2015-04-19 11:34:20 +00:00
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{
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2020-01-23 21:51:07 +00:00
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"communityGuidelinesWarning": "請記得您的暱稱、個人檔案照片和內容皆須遵守<a href='https://habitica.com/static/community-guidelines' target='_blank'>社群守則</a>(比如說:不允許猥褻行為、不允許成人議題、不允許汙辱他人等等)。如果您不確定某些事有沒有合乎規範,歡迎寫信到<%= hrefBlankCommunityManagerEmail %>!",
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2018-11-28 20:55:35 +00:00
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"profile": "個人檔案",
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2016-03-28 14:58:32 +00:00
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"avatar": "客制化角色圖像",
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2017-10-18 20:57:03 +00:00
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"editAvatar": "編輯角色",
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2020-01-16 22:18:07 +00:00
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"noDescription": "此Habitica玩家尚未新增介紹。",
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"noPhoto": "此Habitica玩家尚未新增相片。",
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2015-04-19 11:34:20 +00:00
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"other": "其他",
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"fullName": "全名",
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2018-11-22 21:09:20 +00:00
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"displayName": "暱稱",
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2018-10-05 19:54:21 +00:00
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"changeDisplayName": "修改暱稱",
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"newDisplayName": "新的暱稱",
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2015-04-19 11:34:20 +00:00
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"displayPhoto": "照片",
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"displayBlurb": "自我介紹",
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2019-04-18 18:50:19 +00:00
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"displayBlurbPlaceholder": "請在此處自我介紹",
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2015-04-19 11:34:20 +00:00
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"photoUrl": "照片網址",
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"imageUrl": "圖片網址",
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"inventory": "背包",
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"social": "社交",
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"lvl": "等級",
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2018-11-23 20:17:56 +00:00
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"buffed": "獲得增益魔法",
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2015-04-19 11:34:20 +00:00
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"bodyBody": "身體",
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"bodySize": "體格",
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2017-10-18 20:57:03 +00:00
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"size": "身材",
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2015-04-19 11:34:20 +00:00
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"bodySlim": "纖細",
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"bodyBroad": "壯碩",
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2019-08-14 14:43:43 +00:00
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"unlockSet": "解鎖—<%= cost %>",
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2015-04-19 11:34:20 +00:00
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"locked": "未解鎖",
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2018-11-22 21:09:20 +00:00
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"shirts": "襯衣",
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2017-10-18 20:57:03 +00:00
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"shirt": "襯衣",
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2018-11-22 21:09:20 +00:00
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"specialShirts": "特殊襯衣",
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2015-04-19 11:34:20 +00:00
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"bodyHead": "髮型及髮色",
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"bodySkin": "皮膚",
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2017-10-18 20:57:03 +00:00
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"skin": "皮膚",
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2015-04-19 11:34:20 +00:00
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"color": "顏色",
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"bodyHair": "頭髮",
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2017-10-18 20:57:03 +00:00
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"hair": "頭髮",
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"bangs": "瀏海",
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2015-04-19 11:34:20 +00:00
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"hairBangs": "瀏海",
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2017-10-18 20:57:03 +00:00
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"ponytail": "馬尾",
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"glasses": "眼鏡",
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2015-04-19 11:34:20 +00:00
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"hairBase": "髮尾",
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2020-01-23 21:51:07 +00:00
