Change "HP" to "Health" and clarify Potion type

This commit is contained in:
Sabe Jones 2013-11-17 09:55:04 -06:00
parent 4547417d62
commit 4fbc31d1e6

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@ -14,35 +14,35 @@ items = module.exports.items =
]
armor: [
{index: 0, text: "Cloth Armor", classes: 'armor_0', notes:'Training armor.', defense: 0, value:0}
{index: 1, text: "Leather Armor", classes: 'armor_1', notes:'Decreases HP loss by 4%.', defense: 4, value:30}
{index: 2, text: "Chain Mail", classes: 'armor_2', notes:'Decreases HP loss by 6%.', defense: 6, value:45}
{index: 3, text: "Plate Mail", classes: 'armor_3', notes:'Decreases HP loss by 7%.', defense: 7, value:65}
{index: 4, text: "Red Armor", classes: 'armor_4', notes:'Decreases HP loss by 8%.', defense: 8, value:90}
{index: 5, text: "Golden Armor", classes: 'armor_5', notes:'Decreases HP loss by 10%.', defense: 10, value:120}
{index: 6, text: "Shade Armor", classes: 'armor_6', notes:'Decreases HP loss by 12%.', defense: 12, value:150, canOwn: ((u)-> +u.backer?.tier >= 45)}
{index: 7, text: "Crystal Armor", classes: 'armor_7', notes:'Decreases HP loss by 14%.', defense: 14, value:170, canOwn: ((u)-> +u.contributor?.level >= 2)}
{index: 1, text: "Leather Armor", classes: 'armor_1', notes:'Decreases Health loss by 4%.', defense: 4, value:30}
{index: 2, text: "Chain Mail", classes: 'armor_2', notes:'Decreases Health loss by 6%.', defense: 6, value:45}
{index: 3, text: "Plate Mail", classes: 'armor_3', notes:'Decreases Health loss by 7%.', defense: 7, value:65}
{index: 4, text: "Red Armor", classes: 'armor_4', notes:'Decreases Health loss by 8%.', defense: 8, value:90}
{index: 5, text: "Golden Armor", classes: 'armor_5', notes:'Decreases Health loss by 10%.', defense: 10, value:120}
{index: 6, text: "Shade Armor", classes: 'armor_6', notes:'Decreases Health loss by 12%.', defense: 12, value:150, canOwn: ((u)-> +u.backer?.tier >= 45)}
{index: 7, text: "Crystal Armor", classes: 'armor_7', notes:'Decreases Health loss by 14%.', defense: 14, value:170, canOwn: ((u)-> +u.contributor?.level >= 2)}
]
head: [
{index: 0, text: "No Helm", classes: 'head_0', notes:'Training helm.', defense: 0, value:0}
{index: 1, text: "Leather Helm", classes: 'head_1', notes:'Decreases HP loss by 2%.', defense: 2, value:15}
{index: 2, text: "Chain Coif", classes: 'head_2', notes:'Decreases HP loss by 3%.', defense: 3, value:25}
{index: 3, text: "Plate Helm", classes: 'head_3', notes:'Decreases HP loss by 4%.', defense: 4, value:45}
{index: 4, text: "Red Helm", classes: 'head_4', notes:'Decreases HP loss by 5%.', defense: 5, value:60}
{index: 5, text: "Golden Helm", classes: 'head_5', notes:'Decreases HP loss by 6%.', defense: 6, value:80}
{index: 6, text: "Shade Helm", classes: 'head_6', notes:'Decreases HP loss by 7%.', defense: 7, value:100, canOwn: ((u)-> +u.backer?.tier >= 45)}
{index: 7, text: "Crystal Helm", classes: 'head_7', notes:'Decreases HP loss by 8%.', defense: 8, value:120, canOwn: ((u)-> +u.contributor?.level >= 3)}
{index: 1, text: "Leather Helm", classes: 'head_1', notes:'Decreases Health loss by 2%.', defense: 2, value:15}
{index: 2, text: "Chain Coif", classes: 'head_2', notes:'Decreases Health loss by 3%.', defense: 3, value:25}
{index: 3, text: "Plate Helm", classes: 'head_3', notes:'Decreases Health loss by 4%.', defense: 4, value:45}
{index: 4, text: "Red Helm", classes: 'head_4', notes:'Decreases Health loss by 5%.', defense: 5, value:60}
{index: 5, text: "Golden Helm", classes: 'head_5', notes:'Decreases Health loss by 6%.', defense: 6, value:80}
{index: 6, text: "Shade Helm", classes: 'head_6', notes:'Decreases Health loss by 7%.', defense: 7, value:100, canOwn: ((u)-> +u.backer?.tier >= 45)}
{index: 7, text: "Crystal Helm", classes: 'head_7', notes:'Decreases Health loss by 8%.', defense: 8, value:120, canOwn: ((u)-> +u.contributor?.level >= 3)}
]
shield: [
{index: 0, text: "No Shield", classes: 'shield_0', notes:'No Shield.', defense: 0, value:0}
{index: 1, text: "Wooden Shield", classes: 'shield_1', notes:'Decreases HP loss by 3%', defense: 3, value:20}
{index: 2, text: "Buckler", classes: 'shield_2', notes:'Decreases HP loss by 4%.', defense: 4, value:35}
{index: 3, text: "Reinforced Shield", classes: 'shield_3', notes:'Decreases HP loss by 5%.', defense: 5, value:55}
{index: 4, text: "Red Shield", classes: 'shield_4', notes:'Decreases HP loss by 7%.', defense: 7, value:70}
{index: 5, text: "Golden Shield", classes: 'shield_5', notes:'Decreases HP loss by 8%.', defense: 8, value:90}
{index: 6, text: "Tormented Skull", classes: 'shield_6', notes:'Decreases HP loss by 9%.', defense: 9, value:120, canOwn: ((u)-> +u.backer?.tier >= 45)}
{index: 7, text: "Crystal Shield", classes: 'shield_7', notes:'Decreases HP loss by 10%.', defense: 10, value:150, canOwn: ((u)-> +u.contributor?.level >= 5)}
{index: 1, text: "Wooden Shield", classes: 'shield_1', notes:'Decreases Health loss by 3%', defense: 3, value:20}
{index: 2, text: "Buckler", classes: 'shield_2', notes:'Decreases Health loss by 4%.', defense: 4, value:35}
{index: 3, text: "Reinforced Shield", classes: 'shield_3', notes:'Decreases Health loss by 5%.', defense: 5, value:55}
{index: 4, text: "Red Shield", classes: 'shield_4', notes:'Decreases Health loss by 7%.', defense: 7, value:70}
{index: 5, text: "Golden Shield", classes: 'shield_5', notes:'Decreases Health loss by 8%.', defense: 8, value:90}
{index: 6, text: "Tormented Skull", classes: 'shield_6', notes:'Decreases Health loss by 9%.', defense: 9, value:120, canOwn: ((u)-> +u.backer?.tier >= 45)}
{index: 7, text: "Crystal Shield", classes: 'shield_7', notes:'Decreases Health loss by 10%.', defense: 10, value:150, canOwn: ((u)-> +u.contributor?.level >= 5)}
]
potion: {type: 'potion', text: "Potion", notes: "Recover 15 HP (Instant Use)", value: 25, classes: 'potion'}
potion: {type: 'potion', text: "Health Potion", notes: "Recover 15 Health (Instant Use)", value: 25, classes: 'potion'}
reroll: {type: 'reroll', text: "Re-Roll", classes: 'reroll', notes: "Resets your task values back to 0 (yellow). Useful when everything's red and it's hard to stay alive.", value:0 }
eggs:
@ -73,7 +73,7 @@ items = module.exports.items =
food:
Meat: text: 'Meat', target: 'Base'
Milk: text: 'Milk', target: 'White'
Potatoe: text: 'Potatoe', target: 'Desert'
Potatoe: text: 'Potato', target: 'Desert'
Strawberry: text: 'Strawberry', target: 'Red'
Chocolate: text: 'Chocolate', target: 'Shade'
Fish: text: 'Fish', target: 'Skeleton'
@ -108,7 +108,7 @@ _.each items.hatchingPotions, (pot,k) ->
_.defaults pot, {name: k, value: 2, notes: "Pour this on an egg, and it will hatch as a #{pot.text} pet."}
_.each items.food, (food,k) ->
_.defaults food, {value: 1, name: k, notes: "Feed this to a pet and it may grown into a sturdy steed."}
_.defaults food, {value: 1, name: k, notes: "Feed this to a pet and it may grow into a sturdy steed."}
module.exports.buyItem = (user, type) ->
nextItem =