habitica/website/common/locales/en/npc.json

191 lines
15 KiB
JSON
Raw Normal View History

2014-01-26 19:32:40 +00:00
{
"npc": "NPC",
"npcAchievementName": "<%= key %> NPC",
"npcAchievementText": "Backed the Kickstarter project at the maximum level!",
"welcomeTo": "Welcome to",
"welcomeBack": "Welcome back!",
"justin": "Justin",
"justinIntroMessage1": "Hello there! You must be new here. My name is <strong>Justin</strong>, and I'll be your guide in Habitica.",
"justinIntroMessage2": "To start, you'll need to create an avatar.",
"justinIntroMessage3": "Great! Now, what are you interested in working on throughout this journey?",
"justinIntroMessageUsername": "Before we begin, lets figure out what to call you. Below youll find a display name and username Ive generated for you. After youve picked a display name and username, well get started by creating an avatar!",
"justinIntroMessageAppearance": "So how would you like to look? Dont worry, you can change this later.",
"introTour": "Here we are! I've filled out some Tasks for you based on your interests, so you can get started right away. Click a Task to edit or add new Tasks to fit your routine!",
"prev": "Prev",
"next": "Next",
"randomize": "Randomize",
"mattBoch": "Matt Boch",
"mattShall": "Shall I bring you your steed, <%= name %>? Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!",
"mattBochText1": "Welcome to the Stable! I'm Matt, the beast master. Starting at level 3, you will find eggs and potions to hatch pets with. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into hardy mounts.",
"welcomeToTavern": "Welcome to The Tavern!",
"sleepDescription": "Need a break? Check into Daniel's Inn to pause some of Habitica's more difficult game mechanics:",
"sleepBullet1": "Missed Dailies won't damage you",
2019-11-25 15:03:04 +00:00
"sleepBullet2": "Tasks won't lose streaks",
"sleepBullet3": "Bosses won't do damage for your own missed Dailies",
"sleepBullet4": "Your boss damage or collection Quest items will stay pending until check-out",
"pauseDailies": "Pause Damage",
"unpauseDailies": "Unpause Damage",
"staffAndModerators": "Staff and Moderators",
"communityGuidelinesIntro": "Habitica tries to create a welcoming environment for users of all ages and backgrounds, especially in public spaces like the Tavern. If you have any questions, please consult our <a href='/static/community-guidelines' target='_blank'>Community Guidelines</a>.",
"acceptCommunityGuidelines": "I agree to follow the Community Guidelines",
"daniel": "Daniel",
"danielText": "Welcome to the Tavern! Stay a while and meet the locals. If you need to rest (vacation? illness?), I'll set you up at the Inn. While checked-in, your Dailies won't hurt you at the day's end, but you can still check them off.",
"danielText2": "Be warned: If you are participating in a boss quest, the boss will still damage you for your party mates' missed Dailies! Also, your own damage to the Boss (or items collected) will not be applied until you check out of the Inn.",
"danielTextBroken": "Welcome to the Tavern... I guess... If you need to rest, I'll set you up at the Inn... While checked-in, your Dailies won't hurt you at the day's end, but you can still check them off... if you have the energy...",
"danielText2Broken": "Oh... If you are participating in a boss quest, the boss will still damage you for your party mates' missed Dailies... Also, your own damage to the Boss (or items collected) will not be applied until you check out of the Inn...",
"worldBossEvent": "World Boss Event",
"worldBossDescription": "World Boss Description",
"alexander": "Alexander the Merchant",
"welcomeMarket": "Welcome to the Market! Buy hard-to-find eggs and potions! Sell your extras! Commission useful services! Come see what we have to offer.",
"welcomeMarketMobile": "Welcome to the Market! Buy hard-to-find eggs and potions! Come see what we have to offer.",
"displayItemForGold": "Do you want to sell a <strong><%= itemType %></strong>?",
"displayEggForGold": "Do you want to sell a <strong><%= itemType %> Egg</strong>?",
"displayPotionForGold": "Do you want to sell a <strong><%= itemType %> Potion</strong>?",
"sellForGold": "Sell it for <%= gold %> Gold",
"howManyToSell": "How many would you like to sell?",
"yourBalance": "Your balance",
"sell": "Sell",
"buyNow": "Buy Now",
"sortByNumber": "Number",
"featuredItems": "Featured Items!",
"hideLocked": "Hide locked",
"hidePinned": "Hide pinned",
2018-05-01 12:34:58 +00:00
"hideMissing": "Hide Missing",
"amountExperience": "<%= amount %> Experience",
"amountGold": "<%= amount %> Gold",
"namedHatchingPotion": "<%= type %> Hatching Potion",
"buyGems": "Buy Gems",
