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chore(i18n): update locales
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357 changed files with 3026 additions and 2027 deletions
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@ -101,8 +101,8 @@
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"addTask": "Добавяне на задача",
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"editChallenge": "Редактиране на предизвикателството",
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"challengeDescription": "Описание на предизвикателството",
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"selectChallengeWinnersDescription": "Изберете победителите от участниците в предизвикателството",
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"awardWinners": "Награждаване на победителите",
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"selectChallengeWinnersDescription": "Select a winner from the Challenge participants",
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"awardWinners": "Award Winner",
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"doYouWantedToDeleteChallenge": "Искате ли да изтриете това предизвикателство?",
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"deleteChallenge": "Изтриване на предизвикателството",
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"challengeNamePlaceholder": "Какво е името на предизвикателството Ви?",
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@ -60,8 +60,8 @@
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"winteryColors": "Зимни цветове",
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"equipment": "Екипировка",
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"equipmentBonus": "Екипировка",
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"equipmentBonusText": "Показателни бонуси от Вашето бойно снаряжение. Вижте раздела Екипировка под Инвентар, за да изберете Вашето бойно снаряжение.",
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"classBonusText": "Вашият клас (воин, ако не сте отключили или избрали друг клас) използва собствената си екипировка по-ефективно, отколкото тази на другите класове. Екипирана броня за сегашния Ви клас дава 50% повече точки към показателя/показателите.",
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"equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
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"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.",
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"classEquipBonus": "Класов бонус",
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"battleGear": "Бойно снаряжение",
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"battleGearText": "Това е снаряжението, което носите в битка; то влияе върху числата, когато взаимодействате със задачите си.",
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@ -69,9 +69,9 @@
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"costume": "Костюм",
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"costumeText": "Ако предпочитате вида на друго снаряжение пред това, което носите, отметнете кутийката „Използване на костюм“, за да облечете костюм, докато носите бойното си снаряжение отдолу.",
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"useCostume": "Използване на костюм",
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"useCostumeInfo1": "Натиснете „Използване на костюм“, за да екипирате героя си без да променяте показателите на своето бойно снаряжение! Това означава, че можете да екипирате най-добрите показатели вляво и да облечете героя си с екипировката вдясно.",
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"useCostumeInfo2": "След като натиснете „Използване на костюм“, героят Ви ще изглежда доста обикновен… но не се притеснявайте! Ако погледнете вляво, ще видите, че бойното Ви снаряжение е все още екипирано. След това можете да направите героя си по-интересен! Каквото и да екипирате вдясно, то няма да повлияе на показателите Ви, но може да направи героя Ви да изглежда страхотно. Опитайте различни комбинации, смесвайте комплекти и съчетайте костюма със своите любимци, превози и фонови изображения.<br><br>Имате още въпроси? Разгледайте <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">страницата с костюмите</a> в уикито. Направили сте перфектно съчетание? Изфукайте се в <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">гилдията „Карнавал на костюмите“ (Costume Carnival)</a> или се покажете в кръчмата!",
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"costumePopoverText": "Изберете „Използване на костюм“, за да екипирате героя си без да променяте показателите на своето бойно снаряжение! Това означава, че облечете каквото пожелаете на героя си без да премахвате бойното си снаряжение.",
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"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.",
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"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
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"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
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"autoEquipPopoverText": "Изберете това, за да екипирате всеки предмет в момента, когато го купите.",
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"costumeDisabled": "Вие изключихте костюма си.",
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"gearAchievement": "Вие спечелихте постижението „Последното снаряжение“ заради това, че достигнахте максималното снаряжение за класа си! Получавате следните пълни комплекти:",
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@ -91,18 +91,18 @@
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"xp": "Опит",
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"health": "Здраве",
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"allocateStr": "Разпределени точки към Сила:",
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"allocateStrPop": "Добавяне на точка към Сила",
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"allocateStrPop": "Add a Point to Strength",
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"allocateCon": "Разпределени точки към Якост:",
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"allocateConPop": "Добавяне на точка към Якост",
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"allocateConPop": "Add a Point to Constitution",
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"allocatePer": "Разпределени точки към Усет:",
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"allocatePerPop": "Добавяне на точка към Усет",
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"allocatePerPop": "Add a Point to Perception",
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"allocateInt": "Разпределени точки към Интелигентност:",
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"allocateIntPop": "Добавяне на точка към Интелигентност",
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"noMoreAllocate": "След като достигнахте ниво 100, вече няма да получавате повече показателни точки. Може да продължавате да вдигате нива или да започнете ново приключение от ниво 1, използвайки <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Кълбото на прераждането</a>, вече достъпно безплатно на пазара.",
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"allocateIntPop": "Add a Point to Intelligence",
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"noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Rebirth</a>, now available for free in the Market.",
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"stats": "Показатели",
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"achievs": "Постижения",
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"strength": "Сила",
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"strengthText": "Силата увеличава шанса за случайни „критични удари“, както и златото, опита и шансовете за падане на предмет от тях. Тя също помага за нанасянето на щети на чудовищата-главатари.",
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"strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.",
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"constitution": "Якост",
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"conText": "Якостта намалява щетите от отрицателни навици и пропуснати ежедневни задачи.",
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"perception": "Усет",
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@ -110,12 +110,12 @@
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"intelligence": "Интелигентност",
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"intText": "Интелигентността увеличава спечеления опит, а след отключването на класовете определя максималната мана за използване за класовите умения.",
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"levelBonus": "Бонус за ниво",
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"levelBonusText": "Всеки показател получава бонус, равен на половината от (Вашeто ниво минус 1).",
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"levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).",
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"allocatedPoints": "Разпределени точки",
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"allocatedPointsText": "Показателни точки, които сте получили и разпределили. Разпределяйте точките чрез колоната „Изграждане на героя“.",
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"allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.",
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"allocated": "Разпределени",
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"buffs": "Подсилки",
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"buffsText": "Временни повишения на показателите, давани от умения и постижения. Изчезват в края на деня. Отключените умения се виждат в списъка с награди на страницата със задачи.",
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"buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.",
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"characterBuild": "Изграждане на героя",
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"class": "Клас",
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"experience": "Опит",
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@ -125,23 +125,23 @@
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"mage": "Магьосник",
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"wizard": "Магьосник",
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"mystery": "Тайнствен",
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"changeClass": "Промяна на класа, възстановяване на показателни точки",
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"changeClass": "Change Class, Refund Stat Points",
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"lvl10ChangeClass": "За да промените класа си, трябва да бъдете поне ниво 10.",
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"changeClassConfirmCost": "Наистина ли искате да смените класа си за 3 диаманта?",
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"invalidClass": "Неправилен клас. Моля, посочете един от следните: „warrior“, „rogue“, „wizard“ или „healer“.",
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"levelPopover": "Всяко ниво Ви дава една точка, която можете да разпределите на показател по свой избор. Можете да го направите ръчно или да оставите играта да реши вместо Вас, използвайки една възможностите за автоматично разпределяне.",
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"unallocated": "Неразпределени показателни точки",
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"haveUnallocated": "Имате <%= points %> неизползвана/и показателна/и точка/и",
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"levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
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"unallocated": "Unallocated Stat Points",
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"haveUnallocated": "You have <%= points %> unallocated Stat Point(s)",
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"autoAllocation": "Автоматично разпределяне",
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"autoAllocationPop": "Разпределяне на показателните точки при вдигане на ниво според Вашите предпочитания.",
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"evenAllocation": "Разпределяне на показателните точки по равно.",
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"evenAllocationPop": "Разпределяне на един и същ брой точки за всеки показател.",
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"classAllocation": "Разпределяне на точките според класа",
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"classAllocationPop": "Разпределяне на повече точки към показателите, важни за Вашия клас.",
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"taskAllocation": "Разпределяне на точките според дейността по задачите",
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"taskAllocationPop": "Разпределяне на точките според категориите „сила“, „интелигентност“, „якост“ и „усет“, свързани със задачите, които изпълнявате.",
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"autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.",
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"evenAllocation": "Distribute Stat Points evenly",
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"evenAllocationPop": "Assigns the same number of Points to each Stat.",
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"classAllocation": "Distribute Points based on Class",
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"classAllocationPop": "Assigns more Points to the Stats important to your Class.",
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"taskAllocation": "Distribute Points based on task activity",
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"taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
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"distributePoints": "Разпределяне на свободните точки",
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"distributePointsPop": "Разпределяне на всички свободни точки според избраната схема на разпределяне.",
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"distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.",
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"warriorText": "Воините нанасят повече и по-силни „критични удари“, които на случаен принцип дават злато, опит и шанс за падане на предмет при изпълнение на задача. Те също така нанасят сериозни щети на чудовищата-главатари. Играйте като воин, ако Ви мотивират изненадващите награди, или ако искате да раздавате правосъдие в мисиите с главатари.",
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"wizardText": "Магьосниците се учат лесно, тъй като получават опит и повишават нивата си по-бързо от останалите класове. Те имат също и голям запас от мана за специалните си умения. Играйте с магьосник, ако Ви харесват тактическите елементи на Хабитика, или ако Ви мотивира повишаването на нива и отключването на специални функционалности!",
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"mageText": "Магьосниците се учат лесно, тъй като получават опит и повишават нивата си по-бързо от останалите класове. Те имат също и голям запас от мана за специалните си умения. Играйте с магьосник, ако Ви харесват тактическите елементи на Хабитика, или ако Ви мотивира повишаването на нива и отключването на специални функционалности!",
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@ -161,7 +161,7 @@
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"respawn": "Възкръсване!",
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"youDied": "Вие умряхте!",
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"dieText": "Изгубихте ниво, всичкото си злато и случаен предмет от екипировката. Станете, хабитанецо, и опитайте отново! Обуздайте вредните навици, следете зорко изпълнението на ежедневните си задачи и дръжте смъртта на една ръка разстояние с Лековита отвара, ако залитнете!",
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"sureReset": "Наистина ли искате това? Това ще нулира класа на героя Ви и разпределените точки (ще си ги получите обратно за повторно разпределение), както и ще струва 3 диаманта.",
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"sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.",
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"purchaseFor": "Купуване за <%= cost %> диамант(а)?",
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"purchaseForHourglasses": "Купуване за <%= cost %> пясъчни часовника?",
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"notEnoughMana": "Няма достатъчно мана.",
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"con": "ЯКО",
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"per": "УСЕ",
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"int": "ИНТ",
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"showQuickAllocation": "Показване на разпределението на показателните точки",
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"hideQuickAllocation": "Скриване на разпределението на показателните точки",
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"quickAllocationLevelPopover": "Всяко ниво Ви дава една точка, която можете да разпределите на показател по свой избор. Можете да го направите ръчно или да оставите играта да реши вместо Вас, използвайки една възможностите за автоматично разпределяне, които можете да намерите в Потребителската иконка > Показатели.",
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"invalidAttribute": "„<%= attr %>“ не е правилен показател.",
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"notEnoughAttrPoints": "Нямате достатъчно показателни точки.",
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"showQuickAllocation": "Show Stat Allocation",
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"hideQuickAllocation": "Hide Stat Allocation",
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"quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
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"invalidAttribute": "\"<%= attr %>\" is not a valid Stat.",
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"notEnoughAttrPoints": "You don't have enough Stat Points.",
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"style": "Стил",
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"facialhair": "Лице",
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"photo": "Снимка",
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"iosFaqAnswer7": "Когато достигнете ниво 10, може да изберете да станете воин, магьосник, мошеник или лечител. (Всички играчи по подразбиране започват като воини.) Всеки клас има различна екипировка; различни умения, които могат да използват след ниво 11; и различни предимства. Воините могат лесно да нанасят щети на главатарите, както и да понесат повече щети от задачите си и като цяло правят групата си по-силна. Магьосниците също с лекота нанасят щети на главатарите, а също и качват нива по-бързо и възстановяват маната на групата си. Мошениците печелят най-много злато и намират най-много предмети, и могат да помогнат на останалите в групата да имат същия късмет. И накрая, лечителите могат да лекуват себе си и останалите в групата.\n\nАко не искате веднага да избирате клас, например ако все още събирате средства, с които да закупите цялата екипировка за текущия си клас, може да решите по-късно и когато сте готов(а), да го направите в Меню > Избор на клас.",
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"androidFaqAnswer7": "Когато достигнете ниво 10, може да изберете да станете воин, магьосник, мошеник или лечител. (Всички играчи по подразбиране започват като воини.) Всеки клас има различна екипировка; различни умения, които могат да използват след ниво 11; и различни предимства. Воините могат лесно да нанасят щети на главатарите, както и да понесат повече щети от задачите си и като цяло правят групата си по-силна. Магьосниците също с лекота нанасят щети на главатарите, а също и качват нива по-бързо и възстановяват маната на групата си. Мошениците печелят най-много злато и намират най-много предмети, и могат да помогнат на останалите в групата да имат същия късмет. И накрая, лечителите могат да лекуват себе си и останалите в групата.\n\nАко не искате веднага да избирате клас, например ако все още събирате средства, с които да закупите цялата екипировка за текущия си клас, може да се откажете от тази възможност, и когато сте готов(а), да го направите в Меню > Избор на клас.",
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||||
"webFaqAnswer7": "Когато достигнете ниво 10, може да изберете да станете воин, магьосник, мошеник или лечител. (Всички играчи по подразбиране започват като воини.) Всеки клас има различна екипировка; различни умения, които могат да използват след ниво 11; и различни предимства. Воините могат лесно да нанасят щети на главатарите, както и да понесат повече щети от задачите си и като цяло правят групата си по-силна. Магьосниците също с лекота нанасят щети на главатарите, а също и качват нива по-бързо и възстановяват маната на групата си. Мошениците печелят най-много злато и намират най-много предмети, и могат да помогнат на останалите в групата да имат същия късмет. И накрая, лечителите могат да лекуват себе си и останалите в групата. Ако не искате веднага да избирате клас, например ако все още събирате средства, с които да закупите цялата екипировка за текущия си клас, може да се откажете от тази възможност, и когато сте готов(а), да я включите отново от настройките.",
|
||||
"faqQuestion8": "Каква е синята лента, която се появява в горната част след ниво 10?",
|
||||
"faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?",
|
||||
"iosFaqAnswer8": "Синята лента, която се появи след като достигнахте ниво 10 и избрахте клас, е лентата за маната. С качването на нива, ще отключвате специални умения, чието използване изисква мана. Всеки клас има различни умения, които се появяват след ниво 11 в Меню > Използване на умения. За разлика от здравето, маната не се възстановява напълно когато качите ниво. Тя се възстановява постепенно, когато изпълнявате добрите си навици, ежедневните си задачи и задачите си от списъка; тя се понижава, ако се поддавате на лошите си навици. Също така, малко мана се възстановява и след края на деня — колкото повече ежедневни задачи сте изпълнили през деня, толкова повече мана ще възстановите.",
|
||||
"androidFaqAnswer8": "Синята лента, която се появи след като достигнахте ниво 10 и избрахте клас, е лентата за маната. С качването на нива, ще отключвате специални умения, чието използване изисква мана. Всеки клас има различни умения, които се появяват след ниво 11 в Меню > Умения. За разлика от здравето, маната не се възстановява напълно, когато качите ниво. Тя се възстановява постепенно, когато изпълнявате добрите си навици, ежедневните си задачи и задачите си от списъка; тя се понижава, ако се поддавате на лошите си навици. Също така, малко мана се възстановява и след края на деня — колкото повече ежедневни задачи сте изпълнили през деня, толкова повече мана ще възстановите.",
|
||||
"webFaqAnswer8": "Синята лента, която се появи след като достигнахте ниво 10 и избрахте клас, е лентата за маната. С качването на нива, ще отключвате специални умения, чието използване изисква мана. Всеки клас има различни умения, които се появяват след ниво 11 в лентата с действия в дъното на екрана. За разлика от здравето, маната не се възстановява напълно когато качите ниво. Тя се възстановява постепенно, когато изпълнявате добрите си навици, ежедневните си задачи и задачите си от списъка; тя се понижава, ако се поддавате на лошите си навици. Също така, малко мана се възстановява и след края на деня — колкото повече ежедневни задачи сте изпълнили през деня, толкова повече мана ще възстановите.",
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@
