem Leben werden.",
|
||||
"landingp4header": "Verantwortung",
|
||||
"landingp4": "Mit einer lebendigen Community bietet HabitRPG die Verantwortung die Ihr braucht um auf Eure Aufgaben konzentriert zu bleiben. Mit dem Gruppensystem, könnt Ihr eine Gruppe Eurer besten Freunde zur Unterstützung rufen. Das Gildensystem erlaubt Euch Spieler mit ähnlichen Interessen oder Hindernissen zu finden, damit Ihr Eure Ziele gemeinsam erreichen und Tips, wie Ihr Eure Probleme angehen könnt, austauschen könnt. Auf HabitRPG steht die Community für die Unterstützung und die Verantwortung die Ihr braucht um Erfolg zu haben.",
|
||||
"landingend": "Noch nicht überzeugt?",
|
||||
"landingend2": "Hier ist eine genauere Liste",
|
||||
"landingfeatureslink": "der Features",
|
||||
"landingend3": ". Sucht Ihr eine nichtöffentliche Variante? Versucht unsere",
|
||||
"landingadminlink": "Verwaltungspakete",
|
||||
"landingend4": "die ideal sind für Familien, Lehrer, Selbsthilfegruppen und Gewerbe.",
|
||||
"playButton": "Spielen",
|
||||
"username": "Benutzername",
|
||||
"password": "Passwort",
|
||||
"useUUID": "Benutze UUID / API Token (Für Facebook Benutzer)",
|
||||
"passMan": "Falls Du einen Passwort-Manager verwendest (wie 1Password) und Probleme hast Dich einzuloggen, versuche Deinen Benutzernamen und Dein Passwort manuell einzugeben.",
|
||||
"forgotPass": "Passwort vergessen",
|
||||
"emailNewPass": "E-Mail neues Passwort",
|
||||
"email": "E-Mail",
|
||||
"passConfirm": "Passwort bestätigen",
|
||||
"accept1Terms": "Durch Klicken auf diesen Knopf, stimme ich den",
|
||||
"terms": "AGB",
|
||||
"accept2Terms": "zu, sowie der",
|
||||
"privacy": "Datenschutzrichtlinie",
|
||||
"home": "Startseite",
|
||||
"learnMore": "Mehr",
|
||||
"contact": "Kontakt",
|
||||
"history": "Verlauf",
|
||||
"anonymous": "Anonyme",
|
||||
"tasks": "Aufgaben",
|
||||
"loginAndReg" : "Einloggen / Registrieren",
|
||||
"loginFacebookAlt" : "Einloggen / Registrieren mit Facebook",
|
||||
"login" : "Einloggen",
|
||||
"register" : "Registrieren",
|
||||
"options": "Optionen",
|
||||
"logout": "Ausloggen",
|
||||
"sync": "Synchronisieren",
|
||||
"FAQ" : "FAQ",
|
||||
"tutorials" : "Anleitungen",
|
||||
"psst": "Psst",
|
||||
|
||||
"_comment": "FOOTER",
|
||||
"footerMobile" : "Mobil",
|
||||
"mobileIOS" : "iOS",
|
||||
"mobileAndroid" : "Android",
|
||||
"footerCompany" : "Gesellschaft",
|
||||
"companyDonate" : "Spenden",
|
||||
"companyAbout" : "Info",
|
||||
"companyBlog" : "Blog",
|
||||
"companyExtensions" : "Extensions",
|
||||
"companyPrivacy" : "Datenschutz",
|
||||
"companyTerms" : "AGB",
|
||||
"footerCommunity" : "Community",
|
||||
"communityBug" : "Bug mitteilen",
|
||||
"communityFeature" : "Nach Feature fragen",
|
||||
"communityExtensions" : "Add-ons & Extensions",
|
||||
"communityForum" : "Forum",
|
||||
"communityKickstarter" : "Kickstarter",
|
||||
"communityFacebook" : "Facebook",
|
||||
"communityReddit" : "Reddit",
|
||||
"footerSocial" : "Soziales",
|
||||
"socialTitle" : "HabitRPG - Spiele dein Leben"
|
||||
}
|
||||
"anonymous": "Anonyme",
|
||||
"tasks": "Aufgaben",
|
||||
"loginAndReg": "Einloggen / Registrieren",
|
||||
"loginFacebookAlt": "Einloggen / Registrieren mit Facebook",
|
||||
"login": "Einloggen",
|
||||
"register": "Registrieren",
|
||||
"options": "Optionen",
|
||||
"logout": "Ausloggen",
|
||||
"sync": "Synchronisieren",
|
||||
"FAQ": "FAQ",
|
||||
"tutorials": "Anleitungen",
|
||||
"psst": "Psst",
|
||||
"footerMobile": "Mobil",
|
||||
"mobileIOS": "iOS",
|
||||
"mobileAndroid": "Android",
|
||||
"footerCompany": "Gesellschaft",
|
||||
"companyDonate": "Spenden",
|
||||
"companyAbout": "Info",
|
||||
"companyBlog": "Blog",
|
||||
"companyExtensions": "Extensions",
|
||||
"companyPrivacy": "Datenschutz",
|
||||
"companyTerms": "AGB",
|
||||
"footerCommunity": "Community",
|
||||
"communityBug": "Bug mitteilen",
|
||||
"communityFeature": "Nach Feature fragen",
|
||||
"communityExtensions": "Add-ons & Extensions",
|
||||
"communityForum": "Forum",
|
||||
"communityKickstarter": "Kickstarter",
|
||||
"communityFacebook": "Facebook",
|
||||
"communityReddit": "Reddit",
|
||||
"footerSocial": "Soziales",
|
||||
"socialTitle": "HabitRPG - Spiele dein Leben"
|
||||
}
|
||||
|
|
@ -1,77 +1,52 @@
|
|||
{
|
||||
"_commentgeneric" : "GENERIC STRINGS",
|
||||
|
||||
"languageName" : "Deutsch",
|
||||
"stringNotFound" : "String '<%= string %>' nicht gefunden.",
|
||||
"titleIndex" : "HabitRPG | Dein Leben, das Rollenspiel",
|
||||
"habitica" : "Habitica",
|
||||
|
||||
"formattingMarkdown" : "Markdown Formatierung erlaubt",
|
||||
|
||||
"achievements":"Erfolge",
|
||||
"modalAchievement" : "Erfolg!",
|
||||
"special" : "Spezial",
|
||||
"market": "Marktplatz",
|
||||
"subscriberItem" : "Überraschungsgegenstand",
|
||||
"subscriberItemText" : "Jeden Monat erhalten Abonnementen einen Überraschungsgegenstand.",
|
||||
|
||||
"all" : "Alle",
|
||||
"none" : "Nichts",
|
||||
"or" : "Oder",
|
||||
"and" : "und",
|
||||
|
||||
"loginSuccess" : "Login erfolgreich!",
|
||||
"youSure" : "Bist Du sicher?",
|
||||
|
||||
"_commentbuttons": "BUTTONS",
|
||||
"submit":"Absenden",
|
||||
"close":"Schließen",
|
||||
"languageName": "Deutsch",
|
||||
"stringNotFound": "String '<%= string %>' nicht gefunden.",
|
||||
"titleIndex": "HabitRPG | Dein Leben, das Rollenspiel",
|
||||
"habitica": "Habitica",
|
||||
"formattingMarkdown": "Markdown Formatierung erlaubt",
|
||||
"achievements": "Erfolge",
|
||||
"modalAchievement": "Erfolg!",
|
||||
"special": "Spezial",
|
||||
"market": "Marktplatz",
|
||||
"subscriberItem": "Überraschungsgegenstand",
|
||||
"subscriberItemText": "Jeden Monat erhalten Abonnementen einen Überraschungsgegenstand.",
|
||||
"all": "Alle",
|
||||
"none": "Nichts",
|
||||
"or": "Oder",
|
||||
"and": "und",
|
||||
"loginSuccess": "Login erfolgreich!",
|
||||
"youSure": "Bist Du sicher?",
|
||||
"submit": "Absenden",
|
||||
"close": "Schließen",
|
||||
"saveAndClose": "Speichern & Schließen",
|
||||
"cancel":"Abbrechen",
|
||||
"ok" : "Okay",
|
||||
"add" : "Hinzufügen",
|
||||
"undo" : "Rückgängig",
|
||||
"continue" : "Weiter",
|
||||
"accept" : "Akzeptieren",
|
||||
"reject" : "Ablehnen",
|
||||
"neverMind" : "Vergiss es",
|
||||
"buyMoreGems" : "Mehr Edelsteine kaufen",
|
||||
"notEnoughGems" : "Nicht genug Edelsteine",
|
||||
"cancel": "Abbrechen",
|
||||
"ok": "Okay",
|
||||
"add": "Hinzufügen",
|
||||
"undo": "Rückgängig",
|
||||
"continue": "Weiter",
|
||||
"accept": "Akzeptieren",
|
||||
"reject": "Ablehnen",
|
||||
"neverMind": "Vergiss es",
|
||||
"buyMoreGems": "Mehr Edelsteine kaufen",
|
||||
"notEnoughGems": "Nicht genug Edelsteine",
|
||||
"delete": "Löschen",
|
||||
|
||||
"_commentgems" : "GEMS",
|
||||
"gems" : "Edelsteine",
|
||||
"buyMoreGems" : "Mehr Edelsteine kaufen",
|
||||
"notEnoughGems" : "Nicht genug Edelsteine",
|
||||
"gemsWhatFor" : "Wird benötigt um Gegenstände und Dienste zu kaufen (Eier, Schlüpftränke, Stärkungstränke, usw.). Du musst diese Features freischalten, bevor Du Edelsteine auf sie verwenden kannst.",
|
||||
|
||||
"_commentmembers" : "MEMBERS",
|
||||
"_commentachievement" : "MEMBER ACHIEVEMENT",
|
||||
"veteran" : "Veteran",
|
||||
"veteranText" : "Hat Habit den Grauen (unsere pre-Angular Webseite) überlebt und hat viele Kriegsnarben von den Bugs davongetragen.",
|
||||
"originalUser" : "Ursprünglicher Benutzer!",
|
||||
"originalUserText" : "Einer der <em>sehr</em> frühen Teilnehmer, entspricht einem Alpha-Tester!",
|
||||
"habitBirthday" : "2014 HabitRPG Birthday Party",
|
||||
"habitBirthdayText" : "Hat an der HabitRPG Birthday Party von 2014 teilgenommen.",
|
||||
|
||||
"_commentmodals" : "MEMBERS MODALS",
|
||||
"memberSince" : "- Teilnehmer seit",
|
||||
"lastLoggedIn" : "- Zuletzt eingeloggt",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notPorted" : "Dieses Feature wurde noch nicht von der ursprünglichen Seite geportet.",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"buyThis" : "Kaufe <%= text %> mit <%= price %> Deinen <%= gems %> Edelsteinen?",
|
||||
|
||||
"_commentauthctrljs" : "AUTHCTRL.JS STRINGS",
|
||||
"untilNoFace" : "Bis wir Facebook eingegliedert haben, benutze unsere UUID and API Tokens um Dich einzuloggen (zu finden unter https://habitrpg.com > Optionen > Einstellungen).",
|
||||
"noReachServer" : "Der Server ist momentan nicht erreichbar, versuche es später noch einmal",
|
||||
"errorUpCase" : "FEHLER:",
|
||||
"newPassSent" : "Neues Passwort wurde gesendet.",
|
||||
|
||||
"_commentappjs" : "APP.JS STRINGS",
|
||||
"serverUnreach" : "Server momentan nicht erreichbar.",
|
||||
"seeConsole" : "(Mehr Details in der Chrome Konsole).",
|
||||
"error" : "FEHLER"
|
||||
}
|
||||
"gems": "Edelsteine",
|
||||
"gemsWhatFor": "Wird benötigt um Gegenstände und Dienste zu kaufen (Eier, Schlüpftränke, Stärkungstränke, usw.). Du musst diese Features freischalten, bevor Du Edelsteine auf sie verwenden kannst.",
|
||||
"veteran": "Veteran",
|
||||
"veteranText": "Hat Habit den Grauen (unsere pre-Angular Webseite) überlebt und hat viele Kriegsnarben von den Bugs davongetragen.",
|
||||
"originalUser": "Ursprünglicher Benutzer!",
|
||||
"originalUserText": "Einer der <em>sehr</em> frühen Teilnehmer, entspricht einem Alpha-Tester!",
|
||||
"habitBirthday": "2014 HabitRPG Birthday Party",
|
||||
"habitBirthdayText": "Hat an der HabitRPG Birthday Party von 2014 teilgenommen.",
|
||||
"memberSince": "- Teilnehmer seit",
|
||||
"lastLoggedIn": "- Zuletzt eingeloggt",
|
||||
"notPorted": "Dieses Feature wurde noch nicht von der ursprünglichen Seite geportet.",
|
||||
"buyThis": "Kaufe <%= text %> mit <%= price %> Deinen <%= gems %> Edelsteinen?",
|
||||
"untilNoFace": "Bis wir Facebook eingegliedert haben, benutze unsere UUID and API Tokens um Dich einzuloggen (zu finden unter https://habitrpg.com > Optionen > Einstellungen).",
|
||||
"noReachServer": "Der Server ist momentan nicht erreichbar, versuche es später noch einmal",
|
||||
"errorUpCase": "FEHLER:",
|
||||
"newPassSent": "Neues Passwort wurde gesendet.",
|
||||
"serverUnreach": "Server momentan nicht erreichbar.",
|
||||
"seeConsole": "(Mehr Details in der Chrome Konsole).",
|
||||
"error": "FEHLER"
|
||||
}
|
||||
|
|
@ -1,78 +1,63 @@
|
|||
{
|
||||
"_commentgroups" : "GROUPS RELATED STRINGS",
|
||||
|
||||
|
||||
"_commenttavern" : "TAVERNE",
|
||||
"tavern": "Gasthaus",
|
||||
"innCheckOut" : "Verlasse das Gasthaus",
|
||||
"innCheckIn" : "Erhole Dich im Gasthaus",
|
||||
"innText" : "Während Du rastest, sind Deine täglichen Aufgaben gesichert und werden vom Tageswechsel nicht berührt. Ob Du morgen oder nächste Woche wieder losziehst, Du wirst im selben Zustand sein, in dem Du eingecheckt hast. Aber vorsicht: Wenn Du gerade auf einem Quest bist, fügen Dir Bosse weiterhin Schaden zu wenn Deine Gruppenmitglieder Fehler machen.",
|
||||
"lfgPosts" : "Suche nach Gruppeneinträgen",
|
||||
"tutorial" : "Anleitung",
|
||||
"glossary" : "Nomenklatur",
|
||||
"reportAP" : "Problem melden",
|
||||
"requestAF" : "Feature vorschlagen",
|
||||
"community" : "Community Forum",
|
||||
"resources" : "Ressourcen",
|
||||
"tavernTalk" : "Gasthausgespräche",
|
||||
"tavernAlert1" : "Achtung: Wenn Du einen Bug meldest, sehen die Entwickler es hier nicht. Bitte",
|
||||
"tavernAlert2" : "verwende anstatt dessen GitHub",
|
||||
|
||||
"_commentparty" : "PARTY",
|
||||
"party": "Gruppe",
|
||||
"createAParty":"Gruppe erstellen",
|
||||
"noPartyText": "Du bist nicht in einer Gruppe. Du kannst entweder eine Gruppe erstellen und Freunde einladen, oder falls Du einer bestehenden Gruppe beitreten willst, ihnen mitteilen, dass sie Dir folgen sollen:",
|
||||
"create":"Erstellen",
|
||||
"userId":"Benutzer ID",
|
||||
"invite":"Einladen",
|
||||
"leave": "Verlassen",
|
||||
"invitedTo" : "Du wurdest eingeladen zu",
|
||||
"partyNotification" : "Neue Gruppenmitteilungen",
|
||||
|
||||
|
||||
"_commentchat" : "CHAT",
|
||||
"tavern": "Gasthaus",
|
||||
"innCheckOut": "Verlasse das Gasthaus",
|
||||
"innCheckIn": "Erhole Dich im Gasthaus",
|
||||
"innText": "Während Du rastest, sind Deine täglichen Aufgaben gesichert und werden vom Tageswechsel nicht berührt. Ob Du morgen oder nächste Woche wieder losziehst, Du wirst im selben Zustand sein, in dem Du eingecheckt hast. Aber vorsicht: Wenn Du gerade auf einem Quest bist, fügen Dir Bosse weiterhin Schaden zu wenn Deine Gruppenmitglieder Fehler machen.",
|
||||
"lfgPosts": "Suche nach Gruppeneinträgen",
|
||||
"tutorial": "Anleitung",
|
||||
"glossary": "Nomenklatur",
|
||||
"reportAP": "Problem melden",
|
||||
"requestAF": "Feature vorschlagen",
|
||||
"community": "Community Forum",
|
||||
"resources": "Ressourcen",
|
||||
"tavernTalk": "Gasthausgespräche",
|
||||
"tavernAlert1": "Achtung: Wenn Du einen Bug meldest, sehen die Entwickler es hier nicht. Bitte",
|
||||
"tavernAlert2": "verwende anstatt dessen GitHub",
|
||||
"party": "Gruppe",
|
||||
"createAParty": "Gruppe erstellen",
|
||||
"noPartyText": "Du bist nicht in einer Gruppe. Du kannst entweder eine Gruppe erstellen und Freunde einladen, oder falls Du einer bestehenden Gruppe beitreten willst, ihnen mitteilen, dass sie Dir folgen sollen:",
|
||||
"create": "Erstellen",
|
||||
"userId": "Benutzer ID",
|
||||
"invite": "Einladen",
|
||||
"leave": "Verlassen",
|
||||
"invitedTo": "Du wurdest eingeladen zu",
|
||||
"partyNotification": "Neue Gruppenmitteilungen",
|
||||
"chat": "Chat",
|
||||
"sendChat" : "Nachricht senden",
|
||||
"toolTipMsg" : "Nachrichten abholen",
|
||||
|
||||
"_commentguild" : "GUILD",
|
||||
"guildBankPop1" : "Gildenbank",
|
||||
"guildBankPop2" : "Edelsteine, die Dein Gildenleiter als Preise für Wettbewerbe verwenden kann.",
|
||||
"guildGems" : "Gildenedelsteine",
|
||||
"editGroup" : "Gruppe bearbeiten",
|
||||
"groupName" : "Gruppenname",
|
||||
"groupDescr" : "Beschreibung auf der öffentlichen Gildenliste (Markdown OK)",
|
||||
"logoUrl" : "Logo URL",
|
||||
"assignLeader" : "Gruppenleiter bestimmen",
|
||||
"members" : "Mitglied(er)",
|
||||
"partyList" : "Gruppenmitglieder Liste",
|
||||
"banTip" : "Mitglied ausschließen",
|
||||
"moreMembers" : "mehr Mitglieder",
|
||||
"invited" : "Eingeladen",
|
||||
"leaderMsg" : "Nachricht vom Gruppenleiter (Markdown OK)",
|
||||
|
||||
"name" : "Name",
|
||||
"description" : "Beschreibung",
|
||||
"public" : "Öffentlich",
|
||||
"inviteOnly" : "Nur auf Einladung",
|
||||
"gemCost" : "Die Edelsteinkosten fördern Gilden von hoher Qualität, die Edelsteine werden direkt auf Eure Gildenbank transferiert. Von dort können sie für Gildenwettbewerbe verwendet werden.",
|
||||
|
||||
"search" : "Suchen",
|
||||
"publicGuilds" : "Öffentliche Gilden",
|
||||
"createGuild" : "Gilde gründen",
|
||||
"guilds" : "Gilden",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureKick" : "Willst Du dieses Mitglied wirklich aus der Gruppe ausschließen?",
|
||||
"foreverAlone" : "Du kannst nicht Deine eigenen Nachrichten liken. Sei nicht so einer.",
|
||||
"sortLevel" : "Nach Level sortieren",
|
||||
"sortRandom" : "Zufällig sortieren",
|
||||
"sortPets" : "Nach Anzahl der Haustiere sortieren",
|
||||
"sortJoined" : "Nach Beitrittsdatum sortieren",
|
||||
"confirmGuild" : "Gilde für 4 Edelsteine gründen?",
|
||||
"leaveGroupCha" : "Gruppenwettbewerbe verlassen und...",
|
||||
"confirm" : "Bestätigen",
|
||||
"leaveGroup" : "Gruppe verlassen?",
|
||||
"leavePartyCha" : "Gruppenwettbewerbe verlassen und...",
|
||||
"leaveParty" : "Gruppe verlassen?"
|
||||
}
|
||||
"sendChat": "Nachricht senden",
|
||||
"toolTipMsg": "Nachrichten abholen",
|
||||
"guildBankPop1": "Gildenbank",
|
||||
"guildBankPop2": "Edelsteine, die Dein Gildenleiter als Preise für Wettbewerbe verwenden kann.",
|
||||
"guildGems": "Gildenedelsteine",
|
||||
"editGroup": "Gruppe bearbeiten",
|
||||
"groupName": "Gruppenname",
|
||||
"groupDescr": "Beschreibung auf der öffentlichen Gildenliste (Markdown OK)",
|
||||
"logoUrl": "Logo URL",
|
||||
"assignLeader": "Gruppenleiter bestimmen",
|
||||
"members": "Mitglied(er)",
|
||||
"partyList": "Gruppenmitglieder Liste",
|
||||
"banTip": "Mitglied ausschließen",
|
||||
"moreMembers": "mehr Mitglieder",
|
||||
"invited": "Eingeladen",
|
||||
"leaderMsg": "Nachricht vom Gruppenleiter (Markdown OK)",
|
||||
"name": "Name",
|
||||
"description": "Beschreibung",
|
||||
"public": "Öffentlich",
|
||||
"inviteOnly": "Nur auf Einladung",
|
||||
"gemCost": "Die Edelsteinkosten fördern Gilden von hoher Qualität, die Edelsteine werden direkt auf Eure Gildenbank transferiert. Von dort können sie für Gildenwettbewerbe verwendet werden.",
|
||||
"search": "Suchen",
|
||||
"publicGuilds": "Öffentliche Gilden",
|
||||
"createGuild": "Gilde gründen",
|
||||
"guilds": "Gilden",
|
||||
"sureKick": "Willst Du dieses Mitglied wirklich aus der Gruppe ausschließen?",
|
||||
"foreverAlone": "Du kannst nicht Deine eigenen Nachrichten liken. Sei nicht so einer.",
|
||||
"sortLevel": "Nach Level sortieren",
|
||||
"sortRandom": "Zufällig sortieren",
|
||||
"sortPets": "Nach Anzahl der Haustiere sortieren",
|
||||
"sortJoined": "Nach Beitrittsdatum sortieren",
|
||||
"confirmGuild": "Gilde für 4 Edelsteine gründen?",
|
||||
"leaveGroupCha": "Gruppenwettbewerbe verlassen und...",
|
||||
"confirm": "Bestätigen",
|
||||
"leaveGroup": "Gruppe verlassen?",
|
||||
"leavePartyCha": "Gruppenwettbewerbe verlassen und...",
|
||||
"leaveParty": "Gruppe verlassen?"
|
||||
}
|
||||
|
|
@ -1,14 +1,10 @@
|
|||
{
|
||||
"_commentlimited" : "LIMITED EDITION STRINGS",
|
||||
|
||||
"limitedEdition" : "Limited Edition",
|
||||
"winterColors" : "Winter Farben",
|
||||
"annoyingFriends" : "Nervige Freunde",
|
||||
"annoyingFriendsText" : "Hat sich <%= snowballs %> Schneebälle von Gruppenmitgliedern eingefangen.",
|
||||
"limited31Jan" : "Verfügbar bis zum 31.Januar (aber sobald erworben, dauerhaft verfügbar in Deinem Inventar).",
|
||||
|
||||
"_limitedpets" : "LIMITED EDITION PETS",
|
||||
"polarBear" : "Eisbär",
|
||||
"turkey" : "Truthahn",
|
||||
"polarBearPup" : "Eisbärenjunges"
|
||||
}
|
||||
"limitedEdition": "Limited Edition",
|
||||
"winterColors": "Winter Farben",
|
||||
"annoyingFriends": "Nervige Freunde",
|
||||
"annoyingFriendsText": "Hat sich <%= snowballs %> Schneebälle von Gruppenmitgliedern eingefangen.",
|
||||
"limited31Jan": "Verfügbar bis zum 31.Januar (aber sobald erworben, dauerhaft verfügbar in Deinem Inventar).",
|
||||
"polarBear": "Eisbär",
|
||||
"turkey": "Truthahn",
|
||||
"polarBearPup": "Eisbärenjunges"
|
||||
}
|
||||
|
|
@ -1,74 +1,61 @@
|
|||
{
|
||||
"_commentnpc" : "NPC RELATED STRINGS",
|
||||
|
||||
"_commentachievement" : "NPC ACHIEVEMENT",
|
||||
"npc" : "NPC",
|
||||
"npcText" : "Hat die Kickstarter Kampagne auf dem höchsten Level mitgetragen!",
|
||||
|
||||
"_commentmatt" : "MATT",
|
||||
"mattBoch" : "Matt Boch",
|
||||
"mattShall" : "Soll ich Euch Euer Ross bringen, <%= name %>? Klicke auf ein Reittier um aufzusteigen.",
|
||||
"mattBochText1" : "Wilkommen in den Ställen! Ich bin Matt, der Meister aller Bestien. Wähle hier ein Haustier aus damit es Dir treu zur Seite steht. Füttere sie und sie werden zu mächtigen Rössern heranwachsen.",
|
||||
"mattBochText2" : "Schau doch nur",
|
||||
"mattBochText3" : "wie viele Haustiere Du sammeln kannst.",
|
||||
|
||||
"_commentdaniel" : "DANIEL",
|
||||
"daniel" : "Daniel",
|
||||
"danielText" : "Wilkommen in der Taverne! Bleib ein bisschen und lerne die Einheimischen kennen. Wenn Du Dich ausruhen musst (Urlaub? Krankheit?), werde ich Dir ein Zimmer suchen - tägliche Aufgaben fügen Dir keinen Schaden zu während Du Dich ausruhst.",
|
||||
|
||||
"_commentalexander" : "ALEXANDER",
|
||||
"alexander" : "Alexander der Händler",
|
||||
"welcomeMarket" : "Willkommen auf dem Marktplatz! Kaufe schwer zu findende Eier und Tränke! Verkaufe Überflüssiges! Gib' wichtige Dienste in Auftrag! Komm' und schau', was wir anzubieten haben.",
|
||||
"sellForGold" : "Verkaufe <%= item %> für <%= gold %> Gold",
|
||||
|
||||
"_commentjustin" : "JUSTIN",
|
||||
"buyGems" : "Kaufe Edelsteine",
|
||||
"justin" : "Justin",
|
||||
"USD" : "USD ($)",
|
||||
"donateText1" : "Fügt Deinem Konto 20 Edelsteine hinzu. Edelsteine werden benutzt um Spielgegenstände wie Shirts und Frisuren zu kaufen.",
|
||||
"donateText2" : "Den Entwicklern spenden",
|
||||
"donateText3" : "Als \"open source Projekt\" können wir jede Hilfe brauchen die wir bekommen können.",
|
||||
"payWithCard" : "Mit Kreditkarte zahlen",
|
||||
"paypalText" : "20 Edelsteine, Werbung entfernen, Spende an die Entwickler",
|
||||
"payNote" : "Achtung: PayPal braucht manchmal viel Zeit. Wir empfehlen, eine Kreditkarte zu benutzen",
|
||||
|
||||
"_commentinit" : "INITIAL TOUR",
|
||||
"welcomeHabit" : "Wilkommen zu HabitRPG",
|
||||
"welcomeHabitT1" : "Willkommen zu HabitRPG, einem Gewohnheits-Tracker, der Deine Ziele wie ein Rollenspiel behandelt. Ich bin",
|
||||
"welcomeHabitT2" : "Dein Fremdenführer!",
|
||||
"yourAvatar" : "Dein Avatar",
|
||||
"yourAvatarText" : "Das ist Dein Avatar. Er representiert Dich in der Welt von Habitica. Wenn Du Ziele erreichst erhält Dein Avatar Level, verdient Gold und rüstet sich für zukünftige Herausforderungen aus.",
|
||||
"avatarCustom" : "Avatar Anpassung",
|
||||
"avatarCustomText" : "Du kannst deinen Avatar an Dich anpassen, indem Du irgendwo in dieser Box klickst. Verändere deine Körperform, Haarfarbe, Hautfarbe und vieles mehr in diesem Menü. Du kannst auch eine Anzahl der spannenden geselligen Features von HabitRPG finden, wenn Du Dich durch die Tabs auf der Anpassungs-Seite klickst.",
|
||||
"hitPoints" : "Lebenspunkte",
|
||||
"hitPointsText" : "Der rote Balken zeigt die Lebenspunkte Deines Avatars. Wenn Du es nicht schaffst ein Ziel zu erreichen, nimmst du Schaden und verlierst Lebenspunkte. Wenn Dein Lebensbalken null erreicht, stirbst Du. Sterben bedeutet, Du verlierst ein Level, Dein gesamtes Gold und ein Stück deiner Ausrüstung.",
|
||||
"expPoints" : "Erfahrungspunkte",
|
||||
"expPointsText" : "Der gelbe Balken zeigt die Erfahrungspunkte Deines Avatars. Wenn Du eines Deiner Ziele erreichst, erhältst Du sowohl Gold als auch Erfahrung. Wenn sich Dein Erfahrungsbalken füllt steigst Du ein Level auf. Durch Aufsteigen schaltest Du neue und aufregende Features von HabitRPG frei.",
|
||||
"typeGoals" : "Arten von Zielen",
|
||||
"typeGoalsText" : "HabitRPG erlaubt Dir Deine Ziele auf drei unterschiedliche Arten zu verfolgen. Diese Ziele sind eingeteilt in Spalten als Gewohnheiten, tägliche Aufgaben und Aufgaben.",
|
||||
"tourHabits" : "Gewohnheiten sind Ziele die Du andauernd vefolgst. Sie können positive oder negative Vorzeichen haben, dadurch kannst Du für gute Angewohnheiten Erfahrung und Gold erhalten und für schlechte Angewohnheiten Lebenspunkte verlieren.",
|
||||
"tourDailies" : "Tägliche Aufgaben sind Ziele die Du einmal pro Tag erfüllen möchtest. Sie abzuhaken verdient dir Erfahrung und Gold. Eine tägliche Aufgabe nicht zu erfüllen bevor der nächste Tag beginnt bedeutet Lebenpunkte zu verlieren. Du kannst den Tagesbeginn in den Einstellungen im Optionsmenü festlegen.",
|
||||