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"hairSet1": "髮型1",
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"hairSet2": "髮型2",
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"hairSet3": "髮型3",
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2015-04-19 11:34:20 +00:00
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"bodyFacialHair": "鬍鬚",
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"beard": "落腮鬍",
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"mustache": "八字鬍",
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2015-12-02 13:42:29 +00:00
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"flower": "花朵",
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2018-07-03 17:38:00 +00:00
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"accent": "首飾",
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2018-06-05 19:16:56 +00:00
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"headband": "髮箍",
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2016-05-20 11:55:50 +00:00
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"wheelchair": "輪椅",
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2017-10-18 20:57:03 +00:00
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"extra": "其他",
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2015-04-19 11:34:20 +00:00
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"basicSkins": "基本膚色",
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"rainbowSkins": "彩色膚色",
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2018-11-22 21:09:20 +00:00
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"pastelSkins": "粉彩膚色",
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2015-04-19 11:34:20 +00:00
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"spookySkins": "萬聖節膚色",
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"supernaturalSkins": "超自然膚色",
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2018-11-22 21:09:20 +00:00
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"splashySkins": "潮流膚色",
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2017-02-14 17:19:14 +00:00
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"winterySkins": "寒天膚色",
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2018-11-22 21:09:20 +00:00
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"rainbowColors": "彩虹髮色",
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2015-04-19 11:34:20 +00:00
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"shimmerColors": "柔光髮色",
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"hauntedColors": "幽靈髮色",
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"winteryColors": "冷色髮色",
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"equipment": "裝備",
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2015-08-14 22:52:37 +00:00
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"equipmentBonus": "裝備",
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2018-11-22 21:09:20 +00:00
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"equipmentBonusText": "裝備中的戰鬥裝備會提供屬性加成獎勵。在背包底下的裝備分頁中可以選擇您的戰鬥裝備。",
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2020-01-31 12:55:16 +00:00
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"classBonusText": "選擇您的職業(戰士,在您尚未解鎖或選擇其他職業時)所屬的戰鬥裝備,將能比裝備其他職業的戰鬥裝備更能有效地提升能力。穿著和您現在職業相同的裝備能獲得額外的50%屬性加成獎勵。",
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2015-04-19 11:34:20 +00:00
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"classEquipBonus": "職業加成",
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"battleGear": "戰鬥裝備",
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2018-05-24 18:33:40 +00:00
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"gear": "裝備",
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2019-08-14 14:43:43 +00:00
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"battleGearText": "這是您在戰鬥中穿著的裝備;它將在您解任務時帶來屬性加成。",
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2015-12-02 13:42:29 +00:00
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"autoEquipBattleGear": "自動穿上新裝備",
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2018-11-28 20:55:35 +00:00
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"costume": "服飾",
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"costumeText": "如果您比較喜歡其他裝備的外觀而非您已戴上的裝備,請開啟「使用服裝」來穿上想被看到的服裝,同時暗中穿戴著您的戰鬥裝備。",
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"useCostume": "使用服裝",
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"useCostumeInfo1": "點擊「使用服裝」來更換角色圖像中的裝備,同時不影響您戰鬥裝備所帶來的能力。此時您可以在左欄裝備您最強屬性的裝備;同時在右欄為您的角色穿上最好看的服飾。",
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2020-02-04 21:45:05 +00:00
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"useCostumeInfo2": "當您點擊「使用服裝」,您的角色會變回非常樸素...但是別擔心!如果您注意到左欄位,將發現您的戰鬥裝備仍是穿戴著。接著,就可以開始精心設計您的套裝了!在右欄位中穿著的任何服裝都將不會影響您的能力數值,但卻會讓您看起來變得更時髦!試試不同的套裝、混合搭配,並配合您的寵物、坐騎、背景做改變。<br><br>還有更多問題?可以到wiki上的<a href=\"http://habitica.fandom.com/wiki/Equipment#Costumes\">服飾</a>頁面。已經找到最好看的服飾搭配了嗎?請到<a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">服飾嘉年華公會</a>或到酒館裡炫耀一番吧!",
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2018-11-28 20:55:35 +00:00
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"costumePopoverText": "選擇「使用服裝」來更換角色圖像上的裝備,同時不影響戰鬥裝備的能力數值。此時您可以在右欄位為您的人物穿上最好看的服飾,同時仍配戴著最強的戰鬥裝備。",
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2018-11-22 21:09:20 +00:00
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"autoEquipPopoverText": "開啟此選項以自動穿上您最新購買的裝備。",