|
|||
"landingend": "Все още не сте убедени?",
|
||||
"landingend2": "Вижте по-подробен списък на [функционалностите](/static/overview). Нуждаете се от частен подход? Вижте нашите [административни пакети](/static/plans), които са идеални за семейства, учители, групи за подкрепа и офиси.",
|
||||
"landingp1": "Проблемът на повечето приложения за продуктивност на пазара е, че не осигуряват никакъв стимул човек да ги ползва. Хабитика се фокусира точно върху това и прави изграждането на добри навици забавно! Като Ви награждава за успехите и Ви наказва за пропуските и измъкването, Хабитика Ви дава стимул да завършите ежедневните си задачи.",
|
||||
"landingp2": "Всеки път, когато затвърждавате добър навик, изпълнявате ежедневна задача или такава, която сте си намислили отдавна, Хабитика веднага ви награждава с точки за опит и злато. Събирайки точки, Вие вдигате нива, увеличавате показателите на героя си и отключвате още функционалности като класове и любимци. Златото може да се използва за купуване на различни предмети, които променят играта Ви или на персонализирани награди, които можете да си създавате за допълнителна мотивация. Когато дори най-малките успехи Ви дават моментална награда, е много по-малко вероятно да отлагате задачите и целите си.",
|
||||
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp2header": "Моментално награждаване",
|
||||
"landingp3": "Когато се поддадете на лош навик или не изпълните някоя от ежедневните си задачи, губите здраве. Ако здравето Ви намалее твърде много, ще загубите част от напредъка, който сте постигнали. Чрез моменталните последствия Хабитика може да Ви помогне да се справите с лошите си навици и да избягвате отлагането, преди да имате проблеми заради това в реалния си живот.",
|
||||
"landingp3header": "Последствия",
|
||||
|
|
@ -141,6 +141,23 @@
|
|||
"presskit": "Медийни материали",
|
||||
"presskitDownload": "Сваляне на всички изображения:",
|
||||
"presskitText": "Благодарим за интереса Ви в Хабитика! Можете да използвате следните изображения в статии или видеа относно Хабитика. За повече информация, моля, свържете се със Сиене Лесли на <%= pressEnquiryEmail %>.",
|
||||
"pkQuestion1": "What inspired Habitica? How did it start?",
|
||||
"pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question. <br /> Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.",
|
||||
"pkQuestion2": "Why does Habitica work?",
|
||||
"pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt. <br /> Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com",
|
||||
"pkQuestion3": "Why did you add social features?",
|
||||
"pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.",
|
||||
"pkQuestion4": "Why does skipping tasks remove your avatar’s health?",
|
||||
"pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.",
|
||||
"pkQuestion5": "What distinguishes Habitica from other gamification programs?",
|
||||
"pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.",
|
||||
"pkQuestion6": "Who is the typical user of Habitica?",
|
||||
"pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together. <br /> Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.",
|
||||
"pkQuestion7": "Why does Habitica use pixel art?",
|
||||
"pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!",
|
||||
"pkQuestion8": "How has Habitica affected people's real lives?",
|
||||
"pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com",
|
||||
"pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!",
|
||||
"pkVideo": "Видео",
|
||||
"pkPromo": "Рекламни материали",
|
||||
"pkLogo": "Лога",
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
"equipmentType": "Тип",
|
||||
"klass": "Клас",
|
||||
"groupBy": "Групиране по <%= type %>",
|
||||
"classBonus": "(Този предмет е за Вашия клас, така че показателите му се умножават по 1,5.)",
|
||||
"classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)",
|
||||
"classArmor": "Класова броня",
|
||||
"featuredset": "Препоръчан комплект „<%= name %>“",
|
||||
"mysterySets": "Тайнствени комплекти",
|
||||
|
|
@ -81,7 +81,7 @@
|
|||
"weaponSpecial0Text": "Острие на тъмните души",
|
||||
"weaponSpecial0Notes": "Пирува с жизнената сила на враговете, за да захранва злия си размах. Увеличава силата с <%= str %>.",
|
||||
"weaponSpecial1Text": "Кристално острие",
|
||||
"weaponSpecial1Notes": "Блестящите му страни разказват историята на един герой. Увеличава всички показатели с <%= attrs %>.",
|
||||
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecial2Text": "Драконовият меч на Стефан Вебер",
|
||||
"weaponSpecial2Notes": "Почувствайте напиращия отвътре дракон! Увеличава силата и усета с по <%= attrs %>.",
|
||||
"weaponSpecial3Text": "Смазващият боздуган на Мъстейн за специални събития",
|
||||
|
|
@ -89,7 +89,7 @@
|
|||
"weaponSpecialCriticalText": "Критичният чук за смазване на грешки",
|
||||
"weaponSpecialCriticalNotes": "Този герой срази критичен враг в GitHub, пред който паднаха много воини. Изкован от костите на проблема, този чук нанася могъщи критични удари. Увеличава силата и усета с по <%= attrs %>.",
|
||||
"weaponSpecialTakeThisText": "Меч от „Вземи това“",
|
||||
"weaponSpecialTakeThisNotes": "Този меч беше спечелен като награда за участие в предизвикателство, създадено и спонсорирано от „Вземи това“ („Take This“). Увеличава всички атрибути с <%= attrs %>.",
|
||||
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialTridentOfCrashingTidesText": "Тризъбецът на нахлуващите приливи",
|
||||
"weaponSpecialTridentOfCrashingTidesNotes": "Дава Ви умението за ловене на риба, както и нанася много мощни удари на задачите Ви. Увеличава интелигентността с <%= int %>.",
|
||||
"weaponSpecialTaskwoodsLanternText": "Фенер от Задачев лес",
|
||||
|
|
@ -113,7 +113,7 @@
|
|||
"weaponSpecialTachiText": "Тачи",
|
||||
"weaponSpecialTachiNotes": "Този лек, извит меч ще насече задачите Ви на малки парченца! Увеличава силата с <%= str %>.",
|
||||
"weaponSpecialAetherCrystalsText": "Етерни кристали",
|
||||
"weaponSpecialAetherCrystalsNotes": "Тези гривни и кристали някога са принадлежали на самата Изгубената класова повелителка. Увеличава всички показатели с <%= attrs %>.",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialYetiText": "Копие на укротител на йетита",
|
||||
"weaponSpecialYetiNotes": "Това копие позволява носещия го да управлява всяко йети. Увеличава силата с <%= str %>. Ограничена серия: Зимна екипировка 2013-2014 г.",
|
||||
"weaponSpecialSkiText": "Прът на ски-убиец",
|
||||
|
|
@ -273,7 +273,7 @@
|
|||
"weaponArmoireIronCrookText": "Желязна кука",
|
||||
"weaponArmoireIronCrookNotes": "Яростно изкована от желязо, тази кука е чудесна за водене на стадо. Увеличава усета и силата с по <%= attrs %>. Омагьосан гардероб: комплект „Рогато желязо“ (предмет 3 от 3).",
|
||||
"weaponArmoireGoldWingStaffText": "Крилат златен скиптър",
|
||||
"weaponArmoireGoldWingStaffNotes": "Крилата на този скиптър постоянно пърхат и се въртят. Увеличава всички атрибути с <%= attrs %>. Омагьосан гардероб: Независим предмет.",
|
||||
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireBatWandText": "Прилепска магическа пръчка",
|
||||
"weaponArmoireBatWandNotes": "Тази магическа пръчка може да превърне всяка задача в прилеп! Размахайте я и вижте как ще отлетят. Увеличава интелигентността с <%= int %> и усета с <%= per %>. Омагьосан гардероб: Независим предмет.",
|
||||
"weaponArmoireShepherdsCrookText": "Овчарска гега",
|
||||
|
|
@ -369,11 +369,11 @@
|
|||
"armorSpecial0Text": "Сенчеста броня",
|
||||
"armorSpecial0Notes": "Пищи, когато бъде ударена, тъй като чувства болката вместо собственика си. Увеличава якостта с <%= con %>.",
|
||||
"armorSpecial1Text": "Кристална броня",
|
||||
"armorSpecial1Notes": "Неизчерпаемата ѝ енергия научава носещия я на търпение към неудобствата. Увеличава всички показатели с <%= attrs %>.",
|
||||
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecial2Text": "Знатната туника на Жан Чалард",
|
||||
"armorSpecial2Notes": "Придава Ви допълнителна пухкавост! Увеличава якостта и интелигентността с по <%= attrs %>.",
|
||||
"armorSpecialTakeThisText": "Броня от „Вземи това“",
|
||||
"armorSpecialTakeThisNotes": "Тази броня беше спечелена като награда за участие в предизвикателство, спонсорирано от „Вземи това“ („Take This“). Увеличава всички показатели с <%= attrs %>.",
|
||||
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecialFinnedOceanicArmorText": "Океанска броня с перки",
|
||||
"armorSpecialFinnedOceanicArmorNotes": "Въпреки че е крехка, тази броня прави докосването до кожата Ви толкова болезнено, сякаш е огнен корал. Увеличава силата с <%= str %>.",
|
||||
"armorSpecialPyromancersRobesText": "Пиромански одежди",
|
||||
|
|
@ -661,7 +661,7 @@
|
|||
"armorArmoireWoodElfArmorText": "Броня на дървесен елф",
|
||||
"armorArmoireWoodElfArmorNotes": "Тази броня от кора и листа е здрава и незабележима в гъстата гора. Увеличава усета с <%= per %>. Омагьосан гардероб: комплект „Дървесен елф“ (предмет 2 от 3).",
|
||||
"armorArmoireRamFleeceRobesText": "Одежди от руно на овен",
|
||||
"armorArmoireRamFleeceRobesNotes": "С тези одежди ще Ви бъде топло дори и в най-яростната виелица. Увеличава якостта с <%= con %> и силата с <%= str %>. Омагьосан гардероб: комплект „Овчи варварин“ (предмет 2 от 3).",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).",
|
||||
"armorArmoireGownOfHeartsText": "Рокля на сърца",
|
||||
"armorArmoireGownOfHeartsNotes": "Тази рокля има страхотно жабо! Но това не е всичко. Тя също така ще подсили сърцето Ви. Увеличава якостта с <%= con %>. Омагьосан гардероб: комплект „Дама купа“ (предмет 2 от 3).",
|
||||
"armorArmoireMushroomDruidArmorText": "Броня на гъбен друид",
|
||||
|
|
@ -735,11 +735,11 @@
|
|||
"headSpecial0Text": "Сенчест шлем",
|
||||
"headSpecial0Notes": "Кръв и пепел, лава и обсидиан, са дали на този шлем вида и мощта му. Увеличава интелигентността с <%= int %>.",
|
||||
"headSpecial1Text": "Кристален шлем",
|
||||
"headSpecial1Notes": "Предпочитаната корона от онези, които предвождат, давайки пример. Увеличава всички показатели с <%= attrs %>.",
|
||||
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.",
|
||||
"headSpecial2Text": "Безименен шлем",
|
||||
"headSpecial2Notes": "Заветът на онези, които са дали от себе си без да искат нищо в замяна. Увеличава интелигентността и силата с по <%= attrs %>.",
|
||||
"headSpecialTakeThisText": "Шлем от „Вземи това“",
|
||||
"headSpecialTakeThisNotes": "Този шлем беше спечелен като награда за участие в предизвикателство, създадено и спонсорирано от „Вземи това“ („Take This“). Увеличава всички показатели с <%= attrs %>.",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"headSpecialFireCoralCircletText": "Диадема от огнени корали",
|
||||
"headSpecialFireCoralCircletNotes": "Тази диадема е изработена от най-добрите алхимици на Хабитика и Ви позволява да дишате под вода и да се гмуркате за съкровища! Увеличава усета с <%= per %>.",
|
||||
"headSpecialPyromancersTurbanText": "Пиромански тюрбан",
|
||||
|
|
@ -1047,7 +1047,7 @@
|
|||
"headArmoireWoodElfHelmText": "Шлем на дървесен елф",
|
||||
"headArmoireWoodElfHelmNotes": "Този шлем от листа може да изглежда крехък, но може да Ви защити от студ и опасни врагове. Увеличава якостта с <%= con %>. Омагьосан гардероб: комплект „Дървесен елф„ (предмет 1 от 3).",
|
||||
"headArmoireRamHeaddressText": "Шлем на овен",
|
||||
"headArmoireRamHeaddressNotes": "Този шлем е изработен така, че да прилича на глава на овен. Увеличава якостта с <%= con %> и усета с <%= per %>. Омагьосан гардероб: комплект „Овчи варварин“ (предмет 1 от 3).",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).",
|
||||
"headArmoireCrownOfHeartsText": "Корона-сърце",
|
||||
"headArmoireCrownOfHeartsNotes": "Тази червена като роза корона не е проста зашеметяваща! Та ще даде сила на сърцето Ви срещу упоритите задачи. Увеличава силата с <%= str %>. Омагьосан гардероб: комплект „Дама купа“ (предмет 1 от 3).",
|
||||
"headArmoireMushroomDruidCapText": "Шапка на гъбен друид",
|
||||
|
|
@ -1093,9 +1093,9 @@
|
|||
"shieldSpecial0Text": "Мъченически череп",
|
||||
"shieldSpecial0Notes": "Вижда отвъд воала на смъртта и показва видяното на враговете Ви, изпълвайки ги със страх. Увеличава усета с <%= per %>.",
|
||||
"shieldSpecial1Text": "Кристален щит",
|
||||
"shieldSpecial1Notes": "Чупи стрели и отблъсква словата на неверниците. Увеличава всички атрибути с <%= attrs %>.",
|
||||
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisText": "Щит от „Вземи това“",
|
||||
"shieldSpecialTakeThisNotes": "Този щит беше спечелен като награда за участие в предизвикателство, създадено и спонсорирано от „Вземи това“ („Take This“). Поздравления! Увеличава всички атрибути с <%= attrs %>.",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialGoldenknightText": "Смазващият боздуган на Мъстейн за специални събития",
|
||||
"shieldSpecialGoldenknightNotes": "Срещи, чудовища, безпокойства: смазани! Готово! Увеличава якостта и усета с по <%= attrs %>.",
|
||||
"shieldSpecialMoonpearlShieldText": "Щит от лунен бисер",
|
||||
|
|
@ -1241,7 +1241,7 @@
|
|||
"shieldArmoirePerchingFalconText": "Кацнал сокол",
|
||||
"shieldArmoirePerchingFalconNotes": "Сокол-приятел е кацнал на ръката Ви, готов да се спусне към враговете Ви. Увеличава силата с <%= str %>. Омагьосан гардероб: Соколарски комплект (предмет 3 от 3).",
|
||||
"shieldArmoireRamHornShieldText": "Щит от рога на овен",
|
||||
"shieldArmoireRamHornShieldNotes": "Засилите се право срещу упоритите ежедневни задачи и ги изблъскайте с този щит. Увеличава якостта и силата с по <%= attrs %>. Омагьосан гардероб: комплект „Овчи варварин“ (предмет 3 от 3).",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).",
|
||||
"shieldArmoireRedRoseText": "Червена роза",
|
||||
"shieldArmoireRedRoseNotes": "Тази роза с плътен червен цвят мирише вълшебно. Също така ще изостри умението Ви за разбиране. Увеличава усета с <%= per %>. Омагьосан гардероб: Независим предмет.",
|
||||
"shieldArmoireMushroomDruidShieldText": "Щит на гъбен друид",
|
||||
|
|
@ -1295,7 +1295,7 @@
|
|||
"backSpecialWonderconBlackText": "Подло наметало",
|
||||
"backSpecialWonderconBlackNotes": "Изтъкано от сенки и шепоти. Не променя показателите. Специално издание: Конгресен предмет.",
|
||||
"backSpecialTakeThisText": "Крила от „Вземи това“",
|
||||
"backSpecialTakeThisNotes": "Тези крила бяха спечелени като награда за участие в предизвикателство, създадено и спонсорирано от „Вземи това“ („Take This“). Поздравления! Увеличава всички атрибути с <%= attrs %>.",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"backSpecialSnowdriftVeilText": "Снежно наметало",
|
||||
"backSpecialSnowdriftVeilNotes": "С този прозрачен воал ще изглеждате така, сякаш Ви обгръща изящен снежен облак! Не променя показателите.",
|
||||
"backSpecialAetherCloakText": "Етерна мантия",
|
||||
|
|
@ -1313,7 +1313,7 @@
|
|||
"bodySpecialWonderconBlackText": "Абаносова яка",
|
||||
"bodySpecialWonderconBlackNotes": "Красива яка в абаносов цвят! Не променя показателите. Специално издание: Конгресен предмет.",
|
||||
"bodySpecialTakeThisText": "Нараменици от „Вземи това“",
|
||||
"bodySpecialTakeThisNotes": "Тези нараменици бяха спечелени като награда за участие в предизвикателство, създадено и спонсорирано от „Вземи това“ („Take This“). Увеличава всички атрибути с <%= attrs %>.",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"bodySpecialAetherAmuletText": "Етерен амулет",
|
||||
"bodySpecialAetherAmuletNotes": "Този амулет има загадъчна история. Увеличава якостта и силата с по <%= attrs %>.",
|
||||
"bodySpecialSummerMageText": "Блестящо наметалце",
|
||||
|
|
@ -1403,7 +1403,7 @@
|
|||
"headAccessoryMystery301405Text": "Защитни очила за чело",
|
||||
"headAccessoryMystery301405Notes": "„Очилата се слагат на очите“ — казват хората. „Никому не са нужни защитни очила, които могат да се носят само на главата“ — казват пак те. Ха! Показахте на всички, че това не е вярно! Не променя показателите. Предмет за абонати: август 3015 г.",
|
||||
"headAccessoryArmoireComicalArrowText": "Забавна стрела",
|
||||
"headAccessoryArmoireComicalArrowNotes": "Този причудлив предмет не подобрява показателите, но пък изглежда смешно! Не променя показателите. Омагьосан гардероб: независим предмет.",
|
||||
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
|
||||
"eyewear": "Предмет за очи",
|
||||
"eyewearCapitalized": "Предмет за очи",
|
||||
"eyewearBase0Text": "Няма предмет за очи",
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
"showLess": "Показване на по-малко",
|
||||
"expandToolbar": "Разширяване на лентата",
|
||||
"collapseToolbar": "Свиване на лентата",
|
||||
"markdownBlurb": "Хабитика използва синтаксиса „markdown“ за форматиране на съобщенията. За повече информация, прегледайте <a href='http://habitica.wikia.com/wiki/Markdown_Cheat_Sheet' target='_blank'>помощната страница за използване на „markdown“</a>.",
|
||||
"markdownHelpLink": "Markdown formatting help",
|
||||
"showFormattingHelp": "Показване на помощта за форматиране",
|
||||
"hideFormattingHelp": "Скриване на помощта за форматиране",
|
||||
"youType": "Пишете:",
|
||||
|
|
@ -136,8 +136,11 @@
|
|||
"audioTheme_airuTheme": "Айру",
|
||||
"audioTheme_beatscribeNesTheme": "Бийтскрайб — конзола „NES“",
|
||||
"audioTheme_arashiTheme": "Араши",
|
||||
"audioTheme_lunasolTheme": "Lunasol Theme",
|
||||
"audioTheme_spacePenguinTheme": "SpacePenguin's Theme",
|
||||
"audioTheme_maflTheme": "МАФЛ",
|
||||
"audioTheme_pizildenTheme": "Пизилден",
|
||||
"audioTheme_farvoidTheme": "Farvoid Theme",
|
||||
"askQuestion": "Задаване на въпрос",
|
||||
"reportBug": "Докладване на проблем",
|
||||
"HabiticaWiki": "Уикито на Хабитика",
|
||||
|
|
|
|||
|
|
@ -234,6 +234,7 @@
|
|||
"onlyCreatorOrAdminCanDeleteChat": "Нямате право да изтриете това съобщение!",
|
||||
"onlyGroupLeaderCanEditTasks": "Нямате право да управлявате задачите!",
|
||||
"onlyGroupTasksCanBeAssigned": "Само групови задачи могат да бъдат зададени",
|
||||
"assignedTo": "Assigned To",
|
||||
"assignedToUser": "Назначена на <%= userName %>",
|
||||
"assignedToMembers": "Назначена на <%= userCount %> членове",
|
||||
"assignedToYouAndMembers": "Назначена на Вас и още <%= userCount %> членове",
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
"tip26": "Стрелка отдясно на нечие име означава, че в момента той е подсилен.",
|
||||
"tip27": "Изпълнихте ежедневна задача вчера, но забравихте да го отбележите? Не се притеснявайте! С възможността за запис на вчерашната дейност можете да записвате това, което сте свършили, преди да започнете новия си ден.",
|
||||
"tip28": "Задайте свое персонализирано начало на деня от Потребителската иконка > Настройки, за да определите кога започва Вашият ден.",
|
||||
"tip29": "Завършете всичките си ежедневни задачи, за да получите подсилването „Перфектен ден“, което увеличава показателите Ви!",
|
||||
"tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!",
|
||||
"tip30": "Можете да каните хора и в гилдии, а не само в групи.",
|
||||
"tip31": "Разгледайте предварителна подготвените списъци от примерни задачи в гилдията „Библиотека от задачи и предизвикателства“ (Tasks and Challenges Guild).",
|
||||
"tip32": "Много от кода, изображенията и текста на Хабитика, са направени от доброволци! Ако искате да помогнете, посетете гилдията на Амбициозните легенди (Aspiring Legends).",
|
||||
|
|
|
|||
|
|
@ -108,9 +108,9 @@
|
|||
"paymentMethods": "Купуване чрез",
|
||||
"classGear": "Снаряжение за класа",
|
||||
"classGearText": "Поздравления за избора на клас! Добавих новата Ви основна екипировка в инвентара Ви. Погледнете по-долу, за да я екипирате!",
|
||||
"classStats": "Това са показателите на класа Ви. Те оказват влияние върху играта Ви. Всеки път, когато качите ниво, получавате една точка, която може да приложите към избран показател. Посочете всеки от показателите с мишката за повече информация.",
|
||||
"classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.",
|
||||
"autoAllocate": "Автоматично разпределяне",
|
||||
"autoAllocateText": "Ако автоматичното разпределение е избрано, героят Ви получава показатели автоматично според показателите на задачите Ви, които може да настроите в <strong>ЗАДАЧА > Редактиране > Разширени > Показатели</strong>. Например: ако често посещавате фитнеса и към ежедневната Ви задача „Фитнес“ е заден показател „сила“, ще получавате сила автоматично.",
|
||||
"autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in <strong>TASK > Edit > Advanced Settings > Stat Allocation</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
|
||||
"spells": "Умения",
|
||||
"spellsText": "Вече можете да отключвате уменията за класа си. Ще видите първото си такова когато достигнете ниво 11. Маната Ви се възстановява с по 10 точки на ден, плюс още 1 точка за всяка изпълнена <a target='_blank' href='http://habitica.wikia.com/wiki/Todos'>задача за изпълнение</a>.",
|
||||
"skillsTitle": "Умения",
|
||||
|
|
@ -136,7 +136,7 @@
|
|||
"tourHallPage": "Добре дошли в залата на героите, където почитаме хората с принос към Хабитика. Дали чрез код, изображения, музика, текстове или просто услужливост, те са си заслужили диаманти, изключителни предмети и престижни звания. Вие също можете да допринесете за развитието на Хабитика!",
|
||||
"tourPetsPage": "Това е конюшнята! След като достигнете ниво 3, ще започнете да получавате яйца за любимци и излюпващи отвари като изпълнявате задачите си. Когато излюпите любимец на пазара, той ще се появи тук! Щракнете върху изображението на любимец, за да го добавите към героя си. Хранете любимците с храната, която намирате след достигане на ниво 3 и те ще се превърнат в силни превози.",
|
||||
"tourMountsPage": "След като нахраните един любимец достатъчно, за да се превърне в превоз, той ще се появи тук. Щракнете някой превоз, за да го оседлаете!",
|
||||
"tourEquipmentPage": "Тук се съхранява екипировката Ви! Снаряжението Ви променя показателите Ви. Ако искате да покажете различна екипировка на героя си, без да променяте показателите си, щракнете „Използване на костюм“.",
|
||||
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"",
|
||||
"equipmentAlreadyOwned": "Вече притежавате този предмет",
|
||||
"tourOkay": "Добре!",
|
||||
"tourAwesome": "Страхотно!",
|
||||
|
|
|
|||
|
|
@ -89,6 +89,18 @@
|
|||
"rideLater": "Яздене по-късно",
|
||||
"petName": "<%= egg(locale) %> с(ъс) <%= potion(locale) %>",
|
||||
"mountName": "<%= mount(locale) %> с(ъс) <%= potion(locale) %>",
|
||||
"keyToPets": "Key to the Pet Kennels",
|
||||
"keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)",
|
||||
"keyToMounts": "Key to the Mount Kennels",
|
||||
"keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)",
|
||||
"keyToBoth": "Master Keys to the Kennels",
|
||||
"keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)",
|
||||
"releasePetsConfirm": "Are you sure you want to release your standard Pets?",
|
||||
"releasePetsSuccess": "Your standard Pets have been released!",
|
||||
"releaseMountsConfirm": "Are you sure you want to release your standard Mounts?",
|
||||
"releaseMountsSuccess": "Your standard Mounts have been released!",
|
||||
"releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?",
|
||||
"releaseBothSuccess": "Your standard Pets and Mounts have been released!",
|
||||
"petKeyName": "Ключ от зверилника",
|
||||
"petKeyPop": "Нека любимците Ви бъдат свободни; пуснете ги, за да започнат свое собствено приключение и си дайте тръпката да станете отново Господар на зверовете!",
|
||||
"petKeyBegin": "Ключ от зверилника: Станете отново „<%= title %>“!",
|
||||
|
|
@ -123,5 +135,6 @@
|
|||
"clickOnPetToFeed": "Щракнете върху любимец, за да му дадете <%= foodName %> и да видите как расте!",
|
||||
"dragThisPotion": "Завлачете <%= potionName %> до яйце и ще се излюпи нов любимец!",
|
||||
"clickOnEggToHatch": "Щракнете върху яйце, за да използвате своята излюпваща отвара с(ъс) <%= potionName %> и ще се излюпи нов любимец!",
|
||||
"hatchDialogText": "Изсипете своята излюпваща отвара с(ъс) <%= potionName %> върху своето яйце на <%= eggName %> и от него ще се излюпи <%= petName %>."