"tourTodos" : "Aufgaben sind einmalige Ziele, die Du irgendwann erfüllen kannst. Während es möglich ist, eine Frist für eine Aufgabe zu setzen, ist das nicht zwingend. Aufgaben sind ein schneller und einfacher Weg Erfahrung zu erhalten.",
|
||||
"tourRewards" : "Das Gold das du verdienst erlaubt Dir Dich zu belohnen, sei es mit persönlichen Belohnungen oder Spielbelohnungen. Kaufe sie großzügig - die Belohnung ist von großer Bedeutung beim Aufbau von guten Angewohnheiten.",
|
||||
"hoverOver" : "Mousezeiger über Kommentare",
|
||||
"hoverOverText" : "Du kannst Kommentare zu Deinen Aufgaben hinzufügen indem Du das Bearbeiten-Symbol klickst. Fahre mit dem Mousezeiger über den Kommentar einer Aufgabe um mehr Informationen zu erhalten, wie HabitRPG funktioniert. Wenn Du bereit bist zu beginnen kannst Du die Beispielsaufgaben löschen und Deine eigenen hinzufügen.",
|
||||
"unlockFeatures" : "Neue Features freischalten",
|
||||
"unlockFeaturesT1" : "Das ist alles was Du so weit wissen musst, aber ich werde wiederkommen, wenn Du im Level aufsteigst und werde Dich über neu freigeschaltete Features informieren. Jedes neue Feature wird Dir mehr Anregung geben Deine Ziele zu erreichen. Erfahre mehr im",
|
||||
"habitWiki" : "HabitRPG Wiki",
|
||||
"unlockFeaturesT2" : "oder lass Dich überraschen. Viel Glück!",
|
||||
"customAvatar" : "Passe Deinen Avatar an",
|
||||
"customAvatarText" : "Klicke Deinen Avatar um ihn an Dich anzupassen.",
|
||||
"storeUnlocked" : "Marktplatz freigeschaltet",
|
||||
"storeUnlockedText" : "Gratulation, Du hast den Marktplatz freigeschaltet. Du kannst jetzt Waffen, Rüstung, Tränke usw. kaufen. Lies den Kommentar zu jedem Gegenstand für mehr Informationen.",
|
||||
"partySys" : "Gruppensystem",
|
||||
"partySysText" : "Sei gesellig, tritt einer Gruppe bei und spiele HabitRPG mit Deinen Freunden! Du wirst mit Deinen Gewohnheiten besser vorankommen, wenn Du Partner für die Verantwortung hast. Klicke Benutzer -> Optionen -> Gruppen, und folge den Anweisungen. Wer ist dabei?",
|
||||
"classGear" : "Klassenausrüstung",
|
||||
"classGearText" : "Zuallererst: Keine Panik! Deine alte Ausrüstung ist in Deinem Inventar und Du trägst jetzt Deine Lehrling <strong><%= klass %></strong>-Ausrüstung. Die Ausrüstung Deiner Klasse zu tragen verleiht Dir einen 50% Bonus auf ihre Werte. Aber Du kannst jederzeit zu Deiner alten Ausrüstung zurückwechseln.",
|
||||
"classStats" : "Das sind die Werte Deiner Klasse, sie beeinflussen wie Du das Spiel spielst. Jedes Mal wenn Du ein Level aufsteigst bekommst Du einen freien Punkt, den Du auf Deine Werte verteilen kannst. Fahre mit der Mouse über die Werte um mehr zu erfahren.",
|
||||
"autoAllocate" : "Automatische Verteilung",
|
||||
"autoAllocateText" : "Falls Du eine automatische Verteilung wählst, werden die Punkte automatisch verteilt, abhängig von den Attributen Deiner Aufgaben, die Du unter <strong>Aufgabe > Bearbeiten > Erweitert > Attribute</strong> finden kannst. Ein Beispiel: Wenn Du oft im Fitnessstudio bist und die entsprechende Aufgabe auf \"körperlich\" gesetzt ist, bekommst Du automatisch Stärke.",
|
||||
"spells" : "Fähigkeiten",
|
||||
"spellsText" : "Du kannst Klassenspezifische Fähigkeiten freischalten. Du wirst die erste mit Level 11 kennen lernen. Dein Mana regeneriert sich 10 Punkte pro Tag plus 1 Punkt pro erfüllte",
|
||||
"toDo" : "Aufgabe",
|
||||
"moreClass" : "Für mehr Informationen über das Klassensystem klicke"
|
||||
}
|
||||
"npc": "NPC",
|
||||
"npcText": "Hat die Kickstarter Kampagne auf dem höchsten Level mitgetragen!",
|
||||
"mattBoch": "Matt Boch",
|
||||
"mattShall": "Soll ich Euch Euer Ross bringen, <%= name %>? Klicke auf ein Reittier um aufzusteigen.",
|
||||
"mattBochText1": "Wilkommen in den Ställen! Ich bin Matt, der Meister aller Bestien. Wähle hier ein Haustier aus damit es Dir treu zur Seite steht. Füttere sie und sie werden zu mächtigen Rössern heranwachsen.",
|
||||
"mattBochText2": "Schau doch nur",
|
||||
"mattBochText3": "wie viele Haustiere Du sammeln kannst.",
|
||||
"daniel": "Daniel",
|
||||
"danielText": "Wilkommen in der Taverne! Bleib ein bisschen und lerne die Einheimischen kennen. Wenn Du Dich ausruhen musst (Urlaub? Krankheit?), werde ich Dir ein Zimmer suchen - tägliche Aufgaben fügen Dir keinen Schaden zu während Du Dich ausruhst.",
|
||||
"alexander": "Alexander der Händler",
|
||||
"welcomeMarket": "Willkommen auf dem Marktplatz! Kaufe schwer zu findende Eier und Tränke! Verkaufe Überflüssiges! Gib' wichtige Dienste in Auftrag! Komm' und schau', was wir anzubieten haben.",
|
||||
"sellForGold": "Verkaufe <%= item %> für <%= gold %> Gold",
|
||||
"buyGems": "Kaufe Edelsteine",
|
||||
"justin": "Justin",
|
||||
"USD": "USD ($)",
|
||||
"donateText1": "Fügt Deinem Konto 20 Edelsteine hinzu. Edelsteine werden benutzt um Spielgegenstände wie Shirts und Frisuren zu kaufen.",
|
||||
"donateText2": "Den Entwicklern spenden",
|
||||
"donateText3": "Als \"open source Projekt\" können wir jede Hilfe brauchen die wir bekommen können.",
|
||||
"payWithCard": "Mit Kreditkarte zahlen",
|
||||
"paypalText": "20 Edelsteine, Werbung entfernen, Spende an die Entwickler",
|
||||
"payNote": "Achtung: PayPal braucht manchmal viel Zeit. Wir empfehlen, eine Kreditkarte zu benutzen",
|
||||
"welcomeHabit": "Wilkommen zu HabitRPG",
|
||||
"welcomeHabitT1": "Willkommen zu HabitRPG, einem Gewohnheits-Tracker, der Deine Ziele wie ein Rollenspiel behandelt. Ich bin",
|
||||
"welcomeHabitT2": "Dein Fremdenführer!",
|
||||
"yourAvatar": "Dein Avatar",
|
||||
"yourAvatarText": "Das ist Dein Avatar. Er representiert Dich in der Welt von Habitica. Wenn Du Ziele erreichst erhält Dein Avatar Level, verdient Gold und rüstet sich für zukünftige Herausforderungen aus.",
|
||||
"avatarCustom": "Avatar Anpassung",
|
||||
"avatarCustomText": "Du kannst deinen Avatar an Dich anpassen, indem Du irgendwo in dieser Box klickst. Verändere deine Körperform, Haarfarbe, Hautfarbe und vieles mehr in diesem Menü. Du kannst auch eine Anzahl der spannenden geselligen Features von HabitRPG finden, wenn Du Dich durch die Tabs auf der Anpassungs-Seite klickst.",
|
||||
"hitPoints": "Lebenspunkte",
|
||||
"hitPointsText": "Der rote Balken zeigt die Lebenspunkte Deines Avatars. Wenn Du es nicht schaffst ein Ziel zu erreichen, nimmst du Schaden und verlierst Lebenspunkte. Wenn Dein Lebensbalken null erreicht, stirbst Du. Sterben bedeutet, Du verlierst ein Level, Dein gesamtes Gold und ein Stück deiner Ausrüstung.",
|
||||
"expPoints": "Erfahrungspunkte",
|
||||
"expPointsText": "Der gelbe Balken zeigt die Erfahrungspunkte Deines Avatars. Wenn Du eines Deiner Ziele erreichst, erhältst Du sowohl Gold als auch Erfahrung. Wenn sich Dein Erfahrungsbalken füllt steigst Du ein Level auf. Durch Aufsteigen schaltest Du neue und aufregende Features von HabitRPG frei.",
|
||||
"typeGoals": "Arten von Zielen",
|
||||
"typeGoalsText": "HabitRPG erlaubt Dir Deine Ziele auf drei unterschiedliche Arten zu verfolgen. Diese Ziele sind eingeteilt in Spalten als Gewohnheiten, tägliche Aufgaben und Aufgaben.",
|
||||
"tourHabits": "Gewohnheiten sind Ziele die Du andauernd vefolgst. Sie können positive oder negative Vorzeichen haben, dadurch kannst Du für gute Angewohnheiten Erfahrung und Gold erhalten und für schlechte Angewohnheiten Lebenspunkte verlieren.",
|
||||
"tourDailies": "Tägliche Aufgaben sind Ziele die Du einmal pro Tag erfüllen möchtest. Sie abzuhaken verdient dir Erfahrung und Gold. Eine tägliche Aufgabe nicht zu erfüllen bevor der nächste Tag beginnt bedeutet Lebenpunkte zu verlieren. Du kannst den Tagesbeginn in den Einstellungen im Optionsmenü festlegen.",
|
||||
"tourTodos": "Aufgaben sind einmalige Ziele, die Du irgendwann erfüllen kannst. Während es möglich ist, eine Frist für eine Aufgabe zu setzen, ist das nicht zwingend. Aufgaben sind ein schneller und einfacher Weg Erfahrung zu erhalten.",
|
||||
"tourRewards": "Das Gold das du verdienst erlaubt Dir Dich zu belohnen, sei es mit persönlichen Belohnungen oder Spielbelohnungen. Kaufe sie großzügig - die Belohnung ist von großer Bedeutung beim Aufbau von guten Angewohnheiten.",
|
||||
"hoverOver": "Mousezeiger über Kommentare",
|
||||
"hoverOverText": "Du kannst Kommentare zu Deinen Aufgaben hinzufügen indem Du das Bearbeiten-Symbol klickst. Fahre mit dem Mousezeiger über den Kommentar einer Aufgabe um mehr Informationen zu erhalten, wie HabitRPG funktioniert. Wenn Du bereit bist zu beginnen kannst Du die Beispielsaufgaben löschen und Deine eigenen hinzufügen.",
|
||||
"unlockFeatures": "Neue Features freischalten",
|
||||
"unlockFeaturesT1": "Das ist alles was Du so weit wissen musst, aber ich werde wiederkommen, wenn Du im Level aufsteigst und werde Dich über neu freigeschaltete Features informieren. Jedes neue Feature wird Dir mehr Anregung geben Deine Ziele zu erreichen. Erfahre mehr im",
|
||||
"habitWiki": "HabitRPG Wiki",
|
||||
"unlockFeaturesT2": "oder lass Dich überraschen. Viel Glück!",
|
||||
"customAvatar": "Passe Deinen Avatar an",
|
||||
"customAvatarText": "Klicke Deinen Avatar um ihn an Dich anzupassen.",
|
||||
"storeUnlocked": "Marktplatz freigeschaltet",
|
||||
"storeUnlockedText": "Gratulation, Du hast den Marktplatz freigeschaltet. Du kannst jetzt Waffen, Rüstung, Tränke usw. kaufen. Lies den Kommentar zu jedem Gegenstand für mehr Informationen.",
|
||||
"partySys": "Gruppensystem",
|
||||
"partySysText": "Sei gesellig, tritt einer Gruppe bei und spiele HabitRPG mit Deinen Freunden! Du wirst mit Deinen Gewohnheiten besser vorankommen, wenn Du Partner für die Verantwortung hast. Klicke Benutzer -> Optionen -> Gruppen, und folge den Anweisungen. Wer ist dabei?",
|
||||
"classGear": "Klassenausrüstung",
|
||||
"classGearText": "Zuallererst: Keine Panik! Deine alte Ausrüstung ist in Deinem Inventar und Du trägst jetzt Deine Lehrling <strong><%= klass %></strong>-Ausrüstung. Die Ausrüstung Deiner Klasse zu tragen verleiht Dir einen 50% Bonus auf ihre Werte. Aber Du kannst jederzeit zu Deiner alten Ausrüstung zurückwechseln.",
|
||||
"classStats": "Das sind die Werte Deiner Klasse, sie beeinflussen wie Du das Spiel spielst. Jedes Mal wenn Du ein Level aufsteigst bekommst Du einen freien Punkt, den Du auf Deine Werte verteilen kannst. Fahre mit der Mouse über die Werte um mehr zu erfahren.",
|
||||
"autoAllocate": "Automatische Verteilung",
|
||||
"autoAllocateText": "Falls Du eine automatische Verteilung wählst, werden die Punkte automatisch verteilt, abhängig von den Attributen Deiner Aufgaben, die Du unter <strong>Aufgabe > Bearbeiten > Erweitert > Attribute</strong> finden kannst. Ein Beispiel: Wenn Du oft im Fitnessstudio bist und die entsprechende Aufgabe auf \"körperlich\" gesetzt ist, bekommst Du automatisch Stärke.",
|
||||
"spells": "Fähigkeiten",
|
||||
"spellsText": "Du kannst Klassenspezifische Fähigkeiten freischalten. Du wirst die erste mit Level 11 kennen lernen. Dein Mana regeneriert sich 10 Punkte pro Tag plus 1 Punkt pro erfüllte",
|
||||
"toDo": "Aufgabe",
|
||||
"moreClass": "Für mehr Informationen über das Klassensystem klicke"
|
||||
}
|
||||
|
|
@ -1,43 +1,34 @@
|
|||
{
|
||||
"_commentpets" : "PETS RELATED STRINGS",
|
||||
|
||||
"pets" : "Haustiere",
|
||||
"petsFound":"Haustiere gefunden",
|
||||
"pets": "Haustiere",
|
||||
"petsFound": "Haustiere gefunden",
|
||||
"rarePets": "Seltene Haustiere",
|
||||
"questPets": "Quest Haustiere",
|
||||
"beastmasterProgress": "\"Meister aller Bestien\" Fortschritt",
|
||||
"mounts" : "Reittiere",
|
||||
"mountsTamed" : "Reittiere gezähmt",
|
||||
"questMounts" : "Quest Reittiere",
|
||||
"rareMounts" : "Seltene Reittiere",
|
||||
"etherealLion" : "Ethärischer Löwe",
|
||||
"petsFound" : "Haustiere gefunden",
|
||||
"veteranWolf" : "Veteran-Wolf",
|
||||
"cerberusPup" : "Zerberus-Welpe",
|
||||
"hydra" : "Hydra",
|
||||
"rarePetPop1" : "Klicke auf den goldenen Pfotenabdruch um zu sehen, wie Du diese seltenen Haustiere erhalten kannst indem Du bei HabitRPG mitwirkst!",
|
||||
"rarePetPop2" : "Wie erhält man dieses Haustier?",
|
||||
"eggs": "Eier",
|
||||
"questPets": "Quest Haustiere",
|
||||
"beastmasterProgress": "\"Meister aller Bestien\" Fortschritt",
|
||||
"mounts": "Reittiere",
|
||||
"mountsTamed": "Reittiere gezähmt",
|
||||
"questMounts": "Quest Reittiere",
|
||||
"rareMounts": "Seltene Reittiere",
|
||||
"etherealLion": "Ethärischer Löwe",
|
||||
"veteranWolf": "Veteran-Wolf",
|
||||
"cerberusPup": "Zerberus-Welpe",
|
||||
"hydra": "Hydra",
|
||||
"rarePetPop1": "Klicke auf den goldenen Pfotenabdruch um zu sehen, wie Du diese seltenen Haustiere erhalten kannst indem Du bei HabitRPG mitwirkst!",
|
||||
"rarePetPop2": "Wie erhält man dieses Haustier?",
|
||||
"eggs": "Eier",
|
||||
"noEggs": "Du hast im Moment keine Eier.",
|
||||
"hatchingPotions": "Schlüpftränke",
|
||||
"hatchingPotions": "Schlüpftränke",
|
||||
"noHatchingPotions": "Du hast im Moment keine Schlüpftränke.",
|
||||
"inventoryText" : "Klicke ein Ei um die anwendbaren Tränke grün hervorgehoben zu sehen und klicke auf einen hervorgehobenen Trank um Dein Haustier auszubrüten. Falls kein Trank hervorgehoben wird, klicke auf das Ei um es abzuwählen und klicke diesmal zuerst auf den Trank um die Eier hervorzuheben. Du kannst überflüssige Gegenstände auch an Alexander den Kaufmann verkaufen.",
|
||||
"food" : "Futter",
|
||||
"noFood" : "Du hast im Moment kein Futter.",
|
||||
|
||||
"_commentachievement" : "PET ACHIEVEMENT",
|
||||
"beastAchievement" : "Du hast den \"Meister aller Bestien\" Erfolg dafür erhalten, dass Du alle Haustiere gesammelt hast!",
|
||||
"beastMastName" : "Meister aller Bestien",
|
||||
"beastMastText" : "Hat alle 90 Haustiere gesammelt (unglaublich schwer, dieser Spieler verdient Respekt!)",
|
||||
|
||||
"_commentdrops" : "DROPS MODALS",
|
||||
"dropsEnabled" : "Drops Aktiviert!",
|
||||
"itemDrop" : "Du hast einen Gegenstand gefunden!",
|
||||
"firstDrop" : "Du hast das Drop-System freigeschaltet! Wenn Du von jetzt an Aufgaben erfüllst, hast Du eine kleine Chance einen Gegenstand zu finden. Du hast gerade ein <strong><%= eggText %> Ei</strong>! <%= eggNotes %> gefunden",
|
||||
"useGems" : "Wenn Du auf ein bestimmtes Haustier versessen bist und nicht länger warten kannst, benutzt Edelsteine unter <strong>Optionen > Inventar</strong> um es zu kaufen!",
|
||||
|
||||
"_commentinventoryctrl.js" : "INVENTORYCTRL.JS STRINGS",
|
||||
"hatchAPot" : "Willst du ein <%= potion %> <%= egg %> ausbrüten?",
|
||||
"feedPet" : "'Füttere <%= name %> <%= article %> <%= text %>?",
|
||||
"useSaddle" : "Einen magischen Sattel auf <%= pet %> anwenden?"
|
||||
}
|
||||
"inventoryText": "Klicke ein Ei um die anwendbaren Tränke grün hervorgehoben zu sehen und klicke auf einen hervorgehobenen Trank um Dein Haustier auszubrüten. Falls kein Trank hervorgehoben wird, klicke auf das Ei um es abzuwählen und klicke diesmal zuerst auf den Trank um die Eier hervorzuheben. Du kannst überflüssige Gegenstände auch an Alexander den Kaufmann verkaufen.",
|
||||
"food": "Futter",
|
||||
"noFood": "Du hast im Moment kein Futter.",
|
||||
"beastAchievement": "Du hast den \"Meister aller Bestien\" Erfolg dafür erhalten, dass Du alle Haustiere gesammelt hast!",
|
||||
"beastMastName": "Meister aller Bestien",
|
||||
"beastMastText": "Hat alle 90 Haustiere gesammelt (unglaublich schwer, dieser Spieler verdient Respekt!)",
|
||||
"dropsEnabled": "Drops Aktiviert!",
|
||||
"itemDrop": "Du hast einen Gegenstand gefunden!",
|
||||
"firstDrop": "Du hast das Drop-System freigeschaltet! Wenn Du von jetzt an Aufgaben erfüllst, hast Du eine kleine Chance einen Gegenstand zu finden. Du hast gerade ein <strong><%= eggText %> Ei</strong>! <%= eggNotes %> gefunden",
|
||||
"useGems": "Wenn Du auf ein bestimmtes Haustier versessen bist und nicht länger warten kannst, benutzt Edelsteine unter <strong>Optionen > Inventar</strong> um es zu kaufen!",
|
||||
"hatchAPot": "Willst du ein <%= potion %> <%= egg %> ausbrüten?",
|
||||
"feedPet": "'Füttere <%= name %> <%= article %> <%= text %>?",
|
||||
"useSaddle": "Einen magischen Sattel auf <%= pet %> anwenden?"
|
||||
}
|
||||
|
|
@ -1,47 +1,33 @@
|
|||
{
|
||||
"_commentquests" : "QUEST RELATED STRINGS",
|
||||
|
||||
"quests" : "Quests",
|
||||
|
||||
"_commentmodals" : "QUESTS MODALS",
|
||||
"completed" : "Erfüllt!",
|
||||
"youReceived" : "Du hast folgendes erhalten:",
|
||||
"questSend" : "Indem Du auf \"Einladen\" klickst, sendest Du eine Einladung an Deine Gruppenmitglieder. Wenn alle Mitglieder angenommen oder abgelehnt haben beginnt das Quest. Statusabfrage unter Optionen > Soziales > Gruppe.",
|
||||
"inviteParty" : "Gruppe einladen",
|
||||
"questInvitation" : "Quest Einladung:",
|
||||
"askLater" : "Später fragen",
|
||||
"buyQuest" : "Quest kaufen",
|
||||
|
||||
"_commentquest" : "QUEST INVITATION",
|
||||
"accepted" : "Angenommen",
|
||||
"rejected" : "Abgelehnt",
|
||||
"pending" : "Überlegt noch",
|
||||
"questStart" : "Sobald alle Mitglieder entweder angenommen oder abgelehnt haben beginnt das Quest. Nur diejenigen, die \"angenommen\" haben können an dem Quest teilnehmen und die Belohnungen kassieren. Wenn Mitglieder zu lange überlegen (inaktiv?), dann kannst Du ohne sie starten indem Du auf \"Beginnen\" klickst.",
|
||||
"begin" : "Beginnen",
|
||||
"bossHP" : "Boss Lebenspunkte",
|
||||
"collected" : "Gesammelt",
|
||||
"bossDmg1" : "Um einen Boss zu besiegen, erfülle Deine täglichen Aufgaben und Aufgaben. Höherer Aufgaben-Schaden bedeutet höherer Boss-Schaden (rote Aufgaben, Magier Zauber, Krieger Angriffe, usw). Der Boss wird der Gruppe Schaden zufügen abhängig von den verpassten täglichen Aufgaben (multipliziert mit der Stärke des Bosses), also hilf Deinen Freunden indem du Deine täglichen Aufgaben erfüllst! <strong>Jeder den Boss betreffende Schaden wird zum Tageswechsel abgerechnet (individuell festlegbar).</strong>",
|
||||
"bossDmg2" : "Nur Teilnehmer die den Boss bekämpfen bekommen ihren Anteil an der Belohnung. Wenn Du während dem Boss-Kampf stirbst wirst Du vom Kampf ausgeschlossen. Wenn jeder Teilnehmer einmal stirbt gilt das Quest als fehlgeschlagen.",
|
||||
"bossColl1" : "Um Gegenstände zu sammeln musst Du Deine Aufgaben erfüllen. Quest Gegenstände sind genauso wie normale Gegenstände zu finden, aber Du kannst das Ergebnis erst zum Tageswechsel sehen. Dann wird alles, was jeder Teilnehmer gefunden hat zusammengerechnet und dem Quest zugerechnet.",
|
||||
"bossColl2" : "Nur Teilnehmer können Gegenstände sammeln und bekommen ihren Anteil an der Belohnung. Wenn du während dem Quest stirbst, wirst Du vom Quest ausgeschlossen. Wenn jeder Teilnehmer einmal stirbt gilt das Quest als fehlgeschlagen.",
|
||||
"abort" : "Abbrechen",
|
||||
|
||||
"_commentscrolls" : "SCROLLS",
|
||||
"scrolls" : "Quest Rollen",
|
||||
"noScrolls" : "Du hast im Moment keine Quest Rollen.",
|
||||
"scrollsText1" : "Quests erfordern Gruppen. Wenn Du ein Quest allein erfüllen willst, dann musst Du",
|
||||
"scrollsText2" : "eine leere Gruppe erstellen",
|
||||
"scrollsPre" : "Du musst das vorhergehende Quest erfüllen um dieses Quest anzutreten!",
|
||||
|
||||
"_commentachievement" : "QUEST ACHIEVEMENT",
|
||||
"completedQuests" : "Hat die folgenden Quests abgeschlossen",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"mustComplete" : "Du musst vorher das <%= quest %> Quest abschließen.",
|
||||
"mustLevel" : "Du musst Level <%= level %> sein.",
|
||||
"mustLvlQuest" : "Du musst Level <%= level %> sein um dieses Quest zu erwerben!",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureAbort" : "Bist Du sicher, dass Du dieses Quest abbrechen willst? Das Quest wird für alle Teilnehmer abgebrochen und der gesamte Fortschritt ist verloren.",
|
||||
"doubleSureAbort" : "Bist Du wirklich wirklich sicher? Sei' ganz sicher, dass sie Dich nicht für immer hassen werden!"
|
||||
}
|
||||
"quests": "Quests",
|
||||
"completed": "Erfüllt!",
|
||||
"youReceived": "Du hast folgendes erhalten:",
|
||||
"questSend": "Indem Du auf \"Einladen\" klickst, sendest Du eine Einladung an Deine Gruppenmitglieder. Wenn alle Mitglieder angenommen oder abgelehnt haben beginnt das Quest. Statusabfrage unter Optionen > Soziales > Gruppe.",
|
||||
"inviteParty": "Gruppe einladen",
|
||||
"questInvitation": "Quest Einladung:",
|
||||
"askLater": "Später fragen",
|
||||
"buyQuest": "Quest kaufen",
|
||||
"accepted": "Angenommen",
|
||||
"rejected": "Abgelehnt",
|
||||
"pending": "Überlegt noch",
|
||||
"questStart": "Sobald alle Mitglieder entweder angenommen oder abgelehnt haben beginnt das Quest. Nur diejenigen, die \"angenommen\" haben können an dem Quest teilnehmen und die Belohnungen kassieren. Wenn Mitglieder zu lange überlegen (inaktiv?), dann kannst Du ohne sie starten indem Du auf \"Beginnen\" klickst.",
|
||||
"begin": "Beginnen",
|
||||
"bossHP": "Boss Lebenspunkte",
|
||||
"collected": "Gesammelt",
|
||||
"bossDmg1": "Um einen Boss zu besiegen, erfülle Deine täglichen Aufgaben und Aufgaben. Höherer Aufgaben-Schaden bedeutet höherer Boss-Schaden (rote Aufgaben, Magier Zauber, Krieger Angriffe, usw). Der Boss wird der Gruppe Schaden zufügen abhängig von den verpassten täglichen Aufgaben (multipliziert mit der Stärke des Bosses), also hilf Deinen Freunden indem du Deine täglichen Aufgaben erfüllst! <strong>Jeder den Boss betreffende Schaden wird zum Tageswechsel abgerechnet (individuell festlegbar).</strong>",
|
||||
"bossDmg2": "Nur Teilnehmer die den Boss bekämpfen bekommen ihren Anteil an der Belohnung. Wenn Du während dem Boss-Kampf stirbst wirst Du vom Kampf ausgeschlossen. Wenn jeder Teilnehmer einmal stirbt gilt das Quest als fehlgeschlagen.",
|
||||
"bossColl1": "Um Gegenstände zu sammeln musst Du Deine Aufgaben erfüllen. Quest Gegenstände sind genauso wie normale Gegenstände zu finden, aber Du kannst das Ergebnis erst zum Tageswechsel sehen. Dann wird alles, was jeder Teilnehmer gefunden hat zusammengerechnet und dem Quest zugerechnet.",
|
||||
"bossColl2": "Nur Teilnehmer können Gegenstände sammeln und bekommen ihren Anteil an der Belohnung. Wenn du während dem Quest stirbst, wirst Du vom Quest ausgeschlossen. Wenn jeder Teilnehmer einmal stirbt gilt das Quest als fehlgeschlagen.",
|
||||
"abort": "Abbrechen",
|
||||
"scrolls": "Quest Rollen",
|
||||
"noScrolls": "Du hast im Moment keine Quest Rollen.",
|
||||
"scrollsText1": "Quests erfordern Gruppen. Wenn Du ein Quest allein erfüllen willst, dann musst Du",
|
||||
"scrollsText2": "eine leere Gruppe erstellen",
|
||||
"scrollsPre": "Du musst das vorhergehende Quest erfüllen um dieses Quest anzutreten!",
|
||||
"completedQuests": "Hat die folgenden Quests abgeschlossen",
|
||||
"mustComplete": "Du musst vorher das <%= quest %> Quest abschließen.",
|
||||
"mustLevel": "Du musst Level <%= level %> sein.",
|
||||
"mustLvlQuest": "Du musst Level <%= level %> sein um dieses Quest zu erwerben!",
|
||||
"sureAbort": "Bist Du sicher, dass Du dieses Quest abbrechen willst? Das Quest wird für alle Teilnehmer abgebrochen und der gesamte Fortschritt ist verloren.",
|
||||
"doubleSureAbort": "Bist Du wirklich wirklich sicher? Sei' ganz sicher, dass sie Dich nicht für immer hassen werden!"
