"equipmentBonusText":"Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
"classBonus":"Class Equipment Bonus",
"classBonusText":"Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
"classEquipBonus":"Class Equip Bonus",
"battleGear":"Battle Gear",
"battleGearText":"This is the gear you wear into battle, it affects numbers when interacting with your tasks.",
"costume":"Costume",
"costumeText":"If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
"strengthText":"Strength reduces task threat (redness), increases the Gold and Experience boost from random \"critical hits\", and helps deal damage to boss monsters.",
"constitution":"Constitution",
"conText":"Constitution reduces the damage you take, whether from negative Habits, missed Dailies, or the attacks of boss monsters.",
"perception":"Perception",
"perText":"Perception increases how much Gold you earn, and starting at level 4, increases the chance of finding items when scoring tasks.",
"intelligence":"Intelligence",
"intText":"Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
"levelBonus":"Level Bonus",
"levelBonusText":"Each attribute gets a bonus equal to half of (your Level minus 1).",
"allocatedPoints":"Allocated Points",
"allocatedPointsText":"Attribute points you've earned and assigned. Assign points using the Character Build column.",
"allocated":"Allocated",
"buffs":"Buffs",
"buffsText":"Attribute bonuses provided by abilities you or your party members have used. Starting at level 11, the abilities you can use are found in the Rewards column on your Tasks page.",
"levelPopover":"Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
"unallocated":"Unallocated Attribute Points",
"autoAllocation":"Automatic Allocation",
"autoAllocationPop":"Places points into attributes according to your preferences, when you level up.",
"evenAllocationPop":"Assigns the same number of points to each attribute.",
"classAllocation":"Distribute points based on Class",
"classAllocationPop":"Assigns more points to the attributes important to your Class.",
"taskAllocation":"Distribute points based on task activity",
"taskAllocationPop":"Assigns points based on the Physical (STR), Mental (INT), Social (CON), and Other (PER) categories associated with the tasks you complete.",
"distributePointsPop":"Assigns all unallocated attribute points according to the selected allocation scheme.",
"chooseClass1":"Choose your",
"chooseClass2":"Class!",
"warriorText":"Warriors keep tasks in line, each success making later slip-ups less harsh. They also score impressive \"critical hits\", which randomly give bonus Gold and Experience for scoring a task. Play a Warrior if you don't want to be punished too hard for inconsistency, or if you find strong motivation from unpredictable jackpot-style rewards!",
"mageText":"Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habit, or if you are strongly motivated by leveling up and unlocking advanced features!",
"rogueText":"Rogues love to accumulate wealth, gaining more Gold than anyone else, and are adept at finding random items. Their iconic Stealth ability lets them duck the consequences of missed Dailies. Play a Rogue if you find strong motivation from Rewards and Achievements, striving for loot and badges!",
"healerText":"Healers stand impervious against harm, and extend that protection to others. Missed Dailies and bad Habits don't faze them much, and they have ways to recover Health from failure. Play a Healer if you enjoy assisting others in your Party, or if the idea of cheating Death through hard work inspires you!",
"optOut":"Opt Out",
"optOutText":"Can't be bothered with classes? Opt out - you'll be a warrior and your points handled automatically. You can enable classes later under Settings",
"dieText":"You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",