|
||||
"hatchDialogText": "Изсипете своята излюпваща отвара с(ъс) <%= potionName %> върху своето яйце на <%= eggName %> и от него ще се излюпи <%= petName %>.",
|
||||
"clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!"
|
||||
}
|
||||
|
|
@ -63,7 +63,7 @@
|
|||
"newUsername": "Ново потребителско име",
|
||||
"dangerZone": "Опасна зона",
|
||||
"resetText1": "ВНИМАНИЕ! Това нулира части от профила Ви. Това е силно непрепоръчително, но някои хора го смятат за полезно в началото, след като са използвали уеб сайта известно време.",
|
||||
"resetText2": "Ще загубите всичките си нива, злато и точки опит. Всички задачи (освен тези от предизвикателства) ще бъдат изтрити завинаги и ще загубите цялата им история. Ще загубите всичката си екипировка, но ще можете да си купите отново всичко, включително предметите от ограничени серии и тайнствените предмети за абонати, които притежавате в момента (ще трябва да използвате правилния клас, за да закупите отново класово-специфичната екипировка). Ще запазите текущия си клас, както и любимците и превозите си. Вместо това, може да предпочетете да използвате Кълбото на прераждането, което е много по-безопасно и ще запази задачите Ви.",
|
||||
"resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
|
||||
"deleteLocalAccountText": "Наистина ли искате това? Профилът Ви ще бъде изтрит завинаги и няма да може да бъде възстановен! Ще трябва да регистрирате нов профил, ако искате да използвате Хабитика отново. Закупените и използваните диаманти няма да Ви бъдат възстановени. Ако сте напълно сигурен/на в решението си, въведете паролата си в полето.",
|
||||
"deleteSocialAccountText": "Наистина ли искате това? Профилът Ви ще бъде изтрит завинаги и няма да може да бъде възстановен! Ще трябва да регистрирате нов профил, ако искате да използвате Хабитика отново. Закупените и използваните диаманти няма да Ви бъдат възстановени. Ако сте напълно сигурен/на в решението си, въведете „<%= magicWord %>“ (без кавичките) в полето по-долу.",
|
||||
"API": "ППИ",
|
||||
|
|
|
|||
|
|
@ -191,7 +191,7 @@
|
|||
"gemBenefit1": "Уникални и модни костюми за героя си.",
|
||||
"gemBenefit2": "Фонови изображения, с които да потопите героя си в света на Хабитика!",
|
||||
"gemBenefit3": "Вълнуващи мисии, от които могат да Ви се паднат яйца за любимци",
|
||||
"gemBenefit4": "Нулиране на показателите на героя Ви и промяна на класа му.",
|
||||
"gemBenefit4": "Reset your avatar's Stat Points and change its Class.",
|
||||
"subscriptionBenefitLeadin": "Подкрепете Хабитика като станете абонат и ще получите тези страхотни предимства!",
|
||||
"subscriptionBenefit1": "Александър Търговеца ще Ви продава диаманти, по 20 злато за брой!",
|
||||
"subscriptionBenefit2": "Завършените задачи за изпълнение остават по-дълго в историята.",
|
||||
|
|
|
|||
|
|
@ -31,19 +31,20 @@
|
|||
"extraNotes": "Допълнителни бележки",
|
||||
"notes": "Бележки",
|
||||
"direction/Actions": "Посока/действия",
|
||||
"advancedOptions": "Разширени настройки",
|
||||
"advancedSettings": "Advanced Settings",
|
||||
"taskAlias": "Псевдоним на задачата",
|
||||
"taskAliasPopover": "Псевдонимът на задачата може да бъде използван при интеграция с външни програми. Позволените знаци са само: тире, долно тире, цифрите 0-9 и буквите от английската азбука. Псевдонимът на задачата не може да се използва за повече от една задача.",
|
||||
"taskAliasPlaceholder": "псевдоним-на-задачата",
|
||||
"taskAliasPopoverWarning": "ВНИМАНИЕ: Ако промените тази стойност, може да нарушите работата на външните програми, които разчитат на псевдонима на тази задача.",
|
||||
"difficulty": "Ниво на трудност",
|
||||
"difficultyHelpTitle": "Колко трудна е тази задача?",
|
||||
"difficultyHelpContent": "По-трудните задачи носят повече опит и злато при завършване… но и причиняват повече щети, ако това са ежедневни задачи или лоши навици!",
|
||||
"difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.",
|
||||
"trivial": "Елементарно",
|
||||
"easy": "Лесно",
|
||||
"medium": "Средно",
|
||||
"hard": "Трудно",
|
||||
"attributes": "Показатели",
|
||||
"attributes": "Stats",
|
||||
"attributeAllocation": "Stat Allocation",
|
||||
"attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up. <br/><br/> You can set your Automatic Allocation method to Task Based in the Stats section of your profile.",
|
||||
"progress": "Напредък",
|
||||
"daily": "Ежедневна",
|
||||
"dailies": "Ежедневни",
|
||||
|
|
@ -54,6 +55,7 @@
|
|||
"repeat": "Повтаряне",
|
||||
"repeats": "Повтаря се",
|
||||
"repeatEvery": "Повтаряне на всеки",
|
||||
"repeatOn": "Repeat On",
|
||||
"repeatHelpTitle": "Колко често да бъде повтаряна тази задача?",
|
||||
"dailyRepeatHelpContent": "Тази задача ще бъде подновявана на всеки Х дни. Може да зададете тази стойност по-долу.",
|
||||
"weeklyRepeatHelpContent": "Тази задача ще бъде подновявана в избраните по-долу дни. Щракнете върху ден, за да го включите/изключите.",
|
||||
|
|
@ -61,7 +63,7 @@
|
|||
"repeatWeek": "В определени дни от седмицата",
|
||||
"day": "Ден",
|
||||
"days": "Дни",
|
||||
"restoreStreak": "Възстановяване на серия",
|
||||
"restoreStreak": "Adjust Streak",
|
||||
"resetStreak": "Нулиране на серията",
|
||||
"todo": "Задача",
|
||||
"todos": "Задачи",
|
||||
|
|
@ -105,9 +107,9 @@
|
|||
"streakSingular": "Човек на сериите",
|
||||
"streakSingularText": "Постигнал(а) 21-дневна серия на изпълнение на ежедневна задача.",
|
||||
"perfectName": "<%= count %> перфектни дни",
|
||||
"perfectText": "Изпълнил(а) всичките си ежедневни задачи за деня <%= count %> пъти. С това постижение получавате подсилка на всичките си показатели в размер +ниво/2 за следващия ден. Нивата над 100 не влияят на подсилките.",
|
||||
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"perfectSingular": "Перфектен ден",
|
||||
"perfectSingularText": "Изпълнил(а) всичките си ежедневни задачи за деня веднъж. С това постижение получавате подсилка на всичките си показатели в размер +ниво/2 за следващия ден. Нивата над 100 не влияят на подсилките.",
|
||||
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"streakerAchievement": "Спечелихте постижението „Човек на сериите“! 21 дни са ключови при формирането на навик. Това постижение може да се печели отново за всеки 21 дни непрекъснато изпълнение на тази или друга ежедневна задача!",
|
||||
"fortifyName": "Подсилваща отвара",
|
||||
"fortifyPop": "Връща всички задачи в неутрално състояние (жълт цвят) и възстановява напълно здравето.",
|
||||
|
|
@ -115,6 +117,7 @@
|
|||
"fortifyText": "Подсилването връща всички Ваши задачи (с изключение на задачите от предизвикателства) в неутрално състояние (жълт цвят), все едно току-що сте ги добавили, и възстановява напълно здравето Ви. Това е чудесно, ако червените задачи правят играта много трудна, или пък всички сини задачи я правят много лесна. Ако Ви се струва по-мотивиращо да започнете начисто, похарчете диамантите си за това и си отдъхнете малко!",
|
||||
"confirmFortify": "Сигурен/на ли сте?",
|
||||
"fortifyComplete": "Подсилването е изпълнено!",
|
||||
"deleteTask": "Delete this Task",
|
||||
"sureDelete": "Наистина ли искате да изтриете тази задача?",
|
||||
"sureDeleteCompletedTodos": "Наистина ли искате да изтриете завършените си задачи?",
|
||||
"streakCoins": "Бонус за серия!",
|
||||
|
|
@ -136,7 +139,7 @@
|
|||
"toDoHelp3": "Разбиването на задача за изпълнение на по-малки подзадачи ще я направи по-малко плашеща и ще увеличи точките Ви!",
|
||||
"toDoHelp4": "Ако се нуждаете от вдъхновение, вижте тези <a href='http://habitica.wikia.com/wiki/Sample_To-Dos' target='_blank'>примерни задачи за изпълнение</a>!",
|
||||
"rewardHelp1": "Екипировката, която купувате за героя си, се съхранява в <%= linkStart %>Инвентар > Екипировка<%= linkEnd %>.",
|
||||
"rewardHelp2": "Екипировката влияе на показателите Ви (<%= linkStart %>Герой > Показатели<%= linkEnd %>).",
|
||||
"rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
|
||||
"rewardHelp3": "По време на световни събития, тук ще се появява специалната екипировка.",
|
||||
"rewardHelp4": "Не се притеснявайте да си създадете свои собствени награди! Вижте <a href='http://habitica.wikia.com/wiki/Sample_Custom_Rewards' target='_blank'>примерите тук</a>.",
|
||||
"clickForHelp": "Щракнете за помощ",
|
||||
|
|
@ -168,7 +171,7 @@
|
|||
"taskRequiresApproval": "Тази задача трябва да бъде одобрена, преди да я изпълните. Одобрението вече беше поискано.",
|
||||
"taskApprovalHasBeenRequested": "Одобрението беше поискано.",
|
||||
"approvals": "Одобрения",
|
||||
"approvalRequired": "Нужно е одобрение",
|
||||
"approvalRequired": "Needs Approval",
|
||||
"repeatZero": "Ежедневната задача не е задължителна",
|
||||
"repeatType": "Вид повторение",
|
||||
"repeatTypeHelpTitle": "Какъв вид повторение е това?",
|
||||
|
|
|
|||
|
|
@ -101,8 +101,8 @@
|
|||
"addTask": "Přidat úkol",
|
||||
"editChallenge": "Upravit výzvu",
|
||||
"challengeDescription": "Popis výzvy",
|
||||
"selectChallengeWinnersDescription": "Výber výherce z účastníků výzvy",
|
||||
"awardWinners": "Odměn výherce",
|
||||
"selectChallengeWinnersDescription": "Select a winner from the Challenge participants",
|
||||
"awardWinners": "Award Winner",
|
||||
"doYouWantedToDeleteChallenge": "Chceš odstranit tuto výzvu",
|
||||
"deleteChallenge": "Odstranit výzvu",
|
||||
"challengeNamePlaceholder": "Jak se jmenuje tvoje výzva?",
|
||||
|
|
|
|||
|
|
@ -60,8 +60,8 @@
|
|||
"winteryColors": "Zimní barvy",
|
||||
"equipment": "Vybavení",
|
||||
"equipmentBonus": "Vybavení",
|
||||
"equipmentBonusText": "Dovednostní bonusy, které ti poskytuje výbava, kterou používáš. Aby sis mohl vybrat výbavu, klikni na Inventář a pak na Vybavení.",
|
||||
"classBonusText": "Tvé povolání (válečník - pokud jsi neodemkl nebo sis nevybral jiné) využívá vybavení přímo pro to povolání efektivněji než vybavení pro ostatní povolání. Pokud používáš vybavení pro tvé současné povolání, přidává ti to 50% bonus k poskytované vlastnosti.",
|
||||
"equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.",
|
||||
"classEquipBonus": "Bonus třídy",
|
||||
"battleGear": "Bojová výzbroj",
|
||||
"battleGearText": "Tohle je tvé vybavení, které máš na sobě do bitvy; ovlivňuje čísla, když pracuješ se svými úkoly.",
|
||||
|
|
@ -69,9 +69,9 @@
|
|||
"costume": "Kostým",
|
||||
"costumeText": "Pokud se ti více líbí vzhled jiného vybavení, než toho, které máš na sobě, zaškrtni \"použít kostým\". Kostým se ti zobrazí na tvém právě používaném vybavení, které tak hezky schová.",
|
||||
"useCostume": "Použít kostým",
|
||||
"useCostumeInfo1": "Klikni na \"Použít kostým\" abys vybavil svého avatara aniž bys nějak ovlivnil statistiky Bojové výzbroje! To znamená, že se můžeš vybavit nejlepšími statistikami vlevo, a převléknout svého avatara vybavením vpravo.",
|
||||
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
|
||||
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
|
||||
"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.",
|
||||
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
|
||||
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
|
||||
"autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.",
|
||||
"costumeDisabled": "You have disabled your costume.",
|
||||
"gearAchievement": "Získal jsi Ocenění \"Maximální Vybavení\" za vylepšení výbavy na maximální set vybavení pro povolání! Získal jsi následující kompletní sety:",
|
||||
|
|
@ -91,18 +91,18 @@
|
|||
"xp": "Zkušenost",
|
||||
"health": "Zdraví",
|
||||
"allocateStr": "Body přiřazené k síle:",
|
||||
"allocateStrPop": "Přidat bod k síle",
|
||||
"allocateStrPop": "Add a Point to Strength",
|
||||
"allocateCon": "Body přiřazené k Obraně:",
|
||||
"allocateConPop": "Přidat bod k obraně",
|
||||
"allocateConPop": "Add a Point to Constitution",
|
||||
"allocatePer": "Body přiřazené k Vnímání:",
|
||||
"allocatePerPop": "Přidat bod k vnímání",
|
||||
"allocatePerPop": "Add a Point to Perception",
|
||||
"allocateInt": "Body přiřazené k Inteligenci:",
|
||||
"allocateIntPop": "Přiřadit bod k inteligenci",
|
||||
"noMoreAllocate": "Nyní, když jsi dosáhl úrovně 100, už nebudeš dostávat žádné body atributů. Můžeš pokračovat v dosahování dalších úrovní, nebo můžeš začít nové dobrodružství na úrovni 1, když použiješ <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb Znovuzrození</a>, který nyní najdeš zdarma na Trhu.",
|
||||
"allocateIntPop": "Add a Point to Intelligence",
|
||||
"noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Rebirth</a>, now available for free in the Market.",
|
||||
"stats": "Statistiky",
|
||||
"achievs": "Úspěchy",
|
||||
"strength": "Síla",
|
||||
"strengthText": "Síla zvyšuje šanci náhodných \"kritických zásahů\" a díky tomu i bonus ke zlaťákům, zkušenosti a nalézání předmětů. Také ovlivňuje vážnost zranění příšery.",
|
||||
"strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.",
|
||||
"constitution": "Obrana",
|
||||
"conText": "Obrana snižuje újmu ze zlozvyků a nesplněných denních úkolů.",
|
||||
"perception": "Vnímání",
|
||||
|
|
@ -110,12 +110,12 @@
|
|||
"intelligence": "Inteligence",
|
||||
"intText": "Inteligence zvyšuje počet získaných zkušeností. A až odemkneš povolání, bude ti určovat maximální dostupnou manu pro dovednosti.",
|
||||
"levelBonus": "Bonus úrovně",
|
||||
"levelBonusText": "Každá vlastnost získá bonus, který se rovná polovině (tvá úroveň - 1)",
|
||||
"levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints": "Přidělené body",
|
||||
"allocatedPointsText": "Body vlastností, které jsi si vysloužil a přiřadil. Přiřaď body ve sloupečku Síla Postavy.",
|
||||
"allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.",
|
||||
"allocated": "Přiděleno",
|
||||
"buffs": "Bonusy",
|
||||
"buffsText": "Dočasné bonusy vlastností získané ze schopností a úspěchů. Vyprchají na konci každého dne. Odemknuté schopnosti se zobrazují v seznamu odměn na stránce úkolů.",
|
||||
"buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.",
|
||||
"characterBuild": "Síla Postavy",
|
||||
"class": "Povolání",
|
||||
"experience": "Zkušenost",
|
||||
|
|
@ -125,23 +125,23 @@
|
|||
"mage": "Mág",
|
||||
"wizard": "Mage",
|
||||
"mystery": "Záhadný",
|
||||
"changeClass": "Změň povolání, znovu přiřaď body vlastností",
|
||||
"changeClass": "Change Class, Refund Stat Points",
|
||||
"lvl10ChangeClass": "Pro změnu povolání musíte být alespoň úroveň 10.",
|
||||
"changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?",
|
||||
"invalidClass": "Neplatné povolání. Prosím, vyber si válečníka, zloděje, mága nebo léčitele.",
|
||||
"levelPopover": "S každou další úrovní získáš jeden bod, který můžeš přiřadit k libovolné vlastnosti. Přiřadit body můžeš buď manuálně anebo můžeš nechat hru rozhodnout za tebe na základě některé z možností automatického přiřazení.",
|
||||
"unallocated": "Nepřidělené body vlastností",
|
||||
"haveUnallocated": "Máš ( <%= points %> ) nepřiřazených Vlastnostních bodů.",
|
||||
"levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated": "Unallocated Stat Points",
|
||||
"haveUnallocated": "You have <%= points %> unallocated Stat Point(s)",
|
||||
"autoAllocation": "Automatické přidělení",
|
||||
"autoAllocationPop": "Když dosáhneš další úrovně, umístí body do vlastností v závislosti na tvých preferencích.",
|
||||
"evenAllocation": "Přiřazovat body vlastností rovnoměrně",
|
||||
"evenAllocationPop": "Přiřadí stejný počet bodů ke každé vlastnosti.",
|
||||
"classAllocation": "Přiřazovat body na základě povolání",
|
||||
"classAllocationPop": "Přiřadí více bodů k vlastnostem, které jsou důležité pro tvé povolání.",
|
||||
"taskAllocation": "Přiřazovat body na základě aktivity v úkolech",
|
||||
"taskAllocationPop": "Přiřadí body podle Fyzické (síla), Mentální (Inteligence), Sociální (Obrana) a Další (Vnímání) kategorie přiřazené k úkolům, které splníš.",