|
||||
}
|
||||
|
|
@ -1,34 +1,25 @@
|
|||
{
|
||||
"_commentrebirth" : "REBIRTH RELATED STRINGS",
|
||||
|
||||
"_commentmodals" : "REBIRTH MODALS",
|
||||
"rebirthNew" : "Wiedergeburt: Ein neues Abenteuer erwartet Dich!",
|
||||
"rebirthUnlock" : "Du hast die Wiedergeburt freigeschaltet! Dieser besondere Dienst gestattet es Dir ein neues Spiel mit Level 1 zu beginnen, jedoch Deine Aufgaben, Erfolge, Haustiere und mehr zu behalten. Verwende den Gegenstand, um neues Leben in HabitRPG zu bringen wenn Du glaubst Alles erreicht zu haben, oder um neue Feature auf dem Blickwinkel eines neuen Spielers zu erleben!",
|
||||
"rebirthBegin" : "Wiedergeburt: Ein neues Abenteuer erwartet Dich",
|
||||
"rebirthStartOver" : "Die Wiedergeburt setzt Deinen Charakter auf Level 1 zurück als ob Du einen neuen Account erstellt hättest.",
|
||||
"rebirthAdvList1" : "Du erhältst volle Lebenspunkte.",
|
||||
"rebirthAdvList2" : "Du hast keine Erfahrung, Gold oder Ausrüstung.",
|
||||
"rebirthAdvList3" : "Deine Gewohnheiten, täglichen Aufgaben und Aufgaben werden auf Gelb gesetzt und Strähnen starten von vorn.",
|
||||
"rebirthAdvList4" : "Du hast die Anfangsklasse Krieger bis Du eine neue Klasse freigeschaltet hast.",
|
||||
"rebirthInherit" : "Dein neuer Charakter erbt ein paar Dinge von seinem Vorgänger:",
|
||||
"rebirthInList1" : "Aufgaben, Verlauf und Einstellungen bleiben bestehen.",
|
||||
"rebirthInList2" : "Wettbewerb-, Gilden- und Gruppenmitgliedschaften bleiben bestehen.",
|
||||
"rebirthInList3" : "Edelsteine, Träger-Haustiere, Mitwirkender-Level bleiben bestehen.",
|
||||
"rebirthInList4" : "Gegenstände die mit Edelsteinen oder zufällig gefunden wurden bleiben bestehen (Haus- und Reittiere), allerdings kannst Du sie erst anwählen, wenn das Feature wieder freigeschaltet ist.",
|
||||
"rebirthInList5" : "Limited edition Ausrüstung die Du schon einmal erworben hast, kann wieder erworben werden, auch wenn die Veranstaltung abgelaufen ist.",
|
||||
"rebirthEarnAchievement" : "Du erhältst den Erfolg für das Beginnen eines neuen Abenteuers!",
|
||||
"beReborn" : "Werde wiedergeboren",
|
||||
"rebirthAchievement" : "Du hast ein neues Abenteuer begonnen! Das ist Wiedergeburt Nummer <%= number %> für Dich, Dein höchstes jemals erreichtes Level ist <%= level %>. Um diesen Erfolg zu stapeln, beginne Dein nächstes Abenteuer wenn Du ein noch höheres Level erreicht hast!",
|
||||
|
||||
"_commentachievements" : "REBIRTH ACHIEVEMENTS",
|
||||
"rebirthBegan" : "Hat ein neues Abenteuer begonnen",
|
||||
"rebirthText" : "Hat <%= rebirths %> neue Abenteuer begonnen",
|
||||
"rebirthOrb" : "Hat eine Kugel der Wiedergeburt verwendet nachdem er folgendes Level erreicht hatte:",
|
||||
|
||||
"_commentinventory" : "REBIRTH INVENTORY",
|
||||
"rebirthPop" : "Starte einen neuen Charakter mit Level 1, aber behalte Erfolge, Sammlungen und Aufgaben mit Verlauf bei.",
|
||||
"rebirthName" : "Kugel der Wiedergeburt",
|
||||
|
||||
"_commentavatar" : "REBIRTH AVATAR",
|
||||
"reborn" : "Wiedergeboren, max. Level <%= reLevel %>"
|
||||
}
|
||||
"rebirthNew": "Wiedergeburt: Ein neues Abenteuer erwartet Dich!",
|
||||
"rebirthUnlock": "Du hast die Wiedergeburt freigeschaltet! Dieser besondere Dienst gestattet es Dir ein neues Spiel mit Level 1 zu beginnen, jedoch Deine Aufgaben, Erfolge, Haustiere und mehr zu behalten. Verwende den Gegenstand, um neues Leben in HabitRPG zu bringen wenn Du glaubst Alles erreicht zu haben, oder um neue Feature auf dem Blickwinkel eines neuen Spielers zu erleben!",
|
||||
"rebirthBegin": "Wiedergeburt: Ein neues Abenteuer erwartet Dich",
|
||||
"rebirthStartOver": "Die Wiedergeburt setzt Deinen Charakter auf Level 1 zurück als ob Du einen neuen Account erstellt hättest.",
|
||||
"rebirthAdvList1": "Du erhältst volle Lebenspunkte.",
|
||||
"rebirthAdvList2": "Du hast keine Erfahrung, Gold oder Ausrüstung.",
|
||||
"rebirthAdvList3": "Deine Gewohnheiten, täglichen Aufgaben und Aufgaben werden auf Gelb gesetzt und Strähnen starten von vorn.",
|
||||
"rebirthAdvList4": "Du hast die Anfangsklasse Krieger bis Du eine neue Klasse freigeschaltet hast.",
|
||||
"rebirthInherit": "Dein neuer Charakter erbt ein paar Dinge von seinem Vorgänger:",
|
||||
"rebirthInList1": "Aufgaben, Verlauf und Einstellungen bleiben bestehen.",
|
||||
"rebirthInList2": "Wettbewerb-, Gilden- und Gruppenmitgliedschaften bleiben bestehen.",
|
||||
"rebirthInList3": "Edelsteine, Träger-Haustiere, Mitwirkender-Level bleiben bestehen.",
|
||||
"rebirthInList4": "Gegenstände die mit Edelsteinen oder zufällig gefunden wurden bleiben bestehen (Haus- und Reittiere), allerdings kannst Du sie erst anwählen, wenn das Feature wieder freigeschaltet ist.",
|
||||
"rebirthInList5": "Limited edition Ausrüstung die Du schon einmal erworben hast, kann wieder erworben werden, auch wenn die Veranstaltung abgelaufen ist.",
|
||||
"rebirthEarnAchievement": "Du erhältst den Erfolg für das Beginnen eines neuen Abenteuers!",
|
||||
"beReborn": "Werde wiedergeboren",
|
||||
"rebirthAchievement": "Du hast ein neues Abenteuer begonnen! Das ist Wiedergeburt Nummer <%= number %> für Dich, Dein höchstes jemals erreichtes Level ist <%= level %>. Um diesen Erfolg zu stapeln, beginne Dein nächstes Abenteuer wenn Du ein noch höheres Level erreicht hast!",
|
||||
"rebirthBegan": "Hat ein neues Abenteuer begonnen",
|
||||
"rebirthText": "Hat <%= rebirths %> neue Abenteuer begonnen",
|
||||
"rebirthOrb": "Hat eine Kugel der Wiedergeburt verwendet nachdem er folgendes Level erreicht hatte:",
|
||||
"rebirthPop": "Starte einen neuen Charakter mit Level 1, aber behalte Erfolge, Sammlungen und Aufgaben mit Verlauf bei.",
|
||||
"rebirthName": "Kugel der Wiedergeburt",
|
||||
"reborn": "Wiedergeboren, max. Level <%= reLevel %>"
|
||||
}
|
||||
|
|
@ -1,75 +1,64 @@
|
|||
{
|
||||
"_commentsettings" : "SETTINGS RELATED STRINGS",
|
||||
|
||||
"settings":"Einstellungen",
|
||||
|
||||
"_commentoptionssettings":"SETTINGS OPTIONS",
|
||||
"language" : "Sprache",
|
||||
"showHeaderPop" : "Zeigt Deinen Avatar, den Levens- und Erfahrungsbalken und Deine Gruppe an.",
|
||||
"stickyHeader" : "Angeheftete Kopfzeile",
|
||||
"stickyHeaderPop" : "Fixiert die Kopfzeile am oberen Ende der Seite. Abgewählt bedeutet, dass die Kopfzeile aus dem Fokus verschwinden kann.",
|
||||
"newTaskEdit" : "Öffne neue Aufgaben im Bearbeiten-Modus",
|
||||
"newTaskEditPop" : "Mit dieser Option werden Aufgaben sofort geöffnet, damit Du Details, Notizen und Etiketten hinzufügen kannst.",
|
||||
"startCollapsed" : "Etiketten-Liste in Aufgaben standartmäßig verdeckt",
|
||||
"startCollapsedPop" : "Mit dieser Option wird die Liste der Etiketten verdeckt, wenn Du eine Aufgabe das erste mal bearbeitest.",
|
||||
"startAdvCollapsed" : "Erweiterte Optionen standartmäßig verdeckt",
|
||||
"startAdvCollapsedPop" : "Mit dieser Option werden die erweiterten Optionen verdeckt, wenn Du eine Aufgabe das erste mal bearbeitest.",
|
||||
"showTour" : "Anleitung anzeigen",
|
||||
"restartTour" : "Startet die Einleitungs Tour, die Du als erstes auf HabitRPG gesehen hast neu.",
|
||||
"showBailey" : "Zeigt Bailey an",
|
||||
"showBaileyPop" : "Locke Bailey die Marktschreierin aus ihrem Versteck um alte Neuigkeiten anzuzeigen.",
|
||||
"fixVal" : "Charakter Werte reparieren",
|
||||
"fixValPop" : "Verändere Werte wie Lebenspunkte, Level, Gold manuell.",
|
||||
"enableClass" : "Klassensystem aktivieren",
|
||||
"enableClassPop" : "Du hast Dich vorher entschlossen auf das Klassensystem zu verzichten. Möchtest Du es jetzt aktivieren?",
|
||||
"showClass" : "Klassen Anleitung anzeigen",
|
||||
"classTourPop" : "Zeigt die Anleitung für das Klassensystem an.",
|
||||
|
||||
"resetAccount" : "Konto zurücksetzen",
|
||||
"resetAccPop" : "Starte neu, dabei werden alle Level, Gold, Ausrüstung, Verlauf und Aufgaben entfernt.",
|
||||
"deleteAccount" : "Konto löschen",
|
||||
"deleteAccPop" : "Kündige und entferne Dein HabitRPG Konto.",
|
||||
|
||||
"qrCode" : "QR Code",
|
||||
"dataExport" : "Dateien Exportieren",
|
||||
"saveData" : "Hier sind ein paar Möglichkeiten Deine HabitRPG Dateien zu sichern.",
|
||||
"habitHistory" : "Habit History",
|
||||
"exportHistory" : "History exportieren:",
|
||||
"csv" : "(CSV)",
|
||||
"userData" : "Benutzer Dateien",
|
||||
"exportUserData" : "Benutzer Dateien exprotieren:",
|
||||
"xml" : "(XML)",
|
||||
"json" : "(JSON)",
|
||||
|
||||
"customDayStart":"Tageswechsel einstellen",
|
||||
"settings": "Einstellungen",
|
||||
"language": "Sprache",
|
||||
"showHeaderPop": "Zeigt Deinen Avatar, den Levens- und Erfahrungsbalken und Deine Gruppe an.",
|
||||
"stickyHeader": "Angeheftete Kopfzeile",
|
||||
"stickyHeaderPop": "Fixiert die Kopfzeile am oberen Ende der Seite. Abgewählt bedeutet, dass die Kopfzeile aus dem Fokus verschwinden kann.",
|
||||
"newTaskEdit": "Öffne neue Aufgaben im Bearbeiten-Modus",
|
||||
"newTaskEditPop": "Mit dieser Option werden Aufgaben sofort geöffnet, damit Du Details, Notizen und Etiketten hinzufügen kannst.",
|
||||
"startCollapsed": "Etiketten-Liste in Aufgaben standartmäßig verdeckt",
|
||||
"startCollapsedPop": "Mit dieser Option wird die Liste der Etiketten verdeckt, wenn Du eine Aufgabe das erste mal bearbeitest.",
|
||||
"startAdvCollapsed": "Erweiterte Optionen standartmäßig verdeckt",
|
||||
"startAdvCollapsedPop": "Mit dieser Option werden die erweiterten Optionen verdeckt, wenn Du eine Aufgabe das erste mal bearbeitest.",
|
||||
"showTour": "Anleitung anzeigen",
|
||||
"restartTour": "Startet die Einleitungs Tour, die Du als erstes auf HabitRPG gesehen hast neu.",
|
||||
"showBailey": "Zeigt Bailey an",
|
||||
"showBaileyPop": "Locke Bailey die Marktschreierin aus ihrem Versteck um alte Neuigkeiten anzuzeigen.",
|
||||
"fixVal": "Charakter Werte reparieren",
|
||||
"fixValPop": "Verändere Werte wie Lebenspunkte, Level, Gold manuell.",
|
||||
"enableClass": "Klassensystem aktivieren",
|
||||
"enableClassPop": "Du hast Dich vorher entschlossen auf das Klassensystem zu verzichten. Möchtest Du es jetzt aktivieren?",
|
||||
"showClass": "Klassen Anleitung anzeigen",
|
||||
"classTourPop": "Zeigt die Anleitung für das Klassensystem an.",
|
||||
"resetAccount": "Konto zurücksetzen",
|
||||
"resetAccPop": "Starte neu, dabei werden alle Level, Gold, Ausrüstung, Verlauf und Aufgaben entfernt.",
|
||||
"deleteAccount": "Konto löschen",
|
||||
"deleteAccPop": "Kündige und entferne Dein HabitRPG Konto.",
|
||||
"qrCode": "QR Code",
|
||||
"dataExport": "Dateien Exportieren",
|
||||
"saveData": "Hier sind ein paar Möglichkeiten Deine HabitRPG Dateien zu sichern.",
|
||||
"habitHistory": "Habit History",
|
||||
"exportHistory": "History exportieren:",
|
||||
"csv": "(CSV)",
|
||||
"userData": "Benutzer Dateien",
|
||||
"exportUserData": "Benutzer Dateien exprotieren:",
|
||||
"xml": "(XML)",
|
||||
"json": "(JSON)",
|
||||
"customDayStart": "Tageswechsel einstellen",
|
||||
"24HrClock": "24h Uhr",
|
||||
"clockInfo":"HabitRPG wählt normalerweise Mitternacht für den Tageswechsel. Das kannst Du hier ändern (Gib' eine Nummer zwischen 0 und 24 ein).",
|
||||
"misc":"Verschiedenes",
|
||||
"showHeader":"Header anzeigen",
|
||||
"changePass":"Passwort ändern",
|
||||
"oldPass":"Altes Passwort",
|
||||
"newPass":"Neues Passwort",
|
||||
"confirmPass":"Neues Passwort bestätigen",
|
||||
"dangerZone": "Gefahrenzone",
|
||||
"resetText1":"Das setzt Dein gesamtes Konto zurück - Deine Aufgaben werden gelöscht und dein Charakter beginnt von vorn.",
|
||||
"resetText2":"Das wird nicht empfohlen, weil Du alle Verlaufsinformationen verlierst, die zur Darstellung Deines Fortschritts notwendig sind. Aber manche Leute finden es zu Beginn nützlich, wenn sie mit der App herumgespielt haben.",
|
||||
"deleteText":"Bist Du sicher? Das wird Dein Konto für immer löschen und es kann nicht wiederhergestellt werden! Wenn Du HabitRPG wieder verwenden möchtest, musst Du ein neues Konto registrieren. Gesparte oder verbrauchte Edelsteine werden nicht ersetzt. Wenn Du absolut sicher bist, dann tippe <strong>DELETE</strong> in die Text-Box unten ein.",
|
||||
"API":"API",
|
||||
"APIText":"Kopiere das hier für third party applications.",
|
||||
"APIToken":"API Token",
|
||||
|
||||
"_commentsettings" : "SETTINGS MODALS",
|
||||
"resetDo" : "Ja, setzt mein Konto jetzt zurück!",
|
||||
"fixValues" : "Werte reparieren",
|
||||
"fixValuesText1" : "Wenn Du Opfer eines Bugs geworden bist, oder einen Fehler gemacht hast, der deinen Charakter unfair beeinflusst hat, (Schaden den Du nicht hättest nehmen dürfen, Gold das Du nicht verdient hast, usw.), dann kannst Du das hier manuell korrigieren. Ja, das eröffnet die Möglichkeit zu cheaten: verwende dieses Feature mit Bedacht, oder Du verdirbst Dir das Ausbilden Deiner Gewohnheiten!",
|
||||
"fixValuesText2" : "Beachte, dass Du hier keine Strähnen einzelner Aufgaben wiederherstellen kannst. Um das zu tun, bearbeite eine tägliche Aufgabe unter erweiterte Optionen. Dort wirst Du ein Strähne wiederherstellen Feld finden",
|
||||
"disabledWinterEvent" : "Während dem Winter Wunderland Event Teil 4 geschlossen (Weil die Belohnungen mit Gold erworben werden).",
|
||||
"fix21Streaks" : "21-Tage Strähnen",
|
||||
"discardChanges" : "Änderungen verwerfen",
|
||||
"deleteDo" : "Ja, löscht jetzt meine Konto!",
|
||||
|
||||
"_commentjs" : "SETTINGSCTRL.JS STRINGS",
|
||||
"enterNumber" : "Bitte gib' eine Zahl zwischen 0 und 24 ein",
|
||||
"fillAll" : "Bitte fülle alle Felder aus",
|
||||
"passSuccess" : "Passwort erfolgreich geändert"
|
||||
}
|
||||
"clockInfo": "HabitRPG wählt normalerweise Mitternacht für den Tageswechsel. Das kannst Du hier ändern (Gib' eine Nummer zwischen 0 und 24 ein).",
|
||||
"misc": "Verschiedenes",
|
||||
"showHeader": "Header anzeigen",
|
||||
"changePass": "Passwort ändern",
|
||||
"oldPass": "Altes Passwort",
|
||||
"newPass": "Neues Passwort",
|
||||
"confirmPass": "Neues Passwort bestätigen",
|
||||
"dangerZone": "Gefahrenzone",
|
||||
"resetText1": "Das setzt Dein gesamtes Konto zurück - Deine Aufgaben werden gelöscht und dein Charakter beginnt von vorn.",
|
||||
"resetText2": "Das wird nicht empfohlen, weil Du alle Verlaufsinformationen verlierst, die zur Darstellung Deines Fortschritts notwendig sind. Aber manche Leute finden es zu Beginn nützlich, wenn sie mit der App herumgespielt haben.",
|
||||
"deleteText": "Bist Du sicher? Das wird Dein Konto für immer löschen und es kann nicht wiederhergestellt werden! Wenn Du HabitRPG wieder verwenden möchtest, musst Du ein neues Konto registrieren. Gesparte oder verbrauchte Edelsteine werden nicht ersetzt. Wenn Du absolut sicher bist, dann tippe <strong>DELETE</strong> in die Text-Box unten ein.",
|
||||
"API": "API",
|
||||
"APIText": "Kopiere das hier für third party applications.",
|
||||
"APIToken": "API Token",
|
||||
"resetDo": "Ja, setzt mein Konto jetzt zurück!",
|
||||
"fixValues": "Werte reparieren",
|
||||
"fixValuesText1": "Wenn Du Opfer eines Bugs geworden bist, oder einen Fehler gemacht hast, der deinen Charakter unfair beeinflusst hat, (Schaden den Du nicht hättest nehmen dürfen, Gold das Du nicht verdient hast, usw.), dann kannst Du das hier manuell korrigieren. Ja, das eröffnet die Möglichkeit zu cheaten: verwende dieses Feature mit Bedacht, oder Du verdirbst Dir das Ausbilden Deiner Gewohnheiten!",
|
||||
"fixValuesText2": "Beachte, dass Du hier keine Strähnen einzelner Aufgaben wiederherstellen kannst. Um das zu tun, bearbeite eine tägliche Aufgabe unter erweiterte Optionen. Dort wirst Du ein Strähne wiederherstellen Feld finden",
|
||||
"disabledWinterEvent": "Während dem Winter Wunderland Event Teil 4 geschlossen (Weil die Belohnungen mit Gold erworben werden).",
|
||||
"fix21Streaks": "21-Tage Strähnen",
|
||||
"discardChanges": "Änderungen verwerfen",
|
||||
"deleteDo": "Ja, löscht jetzt meine Konto!",
|
||||
"enterNumber": "Bitte gib' eine Zahl zwischen 0 und 24 ein",
|
||||
"fillAll": "Bitte fülle alle Felder aus",
|
||||
"passSuccess": "Passwort erfolgreich geändert"
|
||||
}
|
||||
|
|
@ -1,65 +1,59 @@
|
|||
{
|
||||
"_commentsubscriber" : "SUBSCRIBER RELATED STRINGS",
|
||||
|
||||
"_commentplans" : "PLANS STRINGS",
|
||||
"subscription" : "Abonements",
|
||||
"subWarning1" : "Warnung: das ist ein experimentelles Feature und viele",
|
||||
"subWarning2" : "Fehler",
|
||||
"subWarning3" : "können dabei auftreten.",
|
||||
"disableAds" : "Werbung entfernen",
|
||||
"disableAdsText" : "Werbung wird entfernt bleiben, solange Du ein aktives Konto hast (ursprüngliche Benutzer mit entfernter Werbung sind von Neuregelungen ausgenommen).",
|
||||
"buyGemsGold" : "Kaufe Edelsteine mit Gold",
|
||||
"buyGemsGoldText" : "(1 Edelstein kostet <%= gemCost %> Gold) Das zielt auf die \"Geld gewinnt das Spiel\" Bedenken, weil dadurch alles mit harter Arbeit verdient werden kann. Es gibt ein <%= gemLimit %> Edelstein Limit, um unfaire Vorteile zu verhindern.",
|
||||
"retainHistory" : "Erhalte alle Verlauf Einträge",
|
||||
"retainHistoryText" : "Dein gesamter Verlauf steht Dir für Graphen und Exporte zur Verfügung. Der Verlauf von Nicht-Abonnementen wird zusammengelegt um die Datenbanken zu optimieren.",
|
||||
"doubleDrops" : "Du kannst doppelt so viele Gegenstände pro Tag finden",
|
||||
"doubleDropsText" : "Fülle Deine Ställe schneller!",
|
||||
"supportDevs" : "Unterstütze die Entwickler",
|
||||
"supportDevsText" : "Dieses 'open source Projekt' kann jede Hilfe gebrauchen die es bekommen kann. Hilf uns HabitRPG am Leben zu erhalten!",
|
||||
"monthUSD" : "USD($) / Monat",
|
||||
"organization" : "Organisation",
|
||||
"groupPlans" : "Gruppen Pläne",
|
||||
"indivPlan1" : "Für Privatpersonen ist HabitRPG kostenlos. Auch für kleine Interessengruppen kann die kostenlose (oder billige)",
|
||||
"indivPlan2" : "verwendet werden um Teilnehmer zu motivieren ihr Verhalten zu verändern. Denke nur an Gruppen von Autoren, künstlerische Wettbewerbe und mehr.",
|
||||
"groupText1" : "Aber einige Gruppenleiter wollen mehr Kontrolle, Datenschutz, Sicherheit und Unterstützung. Beispielsweise Familien, Gruppen mit Gesundheits- oder Erholungszielen, Angestelltengruppen und mehr. Die gemachten Pläne erlauben selbstständige Instanzen von HabitRPG für Deine Gruppe oder Organisation, sicher und unabhängig von",
|
||||
"groupText2" : "Weiter unten sind weitere Boni für solche Pläne aufgelistet und trete mit uns in Verbindung um mehr Informationen zu erhalten!",
|
||||
"planFamily" : "Familien (in naher Zukunft)",
|
||||
"planGroup" : "Gruppen (in naher Zukunft)",
|
||||
"dedicatedHost" : "Dedicated Hosting",
|
||||
"dedicatedHostText" : "Dedicated Hosting: Du erhältst Deine eigene Datenbank und Server, gehosted von HabitRPG, oder - wahlweise - installieren wir es auch im Netzwerk Deiner Organisation. Wenn nicht, dann sieht der Plan \"Shared Hosting\" vor: Deine Organisation verwendet die selbe Datenbank wie HabitRPG, aber läuft unabhängig davon. Deine Mitglieder sind getrennt und geschützt von dem Gasthaus und Gilden, aber dennoch auf dem selben Server/Datenbank.",
|
||||
"individualSub" : "Einzelne Abonnements",
|
||||
"subscribe" : "Abonniere",
|
||||
"subscribed" : "Abonniert",
|
||||
"cancelSub" : "Abonnement beenden",
|
||||
"adminSub" : "Administrator Abonnements",
|
||||
"morePlans" : "Mehr Pläne<br/>in naher Zukunft",
|
||||
"organizationSub" : "Private Organisationen",
|
||||
"organizationSubText" : "Mitglieder der Organisation nehmen außerhalb von HabitRPG teil, das bringt Deinen Teilnehmern einen Konzentrationsvorteil.",
|
||||
"hostingType" : "Art des Hostings",
|
||||
"hostingTypeText" : "Shared hosting bedeutet, Deine Organisation verwendet die selbe Datenbank wie HabitRPG, obwohl Du nicht mit Habitica interagierst. Dedicated bedeutet, Du bekommst Deine eigene Datenbank und Server. Du kannst wählen, ob Du HabitRPG auf Deinem Server oder Datenbank hosten möchtest, oder ob wir es auf unserem Server installieren.",
|
||||
"dedicated" : "Dedicated",
|
||||
"customDomain" : "Wählbare Domain",
|
||||
"customDomainText" : "Wir können Dir wahlweise eine eigene Domain für die Intallation zur Verfügung stellen.",
|
||||
"maxPlayers" : "Max. Teilnehmer",
|
||||
"maxPlayersText" : "Die maximale Anzahl von Spielern in Deiner privaten Organisation.",
|
||||
"unlimited" : "Unbeschränkt",
|
||||
"priSupport" : "Vorrängige Unterstützung bei Tickets & Hosting",
|
||||
"priSupportText" : "Du bist der erste der Unterstützung erhält.",
|
||||
"timeSupport" : "Unterstützung Stunden / Monate",
|
||||
"timeSupportText" : "Wir werden Unterstützung bieten für Training, Bugs, Installation und Fragen nach Features",
|
||||
"gameFeatures" : "Spiel Features",
|
||||
"gameNoAds" : "Werbung ist für Mitglieder abgeschaltet",
|
||||
"gold2Gem" : "Edelsteine können mit Gold erworben werden",
|
||||
"gold2GemText" : "Mitglieder können Edelsteine mit Gold erwerben, das bedeutet, keiner Deiner Teilnehmer muss irgendetwas mit echtem Geld kaufen.",
|
||||
"infiniteGem" : "Unendlich viele Edelsteine für den Leiter",
|
||||
"infiniteGemText" : "Wir werden die Leuter der Organisation mit so vielen Edelsteinen versorgen wie sie brauchen, für Wettbewerbspreise, Gilden, usw.",
|
||||
"notYetPlan" : "Noch kein Plan verfügbar, aber klicke um mit uns in Kontakt zu treten, wir halten Dich auf dem Laufenden.",
|
||||
"contactUs" : "Kontakt",
|
||||
|
||||
"_commentjs" : "ROOTCTRL.JS STRINGS",
|
||||
"checkout" : "Kasse",
|
||||
"buySubsText" : "Kaufe Edelsteine mit Gold, keine Werbung, Unterstützung der Entwickler",
|
||||
"buyCheckText" : "20 Edelsteine, keine Werbung, Unterstützung der Entwickler",
|
||||
"sureCancelSub" : "Bist Du sicher, dass du das Abonnement kündigen willst?"
|
||||
}
|
||||
|
||||
"subscription": "Abonements",
|
||||
"subWarning1": "Warnung: das ist ein experimentelles Feature und viele",
|
||||
"subWarning2": "Fehler",
|
||||
"subWarning3": "können dabei auftreten.",
|
||||
"disableAds": "Werbung entfernen",
|
||||
"disableAdsText": "Werbung wird entfernt bleiben, solange Du ein aktives Konto hast (ursprüngliche Benutzer mit entfernter Werbung sind von Neuregelungen ausgenommen).",
|
||||
"buyGemsGold": "Kaufe Edelsteine mit Gold",
|
||||
"buyGemsGoldText": "(1 Edelstein kostet <%= gemCost %> Gold) Das zielt auf die \"Geld gewinnt das Spiel\" Bedenken, weil dadurch alles mit harter Arbeit verdient werden kann. Es gibt ein <%= gemLimit %> Edelstein Limit, um unfaire Vorteile zu verhindern.",
|
||||
"retainHistory": "Erhalte alle Verlauf Einträge",
|
||||
"retainHistoryText": "Dein gesamter Verlauf steht Dir für Graphen und Exporte zur Verfügung. Der Verlauf von Nicht-Abonnementen wird zusammengelegt um die Datenbanken zu optimieren.",
|
||||
"doubleDrops": "Du kannst doppelt so viele Gegenstände pro Tag finden",
|
||||
"doubleDropsText": "Fülle Deine Ställe schneller!",
|
||||
"supportDevs": "Unterstütze die Entwickler",
|
||||
"supportDevsText": "Dieses 'open source Projekt' kann jede Hilfe gebrauchen die es bekommen kann. Hilf uns HabitRPG am Leben zu erhalten!",
|
||||
"monthUSD": "USD($) / Monat",
|
||||
"organization": "Organisation",
|
||||
"groupPlans": "Gruppen Pläne",
|
||||
"indivPlan1": "Für Privatpersonen ist HabitRPG kostenlos. Auch für kleine Interessengruppen kann die kostenlose (oder billige)",
|
||||
"indivPlan2": "verwendet werden um Teilnehmer zu motivieren ihr Verhalten zu verändern. Denke nur an Gruppen von Autoren, künstlerische Wettbewerbe und mehr.",
|
||||
"groupText1": "Aber einige Gruppenleiter wollen mehr Kontrolle, Datenschutz, Sicherheit und Unterstützung. Beispielsweise Familien, Gruppen mit Gesundheits- oder Erholungszielen, Angestelltengruppen und mehr. Die gemachten Pläne erlauben selbstständige Instanzen von HabitRPG für Deine Gruppe oder Organisation, sicher und unabhängig von",
|
||||
"groupText2": "Weiter unten sind weitere Boni für solche Pläne aufgelistet und trete mit uns in Verbindung um mehr Informationen zu erhalten!",
|
||||
"planFamily": "Familien (in naher Zukunft)",
|
||||
"planGroup": "Gruppen (in naher Zukunft)",
|
||||
"dedicatedHost": "Dedicated Hosting",
|
||||
"dedicatedHostText": "Dedicated Hosting: Du erhältst Deine eigene Datenbank und Server, gehosted von HabitRPG, oder - wahlweise - installieren wir es auch im Netzwerk Deiner Organisation. Wenn nicht, dann sieht der Plan \"Shared Hosting\" vor: Deine Organisation verwendet die selbe Datenbank wie HabitRPG, aber läuft unabhängig davon. Deine Mitglieder sind getrennt und geschützt von dem Gasthaus und Gilden, aber dennoch auf dem selben Server/Datenbank.",
|
||||
"individualSub": "Einzelne Abonnements",
|
||||
"subscribe": "Abonniere",
|
||||
"subscribed": "Abonniert",
|
||||
"cancelSub": "Abonnement beenden",
|
||||
"adminSub": "Administrator Abonnements",
|
||||
"morePlans": "Mehr Pläne<br/>in naher Zukunft",
|
||||
"organizationSub": "Private Organisationen",
|
||||
"organizationSubText": "Mitglieder der Organisation nehmen außerhalb von HabitRPG teil, das bringt Deinen Teilnehmern einen Konzentrationsvorteil.",
|
||||
"hostingType": "Art des Hostings",
|
||||
"hostingTypeText": "Shared hosting bedeutet, Deine Organisation verwendet die selbe Datenbank wie HabitRPG, obwohl Du nicht mit Habitica interagierst. Dedicated bedeutet, Du bekommst Deine eigene Datenbank und Server. Du kannst wählen, ob Du HabitRPG auf Deinem Server oder Datenbank hosten möchtest, oder ob wir es auf unserem Server installieren.",
|
||||
"dedicated": "Dedicated",
|
||||
"customDomain": "Wählbare Domain",
|
||||
"customDomainText": "Wir können Dir wahlweise eine eigene Domain für die Intallation zur Verfügung stellen.",
|
||||
"maxPlayers": "Max. Teilnehmer",
|
||||
"maxPlayersText": "Die maximale Anzahl von Spielern in Deiner privaten Organisation.",
|
||||
"unlimited": "Unbeschränkt",
|
||||
"priSupport": "Vorrängige Unterstützung bei Tickets & Hosting",
|
||||
"priSupportText": "Du bist der erste der Unterstützung erhält.",
|
||||
"timeSupport": "Unterstützung Stunden / Monate",
|
||||
"timeSupportText": "Wir werden Unterstützung bieten für Training, Bugs, Installation und Fragen nach Features",
|
||||
"gameFeatures": "Spiel Features",
|
||||
"gameNoAds": "Werbung ist für Mitglieder abgeschaltet",
|
||||
"gold2Gem": "Edelsteine können mit Gold erworben werden",
|
||||
"gold2GemText": "Mitglieder können Edelsteine mit Gold erwerben, das bedeutet, keiner Deiner Teilnehmer muss irgendetwas mit echtem Geld kaufen.",
|
||||
"infiniteGem": "Unendlich viele Edelsteine für den Leiter",
|
||||
"infiniteGemText": "Wir werden die Leuter der Organisation mit so vielen Edelsteinen versorgen wie sie brauchen, für Wettbewerbspreise, Gilden, usw.",
|
||||
"notYetPlan": "Noch kein Plan verfügbar, aber klicke um mit uns in Kontakt zu treten, wir halten Dich auf dem Laufenden.",
|
||||
"contactUs": "Kontakt",
|
||||
"checkout": "Kasse",
|
||||
"buySubsText": "Kaufe Edelsteine mit Gold, keine Werbung, Unterstützung der Entwickler",
|
||||
"buyCheckText": "20 Edelsteine, keine Werbung, Unterstützung der Entwickler",
|
||||
"sureCancelSub": "Bist Du sicher, dass du das Abonnement kündigen willst?"
|
||||
}
|
||||
|
|
@ -1,71 +1,56 @@
|
|||
{
|
||||
"_commenttasks" : "TASK RELATED STRINGS",
|
||||
|
||||
"_commentlists" : "LISTS",
|
||||
"clearCompleted" : "Erfüllte Aufgaben entfernen",
|
||||
"lotOfToDos" : "Erfüllte Aufgaben werden automatisch nach 3 Tagen archiviert. Du kannst auf sie zugreifen unter Optionen > Einstellungen > Dateien Exportieren.",
|
||||
|
||||
"_commenttaskview": "TASK VIEW",
|
||||
"habits": "Gewohnheiten",
|
||||
"newHabit": "Neue Gewohnheit",
|
||||
"edit": "Bearbeiten",
|
||||
"save" : "Speichern",
|
||||
"addChecklist" : "Checkliste hinzufügen",
|
||||
"checklist" : "Checkliste",
|
||||
"checklistText" : "Für tägliche Aufgaben. Teilweise erfüllte Aufgaben werden den Schaden reduzieren (z.B. Eine Checkliste mit 4 Aufgaben von denen 3 erfüllt sind wird nur 25% des Schadens zufügen). Für erfüllte Aufgaben werden die Punkte multipliziert mit der Anzahl der Anzahl der Einzelaufgaben (z.B. Eine Aufgabenliste mit 4 Einzelaufgaben bringt 4x die Erfahrung und Gold).",
|
||||
"text": "Text",
|
||||
"extraNotes": "Extra Notizen",
|
||||
"direction/Actions": "Leitung/Aktionen",
|
||||
"advancedOptions": "Erweiterte Optionen",
|
||||
"difficulty": "Schwierigkeit",
|
||||
"difficultyHelpTitle": "Wie schwer ist die Aufgabe?",
|
||||
"difficultyHelpContent": "Das multipliziert den Wert. Benutze es bedachtsam, verlasse dich anstatt dessen auf unseren Anpassungsalgorithmus. Manche Aufgaben sind aber krass wertvoller (Schreibe an Diplomarbeit - Zahnseide verwenden). Klicke hier für mehr Informationen.",
|
||||
"easy": "Einfach",
|
||||
"medium": "Mittel",
|
||||
"hard": "Schwer",
|
||||
"attributes" : "Attribute",
|
||||
"physical" : "Körperlich",
|
||||
"mental" : "Mental",
|
||||
"otherExamples" : "z.B. berufliche Unternehmungen, Hobbies, Finanzielles, usw.",
|
||||
"progress": "Fortschritt",
|
||||
"dailies": "tägliche Aufgaben",
|
||||
"newDaily": "Neue tägliche Aufgabe",
|
||||
"streakCounter" : "Strähnenzähler",
|
||||
"repeat": "Wiederholen",
|
||||
"restoreStreak" : "Strähne wiederherstellen",
|
||||
"todos": "Aufgaben",
|
||||
"newTodo": "Neue Aufgabe",
|
||||
"dueDate": "Frist",
|
||||
"remaining": "Verbleibend",
|
||||
"complete": "Erfüllt",
|
||||
"rewards": "Belohnungen",
|
||||
"gold": "Gold",
|
||||
"silver": "Silber",
|
||||
"newReward": "Neue Belohnung",
|
||||
"price": "Preis",
|
||||
"tags" : "Tags",
|
||||
"editTags" : "Tags bearbeiten",
|
||||
"newTag" : "Neuer Tag",
|
||||
"clearFilters" : "Filter zurücksetzen",
|
||||
|
||||
"_commentachievement" : "TASK ACHIEVEMENTS",
|
||||
"streakName" : "Strähnen Erfolg(e)",
|
||||
"streakText" : "Hat <%= streaks %> 21-tägige Strähnen von täglichen Aufgaben erreicht",
|
||||
"perfectName" : "Perfekt(e) Tag(e)",
|
||||
"perfectText" : "Hat <%= perfects %> perfekt(e) Tag(e) erreicht. Mit diesem Erfolg erhältst Du einen +Level/2 Segen für alle Werte für den nächsten Tag.",
|
||||
"streakerAchievement" : "Du hast Deinen \"Strähnen\" Erfolg gestapelt! Alle 21 Tage einer Strähne erhältst du hier einen Erfolgspunkt.",
|
||||
|
||||
"_commentfortify" : "FORTIFY",
|
||||
"fortifyName": "Verstärkungstrank",
|
||||
"fortifyPop" : "Setzt alle Aufgaben auf den Anfangswert (gelb) zurück und füllt Deine Lebenspunkte wieder auf.",
|
||||
|
||||
"_commentmodals" : "FORTIFY MODALS",
|
||||
"fortify" : "Verstärken",
|
||||
"fortifyText" : "Verstärken wird alle Deine Aufgaben auf ihren Anfangswert (gelb) zurücksetzen, so als ob Du sie gerade erst Hinzugefügt hättest und füllt Deine Lebenspunkte wieder auf. Sieh' das als letzten Ausweg! Rote Aufgaben bieten einen guten Anreiz sich zu bessern. Aber wenn zu viel Rot Dich zur Verzweiflung treibt, und jeder Tag tödlich endet, dann investiere Deine Edelsteine hier und begnadige Dich!",
|
||||
|
||||
"_commenttasksctrljs" : "TASKSCTRL.JS STRINGS",
|
||||
"sureDelete" : "Bist Du sicher, dass Du diese Aufgabe löschen möchtest?",
|
||||
|
||||
"_commentnotificationctrljs" : "NOTIFICATIONCTRL.JS STRINGS",
|
||||
"streakCoins" : "Strähnen Bonus!"
