habitica/website/client/components/achievements/death.vue

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<template lang="pug">
b-modal#death(:title="$t('lostAllHealth')", size='lg', :hide-footer="true")
.modal-body
.container-fluid
.row
.col-6.col-xs-12
.hero-stats
.meter-label(:tooltip="$t('health')")
span.glyphicon.glyphicon-heart
.meter.health(:tooltip='Math.round(user.stats.hp * 100) / 100')
.bar(:style='barStyle')
span.meter-text.value
| {{Math.ceil(user.stats.hp)}} / {{maxHealth}}
figure.herobox.text-center
.character-sprites
avatar(:member='user')
// @TOOD: Sleep +generatedAvatar({sleep:true})
span(class='knockout')
.col-6.col-xs-12
h4.dont-despair {{ $t('dontDespair') }}
p.death-penalty {{ $t('deathPenaltyDetails') }}
.modal-footer
a.btn.btn-danger.btn-lg.flex-column.btn-wrap(@click='revive(); close()') {{ $t('refillHealthTryAgain') }}
h4.text-center {{ $t('dyingOftenTips') }}
</template>
<style scope>
.dont-despair, .death-penalty {
margin-top: 1.5em;
}
</style>
<script>
import bModal from 'bootstrap-vue/lib/components/modal';
import Avatar from '../avatar';
import { mapState } from 'client/libs/store';
import revive from '../../../common/script/ops/revive';
import percent from '../../../common/script/libs/percent';
import {maxHealth} from '../../../common/script/index';
export default {
components: {
bModal,
Avatar,
},
data () {
return {
maxHealth,
};
},
computed: {
...mapState({user: 'user.data'}),
barStyle () {
return {
width: `${percent(this.user.stats.hp, maxHealth)}%`,
};
},
},
methods: {
close () {
this.$root.$emit('hide::modal', 'death');
},
revive () {
// @TODO: Post
revive(this.user);
},
},
};
</script>