"titleIndex":"HabitRPG | Your Life The Role Playing Game",
"_commentfrontpage":"HABITRPG FRONT PAGE",
"titleFront":"HabitRPG | Gamify Your Life",
"synopsis":"A habit building program which treats your life like a Role Playing Game. Level up as you succeed, lose HP as you fail, earn money to buy weapons and armor.",
"passMan":"In case you are using a password manager (like 1Password) and have problems logging in, try typing username and password manually.",
"forgotPass":"Forgot Password",
"emailNewPass":"Email New Password",
"email":"Email",
"passConfirm":"Confirm Password",
"accept1Terms":"By clicking the button below, I agree to the ",
"terms":"Terms and Conditions",
"accept2Terms":" and the ",
"privacy":"Privacy Policy",
"_commenttut":"TUTORIAL/TOUR",
"endTourButton":"End Tour",
"nextButton":"Next",
"prevButton":"Prev",
"tour1Title":"Welcome to HabitRPG",
"tour1Text":"Welcome to HabitRPG, a habit-tracker which treats your goals like a Role Playing Game.",
"tour2Title":"Habits",
"tour2Text":"Habits are good or bad goals that you constantly track.",
"tour3Title":"Dailies",
"tour3Text":"Dailies are goals that you want to complete once a day.",
"tour4Title":"Todos",
"tour4Text":"Todos are one-off goals which need to be completed eventually. ",
"tour5Title":"Rewards",
"tour5Text":"As you complete goals, you earn gold to buy rewards. Buy them liberally - rewards are integral in forming good habits. ",
"tour6Title":"Hover over comments",
"tour6Text":"Different task-types have special properties. Hover over each task's comment for more information. When you're ready to get started, delete the existing tasks and add your own.",
"_commentdefaulttasks":"DEFAULT TASKS",
"habit1":"1h Productive Work",
"habit1comment":"-- Habits: Constantly Track -- For some habits, it only makes sense to *gain* points (like this one)",
"habit2":"Eat Junk Food",
"habit2comment":"For others, it only makes sense to *lose* points",
"habit3":"Take The Stairs",
"habit3comment":"For the rest, both + and - make sense (stairs = gain, elevator = lose)",
"daily1":"1h Personal Project",
"daily1comment":"-- Dailies: Complete Once a Day -- At the end of each day, non-completed Dailies dock you points.",
"daily2":"Exercise",
"daily2comment":"If you are doing well, they turn green and are less valuable (experience, gold) and less damaging (HP). This means you can ease up on them for a bit.",
"daily3":"45m Reading",
"daily3comment":"But if you are doing poorly, they turn red. The worse you do, the more valuable (exp, gold) and more damaging (HP) these goals become. This encourages you to focus on your shortcomings, the reds.",
"todo1":"Call Mom",
"todo1comment":"-- Todos: Complete Eventually -- Non-completed Todos won't hurt you, but they will become more valuable over time. This will encourage you to wrap up stale Todos.",
"reward1":"1 Episode of Game of Thrones",
"reward1comment":"-- Rewards: Treat Yourself! -- As you complete goals, you earn gold to buy rewards. Buy them liberally - rewards are integral in forming good habits.",
"reward2":"Cake",
"reward2comment":"But only buy if you have enough gold!",
"brokenTask":"Broken Challenge Link: this task was part of a challenge, but has been removed from it. What would you like to do?",
"keepIt":"Keep It",
"removeIt":"Remove It",
"brokenChallenge":" Broken Challenge Link: this task was part of a challenge, but the challenge (or group) has been deleted. What to do with the orphan tasks?",
"keepThem":"Keep Them",
"removeThem":"Remove Them",
"challengeCompleted1":"This challenge has been completed, and the winner was",
"challengeCompleted2":"! What to do with the orphan tasks?",
"unsubChallenge":"Broken Challenge Link: this task was part of a challenge, but you have unsubscribed from the challenge. What to do with the orphan tasks?",
"checklistText":"For Dailies, partially-completed Dailies will cut damage (eg, a 4-item checklist with 3 completed, your Daily will hurt you 25% of the damage). For To-Dos, when completed, your points will be multiplied by the number of checklist-items (eg, a 4-item To-Do will be 4x the Exp & GP).",
"difficultyHelpTitle":"How difficult is this task?",
"difficultyHelpContent":"This multiplies its point value. Use sparingly, rely instead on our organic value-adjustment algorithms. But some tasks are grossly more valuable (Write Thesis vs Floss Teeth). Click for more info.",
"strengthText":"Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
"constitution":"Constitution",
"conText":"Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.1",
"perception":"Perception",
"perText":"Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
"intelligence":"Intelligence",
"intText":"Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
"classBonusText":"Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
"buffsText":"Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