|
||||
}
|
||||
"clearCompleted": "Erfüllte Aufgaben entfernen",
|
||||
"lotOfToDos": "Erfüllte Aufgaben werden automatisch nach 3 Tagen archiviert. Du kannst auf sie zugreifen unter Optionen > Einstellungen > Dateien Exportieren.",
|
||||
"habits": "Gewohnheiten",
|
||||
"newHabit": "Neue Gewohnheit",
|
||||
"edit": "Bearbeiten",
|
||||
"save": "Speichern",
|
||||
"addChecklist": "Checkliste hinzufügen",
|
||||
"checklist": "Checkliste",
|
||||
"checklistText": "Für tägliche Aufgaben. Teilweise erfüllte Aufgaben werden den Schaden reduzieren (z.B. Eine Checkliste mit 4 Aufgaben von denen 3 erfüllt sind wird nur 25% des Schadens zufügen). Für erfüllte Aufgaben werden die Punkte multipliziert mit der Anzahl der Anzahl der Einzelaufgaben (z.B. Eine Aufgabenliste mit 4 Einzelaufgaben bringt 4x die Erfahrung und Gold).",
|
||||
"text": "Text",
|
||||
"extraNotes": "Extra Notizen",
|
||||
"direction/Actions": "Leitung/Aktionen",
|
||||
"advancedOptions": "Erweiterte Optionen",
|
||||
"difficulty": "Schwierigkeit",
|
||||
"difficultyHelpTitle": "Wie schwer ist die Aufgabe?",
|
||||
"difficultyHelpContent": "Das multipliziert den Wert. Benutze es bedachtsam, verlasse dich anstatt dessen auf unseren Anpassungsalgorithmus. Manche Aufgaben sind aber krass wertvoller (Schreibe an Diplomarbeit - Zahnseide verwenden). Klicke hier für mehr Informationen.",
|
||||
"easy": "Einfach",
|
||||
"medium": "Mittel",
|
||||
"hard": "Schwer",
|
||||
"attributes": "Attribute",
|
||||
"physical": "Körperlich",
|
||||
"mental": "Mental",
|
||||
"otherExamples": "z.B. berufliche Unternehmungen, Hobbies, Finanzielles, usw.",
|
||||
"progress": "Fortschritt",
|
||||
"dailies": "tägliche Aufgaben",
|
||||
"newDaily": "Neue tägliche Aufgabe",
|
||||
"streakCounter": "Strähnenzähler",
|
||||
"repeat": "Wiederholen",
|
||||
"restoreStreak": "Strähne wiederherstellen",
|
||||
"todos": "Aufgaben",
|
||||
"newTodo": "Neue Aufgabe",
|
||||
"dueDate": "Frist",
|
||||
"remaining": "Verbleibend",
|
||||
"complete": "Erfüllt",
|
||||
"rewards": "Belohnungen",
|
||||
"gold": "Gold",
|
||||
"silver": "Silber",
|
||||
"newReward": "Neue Belohnung",
|
||||
"price": "Preis",
|
||||
"tags": "Tags",
|
||||
"editTags": "Tags bearbeiten",
|
||||
"newTag": "Neuer Tag",
|
||||
"clearFilters": "Filter zurücksetzen",
|
||||
"streakName": "Strähnen Erfolg(e)",
|
||||
"streakText": "Hat <%= streaks %> 21-tägige Strähnen von täglichen Aufgaben erreicht",
|
||||
"perfectName": "Perfekt(e) Tag(e)",
|
||||
"perfectText": "Hat <%= perfects %> perfekt(e) Tag(e) erreicht. Mit diesem Erfolg erhältst Du einen +Level/2 Segen für alle Werte für den nächsten Tag.",
|
||||
"streakerAchievement": "Du hast Deinen \"Strähnen\" Erfolg gestapelt! Alle 21 Tage einer Strähne erhältst du hier einen Erfolgspunkt.",
|
||||
"fortifyName": "Verstärkungstrank",
|
||||
"fortifyPop": "Setzt alle Aufgaben auf den Anfangswert (gelb) zurück und füllt Deine Lebenspunkte wieder auf.",
|
||||
"fortify": "Verstärken",
|
||||
"fortifyText": "Verstärken wird alle Deine Aufgaben auf ihren Anfangswert (gelb) zurücksetzen, so als ob Du sie gerade erst Hinzugefügt hättest und füllt Deine Lebenspunkte wieder auf. Sieh' das als letzten Ausweg! Rote Aufgaben bieten einen guten Anreiz sich zu bessern. Aber wenn zu viel Rot Dich zur Verzweiflung treibt, und jeder Tag tödlich endet, dann investiere Deine Edelsteine hier und begnadige Dich!",
|
||||
"sureDelete": "Bist Du sicher, dass Du diese Aufgabe löschen möchtest?",
|
||||
"streakCoins": "Strähnen Bonus!"
|
||||
}
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
{
|
||||
"_commentchallenge" : "CHALLENGE RELATED STRINGS",
|
||||
|
||||
"_commentbroken" : "BROKEN CHALLENGE LINK",
|
||||
"challenge" : "Challenge",
|
||||
"brokenChaLink" : "Broken Challenge Link",
|
||||
"brokenTask" : "Broken Challenge Link: this task was part of a challenge, but has been removed from it. What would you like to do?",
|
||||
"keepIt" : "Keep It",
|
||||
"removeIt" : "Remove It",
|
||||
"brokenChallenge" : " Broken Challenge Link: this task was part of a challenge, but the challenge (or group) has been deleted. What to do with the orphan tasks?",
|
||||
"keepThem" : "Keep Them",
|
||||
"removeThem" : "Remove Them",
|
||||
"challengeCompleted" : "This challenge has been completed, and the winner was <span class=\"badge\"><%= user %></span>! What to do with the orphan tasks?",
|
||||
"unsubChallenge" : "Broken Challenge Link: this task was part of a challenge, but you have unsubscribed from the challenge. What to do with the orphan tasks?",
|
||||
|
||||
"_commentachievement" : "CHALLENGE ACHIEVEMENT",
|
||||
"challengeWinner" : "Was the winner in the following challenges",
|
||||
|
||||
"_commentchallenge-box" : "CHALLENGE-BOX",
|
||||
"challenges" : "Challenges",
|
||||
"noChallenges": "No challenges yet, visit ",
|
||||
"toCreate" : " to create one.",
|
||||
|
||||
"_commentchallengeoptions" : "CHALLENGES OPTIONS",
|
||||
"selectWinner" : "Select a winner and close the challenge:",
|
||||
"deleteOrSelect" : "Delete or select winner",
|
||||
"endChallenge" : "End Challenge",
|
||||
"challengeDiscription" : "These are the challenge's tasks. As users participate, they will change color and gain graphs to show you the overall progress of the group.",
|
||||
"hows" : "How's Everyone Doing?",
|
||||
"filter" : "Filter",
|
||||
"groups" : "Groups",
|
||||
"all" : "All",
|
||||
"noNone" : "None",
|
||||
"membership" : "Membership",
|
||||
"participating" : "Participating",
|
||||
"notParticipating" : "Not Participating",
|
||||
"either" : "Either",
|
||||
"createChallenge" : "Create Challenge",
|
||||
"discard" : "Discard",
|
||||
"challengeTitle" : "Challenge Title",
|
||||
"challengeTag" : "Tag Name",
|
||||
"challengeTagPop" : "Challenges appear on tag-lists & task-tooltips. So while you'll want a descriptive title above, you'll also need a 'short name'. Eg, 'Lose 10 pounds in 3 months' might become '-10lb' (Click the '?' for more info).",
|
||||
"challengeDescr" : "Description",
|
||||
"prize" : "Prize",
|
||||
"prizePop" : "If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later.",
|
||||
"publicChallenges" : "Minimum 1 Gem for <strong> public challenges </strong> (helps prevent spam, it really does).",
|
||||
"officialChallenge" : "Official HabitRPG Challenge",
|
||||
"by" : "by",
|
||||
"participants" : "Participants",
|
||||
"join" : "Join",
|
||||
"exportChallengeCSV": "Export to CSV",
|
||||
|
||||
"_commentchallengesctrljs" : "CHALLENGESCTRL.JS STRINGS",
|
||||
"selectGroup" : "Please select group",
|
||||
"challengeCreated" : "Challenge created",
|
||||
"sureDelCha" : "Delete challenge, are you sure?",
|
||||
"removeTasks" : "Remove Tasks",
|
||||
"keepTasks" : "Keep Tasks",
|
||||
"closeCha" : "Close challenge and...",
|
||||
"leaveCha" : "Leave challenge and..."
|
||||
}
|
||||
|
|
@ -1,151 +0,0 @@
|
|||
{
|
||||
"_commentcharacter" : "CHARACTER RELATED STRINGS",
|
||||
|
||||
"statsAch" : "Stats & Achievements",
|
||||
"profile": "Profile",
|
||||
"avatar": "Avatar",
|
||||
"other" : "Other",
|
||||
"fullName": "Full Name",
|
||||
"displayName" : "Display Name",
|
||||
"displayPhoto" : "Photo",
|
||||
"displayBlurb" : "Blurb",
|
||||
"photoUrl" : "Photo Url",
|
||||
"imageUrl" : "Image Url",
|
||||
"inventory": "Inventory",
|
||||
"social" : "Social",
|
||||
|
||||
"_commentheaderavatar" : "HEADER AVATAR",
|
||||
"lvl" : "Lvl ",
|
||||
"buffed" : "Buffed",
|
||||
|
||||
"_commentavatar":"AVATAR LOOKS",
|
||||
"bodyBody" : "Body",
|
||||
"bodySize" : "Size",
|
||||
"bodySlim" : "Slim",
|
||||
"bodyBroad" : "Broad",
|
||||
"unlockSet5" : "Unlock Set - 5",
|
||||
"locked" : "locked",
|
||||
"shirts" : "Shirts",
|
||||
"specialShirts" : "Special Shirts",
|
||||
"bodyHead" : "Head",
|
||||
"bodySkin": "Skin",
|
||||
"color" : "Color",
|
||||
"bodyHair" : "Hair",
|
||||
"hairBangs" : "Bangs",
|
||||
"hairBase" : "Base",
|
||||
"bodyFacialHair" : "Facial Hair",
|
||||
"beard" : "Beard",
|
||||
"mustache" : "Mustache",
|
||||
"basicSkins" : "Basic Skins",
|
||||
"rainbowSkins" : "Rainbow Skins",
|
||||
"spookySkins" : "Spooky Skins",
|
||||
"rainbowColors" : "Rainbow Colors",
|
||||
|
||||
"_commentgear" : "GEAR",
|
||||
"equipment" : "Equipment",
|
||||
"equipmentBonusText" : "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonus" : "Class Equipment Bonus",
|
||||
"classBonusText" : "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
|
||||
"classEquipBonus" : "Class Equip Bonus",
|
||||
"battleGear" : "Battle Gear",
|
||||
"battleGearText" : "This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
|
||||
"costume" : "Costume",
|
||||
"costumeText" : "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
|
||||
"useCostume" : "Use Costume ",
|
||||
|
||||
"_commentgearachievement" : "GEAR ACHIEVEMENT",
|
||||
"gearAchievement" : "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set!",
|
||||
"ultimGearName" : "Ultimate Gear",
|
||||
"ultimGearText" : "Has upgraded to the maximum weapon and armor set",
|
||||
|
||||
"_commentattributesstats" : "ATRIBUTTES & STATS",
|
||||
"level": "Level",
|
||||
"levelUp" : "Level Up!",
|
||||
"mana" : "Mana",
|
||||
"hp" : "HP",
|
||||
"mp" : "MP",
|
||||
"xp" : "XP",
|
||||
"health": "Health",
|
||||
"allocateStr" : "Points allocated to STR:",
|
||||
"allocateStrPop" : "Add a point to Strength",
|
||||
"allocateCon" : "Points allocated to CON:",
|
||||
"allocateConPop" : "Add a point to Constitution",
|
||||
"allocatePer" : "Points allocated to PER:",
|
||||
"allocatePerPop" : "Add a point to Perception",
|
||||
"allocateInt" : "Points allocated to INT:",
|
||||
"allocateIntPop" : "Add a point to Intelligence",
|
||||
"stats" : "Stats",
|
||||
"strength" : "Strength",
|
||||
"strengthText" : "Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
|
||||
"constitution" : "Constitution",
|
||||
"conText" : "Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.",
|
||||
"perception" : "Perception",
|
||||
"perText" : "Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
|
||||
"intelligence" : "Intelligence",
|
||||
"intText" : "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
|
||||
"levelBonus" : "Level Bonus",
|
||||
"levelBonusText" : "Each attribute gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints" : "Allocated Points",
|
||||
"allocatedPointsText" : "Attribute points you've earned and assigned. Assign points using the Character Build column.",
|
||||
"allocated" : "Allocated",
|
||||
"buffs" : "Buffs",
|
||||
"buffsText" : "Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
|
||||
|
||||
"_commentclasses" : "CLASSES",
|
||||
"characterBuild" : "Character Build",
|
||||
"class" : "Class",
|
||||
"experience": "Experience",
|
||||
"warrior" : "Warrior",
|
||||
"healer" : "Healer",
|
||||
"rogue" : "Rogue",
|
||||
"mage" : "Mage",
|
||||
"changeClass" : "Change Class, Refund Attribute Points",
|
||||
"levelPopover" : "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated" : "Unallocated Attribute Points",
|
||||
"autoAllocation" : "Automatic Allocation ",
|
||||
"autoAllocationPop" : "Places points into attributes according to your preferences, when you level up.",
|
||||
"evenAllocation" : "Distribute attribute points evenly ",
|
||||
"evenAllocationPop" : "Assigns the same number of points to each attribute.",
|
||||
"classAllocation" : "Distribute points based on Class ",
|
||||
"classAllocationPop" : "Assigns more points to the attributes important to your Class.",
|
||||
"taskAllocation" : "Distribute points based on task activity ",
|
||||
"taskAllocationPop" : "Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
|
||||
"distributePoints": "Distribute Unallocated Points",
|
||||
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
|
||||
"_commentmodals" : "CLASSES MODALS",
|
||||
"chooseClass1" : "Choose your ",
|
||||
"chooseClass2" : "Class!",
|
||||
"warriorText" : "Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
|
||||
"mageText" : "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
"rogueText" : "Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
|
||||
"healerText" : "Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
|
||||
"optOut" : "Opt Out",
|
||||
"optOutText" : "Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
|
||||
"select" : "Select",
|
||||
|
||||
"stealth" : "Stealth",
|
||||
"stealthNewDay" : "When a new day begins, you will avoid damage from this many missed Dailies.",
|
||||
"streaksFrozen" : "Streaks Frozen",
|
||||
"streaksFrozenText" : "Streaks on missed Dailies will not reset at the end of the day.",
|
||||
|
||||
"_commentdeath" : "DEATH",
|
||||
"respawn" : "Respawn!",
|
||||
"youDied" : "You Died!",
|
||||
"continue" : "Continue",
|
||||
"dieText" : "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
|
||||
|
||||
"_commentuserctrljs" : "USERCTRL.JS STRINGS",
|
||||
"sureReset" : "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 gems",
|
||||
"purchaseFor5" : "Purchase for 5 Gems?",
|
||||
"purchaseFor2" : "Purchase for 2 Gems?",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notEnoughMana" : "Not enough mana.",
|
||||
"invalidTarget" : "Invalid target",
|
||||
"youCast" : "You cast <%= spell %>.",
|
||||
"youCastTarget" : "You cast <%= spell %> on <%= target %>.",
|
||||
"youCastParty" : "You cast <%= spell %> for the Party.",
|
||||
|
||||
"_commentnotificationservicesjs" : "NOTIFICATIONSERVICES.JS STRINGS",
|
||||
"critBonus" : "Critical Hit! Bonus: "
|
||||
}
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
{
|
||||
"_commentcontrib" : "CONTRIBUTOR RELATED STRINGS",
|
||||
|
||||
"_commentbadges" : "CONTRIBUTOR BADGES",
|
||||
"friend" : "Friend",
|
||||
"friendFirst" : "When your <strong>first</strong> submission is deployed, you will receive the HabitRPG Contributor's badge. Your name in Tavern chat will proudly display that you are a contributor. As a bounty for your work, you will also receive <strong>2 Gems</strong>.",
|
||||
"friendSecond" : "When your <strong>second</strong> submission is deployed, the <strong>Crystal Armor</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems.</strong>",
|
||||
"elite" : "Elite",
|
||||
"eliteThird" : "When your <strong>third</strong> submission is deployed, the <strong>Crystal Helmet</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"eliteFourth" : "When your <strong>fourth</strong> submission is deployed, the <strong>Crystal Sword</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"champion" : "Champion",
|
||||
"championFifth" : "When your <strong>fifth</strong> submission is deployed, the <strong>Crystal Shield</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"championSixth" : "When your <strong>sixth</strong> submission is deployed, you will receive a <strong>Hydra Pet</strong>. You will also receive <strong>2 Gems</strong>.",
|
||||
"legendary" : "Legendary",
|
||||
"legSeventh" : "When your <strong>seventh</strong> submission is deployed, you will receive <strong>2 Gems</strong> and become a member of the honored Contributor's Guild and be privy to the behind-the-scenes details of HabitRPG! Further contributions do not increase your level, but you may continue to earn Gem bounties and titles.",
|
||||
"heroic" : "Heroic",
|
||||
"heroicText" : "The Heroic level contains HabitRPG staff and staff-level contributors. If you have this title, you were appointed to it (or hired!).",
|
||||
"npcText" : "NPCs backed HabitRPG's Kickstarter at the highest tier. You can find their avatars watching over site features!",
|
||||
|
||||
"_commentachievement" : "CONTRIBUTOR ACHIEVEMENT",
|
||||
"modalContribAchievement" : "Contributor Achievement!",
|
||||
"contribModal" : "<%= name %>, you awesome person! You're now a level <%= level %> contributor for helping HabitRPG. See",
|
||||
"contribLink" : "what prizes you've earned for your contribution!",
|
||||
"contribName" : "Contributor",
|
||||
"contribText" : "Has contributed to HabitRPG (code, design, pixel art, legal advice, docs, etc). Want this badge? ",
|
||||
"readMore" : "Read More",
|
||||
"kickstartName" : "Kickstarter Backer - $<%= tier %> Tier",
|
||||
"kickstartText" : "Backed the Kickstarter Project",
|
||||
|
||||
"_commenthelped" : "HELPED ACHIEVEMENT",
|
||||
"helped" : "Helped Habit Grow",
|
||||
"helpedText1" : "Helped HabitRPG grow by filling out ",
|
||||
"helpedText2" : "this survey.",
|
||||
|
||||
"_commenthall" : "CONTRIBUTOR HALL",
|
||||
"hall" : "Hall",
|
||||
"contribTitle" : "Contributor Title (eg, \"Blacksmith\")",
|
||||
"contribLevel" : "Contrib Level",
|
||||
"contribHallText" : "[1-7] this determines which items, pets, and mounts are available. Also determines name-tag coloring.",
|
||||
"hallHeroes" : "Hall of Heroes",
|
||||
"hallPatrons" : "Hall of Patrons",
|
||||
"rewardUser" : "Reward User",
|
||||
"UUID" : "UUID",
|
||||
"loadUser" : "Load User",
|
||||
"title": "Title",
|
||||
"moreDetails" : "More details",
|
||||
"contributions" : "Contributions",
|
||||
"admin" : "Admin",
|
||||
"notGems" : "is in USD, <em>not</em> in Gems. Aka, if this number is 1, it means 4 gems. Only use this option when manually granting gems to players, don't use it when granting contributor levels. Contrib levels will automatically add 2G/lvl.",
|
||||
"hideAds" : "Hide Ads",
|
||||
"gamemaster" : "Game Master",
|
||||
"backerTier" : "Backer Tier",
|
||||
"balance" : "Balance",
|
||||
|
||||
"_commenttavern" : "CONTRIBUTOR TAVERN",
|
||||
"tierPop" : "Click tier labels for details.",
|
||||
"playerTiers" : "Player Tiers",
|
||||
"visitHeroes" : "Visit the Hall of Heroes (contributors and backers)",
|
||||
"conLearn" : "Learn more about contributor rewards",
|
||||
"conLearnHow" : "Learn how to contribute to HabitRPG",
|
||||
|
||||
"_contributorads" : "ADS",
|
||||
"removeAds": "Subscribe to remove ads",
|
||||
"whyAds": "Why Ads?",
|
||||
"whyAdsContent1": "Habit is an open source project, and can use all the help it can get - consider this a donation to the contributors. You also get 20 Gems from the purchase, which you can use to buy special items.",
|
||||
"whyAdsContent2": "'Hey, I backed the Kickstarter!' - follow",
|
||||
"whyAdsContent3": "these instructions"
|
||||
}
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
{
|
||||
"_commentfront" : "FRONT PAGE RELATED STRINGS",
|
||||
|
||||
"_commentfrontpage":"HABITRPG FRONT PAGE",
|
||||
"titleFront" : "HabitRPG | Gamify Your Life",
|
||||
"tagline" : "A free habit building app that treats your life like a game.",
|
||||
"landingp1" : "The problem with most productivity apps on the market is that they provide no incentive to continue using them. HabitRPG fixes this by making habit building fun! By rewarding you for your successes and damaging you for slip-ups, HabitRPG provides external motivation for completing your day-to-day activities.",
|
||||
"landingp2header" : "Instant Gratification",
|
||||
"landingp2" : "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, HabitRPG immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp3header" : "Consequences",
|
||||
"landingp3" : "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you die and lose some of the progress you've made. By providing immediate consequences, HabitRPG can help break bad habits and procrastination cycles before they cause real-world problems.",
|
||||
"landingp4header" : "Accountability",
|
||||
"landingp4" : "With an active community, HabitRPG provides the accountability you need to stay on task. With the party system, you can bring in a group of your closest friends to cheer you on. The guild system allows you to find people with similar interests or obstacles, so you can share your goals and swap tips on how to tackle your problems. On HabitRPG, the community means that you have both the support and the accountability you need to succeed.",
|
||||
"landingend" : "Not convinced yet?",
|
||||
"landingend2" : "See a more detailed list of ",
|
||||
"landingfeatureslink" : "our features",
|
||||
"landingend3" : ". Are you looking for a more private approach? Check out our ",
|
||||
"landingadminlink" : "administrative packages",
|
||||
"landingend4" : " which are perfect for families, teachers, support groups, and businesses.",
|
||||
"playButton" : "Play",
|
||||
"username" : "Username",
|
||||
"password" : "Password",
|
||||
"useUUID" : "Use UUID / API Token (For Facebook Users)",
|
||||
"passMan" : "In case you are using a password manager (like 1Password) and have problems logging in, try typing username and password manually.",
|
||||
"forgotPass" : "Forgot Password",
|
||||
"emailNewPass" : "Email New Password",
|
||||
"email" : "Email",
|
||||
"passConfirm" : "Confirm Password",
|
||||
"accept1Terms" : "By clicking the button below, I agree to the ",
|
||||
"terms" : "Terms and Conditions",
|
||||
"accept2Terms" : " and the ",
|
||||
"privacy" : "Privacy Policy",
|
||||
|
||||
"home" : "Home",
|
||||
"learnMore" : "Learn More",
|
||||
"contact" : "Contact",
|
||||
|
||||
"_commenthead": "HEADER",
|
||||
"history": "History",
|
||||
"anonymous": "Anonymous",
|
||||
"tasks": " Tasks",
|
||||
"loginAndReg" : "Login / Register",
|
||||
"loginFacebookAlt" : "Login / Register with Facebook",
|
||||
"login" : "Login",
|
||||
"register" : "Register",
|
||||
"options": " Options",
|
||||
"logout": " Log Out",
|
||||
"sync": " Sync",
|
||||
"FAQ" : " FAQ",
|
||||
"tutorials" : " Tutorials",
|
||||
"psst": "Psst",
|
||||
|
||||
"_comment": "FOOTER",
|
||||
"footerMobile" : "Mobile",
|
||||
"mobileIOS" : "iOS",
|
||||
"mobileAndroid" : "Android",
|
||||
"footerCompany" : "Company",
|
||||
"companyDonate" : " Donate",
|
||||
"companyAbout" : "About",
|
||||
"companyBlog" : "Blog",
|
||||
"companyExtensions" : "Extensions",
|
||||
"companyPrivacy" : "Privacy",
|
||||
"companyTerms" : "Terms",
|
||||
"footerCommunity" : "Community",
|
||||
"communityBug" : "Submit Bug",
|
||||
"communityFeature" : "Request Feature",
|
||||
"communityExtensions" : "Add-ons & Extensions",
|
||||
"communityForum" : "Forum",
|
||||
"communityKickstarter" : "Kickstarter",
|
||||
"communityFacebook" : "Facebook",
|
||||
"communityReddit" : "Reddit",
|
||||
"footerSocial" : "Social",
|
||||
"socialTitle" : "HabitRPG - Gamify Your Life"
|
||||
}
|
||||
|
|
@ -1,77 +0,0 @@
|
|||
{
|
||||
"_commentgeneric" : "GENERIC STRINGS",
|
||||
|
||||
"languageName" : "English",
|
||||
"stringNotFound" : "String '<%= string %>' not found.",
|
||||
"titleIndex" : "HabitRPG | Your Life The Role Playing Game",
|
||||
"habitica" : "Habitica",
|
||||
|
||||
"formattingMarkdown" : "Markdown formatting allowed",
|
||||
|
||||
"achievements":"Achievements",
|
||||
"modalAchievement" : "Achievement!",
|
||||
"special" : "Special",
|
||||
"market": "Market",
|
||||
"subscriberItem" : "Mystery Item",
|
||||
"subscriberItemText" : "Each month, subscribers will receive a mystery item.",
|
||||
|
||||
"all" : "All",
|
||||
"none" : "None",
|
||||
"or" : "Or",
|
||||
"and" : "and",
|
||||
|
||||
"loginSuccess" : "Login successful!",
|
||||
"youSure" : "Are you sure?",
|
||||
|
||||
"_commentbuttons": "BUTTONS",
|
||||
"submit":"Submit",
|
||||
"close":"Close",
|
||||
"saveAndClose": "Save & Close",
|
||||
"cancel":"Cancel",
|
||||
"ok" : "Ok",
|
||||
"add" : "Add",
|
||||
"undo" : "Undo",
|
||||
"continue" : "Continue",
|
||||
"accept" : "Accept",
|
||||
"reject" : "Reject",
|
||||
"neverMind" : "Never mind",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"delete": "Delete",
|
||||
|
||||
"_commentgems" : "GEMS",
|
||||
"gems" : "Gems",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"gemsWhatFor" : "Used for buying special items and services (eggs, hatching potions, Fortify, etc.). You'll need to unlock those features before being able to use Gems.",
|
||||
|
||||
"_commentmembers" : "MEMBERS",
|
||||
"_commentachievement" : "MEMBER ACHIEVEMENT",
|
||||
"veteran" : "Veteran",
|
||||
"veteranText" : "Has weathered Habit The Grey (our pre Angular website), and has gained many battle-scars from its bugs.",
|
||||
"originalUser" : "Original User!",
|
||||
"originalUserText" : "One of the <em>very</em> original early adopters, Talk about alpha tester!",
|
||||
"habitBirthday" : "2014 HabitRPG Birthday Bash",
|
||||
"habitBirthdayText" : "Participated in the HabitRPG Birthday Bash of 2014.",
|
||||
|
||||
"_commentmodals" : "MEMBERS MODALS",
|
||||
"memberSince" : " - Member since ",
|
||||
"lastLoggedIn" : " - Last logged in ",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notPorted" : "This feature is not yet ported from the original site.",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"buyThis" : "Buy this <%= text %> with <%= price %> of your <%= gems %> Gems?",
|
||||
|
||||
"_commentauthctrljs" : "AUTHCTRL.JS STRINGS",
|
||||
"untilNoFace" : "Until we add Facebook, use your UUID and API Token to log in (found at https://habitrpg.com > Options > Settings).",
|
||||
"noReachServer" : "Server not currently reachable, try again later",
|
||||
"errorUpCase" : "ERROR: ",
|
||||
"newPassSent" : "New password sent.",
|
||||
|
||||
"_commentappjs" : "APP.JS STRINGS",
|
||||
"serverUnreach" : "Server currently unreachable.",
|
||||
"seeConsole" : " (see Chrome console for more details).",
|
||||
"error" : "Error"
|
||||
}
|
||||
|
|
@ -1,78 +0,0 @@
|
|||
{
|
||||
"_commentgroups" : "GROUPS RELATED STRINGS",
|
||||
|
||||
|
||||
"_commenttavern" : "TAVERN",
|
||||
"tavern": "Tavern",
|
||||
"innCheckOut" : "Check Out of Inn",
|
||||
"innCheckIn" : "Rest in the Inn",
|
||||
"innText" : "Whilst resting, your dailies are saved and aren't affected by day turn-over. Whether you check out tomorrow or in a week's time, you'll continue in the same state as when you checked in. Beware, though: if you are in a Quest, Bosses will still punish you for your fellow party members' mistakes!",
|
||||
"lfgPosts" : "Looking for Group (Party Wanted) Posts",
|
||||
"tutorial" : "Tutorial",
|
||||
"glossary" : "Glossary",
|
||||
"reportAP" : "Report a Problem",
|
||||
"requestAF" : " Request a Feature",
|
||||
"community" : "Community Forum",
|
||||
"resources" : "Resources",
|
||||
"tavernTalk" : "Tavern Talk",
|
||||
"tavernAlert1" : " Note: if you're reporting a bug, the developers won't see it here. Please",
|
||||
"tavernAlert2" : "use Github instead",
|
||||
|
||||
"_commentparty" : "PARTY",
|
||||
"party": "Party",
|
||||
"createAParty":"Create A Party",
|
||||
"noPartyText": "You are not in a party. You can either create one and invite friends, or if you want to join an existing party, have them enter:",
|
||||
"create":"Create",
|
||||
"userId":"User ID",
|
||||
"invite":"Invite",
|
||||
"leave": "Leave",
|
||||
"invitedTo" : "You're Invited To ",
|
||||
"partyNotification" : "New Party Messages",
|
||||
|
||||
|
||||
"_commentchat" : "CHAT",
|
||||
"chat": "Chat",
|
||||
"sendChat" : "Send Chat",
|
||||
"toolTipMsg" : "Fetch Recent Messages",
|
||||
|
||||
"_commentguild" : "GUILD",
|
||||
"guildBankPop1" : "Guild Bank",
|
||||
"guildBankPop2" : "Gems which your guild leader can use for challenge prizes.",
|
||||
"guildGems" : "Guild Gems",
|
||||
"editGroup" : "Edit Group",
|
||||
"groupName" : "Group Name",
|
||||
"groupDescr" : "Description shown in public Guilds list (Markdown OK)",
|
||||
"logoUrl" : "Logo URL",
|
||||
"assignLeader" : "Assign Group Leader",
|
||||
"members" : "Member(s)",
|
||||
"partyList" : "Party Members list ordering ",
|
||||
"banTip" : "Boot Member",
|
||||
"moreMembers" : "more members",
|
||||
"invited" : "Invited",
|
||||
"leaderMsg" : "Message from group leader (Markdown OK)",
|
||||
|
||||
"name" : "Name",
|
||||
"description" : "Description",
|
||||
"public" : "Public",
|
||||
"inviteOnly" : "Invite Only",
|
||||
"gemCost" : "The Gem cost promotes high quality Guilds, and is transferred into your Guild's bank for use as prizes in Guild Challenges!",
|
||||
|
||||
"search" : "Search",
|
||||
"publicGuilds" : "Public Guilds",
|
||||
"createGuild" : "Create Guild",
|
||||
"guilds" : "Guilds",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureKick" : "Do you really want to remove this member from the party?",
|
||||
"foreverAlone" : "Can't like your own message. Don't be that person.",
|
||||
"sortLevel" : "Sort by Level",
|
||||
"sortRandom" : "Sort randomly",
|
||||
"sortPets" : "Sort by number of pets",
|
||||
"sortJoined" : "Sort by Party date joined",
|
||||
"confirmGuild" : "Create Guild for 4 Gems?",
|
||||
"leaveGroupCha" : "Leave group challenges and...",
|
||||
"confirm" : "Confirm",
|
||||
"leaveGroup" : "Leave group?",
|
||||
"leavePartyCha" : "Leave party challenges and...",
|
||||
"leaveParty" : "Leave party?"