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2018-11-28 20:55:35 +00:00
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"costumeDisabled": "您已停用服裝。",
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2018-11-23 20:17:56 +00:00
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"gearAchievement": "您已達成「終極裝備」成就:已升級到指定職業中的最高級裝備套組!您已完成下列套組:",
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"gearAchievementNotification": "您已達成「終極裝備」成就:已升級到指定職業中的最高級裝備套組!",
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2019-08-14 14:43:43 +00:00
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"moreGearAchievements": "想獲得更多終極裝備徽章?可到「<a href='/user/settings/site' target='_blank'>設定 > 網站</a>」頁面變更職業並購買新的職業裝備!",
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2020-02-06 21:17:18 +00:00
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"armoireUnlocked": "想獲得更多的裝備?快來看看<strong>魔法衣櫥!</strong>點擊魔法衣櫥就可以獲得隨機的特殊裝備!而且還可能得到隨機的經驗值或是食物。",
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2019-08-14 14:43:43 +00:00
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"ultimGearName": "終極裝備—<%= ultClass %>",
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"ultimGearText": "已經將<%= ultClass %>職業的武器與盔甲組合升級到滿等了。",
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2015-04-19 11:34:20 +00:00
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"level": "等級",
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2018-11-23 20:17:56 +00:00
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"levelUp": "等級提升!",
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"gainedLevel": "您提升了一個等級!",
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2020-01-23 21:51:07 +00:00
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"leveledUp": "藉由完成現實生活中的目標,您已提升到<strong>等級<%= level %>!</strong>",
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2019-08-14 14:43:43 +00:00
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"fullyHealed": "您的生命值已經完全恢復了!",
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"huzzah": "讚啦!",
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"mana": "魔力值",
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2015-04-19 11:34:20 +00:00
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"hp": "HP",
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"mp": "MP",
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2019-08-14 14:43:43 +00:00
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"xp": "XP",
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2015-04-19 11:34:20 +00:00
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"health": "生命值",
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"allocateStr": "分配給力量的屬性點:",
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2018-11-23 20:17:56 +00:00
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"allocateStrPop": "增加一點至力量屬性",
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2015-04-19 11:34:20 +00:00
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"allocateCon": "分配給體質的屬性點:",
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2018-11-23 20:17:56 +00:00
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"allocateConPop": "增加一點至體質屬性",
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2015-04-19 11:34:20 +00:00
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"allocatePer": "分配給感知的屬性點:",
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2018-11-23 20:17:56 +00:00
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"allocatePerPop": "增加一點至感知屬性",
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2015-04-19 11:34:20 +00:00
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"allocateInt": "分配給智力的屬性點:",
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2018-11-23 20:17:56 +00:00
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"allocateIntPop": "增加一點至智力屬性",
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2020-01-23 21:51:07 +00:00
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"noMoreAllocate": "現在您已達到100等,您將不會再得到任何的屬性點。您可以繼續升級,或者使用<a href='http://habitica.fandom.com/wiki/Orb_of_Rebirth' target='_blank'>重生球</a>回到1等並開始另一個新的旅程!",
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2018-11-28 20:55:35 +00:00
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"stats": "統計",
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2016-09-16 20:49:15 +00:00
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"achievs": "成就",
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2015-04-19 11:34:20 +00:00
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"strength": "力量",
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2018-11-23 20:17:56 +00:00
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"strText": "力量屬性可以增加「會心一擊」、金幣、經驗和物品掉落的機率。同時還有助於對魔王怪物造成傷害。",
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2015-04-19 11:34:20 +00:00
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"constitution": "體質",
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2018-11-23 20:17:56 +00:00
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"conText": "體質屬性可以降低壞習慣和未達成的每日任務造成的傷害。",
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2015-04-19 11:34:20 +00:00
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"perception": "感知",
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2018-11-23 20:17:56 +00:00
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"perText": "感知屬性可以增加您獲得的金幣量。當您解鎖市場後,物品掉落的機率也會增加。",
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2015-04-19 11:34:20 +00:00
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"intelligence": "智力",
