* initial refactor
* add scoredUp and scoredDown values for habits history entries, one entry per habit per day
* fix lint and add initial migration
* update old test
* remove scoreNotes
* dry run for migration
* migration fixes
* update migration and remove old test
* fix
* add challenges migration (read only)
* fix challenges migration
* handle custom day start
* update tasks in migration
* scoring: support cds
* add new test
* fix(group-plans): improved member count accuracy
* fix(migration): don't leave server running after completion
* fix(migration): don't update Stripe for non-Stripe methods
Also fixes a linting issue.
* fix(lint): no comma dangle here
* fix(async): put async token in relevant spot
* fix(lint): still more linting
* fix(async): better handling for async and promises
Also adds additional logging where discrepancies are found.
* feat(migration): provide CSV output
* fix(promises): better pause/resume
* fix(migration): don't update already canceled subs
* fix(groups): also address quantity/memberCount discrepancies
* fix(migration): also log quantity issues
* fix(migration): equation was reversed
* refactor(migration): condense logic, add error catch
* fix(migration): fix root cause of failed quantity update??
* fix(lint): gratuitous parens
* fix(test): expect group to be updated db-side
* fix(migration): actually update quantities?
* fix(groups): roll back unneeded Stripe lib change, refactor migration
* add timestamp to moderator Slack messages
* fix test errors
* import moment, condense formatting
* add timestamp to author_name variable
* update test to include timestamp, fix footer matching
* change ISODate to Date
* update test to include timestamp
* Remove outdated server readme
* Open correct group modal from header
* Update party button after joining party
* Review: fix invite members not working without reload
* Remove invite-modal from group page to prevent duplicates
* Pass correct group to invite modal
* removing the 24px top margin on .modal-dialog .title so boss HP and difficulty line up
* stop overloading title so much and use a properly-scoped style
* removing unnecessary temp vars
* using SCSS color vars as per CR
* using relative font size measurements instead of absolute pixels, and adding popover override CSS to not break quest shop & invite notifications
* removing redundant font declarations
* Fixes asynchronous cron bug that allows cron to run twice for a user within seconds of eachother.
fixes#8991
* Fixing tests.
* Updating assignment to keep user and res.locals.user in sync.
Added a 'habitica:update-challenge' call to mirror the 'clone-challenge' call. This properly sets the 'cloning' flag and makes things more consistent.
This fixes the a bug related to #10419 described in the #10419 thread
* added responsive scss to allow modals to respond to changing window size
* Remove unecessary space
* moved scss around
* remove unnecessary space
* Adjust left and right panels to be more responsive + moved css for buyQuestModal into its respective vue file (startQuestModal css wasn't working in its vue file... I can't figure out why)
* removed important to get rid of extra scrollbar
* moved css all to one file
* remove parallel saves from the code
* fix more unit tests
* do not save users when sending message in buyGift (saved later)
* fix test
* reinstall
* fix tests
* fix tests
* removing duplicate translation key
* fixing typos
* extracting quest prerequisite check. adding check for previous quest completion, if required
* fixing (undoing) static change, adding tests
* more typos
* correcting test failures
* honoring quest prerequisites in quest invite API call. updating format of il8n string replacement arg
* no longer using apiError, use translate method instead (msg key was not defined)
* adding @apiError to docblock as requested in issue
* removing checks on quest invite method. small window of opportunity/low risk
* feat(gdpr) only store necessary data for social login
* feat(gdpr) also store email for social users
* fix(social auth): store emails array instead of single email
* fix(emails): do not get name from old facebook info
* add migration to remove extra data from social profiles
* update migration description
* fix tests
* fix typo in migration file
Whenever one is hovering an item from another user, the bonuses of these
items are shown for the own user. So for example if you're a mage and
view a Royal Magus Robe of another mage, the class bonus is 6.
However if you're a warrior, the class bonus displays as 0 because the
attributes grid is always using the stats for the own user even if
viewing equipment of a different user.
I've fixed this by moving the user object to the properties in
attributesGrid and passing the current user from every other Vue file
that's using attributesGrid.
Not sure whether this is the right approach, as I'm no expert in Vue.js
but some testing with the client now shows the correct values.
Signed-off-by: aszlig <aszlig@nix.build>
* fix(challenges): creator should not join challenge automatically
* change behavior on the client side as well
* update tests and fix membercount
* update tests
* fix tests
* Make nav drop-down cleaner/scrollable
* Stop overriding bootstrap navbar
* Move user menu to top bar in mobile
* Restructure/style first drop-down item
* Add ALL the pretty colors
* Apply menu drop-down re-structure to all menu drop-downs
* Replace curly brace lost during rebase
* Replace divs with semantic markup
Replace `<div>` tags with `<nav>`, `<aside>`, and a list for the nav items.
* Use grid layout
Replace flexbox with CSS grid layout. The right-hand side item is now in its own
grid cell, so the text wraps inside its cell at smaller screen widths.
Undo `<nav>` tag.
* Sort CSS
Sort the remaining CSS property declarations.
* Fix right alignment issue in Safari
Remove `justify-self: end` to fix the right alignment issue in Safari.
* Fix vertical alignment in Edge
Add `align-self: center` but only for MS Edge.
Also removed `position: relative` on the wrapper element for the tabs.
As the help item isn't using absolute positioning anymore we don't need
to set relative positioning on the parent element.
The parsing in the redirects module was simply determining the base host
via trimming off everything up to //, so a BASE_URL like
"http://localhost:3000" will result in the host name "localhost:3000",
which isn't a valid host name.
So the problem here is that BASE_URL_HOST is used for determining
whether the client should be redirected and it's comparing the hostname
of the request object with BASE_URL_HOST.
For example if we have the aforementioned BASE_URL, we get to the
following comparison:
req.hostname !== BASE_URL_HOST
Which expands to:
"localhost" !== "localhost:3000"
So in order to get rid of the port number, we now use url.parse() to get
the right host name.
Signed-off-by: aszlig <aszlig@nix.build>
Whenever the client starts up, the following is emitted in the Firefox
console:
Invalid URI. Load of media resource failed.
All candidate resources failed to load. Media load paused.
This happens because the <source/> tags are preinitialized with a src
attribute of "".
So what we're doing instead is initialize the <audio/> element without
any children and add the children as soon as the first audio file needs
to be played. This also has the advantage that we can determine at
runtime whether the browser supports Ogg/Vorbis or whether we should
fall back to MPEG layer 3 so only one source element is needed.
Signed-off-by: aszlig <aszlig@nix.build>
So far if a task contained Markdown, a system message like this would
have been posted to the group chat:
foo has claimed "Some [link](http://example.org/)"
Also, if the Markdown contained backticked code fragments, the whole
text would be displayed in red except the code part.
The reason for this is because the system message is already in Markdown
and a backticked task text would result in the following Markdown:
`foo has claimed "Foo `bar`"`
Here there are two code blocks, one with `foo has claimed "Foo ` and
another which only has `"`.
This is fixed by simply changing the userIsClamingTask translation
string to not wrap the task text inside a code block, as per @Alys
suggestion.
Signed-off-by: aszlig <aszlig@nix.build>
isBuyingDependentOnPrevious () method checks if item.key of quest is in a list of quests whose unlock condition is not dependent on the completition of previous quest.
* Temporarily disable ctrl-enter to send Guild messages after paste
Disable Ctrl-Enter after pasting, because some users are experiencing issues with accidentally sending their messages after pasting.
* Code style fixes for "Temporarily disable ctrl-enter to send Guild messages after paste"
* Fix issues with variable location
* Fix variables for accidental chat submission features
Moving vatiables for the chat submit timeout to their own variable so they won't be overwritten
* Fix code formatting issues with accidental chat submission code
* Remove leading space from variables to fix lint issues
* Rarranged payment index functions
* Moved gem function
* Increased buy gems test coverage
* Reduced length of functions. Reduced cognitive complexity