|
||||
}
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
{
|
||||
"_commentlimited" : "LIMITED EDITION STRINGS",
|
||||
|
||||
"limitedEdition" : "Limited Edition",
|
||||
"winterColors" : "Winter Colors",
|
||||
"annoyingFriends" : "Annoying Friends",
|
||||
"annoyingFriendsText" : "Got snowballed <%= snowballs %> times by party members.",
|
||||
"limited31Jan" : "Available for purchase until January 31st (but permanently in your options if purchased).",
|
||||
|
||||
"_limitedpets" : "LIMITED EDITION PETS",
|
||||
"polarBear" : "Polar Bear",
|
||||
"turkey" : "Turkey",
|
||||
"polarBearPup" : "Polar Bear Cub"
|
||||
}
|
||||
|
|
@ -1,74 +0,0 @@
|
|||
{
|
||||
"_commentnpc" : "NPC RELATED STRINGS",
|
||||
|
||||
"_commentachievement" : "NPC ACHIEVEMENT",
|
||||
"npc" : "NPC",
|
||||
"npcText" : "Backed the Kickstarter project at the maximum level!",
|
||||
|
||||
"_commentmatt" : "MATT",
|
||||
"mattBoch" : "Matt Boch",
|
||||
"mattShall" : "Shall I bring you your steed, <%= name %>? Click a mount to saddle up.",
|
||||
"mattBochText1" : "Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. Feed them and they'll grow into powerful steeds.",
|
||||
"mattBochText2" : "Have a look-see",
|
||||
"mattBochText3" : "at all the pets you can collect.",
|
||||
|
||||
"_commentdaniel" : "DANIEL",
|
||||
"daniel" : "Daniel",
|
||||
"danielText" : "Welcome to the Tavern! Stay a while and meet the locals. If you need to rest (going on vacation? sudden illness?), I'll set you up at the inn - Dailies won't hurt you while you're resting.",
|
||||
|
||||
"_commentalexander" : "ALEXANDER",
|
||||
"alexander" : "Alexander the Merchant",
|
||||
"welcomeMarket" : "Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
|
||||
"sellForGold" : "Sell <%= item %> for <%= gold %> Gold",
|
||||
|
||||
"_commentjustin" : "JUSTIN",
|
||||
"buyGems" : "Buy Gems",
|
||||
"justin" : "Justin",
|
||||
"USD" : "USD",
|
||||
"donateText1" : "Adds 20 Gems to your account. Gems are used to buy special in-game items, such as shirts and hairstyles.",
|
||||
"donateText2" : "Donate to the developers",
|
||||
"donateText3" : "As an open source project, it can use all the help we can get!",
|
||||
"payWithCard" : "Pay with Card",
|
||||
"paypalText" : "20 Gems, Disable Ads, Donation to the Developers",
|
||||
"payNote" : "Note: PayPal sometimes takes a long time to clear. We recommend paying with card.",
|
||||
|
||||
"_commentinit" : "INITIAL TOUR",
|
||||
"welcomeHabit" : "Welcome to HabitRPG",
|
||||
"welcomeHabitT1" : "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm ",
|
||||
"welcomeHabitT2" : " your guide!",
|
||||
"yourAvatar" : "Your Avatar",
|
||||
"yourAvatarText" : "This is your avatar. It represents you in the world of Habitica. As you accomplish goals, your avatar will gain levels, earn gold, and equip itself for further challenges ahead.",
|
||||
"avatarCustom" : "Avatar Customization",
|
||||
"avatarCustomText" : "You can customize your avatar by clicking anywhere in this box. Change your body type, hair color, skin color, and more from this menu. You can also find a number of HabitRPG's exciting social features by clicking through tabs on the customization page.",
|
||||
"hitPoints" : "Hit Points",
|
||||
"hitPointsText" : "The red bar tracks your avatar's health points. Whenever you fail to meet a goal, you take damage and lose health. If your health bar reaches zero, you die. Dying results in the loss of one level, all your gold, and a piece of equipment.",
|
||||
"expPoints" : "Experience Points",
|
||||
"expPointsText" : "The yellow bar tracks your avatar's experience points. Whenever you succeed in achieving a goal, you gain both gold and experience. When your experience bar maxes out, you gain a level. Gaining levels is how you unlock new and exciting features on HabitRPG.",
|
||||
"typeGoals" : "Types of Goals",
|
||||
"typeGoalsText" : "HabitRPG allows you to track your goals in three different ways. These goals are categorized in columns as Habits, Dailies, or To-Dos.",
|
||||
"tourHabits" : "Habits are goals that you constantly track. They can be given plus or minus values, allowing you to gain experience and gold for good habits or lose health for bad ones.",
|
||||
"tourDailies" : "Dailies are goals that you want to complete once a day. Checking off a daily reaps experience and gold. Failing to check off your daily before the day resets results in a loss of health. You can change your day start settings from the options menu.",
|
||||
"tourTodos" : "To-Dos are one-off goals that you can get to eventually. While it is possible to set a deadline on a to-do, they are not required. To-Dos make for a quick and easy way to gain experience.",
|
||||
"tourRewards" : "All that gold you earned will allow you to reward yourself with either custom or in-game prizes. Buy them liberally – rewarding yourself is integral in forming good habits.",
|
||||
"hoverOver" : "Hover over comments",
|
||||
"hoverOverText" : "You can add comments to your tasks by clicking the edit icon. Hover over each task's comment for more details about how HabitRPG works. When you're ready to get started, you can delete the existing tasks and add your own.",
|
||||
"unlockFeatures" : "Unlock New Features",
|
||||
"unlockFeaturesT1" : "That's all you need to know for now, but I'll be back as you level up to let you know about new features you've unlocked. Each new feature will give you more incentives to accomplish your goals. Find out more at the ",
|
||||
"habitWiki" : "HabitRPG Wiki",
|
||||
"unlockFeaturesT2" : " or let yourself be surprised. Good luck!",
|
||||
"customAvatar" : "Customize Your Avatar",
|
||||
"customAvatarText" : "Click your avatar to customize your appearance.",
|
||||
"storeUnlocked" : "Item Store Unlocked",
|
||||
"storeUnlockedText" : "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.",
|
||||
"partySys" : "Party System",
|
||||
"partySysText" : "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?",
|
||||
"classGear" : "Class Gear",
|
||||
"classGearText" : "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice <strong><%= klass %></strong> equipment. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
|
||||
"classStats" : "These are your class's stats, they affect the game-play. Each time you level up, you get one point to allocate to particular stat. Hover over each stat for more information.",
|
||||
"autoAllocate" : "Auto Allocate",
|
||||
"autoAllocateText" : "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain STR automatically.",
|
||||
"spells" : "Spells",
|
||||
"spellsText" : "You can now unlock class-specific spells. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed ",
|
||||
"toDo" : "To-Do",
|
||||
"moreClass" : "For more information on the class-system, see "
|
||||
}
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
{
|
||||
"_commentpets" : "PETS RELATED STRINGS",
|
||||
|
||||
"pets" : "Pets",
|
||||
"petsFound":"Pets Found",
|
||||
"rarePets": "Rare Pets",
|
||||
"questPets": "Quest Pets",
|
||||
"beastmasterProgress": "Beastmaster Progress",
|
||||
"mounts" : "Mounts",
|
||||
"mountsTamed" : "Mounts Tamed",
|
||||
"questMounts" : "Quest Mounts",
|
||||
"rareMounts" : "Rare Mounts",
|
||||
"etherealLion" : "Ethereal Lion",
|
||||
"petsFound" : "Pets Found",
|
||||
"veteranWolf" : "Veteran Wolf",
|
||||
"cerberusPup" : "Cerberus Pup",
|
||||
"hydra" : "Hydra",
|
||||
"rarePetPop1" : "Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!",
|
||||
"rarePetPop2" : "How to Get this Pet!",
|
||||
"eggs": "Eggs",
|
||||
"noEggs": "You don't have any eggs.",
|
||||
"hatchingPotions": "Hatching Potions",
|
||||
"noHatchingPotions": "You don't have any hatching potions.",
|
||||
"inventoryText" : "Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.",
|
||||
"food" : "Food",
|
||||
"noFood" : "You don't have any food.",
|
||||
|
||||
"_commentachievement" : "PET ACHIEVEMENT",
|
||||
"beastAchievement" : "You have earned the \"Beast Master\" Achievement for collecting all the pets!",
|
||||
"beastMastName" : "Beast Master",
|
||||
"beastMastText" : "Has found all 90 pets (insanely difficult, give this user props!)",
|
||||
|
||||
"_commentdrops" : "DROPS MODALS",
|
||||
"dropsEnabled" : "Drops Enabled!",
|
||||
"itemDrop" : "An item has dropped!",
|
||||
"firstDrop" : "You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong><%= eggText %> Egg</strong>! <%= eggNotes %>",
|
||||
"useGems" : "If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!",
|
||||
|
||||
"_commentinventoryctrl.js" : "INVENTORYCTRL.JS STRINGS",
|
||||
"hatchAPot" : "Hatch a <%= potion %> <%= egg %>?",
|
||||
"feedPet" : "'Feed <%= name %> <%= article %> <%= text %>?",
|
||||
"useSaddle" : "Saddle <%= pet %>?"
|
||||
}
|
||||
|
|
@ -1,47 +0,0 @@
|
|||
{
|
||||
"_commentquests" : "QUEST RELATED STRINGS",
|
||||
|
||||
"quests" : "Quests",
|
||||
|
||||
"_commentmodals" : "QUESTS MODALS",
|
||||
"completed" : "Completed!",
|
||||
"youReceived" : "You've Received",
|
||||
"questSend" : "Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Options > Social > Party.",
|
||||
"inviteParty" : "Invite Party",
|
||||
"questInvitation" : "Quest Invitation: ",
|
||||
"askLater" : "Ask Later",
|
||||
"buyQuest" : "Buy Quest",
|
||||
|
||||
"_commentquest" : "QUEST INVITATION",
|
||||
"accepted" : "Accepted",
|
||||
"rejected" : "Rejected",
|
||||
"pending" : "Pending",
|
||||
"questStart" : "Once all members have either accepted or rejected, the quest begins. Only those that clicked \"accept\" will be able to participate in the quest and recieve the drops. If members are pending too long (inactive?), you can start without them by clicking \"Begin\".",
|
||||
"begin" : "Begin",
|
||||
"bossHP" : "Boss Health",
|
||||
"collected" : "Collected",
|
||||
"bossDmg1" : "To hurt a boss, complete your Dailies and To-Dos. Higher task damage means higher boss damage (completing reds, Wizard spells, Warrior attacks, etc). The boss will deal damage to the party for every Daily you've missed (multiplied by the boss's Strength), so help your friends by completing your dailies! <strong>All damage to and from a boss is tallied on cron (your day roll-over).</strong>",
|
||||
"bossDmg2" : "Only participants will fight the boss and share in the quest loot. If you die during a boss-battle, you get booted from the battle. If everyone dies once, the quest fails.",
|
||||
"bossColl1" : "To collect items, do your positive tasks. Quest items drop just like normal items; however, you won't see the drops until the next day, then everything you've found will be tallied up and contributed to the pile.",
|
||||
"bossColl2" : "Only participants can collect items and share in the quest loot. If you die during a quest, you get booted from the quest. If everyone dies once, the quest fails.",
|
||||
"abort" : "Abort",
|
||||
|
||||
"_commentscrolls" : "SCROLLS",
|
||||
"scrolls" : "Quest Scrolls",
|
||||
"noScrolls" : "You don't have any quest scrolls.",
|
||||
"scrollsText1" : "Quests require parties. If you want to quest solo,",
|
||||
"scrollsText2" : "create an empty party",
|
||||
"scrollsPre" : "You need to complete the previous quest to start this one!",
|
||||
|
||||
"_commentachievement" : "QUEST ACHIEVEMENT",
|
||||
"completedQuests" : "Completed the following quests",
|
||||
|
||||
"_commentinventoryctrljs" : "INVENTORYCTRL.JS STRINGS",
|
||||
"mustComplete" : "You must first complete <%= quest %>.",
|
||||
"mustLevel" : "You must be level <%= level %>.",
|
||||
"mustLvlQuest" : "You must be level <%= level %> to buy this quest!",
|
||||
|
||||
"_commentgroupsctrljs" : "GROUPSCTRL.JS STRINGS",
|
||||
"sureAbort" : "Are you sure you want to abort this mission? It will abort it for everyone in your party, all progress will be lost.",
|
||||
"doubleSureAbort" : "Are you double sure? Make sure they won't hate you forever!"
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
{
|
||||
"_commentrebirth" : "REBIRTH RELATED STRINGS",
|
||||
|
||||
"_commentmodals" : "REBIRTH MODALS",
|
||||
"rebirthNew" : "Rebirth: New Adventure Available!",
|
||||
"rebirthUnlock" : "You've unlocked Rebirth! This special Market item allows you to begin a new game at level 1 while keeping your tasks, achievements, pets, and more. Use it to breathe new life into HabitRPG if you feel you've achieved it all, or to experience new features with the fresh eyes of a beginning character!",
|
||||
"rebirthBegin" : "Rebirth: Begin a New Adventure",
|
||||
"rebirthStartOver" : "Rebirth starts your character over from Level 1, as if you had created a new account.",
|
||||
"rebirthAdvList1" : "You return to full Health.",
|
||||
"rebirthAdvList2" : "You have no Experience, Gold, or equipment.",
|
||||
"rebirthAdvList3" : "Your Habits, Dailies, and To-Dos reset to yellow, and streaks reset.",
|
||||
"rebirthAdvList4" : "You have the starting class of Warrior until you earn a new class.",
|
||||
"rebirthInherit" : "Your new character inherits a few things from their predecessor:",
|
||||
"rebirthInList1" : "Tasks, history, and settings remain.",
|
||||
"rebirthInList2" : "Challenge, Guild, and Party memberships remain.",
|
||||
"rebirthInList3" : "Gems, backer tiers, and contributor levels remain.",
|
||||
"rebirthInList4" : "Items obtained from Gems or drops (such as pets and mounts) remain, though you cannot access them until you unlock them again.",
|
||||
"rebirthInList5" : "Limited edition equipment you've purchased can be repurchased, even if its event has ended.",
|
||||
"rebirthEarnAchievement" : "You also earn an Achievement for beginning a new adventure!",
|
||||
"beReborn" : "Be Reborn",
|
||||
"rebirthAchievement" : "You've begun a new adventure! This is Rebirth <%= number %> for you, and the highest Level you've attained is <%= level %>. To stack this Achievement, begin your next new adventure when you've reached an even higher Level!",
|
||||
|
||||
"_commentachievements" : "REBIRTH ACHIEVEMENTS",
|
||||
"rebirthBegan" : "Began a New Adventure",
|
||||
"rebirthText" : "Began <%= rebirths %> New Adventures",
|
||||
"rebirthOrb" : "Used an Orb of Rebirth to start over after attaining Level ",
|
||||
|
||||
"_commentinventory" : "REBIRTH INVENTORY",
|
||||
"rebirthPop" : "Begin a new character at Level 1 while retaining achievements, collectibles, and tasks with history.",
|
||||
"rebirthName" : "Orb of Rebirth",
|
||||
|
||||
"_commentavatar" : "REBIRTH AVATAR",
|
||||
"reborn" : "Reborn, max level <%= reLevel %>"
|
||||
}
|
||||
|
|
@ -1,75 +0,0 @@
|
|||
{
|
||||
"_commentsettings" : "SETTINGS RELATED STRINGS",
|
||||
|
||||
"settings":"Settings",
|
||||
|
||||
"_commentoptionssettings":"SETTINGS OPTIONS",
|
||||
"language" : "Language",
|
||||
"showHeaderPop" : "Show your avatar, Health/Experience bars, and party.",
|
||||
"stickyHeader" : "Sticky header",
|
||||
"stickyHeaderPop" : "Affix the header to the top of the screen. Unchecked means it scrolls out of view.",
|
||||
"newTaskEdit" : "Open new tasks in edit mode",
|
||||
"newTaskEditPop" : "With this option set, new tasks will immediately open for you to add details like notes and tags.",
|
||||
"startCollapsed" : "Tag list in tasks starts collapsed",
|
||||
"startCollapsedPop" : "With this option set, the list of task tags will be hidden when you first open a task for editing.",
|
||||
"startAdvCollapsed" : "Advanced Options in tasks start collapsed",
|
||||
"startAdvCollapsedPop" : "With this option set, Advanced Options will be hidden when you first open a task for editing.",
|
||||
"showTour" : "Show Tour",
|
||||
"restartTour" : "Restart the introductory tour from when you first joined HabitRPG.",
|
||||
"showBailey" : "Show Bailey",
|
||||
"showBaileyPop" : "Bring Bailey the Town Crier out of hiding so you can review past news.",
|
||||
"fixVal" : "Fix Character Values",
|
||||
"fixValPop" : "Manually change values like Health, Level, and Gold.",
|
||||
"enableClass" : "Enable Class System",
|
||||
"enableClassPop" : "You opted out of the class system initially. Would you like now to opt-in?",
|
||||
"showClass" : "Show Classes Tour",
|
||||
"classTourPop" : "Show the tour for using the class system.",
|
||||
|
||||
"resetAccount" : "Reset Account",
|
||||
"resetAccPop" : "Start over, removing all levels, gold, gear, history, and tasks.",
|
||||
"deleteAccount" : "Delete Account",
|
||||
"deleteAccPop" : "Cancel and remove your HabitRPG account.",
|
||||
|
||||
"qrCode" : "QR Code",
|
||||
"dataExport" : "Data Export",
|
||||
"saveData" : "Here are a few options for saving your Habit data.",
|
||||
"habitHistory" : "Habit History",
|
||||
"exportHistory" : "Export History:",
|
||||
"csv" : "(CSV)",
|
||||
"userData" : "User Data",
|
||||
"exportUserData" : "Export User Data:",
|
||||
"xml" : "(XML)",
|
||||
"json" : "(JSON)",
|
||||
|
||||
"customDayStart":"Custom Day Start",
|
||||
"24HrClock": "24Hr Clock",
|
||||
"clockInfo":"HabitRPG defaults to check and reset your dailies at midnight each day. You can customize that here (Enter number between 0 and 24).",
|
||||
"misc":"Misc",
|
||||
"showHeader":"Show Header",
|
||||
"changePass":"Change Password",
|
||||
"oldPass":"Old Password",
|
||||
"newPass":"New Password",
|
||||
"confirmPass":"Confirm New Password",
|
||||
"dangerZone": "Danger Zone",
|
||||
"resetText1":"This resets your entire account - your tasks will be deleted and your character will start over.",
|
||||
"resetText2":"This is highly discouraged because you'll lose historical data, which is useful for graphing your progress over time. However, some people find it useful in the beginning after playing with the app for a while.",
|
||||
"deleteText":"Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use HabitRPG again. Banked or spent Gems will not be refunded. If you're absolutely certain, type <strong>DELETE</strong> into the text box below.",
|
||||
"API":"API",
|
||||
"APIText":"Copy these for use in third party applications.",
|
||||
"APIToken":"API Token",
|
||||
|
||||
"_commentsettings" : "SETTINGS MODALS",
|
||||
"resetDo" : "Do it, reset my account!",
|
||||
"fixValues" : "Fix Values",
|
||||
"fixValuesText1" : "If you've encountered a bug or made a mistake that unfairly changed your character (damage you shouldn't have taken, Gold you didn't really earn, etc.), you can manually correct your numbers here. Yes, this makes it possible to cheat: use this feature wisely, or you'll sabotage your own habit-building!",
|
||||
"fixValuesText2" : "Note that you cannot restore Streaks on individual tasks here. To do that, edit the Daily and go to Advanced Options, where you will find a Restore Streak field.",
|
||||
"disabledWinterEvent" : "Disabled during Winter Wonderland Event Pt.4 (since the rewards are gold-purchaseable).",
|
||||
"fix21Streaks" : "21-Day Streaks",
|
||||
"discardChanges" : "Discard Changes",
|
||||
"deleteDo" : "Do it, delete my account!",
|
||||
|
||||
"_commentjs" : "SETTINGSCTRL.JS STRINGS",
|
||||
"enterNumber" : "Please enter a number between 0 and 24",
|
||||
"fillAll" : "Please fill out all fields",
|
||||
"passSuccess" : "Password successfully changed"
|
||||
}
|
||||
|
|
@ -1,64 +0,0 @@
|
|||
{
|
||||
"_commentsubscriber" : "SUBSCRIBER RELATED STRINGS",
|
||||
|
||||
"_commentplans" : "PLANS STRINGS",
|
||||
"subscription" : "Subscription",
|
||||
"subWarning1" : "Warning: this is a highly-experimental feature, and many ",
|
||||
"subWarning2" : "experience issues",
|
||||
"subWarning3" : " with it.",
|
||||
"disableAds" : "Disable ads",
|
||||
"disableAdsText" : "Ads will stay disabled while you have an active account (original users with disabled ads are grandfathered).",
|
||||
"buyGemsGold" : "Buy Gems with Gold",
|
||||
"buyGemsGoldText" : "(1 Gem costs <%= gemCost %> Gold) Addresses the \"pay to win\" concern, as everything is now achievable through hard work. There's a <%= gemLimit %>G monthly conversion cap to prevent farming.",
|
||||
"retainHistory" : "Retain full history entries",
|
||||
"retainHistoryText" : "Makes your full history available in graphs and export. Non-subscriber histories get consolidated for database optimization.",
|
||||
"doubleDrops" : "Daily drop-caps doubled",
|
||||
"doubleDropsText" : "Complete your stable faster!",
|
||||
"supportDevs" : "Supports the developers",
|
||||
"supportDevsText" : "This open source project can use all the help it can get. Help us keep Habit alive!",
|
||||
"monthUSD" : "USD / Month",
|
||||
"organization" : "Organization",
|
||||
"groupPlans" : "Group Plans",
|
||||
"indivPlan1" : "For individuals, HabitRPG is free to play. Even for small interest groups, free (or cheap) ",
|
||||
"indivPlan2" : " can be used to motivate participants in behavioral modification. Think writing groups, art challenges, and more.",
|
||||
"groupText1" : "But some group leaders will want more control, privacy, security, and support. Examples of such groups are families, health and wellness groups, employee groups, and more. These plans provide private instances of HabitRPG for your group or organization, secure and independent of ",
|
||||
"groupText2" : "See below for additional plan perks, and contact us for more information!",
|
||||
"planFamily" : "Family (Coming Soon)",
|
||||
"planGroup" : "Group (Coming Soon)",
|
||||
"dedicatedHost" : "Dedicated Hosting",
|
||||
"dedicatedHostText" : "Dedicated Hosting: you get your own database and server hosted by HabitRPG, or optionally we'll install it in your organization's network. If not checked, the plan uses \"Shared Hosting\": your organization uses the same database as HabitRPG proper while performing independently Habitica. Your members are shielded from Tavern & Guilds, but still on the same server/database.",
|
||||
"individualSub" : "Individual Subscription",
|
||||
"subscribe" : "Subscribe",
|
||||
"subscribed" : "Subscribed",
|
||||
"cancelSub" : "Cancel Subscription",
|
||||
"adminSub" : "Administrator Subscriptions",
|
||||
"morePlans" : "More Plans<br/>Coming Soon",
|
||||
"organizationSub" : "Private Organization",
|
||||
"organizationSubText" : "Members of the organization participate outside of HabitRPG proper, providing focus for your participants.",
|
||||
"hostingType" : "Hosting Type",
|
||||
"hostingTypeText" : "Shared hosting means your organization uses the same database as HabitRPG proper even though you don't interact with Habitica. Dedicated means you get your own database and server. You can choose to have HabitRPG host your server/db, or we can install it on your own servers.",
|
||||
"dedicated" : "Dedicated",
|
||||
"customDomain" : "Custom Domain",
|
||||
"customDomainText" : "We can optionally give you your own domain for the installation.",
|
||||
"maxPlayers" : "Max Participants",
|
||||
"maxPlayersText" : "The maximum number of players in your private organization.",
|
||||
"unlimited" : "Unlimited",
|
||||
"priSupport" : "Priority Support On Tickets & Hosting",
|
||||
"priSupportText" : "First to be provided for with support.",
|
||||
"timeSupport" : "Support Hours / Month",
|
||||
"timeSupportText" : "We will provide support for training, bugs, installation, and feature requests.",
|
||||
"gameFeatures" : "Game features",
|
||||
"gameNoAds" : "Ads disabled for members",
|
||||
"gold2Gem" : "Gems purchasable with gold",
|
||||
"gold2GemText" : "Members will be able to purchase gems with gold, meaning none of your participants need to buy anything with real money.",
|
||||
"infiniteGem" : "Infinite leader gems",
|
||||
"infiniteGemText" : "We will provide the organization leaders with as many gems as they need, for things like challenge prizes, guild-creation, etc.",
|
||||
"notYetPlan" : "Plan not yet available, but click to contact us and we'll keep you updated.",
|
||||
"contactUs" : "Contact Us",
|
||||
|
||||
"_commentjs" : "ROOTCTRL.JS STRINGS",
|
||||
"checkout" : "Checkout",
|
||||
"buySubsText" : "Buy gems with Gold, No Ads, Support the Devs",
|
||||
"buyCheckText" : "20 Gems, No Ads, Support the Devs",
|
||||
"sureCancelSub" : "Are you sure you want to cancel your subscription?"
|
||||
}
|
||||
|
|
@ -1,71 +0,0 @@
|
|||
{
|
||||
"_commenttasks" : "TASK RELATED STRINGS",
|
||||
|
||||
"_commentlists" : "LISTS",
|
||||
"clearCompleted" : "Clear Completed",
|
||||
"lotOfToDos" : "Completed To-Dos are automatically archived after 3 days. You can access them from Options > Settings > Data Export.",
|
||||
|
||||
"_commenttaskview": "TASK VIEW",
|
||||
"habits": "Habits",
|
||||
"newHabit": "New Habit",
|
||||
"edit": "Edit",
|
||||
"save" : "Save",
|
||||
"addChecklist" : "Add Checklist",
|
||||
"checklist" : "Checklist",
|
||||
"checklistText" : "For Dailies, partially-completed Dailies will cut damage (eg, a 4-item checklist with 3 completed, your Daily will hurt you 25% of the damage). For To-Dos, when completed, your points will be multiplied by the number of checklist-items (eg, a 4-item To-Do will be 4x the Exp & GP).",
|
||||
"text": "Text",
|
||||
"extraNotes": "Extra Notes",
|
||||
"direction/Actions": "Direction/Actions",
|
||||
"advancedOptions": "Advanced Options",
|
||||
"difficulty": "Difficulty",
|
||||
"difficultyHelpTitle": "How difficult is this task?",
|
||||
"difficultyHelpContent": "This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info.",
|
||||
"easy": "Easy",
|
||||
"medium": "Medium",
|
||||
"hard": "Hard",
|
||||
"attributes" : "Attributes",
|
||||
"physical" : "Physical",
|
||||
"mental" : "Mental",
|
||||
"otherExamples" : "Eg, professional pursuits, hobbies, financial, etc.",
|
||||
"progress": "Progress",
|
||||
"dailies": "Dailies",
|
||||
"newDaily": "New Daily",
|
||||
"streakCounter" : "Streak Counter",
|
||||
"repeat": "Repeat",
|
||||
"restoreStreak" : "Restore Streak",
|
||||
"todos": "To-Dos",
|
||||
"newTodo": "New To-Do",
|
||||
"dueDate": "Due Date",
|
||||
"remaining": "Remaining",
|
||||
"complete": "Complete",
|
||||
"rewards": "Rewards",
|
||||
"gold": "Gold",
|
||||
"silver": "Silver",
|
||||
"newReward": "New Reward",
|
||||
"price": "Price",
|
||||
"tags" : "Tags",
|
||||
"editTags" : "Edit Tags",
|
||||
"newTag" : "New Tag",
|
||||
"clearFilters" : "Clear Filters",
|
||||
|
||||
"_commentachievement" : "TASK ACHIEVEMENTS",
|
||||
"streakName" : " Streak Achievement(s)",
|
||||
"streakText" : "Has performed <%= streaks %> 21-day streaks on Dailies",
|
||||
"perfectName" : " Perfect Day(s)",
|
||||
"perfectText" : "Has performed <%= perfects %> perfect day(s). With this achievement you get a +level/2 buff to all stats for the next day.",
|
||||
"streakerAchievement" : "You have stacked your \"Streaker\" Achievement! Every 21 days of streak, you gain 1 achievement point here.",
|
||||
|
||||
"_commentfortify" : "FORTIFY",
|
||||
"fortifyName": "Fortify Potion",
|
||||
"fortifyPop" : "Return all tasks to neutral value (yellow color), and restore all lost Health.",
|
||||
|
||||
"_commentmodals" : "FORTIFY MODALS",
|
||||
"fortify" : "Fortify",
|
||||
"fortifyText" : "Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!",
|
||||
|
||||
"_commenttasksctrljs" : "TASKSCTRL.JS STRINGS",
|
||||
"sureDelete" : "Are you sure you want to delete this task?",
|
||||
|
||||
"_commentnotificationctrljs" : "NOTIFICATIONCTRL.JS STRINGS",
|
||||
"streakCoins" : " Streak Bonus!"
|
||||
}
|
||||
|
|
@ -1,54 +1,50 @@
|
|||
{
|
||||
"challenge" : "Challenge",
|
||||
"brokenChaLink" : "Broken Challenge Link",
|
||||
"brokenTask" : "Broken Challenge Link: this task was part of a challenge, but has been removed from it. What would you like to do?",
|
||||
"keepIt" : "Keep It",
|
||||
"removeIt" : "Remove It",
|
||||
"brokenChallenge" : "Broken Challenge Link: this task was part of a challenge, but the challenge (or group) has been deleted. What to do with the orphan tasks?",
|
||||
"keepThem" : "Keep Them",
|
||||
"removeThem" : "Remove Them",
|
||||
"challengeCompleted" : "This challenge has been completed, and the winner was <span class=\"badge\"><%= user %></span>! What to do with the orphan tasks?",
|
||||
"unsubChallenge" : "Broken Challenge Link: this task was part of a challenge, but you have unsubscribed from the challenge. What to do with the orphan tasks?",
|
||||
|
||||
"challengeWinner" : "Was the winner in the following challenges",
|
||||
|
||||
"challenges" : "Challenges",
|
||||
"challenge": "Challenge",
|
||||
"brokenChaLink": "Broken Challenge Link",
|
||||
"brokenTask": "Broken Challenge Link: this task was part of a challenge, but has been removed from it. What would you like to do?",
|
||||
"keepIt": "Keep It",
|
||||
"removeIt": "Remove It",
|
||||
"brokenChallenge": "Broken Challenge Link: this task was part of a challenge, but the challenge (or group) has been deleted. What to do with the orphan tasks?",
|
||||
"keepThem": "Keep Them",
|
||||
"removeThem": "Remove Them",
|
||||
"challengeCompleted": "This challenge has been completed, and the winner was <span class=\"badge\"><%= user %></span>! What to do with the orphan tasks?",
|
||||
"unsubChallenge": "Broken Challenge Link: this task was part of a challenge, but you have unsubscribed from the challenge. What to do with the orphan tasks?",
|
||||
"challengeWinner": "Was the winner in the following challenges",
|
||||
"challenges": "Challenges",
|
||||
"noChallenges": "No challenges yet, visit",
|
||||
"toCreate" : "to create one.",
|
||||
|
||||
"selectWinner" : "Select a winner and close the challenge:",
|
||||
"deleteOrSelect" : "Delete or select winner",
|
||||
"endChallenge" : "End Challenge",
|
||||
"challengeDiscription" : "These are the challenge's tasks. As users participate, they will change color and gain graphs to show you the overall progress of the group.",
|
||||
"hows" : "How's Everyone Doing?",
|
||||
"filter" : "Filter",
|
||||
"groups" : "Groups",
|
||||
"all" : "All",
|
||||
"noNone" : "None",
|
||||
"membership" : "Membership",
|
||||
"participating" : "Participating",
|
||||
"notParticipating" : "Not Participating",
|
||||
"either" : "Either",
|
||||
"createChallenge" : "Create Challenge",
|
||||
"discard" : "Discard",
|
||||
"challengeTitle" : "Challenge Title",
|
||||
"challengeTag" : "Tag Name",
|
||||
"challengeTagPop" : "Challenges appear on tag-lists & task-tooltips. So while you'll want a descriptive title above, you'll also need a 'short name'. Eg, 'Lose 10 pounds in 3 months' might become '-10lb' (Click the '?' for more info).",
|
||||
"challengeDescr" : "Description",
|
||||
"prize" : "Prize",
|
||||
"prizePop" : "If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later.",
|
||||
"publicChallenges" : "Minimum 1 Gem for <strong> public challenges </strong> (helps prevent spam, it really does).",
|
||||
"officialChallenge" : "Official HabitRPG Challenge",
|
||||
"by" : "by",
|
||||
"participants" : "Participants",
|
||||
"join" : "Join",
|
||||
"exportChallengeCSV": "Export to CSV",
|
||||
|
||||
"selectGroup" : "Please select group",
|
||||
"challengeCreated" : "Challenge created",
|
||||
"sureDelCha" : "Delete challenge, are you sure?",
|
||||
"removeTasks" : "Remove Tasks",
|
||||
"keepTasks" : "Keep Tasks",
|
||||
"closeCha" : "Close challenge and...",
|
||||
"leaveCha" : "Leave challenge and..."
|
||||
}
|
||||
"toCreate": "to create one.",
|
||||
"selectWinner": "Select a winner and close the challenge:",
|
||||
"deleteOrSelect": "Delete or select winner",
|
||||
"endChallenge": "End Challenge",
|
||||
"challengeDiscription": "These are the challenge's tasks. As users participate, they will change color and gain graphs to show you the overall progress of the group.",
|
||||
"hows": "How's Everyone Doing?",
|
||||
"filter": "Filter",
|
||||
"groups": "Groups",
|
||||
"all": "All",
|
||||
"noNone": "None",
|
||||
"membership": "Membership",
|
||||
"participating": "Participating",
|
||||
"notParticipating": "Not Participating",
|
||||
"either": "Either",
|
||||
"createChallenge": "Create Challenge",
|
||||
"discard": "Discard",
|
||||
"challengeTitle": "Challenge Title",
|
||||
"challengeTag": "Tag Name",
|
||||
"challengeTagPop": "Challenges appear on tag-lists & task-tooltips. So while you'll want a descriptive title above, you'll also need a 'short name'. Eg, 'Lose 10 pounds in 3 months' might become '-10lb' (Click the '?' for more info).",
|
||||
"challengeDescr": "Description",
|
||||
"prize": "Prize",
|
||||
"prizePop": "If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later.",
|
||||
"publicChallenges": "Minimum 1 Gem for <strong> public challenges </strong> (helps prevent spam, it really does).",
|
||||
"officialChallenge": "Official HabitRPG Challenge",
|
||||
"by": "by",
|
||||
"participants": "Participants",
|
||||
"join": "Join",
|
||||
"exportChallengeCSV": "Export to CSV",
|
||||
"selectGroup": "Please select group",
|
||||
"challengeCreated": "Challenge created",
|
||||
"sureDelCha": "Delete challenge, are you sure?",
|
||||
"removeTasks": "Remove Tasks",
|
||||
"keepTasks": "Keep Tasks",
|
||||
"closeCha": "Close challenge and...",
|
||||
"leaveCha": "Leave challenge and..."