"purchaseGems": "Purchase Gems",
"items": "Items",
"AZ": "A-Z",
"sort": "Sort",
"sortBy": "Sort By",
"groupBy2": "Group By",
"sortByName": "Name",
"quantity": "Quantity",
"cost": "Cost",
"shops": "Shops",
"custom": "Custom",
"wishlist": "Wishlist",
"items": "Items",
"wrongItemType": "The item type \"<%= type %>\" is not valid.",
"wrongItemPath": "The item path \"<%= path %>\" is not valid.",
"unpinnedItem": "You unpinned <%= item %>! It will no longer display in your Rewards column.",
"cannotUnpinItem": "This item cannot be unpinned.",
"purchasedItem": "You bought <%= itemName %>",
"ian": "Ian",
"ianText": "Welcome to the Quest Shop! Here you can use Quest Scrolls to battle monsters with your friends. Be sure to check out our fine array of Quest Scrolls for purchase on the right!",
2017-09-19 21:00:19 +00:00
"ianTextMobile": "Can I interest you in some quest scrolls? Activate them to battle monsters with your Party!",
"ianBrokenText": "Welcome to the Quest Shop... Here you can use Quest Scrolls to battle monsters with your friends... Be sure to check out our fine array of Quest Scrolls for purchase on the right...",
"featuredQuests": "Featured Quests!",
"cannotBuyItem": "You can't buy this item.",
"mustPurchaseToSet": "Must purchase <%= val %> to set it on <%= key %>.",
"typeRequired": "Type is required",
"positiveAmountRequired": "Positive amount is required",
"notAccteptedType": "Type must be in [eggs, hatchingPotions, premiumHatchingPotions, food, quests, gear]",
"contentKeyNotFound": "Key not found for Content <%= type %>",
"plusGem": "+<%= count %> Gem",
"typeNotSellable": "Type is not sellable. Must be one of the following <%= acceptedTypes %>",
"userItemsKeyNotFound": "Key not found for user.items <%= type %>",
"userItemsNotEnough": "You do not have enough <%= type %>",
"pathRequired": "Path string is required",
"unlocked": "Items have been unlocked",
"alreadyUnlocked": "Full set already unlocked.",
"alreadyUnlockedPart": "Full set already partially unlocked.",
"invalidQuantity": "Quantity to purchase must be a positive whole number.",
2015-05-25 20:35:43 +00:00
"USD": "(USD)",
"newStuff": "New Stuff by Bailey",
Notifications v2 and Bailey API (#9716) * Added initial bailey api * wip * implement new panel header * Fixed lint * add ability to mark notification as seen * add notification count, remove top badge from user and add ability to mark multiple notifications as seen * add support dismissall and mark all as read * do not dismiss actionable notif * mark as seen when menu is opened instead of closed * implement ordering, list of actionable notifications * add groups messages and fix badges count * add notifications for received cards * send card received notification to target not sender * rename notificaion field * fix integration tests * mark cards notifications as read and update tests * add mystery items notifications * add unallocated stats points notifications * fix linting * simplify code * refactoring and fixes * fix dropdown opening * start splitting notifications into their own component * add notifications for inbox messages * fix unit tests * fix default buttons styles * add initial bailey support * add title and tests to new stuff notification * add notification if a group task needs more work * add tests and fixes for marking a task as needing more work * make sure user._v is updated * remove console.log * notification: hover status and margins * start styling notifications, add separate files and basic functionalities * fix tests * start adding mystery items notification * wip card notification * fix cards text * initial implementation inbox messages * initial implementation group messages * disable inbox notifications until mobile is ready * wip group chat messages * finish mystery and card notifications * add bailey notification and fix a lot of stuff * start adding guilds and parties invitations * misc invitation fixes * fix lint issues * remove old code and add key to notifications * fix tests * remove unused code * add link for public guilds invite * starts to implement needs work notification design and feature * fixes to needs work, add group task approved notification * finish needs work feature * lots of fixes * implement quest notification * bailey fixes and static page * routing fixes * fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party}); * read notifications on click * chat notifications * fix tests for chat notifications * fix chat notification test * fix tests * fix tests (again) * try awaiting * remove only * more sleep * add bailey tests * fix icons alignment * fix issue with multiple points notifications * remove merge code * fix rejecting guild invitation * make remove area bigger * fix error with notifications and add migration * fix migration * fix typos * add cleanup migration too * notifications empty state, new counter color, fix marking messages as seen in guilds * fixes * add image and install correct packages * fix mongoose version * update bailey * typo * make sure chat is marked as read after other requests
2018-01-31 10:55:39 +00:00
"newBaileyUpdate": "New Bailey Update!",
"tellMeLater": "Tell Me Later",
"dismissAlert": "Dismiss This Alert",
"donateText1": "Adds 20 Gems to your account. Gems are used to buy special in-game items, such as shirts and hairstyles.",
"donateText2": "Help support Habitica",
"donateText3": "Habitica is an open source project that depends on our users for support. The money you spend on gems helps us keep the servers running, maintain a small staff, develop new features, and provide incentives for our volunteer programmers. Thank you for your generosity!",
"donationDesc": "20 Gems, Donation to Habitica",
"payWithCard": "Pay with Card",
"payNote": "Note: PayPal sometimes takes a long time to clear. We recommend paying with card.",
"card": "Credit Card",
"amazonInstructions": "Click the button to pay using Amazon Payments",
"paymentMethods": "Purchase using",
2018-12-02 16:33:21 +00:00
"paymentSuccessful": "Your payment was successful!",
"paymentYouReceived": "You received:",
"paymentYouSentGems": "You sent <strong><%= name %></strong>:",
"paymentYouSentSubscription": "You sent <strong><%= name %></strong> a <%= months %>-months Habitica subscription.",
2018-12-18 14:02:03 +00:00
"paymentSubBilling": "Your subscription will be billed <strong>$<%= amount %></strong> every <strong><%= months %> months</strong>.",
"paymentAutoRenew": "This subscription will auto-renew until it is canceled. If you need to cancel this subscription, you can do so from your settings.",
"paymentCanceledDisputes": "Weve sent a cancelation confirmation to your email. If you dont see the email, please contact us to prevent future billing disputes.",
"success": "Success!",
2015-05-25 20:35:43 +00:00
"classGear": "Class Gear",
"classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!",
"classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.",
"autoAllocate": "Auto Allocate",
"autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in <strong>TASK > Edit > Advanced Settings > Stat Allocation</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
"spells": "Skills",
"spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed <a target='_blank' href='http://habitica.fandom.com/wiki/Todos'>To-Do</a>.",
"skillsTitle": "Skills",
"toDo": "To-Do",
"moreClass": "For more information on the class-system, see <a href='http://habitica.fandom.com/wiki/Class_System' target='_blank'>Wikia</a>.",
"tourWelcome": "Welcome to Habitica! This is your To-Do list. Check off a task to proceed!",
"tourExp": "Great job! Checking off a task gives you Experience and Gold!",
"tourDailies": "This column is for Daily tasks. To proceed, enter a task you should do every day! <strong>Sample Dailies</strong>: <strong>Make Bed</strong>, <strong>Floss</strong>, <strong>Check Work Email</strong>",
"tourCron": "Splendid! Your Dailies will reset every day.",
"tourHP": "Watch out! If you don't complete a Daily by midnight, it will hurt you!",
"tourHabits": "This column is for good and bad Habits that you do many times a day! To proceed, click the pencil to edit the names, then click the checkmark to save.",
"tourStats": "Good Habits add Experience and Gold! Bad Habits remove health.",
"tourGP": "To proceed, buy the Training Sword with the gold you just earned!",
"tourAvatar": "Now your avatar has the Training Sword. To proceed, click on your avatar to customize it!",
"tourScrollDown": "Be sure to scroll all the way down to see all the options! Click on your avatar again to return to the tasks page.",
"tourMuchMore": "When you're done with tasks, you can form a Party with friends, chat in the shared-interest Guilds, join Challenges, and more!",
"tourStatsPage": "This is your Stats page! Earn achievements by completing the listed tasks.",
"tourTavernPage": "Welcome to the Tavern, an all-ages chat room! You can keep your Dailies from hurting you in case of illness or travel by clicking \"Pause Damage\". Come say hi!",
"tourPartyPage": "Your Party will help you stay accountable. Invite friends to unlock a Quest Scroll!",
"tourGuildsPage": "Guilds are common-interest chat groups created by the players, for the players. Browse through the list and join the Guilds that interest you. Be sure to check out the popular Habitica Help: Ask a Question guild, where anyone can ask questions about Habitica!",
"tourChallengesPage": "Challenges are themed task lists created by users! Joining a Challenge will add its tasks to your account. Compete against other users to win Gem prizes!",
"tourMarketPage": "Starting at Level 3, eggs and hatching potions drop randomly when you complete tasks. They appear here - use them to hatch pets! You can also buy items from the Market.",
"tourHallPage": "Welcome to the Hall of Heroes, where open-source contributors to Habitica are honored. Whether through code, art, music, writing, or even just helpfulness, they have earned Gems, exclusive equipment, and prestigious titles. You can contribute to Habitica, too!",
"tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.",
"tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!",
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"",
"equipmentAlreadyOwned": "You already own that piece of equipment",
"tourOkay": "Okay!",
"tourAwesome": "Awesome!",
"tourSplendid": "Splendid!",
"tourNifty": "Nifty!",
"tourAvatar": "<strong>Customize Your Avatar</strong><ul><li>Your avatar represents you.</li><li>Customize now, or return later.</li><li>Your avatar starts plain until you've earned Equipment!</li></ul>",
"tourAvatarProceed": "Show me my tasks!",
"tourToDosBrief": "<strong>To-Do List</strong><ul><li>Check off To-Dos to earn Gold & Experience!</li><li>To-Dos never make your avatar lose Health.</li></ul>",
"tourDailiesBrief": "<strong>Daily Tasks</strong><ul><li>Dailies repeat every day.</li><li>You lose Health if you skip Dailies.</li></ul>",
"tourDailiesProceed": "I'll be careful!",
"tourHabitsBrief": "<strong>Good & Bad Habits</strong><ul><li>Good Habits award Gold & Experience.</li><li>Bad Habits make you lose Health.</li></ul>",
"tourHabitsProceed": "Makes sense!",
"tourRewardsBrief": "<strong>Reward List</strong><ul><li>Spend your hard-earned Gold here!</li><li>Purchase Equipment for your avatar, or set custom Rewards.</li></ul>",
"tourRewardsArmoire": "<strong>Reward List</strong><ul><li>Spend your hard-earned Gold here!</li><li>Purchase Equipment for your avatar, get a random prize from the Enchanted Armoire, or set custom Rewards.</li></ul>",
"tourRewardsProceed": "That's all!",
"welcomeToHabit": "Welcome to Habitica!",
"welcome1": "Create a basic avatar.",
"welcome1notes": "This avatar will represent you as you progress.",
"welcome2": "Set up your tasks.",
"welcome2notes": "How well you do on your real-life tasks will control how well you do in the game!",
"welcome3": "Progress in life and the game!",
"welcome3notes": "As you improve your life, your avatar will level up and unlock pets, quests, equipment, and more!",
"welcome4": "Avoid bad habits that drain Health (HP), or your avatar will die!",
"welcome5": "Now you'll customize your avatar and set up your tasks...",
[WIP] new client - seasonal-shop (#9018) * extract seasonal-shop config - use summer season items (to work on) * add suggested border to shopItems * refactor getOfficialPinnedItems (now includes the seasonal gear) * refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items * feat(content): Fall 2017 seasonal gear Also adds set keys for all prior seasonal gear. * show item limited time (buyModal & shopItem) * select seasonal fall sets * WIP(seasonal-shop): placeholder Fall 2017 items * fix lint * sprites * styling + fix purchase of seasonal spells * compile sprites * fixes: check isPinned with officialItems * enable purchase of seasonal items for testing * fix shop apis * add featuredItems to market * quest shop: add featuredItems to api * tiem travelers shop: add featuredItems to api * fix gear types filter * feat(content): Fall 2017 compleat * chore(sprites): compile * show opened shop state (npc+background) * add opened seasonal npc * current seasonal users class set = purchase by gold - lock other sets of the current season * hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems * refresh rewards column list (seasonal gear won't refresh it on purchase) * fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears) * every current season gear is purchased by gold - prevent buyModal on locked items * use the current event date range * list seasonal sets by event date * use custom method instead of updateStore to list the pinnable gear * change daterange to 10-31 * fix start quest modal from items - disable invite quest button if a quest is already active * toggle pin in buy-dialogs * check if the item is not undefined/null - renamed the watch function
2017-09-21 00:28:11 +00:00
"imReady": "Enter Habitica",
"limitedOffer": "Available until <%= date %>"
}