* removing duplicate translation key
* fixing typos
* extracting quest prerequisite check. adding check for previous quest completion, if required
* fixing (undoing) static change, adding tests
* more typos
* correcting test failures
* honoring quest prerequisites in quest invite API call. updating format of il8n string replacement arg
* no longer using apiError, use translate method instead (msg key was not defined)
* adding @apiError to docblock as requested in issue
* removing checks on quest invite method. small window of opportunity/low risk
* feat(gdpr) only store necessary data for social login
* feat(gdpr) also store email for social users
* fix(social auth): store emails array instead of single email
* fix(emails): do not get name from old facebook info
* add migration to remove extra data from social profiles
* update migration description
* fix tests
* fix typo in migration file
Whenever one is hovering an item from another user, the bonuses of these
items are shown for the own user. So for example if you're a mage and
view a Royal Magus Robe of another mage, the class bonus is 6.
However if you're a warrior, the class bonus displays as 0 because the
attributes grid is always using the stats for the own user even if
viewing equipment of a different user.
I've fixed this by moving the user object to the properties in
attributesGrid and passing the current user from every other Vue file
that's using attributesGrid.
Not sure whether this is the right approach, as I'm no expert in Vue.js
but some testing with the client now shows the correct values.
Signed-off-by: aszlig <aszlig@nix.build>
* fix(challenges): creator should not join challenge automatically
* change behavior on the client side as well
* update tests and fix membercount
* update tests
* fix tests
* Make nav drop-down cleaner/scrollable
* Stop overriding bootstrap navbar
* Move user menu to top bar in mobile
* Restructure/style first drop-down item
* Add ALL the pretty colors
* Apply menu drop-down re-structure to all menu drop-downs
* Replace curly brace lost during rebase
* Replace divs with semantic markup
Replace `<div>` tags with `<nav>`, `<aside>`, and a list for the nav items.
* Use grid layout
Replace flexbox with CSS grid layout. The right-hand side item is now in its own
grid cell, so the text wraps inside its cell at smaller screen widths.
Undo `<nav>` tag.
* Sort CSS
Sort the remaining CSS property declarations.
* Fix right alignment issue in Safari
Remove `justify-self: end` to fix the right alignment issue in Safari.
* Fix vertical alignment in Edge
Add `align-self: center` but only for MS Edge.
Also removed `position: relative` on the wrapper element for the tabs.
As the help item isn't using absolute positioning anymore we don't need
to set relative positioning on the parent element.
The parsing in the redirects module was simply determining the base host
via trimming off everything up to //, so a BASE_URL like
"http://localhost:3000" will result in the host name "localhost:3000",
which isn't a valid host name.
So the problem here is that BASE_URL_HOST is used for determining
whether the client should be redirected and it's comparing the hostname
of the request object with BASE_URL_HOST.
For example if we have the aforementioned BASE_URL, we get to the
following comparison:
req.hostname !== BASE_URL_HOST
Which expands to:
"localhost" !== "localhost:3000"
So in order to get rid of the port number, we now use url.parse() to get
the right host name.
Signed-off-by: aszlig <aszlig@nix.build>
Whenever the client starts up, the following is emitted in the Firefox
console:
Invalid URI. Load of media resource failed.
All candidate resources failed to load. Media load paused.
This happens because the <source/> tags are preinitialized with a src
attribute of "".
So what we're doing instead is initialize the <audio/> element without
any children and add the children as soon as the first audio file needs
to be played. This also has the advantage that we can determine at
runtime whether the browser supports Ogg/Vorbis or whether we should
fall back to MPEG layer 3 so only one source element is needed.
Signed-off-by: aszlig <aszlig@nix.build>
So far if a task contained Markdown, a system message like this would
have been posted to the group chat:
foo has claimed "Some [link](http://example.org/)"
Also, if the Markdown contained backticked code fragments, the whole
text would be displayed in red except the code part.
The reason for this is because the system message is already in Markdown
and a backticked task text would result in the following Markdown:
`foo has claimed "Foo `bar`"`
Here there are two code blocks, one with `foo has claimed "Foo ` and
another which only has `"`.
This is fixed by simply changing the userIsClamingTask translation
string to not wrap the task text inside a code block, as per @Alys
suggestion.
Signed-off-by: aszlig <aszlig@nix.build>
isBuyingDependentOnPrevious () method checks if item.key of quest is in a list of quests whose unlock condition is not dependent on the completition of previous quest.
* Temporarily disable ctrl-enter to send Guild messages after paste
Disable Ctrl-Enter after pasting, because some users are experiencing issues with accidentally sending their messages after pasting.
* Code style fixes for "Temporarily disable ctrl-enter to send Guild messages after paste"
* Fix issues with variable location
* Fix variables for accidental chat submission features
Moving vatiables for the chat submit timeout to their own variable so they won't be overwritten
* Fix code formatting issues with accidental chat submission code
* Remove leading space from variables to fix lint issues
* Rarranged payment index functions
* Moved gem function
* Increased buy gems test coverage
* Reduced length of functions. Reduced cognitive complexity
* remove inbox from user/stats routes
* remove inbox from news routes
* change signature for authWithHeaders
* do not load inbox in coupons routes
* do not load inbox in challenge routes
* do not load inbox in some members routes
* do not load inbox in chat routes
* begin implementing global webhooks
* add checklist item scored webhook
* add pet hatched and mount raised webhooks (no tests)
* fix typo
* add lvl up webhooks, remove corrupt notifications and reorganize pre-save hook
* fix typo
* add some tests, globalActivity webhook
* fix bug in global activiy webhook and add more tests
* add tests and fix typo for petHatched and mountRaised webhooks
* fix errors and add tests for level up webhook
* wip: add default data to all webhooks, change signature for WebhookSender.send (missing tests)
* remove unused code
* fix unit tests
* fix chat webhooks
* remove console
* fix lint
* add and fix webhook tests
* add questStarted webhook and questActivity type
* add unit tests
* add finial tests and features
* Updated README.md
Added Team Name and Collaborators
* Updated README.md
* Changed Member List number in Guilds
Changed Member List number in Guilds
* remove habitica2.bat
* Updated README.md
* removing file that only contained a reference to a missing folder
* fixing typo
* using full dates to avoid moment warning in tests
* more typos
* sending an empty string to vue bootstrap tooltip (disabling it) if no challenge short name is set
* Fix challenges export CSV error by checking that users still belong to challenge
* Add test for challenge csv export fix
* Update fix for challenge export CSV bug
* Update tests for challenge export CSV to be more complete
* Refactor a test: change some 'let' variables to 'const'
Uses a variable for the number instead of hard-coding it in the locales files.
Removes some old, unused locales strongs and an associated variable
from when we had a million users.
* Began moving group chat to separate model
* Fixed lint issue
* Updated delete chat with new model
* Updated flag chat to support model
* Updated like chat to use model
* Fixed duplicate code and chat messages
* Added note about concat chat
* Updated clear flags to user new model
* Updated more chat checks when loading get group
* Fixed spell test and back save
* Moved get chat to json method
* Updated flagging with new chat model
* Added missing await
* Fixed chat user styles. Fixed spell group test
* Added new model to quest chat and group plan chat
* Removed extra timestamps. Added limit check for group plans
* Updated tests
* Synced id fields
* Fixed id creation
* Add meta and fixed tests
* Fixed group quest accept test
* Updated puppeteer
* Added migration
* Export vars
* Updated comments
* Added more tests for verifyGemPurchase
* Added more tests for subscribe
* Added user is subscribed check
* Reverted gulp task
* Added existence check
* Client POC
We need to wrap each draggable region it its own div or else the
"draggable" element will conflict with each other. This screws up the
styling but that is totally fixable
* Ah that ref was being used after all, changing back
* Scaffold out a new callback for when we drag these things
Next is going to be the hard part: I need to save the sort order for
these to the database. I don't even know if there is a schema but hey
this is the best place to start
* Firefox caching is the problem: don't actually need the wrapper div
So I guess I should try this in chrome and see how it works then come
back to firefox and figure out what the heck is going on
* Scaffolding out our API call to save the sort order
The endpoint doesn't exist yet so we will need to add that
* Ok we are now calling our API endpoint to reorder these things
Of course it doesn't exist yet so you get a 404 when you try, but that
is ok
* Defining api endpoint, a work in progress
In particular I really had ought to use _id for these too, it appears
that the primary way we detect order doesn't even use "key" at all.
* Switching to using the pinned item UUID
This has much better results, but of course the server and client logic
don't match now. Will have to keep working on my splice to make sure
that they are the same
* I thought this would fix our server/client mismatch but it is not it
Something is really wrong with my logic somewhere, maybe I need to
update the db step?
* Moving this logic to the "user" rather than "tasks" and key off path
Path is unique and is less finiky than dealing with string comparisons
with ids. Unfortunately everything is still not working... I suppose
user.update() doesn't care about the position?
* This client code caused quite a lot of problems if you dragged fast
We don't really need it it seems, so off it goes
* Updating markup and CSS so it actually looks good.
Everything is working horray!!
I did just notice the following bug: the popover text sometimes makes it
very annoying to drag because you can't drop over it@
* Cleaning up my comments in the API section user.js
I had a lot of TODOS that are mostly done now
* Fixing a spacing code standards thing
* Turns out we never use type, so we should remove this from the API call
* Adding pinnedItemsOrder into the user schema
And disabling my call in the frontend before I do any more damage
* Halfway to using pinnedItemsOrder
This isn't working yet but it is not going to break it horribly like it
was before.
* Hooking up inAppRewards to always produce sorted information
It is suspicially working right now even though I have not added the
seasonal stuff logic yet...
* Updating the comments in user.js in movedPinnedItem
It turns out that my bandaid fix to just get the ball rolling perfectly
does what I need it to do when we have a length discrepancy. So we are
getting much closer to the final product, just need lots of testing
* Cleaning up code standards kinds of things
* Yay, this fixes the popover issue
I hope this is the right "vue" way to do things, because I tried a bunch
of other things that definately were not the right way to do it. And
this appears to work too
* ** Partial Work ** Starting tests on api call for draggable items
Doesn't work, doesn't compile so don't include in PR!
* Test failing still...
This is worth a save. The api call grabs the seasonal items too, so we
can't get away from using the common functions and calls here to get the
actual list of items
* Okay have the first test passing
Need to clean up my linter problems though
* Planning out the next two tests and fixing my format problems
* 2nd Test case written, this time with the "more" odd case
* Making sure that we didn't mess with pinned items
* Huh... this test doesn't give me the expected result
Drat, I guess I found a bug
* Throw an error when we put garbage in our api call.
Well, before we got user.pinnedItemsOrder filled with a bunch of "null"
entries which is not ideal. it still worked, but isn't this confusing
enough already?
* Cleaning up the multitude of linting problems thanks gulp :)
* Writing tests for inAppRewards.js, but something is wrong
* Fixing my linting errors in inAppRewards tests
These tests still do not run though, so they may fail and I would not
know
* Applying Negue's fixes to inAppRewards.js test
It never occured to me that we shouldn't try to reach the database while
in the common tests. Well, we shouldn't do that, we should use the
common.helpers instead. Thanks!
* Don't unpin non-gear items
Assumes that multiple of bundles, quests, eggs, potions can be bought
* Added tests
* Changed type checking and made variables global
* Lint fix
* protect all paths in user.pre(save using this.isDirectSelected to see if a field is available
* fix linting
* authWithHeaders: specify user fields to exclude instead of the ones to include, add comments, doc and improve test
* add more options to unit helper generateReq and add tests for excluding fields in authWithHeaders