|
||||
}
|
||||
|
|
@ -1,138 +1,127 @@
|
|||
{
|
||||
"statsAch" : "Stats & Achievements",
|
||||
"profile": "Profile",
|
||||
"statsAch": "Stats & Achievements",
|
||||
"profile": "Profile",
|
||||
"avatar": "Avatar",
|
||||
"other" : "Other",
|
||||
"fullName": "Full Name",
|
||||
"displayName" : "Display Name",
|
||||
"displayPhoto" : "Photo",
|
||||
"displayBlurb" : "Blurb",
|
||||
"photoUrl" : "Photo Url",
|
||||
"imageUrl" : "Image Url",
|
||||
"inventory": "Inventory",
|
||||
"social" : "Social",
|
||||
|
||||
"lvl" : "Lvl",
|
||||
"buffed" : "Buffed",
|
||||
|
||||
"bodyBody" : "Body",
|
||||
"bodySize" : "Size",
|
||||
"bodySlim" : "Slim",
|
||||
"bodyBroad" : "Broad",
|
||||
"unlockSet5" : "Unlock Set - 5",
|
||||
"locked" : "locked",
|
||||
"shirts" : "Shirts",
|
||||
"specialShirts" : "Special Shirts",
|
||||
"bodyHead" : "Head",
|
||||
"bodySkin": "Skin",
|
||||
"color" : "Color",
|
||||
"bodyHair" : "Hair",
|
||||
"hairBangs" : "Bangs",
|
||||
"hairBase" : "Base",
|
||||
"bodyFacialHair" : "Facial Hair",
|
||||
"beard" : "Beard",
|
||||
"mustache" : "Mustache",
|
||||
"basicSkins" : "Basic Skins",
|
||||
"rainbowSkins" : "Rainbow Skins",
|
||||
"spookySkins" : "Spooky Skins",
|
||||
"rainbowColors" : "Rainbow Colors",
|
||||
|
||||
"equipment" : "Equipment",
|
||||
"equipmentBonusText" : "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonus" : "Class Equipment Bonus",
|
||||
"classBonusText" : "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
|
||||
"classEquipBonus" : "Class Equip Bonus",
|
||||
"battleGear" : "Battle Gear",
|
||||
"battleGearText" : "This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
|
||||
"costume" : "Costume",
|
||||
"costumeText" : "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
|
||||
"useCostume" : "Use Costume",
|
||||
|
||||
"gearAchievement" : "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set!",
|
||||
"ultimGearName" : "Ultimate Gear",
|
||||
"ultimGearText" : "Has upgraded to the maximum weapon and armor set",
|
||||
|
||||
"level": "Level",
|
||||
"levelUp" : "Level Up!",
|
||||
"mana" : "Mana",
|
||||
"hp" : "HP",
|
||||
"mp" : "MP",
|
||||
"xp" : "XP",
|
||||
"health": "Health",
|
||||
"allocateStr" : "Points allocated to STR:",
|
||||
"allocateStrPop" : "Add a point to Strength",
|
||||
"allocateCon" : "Points allocated to CON:",
|
||||
"allocateConPop" : "Add a point to Constitution",
|
||||
"allocatePer" : "Points allocated to PER:",
|
||||
"allocatePerPop" : "Add a point to Perception",
|
||||
"allocateInt" : "Points allocated to INT:",
|
||||
"allocateIntPop" : "Add a point to Intelligence",
|
||||
"stats" : "Stats",
|
||||
"strength" : "Strength",
|
||||
"strengthText" : "Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
|
||||
"constitution" : "Constitution",
|
||||
"conText" : "Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.",
|
||||
"perception" : "Perception",
|
||||
"perText" : "Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
|
||||
"intelligence" : "Intelligence",
|
||||
"intText" : "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
|
||||
"levelBonus" : "Level Bonus",
|
||||
"levelBonusText" : "Each attribute gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints" : "Allocated Points",
|
||||
"allocatedPointsText" : "Attribute points you've earned and assigned. Assign points using the Character Build column.",
|
||||
"allocated" : "Allocated",
|
||||
"buffs" : "Buffs",
|
||||
"buffsText" : "Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
|
||||
|
||||
"characterBuild" : "Character Build",
|
||||
"class" : "Class",
|
||||
"other": "Other",
|
||||
"fullName": "Full Name",
|
||||
"displayName": "Display Name",
|
||||
"displayPhoto": "Photo",
|
||||
"displayBlurb": "Blurb",
|
||||
"photoUrl": "Photo Url",
|
||||
"imageUrl": "Image Url",
|
||||
"inventory": "Inventory",
|
||||
"social": "Social",
|
||||
"lvl": "Lvl",
|
||||
"buffed": "Buffed",
|
||||
"bodyBody": "Body",
|
||||
"bodySize": "Size",
|
||||
"bodySlim": "Slim",
|
||||
"bodyBroad": "Broad",
|
||||
"unlockSet5": "Unlock Set - 5",
|
||||
"locked": "locked",
|
||||
"shirts": "Shirts",
|
||||
"specialShirts": "Special Shirts",
|
||||
"bodyHead": "Head",
|
||||
"bodySkin": "Skin",
|
||||
"color": "Color",
|
||||
"bodyHair": "Hair",
|
||||
"hairBangs": "Bangs",
|
||||
"hairBase": "Base",
|
||||
"bodyFacialHair": "Facial Hair",
|
||||
"beard": "Beard",
|
||||
"mustache": "Mustache",
|
||||
"basicSkins": "Basic Skins",
|
||||
"rainbowSkins": "Rainbow Skins",
|
||||
"spookySkins": "Spooky Skins",
|
||||
"rainbowColors": "Rainbow Colors",
|
||||
"equipment": "Equipment",
|
||||
"equipmentBonusText": "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonus": "Class Equipment Bonus",
|
||||
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
|
||||
"classEquipBonus": "Class Equip Bonus",
|
||||
"battleGear": "Battle Gear",
|
||||
"battleGearText": "This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
|
||||
"costume": "Costume",
|
||||
"costumeText": "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
|
||||
"useCostume": "Use Costume",
|
||||
"gearAchievement": "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set!",
|
||||
"ultimGearName": "Ultimate Gear",
|
||||
"ultimGearText": "Has upgraded to the maximum weapon and armor set",
|
||||
"level": "Level",
|
||||
"levelUp": "Level Up!",
|
||||
"mana": "Mana",
|
||||
"hp": "HP",
|
||||
"mp": "MP",
|
||||
"xp": "XP",
|
||||
"health": "Health",
|
||||
"allocateStr": "Points allocated to STR:",
|
||||
"allocateStrPop": "Add a point to Strength",
|
||||
"allocateCon": "Points allocated to CON:",
|
||||
"allocateConPop": "Add a point to Constitution",
|
||||
"allocatePer": "Points allocated to PER:",
|
||||
"allocatePerPop": "Add a point to Perception",
|
||||
"allocateInt": "Points allocated to INT:",
|
||||
"allocateIntPop": "Add a point to Intelligence",
|
||||
"stats": "Stats",
|
||||
"strength": "Strength",
|
||||
"strengthText": "Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
|
||||
"constitution": "Constitution",
|
||||
"conText": "Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.",
|
||||
"perception": "Perception",
|
||||
"perText": "Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
|
||||
"intelligence": "Intelligence",
|
||||
"intText": "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
|
||||
"levelBonus": "Level Bonus",
|
||||
"levelBonusText": "Each attribute gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints": "Allocated Points",
|
||||
"allocatedPointsText": "Attribute points you've earned and assigned. Assign points using the Character Build column.",
|
||||
"allocated": "Allocated",
|
||||
"buffs": "Buffs",
|
||||
"buffsText": "Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
|
||||
"characterBuild": "Character Build",
|
||||
"class": "Class",
|
||||
"experience": "Experience",
|
||||
"warrior" : "Warrior",
|
||||
"healer" : "Healer",
|
||||
"rogue" : "Rogue",
|
||||
"mage" : "Mage",
|
||||
"changeClass" : "Change Class, Refund Attribute Points",
|
||||
"levelPopover" : "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated" : "Unallocated Attribute Points",
|
||||
"autoAllocation" : "Automatic Allocation",
|
||||
"autoAllocationPop" : "Places points into attributes according to your preferences, when you level up.",
|
||||
"evenAllocation" : "Distribute attribute points evenly",
|
||||
"evenAllocationPop" : "Assigns the same number of points to each attribute.",
|
||||
"classAllocation" : "Distribute points based on Class",
|
||||
"classAllocationPop" : "Assigns more points to the attributes important to your Class.",
|
||||
"taskAllocation" : "Distribute points based on task activity",
|
||||
"taskAllocationPop" : "Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
|
||||
"distributePoints": "Distribute Unallocated Points",
|
||||
"warrior": "Warrior",
|
||||
"healer": "Healer",
|
||||
"rogue": "Rogue",
|
||||
"mage": "Mage",
|
||||
"changeClass": "Change Class, Refund Attribute Points",
|
||||
"levelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated": "Unallocated Attribute Points",
|
||||
"autoAllocation": "Automatic Allocation",
|
||||
"autoAllocationPop": "Places points into attributes according to your preferences, when you level up.",
|
||||
"evenAllocation": "Distribute attribute points evenly",
|
||||
"evenAllocationPop": "Assigns the same number of points to each attribute.",
|
||||
"classAllocation": "Distribute points based on Class",
|
||||
"classAllocationPop": "Assigns more points to the attributes important to your Class.",
|
||||
"taskAllocation": "Distribute points based on task activity",
|
||||
"taskAllocationPop": "Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
|
||||
"distributePoints": "Distribute Unallocated Points",
|
||||
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
|
||||
"chooseClass1" : "Choose your",
|
||||
"chooseClass2" : "Class!",
|
||||
"warriorText" : "Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
|
||||
"mageText" : "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
"rogueText" : "Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
|
||||
"healerText" : "Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
|
||||
"optOut" : "Opt Out",
|
||||
"optOutText" : "Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
|
||||
"select" : "Select",
|
||||
|
||||
"stealth" : "Stealth",
|
||||
"stealthNewDay" : "When a new day begins, you will avoid damage from this many missed Dailies.",
|
||||
"streaksFrozen" : "Streaks Frozen",
|
||||
"streaksFrozenText" : "Streaks on missed Dailies will not reset at the end of the day.",
|
||||
|
||||
"respawn" : "Respawn!",
|
||||
"youDied" : "You Died!",
|
||||
"continue" : "Continue",
|
||||
"dieText" : "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
|
||||
|
||||
"sureReset" : "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 gems",
|
||||
"purchaseFor5" : "Purchase for 5 Gems?",
|
||||
"purchaseFor2" : "Purchase for 2 Gems?",
|
||||
|
||||
"notEnoughMana" : "Not enough mana.",
|
||||
"invalidTarget" : "Invalid target",
|
||||
"youCast" : "You cast <%= spell %>.",
|
||||
"youCastTarget" : "You cast <%= spell %> on <%= target %>.",
|
||||
"youCastParty" : "You cast <%= spell %> for the Party.",
|
||||
|
||||
"critBonus" : "Critical Hit! Bonus: "
|
||||
}
|
||||
"chooseClass1": "Choose your",
|
||||
"chooseClass2": "Class!",
|
||||
"warriorText": "Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
|
||||
"mageText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
"rogueText": "Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
|
||||
"healerText": "Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
|
||||
"optOut": "Opt Out",
|
||||
"optOutText": "Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
|
||||
"select": "Select",
|
||||
"stealth": "Stealth",
|
||||
"stealthNewDay": "When a new day begins, you will avoid damage from this many missed Dailies.",
|
||||
"streaksFrozen": "Streaks Frozen",
|
||||
"streaksFrozenText": "Streaks on missed Dailies will not reset at the end of the day.",
|
||||
"respawn": "Respawn!",
|
||||
"youDied": "You Died!",
|
||||
"continue": "Continue",
|
||||
"dieText": "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 gems",
|
||||
"purchaseFor5": "Purchase for 5 Gems?",
|
||||
"purchaseFor2": "Purchase for 2 Gems?",
|
||||
"notEnoughMana": "Not enough mana.",
|
||||
"invalidTarget": "Invalid target",
|
||||
"youCast": "You cast <%= spell %>.",
|
||||
"youCastTarget": "You cast <%= spell %> on <%= target %>.",
|
||||
"youCastParty": "You cast <%= spell %> for the Party.",
|
||||
"critBonus": "Critical Hit! Bonus: "
|
||||
}
|
||||
|
|
@ -1,60 +1,55 @@
|
|||
{
|
||||
"friend" : "Friend",
|
||||
"friendFirst" : "When your <strong>first</strong> submission is deployed, you will receive the HabitRPG Contributor's badge. Your name in Tavern chat will proudly display that you are a contributor. As a bounty for your work, you will also receive <strong>2 Gems</strong>.",
|
||||
"friendSecond" : "When your <strong>second</strong> submission is deployed, the <strong>Crystal Armor</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems.</strong>",
|
||||
"elite" : "Elite",
|
||||
"eliteThird" : "When your <strong>third</strong> submission is deployed, the <strong>Crystal Helmet</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"eliteFourth" : "When your <strong>fourth</strong> submission is deployed, the <strong>Crystal Sword</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"champion" : "Champion",
|
||||
"championFifth" : "When your <strong>fifth</strong> submission is deployed, the <strong>Crystal Shield</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"championSixth" : "When your <strong>sixth</strong> submission is deployed, you will receive a <strong>Hydra Pet</strong>. You will also receive <strong>2 Gems</strong>.",
|
||||
"legendary" : "Legendary",
|
||||
"legSeventh" : "When your <strong>seventh</strong> submission is deployed, you will receive <strong>2 Gems</strong> and become a member of the honored Contributor's Guild and be privy to the behind-the-scenes details of HabitRPG! Further contributions do not increase your level, but you may continue to earn Gem bounties and titles.",
|
||||
"heroic" : "Heroic",
|
||||
"heroicText" : "The Heroic level contains HabitRPG staff and staff-level contributors. If you have this title, you were appointed to it (or hired!).",
|
||||
"npcText" : "NPCs backed HabitRPG's Kickstarter at the highest tier. You can find their avatars watching over site features!",
|
||||
|
||||
"modalContribAchievement" : "Contributor Achievement!",
|
||||
"contribModal" : "<%= name %>, you awesome person! You're now a level <%= level %> contributor for helping HabitRPG. See",
|
||||
"contribLink" : "what prizes you've earned for your contribution!",
|
||||
"contribName" : "Contributor",
|
||||
"contribText" : "Has contributed to HabitRPG (code, design, pixel art, legal advice, docs, etc). Want this badge? ",
|
||||
"readMore" : "Read More",
|
||||
"kickstartName" : "Kickstarter Backer - $<%= tier %> Tier",
|
||||
"kickstartText" : "Backed the Kickstarter Project",
|
||||
|
||||
"helped" : "Helped Habit Grow",
|
||||
"helpedText1" : "Helped HabitRPG grow by filling out",
|
||||
"helpedText2" : "this survey.",
|
||||
|
||||
"hall" : "Hall",
|
||||
"contribTitle" : "Contributor Title (eg, \"Blacksmith\")",
|
||||
"contribLevel" : "Contrib Level",
|
||||
"contribHallText" : "[1-7] this determines which items, pets, and mounts are available. Also determines name-tag coloring.",
|
||||
"hallHeroes" : "Hall of Heroes",
|
||||
"hallPatrons" : "Hall of Patrons",
|
||||
"rewardUser" : "Reward User",
|
||||
"UUID" : "UUID",
|
||||
"loadUser" : "Load User",
|
||||
"friend": "Friend",
|
||||
"friendFirst": "When your <strong>first</strong> submission is deployed, you will receive the HabitRPG Contributor's badge. Your name in Tavern chat will proudly display that you are a contributor. As a bounty for your work, you will also receive <strong>2 Gems</strong>.",
|
||||
"friendSecond": "When your <strong>second</strong> submission is deployed, the <strong>Crystal Armor</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems.</strong>",
|
||||
"elite": "Elite",
|
||||
"eliteThird": "When your <strong>third</strong> submission is deployed, the <strong>Crystal Helmet</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"eliteFourth": "When your <strong>fourth</strong> submission is deployed, the <strong>Crystal Sword</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"champion": "Champion",
|
||||
"championFifth": "When your <strong>fifth</strong> submission is deployed, the <strong>Crystal Shield</strong> will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive <strong>2 Gems</strong>.",
|
||||
"championSixth": "When your <strong>sixth</strong> submission is deployed, you will receive a <strong>Hydra Pet</strong>. You will also receive <strong>2 Gems</strong>.",
|
||||
"legendary": "Legendary",
|
||||
"legSeventh": "When your <strong>seventh</strong> submission is deployed, you will receive <strong>2 Gems</strong> and become a member of the honored Contributor's Guild and be privy to the behind-the-scenes details of HabitRPG! Further contributions do not increase your level, but you may continue to earn Gem bounties and titles.",
|
||||
"heroic": "Heroic",
|
||||
"heroicText": "The Heroic level contains HabitRPG staff and staff-level contributors. If you have this title, you were appointed to it (or hired!).",
|
||||
"npcText": "NPCs backed HabitRPG's Kickstarter at the highest tier. You can find their avatars watching over site features!",
|
||||
"modalContribAchievement": "Contributor Achievement!",
|
||||
"contribModal": "<%= name %>, you awesome person! You're now a level <%= level %> contributor for helping HabitRPG. See",
|
||||
"contribLink": "what prizes you've earned for your contribution!",
|
||||
"contribName": "Contributor",
|
||||
"contribText": "Has contributed to HabitRPG (code, design, pixel art, legal advice, docs, etc). Want this badge? ",
|
||||
"readMore": "Read More",
|
||||
"kickstartName": "Kickstarter Backer - $<%= tier %> Tier",
|
||||
"kickstartText": "Backed the Kickstarter Project",
|
||||
"helped": "Helped Habit Grow",
|
||||
"helpedText1": "Helped HabitRPG grow by filling out",
|
||||
"helpedText2": "this survey.",
|
||||
"hall": "Hall",
|
||||
"contribTitle": "Contributor Title (eg, \"Blacksmith\")",
|
||||
"contribLevel": "Contrib Level",
|
||||
"contribHallText": "[1-7] this determines which items, pets, and mounts are available. Also determines name-tag coloring.",
|
||||
"hallHeroes": "Hall of Heroes",
|
||||
"hallPatrons": "Hall of Patrons",
|
||||
"rewardUser": "Reward User",
|
||||
"UUID": "UUID",
|
||||
"loadUser": "Load User",
|
||||
"title": "Title",
|
||||
"moreDetails" : "More details",
|
||||
"contributions" : "Contributions",
|
||||
"admin" : "Admin",
|
||||
"notGems" : "is in USD, <em>not</em> in Gems. Aka, if this number is 1, it means 4 gems. Only use this option when manually granting gems to players, don't use it when granting contributor levels. Contrib levels will automatically add 2G/lvl.",
|
||||
"hideAds" : "Hide Ads",
|
||||
"gamemaster" : "Game Master",
|
||||
"backerTier" : "Backer Tier",
|
||||
"balance" : "Balance",
|
||||
|
||||
"tierPop" : "Click tier labels for details.",
|
||||
"playerTiers" : "Player Tiers",
|
||||
"visitHeroes" : "Visit the Hall of Heroes (contributors and backers)",
|
||||
"conLearn" : "Learn more about contributor rewards",
|
||||
"conLearnHow" : "Learn how to contribute to HabitRPG",
|
||||
|
||||
"removeAds": "Subscribe to remove ads",
|
||||
"whyAds": "Why Ads?",
|
||||
"moreDetails": "More details",
|
||||
"contributions": "Contributions",
|
||||
"admin": "Admin",
|
||||
"notGems": "is in USD, <em>not</em> in Gems. Aka, if this number is 1, it means 4 gems. Only use this option when manually granting gems to players, don't use it when granting contributor levels. Contrib levels will automatically add 2G/lvl.",
|
||||
"hideAds": "Hide Ads",
|
||||
"gamemaster": "Game Master",
|
||||
"backerTier": "Backer Tier",
|
||||
"balance": "Balance",
|
||||
"tierPop": "Click tier labels for details.",
|
||||
"playerTiers": "Player Tiers",
|
||||
"visitHeroes": "Visit the Hall of Heroes (contributors and backers)",
|
||||
"conLearn": "Learn more about contributor rewards",
|
||||
"conLearnHow": "Learn how to contribute to HabitRPG",
|
||||
"removeAds": "Subscribe to remove ads",
|
||||
"whyAds": "Why Ads?",
|
||||
"whyAdsContent1": "Habit is an open source project, and can use all the help it can get - consider this a donation to the contributors. You also get 20 Gems from the purchase, which you can use to buy special items.",
|
||||
"whyAdsContent2": "'Hey, I backed the Kickstarter!' - follow",
|
||||
"whyAdsContent3": "these instructions"
|
||||
}
|
||||
}
|
||||
|
|
@ -1,69 +1,66 @@
|
|||
{
|
||||
"titleFront" : "HabitRPG | Gamify Your Life",
|
||||
"tagline" : "A free habit building app that treats your life like a game.",
|
||||
"landingp1" : "The problem with most productivity apps on the market is that they provide no incentive to continue using them. HabitRPG fixes this by making habit building fun! By rewarding you for your successes and penalizing you for slip-ups, HabitRPG provides external motivation for completing your day-to-day activities.",
|
||||
"landingp2header" : "Instant Gratification",
|
||||
"landingp2" : "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, HabitRPG immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp3header" : "Consequences",
|
||||
"landingp3" : "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you die and lose some of the progress you've made. By providing immediate consequences, HabitRPG can help break bad habits and procrastination cycles before they cause real-world problems.",
|
||||
"landingp4header" : "Accountability",
|
||||
"landingp4" : "With an active community, HabitRPG provides the accountability you need to stay on task. With the party system, you can bring in a group of your closest friends to cheer you on. The guild system allows you to find people with similar interests or obstacles, so you can share your goals and swap tips on how to tackle your problems. On HabitRPG, the community means that you have both the support and the accountability you need to succeed.",
|
||||
"landingend" : "Not convinced yet?",
|
||||
"landingend2" : "See a more detailed list of",
|
||||
"landingfeatureslink" : "our features",
|
||||
"landingend3" : ". Are you looking for a more private approach? Check out our",
|
||||
"landingadminlink" : "administrative packages",
|
||||
"landingend4" : "which are perfect for families, teachers, support groups, and businesses.",
|
||||
"playButton" : "Play",
|
||||
"username" : "Username",
|
||||
"password" : "Password",
|
||||
"useUUID" : "Use UUID / API Token (For Facebook Users)",
|
||||
"passMan" : "In case you are using a password manager (like 1Password) and have problems logging in, try typing username and password manually.",
|
||||
"forgotPass" : "Forgot Password",
|
||||
"emailNewPass" : "Email New Password",
|
||||
"email" : "Email",
|
||||
"passConfirm" : "Confirm Password",
|
||||
"accept1Terms" : "By clicking the button below, I agree to the",
|
||||
"terms" : "Terms and Conditions",
|
||||
"accept2Terms" : "and the",
|
||||
"privacy" : "Privacy Policy",
|
||||
|
||||
"home" : "Home",
|
||||
"learnMore" : "Learn More",
|
||||
"contact" : "Contact",
|
||||
|
||||
"history": "History",
|
||||
"anonymous": "Anonymous",
|
||||
"tasks": "Tasks",
|
||||
"loginAndReg" : "Login / Register",
|
||||
"loginFacebookAlt" : "Login / Register with Facebook",
|
||||
"login" : "Login",
|
||||
"register" : "Register",
|
||||
"options": "Options",
|
||||
"logout": "Log Out",
|
||||
"sync": "Sync",
|
||||
"FAQ" : "FAQ",
|
||||
"tutorials" : "Tutorials",
|
||||
"psst": "Psst",
|
||||
|
||||
"footerMobile" : "Mobile",
|
||||
"mobileIOS" : "iOS",
|
||||
"mobileAndroid" : "Android",
|
||||
"footerCompany" : "Company",
|
||||
"companyDonate" : "Donate",
|
||||
"companyAbout" : "About",
|
||||
"companyBlog" : "Blog",
|
||||
"companyExtensions" : "Extensions",
|
||||
"companyPrivacy" : "Privacy",
|
||||
"companyTerms" : "Terms",
|
||||
"footerCommunity" : "Community",
|
||||
"communityBug" : "Submit Bug",
|
||||
"communityFeature" : "Request Feature",
|
||||
"communityExtensions" : "Add-ons & Extensions",
|
||||
"communityForum" : "Forum",
|
||||
"communityKickstarter" : "Kickstarter",
|
||||
"communityFacebook" : "Facebook",
|
||||
"communityReddit" : "Reddit",
|
||||
"footerSocial" : "Social",
|
||||
"socialTitle" : "HabitRPG - Gamify Your Life"
|
||||
}
|
||||
"titleFront": "HabitRPG | Gamify Your Life",
|
||||
"tagline": "A free habit building app that treats your life like a game.",
|
||||
"landingp1": "The problem with most productivity apps on the market is that they provide no incentive to continue using them. HabitRPG fixes this by making habit building fun! By rewarding you for your successes and penalizing you for slip-ups, HabitRPG provides external motivation for completing your day-to-day activities.",
|
||||
"landingp2header": "Instant Gratification",
|
||||
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, HabitRPG immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp3header": "Consequences",
|
||||
"landingp3": "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you die and lose some of the progress you've made. By providing immediate consequences, HabitRPG can help break bad habits and procrastination cycles before they cause real-world problems.",
|
||||
"landingp4header": "Accountability",
|
||||
"landingp4": "With an active community, HabitRPG provides the accountability you need to stay on task. With the party system, you can bring in a group of your closest friends to cheer you on. The guild system allows you to find people with similar interests or obstacles, so you can share your goals and swap tips on how to tackle your problems. On HabitRPG, the community means that you have both the support and the accountability you need to succeed.",
|
||||
"landingend": "Not convinced yet?",
|
||||
"landingend2": "See a more detailed list of",
|
||||
"landingfeatureslink": "our features",
|
||||
"landingend3": ". Are you looking for a more private approach? Check out our",
|
||||
"landingadminlink": "administrative packages",
|
||||
"landingend4": "which are perfect for families, teachers, support groups, and businesses.",
|
||||
"playButton": "Play",
|
||||
"username": "Username",
|
||||
"password": "Password",
|
||||
"useUUID": "Use UUID / API Token (For Facebook Users)",
|
||||
"passMan": "In case you are using a password manager (like 1Password) and have problems logging in, try typing username and password manually.",
|
||||
"forgotPass": "Forgot Password",
|
||||
"emailNewPass": "Email New Password",
|
||||
"email": "Email",
|
||||
"passConfirm": "Confirm Password",
|
||||
"accept1Terms": "By clicking the button below, I agree to the",
|
||||
"terms": "Terms and Conditions",
|
||||
"accept2Terms": "and the",
|
||||
"privacy": "Privacy Policy",
|
||||
"home": "Home",
|
||||
"learnMore": "Learn More",
|
||||
"contact": "Contact",
|
||||
"history": "History",
|
||||
"anonymous": "Anonymous",
|
||||
"tasks": "Tasks",
|
||||
"loginAndReg": "Login / Register",
|
||||
"loginFacebookAlt": "Login / Register with Facebook",
|
||||
"login": "Login",
|
||||
"register": "Register",
|
||||
"options": "Options",
|
||||
"logout": "Log Out",
|
||||
"sync": "Sync",
|
||||
"FAQ": "FAQ",
|
||||
"tutorials": "Tutorials",
|
||||
"psst": "Psst",
|
||||
"footerMobile": "Mobile",
|
||||
"mobileIOS": "iOS",
|
||||
"mobileAndroid": "Android",
|
||||
"footerCompany": "Company",
|
||||
"companyDonate": "Donate",
|
||||
"companyAbout": "About",
|
||||
"companyBlog": "Blog",
|
||||
"companyExtensions": "Extensions",
|
||||
"companyPrivacy": "Privacy",
|
||||
"companyTerms": "Terms",
|
||||
"footerCommunity": "Community",
|
||||
"communityBug": "Submit Bug",
|
||||
"communityFeature": "Request Feature",
|
||||
"communityExtensions": "Add-ons & Extensions",
|
||||
"communityForum": "Forum",
|
||||
"communityKickstarter": "Kickstarter",
|
||||
"communityFacebook": "Facebook",
|
||||
"communityReddit": "Reddit",
|
||||
"footerSocial": "Social",
|
||||
"socialTitle": "HabitRPG - Gamify Your Life"
|
||||
}
|
||||
|
|
@ -1,66 +1,52 @@
|
|||
{
|
||||
"languageName" : "English",
|
||||
"stringNotFound" : "String '<%= string %>' not found.",
|
||||
"titleIndex" : "HabitRPG | Your Life The Role Playing Game",
|
||||
"habitica" : "Habitica",
|
||||
|
||||
"formattingMarkdown" : "Markdown formatting allowed",
|
||||
|
||||
"achievements":"Achievements",
|
||||
"modalAchievement" : "Achievement!",
|
||||
"special" : "Special",
|
||||
"market": "Market",
|
||||
"subscriberItem" : "Mystery Item",
|
||||
"subscriberItemText" : "Each month, subscribers will receive a mystery item.",
|
||||
|
||||
"all" : "All",
|
||||
"none" : "None",
|
||||
"or" : "Or",
|
||||
"and" : "and",
|
||||
|
||||
"loginSuccess" : "Login successful!",
|
||||
"youSure" : "Are you sure?",
|
||||
|
||||
"submit":"Submit",
|
||||
"close":"Close",
|
||||
"saveAndClose": "Save & Close",
|
||||
"cancel":"Cancel",
|
||||
"ok" : "Ok",
|
||||
"add" : "Add",
|
||||
"undo" : "Undo",
|
||||
"continue" : "Continue",
|
||||
"accept" : "Accept",
|
||||
"reject" : "Reject",
|
||||
"neverMind" : "Never mind",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"delete": "Delete",
|
||||
|
||||
"gems" : "Gems",
|
||||
"buyMoreGems" : "Buy More Gems",
|
||||
"notEnoughGems" : "Not enough Gems",
|
||||
"gemsWhatFor" : "Used for buying special items and services (eggs, hatching potions, Fortify, etc.). You'll need to unlock those features before being able to use Gems.",
|
||||
|
||||
"veteran" : "Veteran",
|
||||
"veteranText" : "Has weathered Habit The Grey (our pre Angular website), and has gained many battle-scars from its bugs.",
|
||||
"originalUser" : "Original User!",
|
||||
"originalUserText" : "One of the <em>very</em> original early adopters, Talk about alpha tester!",
|
||||
"habitBirthday" : "2014 HabitRPG Birthday Bash",
|
||||
"habitBirthdayText" : "Participated in the HabitRPG Birthday Bash of 2014.",
|
||||
|
||||
"memberSince" : "- Member since",
|
||||
"lastLoggedIn" : "- Last logged in",
|
||||
|
||||
"notPorted" : "This feature is not yet ported from the original site.",
|
||||
|
||||
"buyThis" : "Buy this <%= text %> with <%= price %> of your <%= gems %> Gems?",
|
||||
|
||||
"untilNoFace" : "Until we add Facebook, use your UUID and API Token to log in (found at https://habitrpg.com > Options > Settings).",
|
||||
"noReachServer" : "Server not currently reachable, try again later",
|
||||
"errorUpCase" : "ERROR:",
|
||||
"newPassSent" : "New password sent.",
|
||||
|
||||
"serverUnreach" : "Server currently unreachable.",
|
||||
"seeConsole" : "(see Chrome console for more details).",
|
||||
"error" : "Error"
|
||||
}
|
||||
"languageName": "English",
|
||||
"stringNotFound": "String '<%= string %>' not found.",
|
||||
"titleIndex": "HabitRPG | Your Life The Role Playing Game",
|
||||
"habitica": "Habitica",
|
||||
"formattingMarkdown": "Markdown formatting allowed",
|
||||
"achievements": "Achievements",
|
||||
"modalAchievement": "Achievement!",
|
||||
"special": "Special",
|
||||
"market": "Market",
|
||||
"subscriberItem": "Mystery Item",
|
||||
"subscriberItemText": "Each month, subscribers will receive a mystery item.",
|
||||
"all": "All",
|
||||
"none": "None",
|
||||
"or": "Or",
|
||||
"and": "and",
|
||||
"loginSuccess": "Login successful!",
|
||||
"youSure": "Are you sure?",
|
||||
"submit": "Submit",
|
||||
"close": "Close",
|
||||
"saveAndClose": "Save & Close",
|
||||
"cancel": "Cancel",
|
||||
"ok": "Ok",
|
||||
"add": "Add",
|
||||
"undo": "Undo",
|
||||
"continue": "Continue",
|
||||
"accept": "Accept",
|
||||
"reject": "Reject",
|
||||
"neverMind": "Never mind",
|
||||
"buyMoreGems": "Buy More Gems",
|
||||
"notEnoughGems": "Not enough Gems",
|
||||
"delete": "Delete",
|
||||
"gems": "Gems",
|
||||
"gemsWhatFor": "Used for buying special items and services (eggs, hatching potions, Fortify, etc.). You'll need to unlock those features before being able to use Gems.",
|
||||
"veteran": "Veteran",
|
||||
"veteranText": "Has weathered Habit The Grey (our pre Angular website), and has gained many battle-scars from its bugs.",
|
||||
"originalUser": "Original User!",
|
||||
"originalUserText": "One of the <em>very</em> original early adopters, Talk about alpha tester!",
|
||||
"habitBirthday": "2014 HabitRPG Birthday Bash",
|
||||
"habitBirthdayText": "Participated in the HabitRPG Birthday Bash of 2014.",
|
||||
"memberSince": "- Member since",
|
||||
"lastLoggedIn": "- Last logged in",
|
||||
"notPorted": "This feature is not yet ported from the original site.",
|
||||
"buyThis": "Buy this <%= text %> with <%= price %> of your <%= gems %> Gems?",
|
||||
"untilNoFace": "Until we add Facebook, use your UUID and API Token to log in (found at https://habitrpg.com > Options > Settings).",
|
||||
"noReachServer": "Server not currently reachable, try again later",
|
||||
"errorUpCase": "ERROR:",
|
||||
"newPassSent": "New password sent.",
|
||||
"serverUnreach": "Server currently unreachable.",
|
||||
"seeConsole": "(see Chrome console for more details).",
|
||||
"error": "Error"
|
||||
}
|
||||
|
|
@ -1,70 +1,63 @@
|
|||
{
|
||||
"tavern": "Tavern",
|
||||
"innCheckOut" : "Check Out of Inn",
|
||||
"innCheckIn" : "Rest in the Inn",
|
||||
"innText" : "Whilst resting, your dailies are saved and aren't affected by day turn-over. Whether you check out tomorrow or in a week's time, you'll continue in the same state as when you checked in. Beware, though: if you are in a Quest, Bosses will still punish you for your fellow party members' mistakes!",
|
||||
"lfgPosts" : "Looking for Group (Party Wanted) Posts",
|
||||
"tutorial" : "Tutorial",
|
||||
"glossary" : "Glossary",
|
||||
"reportAP" : "Report a Problem",
|
||||
"requestAF" : "Request a Feature",
|
||||
"community" : "Community Forum",
|
||||
"resources" : "Resources",
|
||||
"tavernTalk" : "Tavern Talk",
|
||||
"tavernAlert1" : "Note: if you're reporting a bug, the developers won't see it here. Please",
|
||||
"tavernAlert2" : "use Github instead",
|
||||
|
||||
"party": "Party",
|
||||
"createAParty":"Create A Party",
|
||||
{
|
||||
"tavern": "Tavern",
|
||||
"innCheckOut": "Check Out of Inn",
|
||||
"innCheckIn": "Rest in the Inn",
|
||||
"innText": "Whilst resting, your dailies are saved and aren't affected by day turn-over. Whether you check out tomorrow or in a week's time, you'll continue in the same state as when you checked in. Beware, though: if you are in a Quest, Bosses will still punish you for your fellow party members' mistakes!",
|
||||
"lfgPosts": "Looking for Group (Party Wanted) Posts",
|
||||
"tutorial": "Tutorial",
|
||||
"glossary": "Glossary",
|
||||
"reportAP": "Report a Problem",
|
||||
"requestAF": "Request a Feature",
|
||||
"community": "Community Forum",
|
||||
"resources": "Resources",
|
||||
"tavernTalk": "Tavern Talk",
|
||||
"tavernAlert1": "Note: if you're reporting a bug, the developers won't see it here. Please",
|
||||
"tavernAlert2": "use Github instead",
|
||||
"party": "Party",
|
||||
"createAParty": "Create A Party",
|
||||
"noPartyText": "You are not in a party. You can either create one and invite friends, or if you want to join an existing party, have them enter:",
|
||||
"create":"Create",
|
||||
"userId":"User ID",
|
||||
"invite":"Invite",
|
||||
"create": "Create",
|
||||
"userId": "User ID",
|
||||
"invite": "Invite",
|
||||
"leave": "Leave",
|
||||
"invitedTo" : "You're Invited To",
|
||||
"partyNotification" : "New Party Messages",
|
||||
|
||||
|
||||
"chat": "Chat",
|
||||
"sendChat" : "Send Chat",
|
||||
"toolTipMsg" : "Fetch Recent Messages",
|
||||
|
||||
"guildBankPop1" : "Guild Bank",
|
||||
"guildBankPop2" : "Gems which your guild leader can use for challenge prizes.",
|
||||
"guildGems" : "Guild Gems",
|
||||
"editGroup" : "Edit Group",
|
||||
"groupName" : "Group Name",
|
||||
"groupDescr" : "Description shown in public Guilds list (Markdown OK)",
|
||||
"logoUrl" : "Logo URL",
|
||||
"assignLeader" : "Assign Group Leader",
|
||||
"members" : "Member(s)",
|
||||
"partyList" : "Party Members list ordering",
|
||||
"banTip" : "Boot Member",
|
||||
"moreMembers" : "more members",
|
||||
"invited" : "Invited",
|
||||
"leaderMsg" : "Message from group leader (Markdown OK)",
|
||||
|
||||
"name" : "Name",
|
||||
"description" : "Description",
|
||||
"public" : "Public",
|
||||
"inviteOnly" : "Invite Only",
|
||||
"gemCost" : "The Gem cost promotes high quality Guilds, and is transferred into your Guild's bank for use as prizes in Guild Challenges!",
|
||||
|
||||
"search" : "Search",
|
||||
"publicGuilds" : "Public Guilds",
|
||||
"createGuild" : "Create Guild",
|
||||
"guilds" : "Guilds",
|
||||
|
||||
"sureKick" : "Do you really want to remove this member from the party?",
|
||||
"foreverAlone" : "Can't like your own message. Don't be that person.",
|
||||
"sortLevel" : "Sort by Level",
|
||||
"sortRandom" : "Sort randomly",
|
||||
"sortPets" : "Sort by number of pets",
|
||||
"sortJoined" : "Sort by Party date joined",
|
||||
"confirmGuild" : "Create Guild for 4 Gems?",
|
||||
"leaveGroupCha" : "Leave group challenges and...",
|
||||
"confirm" : "Confirm",
|
||||
"leaveGroup" : "Leave group?",
|
||||
"leavePartyCha" : "Leave party challenges and...",
|
||||
"leaveParty" : "Leave party?"
