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div(modal='modals.dropsEnabled')
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.modal-header
h3 Drops Enabled!
.modal-body
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//-p // TODO how to handle random first drop?
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span.item-drop-icon(class='Pet_Egg_{{user.items.eggs.0.name}}', style='margin-left: 0px')
| You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a
strong {{user.items.eggs.0.text}} Egg
| ! {{user.items.eggs.0.notes}}.
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p
span.item-drop-icon(class='Pet_Egg_Wolf', style='margin-left: 0px')
span.
You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong>{{Items.eggs.Wolf.text}}</strong> Egg! {{Items.eggs.Wolf.notes}}
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br
p.
<span class='Pet_Currency_Gem item-drop-icon'></span> If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!
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.modal-footer
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button.btn.btn-default.cancel(ng-click='modals.dropsEnabled = false') Close
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div(modal='modals.drop')
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.modal-header
h3 An item has dropped!
.modal-body
p
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span.item-drop-icon(class='Pet_{{user._tmp.drop.type}}_{{user._tmp.drop.name}}')
| {{user._tmp.drop.dialog}}
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.modal-footer
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button.btn.btn-default.cancel(ng-click='modals.drop = false') Close