|
||||
"autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.",
|
||||
"evenAllocation": "Distribute Stat Points evenly",
|
||||
"evenAllocationPop": "Assigns the same number of Points to each Stat.",
|
||||
"classAllocation": "Distribute Points based on Class",
|
||||
"classAllocationPop": "Assigns more Points to the Stats important to your Class.",
|
||||
"taskAllocation": "Distribute Points based on task activity",
|
||||
"taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
|
||||
"distributePoints": "Přiřaď nevyužité body.",
|
||||
"distributePointsPop": "Přiřadí všechny nepřidělené body v závislosti na zvoleném režimu přidělování.",
|
||||
"distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.",
|
||||
"warriorText": "Válečníci získávají lepší \"kritické zásahy\", které náhodně dávají bonusové zlaťáky a zkušenosti a zvyšují šanci na nalezení předmětů při splnění úkolu. Také způsobují větší újmu příšerám. Hraj za válečníka, pokud tě motivují nepředvídatelné odměny nebo to chceš pořádně nandat příšerám při Výpravách!",
|
||||
"wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
"mageText": "Mágové se učí rychle, získávají Zkušenosti a Úrovné rychleji než ostatní povolání. Mají také spoustu Many na používání speciálních schopností. Hraj za Mága, jestli si užíváš taktické aspekty Habiticy nebo jsi silně motivován ziskem Úrovní a odemykáním pokročilých fukcí!",
|
||||
|
|
@ -161,7 +161,7 @@
|
|||
"respawn": "Oživení!",
|
||||
"youDied": "Zemřel jsi!",
|
||||
"dieText": "Propadl jsi o úroveň níž a přišel jsi o všechny zlaťáky a náhodný kus vybavení. Povstaň, Habiťane, a zkus to znovu! Zbav se zlozvyků, poctivě plň denní úkoly a v případě zaváhání se vyhni smrti pomocí léčivého lektvaru.",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.",
|
||||
"purchaseFor": "Koupit za <%= cost %> drahokamů?",
|
||||
"purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?",
|
||||
"notEnoughMana": "Nedostatek many.",
|
||||
|
|
@ -197,11 +197,11 @@
|
|||
"con": "OBR",
|
||||
"per": "VNM",
|
||||
"int": "INT",
|
||||
"showQuickAllocation": "Zobrazit přidělení",
|
||||
"hideQuickAllocation": "Skrýt přidělení",
|
||||
"quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
|
||||
"invalidAttribute": "„<%= attr %>\" není platná vlastnost.",
|
||||
"notEnoughAttrPoints": "Nemáte dostatek bodů vlastností.",
|
||||
"showQuickAllocation": "Show Stat Allocation",
|
||||
"hideQuickAllocation": "Hide Stat Allocation",
|
||||
"quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
|
||||
"invalidAttribute": "\"<%= attr %>\" is not a valid Stat.",
|
||||
"notEnoughAttrPoints": "You don't have enough Stat Points.",
|
||||
"style": "Style",
|
||||
"facialhair": "Facial",
|
||||
"photo": "Photo",
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
"iosFaqAnswer7": "Na 10. úrovni si můžeš vybrat mezi Válečníkem, Mágem, Zlodějem, nebo Léčitelem. (Všichni hráči začínají jako Válečníci). Každé povolání má různé možnosti vybavení, různé dovednosti, které mohou používat od 11. úrovně, a různé výhody. Válečníci snadno ublíží příšerám, vydrží více a zocelují družinu. Mágové také snadno ublíží příšerám a rychle získávají další úrovně a doplňují Manu pro družinu. Zloději získávají nejvíce zlata, nachází nejvíce předmětů a mohou pomoci družině ke stejným nálezům. Nakonec, léčitelé mohou uzdravit sebe a členy své družiny.\n\nPokud si nechceš povolání vybrat hned - například pokud sis ještě nenakoupil všechno vybavení pro své stávající povolání - můžeš kliknout na \"Rozhodnout se později\" a vybrat si později v Menu > Vybrat povolání.",
|
||||
"androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.",
|
||||
"webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.",
|
||||
"faqQuestion8": "Co je ta modrá lišta, která se objeví v postavy po 10. úrovni?",
|
||||
"faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?",
|
||||
"iosFaqAnswer8": "Ta modrá lišta, která se objevila když jsi dosáhl úrovně 10 a vybral si povolání, je lišta Many. S každou další úrovní budeš odemykat speciální dovednosti, za jejichž použití platíš Manou. Každé povolání má jiné dovednosti, které se objeví po 11. úrovni v Menu > Použít dovednosti. Na rozdíl od lišty Zdraví se lišta Many nedoplní s každou novou úrovní. Místo toho se doplňuje když plníš dobré zvyky, denní úkoly, a úkoly v Úkolníčku a naopak ubývá při podlehnutí zlozvyku. Také se ti trocha doplní přes noc - čím více denních úkolů splníš, tím více se ti jí doplní.",
|
||||
"androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
|
||||
"webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@
|
|||
"landingend": "Stále nejsi přesvědčen?",
|
||||
"landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.",
|
||||
"landingp1": "Problém aplikací pro produktivitu na trhu je ten, že nenabízí systém motivace uživatele, který by ho nutil zůstat. Program Habitica tohle nabízí a ještě tě u toho pobaví rozsáhlou řadou odměn za tvé úspěchy, ale i povzbudí penalizací za nesplnění tvých úkolů. Program Habitica je externím motivací pro tvé každodenní činnosti.",
|
||||
"landingp2": "Kdykoli upevníš pozitivní zvyk, splníš každodenní úkol nebo splníš něco z úkolů, program Habitica tě okamžitě odmění v podobě zkušenostních bodů a zlaťáků. Zkušenostní body tě přibližují k další úrovni postavy, ve kterých odemykáš další možnosti, jako jsou povolání a mazlíčci, a vylepšuješ svou osobní statistiku. Zlaťáky můžeš utrácet za předměty, které mění tvůj zážitek, nebo osobní odměny, které si můžeš vytvořit za účelem osobní motivace. Když ti i ty nejmenší úspěchy opatří okamžitou odměnu, budeš méně náchylný k otálení a odkládání věcí na později.",
|
||||
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp2header": "Okamžitá odměna",
|
||||
"landingp3": "Pokaždé, když propadneš nějakému zlozvyku nebo nezvládneš dokončit některý z denních úkolů, ztratíš část zdraví. Pokud ti zdraví klesne příliš, zemřeš a ztratíš část z pokroku, kterého jsi dosáhl. Díky okamžitým následkům ti může program Habitica pomoci překonat zlozvyky a cykly flákání předtím, než způsobí problémy v reálném životě.",
|
||||
"landingp3header": "Následky",
|
||||
|
|
@ -141,6 +141,23 @@
|
|||
"presskit": "Pro novináře",
|
||||
"presskitDownload": "Stáhnout všechny obrázky:",
|
||||
"presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.",
|
||||
"pkQuestion1": "What inspired Habitica? How did it start?",
|
||||
"pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question. <br /> Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.",
|
||||
"pkQuestion2": "Why does Habitica work?",
|
||||
"pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt. <br /> Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com",
|
||||
"pkQuestion3": "Why did you add social features?",
|
||||
"pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.",
|
||||
"pkQuestion4": "Why does skipping tasks remove your avatar’s health?",
|
||||
"pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.",
|
||||
"pkQuestion5": "What distinguishes Habitica from other gamification programs?",
|
||||
"pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.",
|
||||
"pkQuestion6": "Who is the typical user of Habitica?",
|
||||
"pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together. <br /> Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.",
|
||||
"pkQuestion7": "Why does Habitica use pixel art?",
|
||||
"pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!",
|
||||
"pkQuestion8": "How has Habitica affected people's real lives?",
|
||||
"pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com",
|
||||
"pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!",
|
||||
"pkVideo": "Video",
|
||||
"pkPromo": "Propagace",
|
||||
"pkLogo": "Loga",
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
"equipmentType": "Typ",
|
||||
"klass": "Povolání",
|
||||
"groupBy": "Seřadit dle <%= type %>",
|
||||
"classBonus": "(Tento předmět se shoduje s tvým povoláním. Dostáváš dodatečný 1.5 násobič statů.)",
|
||||
"classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)",
|
||||
"classArmor": "Class Armor",
|
||||
"featuredset": "Featured Set <%= name %>",
|
||||
"mysterySets": "Mystery Sets",
|
||||
|
|
@ -81,7 +81,7 @@
|
|||
"weaponSpecial0Text": "Čepel temných duší",
|
||||
"weaponSpecial0Notes": "Krmí se životní silou protivníků aby nabil své zákeřné údery. Zvyšuje Sílu o <%= str %>.",
|
||||
"weaponSpecial1Text": "Křišťálová čepel",
|
||||
"weaponSpecial1Notes": "Její třpytivé plošky vypráví příběh hrdiny. Zvyšuje všechny vlastnosti o <%= attrs %>.",
|
||||
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecial2Text": "Dračí hůl Stephena Webera",
|
||||
"weaponSpecial2Notes": "Pociť sílu draka zevnitř! Zvyšuje Sílu a Vnímání o <%= attrs %>.",
|
||||
"weaponSpecial3Text": "Mustainův Milník drtící řemdih",
|
||||
|
|
@ -89,7 +89,7 @@
|
|||
"weaponSpecialCriticalText": "Kritické kladivo na drcení chyb",
|
||||
"weaponSpecialCriticalNotes": "Tento šampion skolil kritického nepřítele Githubu, kde padla spousta válečníků. Zhotoveno z kostí Chyby, toto kladivo zasadí mocný kritický úder. Zvyšuje Sílu a Vnímání o <%= attrs %>.",
|
||||
"weaponSpecialTakeThisText": "Vezmi si tento meč",
|
||||
"weaponSpecialTakeThisNotes": "Tento meč jsi získal za účast ve sponzorované výzvě od Take This. Gratulujeme! Zvyšuje všechny vlastnosti o <%= attrs %>.",
|
||||
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialTridentOfCrashingTidesText": "Trojzubec Silného přílivu",
|
||||
"weaponSpecialTridentOfCrashingTidesNotes": "Propůjčuje ti schopnost velet rybám, ale také pořádně probodnout své úkoly. Zvyšuje Inteligenci o <%= int %>.",
|
||||
"weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern",
|
||||
|
|
@ -113,7 +113,7 @@
|
|||
"weaponSpecialTachiText": "Tachi",
|
||||
"weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.",
|
||||
"weaponSpecialAetherCrystalsText": "Aether Crystals",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialYetiText": "Kopí krotitele Yettiho",
|
||||
"weaponSpecialYetiNotes": "Toto kopí umožňuje svému uživateli velet jakémukoliv Yettimu. Zvyšuje sílu o <%= str %>. Limitovaná edice zimního vybavení 2013-2014!",
|
||||
"weaponSpecialSkiText": "Lyžovražedná hůl",
|
||||
|
|
@ -273,7 +273,7 @@
|
|||
"weaponArmoireIronCrookText": "Železná hůl",
|
||||
"weaponArmoireIronCrookNotes": "Zprudka ukuto z oceli, tato železná hůl je skvělá pro pastýře ovcí. Zvyšuje Vnímání a Sílu o <%= attrs %> každé. Začarovaná almara: Set helmy s rohy (předmět 3 ze 3)",
|
||||
"weaponArmoireGoldWingStaffText": "Zlatokřídlá Hůl",
|
||||
"weaponArmoireGoldWingStaffNotes": "Křídla této hole se neustále třepetají a kroutí. Zvyšuje všechny vlastnosti, každou o <%= attrs %>. Začarovaná almara: Nezávislý předmět.",
|
||||
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireBatWandText": "Netopýří hůlka",
|
||||
"weaponArmoireBatWandNotes": "Tato hůlka dokáže přeměnit jakýkoliv úkol v netopýra! Máchni jí a sleduj, jak úkoly odlétají. Zvyšuje Inteligenci o <%= int %> a Vnímání o <%= per %>. Začarovaná almara: Nezávislý předmět.",
|
||||
"weaponArmoireShepherdsCrookText": "Pastýřova hůl",
|
||||
|
|
@ -369,11 +369,11 @@
|
|||
"armorSpecial0Text": "Stínové brnění",
|
||||
"armorSpecial0Notes": "Křičí, když je zasaženo, jelikož cítí bolest místo svého nositele. Zvyšuje Obranu o <%= con %>.",
|
||||
"armorSpecial1Text": "Křišťálová zbroj",
|
||||
"armorSpecial1Notes": "Její neúnavná moc navykne svého nositele na světské nepohodlí. Zvyšuje všechny atributy o <%= attrs %>.",
|
||||
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecial2Text": "Vznešená tunika Jeana Chalarda",
|
||||
"armorSpecial2Notes": "Budeš extra načechraný! Zvyšuje Obranu a Inteligenci o <%= attrs %>.",
|
||||
"armorSpecialTakeThisText": "Vem si tuto zbroj",
|
||||
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecialFinnedOceanicArmorText": "Oceánské brnění s ploutvemi",
|
||||
"armorSpecialFinnedOceanicArmorNotes": "I když je lehoučké, tohle brnění umí každému ublížit stejně jako ohnivý korál. Zvyšuje Sílu o <%= str %>.",
|
||||
"armorSpecialPyromancersRobesText": "Pyromancer's Robes",
|
||||
|
|
@ -661,7 +661,7 @@
|
|||
"armorArmoireWoodElfArmorText": "Wood Elf Armor",
|
||||
"armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).",
|
||||
"armorArmoireRamFleeceRobesText": "Ram Fleece Robes",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).",
|
||||
"armorArmoireGownOfHeartsText": "Šaty srdcí",
|
||||
"armorArmoireGownOfHeartsNotes": "Tyto šaty mají samé kudrlinky! Ale to není vše - také zvýší statečnost tvého srdce. Zvyšuje obranu o <%= con %>. Začarovaná almara: Set Srdcové královny (předmět 2 ze 3).",
|
||||
"armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor",
|
||||
|
|
@ -735,11 +735,11 @@
|
|||
"headSpecial0Text": "Stínová helma",
|
||||
"headSpecial0Notes": "Krev a popel, láva a obsidián dávají této helmě její kouzlo a sílu. Zvyšuje Inteligenci o <%= int %>.",
|
||||
"headSpecial1Text": "Křišťálová přilba",
|
||||
"headSpecial1Notes": "Oblíbená koruna těch, kteří jdou příkladem. Zvyšuje všechny vlastnosti o <%= attrs %>.",
|
||||
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.",
|
||||
"headSpecial2Text": "Bezejmenná přilba",
|
||||
"headSpecial2Notes": "Testament těch, kteří se rozdali a nežádali nic na oplátku. Zvyšuje Inteligenci a Sílu o <%= attrs %>.",
|
||||
"headSpecialTakeThisText": "Take This Helm",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"headSpecialFireCoralCircletText": "Čelenka z ohnivého korálu",
|
||||
"headSpecialFireCoralCircletNotes": "Tato čelenka, vyrobena největšími alchymisty v zemi Habitica, ti dovoluje dýchat pod vodou a potápět se pro poklad! Zvyšuje Vnímání o <%= per %>.",
|
||||
"headSpecialPyromancersTurbanText": "Pyromancer's Turban",
|
||||
|
|
@ -1047,7 +1047,7 @@
|
|||
"headArmoireWoodElfHelmText": "Wood Elf Helm",
|
||||
"headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).",
|
||||
"headArmoireRamHeaddressText": "Ram Headdress",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).",
|
||||
"headArmoireCrownOfHeartsText": "Crown of Hearts",
|
||||
"headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).",
|
||||
"headArmoireMushroomDruidCapText": "Mushroom Druid Cap",
|
||||
|
|
@ -1093,9 +1093,9 @@
|
|||
"shieldSpecial0Text": "Mučená lebka",
|
||||
"shieldSpecial0Notes": "Vidí za závoj smrti a ke strachu nepřátel ukazuje, co tam vidí. Zvyšuje Vnímání o <%= per %>.",
|
||||
"shieldSpecial1Text": "Křišťálový štít",
|
||||
"shieldSpecial1Notes": "Tříští šípy a odráží slova vzbouřenců. Zvyšuje všechny atributy o <%= attrs %>.",
|
||||
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisText": "Take This Shield",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialGoldenknightText": "Mustainův Milník drtící řemdih",
|
||||
"shieldSpecialGoldenknightNotes": "Meetingy, monstra, neduhy: zvládnuto! Prásk! Zvyšuje Obranu a Vnímání o <%= attrs %> každé.",
|
||||
"shieldSpecialMoonpearlShieldText": "Štít z měsíční perly",
|
||||
|
|
@ -1241,7 +1241,7 @@
|
|||
"shieldArmoirePerchingFalconText": "Perching Falcon",
|
||||
"shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).",
|
||||
"shieldArmoireRamHornShieldText": "Ram Horn Shield",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).",
|
||||
"shieldArmoireRedRoseText": "Red Rose",
|
||||
"shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.",
|
||||
"shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield",
|
||||
|
|
@ -1295,7 +1295,7 @@
|
|||
"backSpecialWonderconBlackText": "Záludná kápě",
|
||||
"backSpecialWonderconBlackNotes": "Utkána ze stínů a šepotu. Speciální edice běžné zbroje. Nepřináší žádný benefit.",