|
||||
}
|
||||
"invitedTo": "You're Invited To",
|
||||
"partyNotification": "New Party Messages",
|
||||
"chat": "Chat",
|
||||
"sendChat": "Send Chat",
|
||||
"toolTipMsg": "Fetch Recent Messages",
|
||||
"guildBankPop1": "Guild Bank",
|
||||
"guildBankPop2": "Gems which your guild leader can use for challenge prizes.",
|
||||
"guildGems": "Guild Gems",
|
||||
"editGroup": "Edit Group",
|
||||
"groupName": "Group Name",
|
||||
"groupDescr": "Description shown in public Guilds list (Markdown OK)",
|
||||
"logoUrl": "Logo URL",
|
||||
"assignLeader": "Assign Group Leader",
|
||||
"members": "Member(s)",
|
||||
"partyList": "Party Members list ordering",
|
||||
"banTip": "Boot Member",
|
||||
"moreMembers": "more members",
|
||||
"invited": "Invited",
|
||||
"leaderMsg": "Message from group leader (Markdown OK)",
|
||||
"name": "Name",
|
||||
"description": "Description",
|
||||
"public": "Public",
|
||||
"inviteOnly": "Invite Only",
|
||||
"gemCost": "The Gem cost promotes high quality Guilds, and is transferred into your Guild's bank for use as prizes in Guild Challenges!",
|
||||
"search": "Search",
|
||||
"publicGuilds": "Public Guilds",
|
||||
"createGuild": "Create Guild",
|
||||
"guilds": "Guilds",
|
||||
"sureKick": "Do you really want to remove this member from the party?",
|
||||
"foreverAlone": "Can't like your own message. Don't be that person.",
|
||||
"sortLevel": "Sort by Level",
|
||||
"sortRandom": "Sort randomly",
|
||||
"sortPets": "Sort by number of pets",
|
||||
"sortJoined": "Sort by Party date joined",
|
||||
"confirmGuild": "Create Guild for 4 Gems?",
|
||||
"leaveGroupCha": "Leave group challenges and...",
|
||||
"confirm": "Confirm",
|
||||
"leaveGroup": "Leave group?",
|
||||
"leavePartyCha": "Leave party challenges and...",
|
||||
"leaveParty": "Leave party?"
|
||||
}
|
||||
|
|
@ -1,11 +1,10 @@
|
|||
{
|
||||
"limitedEdition" : "Limited Edition",
|
||||
"winterColors" : "Winter Colors",
|
||||
"annoyingFriends" : "Annoying Friends",
|
||||
"annoyingFriendsText" : "Got snowballed <%= snowballs %> times by party members.",
|
||||
"limited31Jan" : "Available for purchase until January 31st (but permanently in your options if purchased).",
|
||||
|
||||
"polarBear" : "Polar Bear",
|
||||
"turkey" : "Turkey",
|
||||
"polarBearPup" : "Polar Bear Cub"
|
||||
}
|
||||
"limitedEdition": "Limited Edition",
|
||||
"winterColors": "Winter Colors",
|
||||
"annoyingFriends": "Annoying Friends",
|
||||
"annoyingFriendsText": "Got snowballed <%= snowballs %> times by party members.",
|
||||
"limited31Jan": "Available for purchase until January 31st (but permanently in your options if purchased).",
|
||||
"polarBear": "Polar Bear",
|
||||
"turkey": "Turkey",
|
||||
"polarBearPup": "Polar Bear Cub"
|
||||
}
|
||||
|
|
@ -1,66 +1,61 @@
|
|||
{
|
||||
"npc" : "NPC",
|
||||
"npcText" : "Backed the Kickstarter project at the maximum level!",
|
||||
|
||||
"mattBoch" : "Matt Boch",
|
||||
"mattShall" : "Shall I bring you your steed, <%= name %>? Click a mount to saddle up.",
|
||||
"mattBochText1" : "Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. Feed them and they'll grow into powerful steeds.",
|
||||
"mattBochText2" : "Have a look-see",
|
||||
"mattBochText3" : "at all the pets you can collect.",
|
||||
|
||||
"daniel" : "Daniel",
|
||||
"danielText" : "Welcome to the Tavern! Stay a while and meet the locals. If you need to rest (going on vacation? sudden illness?), I'll set you up at the inn - Dailies won't hurt you while you're resting.",
|
||||
|
||||
"alexander" : "Alexander the Merchant",
|
||||
"welcomeMarket" : "Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
|
||||
"sellForGold" : "Sell <%= item %> for <%= gold %> Gold",
|
||||
|
||||
"buyGems" : "Buy Gems",
|
||||
"justin" : "Justin",
|
||||
"USD" : "USD",
|
||||
"donateText1" : "Adds 20 Gems to your account. Gems are used to buy special in-game items, such as shirts and hairstyles.",
|
||||
"donateText2" : "Donate to the developers",
|
||||
"donateText3" : "As an open source project, it can use all the help we can get!",
|
||||
"payWithCard" : "Pay with Card",
|
||||
"paypalText" : "20 Gems, Disable Ads, Donation to the Developers",
|
||||
"payNote" : "Note: PayPal sometimes takes a long time to clear. We recommend paying with card.",
|
||||
|
||||
"welcomeHabit" : "Welcome to HabitRPG",
|
||||
"welcomeHabitT1" : "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm",
|
||||
"welcomeHabitT2" : "your guide!",
|
||||
"yourAvatar" : "Your Avatar",
|
||||
"yourAvatarText" : "This is your avatar. It represents you in the world of Habitica. As you accomplish goals, your avatar will gain levels, earn gold, and equip itself for further challenges ahead.",
|
||||
"avatarCustom" : "Avatar Customization",
|
||||
"avatarCustomText" : "You can customize your avatar by clicking anywhere in this box. Change your body type, hair color, skin color, and more from this menu. You can also find a number of HabitRPG's exciting social features by clicking through tabs on the customization page.",
|
||||
"hitPoints" : "Hit Points",
|
||||
"hitPointsText" : "The red bar tracks your avatar's health points. Whenever you fail to meet a goal, you take damage and lose health. If your health bar reaches zero, you die. Dying results in the loss of one level, all your gold, and a piece of equipment.",
|
||||
"expPoints" : "Experience Points",
|
||||
"expPointsText" : "The yellow bar tracks your avatar's experience points. Whenever you succeed in achieving a goal, you gain both gold and experience. When your experience bar maxes out, you gain a level. Gaining levels is how you unlock new and exciting features on HabitRPG.",
|
||||
"typeGoals" : "Types of Goals",
|
||||
"typeGoalsText" : "HabitRPG allows you to track your goals in three different ways. These goals are categorized in columns as Habits, Dailies, or To-Dos.",
|
||||
"tourHabits" : "Habits are goals that you constantly track. They can be given plus or minus values, allowing you to gain experience and gold for good habits or lose health for bad ones.",
|
||||
"tourDailies" : "Dailies are goals that you want to complete once a day. Checking off a daily reaps experience and gold. Failing to check off your daily before the day resets results in a loss of health. You can change your day start settings from the options menu.",
|
||||
"tourTodos" : "To-Dos are one-off goals that you can get to eventually. While it is possible to set a deadline on a to-do, they are not required. To-Dos make for a quick and easy way to gain experience.",
|
||||
"tourRewards" : "All that gold you earned will allow you to reward yourself with either custom or in-game prizes. Buy them liberally – rewarding yourself is integral in forming good habits.",
|
||||
"hoverOver" : "Hover over comments",
|
||||
"hoverOverText" : "You can add comments to your tasks by clicking the edit icon. Hover over each task's comment for more details about how HabitRPG works. When you're ready to get started, you can delete the existing tasks and add your own.",
|
||||
"unlockFeatures" : "Unlock New Features",
|
||||
"unlockFeaturesT1" : "That's all you need to know for now, but I'll be back as you level up to let you know about new features you've unlocked. Each new feature will give you more incentives to accomplish your goals. Find out more at the",
|
||||
"habitWiki" : "HabitRPG Wiki",
|
||||
"unlockFeaturesT2" : "or let yourself be surprised. Good luck!",
|
||||
"customAvatar" : "Customize Your Avatar",
|
||||
"customAvatarText" : "Click your avatar to customize your appearance.",
|
||||
"storeUnlocked" : "Item Store Unlocked",
|
||||
"storeUnlockedText" : "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.",
|
||||
"partySys" : "Party System",
|
||||
"partySysText" : "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?",
|
||||
"classGear" : "Class Gear",
|
||||
"classGearText" : "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice <strong><%= klass %></strong> equipment. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
|
||||
"classStats" : "These are your class's stats, they affect the game-play. Each time you level up, you get one point to allocate to particular stat. Hover over each stat for more information.",
|
||||
"autoAllocate" : "Auto Allocate",
|
||||
"autoAllocateText" : "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain STR automatically.",
|
||||
"spells" : "Spells",
|
||||
"spellsText" : "You can now unlock class-specific spells. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed ",
|
||||
"toDo" : "To-Do",
|
||||
"moreClass" : "For more information on the class-system, see"
|
||||
}
|
||||
"npc": "NPC",
|
||||
"npcText": "Backed the Kickstarter project at the maximum level!",
|
||||
"mattBoch": "Matt Boch",
|
||||
"mattShall": "Shall I bring you your steed, <%= name %>? Click a mount to saddle up.",
|
||||
"mattBochText1": "Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. Feed them and they'll grow into powerful steeds.",
|
||||
"mattBochText2": "Have a look-see",
|
||||
"mattBochText3": "at all the pets you can collect.",
|
||||
"daniel": "Daniel",
|
||||
"danielText": "Welcome to the Tavern! Stay a while and meet the locals. If you need to rest (going on vacation? sudden illness?), I'll set you up at the inn - Dailies won't hurt you while you're resting.",
|
||||
"alexander": "Alexander the Merchant",
|
||||
"welcomeMarket": "Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
|
||||
"sellForGold": "Sell <%= item %> for <%= gold %> Gold",
|
||||
"buyGems": "Buy Gems",
|
||||
"justin": "Justin",
|
||||
"USD": "USD",
|
||||
"donateText1": "Adds 20 Gems to your account. Gems are used to buy special in-game items, such as shirts and hairstyles.",
|
||||
"donateText2": "Donate to the developers",
|
||||
"donateText3": "As an open source project, it can use all the help we can get!",
|
||||
"payWithCard": "Pay with Card",
|
||||
"paypalText": "20 Gems, Disable Ads, Donation to the Developers",
|
||||
"payNote": "Note: PayPal sometimes takes a long time to clear. We recommend paying with card.",
|
||||
"welcomeHabit": "Welcome to HabitRPG",
|
||||
"welcomeHabitT1": "Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game. I'm",
|
||||
"welcomeHabitT2": "your guide!",
|
||||
"yourAvatar": "Your Avatar",
|
||||
"yourAvatarText": "This is your avatar. It represents you in the world of Habitica. As you accomplish goals, your avatar will gain levels, earn gold, and equip itself for further challenges ahead.",
|
||||
"avatarCustom": "Avatar Customization",
|
||||
"avatarCustomText": "You can customize your avatar by clicking anywhere in this box. Change your body type, hair color, skin color, and more from this menu. You can also find a number of HabitRPG's exciting social features by clicking through tabs on the customization page.",
|
||||
"hitPoints": "Hit Points",
|
||||
"hitPointsText": "The red bar tracks your avatar's health points. Whenever you fail to meet a goal, you take damage and lose health. If your health bar reaches zero, you die. Dying results in the loss of one level, all your gold, and a piece of equipment.",
|
||||
"expPoints": "Experience Points",
|
||||
"expPointsText": "The yellow bar tracks your avatar's experience points. Whenever you succeed in achieving a goal, you gain both gold and experience. When your experience bar maxes out, you gain a level. Gaining levels is how you unlock new and exciting features on HabitRPG.",
|
||||
"typeGoals": "Types of Goals",
|
||||
"typeGoalsText": "HabitRPG allows you to track your goals in three different ways. These goals are categorized in columns as Habits, Dailies, or To-Dos.",
|
||||
"tourHabits": "Habits are goals that you constantly track. They can be given plus or minus values, allowing you to gain experience and gold for good habits or lose health for bad ones.",
|
||||
"tourDailies": "Dailies are goals that you want to complete once a day. Checking off a daily reaps experience and gold. Failing to check off your daily before the day resets results in a loss of health. You can change your day start settings from the options menu.",
|
||||
"tourTodos": "To-Dos are one-off goals that you can get to eventually. While it is possible to set a deadline on a to-do, they are not required. To-Dos make for a quick and easy way to gain experience.",
|
||||
"tourRewards": "All that gold you earned will allow you to reward yourself with either custom or in-game prizes. Buy them liberally – rewarding yourself is integral in forming good habits.",
|
||||
"hoverOver": "Hover over comments",
|
||||
"hoverOverText": "You can add comments to your tasks by clicking the edit icon. Hover over each task's comment for more details about how HabitRPG works. When you're ready to get started, you can delete the existing tasks and add your own.",
|
||||
"unlockFeatures": "Unlock New Features",
|
||||
"unlockFeaturesT1": "That's all you need to know for now, but I'll be back as you level up to let you know about new features you've unlocked. Each new feature will give you more incentives to accomplish your goals. Find out more at the",
|
||||
"habitWiki": "HabitRPG Wiki",
|
||||
"unlockFeaturesT2": "or let yourself be surprised. Good luck!",
|
||||
"customAvatar": "Customize Your Avatar",
|
||||
"customAvatarText": "Click your avatar to customize your appearance.",
|
||||
"storeUnlocked": "Item Store Unlocked",
|
||||
"storeUnlockedText": "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.",
|
||||
"partySys": "Party System",
|
||||
"partySysText": "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?",
|
||||
"classGear": "Class Gear",
|
||||
"classGearText": "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice <strong><%= klass %></strong> equipment. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
|
||||
"classStats": "These are your class's stats, they affect the game-play. Each time you level up, you get one point to allocate to particular stat. Hover over each stat for more information.",
|
||||
"autoAllocate": "Auto Allocate",
|
||||
"autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain STR automatically.",
|
||||
"spells": "Spells",
|
||||
"spellsText": "You can now unlock class-specific spells. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed ",
|
||||
"toDo": "To-Do",
|
||||
"moreClass": "For more information on the class-system, see"
|
||||
}
|
||||
|
|
@ -1,38 +1,34 @@
|
|||
{
|
||||
"pets" : "Pets",
|
||||
"petsFound":"Pets Found",
|
||||
"pets": "Pets",
|
||||
"petsFound": "Pets Found",
|
||||
"rarePets": "Rare Pets",
|
||||
"questPets": "Quest Pets",
|
||||
"beastmasterProgress": "Beastmaster Progress",
|
||||
"mounts" : "Mounts",
|
||||
"mountsTamed" : "Mounts Tamed",
|
||||
"questMounts" : "Quest Mounts",
|
||||
"rareMounts" : "Rare Mounts",
|
||||
"etherealLion" : "Ethereal Lion",
|
||||
"petsFound" : "Pets Found",
|
||||
"veteranWolf" : "Veteran Wolf",
|
||||
"cerberusPup" : "Cerberus Pup",
|
||||
"hydra" : "Hydra",
|
||||
"rarePetPop1" : "Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!",
|
||||
"rarePetPop2" : "How to Get this Pet!",
|
||||
"eggs": "Eggs",
|
||||
"mounts": "Mounts",
|
||||
"mountsTamed": "Mounts Tamed",
|
||||
"questMounts": "Quest Mounts",
|
||||
"rareMounts": "Rare Mounts",
|
||||
"etherealLion": "Ethereal Lion",
|
||||
"veteranWolf": "Veteran Wolf",
|
||||
"cerberusPup": "Cerberus Pup",
|
||||
"hydra": "Hydra",
|
||||
"rarePetPop1": "Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!",
|
||||
"rarePetPop2": "How to Get this Pet!",
|
||||
"eggs": "Eggs",
|
||||
"noEggs": "You don't have any eggs.",
|
||||
"hatchingPotions": "Hatching Potions",
|
||||
"hatchingPotions": "Hatching Potions",
|
||||
"noHatchingPotions": "You don't have any hatching potions.",
|
||||
"inventoryText" : "Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.",
|
||||
"food" : "Food",
|
||||
"noFood" : "You don't have any food.",
|
||||
|
||||
"beastAchievement" : "You have earned the \"Beast Master\" Achievement for collecting all the pets!",
|
||||
"beastMastName" : "Beast Master",
|
||||
"beastMastText" : "Has found all 90 pets (insanely difficult, give this user props!)",
|
||||
|
||||
"dropsEnabled" : "Drops Enabled!",
|
||||
"itemDrop" : "An item has dropped!",
|
||||
"firstDrop" : "You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong><%= eggText %> Egg</strong>! <%= eggNotes %>",
|
||||
"useGems" : "If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!",
|
||||
|
||||
"hatchAPot" : "Hatch a <%= potion %> <%= egg %>?",
|
||||
"feedPet" : "'Feed <%= name %> <%= article %> <%= text %>?",
|
||||
"useSaddle" : "Saddle <%= pet %>?"
|
||||
}
|
||||
"inventoryText": "Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.",
|
||||
"food": "Food",
|
||||
"noFood": "You don't have any food.",
|
||||
"beastAchievement": "You have earned the \"Beast Master\" Achievement for collecting all the pets!",
|
||||
"beastMastName": "Beast Master",
|
||||
"beastMastText": "Has found all 90 pets (insanely difficult, give this user props!)",
|
||||
"dropsEnabled": "Drops Enabled!",
|
||||
"itemDrop": "An item has dropped!",
|
||||
"firstDrop": "You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong><%= eggText %> Egg</strong>! <%= eggNotes %>",
|
||||
"useGems": "If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!",
|
||||
"hatchAPot": "Hatch a <%= potion %> <%= egg %>?",
|
||||
"feedPet": "'Feed <%= name %> <%= article %> <%= text %>?",
|
||||
"useSaddle": "Saddle <%= pet %>?"
|
||||
}
|
||||
|
|
@ -1,39 +1,33 @@
|
|||
{
|
||||
"quests" : "Quests",
|
||||
|
||||
"completed" : "Completed!",
|
||||
"youReceived" : "You've Received",
|
||||
"questSend" : "Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Options > Social > Party.",
|
||||
"inviteParty" : "Invite Party",
|
||||
"questInvitation" : "Quest Invitation: ",
|
||||
"askLater" : "Ask Later",
|
||||
"buyQuest" : "Buy Quest",
|
||||
|
||||
"accepted" : "Accepted",
|
||||
"rejected" : "Rejected",
|
||||
"pending" : "Pending",
|
||||
"questStart" : "Once all members have either accepted or rejected, the quest begins. Only those that clicked \"accept\" will be able to participate in the quest and recieve the drops. If members are pending too long (inactive?), you can start without them by clicking \"Begin\".",
|
||||
"begin" : "Begin",
|
||||
"bossHP" : "Boss Health",
|
||||
"collected" : "Collected",
|
||||
"bossDmg1" : "To hurt a boss, complete your Dailies and To-Dos. Higher task damage means higher boss damage (completing reds, Wizard spells, Warrior attacks, etc). The boss will deal damage to the party for every Daily you've missed (multiplied by the boss's Strength), so help your friends by completing your dailies! <strong>All damage to and from a boss is tallied on cron (your day roll-over).</strong>",
|
||||
"bossDmg2" : "Only participants will fight the boss and share in the quest loot. If you die during a boss-battle, you get booted from the battle. If everyone dies once, the quest fails.",
|
||||
"bossColl1" : "To collect items, do your positive tasks. Quest items drop just like normal items; however, you won't see the drops until the next day, then everything you've found will be tallied up and contributed to the pile.",
|
||||
"bossColl2" : "Only participants can collect items and share in the quest loot. If you die during a quest, you get booted from the quest. If everyone dies once, the quest fails.",
|
||||
"abort" : "Abort",
|
||||
|
||||
"scrolls" : "Quest Scrolls",
|
||||
"noScrolls" : "You don't have any quest scrolls.",
|
||||
"scrollsText1" : "Quests require parties. If you want to quest solo,",
|
||||
"scrollsText2" : "create an empty party",
|
||||
"scrollsPre" : "You need to complete the previous quest to start this one!",
|
||||
|
||||
"completedQuests" : "Completed the following quests",
|
||||
|
||||
"mustComplete" : "You must first complete <%= quest %>.",
|
||||
"mustLevel" : "You must be level <%= level %>.",
|
||||
"mustLvlQuest" : "You must be level <%= level %> to buy this quest!",
|
||||
|
||||
"sureAbort" : "Are you sure you want to abort this mission? It will abort it for everyone in your party, all progress will be lost.",
|
||||
"doubleSureAbort" : "Are you double sure? Make sure they won't hate you forever!"
|
||||
}
|
||||
"quests": "Quests",
|
||||
"completed": "Completed!",
|
||||
"youReceived": "You've Received",
|
||||
"questSend": "Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Options > Social > Party.",
|
||||
"inviteParty": "Invite Party",
|
||||
"questInvitation": "Quest Invitation: ",
|
||||
"askLater": "Ask Later",
|
||||
"buyQuest": "Buy Quest",
|
||||
"accepted": "Accepted",
|
||||
"rejected": "Rejected",
|
||||
"pending": "Pending",
|
||||
"questStart": "Once all members have either accepted or rejected, the quest begins. Only those that clicked \"accept\" will be able to participate in the quest and recieve the drops. If members are pending too long (inactive?), you can start without them by clicking \"Begin\".",
|
||||
"begin": "Begin",
|
||||
"bossHP": "Boss Health",
|
||||
"collected": "Collected",
|
||||
"bossDmg1": "To hurt a boss, complete your Dailies and To-Dos. Higher task damage means higher boss damage (completing reds, Wizard spells, Warrior attacks, etc). The boss will deal damage to the party for every Daily you've missed (multiplied by the boss's Strength), so help your friends by completing your dailies! <strong>All damage to and from a boss is tallied on cron (your day roll-over).</strong>",
|
||||
"bossDmg2": "Only participants will fight the boss and share in the quest loot. If you die during a boss-battle, you get booted from the battle. If everyone dies once, the quest fails.",
|
||||
"bossColl1": "To collect items, do your positive tasks. Quest items drop just like normal items; however, you won't see the drops until the next day, then everything you've found will be tallied up and contributed to the pile.",
|
||||
"bossColl2": "Only participants can collect items and share in the quest loot. If you die during a quest, you get booted from the quest. If everyone dies once, the quest fails.",
|
||||
"abort": "Abort",
|
||||
"scrolls": "Quest Scrolls",
|
||||
"noScrolls": "You don't have any quest scrolls.",
|
||||
"scrollsText1": "Quests require parties. If you want to quest solo,",
|
||||
"scrollsText2": "create an empty party",
|
||||
"scrollsPre": "You need to complete the previous quest to start this one!",
|
||||
"completedQuests": "Completed the following quests",
|
||||
"mustComplete": "You must first complete <%= quest %>.",
|
||||
"mustLevel": "You must be level <%= level %>.",
|
||||
"mustLvlQuest": "You must be level <%= level %> to buy this quest!",
|
||||
"sureAbort": "Are you sure you want to abort this mission? It will abort it for everyone in your party, all progress will be lost.",
|
||||
"doubleSureAbort": "Are you double sure? Make sure they won't hate you forever!"