"tavernRestingInfo":"Whilst resting your dailies are saved and aren't effected by day turn-over. Whether you check out tomorrow or in a weeks time you'll continue in the same state as when you checked in.",
"clockInfo":"HabitRPG defaults to check and reset your dailies at midnight each day. You can customize that here (Enter number between 0 and 24).",
"misc":"Misc",
"hideHeader":"Hide Header",
"showHeader":"Show Header",
"changePass":"Change Password",
"oldPass":"Old Password",
"newPass":"New Password",
"confirmPass":"Confirm New Password",
"dangerZone":"Danger Zone",
"reset":"Reset",
"resetAltText":"Resets your entire account (dangerous)",
"resetText1":"This resets your entire account - your tasks will be deleted and your character will start over.",
"resetText2":"This is highly discouraged because you'll lose historical data, which is useful for graphing your progress over time. However, some people find it useful in the beginning after playing with the app for a while.",
"restore":"Restore",
"restoreAltText":"Restores attributes to your character",
"restoreText1":"HabitRPG is quite Beta-quality at present, and many find they need to restore character attributes as a result. Enter your numbers here and it will be applied automatically to your character. This will be removed once Habit is more stable.",
"deleteText1":"Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use HabitRPG again. Banked or spent Gems will not be refunded. If you're absolutely certain, type",
"basePotText":"Hatches your pet into its base form.",
"whitePotName":"White",
"whitePotText":"Hatches your pet into its white form.",
"desertPotName":"Desert",
"desertPotText":"Hatches your pet into its desert form.",
"redPotName":"Red",
"redPotText":"Hatches your pet into its red form.",
"shadePotName":"Shadepot",
"shadePotText":"Hatches your pet into its shade form.",
"skeletonPotName":"Skeleton",
"skeletonPotText":"Hatches your pet into its skeleton form.",
"zombiePotName":"Zombie",
"zombiePotText":"Hatches your pet into its zombie form.",
"cottonPinkPotName":"Cotton Candy Pink",
"cottonPinkPotText":"Hatches your pet into its cotton candy pink form.",
"cottonBluePotName":"Cotton Candy Blue",
"cottonBluePotText":"Hatches your pet into its cotton candy blue form.",
"goldenPotName":"Golden",
"goldenPotText":"Hatches your pet into its golden form.",
"_commentnpcsandchars":"NPCS & CHARACTERS",
"_commentNPCS":"NPCS",
"NPCBaileyText1":"the Town Crier here! Announcing new stuff!",
"NPCAugustinText1":"Welcome to the Market! I'm the merchant;",
"NPCAugustinText2":"Dying to get that particular pet you're after, but don't want to wait for it to drop? Buy it here!",
"NPCJohanssonText1":"Welcome to the Tavern! I'm",
"NPCJohanssonText2":"the bar keep. If you want to rest a while (going on vacation? sudden illness?), I'll set you up at the inn - dailies won't hurt you while you're resting. Stay a while & meet the locals.",
"NPCMelchiorText1":"",
"NPCBowenText1":"",
"NPCBochText1":"",
"_commentdeathstuff":"DEATH",
"deathTitle":"You Died!",
"deathText":"You've lost your Gold, 1 Level, and 1 piece of Equipment. Be sure to complete your Dailies to prevent this from happening again!",
"_commentgems":"GEMS",
"gems":"Gems",
"outOfGems":"Out Of Gems",
"buyMoreGems":"Buy More Gems",
"notEnoughGems":"Not enough Gems",
"petsOutOfGems":"Oops, out of Gems, which are used to buy special items! Habit is an open source project, and can use all the help it can get - buy more Gems to receive this pet, and consider it a donation to the contributors",
"gemsWhatFor":"Used for buying special items and services (eggs, hatching potions, Fortify, etc.). You'll need to unlock those features before being able to use Gems.",
"whyAdsContent1":"Habit is an open source project, and can use all the help it can get - consider this a donation to the contributors. You also get 20 Gems from the purchase, which you can use to buy special items.",
"whyAdsContent2":"'Hey, I backed the Kickstarter!' - follow",
"levelpopover":"Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
"taskallocationpopover":"Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
"battleGearText":"This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
"base":"Base",
"costume":"Costume",
"costumeText":"But if you prefer the look of other gear to what you have equipped, check this box to visually don a costume while wearing your battle gear underneath.",
"inventoryText":"Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.",
"scrolls":"Quest Scrolls",
"noScrolls":"You don't have any quest scrolls.",
"scrollsText1":"Quests require parties. If you want to quest solo,",
"scrollsText2":"create an empty party",
"scrollsPre":"You need to complete the previous quest to start this one!",
"food":"Food",
"noFood":"You don't have any food.",
"special":"Special",
"alexander":"Alexander the Merchant",
"welcomeMarket":"Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
"mattBochText1":"Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. Feed them and they'll grow into powerful steeds.",
"mattBochText2":"Have a look-see",
"mattBochText3":"at all the pets you can collect.",
"petsFound":"Pets Found",
"veteranWolf":"Veteran Wolf",
"cerberusPup":"Cerberus Pup",
"turkey":"Turkey",
"polarBearPup":"Polar Bear Cub",
"hydra":"Hydra",
"rarePetPop1":"Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!",
"warriorText":"Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
"mage":"Mage",
"mageText":"Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
"rogue":"Rogue",
"rogueText":"Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
"healer":"Healer",
"healerText":"Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
"optOut":"Opt Out",
"optOutText":"Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
"select":"Select",
"_commentdeath":"DEATH MODALS",
"youDied":"You Died!",
"continue":"Continue",
"dieText":"You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
"_commentdrops":"DROPS MODALS",
"dropsEnabled":"Drops Enabled!",
"firstDrop1":"You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a ",
"firstDrop2":"Egg",
"useGems1":"If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in ",
"useGems2":"Options > Inventory",
"useGems3":" to buy one!",
"itemDrop":"An item has dropped!",
"_commentmembers":"MEMBERS MODALS",
"memberSince":" - Member since ",
"lastLoggedIn":" - Last logged in ",
"_commentquests":"QUESTS MODALS",
"completed":"Completed!",
"youReceived":"You've Received",
"questSend":"Clicking \"Invite\" will send an invitation to your party members. When all members have accepted or denied, the quest begins. See status under Options > Social > Party.",
"inviteParty":"Invite Party",
"questInvitation":"Quest Invitation: ",
"askLater":"Ask Later",
"_commentrebirth":"REBIRTH MODALS",
"rebirthNew":"Rebirth: New Adventure Available!",
"rebirthUnlock":"You've unlocked Rebirth! This special Market item allows you to begin a new game at level 1 while keeping your tasks, achievements, pets, and more. Use it to breathe new life into HabitRPG if you feel you've achieved it all, or to experience new features with the fresh eyes of a beginning character!",
"rebirthBegin":"Rebirth: Begin a New Adventure",
"rebirthStartOver":"Rebirth starts your character over from Level 1, as if you had created a new account.",
"rebirthAdventure":"Your adventure begins anew with a clean slate:",
"rebirthAdvList1":"You return to full Health.",
"rebirthAdvList2":"You have no Experience, Gold, or equipment.",
"rebirthAdvList3":"Your Habits, Dailies, and To-Dos reset to yellow, and streaks reset.",
"rebirthAdvList4":"You have the starting class of Warrior until you earn a new class.",
"rebirthInherit":"Your new character inherits a few things from their predecessor:",
"rebirthInList1":"Tasks, history, and settings remain.",
"rebirthInList2":"Challenge, Guild, and Party memberships remain.",
"rebirthInList3":"Gems, backer tiers, and contributor levels remain.",
"rebirthInList4":"Items obtained from Gems or drops (such as pets and mounts) remain, though you cannot access them until you unlock them again.",
"rebirthEarnAchievement":"You also earn an Achievement for beginning a new adventure!",
"neverMind":"Never mind",
"buyMoreGems":"Buy More Gems",
"beReborn":"Be Reborn",
"notEnoughGems":"Not enough Gems",
"cost8Gems":"8 Gems",
"_commentreroll":"REROLL MODALS",
"fortifyYellow":"Fortify: Back to Yellow",
"fortifyText":"Fortify will return all your tasks to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. Consider this an option of last resort! Red tasks provide good incentive to improve. But if all that red fills you with despair, and the beginning of each new day proves lethal, spend the Gems and catch a reprieve!",
"fortify":"Fortify",
"cost4Gems":"4 Gems",
"_commentsettings":"SETTINGS MODALS",
"resetDo":"Do it, reset my account!",
"fixValues":"Fix Values",
"fixValuesText1":"If you've encountered a bug or made a mistake that unfairly changed your character (damage you shouldn't have taken, Gold you didn't really earn, etc.), you can manually correct your numbers here. Yes, this makes it possible to cheat: use this feature wisely, or you'll sabotage your own habit-building!",
"fixValuesText2":"Note that you cannot restore Streaks on individual tasks here. To do that, edit the Daily and go to Advanced Options, where you will find a Restore Streak field.",
"disabledWinterEvent":"Disabled during Winter Wonderland Event Pt.4 (since the rewards are gold-purchaseable).",
"selectWinner":"Select a winner and close the challenge:",
"deleteOrSelect":"Delete or select winner",
"endChallenge":"End Challenge",
"challengeDiscription":"These are the challenge's tasks. As users participate, they will change color and gain graphs to show you the overall progress of the group.",
"challengeTagPop":"Challenges appear on tag-lists & task-tooltips. So while you'll want a descriptive title above, you'll also need a 'short name'. Eg, 'Lose 10 pounds in 3 months' might become '-10lb' (Click the '?' for more info).",
"prizePop":"If someone can 'win' your challenge, you can optionally award that winner a Gem prize. Max = #gems you own (+ guild.gems, if you created this challenge's guild). Note: This prize can't be changed later.",
"questStart":"Once all members have either accepted or rejected, the quest begins. Only those that clicked \"accept\" will be able to participate in the quest and recieve the drops. If members are pending too long (inactive?), you can start without them by clicking \"Begin\".",
"bossDmg1":"To hurt a boss, complete your Dailies and To-Dos. Higher task damage means higher boss damage (completing reds, Wizard spells, Warrior attacks, etc). The boss will deal damage to the party for every Daily you've missed (multiplied by the boss's Strength), so help your friends by completing your dailies!",
"bossDmg2":"All damage to and from a boss is tallied on cron (your day roll-over).",
"bossDmg3":"Only participants will fight the boss and share in the quest loot. If you die during a boss-battle, you get booted from the battle. If everyone dies once, the quest fails.",
"bossColl1":"To collect items, do your positive tasks. Quest items drop just like normal items; however, you won't see the drops until the next day, then everything you've found will be tallied up and contributed to the pile.",
"bossColl2":"Only participants can collect items and share in the quest loot. If you die during a quest, you get booted from the quest. If everyone dies once, the quest fails.",
"abort":"Abort",
"editGroup":"EditGroup",
"groupName":"Group Name",
"groupdescr":"Description shown in public Guilds list (Markdown OK)",
"USD2":"in Gems. Aka, if this number is 1, it means 4 gems. Only use this option when manually granting gems to players, don't use it when granting contributor levels. Contrib levels will automatically add 2G/lvl.",
"danielText":"Welcome to the Tavern! Stay a while and meet the locals. If you need to rest (going on vacation? sudden illness?), I'll set you up at the inn - Dailies won't hurt you while you're resting.",
"innCheckOut":"Check Out of Inn",
"innCheckIn":"Rest in the Inn",
"innText":"Whilst resting, your dailies are saved and aren't affected by day turn-over. Whether you check out tomorrow or in a week's time, you'll continue in the same state as when you checked in. Beware, though: if you are in a Quest, Bosses will still punish you for your fellow party members' mistakes!",
"lfgPosts":"Looking for Group (Party Wanted) Posts",
"tutorial":"Tutorial",
"glossary":"Glossary",
"reportAP":"Report a Problem",
"requestAF":" Request a Feature",
"community":"Community Forum",
"tierPop":"Click tier labels for details.",
"playerTiers":"Player Tiers",
"visitHeroes":"Visit the Hall of Heroes (contributors and backers)",
"conLearn":"Learn more about contributor rewards",
"conLearnHow":"Learn how to contribute to HabitRPG",
"taverntalk":"Tavern Talk",
"tavernalert1":" Note: if you're reporting a bug, the developers won't see it here. Please",
"tavernalert2":"use Github instead",
"_optionssocialtavernconbadges":"BADGES",
"friendBadge":"Friend (1-2)",
"friendText":"When your",
"first":"first",
"second":"second",
"third":"third",
"fourth":"fourth",
"fifth":"fifth",
"sixth":"sixth",
"seventh":"seventh",
"friend1Text":"submission is deployed, you will receive the HabitRPG Contributor's badge. Your name in Tavern chat will proudly display that you are a contributor. As a bounty for your work, you will also receive",
"2gems":"2 Gems",
"friendText2":"submission is deployed, the",
"crystalArmor":"Crystal Armor",
"crystalHelmet":"Crystal Helmet",
"crystalSword":"Crystal Sword",
"crystal Shield":"Crystal Shield",
"hydraPet":"Hydra Pet",
"friendText3":"will be available for purchase in the Rewards shop. As a bounty for your continued work, you will also receive",
"eliteBadge":"Elite (3-4)",
"championBadge":"Champion (5-6)",
"friendText2b":"submission is deployed, you will receive a",
"friendText2c":"submission is deployed, you will receive",
"friendText3c":"and become a member of the honored Contributor's Guild and be privy to the behind-the-scenes details of HabitRPG! Further contributions do not increase your level, but you may continue to earn Gem bounties and titles.",
"heroicBadge":"Heroic",
"heroicText":"The Heroic level contains HabitRPG staff and staff-level contributors. If you have this title, you were appointed to it (or hired!).",
"npcBadge":"NPC",
"npcText":"NPCs backed HabitRPG's Kickstarter at the highest tier. You can find their avatars watching over site features!",