|
||||
"backSpecialTakeThisText": "Take This Wings",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"backSpecialSnowdriftVeilText": "Snowdrift Veil",
|
||||
"backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.",
|
||||
"backSpecialAetherCloakText": "Aether Cloak",
|
||||
|
|
@ -1313,7 +1313,7 @@
|
|||
"bodySpecialWonderconBlackText": "Ebenový límec",
|
||||
"bodySpecialWonderconBlackNotes": "Atraktivní ebenový límec! Speciální edice běžné zbroje. Nepřináší žádný benefit.",
|
||||
"bodySpecialTakeThisText": "Take This Pauldrons",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"bodySpecialAetherAmuletText": "Aether Amulet",
|
||||
"bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.",
|
||||
"bodySpecialSummerMageText": "Zářící karkulka",
|
||||
|
|
@ -1403,7 +1403,7 @@
|
|||
"headAccessoryMystery301405Text": "Brýle na čele",
|
||||
"headAccessoryMystery301405Notes": "\"Brýle jsou na oči,\" říkali. \"Nikdo nechce nosit brýle na čele,\" říkali. Ha! Teď jsi jim to natřel! Nepřináší žádný benefit. Předmět pro předplatitele srpen 3015.",
|
||||
"headAccessoryArmoireComicalArrowText": "Komický šíp",
|
||||
"headAccessoryArmoireComicalArrowNotes": "Tento dekorativní předmět sice neposkytuje žádný bonus ke statům, ale rozhodně je skvělý pro smích! Neposkytuje žádnou výhodu. Začarovaná almara: Nezávislý předmět.",
|
||||
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
|
||||
"eyewear": "Brýle",
|
||||
"eyewearCapitalized": "Eyewear",
|
||||
"eyewearBase0Text": "Žádné vybavení pro oči",
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
"showLess": "Ukaž méně",
|
||||
"expandToolbar": "Rozbalit lištu",
|
||||
"collapseToolbar": "Zabalit lištu",
|
||||
"markdownBlurb": "Program Habitica používá formátování ve zprávách. Podívej se na <a href='http://habitica.wikia.com/wiki/Markdown_Cheat_Sheet' target='_blank'>Tahák na formátování</a>, kde najdeš více informací.",
|
||||
"markdownHelpLink": "Markdown formatting help",
|
||||
"showFormattingHelp": "Ukázat nápovědu k formátování",
|
||||
"hideFormattingHelp": "Schovat nápovědu k formátování",
|
||||
"youType": "Napíšeš:",
|
||||
|
|
@ -136,8 +136,11 @@
|
|||
"audioTheme_airuTheme": "Airu's Theme",
|
||||
"audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme",
|
||||
"audioTheme_arashiTheme": "Arashi's Theme",
|
||||
"audioTheme_lunasolTheme": "Lunasol Theme",
|
||||
"audioTheme_spacePenguinTheme": "SpacePenguin's Theme",
|
||||
"audioTheme_maflTheme": "MAFL Theme",
|
||||
"audioTheme_pizildenTheme": "Pizilden's Theme",
|
||||
"audioTheme_farvoidTheme": "Farvoid Theme",
|
||||
"askQuestion": "Položit otázku",
|
||||
"reportBug": "Nahlásit chybu",
|
||||
"HabiticaWiki": "Habitica Wiki",
|
||||
|
|
|
|||
|
|
@ -234,6 +234,7 @@
|
|||
"onlyCreatorOrAdminCanDeleteChat": "Nemáte oprávnění k smazání této zprávy.",
|
||||
"onlyGroupLeaderCanEditTasks": "Not authorized to manage tasks!",
|
||||
"onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned",
|
||||
"assignedTo": "Assigned To",
|
||||
"assignedToUser": "Assigned to <%= userName %>",
|
||||
"assignedToMembers": "Assigned to <%= userCount %> members",
|
||||
"assignedToYouAndMembers": "Assigned to you and <%= userCount %> members",
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
"tip26": "An arrow to the right of someone’s name means they’re currently buffed.",
|
||||
"tip27": "Udělal jsi denní úkol včera, ale zapoměl jsi si ho odškrtnout? Nevěš hlavu! S Záznamem včerejších aktivit budeš mít šanci zaznamenat si co jsi udělal předtím, než začne nový den.",
|
||||
"tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.",
|
||||
"tip29": "Udělej všechny své denní úkoly, abys získal zlepšení perfektního dne, které zvyšuje tvoje atributy!",
|
||||
"tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!",
|
||||
"tip30": "Můžeš pozvat lidi i do cechu, ne jen do družiny.",
|
||||
"tip31": "Pro vzorové úkoly se podívej na předpřipravené seznamy v cechu s názvem Library of Tasks and Challenges.",
|
||||
"tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.",
|
||||
|
|
|
|||
|
|
@ -108,9 +108,9 @@
|
|||
"paymentMethods": "Platební metody:",
|
||||
"classGear": "Vybavení pro tvé povolání",
|
||||
"classGearText": "Gratuluji k vybrání povolání! Přidal jsem ti základní zbraň do tvého inventáře. Podívej se dolů a vybav se!",
|
||||
"classStats": "Toto jsou statistiky tvého povolání, ovlivňují hratelnost. Pokaždé, když postoupíš o úroveň výš, dostaneš jeden bod, který můžeš přiřadit k určité statistice. Najeď myší na každou statistiku pro více informací.",
|
||||
"classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.",
|
||||
"autoAllocate": "Připisovat automaticky",
|
||||
"autoAllocateText": "Pokud je zaškrtnuto 'automatické připisování', získává tvůj avatar body automaticky na základě atributů tvých úkolů, které najdeš v <strong>ÚKOL > Editovat > Pokročilé > Attributy</strong>. Např. pokud budeš chodit často do posilovny a tvoje denní 'posilovna' je nastavena na 'fyzický', budeš automaticky získávat sílu.",
|
||||
"autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in <strong>TASK > Edit > Advanced Settings > Stat Allocation</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
|
||||
"spells": "Skills",
|
||||
"spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed <a target='_blank' href='http://habitica.wikia.com/wiki/Todos'>To-Do</a>.",
|
||||
"skillsTitle": "Skills",
|
||||
|
|
@ -136,7 +136,7 @@
|
|||
"tourHallPage": "Vítej v Síni hrdinů, kde jsou oslavování open-source přispěvatelé programu Habitica. Vysloužili si Drahokamy, exkluzivní vybavení a prestižní tituly ať už za kódování, obrázky, hudbu, psaní, nebo za pomoc. Také můžeš programu Habitica přispět!",
|
||||
"tourPetsPage": "Tohle je stáj. Po dosažení levelu 3 začneš při plnění úkolů získávat vejce a líhnoucí lektvary. Když si na trhu vylíhneš mazlíčka, objeví se tady! Klikni na obrázek mazlíčka, abys ho přidal ke svému avataru. Krm je jídlem, které budeš nacházet a oni ti vyrostou v silná zvířata.",
|
||||
"tourMountsPage": "Jak nakrmíš dostatečně mazlíčka jídlem, aby se změnil na jezdecké zvíře, objeví se tady. Klikni na jezdecké zvíře k osedlání!",
|
||||
"tourEquipmentPage": "Tady se ti ukládá vybavení! Tvá Bojová zbroj ovlivňuje tvé statistiky. Pokud chceš, aby se ti zobrazovalo jiné vybavení na tvém avataru aniž by se ti statistiky nějak ovlivnily, klikni na \"Povolit kostým.\"",
|
||||
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"",
|
||||
"equipmentAlreadyOwned": "Tuto část vybavení již vlastníte",
|
||||
"tourOkay": "Ok!",
|
||||
"tourAwesome": "Skvělé!",
|
||||
|
|
|
|||
|
|
@ -89,6 +89,18 @@
|
|||
"rideLater": "Osedlat později",
|
||||
"petName": "<%= potion(locale) %> <%= egg(locale) %>",
|
||||
"mountName": "<%= potion(locale) %> <%= mount(locale) %>",
|
||||
"keyToPets": "Key to the Pet Kennels",
|
||||
"keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)",
|
||||
"keyToMounts": "Key to the Mount Kennels",
|
||||
"keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)",
|
||||
"keyToBoth": "Master Keys to the Kennels",
|
||||
"keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)",
|
||||
"releasePetsConfirm": "Are you sure you want to release your standard Pets?",
|
||||
"releasePetsSuccess": "Your standard Pets have been released!",
|
||||
"releaseMountsConfirm": "Are you sure you want to release your standard Mounts?",
|
||||
"releaseMountsSuccess": "Your standard Mounts have been released!",
|
||||
"releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?",
|
||||
"releaseBothSuccess": "Your standard Pets and Mounts have been released!",
|
||||
"petKeyName": "Klíč ke kotcům",
|
||||
"petKeyPop": "Nech své mazlíčky pobíhat na svobodě, vypusť je aby mohli začít své vlastní dobrodružství a zažij znovu vzrušení a staň se znovu pánem šelem!",
|
||||
"petKeyBegin": "Klíč ke kotcům: Zažij znovu vzrušení z titulu <%= title %>!",
|
||||
|
|
@ -123,5 +135,6 @@
|
|||
"clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!",
|
||||
"dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!",
|
||||
"clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!",
|
||||
"hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>."
|
||||
"hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.",
|
||||
"clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!"
|
||||
}
|
||||
|
|
@ -63,7 +63,7 @@
|
|||
"newUsername": "Nové přihlašovací jméno",
|
||||
"dangerZone": "Nebezpečná zóna",
|
||||
"resetText1": "POZOR! Tímto resetujete mnoho částí svého účtu. Silně nedoporučujeme tuto možnost používat, ale vyhovuje to některým uživatelům, kteří si se stránkou na začátku trochu hrají.",
|
||||
"resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
|
||||
"resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
|
||||
"deleteLocalAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type your password into the text box below.",
|
||||
"deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.",
|
||||
"API": "API",
|
||||
|
|
|
|||
|
|
@ -191,7 +191,7 @@
|
|||
"gemBenefit1": "Unique and fashionable costumes for your avatar.",
|
||||
"gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!",
|
||||
"gemBenefit3": "Exciting Quest chains that drop pet eggs.",
|
||||
"gemBenefit4": "Reset your avatar's attribute points and change its Class.",
|
||||
"gemBenefit4": "Reset your avatar's Stat Points and change its Class.",
|
||||
"subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!",
|
||||
"subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!",
|
||||
"subscriptionBenefit2": "Completed To-Dos and task history are available for longer.",
|
||||
|
|
|
|||
|
|
@ -31,19 +31,20 @@
|
|||
"extraNotes": "Další poznámky",
|
||||
"notes": "Notes",
|
||||
"direction/Actions": "Pokyny/Činnosti",
|
||||
"advancedOptions": "Pokročilé možnosti",
|
||||
"advancedSettings": "Advanced Settings",
|
||||
"taskAlias": "Task Alias",
|
||||
"taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.",
|
||||
"taskAliasPlaceholder": "your-task-alias-here",
|
||||
"taskAliasPopoverWarning": "WARNING: Changing this value will break any 3rd party integrations that rely on the task alias.",
|
||||
"difficulty": "Obtížnost",
|
||||
"difficultyHelpTitle": "Jak obtížný je tento úkol?",
|
||||
"difficultyHelpContent": "Čím těžší úkol, tím více Zkušenosti a Zlaťáků dostaneš až ho odškrtneš... ale také ti víc ublíží, pokud to je Denní úkol nebo Zlozvyk!",
|
||||
"difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.",
|
||||
"trivial": "Triviální",
|
||||
"easy": "Jednoduché",
|
||||
"medium": "Středně těžké",
|
||||
"hard": "Těžké",
|
||||
"attributes": "Vlastnosti",
|
||||
"attributes": "Stats",
|
||||
"attributeAllocation": "Stat Allocation",
|
||||
"attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up. <br/><br/> You can set your Automatic Allocation method to Task Based in the Stats section of your profile.",
|
||||
"progress": "Pokrok",
|
||||
"daily": "Denně",
|
||||
"dailies": "Denní úkoly",
|
||||
|
|
@ -54,6 +55,7 @@
|
|||
"repeat": "Opakovat",
|
||||
"repeats": "Repeats",
|
||||
"repeatEvery": "Opakovat každé",
|
||||
"repeatOn": "Repeat On",
|
||||
"repeatHelpTitle": "Jak často by se měl tento úkol opakovat?",
|
||||
"dailyRepeatHelpContent": "Tento úkol bude muset být splněn každých X dní. Kolik dní to bude můžeš nastavit dole.",
|
||||
"weeklyRepeatHelpContent": "Tento úkol bude muset být splněn ve zvýrazněné dny níže. Klikni na den, abys ho aktivoval nebo deaktivoval.",
|
||||
|
|
@ -61,7 +63,7 @@
|
|||
"repeatWeek": "V určité dny v týdnu",
|
||||
"day": "Den",
|
||||
"days": "Dny",
|
||||
"restoreStreak": "Obnov sérii",
|
||||
"restoreStreak": "Adjust Streak",
|
||||
"resetStreak": "Reset Streak",
|
||||
"todo": "úkol",
|
||||
"todos": "Úkolníček",
|
||||
|
|
@ -105,9 +107,9 @@
|
|||
"streakSingular": "Sériář",
|
||||
"streakSingularText": "Právě završil 21 dní dlouhou sérii úspěšnosti na denním úkolu",
|
||||
"perfectName": "<%= count %> Perfektních dní",
|
||||
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"perfectSingular": "Perfektní den",
|
||||
"perfectSingularText": "Dokončil všechny aktivní denní úkoly v jeden den. S tímto úspěchem získáváš následující den bonus +úroveň/2 ke všem vlastnostem. Úrovně vyšší než 100 žádný bonus neobdrží.",
|
||||
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"streakerAchievement": "Dosáhl jsi ocenění \"Sériář\"! Těch 21 dní je důležitým milníkem při formování zvyku. Můžeš získávat toto ocenění za každých dalších 21 dní, ať už na tomto denním úkolu, nebo na jiném!",
|
||||
"fortifyName": "Posilňující lektvar",
|
||||
"fortifyPop": "Obnoví všechny úkoly do neutrální (žluté) barvy a obnoví ztracené zdraví.",
|
||||
|
|
@ -115,6 +117,7 @@
|
|||
"fortifyText": "Zdokonalení vrátí všechny vaše úkoly, kromě výzev, do neutrálního (žlutého) stavu, jako byste si je zrovna přidali, a doplní vám životy. Toto je skvělé pokud vám vaše červené úkoly dělají hru příliš těžkou, nebo pokud vám vaše modré úkoly dělají hru příliš jednoduchou. Motivuje-li vás nový začátek víc, utraťte drahokamy a oddechněte si!",
|
||||
"confirmFortify": "Jsi si jistý?",
|
||||
"fortifyComplete": "Zdokonalení dokončeno!",
|
||||
"deleteTask": "Delete this Task",
|
||||
"sureDelete": "Are you sure you want to delete this task?",
|
||||
"sureDeleteCompletedTodos": "Are you sure you want to delete your completed todos?",
|
||||
"streakCoins": "Bonus za sérii!",
|
||||
|
|
@ -136,7 +139,7 @@
|
|||
"toDoHelp3": "Když si rozložíš úkol v Úkolníčku na seznam menších úkolů, bude snadnější ho splnit a získáš tak i víc bodů!",
|
||||
"toDoHelp4": "Pro inspiraci koukni na tyhle <a href='http://habitica.wikia.com/wiki/Sample_To-Dos' target='_blank'>ukázkové Úkoly v Úkolníčku</a>!",
|
||||
"rewardHelp1": "Vybavení, které si pro svého avatara koupíš, najdeš v <%= linkStart %>Inventář > Vybavení<%= linkEnd %>.",
|
||||
"rewardHelp2": "Vybavení ovlivňuje tvé statistiky (<%= linkStart %>Avatar > Statistiky<%= linkEnd %>).",
|
||||
"rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
|
||||
"rewardHelp3": "V průběhu světových událostí se speciální vybavení zobrazí zde.",
|
||||
"rewardHelp4": "Neboj se vytvořit si své Odměny! Koukni na <a href='http://habitica.wikia.com/wiki/Sample_Custom_Rewards' target='_blank'>na ukázku tady</a>.",
|
||||
"clickForHelp": "Klikni pro nápovědu",
|
||||
|
|
@ -168,7 +171,7 @@
|
|||
"taskRequiresApproval": "This task must be approved before you can complete it. Approval has already been requested",
|
||||
"taskApprovalHasBeenRequested": "Approval has been requested",
|
||||
"approvals": "Approvals",
|
||||
"approvalRequired": "Approval Required",
|
||||
"approvalRequired": "Needs Approval",
|
||||
"repeatZero": "Daily is never due",
|
||||
"repeatType": "Repeat Type",
|
||||
"repeatTypeHelpTitle": "What kind of repeat is this?",
|
||||
|
|
|
|||
|
|
@ -101,8 +101,8 @@
|
|||
"addTask": "Tilføj Opgave",
|
||||
"editChallenge": "Rediger Udfordring",
|
||||
"challengeDescription": "Udfordrings-beskrivelse",
|
||||
"selectChallengeWinnersDescription": "Vælg vindere fra Udfordringsdeltagere",
|
||||
"awardWinners": "Award Winners",
|
||||
"selectChallengeWinnersDescription": "Select a winner from the Challenge participants",
|
||||
"awardWinners": "Award Winner",
|
||||
"doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?",
|
||||
"deleteChallenge": "Slet Udfordring",
|
||||
"challengeNamePlaceholder": "Hvad er navnet på din Udfordring?",
|
||||
|
|
|
|||
|
|
@ -60,8 +60,8 @@
|
|||
"winteryColors": "Vinterfarver",
|
||||
"equipment": "Udstyr",
|
||||
"equipmentBonus": "Udstyr",
|
||||
"equipmentBonusText": "Attributbonusser fra din nuværende kamprustning. Se Udstyrsfanen under Inventar for at vælge din kamprustning.",