|
||||
}
|
||||
|
|
@ -1,28 +1,25 @@
|
|||
{
|
||||
"rebirthNew" : "Rebirth: New Adventure Available!",
|
||||
"rebirthUnlock" : "You've unlocked Rebirth! This special Market item allows you to begin a new game at level 1 while keeping your tasks, achievements, pets, and more. Use it to breathe new life into HabitRPG if you feel you've achieved it all, or to experience new features with the fresh eyes of a beginning character!",
|
||||
"rebirthBegin" : "Rebirth: Begin a New Adventure",
|
||||
"rebirthStartOver" : "Rebirth starts your character over from Level 1, as if you had created a new account.",
|
||||
"rebirthAdvList1" : "You return to full Health.",
|
||||
"rebirthAdvList2" : "You have no Experience, Gold, or equipment.",
|
||||
"rebirthAdvList3" : "Your Habits, Dailies, and To-Dos reset to yellow, and streaks reset.",
|
||||
"rebirthAdvList4" : "You have the starting class of Warrior until you earn a new class.",
|
||||
"rebirthInherit" : "Your new character inherits a few things from their predecessor:",
|
||||
"rebirthInList1" : "Tasks, history, and settings remain.",
|
||||
"rebirthInList2" : "Challenge, Guild, and Party memberships remain.",
|
||||
"rebirthInList3" : "Gems, backer tiers, and contributor levels remain.",
|
||||
"rebirthInList4" : "Items obtained from Gems or drops (such as pets and mounts) remain, though you cannot access them until you unlock them again.",
|
||||
"rebirthInList5" : "Limited edition equipment you've purchased can be repurchased, even if its event has ended.",
|
||||
"rebirthEarnAchievement" : "You also earn an Achievement for beginning a new adventure!",
|
||||
"beReborn" : "Be Reborn",
|
||||
"rebirthAchievement" : "You've begun a new adventure! This is Rebirth <%= number %> for you, and the highest Level you've attained is <%= level %>. To stack this Achievement, begin your next new adventure when you've reached an even higher Level!",
|
||||
|
||||
"rebirthBegan" : "Began a New Adventure",
|
||||
"rebirthText" : "Began <%= rebirths %> New Adventures",
|
||||
"rebirthOrb" : "Used an Orb of Rebirth to start over after attaining Level",
|
||||
|
||||
"rebirthPop" : "Begin a new character at Level 1 while retaining achievements, collectibles, and tasks with history.",
|
||||
"rebirthName" : "Orb of Rebirth",
|
||||
|
||||
"reborn" : "Reborn, max level <%= reLevel %>"
|
||||
}
|
||||
"rebirthNew": "Rebirth: New Adventure Available!",
|
||||
"rebirthUnlock": "You've unlocked Rebirth! This special Market item allows you to begin a new game at level 1 while keeping your tasks, achievements, pets, and more. Use it to breathe new life into HabitRPG if you feel you've achieved it all, or to experience new features with the fresh eyes of a beginning character!",
|
||||
"rebirthBegin": "Rebirth: Begin a New Adventure",
|
||||
"rebirthStartOver": "Rebirth starts your character over from Level 1, as if you had created a new account.",
|
||||
"rebirthAdvList1": "You return to full Health.",
|
||||
"rebirthAdvList2": "You have no Experience, Gold, or equipment.",
|
||||
"rebirthAdvList3": "Your Habits, Dailies, and To-Dos reset to yellow, and streaks reset.",
|
||||
"rebirthAdvList4": "You have the starting class of Warrior until you earn a new class.",
|
||||
"rebirthInherit": "Your new character inherits a few things from their predecessor:",
|
||||
"rebirthInList1": "Tasks, history, and settings remain.",
|
||||
"rebirthInList2": "Challenge, Guild, and Party memberships remain.",
|
||||
"rebirthInList3": "Gems, backer tiers, and contributor levels remain.",
|
||||
"rebirthInList4": "Items obtained from Gems or drops (such as pets and mounts) remain, though you cannot access them until you unlock them again.",
|
||||
"rebirthInList5": "Limited edition equipment you've purchased can be repurchased, even if its event has ended.",
|
||||
"rebirthEarnAchievement": "You also earn an Achievement for beginning a new adventure!",
|
||||
"beReborn": "Be Reborn",
|
||||
"rebirthAchievement": "You've begun a new adventure! This is Rebirth <%= number %> for you, and the highest Level you've attained is <%= level %>. To stack this Achievement, begin your next new adventure when you've reached an even higher Level!",
|
||||
"rebirthBegan": "Began a New Adventure",
|
||||
"rebirthText": "Began <%= rebirths %> New Adventures",
|
||||
"rebirthOrb": "Used an Orb of Rebirth to start over after attaining Level",
|
||||
"rebirthPop": "Begin a new character at Level 1 while retaining achievements, collectibles, and tasks with history.",
|
||||
"rebirthName": "Orb of Rebirth",
|
||||
"reborn": "Reborn, max level <%= reLevel %>"
|
||||
}
|
||||
|
|
@ -1,70 +1,64 @@
|
|||
{
|
||||
"settings":"Settings",
|
||||
|
||||
"language" : "Language",
|
||||
"showHeaderPop" : "Show your avatar, Health/Experience bars, and party.",
|
||||
"stickyHeader" : "Sticky header",
|
||||
"stickyHeaderPop" : "Affix the header to the top of the screen. Unchecked means it scrolls out of view.",
|
||||
"newTaskEdit" : "Open new tasks in edit mode",
|
||||
"newTaskEditPop" : "With this option set, new tasks will immediately open for you to add details like notes and tags.",
|
||||
"startCollapsed" : "Tag list in tasks starts collapsed",
|
||||
"startCollapsedPop" : "With this option set, the list of task tags will be hidden when you first open a task for editing.",
|
||||
"startAdvCollapsed" : "Advanced Options in tasks start collapsed",
|
||||
"startAdvCollapsedPop" : "With this option set, Advanced Options will be hidden when you first open a task for editing.",
|
||||
"showTour" : "Show Tour",
|
||||
"restartTour" : "Restart the introductory tour from when you first joined HabitRPG.",
|
||||
"showBailey" : "Show Bailey",
|
||||
"showBaileyPop" : "Bring Bailey the Town Crier out of hiding so you can review past news.",
|
||||
"fixVal" : "Fix Character Values",
|
||||
"fixValPop" : "Manually change values like Health, Level, and Gold.",
|
||||
"enableClass" : "Enable Class System",
|
||||
"enableClassPop" : "You opted out of the class system initially. Would you like now to opt-in?",
|
||||
"showClass" : "Show Classes Tour",
|
||||
"classTourPop" : "Show the tour for using the class system.",
|
||||
|
||||
"resetAccount" : "Reset Account",
|
||||
"resetAccPop" : "Start over, removing all levels, gold, gear, history, and tasks.",
|
||||
"deleteAccount" : "Delete Account",
|
||||
"deleteAccPop" : "Cancel and remove your HabitRPG account.",
|
||||
|
||||
"qrCode" : "QR Code",
|
||||
"dataExport" : "Data Export",
|
||||
"saveData" : "Here are a few options for saving your Habit data.",
|
||||
"habitHistory" : "Habit History",
|
||||
"exportHistory" : "Export History:",
|
||||
"csv" : "(CSV)",
|
||||
"userData" : "User Data",
|
||||
"exportUserData" : "Export User Data:",
|
||||
"xml" : "(XML)",
|
||||
"json" : "(JSON)",
|
||||
|
||||
"customDayStart":"Custom Day Start",
|
||||
"24HrClock": "24Hr Clock",
|
||||
"clockInfo":"HabitRPG defaults to check and reset your dailies at midnight each day. You can customize that here (Enter number between 0 and 24).",
|
||||
"misc":"Misc",
|
||||
"showHeader":"Show Header",
|
||||
"changePass":"Change Password",
|
||||
"oldPass":"Old Password",
|
||||
"newPass":"New Password",
|
||||
"confirmPass":"Confirm New Password",
|
||||
"dangerZone": "Danger Zone",
|
||||
"resetText1":"This resets your entire account - your tasks will be deleted and your character will start over.",
|
||||
"resetText2":"This is highly discouraged because you'll lose historical data, which is useful for graphing your progress over time. However, some people find it useful in the beginning after playing with the app for a while.",
|
||||
"deleteText":"Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use HabitRPG again. Banked or spent Gems will not be refunded. If you're absolutely certain, type <strong>DELETE</strong> into the text box below.",
|
||||
"API":"API",
|
||||
"APIText":"Copy these for use in third party applications.",
|
||||
"APIToken":"API Token",
|
||||
|
||||
"resetDo" : "Do it, reset my account!",
|
||||
"fixValues" : "Fix Values",
|
||||
"fixValuesText1" : "If you've encountered a bug or made a mistake that unfairly changed your character (damage you shouldn't have taken, Gold you didn't really earn, etc.), you can manually correct your numbers here. Yes, this makes it possible to cheat: use this feature wisely, or you'll sabotage your own habit-building!",
|
||||
"fixValuesText2" : "Note that you cannot restore Streaks on individual tasks here. To do that, edit the Daily and go to Advanced Options, where you will find a Restore Streak field.",
|
||||
"disabledWinterEvent" : "Disabled during Winter Wonderland Event Pt.4 (since the rewards are gold-purchaseable).",
|
||||
"fix21Streaks" : "21-Day Streaks",
|
||||
"discardChanges" : "Discard Changes",
|
||||
"deleteDo" : "Do it, delete my account!",
|
||||
|
||||
"enterNumber" : "Please enter a number between 0 and 24",
|
||||
"fillAll" : "Please fill out all fields",
|
||||
"passSuccess" : "Password successfully changed"
|
||||
}
|
||||
"settings": "Settings",
|
||||
"language": "Language",
|
||||
"showHeaderPop": "Show your avatar, Health/Experience bars, and party.",
|
||||
"stickyHeader": "Sticky header",
|
||||
"stickyHeaderPop": "Affix the header to the top of the screen. Unchecked means it scrolls out of view.",
|
||||
"newTaskEdit": "Open new tasks in edit mode",
|
||||
"newTaskEditPop": "With this option set, new tasks will immediately open for you to add details like notes and tags.",
|
||||
"startCollapsed": "Tag list in tasks starts collapsed",
|
||||
"startCollapsedPop": "With this option set, the list of task tags will be hidden when you first open a task for editing.",
|
||||
"startAdvCollapsed": "Advanced Options in tasks start collapsed",
|
||||
"startAdvCollapsedPop": "With this option set, Advanced Options will be hidden when you first open a task for editing.",
|
||||
"showTour": "Show Tour",
|
||||
"restartTour": "Restart the introductory tour from when you first joined HabitRPG.",
|
||||
"showBailey": "Show Bailey",
|
||||
"showBaileyPop": "Bring Bailey the Town Crier out of hiding so you can review past news.",
|
||||
"fixVal": "Fix Character Values",
|
||||
"fixValPop": "Manually change values like Health, Level, and Gold.",
|
||||
"enableClass": "Enable Class System",
|
||||
"enableClassPop": "You opted out of the class system initially. Would you like now to opt-in?",
|
||||
"showClass": "Show Classes Tour",
|
||||
"classTourPop": "Show the tour for using the class system.",
|
||||
"resetAccount": "Reset Account",
|
||||
"resetAccPop": "Start over, removing all levels, gold, gear, history, and tasks.",
|
||||
"deleteAccount": "Delete Account",
|
||||
"deleteAccPop": "Cancel and remove your HabitRPG account.",
|
||||
"qrCode": "QR Code",
|
||||
"dataExport": "Data Export",
|
||||
"saveData": "Here are a few options for saving your Habit data.",
|
||||
"habitHistory": "Habit History",
|
||||
"exportHistory": "Export History:",
|
||||
"csv": "(CSV)",
|
||||
"userData": "User Data",
|
||||
"exportUserData": "Export User Data:",
|
||||
"xml": "(XML)",
|
||||
"json": "(JSON)",
|
||||
"customDayStart": "Custom Day Start",
|
||||
"24HrClock": "24Hr Clock",
|
||||
"clockInfo": "HabitRPG defaults to check and reset your dailies at midnight each day. You can customize that here (Enter number between 0 and 24).",
|
||||
"misc": "Misc",
|
||||
"showHeader": "Show Header",
|
||||
"changePass": "Change Password",
|
||||
"oldPass": "Old Password",
|
||||
"newPass": "New Password",
|
||||
"confirmPass": "Confirm New Password",
|
||||
"dangerZone": "Danger Zone",
|
||||
"resetText1": "This resets your entire account - your tasks will be deleted and your character will start over.",
|
||||
"resetText2": "This is highly discouraged because you'll lose historical data, which is useful for graphing your progress over time. However, some people find it useful in the beginning after playing with the app for a while.",
|
||||
"deleteText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use HabitRPG again. Banked or spent Gems will not be refunded. If you're absolutely certain, type <strong>DELETE</strong> into the text box below.",
|
||||
"API": "API",
|
||||
"APIText": "Copy these for use in third party applications.",
|
||||
"APIToken": "API Token",
|
||||
"resetDo": "Do it, reset my account!",
|
||||
"fixValues": "Fix Values",
|
||||
"fixValuesText1": "If you've encountered a bug or made a mistake that unfairly changed your character (damage you shouldn't have taken, Gold you didn't really earn, etc.), you can manually correct your numbers here. Yes, this makes it possible to cheat: use this feature wisely, or you'll sabotage your own habit-building!",
|
||||
"fixValuesText2": "Note that you cannot restore Streaks on individual tasks here. To do that, edit the Daily and go to Advanced Options, where you will find a Restore Streak field.",
|
||||
"disabledWinterEvent": "Disabled during Winter Wonderland Event Pt.4 (since the rewards are gold-purchaseable).",
|
||||
"fix21Streaks": "21-Day Streaks",
|
||||
"discardChanges": "Discard Changes",
|
||||
"deleteDo": "Do it, delete my account!",
|
||||
"enterNumber": "Please enter a number between 0 and 24",
|
||||
"fillAll": "Please fill out all fields",
|
||||
"passSuccess": "Password successfully changed"
|
||||
}
|
||||
|
|
@ -1,60 +1,59 @@
|
|||
{
|
||||
"subscription" : "Subscription",
|
||||
"subWarning1" : "Warning: this is a highly-experimental feature, and many",
|
||||
"subWarning2" : "experience issues",
|
||||
"subWarning3" : "with it.",
|
||||
"disableAds" : "Disable ads",
|
||||
"disableAdsText" : "Ads will stay disabled while you have an active account (original users with disabled ads are grandfathered).",
|
||||
"buyGemsGold" : "Buy Gems with Gold",
|
||||
"buyGemsGoldText" : "(1 Gem costs <%= gemCost %> Gold) Addresses the \"pay to win\" concern, as everything is now achievable through hard work. There's a <%= gemLimit %>G monthly conversion cap to prevent farming.",
|
||||
"retainHistory" : "Retain full history entries",
|
||||
"retainHistoryText" : "Makes your full history available in graphs and export. Non-subscriber histories get consolidated for database optimization.",
|
||||
"doubleDrops" : "Daily drop-caps doubled",
|
||||
"doubleDropsText" : "Complete your stable faster!",
|
||||
"supportDevs" : "Supports the developers",
|
||||
"supportDevsText" : "This open source project can use all the help it can get. Help us keep Habit alive!",
|
||||
"monthUSD" : "USD / Month",
|
||||
"organization" : "Organization",
|
||||
"groupPlans" : "Group Plans",
|
||||
"indivPlan1" : "For individuals, HabitRPG is free to play. Even for small interest groups, free (or cheap)",
|
||||
"indivPlan2" : "can be used to motivate participants in behavioral modification. Think writing groups, art challenges, and more.",
|
||||
"groupText1" : "But some group leaders will want more control, privacy, security, and support. Examples of such groups are families, health and wellness groups, employee groups, and more. These plans provide private instances of HabitRPG for your group or organization, secure and independent of",
|
||||
"groupText2" : "See below for additional plan perks, and contact us for more information!",
|
||||
"planFamily" : "Family (Coming Soon)",
|
||||
"planGroup" : "Group (Coming Soon)",
|
||||
"dedicatedHost" : "Dedicated Hosting",
|
||||
"dedicatedHostText" : "Dedicated Hosting: you get your own database and server hosted by HabitRPG, or optionally we'll install it in your organization's network. If not checked, the plan uses \"Shared Hosting\": your organization uses the same database as HabitRPG proper while performing independently Habitica. Your members are shielded from Tavern & Guilds, but still on the same server/database.",
|
||||
"individualSub" : "Individual Subscription",
|
||||
"subscribe" : "Subscribe",
|
||||
"subscribed" : "Subscribed",
|
||||
"cancelSub" : "Cancel Subscription",
|
||||
"adminSub" : "Administrator Subscriptions",
|
||||
"morePlans" : "More Plans<br/>Coming Soon",
|
||||
"organizationSub" : "Private Organization",
|
||||
"organizationSubText" : "Members of the organization participate outside of HabitRPG proper, providing focus for your participants.",
|
||||
"hostingType" : "Hosting Type",
|
||||
"hostingTypeText" : "Shared hosting means your organization uses the same database as HabitRPG proper even though you don't interact with Habitica. Dedicated means you get your own database and server. You can choose to have HabitRPG host your server/db, or we can install it on your own servers.",
|
||||
"dedicated" : "Dedicated",
|
||||
"customDomain" : "Custom Domain",
|
||||
"customDomainText" : "We can optionally give you your own domain for the installation.",
|
||||
"maxPlayers" : "Max Participants",
|
||||
"maxPlayersText" : "The maximum number of players in your private organization.",
|
||||
"unlimited" : "Unlimited",
|
||||
"priSupport" : "Priority Support On Tickets & Hosting",
|
||||
"priSupportText" : "First to be provided for with support.",
|
||||
"timeSupport" : "Support Hours / Month",
|
||||
"timeSupportText" : "We will provide support for training, bugs, installation, and feature requests.",
|
||||
"gameFeatures" : "Game features",
|
||||
"gameNoAds" : "Ads disabled for members",
|
||||
"gold2Gem" : "Gems purchasable with gold",
|
||||
"gold2GemText" : "Members will be able to purchase gems with gold, meaning none of your participants need to buy anything with real money.",
|
||||
"infiniteGem" : "Infinite leader gems",
|
||||
"infiniteGemText" : "We will provide the organization leaders with as many gems as they need, for things like challenge prizes, guild-creation, etc.",
|
||||
"notYetPlan" : "Plan not yet available, but click to contact us and we'll keep you updated.",
|
||||
"contactUs" : "Contact Us",
|
||||
|
||||
"checkout" : "Checkout",
|
||||
"buySubsText" : "Buy gems with Gold, No Ads, Support the Devs",
|
||||
"buyCheckText" : "20 Gems, No Ads, Support the Devs",
|
||||
"sureCancelSub" : "Are you sure you want to cancel your subscription?"
|
||||
}
|
||||
"subscription": "Subscription",
|
||||
"subWarning1": "Warning: this is a highly-experimental feature, and many",
|
||||
"subWarning2": "experience issues",
|
||||
"subWarning3": "with it.",
|
||||
"disableAds": "Disable ads",
|
||||
"disableAdsText": "Ads will stay disabled while you have an active account (original users with disabled ads are grandfathered).",
|
||||
"buyGemsGold": "Buy Gems with Gold",
|
||||
"buyGemsGoldText": "(1 Gem costs <%= gemCost %> Gold) Addresses the \"pay to win\" concern, as everything is now achievable through hard work. There's a <%= gemLimit %>G monthly conversion cap to prevent farming.",
|
||||
"retainHistory": "Retain full history entries",
|
||||
"retainHistoryText": "Makes your full history available in graphs and export. Non-subscriber histories get consolidated for database optimization.",
|
||||
"doubleDrops": "Daily drop-caps doubled",
|
||||
"doubleDropsText": "Complete your stable faster!",
|
||||
"supportDevs": "Supports the developers",
|
||||
"supportDevsText": "This open source project can use all the help it can get. Help us keep Habit alive!",
|
||||
"monthUSD": "USD / Month",
|
||||
"organization": "Organization",
|
||||
"groupPlans": "Group Plans",
|
||||
"indivPlan1": "For individuals, HabitRPG is free to play. Even for small interest groups, free (or cheap)",
|
||||
"indivPlan2": "can be used to motivate participants in behavioral modification. Think writing groups, art challenges, and more.",
|
||||
"groupText1": "But some group leaders will want more control, privacy, security, and support. Examples of such groups are families, health and wellness groups, employee groups, and more. These plans provide private instances of HabitRPG for your group or organization, secure and independent of",
|
||||
"groupText2": "See below for additional plan perks, and contact us for more information!",
|
||||
"planFamily": "Family (Coming Soon)",
|
||||
"planGroup": "Group (Coming Soon)",
|
||||
"dedicatedHost": "Dedicated Hosting",
|
||||
"dedicatedHostText": "Dedicated Hosting: you get your own database and server hosted by HabitRPG, or optionally we'll install it in your organization's network. If not checked, the plan uses \"Shared Hosting\": your organization uses the same database as HabitRPG proper while performing independently Habitica. Your members are shielded from Tavern & Guilds, but still on the same server/database.",
|
||||
"individualSub": "Individual Subscription",
|
||||
"subscribe": "Subscribe",
|
||||
"subscribed": "Subscribed",
|
||||
"cancelSub": "Cancel Subscription",
|
||||
"adminSub": "Administrator Subscriptions",
|
||||
"morePlans": "More Plans<br/>Coming Soon",
|
||||
"organizationSub": "Private Organization",
|
||||
"organizationSubText": "Members of the organization participate outside of HabitRPG proper, providing focus for your participants.",
|
||||
"hostingType": "Hosting Type",
|
||||
"hostingTypeText": "Shared hosting means your organization uses the same database as HabitRPG proper even though you don't interact with Habitica. Dedicated means you get your own database and server. You can choose to have HabitRPG host your server/db, or we can install it on your own servers.",
|
||||
"dedicated": "Dedicated",
|
||||
"customDomain": "Custom Domain",
|
||||
"customDomainText": "We can optionally give you your own domain for the installation.",
|
||||
"maxPlayers": "Max Participants",
|
||||
"maxPlayersText": "The maximum number of players in your private organization.",
|
||||
"unlimited": "Unlimited",
|
||||
"priSupport": "Priority Support On Tickets & Hosting",
|
||||
"priSupportText": "First to be provided for with support.",
|
||||
"timeSupport": "Support Hours / Month",
|
||||
"timeSupportText": "We will provide support for training, bugs, installation, and feature requests.",
|
||||
"gameFeatures": "Game features",
|
||||
"gameNoAds": "Ads disabled for members",
|
||||
"gold2Gem": "Gems purchasable with gold",
|
||||
"gold2GemText": "Members will be able to purchase gems with gold, meaning none of your participants need to buy anything with real money.",
|
||||
"infiniteGem": "Infinite leader gems",
|
||||
"infiniteGemText": "We will provide the organization leaders with as many gems as they need, for things like challenge prizes, guild-creation, etc.",
|
||||
"notYetPlan": "Plan not yet available, but click to contact us and we'll keep you updated.",
|
||||
"contactUs": "Contact Us",
|
||||
"checkout": "Checkout",
|
||||
"buySubsText": "Buy gems with Gold, No Ads, Support the Devs",
|
||||
"buyCheckText": "20 Gems, No Ads, Support the Devs",
|
||||
"sureCancelSub": "Are you sure you want to cancel your subscription?"
|
||||
}
|
||||
|
|
@ -1,62 +1,56 @@
|
|||
{
|
||||
"clearCompleted" : "Clear Completed",
|
||||
"lotOfToDos" : "Completed To-Dos are automatically archived after 3 days. You can access them from Options > Settings > Data Export.",
|
||||
|
||||
"habits": "Habits",
|
||||
"clearCompleted": "Clear Completed",
|
||||
"lotOfToDos": "Completed To-Dos are automatically archived after 3 days. You can access them from Options > Settings > Data Export.",
|
||||
"habits": "Habits",
|
||||
"newHabit": "New Habit",
|
||||
"edit": "Edit",
|
||||
"save" : "Save",
|
||||
"addChecklist" : "Add Checklist",
|
||||
"checklist" : "Checklist",
|
||||
"checklistText" : "For Dailies, partially-completed Dailies will cut damage (eg, a 4-item checklist with 3 completed, your Daily will hurt you 25% of the damage). For To-Dos, when completed, your points will be multiplied by the number of checklist-items (eg, a 4-item To-Do will be 4x the Exp & GP).",
|
||||
"text": "Text",
|
||||
"extraNotes": "Extra Notes",
|
||||
"direction/Actions": "Direction/Actions",
|
||||
"advancedOptions": "Advanced Options",
|
||||
"difficulty": "Difficulty",
|
||||
"difficultyHelpTitle": "How difficult is this task?",
|
||||
"difficultyHelpContent": "This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info.",
|
||||
"easy": "Easy",
|
||||
"medium": "Medium",
|
||||
"hard": "Hard",
|
||||
"attributes" : "Attributes",
|
||||
"physical" : "Physical",
|
||||
"mental" : "Mental",
|
||||
"otherExamples" : "Eg, professional pursuits, hobbies, financial, etc.",
|
||||
"save": "Save",
|
||||
"addChecklist": "Add Checklist",
|
||||
"checklist": "Checklist",
|
||||
"checklistText": "For Dailies, partially-completed Dailies will cut damage (eg, a 4-item checklist with 3 completed, your Daily will hurt you 25% of the damage). For To-Dos, when completed, your points will be multiplied by the number of checklist-items (eg, a 4-item To-Do will be 4x the Exp & GP).",
|
||||
"text": "Text",
|
||||
"extraNotes": "Extra Notes",
|
||||
"direction/Actions": "Direction/Actions",
|
||||
"advancedOptions": "Advanced Options",
|
||||
"difficulty": "Difficulty",
|
||||
"difficultyHelpTitle": "How difficult is this task?",
|
||||
"difficultyHelpContent": "This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info.",
|
||||
"easy": "Easy",
|
||||
"medium": "Medium",
|
||||
"hard": "Hard",
|
||||
"attributes": "Attributes",
|
||||
"physical": "Physical",
|
||||
"mental": "Mental",
|
||||
"otherExamples": "Eg, professional pursuits, hobbies, financial, etc.",
|
||||
"progress": "Progress",
|
||||
"dailies": "Dailies",
|
||||
"dailies": "Dailies",
|
||||
"newDaily": "New Daily",
|
||||
"streakCounter" : "Streak Counter",
|
||||
"streakCounter": "Streak Counter",
|
||||
"repeat": "Repeat",
|
||||
"restoreStreak" : "Restore Streak",
|
||||
"todos": "To-Dos",
|
||||
"restoreStreak": "Restore Streak",
|
||||
"todos": "To-Dos",
|
||||
"newTodo": "New To-Do",
|
||||
"dueDate": "Due Date",
|
||||
"remaining": "Remaining",
|
||||
"complete": "Complete",
|
||||
"rewards": "Rewards",
|
||||
"rewards": "Rewards",
|
||||
"gold": "Gold",
|
||||
"silver": "Silver",
|
||||
"newReward": "New Reward",
|
||||
"price": "Price",
|
||||
"tags" : "Tags",
|
||||
"editTags" : "Edit Tags",
|
||||
"newTag" : "New Tag",
|
||||
"clearFilters" : "Clear Filters",
|
||||
|
||||
"streakName" : "Streak Achievement(s)",
|
||||
"streakText" : "Has performed <%= streaks %> 21-day streaks on Dailies",
|
||||
"perfectName" : "Perfect Day(s)",
|
||||
"perfectText" : "Has performed <%= perfects %> perfect day(s). With this achievement you get a +level/2 buff to all stats for the next day.",
|
||||
"streakerAchievement" : "You have stacked your \"Streaker\" Achievement! Every 21 days of streak, you gain 1 achievement point here.",
|
||||
|
||||
"fortifyName": "Fortify Potion",
|
||||
"fortifyPop" : "Return all tasks to neutral value (yellow color), and restore all lost Health.",
|
||||
|
||||
"fortify" : "Fortify",
|
||||
"fortifyText" : "Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!",
|
||||
|
||||
"sureDelete" : "Are you sure you want to delete this task?",
|
||||
|
||||
"streakCoins" : "Streak Bonus!"
|
||||
}
|
||||
"tags": "Tags",
|
||||
"editTags": "Edit Tags",
|
||||
"newTag": "New Tag",
|
||||
"clearFilters": "Clear Filters",
|
||||
"streakName": "Streak Achievement(s)",
|
||||
"streakText": "Has performed <%= streaks %> 21-day streaks on Dailies",
|
||||
"perfectName": "Perfect Day(s)",
|
||||
"perfectText": "Has performed <%= perfects %> perfect day(s). With this achievement you get a +level/2 buff to all stats for the next day.",
|
||||
"streakerAchievement": "You have stacked your \"Streaker\" Achievement! Every 21 days of streak, you gain 1 achievement point here.",
|
||||
"fortifyName": "Fortify Potion",
|
||||
"fortifyPop": "Return all tasks to neutral value (yellow color), and restore all lost Health.",
|
||||
"fortify": "Fortify",
|
||||
"fortifyText": "Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!",
|
||||
"sureDelete": "Are you sure you want to delete this task?",
|
||||
"streakCoins": "Streak Bonus!"
|
||||
}
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
{
|
||||
"_commentchallenge" : "CHALLENGE RELATED STRINGS",
|
||||
|
||||
"_commentbroken" : "BROKEN CHALLENGE LINK",
|
||||
"challenge" : "Challenge",
|
||||
"brokenChaLink" : "Broken Challenge Link",
|
||||
"brokenTask" : "Broken Challenge Link: this task was part of a challenge, but has been removed from it. What would you like to do?",
|
||||
"keepIt" : "Keep It",
|
||||
"removeIt" : "Remove It",
|
||||
"brokenChallenge" : " Broken Challenge Link: this task was part of a challenge, but the challenge (or group) has been deleted. What to do with the orphan tasks?",
|
||||
"keepThem" : "Keep Them",
|
||||
"removeThem" : "Remove Them",
|
||||
"challengeCompleted" : "This challenge has been completed, and the winner was <span class=\"badge\"><%= user %></span>! What to do with the orphan tasks?",
|
||||
"unsubChallenge" : "Broken Challenge Link: this task was part of a challenge, but you have unsubscribed from the challenge. What to do with the orphan tasks?",
|
||||
|
||||
"_commentachievement" : "CHALLENGE ACHIEVEMENT",
|
||||
"challengeWinner" : "Was the winner in the following challenges",
|
||||
|
||||
"_commentchallenge-box" : "CHALLENGE-BOX",
|
||||
"challenges" : "Challenges",
|
||||
"noChallenges": "No challenges yet, visit ",
|
||||
"toCreate" : " to create one.",
|
||||
|
||||
"_commentchallengeoptions" : "CHALLENGES OPTIONS",
|
||||
"selectWinner" : "Select a winner and close the challenge:",
|
||||
"deleteOrSelect" : "Delete or select winner",
|
||||
"endChallenge" : "End Challenge",
|
||||
"challengeDiscription" : "These are the challenge's tasks. As users participate, they will change color and gain graphs to show you the overall progress of the group.",
|
||||
"hows" : "How's Everyone Doing?",
|
||||
"filter" : "Filter",
|
||||
"groups" : "Groups",
|
||||
"all" : "All",
|
||||
"noNone" : "None",
|
||||
"membership" : "Membership",
|
||||
"participating" : "Participating",
|
||||
"notParticipating" : "Not Participating",
|
||||
"either" : "Either",
|
||||
"createChallenge" : "Create Challenge",
|
||||
"discard" : "Discard",
|
||||
"challengeTitle" : "Challenge Title",
|
||||
"challengeTag" : "Tag Name",
|
||||
"challengeTagPop" : "Challenges appear on tag-lists & task-tooltips. So while you'll want a descriptive title above, you'll also need a 'short name'. Eg, 'Lose 10 pounds in 3 months' might become '-10lb' (Click the '?' for more info).",
|
||||
"challengeDescr" : "Description",
|
||||
"prize" : "Prize",
|
||||
"prizePop" : "If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later.",
|
||||
"publicChallenges" : "Minimum 1 Gem for <strong> public challenges </strong> (helps prevent spam, it really does).",
|
||||
"officialChallenge" : "Official HabitRPG Challenge",
|
||||
"by" : "by",
|
||||
"participants" : "Participants",
|
||||
"join" : "Join",
|
||||
"exportChallengeCSV": "Export to CSV",
|
||||
|
||||
"_commentchallengesctrljs" : "CHALLENGESCTRL.JS STRINGS",
|
||||
"selectGroup" : "Please select group",
|
||||
"challengeCreated" : "Challenge created",
|
||||
"sureDelCha" : "Delete challenge, are you sure?",
|
||||
"removeTasks" : "Remove Tasks",
|
||||
"keepTasks" : "Keep Tasks",
|
||||
"closeCha" : "Close challenge and...",
|
||||
"leaveCha" : "Leave challenge and..."
|
||||
}
|
||||
|
|
@ -1,151 +0,0 @@
|
|||
{
|
||||
"_commentcharacter" : "CHARACTER RELATED STRINGS",
|
||||
|
||||
"statsAch" : "Stats & Achievements",
|
||||
"profile": "Profile",
|
||||
"avatar": "Avatar",
|
||||
"other" : "Other",
|
||||
"fullName": "Full Name",
|
||||
"displayName" : "Display Name",
|
||||
"displayPhoto" : "Photo",
|
||||
"displayBlurb" : "Blurb",
|
||||
"photoUrl" : "Photo Url",
|
||||
"imageUrl" : "Image Url",
|
||||
"inventory": "Inventory",
|
||||
"social" : "Social",
|
||||
|
||||
"_commentheaderavatar" : "HEADER AVATAR",
|
||||
"lvl" : "Lvl ",
|
||||
"buffed" : "Buffed",
|
||||
|
||||
"_commentavatar":"AVATAR LOOKS",
|
||||
"bodyBody" : "Body",
|
||||
"bodySize" : "Size",
|
||||
"bodySlim" : "Slim",
|
||||
"bodyBroad" : "Broad",
|
||||
"unlockSet5" : "Unlock Set - 5",
|
||||
"locked" : "locked",
|
||||
"shirts" : "Shirts",
|
||||
"specialShirts" : "Special Shirts",
|
||||
"bodyHead" : "Head",
|
||||
"bodySkin": "Skin",
|
||||
"color" : "Color",
|
||||
"bodyHair" : "Hair",
|
||||
"hairBangs" : "Bangs",
|
||||
"hairBase" : "Base",
|
||||
"bodyFacialHair" : "Facial Hair",
|
||||
"beard" : "Beard",
|
||||
"mustache" : "Mustache",
|
||||
"basicSkins" : "Basic Skins",
|
||||
"rainbowSkins" : "Rainbow Skins",
|
||||
"spookySkins" : "Spooky Skins",
|
||||
"rainbowColors" : "Rainbow Colors",
|
||||
|
||||
"_commentgear" : "GEAR",
|
||||
"equipment" : "Equipment",
|
||||
"equipmentBonusText" : "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonus" : "Class Equipment Bonus",
|
||||
"classBonusText" : "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
|
||||
"classEquipBonus" : "Class Equip Bonus",
|
||||
"battleGear" : "Battle Gear",
|
||||
"battleGearText" : "This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
|
||||
"costume" : "Costume",
|
||||
"costumeText" : "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
|
||||
"useCostume" : "Use Costume ",
|
||||
|
||||
"_commentgearachievement" : "GEAR ACHIEVEMENT",
|
||||
"gearAchievement" : "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set!",
|
||||
"ultimGearName" : "Ultimate Gear",
|
||||
"ultimGearText" : "Has upgraded to the maximum weapon and armor set",
|
||||
|
||||
"_commentattributesstats" : "ATRIBUTTES & STATS",
|
||||
"level": "Level",
|
||||
"levelUp" : "Level Up!",
|
||||
"mana" : "Mana",
|
||||
"hp" : "HP",
|
||||
"mp" : "MP",
|
||||
"xp" : "XP",
|
||||
"health": "Health",
|
||||
"allocateStr" : "Points allocated to STR:",
|
||||
"allocateStrPop" : "Add a point to Strength",
|
||||
"allocateCon" : "Points allocated to CON:",
|
||||
"allocateConPop" : "Add a point to Constitution",
|
||||
"allocatePer" : "Points allocated to PER:",
|
||||
"allocatePerPop" : "Add a point to Perception",
|
||||
"allocateInt" : "Points allocated to INT:",
|
||||
"allocateIntPop" : "Add a point to Intelligence",
|
||||
"stats" : "Stats",
|
||||
"strength" : "Strength",
|
||||
"strengthText" : "Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
|
||||
"constitution" : "Constitution",
|
||||
"conText" : "Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.",
|
||||
"perception" : "Perception",
|
||||
"perText" : "Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
|
||||
"intelligence" : "Intelligence",
|
||||
"intText" : "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
|
||||
"levelBonus" : "Level Bonus",
|
||||
"levelBonusText" : "Each attribute gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints" : "Allocated Points",
|
||||
"allocatedPointsText" : "Attribute points you've earned and assigned. Assign points using the Character Build column.",
|
||||
"allocated" : "Allocated",
|
||||
"buffs" : "Buffs",
|
||||
"buffsText" : "Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
|
||||
|
||||
"_commentclasses" : "CLASSES",
|
||||
"characterBuild" : "Character Build",
|
||||
"class" : "Class",
|
||||
"experience": "Experience",
|
||||
"warrior" : "Warrior",
|
||||
"healer" : "Healer",
|
||||
"rogue" : "Rogue",
|
||||
"mage" : "Mage",
|
||||
"changeClass" : "Change Class, Refund Attribute Points",
|
||||
"levelPopover" : "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated" : "Unallocated Attribute Points",
|
||||
"autoAllocation" : "Automatic Allocation ",
|
||||
"autoAllocationPop" : "Places points into attributes according to your preferences, when you level up.",
|
||||
"evenAllocation" : "Distribute attribute points evenly ",
|
||||
"evenAllocationPop" : "Assigns the same number of points to each attribute.",
|
||||
"classAllocation" : "Distribute points based on Class ",
|
||||
"classAllocationPop" : "Assigns more points to the attributes important to your Class.",
|
||||
"taskAllocation" : "Distribute points based on task activity ",
|
||||
"taskAllocationPop" : "Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
|
||||
"distributePoints": "Distribute Unallocated Points",
|
||||
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
|
||||
"_commentmodals" : "CLASSES MODALS",
|
||||
"chooseClass1" : "Choose your ",
|
||||
"chooseClass2" : "Class!",
|
||||
"warriorText" : "Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
|
||||
"mageText" : "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
"rogueText" : "Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
|
||||
"healerText" : "Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
|
||||
"optOut" : "Opt Out",
|
||||
"optOutText" : "Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
|
||||
"select" : "Select",
|
||||
|
||||
"stealth" : "Stealth",
|
||||
"stealthNewDay" : "When a new day begins, you will avoid damage from this many missed Dailies.",
|
||||
"streaksFrozen" : "Streaks Frozen",
|
||||
"streaksFrozenText" : "Streaks on missed Dailies will not reset at the end of the day.",
|
||||
|
||||
"_commentdeath" : "DEATH",
|
||||
"respawn" : "Respawn!",
|
||||
"youDied" : "You Died!",
|
||||
"continue" : "Continue",
|
||||
"dieText" : "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
|
||||
|
||||
"_commentuserctrljs" : "USERCTRL.JS STRINGS",
|
||||
"sureReset" : "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 gems",
|
||||
"purchaseFor5" : "Purchase for 5 Gems?",
|
||||
"purchaseFor2" : "Purchase for 2 Gems?",
|
||||
|
||||
"_commentrootctrljs" : "ROOTCTRL.JS STRINGS",
|
||||
"notEnoughMana" : "Not enough mana.",
|
||||
"invalidTarget" : "Invalid target",
|
||||
"youCast" : "You cast <%= spell %>.",
|
||||
"youCastTarget" : "You cast <%= spell %> on <%= target %>.",
|
||||
"youCastParty" : "You cast <%= spell %> for the Party.",
|
||||
|
||||
"_commentnotificationservicesjs" : "NOTIFICATIONSERVICES.JS STRINGS",
|
||||
"critBonus" : "Critical Hit! Bonus: "
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue