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div(modal='modals.showQuest', ng-controller='InventoryCtrl')
.modal-header
h3 {{selectedQuest.text}}
.modal-body
table
tr
td
p {{selectedQuest.notes}}
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br
.well
h5 Rewards
table.table.table-striped
tr
td {{selectedQuest.drop.text}}
tr
td {{selectedQuest.drop.exp}} Experience
tr
td {{selectedQuest.drop.gp}} Gold
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td
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div(class='quest_{{selectedQuest.key}}')
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hr
div(style='clear:left;clear:right')
.npc_ian.pull-left
p Clicking "Invite" will send an invitation to your party members. When all members have accepted or denied, the quest begins. If they take to long, feel free to force-start the quest under Options > Social > Party
.modal-footer
button.btn.btn-default.btn-small.btn-cancel(ng-click='closeQuest()') Cancel
button.btn.btn-default.btn-primary(ng-click='questInit()') Invite Party
div(modal='party.quest.key && !questHold && party.quest.members[user._id] == undefined')
.modal-header
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h3 Quest Invitation: {{Content.quests[party.quest.key].text}}
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.modal-body
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p You have been invited to "{{Content.quests[party.quest.key].text}}"!
br
p {{Content.quests[party.quest.key].notes}}
br
.well
h5 Rewards
table.table.table-striped
tr
td {{Content.quests[party.quest.key].drop.text}}
tr
td {{Content.quests[party.quest.key].drop.exp}} Experience
tr
td {{Content.quests[party.quest.key].drop.gp}} Gold
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.modal-footer
button.btn.btn-default.btn-small.btn-cancel(ng-click='questHold = true') Ask Later
button.btn.btn-default.btn-small.btn-cancel(ng-click='party.$questReject()') Reject
button.btn.btn-default.btn-primary(ng-click='party.$questAccept()') Accept