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2018-11-23 20:17:56 +00:00
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"intText": "智力屬性可以增加您獲得的經驗值數量。當您解鎖職業系統後,智力將決定您的最大魔力上限。",
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"levelBonus": "等級獎勵",
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2020-02-04 21:45:05 +00:00
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"levelBonusText": "等級加成等於(你的等級減1)的一半。",
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2015-04-19 11:34:20 +00:00
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"allocatedPoints": "已分配的屬性點",
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2018-11-23 20:17:56 +00:00
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"allocatedPointsText": "屬性點數是您已獲得且已分配的點數。請在各屬性欄位分配您的屬性點數。",
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2015-04-19 11:34:20 +00:00
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"allocated": "已分配",
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"buffs": "增益魔法",
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2018-11-23 20:17:56 +00:00
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"buffsText": "暫時性屬性點數是藉由使用技能或是從成就中獲得的屬性加成。這些點數將在隔天失效。您已解鎖的技能將出現在工作頁面的獎勵欄裡。",
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"characterBuild": "角色屬性",
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2015-04-19 11:34:20 +00:00
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"class": "職業",
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"experience": "經驗值",
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"warrior": "戰士",
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2018-11-23 20:17:56 +00:00
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"healer": "補師",
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2015-04-19 11:34:20 +00:00
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"rogue": "盜賊",
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"mage": "法師",
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2017-10-18 20:57:03 +00:00
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"wizard": "法師",
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2015-04-19 11:34:20 +00:00
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"mystery": "神秘",
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2018-11-23 20:17:56 +00:00
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"changeClass": "更換職業、退還屬性點數",
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2020-01-23 21:51:07 +00:00
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"lvl10ChangeClass": "您必須達到等級10才能更換職業。",
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"changeClassConfirmCost": "您確定要花費3顆寶石來更換職業嗎?",
|
2019-08-14 14:43:43 +00:00
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"invalidClass": "此職業不存在。請詳細指明「戰士」、「盜賊」、「法師」或是「補師」。",
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2018-11-23 20:17:56 +00:00
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"levelPopover": "每提升等級一次,您將獲得一點可自由分配的屬性點。您可以手動選擇,或是讓系統依據其中一種分配規則來自動分配屬性點。",
|
2018-07-03 17:38:00 +00:00
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"unallocated": "未分配的屬性點",
|
2020-01-23 21:51:07 +00:00
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"haveUnallocated": "您有<%= points %>點未分配的屬性點",
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2015-04-19 11:34:20 +00:00
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"autoAllocation": "自動分配",
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2018-11-23 20:17:56 +00:00
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"autoAllocationPop": "提升等級後,請分配點數至您想提升的屬性。",
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2018-07-03 17:38:00 +00:00
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"evenAllocation": "平均分配屬性點",
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2018-11-23 20:17:56 +00:00
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"evenAllocationPop": "平均分配屬性點至所有屬性。",
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"classAllocation": "依據職業分配屬性點",
|
2019-04-18 18:50:19 +00:00
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"classAllocationPop": "分配較多的屬性點至對您的職業較重要的屬性。",
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2018-11-23 20:17:56 +00:00
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"taskAllocation": "依據任務分配屬性點",
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"taskAllocationPop": "依據您完成的任務所關聯的特質分配屬性點。",
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2015-04-19 11:34:20 +00:00
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"distributePoints": "分配未使用的屬性點",
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2018-11-23 20:17:56 +00:00
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"distributePointsPop": "依據您選擇的方案來分配所有尚未分配的屬性點。",
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"warriorText": "戰士將有較大的機率能觸發「會心一擊」,並在完成任務時可隨機獲得額外的金幣、經驗和掉落率。同時他們還能對魔王施加巨大的傷害。如果您希望像樂透一樣獲得不可預期的獎勵,或是想在魔王副本中重創魔王,就來加入戰士的行列吧!",
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2020-01-16 22:18:07 +00:00
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"wizardText": "法師向來學習迅速,所以獲得的經驗值數量以及提升等級的速度將比其他職業來得更快。同時他們也擁有用來施展特殊技能的大量魔力。如果您熱衷在Habitica裡運用策略,或者您渴望於升級和解鎖進階功能,就來加入法師的行列吧!",
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"mageText": "法師向來學習迅速,所以獲得的經驗值數量以及提升等級的速度將比其他職業來得更快。同時他們也擁有用來施展特殊技能的大量魔力。如果您熱衷在Habitica中運用策略,或者您渴望於升級和解鎖進階功能,就來加入法師的行列吧!",
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2018-11-23 20:17:56 +00:00
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"rogueText": "盜賊熱衷於積累財富,所以能比其他人獲得更多的金幣,同時還擅長於尋找隨機物品。他們特有的匿蹤技能可以讓他們躲避未完成的每日任務所帶來的傷害。如果您渴望獲得獎勵、成就以及戰利品和徽章,就來加入盜賊的行列吧!",
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"healerText": "補師對於突如其來的傷害擁有強大的抵抗能力,同時還能保護夥伴。未完成的每日任務和壞習慣都不是補師的對手。而且他們總是有辦法從失敗中恢復生命。如果您熱衷於輔助其他隊友或是享受從死神手中奪回生命的快感,就來加入補師的行列吧!",
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2016-03-28 14:58:32 +00:00
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"optOutOfClasses": "暫時不選擇",
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"optOutOfPMs": "暫時不選擇",
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2017-10-18 20:57:03 +00:00
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"chooseClass": "選擇您的職業",
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2020-01-16 22:18:07 +00:00
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"chooseClassLearnMarkdown": "[了解更多關於Habitica的職業系統](http://habitica.fandom.com/wiki/Class_System)",
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2020-01-31 12:55:16 +00:00
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"optOutOfClassesText": "不知道該選甚麼職業?想晚點再決定嗎?可以暫時不選擇—您將暫時成為沒有任何特殊技能的戰士。您隨時可到wiki頁面了解職業系統,並在「玩家圖示 > 設定」中啟用職業。",
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2017-10-18 20:57:03 +00:00
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"selectClass": "選擇<%= heroClass %>",
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2015-04-19 11:34:20 +00:00
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"select": "選擇",
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"stealth": "匿蹤",
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2018-11-23 20:17:56 +00:00
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"stealthNewDay": "新的一天開始時,未完成的每日任務不會對你造成傷害。",
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2015-04-19 11:34:20 +00:00
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"streaksFrozen": "連擊凍結",
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2018-11-23 20:17:56 +00:00
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"streaksFrozenText": "每日任務連擊數將不會因為未完成而遭重置。",
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2015-08-08 13:14:48 +00:00
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"respawn": "重生!",
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2018-11-23 20:17:56 +00:00
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"youDied": "您已經死亡!",
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2020-01-31 12:55:16 +00:00
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"dieText": "您已經失去一個等級、所有的金幣、和隨機一件裝備。起來吧,Habitica鄉民,然後再試一次!請遏制這些負面的習慣,認真完成每日任務,並在又快要撐不住時使用治療藥免於死亡!",
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"sureReset": "您確定嗎?這將花費3顆寶石,且會重置您的角色職業和已分配的屬性點數(它們將全數退還給您並且可以重新分配)。",
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2020-01-23 21:51:07 +00:00
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"purchaseFor": "花費<%= cost %>顆寶石購買?",
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"purchaseForHourglasses": "花費<%= cost %>個沙漏購買?",
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2015-04-19 11:34:20 +00:00
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"notEnoughMana": "魔力不足。",
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2018-11-23 20:17:56 +00:00
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"invalidTarget": "無法在此目標施展技能。",
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2019-08-14 14:43:43 +00:00
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"youCast": "您施放了<%= spell %>。",
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"youCastTarget": "您對<%= target %>施放了<%= spell %>。",
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"youCastParty": "您對整個隊伍施放了<%= spell %>。",
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"critBonus": "會心一擊!加成傷害: ",
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2017-10-18 20:57:03 +00:00
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"gainedGold": "您獲得了一些金幣",
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2019-08-14 14:43:43 +00:00
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"gainedMana": "您獲得了一些魔力值",
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2017-10-18 20:57:03 +00:00
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"gainedHealth": "您獲得了一些生命值",
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"gainedExperience": "您獲得了一些經驗值",
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"lostGold": "您花費了一些金幣",
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"lostMana": "您使用了一些魔力",
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"lostHealth": "您失去了一些生命值",
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"lostExperience": "您失去了一些經驗值",
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2019-08-14 14:43:43 +00:00
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"displayNameDescription1": "此暱稱將出現於酒館、公會、隊伍等訊息裡。同時也會出現在您的角色名稱中。如果需要修改它,請點選上方的編輯按鍵。如果您想要變更的是使用者名稱,請到",
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"displayNameDescription2": "「設定 > 網站」",
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2018-11-23 20:17:56 +00:00
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"displayNameDescription3": "並在註冊區塊查看。",
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2015-04-19 11:34:20 +00:00
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"unequipBattleGear": "卸下戰鬥裝備",
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"unequipCostume": "卸下服裝",
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2017-10-18 20:57:03 +00:00
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"equip": "裝備",
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"unequip": "取消裝備",
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2015-05-17 13:54:18 +00:00
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"unequipPetMountBackground": "卸下寵物、座騎、背景",
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2015-06-15 11:20:09 +00:00
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"animalSkins": "動物膚色",
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2018-11-23 20:17:56 +00:00
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"chooseClassHeading": "請選擇您的職業!或者也可以暫時不選擇。",
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2019-01-24 11:21:52 +00:00
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"warriorWiki": "<a href='http://habitica.fandom.com/wiki/Warrior' target='_blank'>戰士</a>",
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"mageWiki": "<a href='http://habitica.fandom.com/wiki/Mage' target='_blank'>法師</a>",
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"rogueWiki": "<a href='http://habitica.fandom.com/wiki/Rogue' target='_blank'>盜賊</a>",
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"healerWiki": "<a href='http://habitica.fandom.com/wiki/Healer' target='_blank'>補師</a>",
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"chooseClassLearn": "<a href='http://habitica.fandom.com/wiki/Class_System' target='_blank'>深入了解職業系統</a>",
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2015-08-14 22:52:37 +00:00
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"str": "力量",
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"con": "體質",
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"per": "感知",
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2016-03-22 13:31:14 +00:00
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"int": "智力",
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2018-05-24 18:33:40 +00:00
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"showQuickAllocation": "顯示屬性分配",
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"hideQuickAllocation": "隱藏屬性分配",
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2019-08-14 14:43:43 +00:00
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"quickAllocationLevelPopover": "每提升等級一次,您都將獲得一點可自由分配的屬性點。您可以手動選擇,或是讓系統依據「玩家圖示 > 屬性」中的其中一種分配規則來自動分配屬性點。",
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2018-05-24 18:33:40 +00:00
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"notEnoughAttrPoints": "你沒足夠的屬性點。",
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2018-10-05 19:54:21 +00:00
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"classNotSelected": "您必須選先選擇職業才能分配屬性點數。",
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2017-10-18 20:57:03 +00:00
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"style": "樣式",
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"facialhair": "臉部",
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"photo": "照片",
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"info": "資訊",
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2020-02-27 21:04:41 +00:00
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"joined": "已加入",
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2017-10-18 20:57:03 +00:00
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"totalLogins": "總簽到數",
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2018-11-28 20:55:35 +00:00
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"latestCheckin": "最新簽到時間",
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"editProfile": "編輯個人檔案",
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2017-10-18 20:57:03 +00:00
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"challengesWon": "獲勝的挑戰",
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2018-11-28 20:55:35 +00:00
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"questsCompleted": "已完成的副本",
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2018-11-23 20:17:56 +00:00
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"headAccess": "頭飾",
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"backAccess": "後背配件",
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"bodyAccess": "身上配件",
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2017-10-18 20:57:03 +00:00
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"mainHand": "主手",
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"offHand": "副手",
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2018-08-18 03:32:02 +00:00
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"statPoints": "屬性點",
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2019-08-14 14:43:43 +00:00
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"pts": "點",
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2020-01-23 21:51:07 +00:00
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"purchaseForGold": "花費<%= cost %>個金幣購買?",
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"chatCastSpellParty": "<%= username %>對整個隊伍施放了<%= spell %>。",
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"chatCastSpellUser": "<%= username %>對整個隊伍施放了<%= spell %>。",
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2019-09-17 21:13:08 +00:00
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"purchasePetItemConfirm": "您將購買物品的數目超過了您所需要用來孵化<%= itemText %>寵物的數目,您確定嗎?"
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2019-04-18 18:50:19 +00:00
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}
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