|
||||
"classBonusText": "Din klasse (Kriger, hvis du ikke har opnået eller valgt en anden klasse) bruger sit eget udstyr mere effektivt end udstyr fra andre klasser. Båret udstyr der hører til din nuværende klasse får et 50% boost til den attributbonus, den giver.",
|
||||
"equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.",
|
||||
"classEquipBonus": "Klassebonus",
|
||||
"battleGear": "Kampudstyr",
|
||||
"battleGearText": "Dette er den udrustning du bærer i kamp. Den påvirker resultaterne når du interagerer med dine opgaver.",
|
||||
|
|
@ -69,9 +69,9 @@
|
|||
"costume": "Kostume",
|
||||
"costumeText": "Hvis du foretrækker udseendet af andet udstyr end hvad du bærer, tjek \"Brug Kostume\"-feltet for at visuelt bære et kostume, mens du bærer dit kampudstyr nedenunder.",
|
||||
"useCostume": "Brug kostume",
|
||||
"useCostumeInfo1": "Klik på \"Brug Kostume\" for at få din avatar til at iføre sig udstyr uden at det påvirker attributterne fra dit Kampudstyr! Det betyder at du kan vælge udstyret med de bedste attributter i venstre side og klæde din avatar ud med udstyret i højre side.",
|
||||
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
|
||||
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
|
||||
"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.",
|
||||
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
|
||||
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
|
||||
"autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.",
|
||||
"costumeDisabled": "Du har deaktiveret dit kostume",
|
||||
"gearAchievement": "Du har gennemført præstationen \"Det Ultimative Udstyr\" ved at opgradere til det maksimale udstyrssæt for din klasse. Du har opnået følgende komplette sæt:",
|
||||
|
|
@ -91,18 +91,18 @@
|
|||
"xp": "XP",
|
||||
"health": "Liv",
|
||||
"allocateStr": "Point tilføjet til Styrke:",
|
||||
"allocateStrPop": "Tilføj et point til Styrke",
|
||||
"allocateStrPop": "Add a Point to Strength",
|
||||
"allocateCon": "Point tilføjet til Konstitution:",
|
||||
"allocateConPop": "Tilføj et point til Konstitution",
|
||||
"allocateConPop": "Add a Point to Constitution",
|
||||
"allocatePer": "Point tilføjet til Opfattelse:",
|
||||
"allocatePerPop": "Tilføj et point til Opfattelse",
|
||||
"allocatePerPop": "Add a Point to Perception",
|
||||
"allocateInt": "Point tilføjet til Intelligens:",
|
||||
"allocateIntPop": "Tilføj et point til Intelligens",
|
||||
"noMoreAllocate": "Nu hvor du er blevet niveau 100, kan du ikke længere tjene attributpoint. Du kan stadig stige i niveau, eller starte et nyt eventyr fra niveau 1 ved at bruge en <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Genfødselskugle</a>, der nu er gratis på Markedet.",
|
||||
"allocateIntPop": "Add a Point to Intelligence",
|
||||
"noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Rebirth</a>, now available for free in the Market.",
|
||||
"stats": "Egenskaber",
|
||||
"achievs": "Præstationer",
|
||||
"strength": "Styrke",
|
||||
"strengthText": "Styrke øger chancen for vilkårlige \"fuldtræffere\" og Guld-, Erfarings- og dropchance-boost fra dem. Det hjælper også med at skade Boss-monstre.",
|
||||
"strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.",
|
||||
"constitution": "Konstitution",
|
||||
"conText": "Konstitution reducerer skaden du får fra negative Vaner og forpassede Daglige.",
|
||||
"perception": "Opfattelse",
|
||||
|
|
@ -110,12 +110,12 @@
|
|||
"intelligence": "Intelligens",
|
||||
"intText": "Intelligens øger hvor meget Erfaring du tjener, og når du har opnået adgang til Klasser, afgør din maksimale Mana disponibel til klasseevner.",
|
||||
"levelBonus": "Niveaubonus",
|
||||
"levelBonusText": "Hver attribut får en bonus lig med det halve af (dit niveau minus 1).",
|
||||
"levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints": "Tildelte point",
|
||||
"allocatedPointsText": "Attributpoint du har tjent og tildelt. Tildel point i karakteropbygningskolonnen.",
|
||||
"allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.",
|
||||
"allocated": "Tildelt",
|
||||
"buffs": "Boostere",
|
||||
"buffsText": "Midlertidige attributboostere fra evner og præstationer. Disse fortager sig når din dag slutter. De evner, du har adgang til, viser sig i Belønningslisten på din Opgaveside.",
|
||||
"buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.",
|
||||
"characterBuild": "Karakteropbygning",
|
||||
"class": "Klasse",
|
||||
"experience": "Erfaring",
|
||||
|
|
@ -125,23 +125,23 @@
|
|||
"mage": "Magiker",
|
||||
"wizard": "Magiker",
|
||||
"mystery": "Mystisk",
|
||||
"changeClass": "Skift klasse, Refunder attributpoint",
|
||||
"changeClass": "Change Class, Refund Stat Points",
|
||||
"lvl10ChangeClass": "For at skifte klasse skal du være mindst niveau 10.",
|
||||
"changeClassConfirmCost": "Er du sikker på, du ønsker at ændre din klasse for 3 ædelstene?",
|
||||
"invalidClass": "Ugyldig klasse. Angiv venligst 'Kriger', 'Slyngel', 'Troldmand' eller 'Helbreder'.",
|
||||
"levelPopover": "Hvert niveau giver dig et point du kan tildele en attribut efter eget valg. Du kan gøre det manuelt, eller lade spillet bestemme for dig ved hjælp af en af de automatiske tildelingsmuligheder.",
|
||||
"unallocated": "Ufordelte attributpoint",
|
||||
"haveUnallocated": "Du har <%= points %> ubrugt(e) attributpoint",
|
||||
"levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated": "Unallocated Stat Points",
|
||||
"haveUnallocated": "You have <%= points %> unallocated Stat Point(s)",
|
||||
"autoAllocation": "Automatisk tildeling",
|
||||
"autoAllocationPop": "Tildel point til dine attributter i forhold til dine ønsker, når du går et niveau op.",
|
||||
"evenAllocation": "Fordel attributpoint jævnt",
|
||||
"evenAllocationPop": "Tildel lige mange point til hver attribut.",
|
||||
"classAllocation": "Fordel point baseret på Klasse",
|
||||
"classAllocationPop": "Tildel flere point til attributter som er vigtige for din Klasse.",
|
||||
"taskAllocation": "Fordel points baseret på opgaveaktivitet",
|
||||
"taskAllocationPop": "Tilføj point baseret på Styrke, Intelligens, Konstitution og Opfattelse kategorierne, der er knyttet til de opgaver, du fuldfører.",
|
||||
"autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.",
|
||||
"evenAllocation": "Distribute Stat Points evenly",
|
||||
"evenAllocationPop": "Assigns the same number of Points to each Stat.",
|
||||
"classAllocation": "Distribute Points based on Class",
|
||||
"classAllocationPop": "Assigns more Points to the Stats important to your Class.",
|
||||
"taskAllocation": "Distribute Points based on task activity",
|
||||
"taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
|
||||
"distributePoints": "Fordel ufordelte points",
|
||||
"distributePointsPop": "Fordel alle ufordelte attributpoint i forhold til det valgte fordelingsskema.",
|
||||
"distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.",
|
||||
"warriorText": "Krigere scorer flere og bedre \"fuldtræffere\", der vilkårligt giver ekstra Guld, Erfaring, og dropchance når du færdiggør en opgave. De forvolder også stor skade på Boss-monstre. Spil som Kriger hvis du finder uforudsigelige, jackpotagtige belønninger motiverende, eller du virkelig vil uddele smerte i Boss-quests!",
|
||||
"wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
"mageText": "Magikere lærer hurtigt, og får Erfaring og Niveau hurtigere end andre klasser. De får endvidere en masse Mana ved at bruge specielle evner. Spil som Magiker hvis du kan godt lide Habitica's taktiske spilaspekter, eller hvis du er stærkt motiveret af at gå op i niveau og åbne op for avancerede features!",
|
||||
|
|
@ -161,7 +161,7 @@
|
|||
"respawn": "Genopstå!",
|
||||
"youDied": "Du døde!",
|
||||
"dieText": "Du har tabt et niveau, alt dit Guld, og et vilkårligt stykke Udstyr. Rejs dig, Habitør, og prøv igen! Tøjl dine negative Vaner, vær opmærksom på at fuldføre Daglige, og hold Døden på afstand med en Livseliksir hvis du vakler!",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.",
|
||||
"purchaseFor": "Køb for <%= cost %> Ædelsten?",
|
||||
"purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?",
|
||||
"notEnoughMana": "Ikke nok mana.",
|
||||
|
|
@ -197,11 +197,11 @@
|
|||
"con": "KON",
|
||||
"per": "OPF",
|
||||
"int": "INT",
|
||||
"showQuickAllocation": "Vis egenskabstildeling",
|
||||
"hideQuickAllocation": "Skjul egenskabstildeling",
|
||||
"quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
|
||||
"invalidAttribute": "\"<%= attr %>\" er ikke en gyldig attribut.",
|
||||
"notEnoughAttrPoints": "Du har ikke nok attributpoint.",
|
||||
"showQuickAllocation": "Show Stat Allocation",
|
||||
"hideQuickAllocation": "Hide Stat Allocation",
|
||||
"quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
|
||||
"invalidAttribute": "\"<%= attr %>\" is not a valid Stat.",
|
||||
"notEnoughAttrPoints": "You don't have enough Stat Points.",
|
||||
"style": "Stil",
|
||||
"facialhair": "Facial",
|
||||
"photo": "Billede",
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
"iosFaqAnswer7": "Når du når niveau 10 kan du vælge at blive en Kriger, Magiker, Slyngel eller Helbreder. (Alle spillere starter som Krigere.) Hver klasse har forskellige muligheder for udstyr, forskellige Evner du kan kaste efter niveau 11, og forskellige fordele. Krigere kan let gøre skade på bosser, tåle mere skade fra deres u-udførte opgaver, og hjælpe med at gøre deres gruppe sejere. Magikere kan også let gøre skade på bosser, samt stige hurtigt i niveau og genskabe mana for deres gruppe. Slyngler er dem der tjener mest guld og finder de fleste genstande, og de kan hjælpe deres gruppe med at gøre det samme. Endelig kan Helbredere hele sig selv og deres gruppemedlemmer.\n\nHvis du ikke vil vælge en klasse med det samme - hvis du for eksempel stadig er i gang med at købe alt udstyret til din nuværende klasse - kan du vælge \"Decide Later\" og vælge senere under Menu > Choose Class.",
|
||||
"androidFaqAnswer7": "Når du når niveau 10 kan du vælge at blive en Kriger, Magiker, Slyngel eller Helbreder. (Alle spillere starter som Krigere.) Hver klasse har forskellige muligheder for udstyr, forskellige Evner du kan kaste efter niveau 11, og forskellige fordele. Krigere kan let gøre skade på bosser, tåle mere skade fra deres u-udførte opgaver, og hjælpe med at gøre deres gruppe sejere. Magikere kan også let gøre skade på bosser, samt stige hurtigt i niveau og genskabe mana for deres gruppe. Slyngler er dem der tjener mest guld og finder de fleste genstande, og de kan hjælpe deres gruppe med at gøre det samme. Endelig kan Helbredere hele sig selv og deres gruppemedlemmer.\n\nHvis du ikke vil vælge en klasse med det samme -- hvis du for eksempel stadig er i gang med at købe alt udstyret til din nuværende klasse -- kan du vælge \"Fravælg\" og vælge senere under Menu > Vælg Klasse.",
|
||||
"webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.",
|
||||
"faqQuestion8": "Hvad er den blå statusbar, der dukker op hos Helbrederen efter niveau 10?",
|
||||
"faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?",
|
||||
"iosFaqAnswer8": "Den blå bar der blev synlig da du nåede niveau 10 og valgte en klasse er din mana bar. Efterhånden som du fortsætter med at stige i niveau låser du op for specielle evner der koster dig mana, når du bruger dem. Hver klasse har forskellige evner, der bliver tilgængelige efter niveau 11 under Menu > Brug Evner. Ulig din 'liv' bar bliver din mana bar ikke genopfyldt når du stiger et niveau. Istedet tjener du mana når du udfører en god vane, daglige opgaver, og To-Dos, og taber mana når du bukker under for en dårlig vane. Du genoptjener også mana i løbet af natten - jo flere daglige opgaver du fuldførte, jo mere mana får du.",
|
||||
"androidFaqAnswer8": "Den blå bar der blev synlig da du nåede niveau 10 og valgte en klasse er din mana bar. Efterhånden som du fortsætter med at stige i niveau låser du op for specielle evner der koster dig mana, når du bruger dem. Hver klasse har forskellige evner, der bliver tilgængelige efter niveau 11 under Menu > Evner. Ulig din livsbar bliver din mana-bar ikke genopfyldt når du stiger et niveau. Istedet tjener du mana når du udfører en god vane, daglige opgaver, og To-Dos, og taber mana når du bukker under for en dårlig vane. Du genoptjener også mana i løbet af natten - jo flere daglige opgaver du fuldførte, jo mere mana får du.",
|
||||
"webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@
|
|||
"landingend": "Ikke overbevist endnu?",
|
||||
"landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.",
|
||||
"landingp1": "Problemet med de fleste produktivitetsapplikationer på markedet er, at de ikke giver noget incitament til at blive ved med at bruge dem. Habitica løser dette, ved at gøre vaneopbygning sjovt! Ved at belønne dig for dine successer og straffe dig for fejl, giver Habitica dig ekstern motivation for at færdiggøre dine dagligdagsaktiviteter.",
|
||||
"landingp2": "Hvis du gentager en positiv vane, gennemfører en daglig opgave eller færdiggører en gammel To-Do, belønner Habitica dig øjeblikkeligt med erfaringspoint og guld. Efterhånden som du får erfaring vil dit niveau stige, hvilket medfører at dine attributter stiger og at du åbner op for flere funktioner, såsom klasser og kæledyr. Guld kan bruges på genstande i spillet, der ændrer din erfaring, eller personlige belønninger som du har lavet for motivation. Når selv den mindste succes giver en øjeblikkelig belønning, er det mindre sandsynligt, at du laver overspringshandlinger.",
|
||||
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp2header": "Øjeblikkelig tilfredsstillelse",
|
||||
"landingp3": "Hver gang du udfører en dårlig vane eller ikke færdiggør en af dine daglige opgaver vil du miste Liv. Hvis dit Liv bliver for lavt dør du, og taber noget af det fremskridt du har opnået. Ved at give dig øjeblikkelige konsekvenser kan Habitica hjælpe med at bryde dårlige vaner og overspringscyklusser før de giver problemer i det virkelige liv.",
|
||||
"landingp3header": "Konsekvenser",
|
||||
|
|
@ -141,6 +141,23 @@
|
|||
"presskit": "Pressekit",
|
||||
"presskitDownload": "Download alle billeder:",
|
||||
"presskitText": "Tak for din interesse i Habitica! De følgende billeder kan bruges til artikler eller videoer om Habitica. For mere information, kontakt venligst Siena Leslie på <%= pressEnquiryEmail %>.",
|
||||
"pkQuestion1": "What inspired Habitica? How did it start?",
|
||||
"pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question. <br /> Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.",
|
||||
"pkQuestion2": "Why does Habitica work?",
|
||||
"pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt. <br /> Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com",
|
||||
"pkQuestion3": "Why did you add social features?",
|
||||
"pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.",
|
||||
"pkQuestion4": "Why does skipping tasks remove your avatar’s health?",
|
||||
"pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.",
|
||||
"pkQuestion5": "What distinguishes Habitica from other gamification programs?",
|
||||
"pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.",
|
||||
"pkQuestion6": "Who is the typical user of Habitica?",
|
||||
"pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together. <br /> Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.",
|
||||
"pkQuestion7": "Why does Habitica use pixel art?",
|
||||
"pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!",
|
||||
"pkQuestion8": "How has Habitica affected people's real lives?",
|
||||
"pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com",
|
||||
"pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!",
|
||||
"pkVideo": "Video",
|
||||
"pkPromo": "Promoer",
|
||||
"pkLogo": "Logoer",
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
"equipmentType": "Type",
|
||||
"klass": "Klasse",
|
||||
"groupBy": "Grupper efter <%= type %>",
|
||||
"classBonus": "(Denne genstand matcher din klasse, så den ganger stats med 1,5.)",
|
||||
"classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)",
|
||||
"classArmor": "Class Armor",
|
||||
"featuredset": "Featured Set <%= name %>",
|
||||
"mysterySets": "Mystery Sets",
|
||||
|
|
@ -81,7 +81,7 @@
|
|||
"weaponSpecial0Text": "Mørke Sjæles Klinge",
|
||||
"weaponSpecial0Notes": "Mæsker sig i fjenders livsessens for at udføre sine onde slag. Øger Styrke med <%= str %>.",
|
||||
"weaponSpecial1Text": "Krystalklinge",
|
||||
"weaponSpecial1Notes": "De glitrende facetter fortæller historien om en helt. Øger alle attributter med <%= attrs %>.",
|
||||
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecial2Text": "Stephen Webers Dragestav",
|
||||
"weaponSpecial2Notes": "Mærk dragens kraft strømme indeni! Øger Styrke og Opfattelse med <%= attrs %> hver.",
|
||||
"weaponSpecial3Text": "Mustaines Milepæls-masende Morgenstjerne",
|
||||
|
|
@ -89,7 +89,7 @@
|
|||
"weaponSpecialCriticalText": "Kritisk Kryb-Hammer",
|
||||
"weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.",
|
||||
"weaponSpecialTakeThisText": "Tag dette sværd",
|
||||
"weaponSpecialTakeThisNotes": "Dette sværd blev opnået ved at deltage i en sponsoreret udfordring lavet af Take This. Tillykke!\nØger alle attributter med <%= attrs %>.",
|
||||
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialTridentOfCrashingTidesText": "Trefork af Brydende Bølger",
|
||||
"weaponSpecialTridentOfCrashingTidesNotes": "Giver dig evnen til at herske over fiskene og giver også dine opgaver nogle mægtige hug. Øger Intelligens med <%= int %>.",
|
||||
"weaponSpecialTaskwoodsLanternText": "Taskwoods Lanterne",
|
||||
|
|
@ -113,7 +113,7 @@
|
|||
"weaponSpecialTachiText": "Tachi",
|
||||
"weaponSpecialTachiNotes": "Dette lette og krumme sværd vil skære dine opgaver i strimler! Øger styrke med <%= str %>.",
|
||||
"weaponSpecialAetherCrystalsText": "Aether Crystals",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialYetiText": "Yetitæmmer-spyd",
|
||||
"weaponSpecialYetiNotes": "Dette spyd lader brugeren kommandere enhver afskyelig snemand. Øger Styrke med <%= str %>. Specielt 2013-2014 Vinterudstyr.",
|
||||
"weaponSpecialSkiText": "Ski-morders Stang",
|
||||
|
|
@ -273,7 +273,7 @@
|
|||
"weaponArmoireIronCrookText": "Jernhyrdestav",
|
||||
"weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook is good at herding sheep. Increases Perception and Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).",
|
||||
"weaponArmoireGoldWingStaffText": "Gylden Vingestav",
|
||||
"weaponArmoireGoldWingStaffNotes": "Vingerne på denne stav flagrer og drejer sig konstant. Øger alle attributter med <%= attrs %> hver. Fortryllet Klædeskab: Ikke en del af et sæt.",
|
||||
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireBatWandText": "Flagermusestav",
|
||||
"weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireShepherdsCrookText": "Hyrdestav",
|
||||
|
|
@ -369,11 +369,11 @@
|
|||
"armorSpecial0Text": "Skyggerustning",
|
||||
"armorSpecial0Notes": "Skriger når det bliver ramt, da det mærker smerten i stedet for bæreren. Øger Konstitution med <%= con %>.",
|
||||
"armorSpecial1Text": "Krystalrustning",
|
||||
"armorSpecial1Notes": "Dets uudtømmelige kraft hærder bæreren mod moderat ubehag. Øger alle attributter med <%= attrs %>.",
|
||||
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecial2Text": "Jean Chalards Noble Tunika",
|
||||
"armorSpecial2Notes": "Gør dig ekstra dunet. Øger Konstitution og Intelligens med <%= attrs %> hver.",
|
||||
"armorSpecialTakeThisText": "Tag Dette Rustning",
|
||||
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecialFinnedOceanicArmorText": "Finnet Havrustning",
|
||||
"armorSpecialFinnedOceanicArmorNotes": "På trods af sin skrøbelighed gør denne rustning din hud lige så farlig at røre som ildkoral. Øger Styrke med <%= str %>.",
|
||||
"armorSpecialPyromancersRobesText": "Pyromancer's Robes",
|
||||
|
|
@ -661,7 +661,7 @@
|
|||
"armorArmoireWoodElfArmorText": "Wood Elf Armor",
|
||||
"armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).",
|
||||
"armorArmoireRamFleeceRobesText": "Ram Fleece Robes",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).",
|
||||
"armorArmoireGownOfHeartsText": "Gown of Hearts",
|
||||
"armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).",
|
||||
"armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor",
|
||||
|
|
@ -735,11 +735,11 @@
|
|||
"headSpecial0Text": "Skyggehjelm",
|
||||
"headSpecial0Notes": "Blod og aske, lava og obsidian giver denne hjelm dens udseende og kraft. Øger Intelligens med <%= int %>.",
|
||||
"headSpecial1Text": "Krystalhjelm",
|
||||
"headSpecial1Notes": "Den foretrukne krone for dem, der eksemplarisk fører an. Øger alle attributter med <%= attrs %>.",
|
||||
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.",
|
||||
"headSpecial2Text": "Navnløs Hjelm",
|
||||
"headSpecial2Notes": "Et minde for dem, der gav så meget uden at bede om noget. Øger Intelligens og Styrke med hver <%= attrs %>.",
|
||||
"headSpecialTakeThisText": "Take This Helm",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"headSpecialFireCoralCircletText": "Ildkoral-krone",
|
||||
"headSpecialFireCoralCircletNotes": "Denne krone, designet af Habiticas bedste alkymister, går dig i stand til at trække vejret under vandet og dykke efter skatte. Øger Opfattelse med <%= per %>.",
|
||||
"headSpecialPyromancersTurbanText": "Pyromancer's Turban",
|
||||
|
|
@ -1047,7 +1047,7 @@
|
|||
"headArmoireWoodElfHelmText": "Skovelver hjelm",
|
||||
"headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).",
|
||||
"headArmoireRamHeaddressText": "Ram Headdress",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).",
|
||||
"headArmoireCrownOfHeartsText": "Hjertekrone",
|
||||
"headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).",
|
||||
"headArmoireMushroomDruidCapText": "Mushroom Druid Cap",
|
||||
|
|
@ -1093,9 +1093,9 @@
|
|||
"shieldSpecial0Text": "Forpint Kranie",
|
||||
"shieldSpecial0Notes": "Kan se gennem dødens slør, og viser hvad den ser for at skræmme fjender. Øger Opfattelse med <%= per %>.",
|
||||
"shieldSpecial1Text": "Krystal-skjold",
|
||||
"shieldSpecial1Notes": "Splitter pile og afbøjer nej-sigeres ord. Øger alle attributter med <%= attrs %>.",
|
||||
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisText": "Tag Dette Skjold",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialGoldenknightText": "Mustaines Milepæls-masende Morgenstjerne",
|
||||
"shieldSpecialGoldenknightNotes": "Møder, monstre, modløshed: håndteret! Mast! Øger Konstitution og Opfattelse med <%= attrs %> hver.",
|
||||
"shieldSpecialMoonpearlShieldText": "Måneperleskjold",
|
||||
|
|
@ -1241,7 +1241,7 @@
|
|||
"shieldArmoirePerchingFalconText": "Perching Falcon",
|
||||
"shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).",
|
||||
"shieldArmoireRamHornShieldText": "Ram Horn Shield",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).",
|
||||
"shieldArmoireRedRoseText": "Red Rose",
|
||||
"shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.",
|
||||
"shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield",
|
||||
|
|
@ -1295,7 +1295,7 @@
|
|||
"backSpecialWonderconBlackText": "Lusket Kappe",
|
||||
"backSpecialWonderconBlackNotes": "Spundet af skygger og hvisken. Giver ingen bonusser. Specielt Messeudstyr.",
|
||||
"backSpecialTakeThisText": "Tag Dette Vinger",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"backSpecialSnowdriftVeilText": "Snowdrift Veil",
|
||||
"backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.",
|
||||
"backSpecialAetherCloakText": "Aether Cloak",
|
||||
|
|
@ -1313,7 +1313,7 @@
|
|||
"bodySpecialWonderconBlackText": "Ibenholtskrave",
|
||||
"bodySpecialWonderconBlackNotes": "En attraktiv krave af ibenholt! Giver ingen bonusser. Specielt Messeudstyr.",
|
||||
"bodySpecialTakeThisText": "Tage Dette Skulderstykker",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"bodySpecialAetherAmuletText": "Aether Amulet",
|
||||
"bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.",
|
||||
"bodySpecialSummerMageText": "Skinnende Lille Kappe",
|
||||
|
|
@ -1403,7 +1403,7 @@
|
|||
"headAccessoryMystery301405Text": "Hoved-goggles",
|
||||
"headAccessoryMystery301405Notes": "\"Briller er til øjnene,\" sagde de. \"Ingen vil have briller, som du kun kan have på hovedet,\" sagde de. Ha! Dér viste du dem! Giver ingen bonusser. August 3015 Abonnentting.",
|
||||
"headAccessoryArmoireComicalArrowText": "Komisk Pil",
|
||||
"headAccessoryArmoireComicalArrowNotes": "Denne finurlige ting giver ingen stat boost, men giver et godt grin! Giver ingen bonusser. Fortryllet Klædeskab: Ikke del af et sæt.",
|
||||
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
|
||||
"eyewear": "Øjenbeklædning",
|
||||
"eyewearCapitalized": "Eyewear",
|
||||
"eyewearBase0Text": "Ingen Øjenbeklædning",
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
"showLess": "Vis mindre",
|
||||
"expandToolbar": "Åbn værktøjslinje",
|
||||
"collapseToolbar": "Luk værktøjslinje",
|
||||
"markdownBlurb": "Habitica bruger Markdown til at formattere beskeder. Se <a href='http://habitica.wikia.com/wiki/Markdown_Cheat_Sheet' target='_blank'>Markdown Cheat Sheet</a> for mere information.",
|
||||
"markdownHelpLink": "Markdown formatting help",
|
||||
"showFormattingHelp": "Vis formatterings-hjælp",
|
||||
"hideFormattingHelp": "Skjul formatterings-hjælp",
|
||||
"youType": "Du skriver:",
|
||||
|
|
@ -136,8 +136,11 @@
|
|||
"audioTheme_airuTheme": "Airu's Tema",
|
||||
"audioTheme_beatscribeNesTheme": "Beatscribes NES Tema",
|
||||
"audioTheme_arashiTheme": "Arashis Tema",
|
||||
"audioTheme_lunasolTheme": "Lunasol Theme",
|
||||
"audioTheme_spacePenguinTheme": "SpacePenguin's Theme",
|
||||
"audioTheme_maflTheme": "MAFL Theme",
|
||||
"audioTheme_pizildenTheme": "Pizilden's Theme",
|
||||
"audioTheme_farvoidTheme": "Farvoid Theme",
|
||||
"askQuestion": "Stil et Spørgsmål",
|
||||
"reportBug": "Rapporter en Fejl",
|
||||
"HabiticaWiki": "Habitica Wikien",
|
||||
|
|
|
|||
|
|
@ -234,6 +234,7 @@
|
|||
"onlyCreatorOrAdminCanDeleteChat": "Ikke bemyndiget til at slette denne besked!",
|
||||
"onlyGroupLeaderCanEditTasks": "Ikke bemyndiget til at håndtere opgaver!",
|
||||
"onlyGroupTasksCanBeAssigned": "Kun gruppe opgaver kan blive tildelt",
|
||||
"assignedTo": "Assigned To",
|
||||
"assignedToUser": "Assigned to <%= userName %>",
|
||||
"assignedToMembers": "Assigned to <%= userCount %> members",
|
||||
"assignedToYouAndMembers": "Assigned to you and <%= userCount %> members",
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
"tip26": "An arrow to the right of someone’s name means they’re currently buffed.",
|
||||
"tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.",
|
||||
"tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.",
|
||||
"tip29": "Udfør alle dine Daglige opgaver og få et Perfekt Dag-boost der forhøjer dine Statistikker!",
|
||||
"tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!",
|
||||
"tip30": "Du kan invitere folk til Klaner, ikke kun Grupper.",
|
||||
"tip31": "For at se opgave-eksempler kan du tage et kik på de færdiglavede lister i klanen Library of Tasks and Challenges.",
|
||||
"tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.",
|
||||
|
|
|
|||
|
|
@ -108,9 +108,9 @@
|
|||
"paymentMethods": "Køb med",
|
||||
"classGear": "Klasseudstyr",
|
||||
"classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!",
|
||||
"classStats": "Dette er din klasses stats, som påvirker dit spil. Hver gang du går et niveau op får du et point som du kan tildele til en stat. Hold musen over hver stat for mere information.",
|
||||
"classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.",
|
||||
"autoAllocate": "Tildel automatisk",
|
||||
"autoAllocateText": "Hvis der er hak ud for 'Automatisk tildeling', vil din avatar automatisk få stats baseret på dine opgavers attributter, som du kan finde under <strong>OPGAVER > Ret > Avanceret > Attributter</strong>. F.eks. hvis du ofte går i motionscentret og din 'Gym' Daglige Opgaver er sat til 'Styrke', vil du automatisk få Styrke tildelt.",
|
||||
"autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in <strong>TASK > Edit > Advanced Settings > Stat Allocation</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
|
||||
"spells": "Skills",
|
||||
"spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed <a target='_blank' href='http://habitica.wikia.com/wiki/Todos'>To-Do</a>.",
|
||||
"skillsTitle": "Skills",
|
||||
|
|
@ -136,7 +136,7 @@
|
|||
"tourHallPage": "Velkommen til Heltenes Sal, hvor open-sourcebidrag til Habitica hyldes. Om det er gennem kode, kunst, musik, tekst eller bare hjælpsomhed har alle her tjent ædelsten, specielt udstyr og prestigefyldte titler. Du kan også bidrage til Habitica!",
|
||||
"tourPetsPage": "Dette er Stalden! Efter niveau 3 kan du samle kæledyrsæg og udrugningseliksir efterhånden som du færdiggør opgaver. Når du udruger et kæledyr i Markedet, vil det dukke op her! Klik på billedet af et kæledyr for at tilføje det til din avatar. Fodr dem med mad efter niveau 3og de vil vokse sig op til magtfulde ridedyr.",
|
||||
"tourMountsPage": "Når du har fodret et kæledyr med nok mad til at blive et ridedyr, vil den dukke op her. Klik på et ridedyr for at sadle op!",
|
||||
"tourEquipmentPage": "Dette er hvor dit Udstyr er opbevaret! Dit kampudstyr påvirker dine stats. Hvis du vil have andet udstyr på din avatar uden at ændre dine stats skal du klikke på \"Brug kostume\".",
|
||||
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"",
|
||||
"equipmentAlreadyOwned": "Du ejer allerede dette udstyr",
|
||||
"tourOkay": "Okay!",
|
||||
"tourAwesome": "Fedt!",
|
||||
|
|
|
|||
|
|
@ -89,6 +89,18 @@
|
|||
"rideLater": "Rid senere",
|
||||
"petName": "<%= potion(locale) %> <%= egg(locale) %>",
|
||||
"mountName": "<%= potion(locale) %>-<%= mount(locale) %>",
|
||||
"keyToPets": "Key to the Pet Kennels",
|
||||
"keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)",
|
||||
"keyToMounts": "Key to the Mount Kennels",
|
||||
"keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)",
|
||||
"keyToBoth": "Master Keys to the Kennels",
|
||||
"keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)",
|
||||
"releasePetsConfirm": "Are you sure you want to release your standard Pets?",
|
||||
"releasePetsSuccess": "Your standard Pets have been released!",
|
||||
"releaseMountsConfirm": "Are you sure you want to release your standard Mounts?",
|
||||
"releaseMountsSuccess": "Your standard Mounts have been released!",
|
||||
"releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?",
|
||||
"releaseBothSuccess": "Your standard Pets and Mounts have been released!",
|
||||
"petKeyName": "Nøglen til Kennelen",
|
||||
"petKeyPop": "Slip dine kæledyr fri og lad dem starte deres eget eventyr, så kan du igen opleve glæden ved at være Dyretæmmer!",
|
||||
"petKeyBegin": "Nøglen til Kennelen: Oplev <%= title %> Igen!",
|
||||
|
|
@ -123,5 +135,6 @@
|
|||
"clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!",
|
||||
"dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!",
|
||||
"clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!",
|
||||
"hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>."
|
||||
"hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.",
|
||||
"clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!"
|
||||
}
|
||||
|
|
@ -63,7 +63,7 @@
|
|||
"newUsername": "Nyt Loginnavn",
|
||||
"dangerZone": "Farezone",
|
||||
"resetText1": "ADVARSEL! Dette nulstiller mange dele af din konto. Vi fraråder på det kraftigste dette, men nogen finder det brugbart i begyndelsen, efter at have spillet i kort tid.",
|
||||
"resetText2": "Du vil miste alle dine niveauer, dit guld og dine erfaringspoint. Alle dine opgaver (udover dem fra udfordringer) vil blive slettet permanent, og du vil miste alle deres historiske data. Du vil miste alt dit udstyr, men du kan købe det hele igen, inklusive alle specielle udgaver og abonnenters Mystiske varer som du allerede ejer (du skal dog være den korrekte klasse for at købe klassespecifikt udstyr). Du vil beholde din nuværende klasse og dine kæledyr og ridedyr. Du vil måske foretrække at bruge en Genfødselskugle i stedet, hvilket er et meget sikrere valg og vil lade dig beholde dine opgaver.",
|
||||
"resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
|
||||
"deleteLocalAccountText": "Er du sikker? Dette vil slette din konto for evigt, og den kan aldrig gendannes! Du skal registrere en ny konto for at kunne bruge Habitica igen. Ædelsten du har brugt eller har på lager vil ikke refunderes. Hvis du er fuldstændig sikker, så skriv dit kodeord i kassen herunder.",
|
||||
"deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.",
|
||||
"API": "API",
|
||||
|
|
|
|||
|
|
@ -191,7 +191,7 @@
|
|||
"gemBenefit1": "Unique and fashionable costumes for your avatar.",
|
||||
"gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!",
|
||||
"gemBenefit3": "Exciting Quest chains that drop pet eggs.",
|
||||
"gemBenefit4": "Reset your avatar's attribute points and change its Class.",
|
||||
"gemBenefit4": "Reset your avatar's Stat Points and change its Class.",
|
||||
"subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!",
|
||||
"subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!",
|
||||
"subscriptionBenefit2": "Completed To-Dos and task history are available for longer.",
|
||||
|
|
|
|||
|
|
@ -31,19 +31,20 @@
|
|||
"extraNotes": "Ekstra Noter",
|
||||
"notes": "Noter",
|
||||
"direction/Actions": "Retning/Virkninger",
|
||||
"advancedOptions": "Avancerede Indstillinger",
|
||||
"advancedSettings": "Advanced Settings",
|
||||
"taskAlias": "Opgavealias",
|
||||
"taskAliasPopover": "Dette opgave-alias kan bruges når du integrerer med med tredjeparts-integrationer. Kun bindestreg, understregning og alfanumeriske tegn understøttes. Opgavens alias skal være unikt blandt alle dine opgaver.",
|
||||
"taskAliasPlaceholder": "dit-opgave-alias-her",
|
||||
"taskAliasPopoverWarning": "ADVARSEL: Ændring af denne værdi vil bryde alle tredjeparts-integrationer baseret på opgavens alias.",
|
||||
"difficulty": "Sværhedsgrad",
|
||||
"difficultyHelpTitle": "Hvor svær er denne opgave?",
|
||||
"difficultyHelpContent": "Jo sværere en opgave er, jo mere Erfaring og Guld får du når du gennemfører den... men jo mere skader giver den dig også, hvis det er en Daglig eller en Dårlig Vane.",
|
||||
"difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.",
|
||||
"trivial": "Triviel",
|
||||
"easy": "Let",
|
||||
"medium": "Medium",
|
||||
"hard": "Svær",
|
||||
"attributes": "Attributter",
|
||||
"attributes": "Stats",
|
||||
"attributeAllocation": "Stat Allocation",
|
||||
"attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up. <br/><br/> You can set your Automatic Allocation method to Task Based in the Stats section of your profile.",
|
||||
"progress": "Fremskridt",
|
||||
"daily": "Daglig",
|
||||
"dailies": "Daglige",
|
||||
|
|
@ -54,6 +55,7 @@
|
|||
"repeat": "Gentag",
|
||||
"repeats": "Gentager",
|
||||
"repeatEvery": "Gentag hver",
|
||||
"repeatOn": "Repeat On",
|
||||
"repeatHelpTitle": "Hvor ofte skal denne opgave gentages?",
|
||||
"dailyRepeatHelpContent": "Denne opgave vil være forfalden hver X dage. Du kan sætte værdien herunder.",
|
||||
"weeklyRepeatHelpContent": "Denne opgave vil være forfalden på de markerede dage. Klik på en dag for at aktivere/deaktivere den.",
|
||||
|
|
@ -61,7 +63,7 @@
|
|||
"repeatWeek": "På bestemte dage af ugen",
|
||||
"day": "Dag",
|
||||
"days": "Dage",
|
||||
"restoreStreak": "Genskab Stribe",
|
||||
"restoreStreak": "Adjust Streak",
|
||||
"resetStreak": "Nulstil stribe",
|
||||
"todo": "To-Do",
|
||||
"todos": "To-Dos",
|
||||
|
|
@ -105,9 +107,9 @@
|
|||
"streakSingular": "Striber",
|
||||
"streakSingularText": "Har udført en 21-dags stribe på en Daglig",
|
||||
"perfectName": "<%= count %> Perfekte Dage",
|
||||
"perfectText": "Fuldførte alle aktive Daglige de seneste <%= count %> dage. Med denne præstation får du et +niveau/2 boost til alle attributter den næste dag. Niveauer større end 100 har ingen yderligere effekt på boostere.",
|
||||
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"perfectSingular": "Perfekt Dag",
|
||||
"perfectSingularText": "Færdiggjorde alle aktive Daglige på en dag. Med denne præstation får du et +niveau/2 boost til alle attributter den efterfølgende dag. Niveauer over 100 har ikke ekstra indflydelse på boostet.",
|
||||
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"streakerAchievement": "Du har opnået \"Striber\" præstationen! 21.-dagen er en milepæl i vaneetablering. Du kan fortsætte med at stakke denne præstation for hver 21 dage ekstra, på enten denne Daglige eller en hvilken som helst anden.",
|
||||
"fortifyName": "Forstærkningseliksir",
|
||||
"fortifyPop": "Returnerer alle opgaver til neutral værdi (gul farve) og giver alt tabt liv tilbage.",
|
||||
|
|
@ -115,6 +117,7 @@
|
|||
"fortifyText": "Forstærk vil returnere alle dine opgaver (som ikke er knyttet til en udfordring) til en neutral (gul) værdi, som om du lige har tilføjet dem, og give dig fuldt Liv tilbage. Dette er godt hvis alle dine røde opgaver gør spillet for hårdt, eller alle dine blå opgaver gør det for nemt. Hvis du hellere vil starte forfra, så brug Ædelsten og bliv benådet!",
|
||||
"confirmFortify": "Er du sikker?",
|
||||
"fortifyComplete": "Forstærkning gennemført!",
|
||||
"deleteTask": "Delete this Task",
|
||||
"sureDelete": "Er du sikker på du vil slette denne opgave?",
|
||||
"sureDeleteCompletedTodos": "Er du sikker på, at du vil slette dine færdiggjorte to-dos?",
|
||||
"streakCoins": "Stribebonus!",
|
||||
|
|
@ -136,7 +139,7 @@
|
|||
"toDoHelp3": "Hvis du laver din To-Do om til en tjekliste med mindre ting, vil det gøre den mere overskuelig, og det vil give mere erfaring!",
|
||||
"toDoHelp4": "For inspiration, se disse <a href='http://habitica.wikia.com/wiki/Sample_Habits' target='_blank'> eksempler på To-Dos</a>!",
|
||||
"rewardHelp1": "Det Udstyr du køber til din avatar bliver opbevaret i <%= linkStart %>Inventar > Udstyr<%= linkEnd %>.",
|
||||
"rewardHelp2": "Udstyr påvirker dine stats (<%= linkStart %>Bruger > Stats<%= linkEnd %>).",
|
||||
"rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
|
||||
"rewardHelp3": "Specielt Udstyr vil dukke op her når der er Verdensevents.",
|
||||
"rewardHelp4": "Vær ikke bange for at oprette selvvalgte Belønninger! Se <a href='http://habitica.wikia.com/wiki/Sample_Custom_Rewards' target='_blank'>nogle eksempler her</a>.",
|
||||
"clickForHelp": "Klik for hjælp",
|
||||
|
|
@ -168,7 +171,7 @@
|
|||
"taskRequiresApproval": "Denne opgave skal godkendes før du kan fuldføre den. Godkendelse er allerede anmodet",
|
||||
"taskApprovalHasBeenRequested": "Godkendelse er anmodet",
|
||||
"approvals": "Godkendelser",
|
||||
"approvalRequired": "Godkendelse Påkrævet",
|
||||
"approvalRequired": "Needs Approval",
|
||||
"repeatZero": "Daglige opgaver kan aldrig udløbe",
|
||||
"repeatType": "Gentag type",
|
||||
"repeatTypeHelpTitle": "Hvilken slags gentagelse er dette?",
|
||||
|
|
|
|||
|
|
@ -101,8 +101,8 @@
|
|||
"addTask": "Aufgabe hinzufügen",
|
||||
"editChallenge": "Wettbewerb bearbeiten",
|
||||
"challengeDescription": "Wettbewerbsbeschreibung",
|
||||
"selectChallengeWinnersDescription": "Wähle einen Gewinner aus den Wettbewerbsteilnehmern",
|
||||
"awardWinners": "Küre Gewinner",
|
||||
"selectChallengeWinnersDescription": "Select a winner from the Challenge participants",
|
||||
"awardWinners": "Award Winner",
|
||||
"doYouWantedToDeleteChallenge": "Möchtest Du diesen Wettbewerb löschen",
|
||||
"deleteChallenge": "Wettbewerb löschen",
|
||||
"challengeNamePlaceholder": "Wie ist der Name Deines Wettbewerbs?",
|
||||
|
|
|
|||
|
|
@ -60,8 +60,8 @@
|
|||
"winteryColors": "Winterfarben",
|
||||
"equipment": "Ausrüstung",
|
||||
"equipmentBonus": "Ausrüstung",
|
||||
"equipmentBonusText": "Attributboni, die von Deiner Kampfausrüstung stammen. Im Ausrüstungs-Tab unter Inventar kannst Du Deine Kampfausrüstung zusammenstellen.",
|
||||
"classBonusText": "Deine Klasse (Krieger, wenn Du keine andere Klasse freigeschaltet oder gewählt hast) kann ihre eigene Ausrüstung besser nutzen, als die Ausrüstung anderer Klassen. Ausrüstung Deiner aktuellen Klasse verleiht einen 50% größeren Attributbonus als klassenfremde Ausrüstung.",
|
||||
"equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.",
|
||||
"classEquipBonus": "Klassenbonus",
|
||||
"battleGear": "Kampfausrüstung",
|
||||
"battleGearText": "Das ist Deine Kampfausrüstung; sie beeinflusst Zahlen, wenn Du mit Deinen Aufgaben interagierst.",
|
||||
|
|
@ -69,9 +69,9 @@
|
|||
"costume": "Verkleidung",
|
||||
"costumeText": "Wenn Du das Aussehen einer anderen Ausrüstung Deiner Kampfausrüstung vorziehst, dann klicke auf die \"Verkleidung tragen\" Box um über Deiner Kampfausrüstung andere Ausrüstungsgegenstände zu tragen.",
|
||||
"useCostume": "Verkleidung tragen",
|
||||
"useCostumeInfo1": "Klicke \"Verkleidung tragen\" an, um Deinem Avatar Gegenstände aus Deinem Inventar anzuziehen, ohne dass sich das auf die Statuswerte Deiner Kampfausrüstung auswirkt! Das bedeutet dass Du Dich links für die besten Statuswerte ausrüsten kannst, und Dich rechts mit Deiner Ausrüstung richtig in Schale werfen kannst.",
|
||||
"useCostumeInfo2": "Sobald Du \"Verkleidung tragen\" anklickst, wird Dein Avatar ziemlich einfach aussehen... aber keine Sorge! Wie Du links sehen kannst, trägst Du immer noch Deine Kampfausrüstung. Jetzt kannst Du Dich herausputzen! Alles, was Du rechts anziehst, wird Deine Attributswerte nicht beeinflussen, lässt Dich aber super aussehen. Probier' verschiedene Kombinationen aus, mische Sets oder passe Dein Kostüm an Deine Haustiere, Reittiere und Hintergründe an. <br><br>Noch Fragen? Lies auf der <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Kostümseite</a> im Wiki nach. Du hast das perfekte Ensemble gefunden? Führe es in der <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival Gilde</a> oder im Gasthaus vor!",
|
||||
"costumePopoverText": "Wähle \"Kostüm nutzen\" um Deinen Avatar mit Ausrüstung auszustatten ohne die Werte Deiner Kampfausrüstung zu beeinflussen. Damit kannst Du Deinen Avatar anziehen, wie Du willst und gleichzeitig Deine beste Kampfausrüstung angelegt haben. ",
|
||||
"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.",
|
||||
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
|
||||
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
|
||||
"autoEquipPopoverText": "Wähle diese Option um Ausrüstung automatisch anzulegen, sobald Du sie erworben hast.",
|
||||
"costumeDisabled": "Du hast Deine Kostümoption abgeschaltet.",
|
||||
"gearAchievement": "Du hast den Erfolg \"Ultimative Ausrüstung\" erhalten, da Du die beste Ausrüstung erworben hast! Du hast die folgenden Sets vollständig:",
|
||||
|
|
@ -91,18 +91,18 @@
|
|||
"xp": "EP",
|
||||
"health": "Lebenspunkte",
|
||||
"allocateStr": "Zugewiesene Stärkepunkte:",
|
||||
"allocateStrPop": "Füge einen Punkt zu Stärke hinzu",
|
||||
"allocateStrPop": "Add a Point to Strength",
|
||||
"allocateCon": "Zugewiesene Ausdauerpunkte:",
|
||||
"allocateConPop": "Füge einen Punkt zu Ausdauer hinzu",
|
||||
"allocateConPop": "Add a Point to Constitution",
|
||||
"allocatePer": "Wahrnehmungspunkte:",
|
||||
"allocatePerPop": "Füge einen Punkt zu Warnehmung hinzu",
|
||||
"allocatePerPop": "Add a Point to Perception",
|
||||
"allocateInt": "Zugewiesene Intelligenzpunkte:",
|
||||
"allocateIntPop": "Füge einen Punkt zu Intelligenz hinzu",
|
||||
"noMoreAllocate": "Jetzt, da Du Level 100 erreicht hast, wirst Du keine weiteren Attributpunkte erhalten. Du kannst weiterspielen, oder ein neues Abenteuer auf Level 1 anfangen, indem Du die <a href='http://de.habitica.wikia.com/wiki/Sphäre_der_Wiedergeburt' target='_blank'>Sphäre der Wiedergeburt </a> benutzt. Sie ist jetzt kostenlos auf dem Marktplatz erhältlich.",
|
||||
"allocateIntPop": "Add a Point to Intelligence",
|
||||
"noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Rebirth</a>, now available for free in the Market.",
|
||||
"stats": "Werte",
|
||||
"achievs": "Erfolge",
|
||||
"strength": "Stärke",
|
||||
"strengthText": "Stärke erhöht die Wahrscheinlichkeit zufälliger kritischer Treffer und die Rate mit der durch sie Gold, Beute und Erfahrung gewonnen wird. Weiterhin erhöht sich der Schaden an Bossen.",
|
||||
"strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.",
|
||||
"constitution": "Ausdauer",
|
||||
"conText": "Ausdauer reduziert den Schaden den Du nimmst, sei es von schlechten Gewohnheiten, oder verpassten täglichen Aufgaben.",
|
||||
"perception": "Wahrnehmung",
|
||||
|
|
@ -110,12 +110,12 @@
|
|||
"intelligence": "Intelligenz",
|
||||
"intText": "Intelligenz erhöht die Erfahrungspunkte die Du erhältst und bestimmt wieviel Mana Dir maximal zur Verfügung steht, sobald Du das Klassensystem freigeschaltet hast.",
|
||||
"levelBonus": "Levelbonus",
|
||||
"levelBonusText": "Jedes Attribut erhält als Wertbonus die Hälfte von (Dein Level minus 1).",
|
||||
"levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints": "Verteilte Punkte",
|
||||
"allocatedPointsText": "Attributpunkte die Du verdient und verteilt hast. Du kannst Punkte in der Spalte Charakter verteilen.",
|
||||
"allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.",
|
||||
"allocated": "Verteilt",
|
||||
"buffs": "Aktivierte Boni",
|
||||
"buffsText": "Nicht dauerhafte Boni auf Attribute die von Fähigkeiten und Erfolgen stammen. Diese dauern nur einen Tag an. Deine freigeschalteten Fähigkeiten erscheinen in der Belohnungsliste auf der Aufgabenseite.",
|
||||
"buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.",
|
||||
"characterBuild": "Charakter",
|
||||
"class": "Klasse",
|
||||
"experience": "Erfahrung",
|
||||
|
|
@ -125,23 +125,23 @@
|
|||
"mage": "Magier",
|
||||
"wizard": "Magier",
|
||||
"mystery": "Überraschung",
|
||||
"changeClass": "Wechsle die Klasse und erhalte alle Attributpunkte zurück",
|
||||
"changeClass": "Change Class, Refund Stat Points",
|
||||
"lvl10ChangeClass": "Um Deine Klasse zu ändern, musst Du mindestens auf Level 10 sein.",
|
||||
"changeClassConfirmCost": "Bist Du Dir sicher, dass Du deine Klasse für 3 Edelsteine wechseln möchtest?",
|
||||
"invalidClass": "Ungültige Klasse. Bitte gib 'warrior', 'rogue', 'wizard' oder 'healer' an.",
|
||||
"levelPopover": "Jedes Level erhältst Du einen Punkt, den Du in ein Attribut Deiner Wahl setzen kannst. Du kannst Deine Punkte manuell verteilen, oder das Spiel entscheiden lassen indem Du eines der vorgegebenen Verteilungsmuster auswählst.",
|
||||
"unallocated": "Freie Attributpunkte",
|
||||
"haveUnallocated": "Du hast <%= points %> freie(n) Attributpunkt(e)",
|
||||
"levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated": "Unallocated Stat Points",
|
||||
"haveUnallocated": "You have <%= points %> unallocated Stat Point(s)",
|
||||
"autoAllocation": "Verteilungsmuster",
|
||||
"autoAllocationPop": "Verteile die Punkte ensprechend des ausgewählten Verteilungsmusters, wenn Du ein Level aufsteigst.",
|
||||
"evenAllocation": "Gleichmäßiges Verteilungsmuster",
|
||||
"evenAllocationPop": "Verteilt die Attributpunkte gleichmäßig auf alle Attribute.",
|
||||
"classAllocation": "Klassenbasiertes Verteilungsmuster",
|
||||
"classAllocationPop": "Verteilt die Mehrzahl der Punkte auf Attribute die wichtig für Deine Klasse sind.",
|
||||
"taskAllocation": "Aufgabenbasiertes Verteilungsmuster",
|
||||
"taskAllocationPop": "Verteilt Punkte abhängig davon, welche Kategorien die Aufgaben haben, die Du überwiegend erledigst: Stärke, Intelligenz, Ausdauer und Wahrnehmung.",
|
||||
"autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.",
|
||||
"evenAllocation": "Distribute Stat Points evenly",
|
||||
"evenAllocationPop": "Assigns the same number of Points to each Stat.",
|
||||
"classAllocation": "Distribute Points based on Class",
|
||||
"classAllocationPop": "Assigns more Points to the Stats important to your Class.",
|
||||
"taskAllocation": "Distribute Points based on task activity",
|
||||
"taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
|
||||
"distributePoints": "Verteile freie Punkte automatisch",
|
||||
"distributePointsPop": "Verteilt alle freien Punkte gemäß Deinem gewählten Verteilungsmuster.",
|
||||
"distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.",
|
||||
"warriorText": "Krieger verursachen mehr und stärkere \"kritische Treffer\", die zufällige Boni auf Gold, Erfahrung und Beute beim Erfüllen einer Aufgabe geben. Sie sind auch sehr stark gegen Bossmonster. Spiele einen Krieger, wenn Dich die Chance auf Belohnungen im Lottogewinn-Stil besonders reizt und Du besonders effektiv gegen Bossmonster sein willst.",
|
||||
"wizardText": "Magier lernen zügig und erreichen Erfahrung und Level schneller als andere Klassen. Sie erhalten auch eine große Menge Mana, welches sie für ihre speziellen Fähigkeiten einsetzen können. Spiele einen Magier, wenn Dir die taktischen Spielaspekte von Habitica gefallen oder Dich Levelaufstiege und das Freischalten von fortgeschrittenen Fähigkeiten motivieren.",
|
||||
"mageText": "Magier lernen rasch, sie erhalten schneller Erfahrung und Level als andere Klassen. Sie bekommen zudem eine große Menge an Mana, die sie für Spezialfähigkeiten einsetzen können. Entscheide dich für den Magier, wenn du die taktischen Spielaspekte von Habitica liebst oder wenn du hochmotiviert bist, Stufen aufzusteigen und weitere Features freizuschalten!",
|
||||
|
|
@ -161,7 +161,7 @@
|
|||
"respawn": "Auferstehen!",
|
||||
"youDied": "Du bist gestorben!",
|
||||
"dieText": "Du hast ein Level, Dein gesamtes Gold und einen zufälliges Teil Deiner Ausrüstung verloren. Erhebe Dich, Habiticaner, und versuche es erneut! Gebiete diesen schlechten Gewohnheiten Einhalt, sei gewissenhaft bei der Erfüllung Deiner täglichen Aufgaben und halte Dir den Tod mit Heiltränken vom Leib, wenn Du einmal straucheln solltest!",
|
||||
"sureReset": "Bist Du sicher? Dies wird Deine Klasse und Attributpunkte zurücksetzen (Du erhältst alle Punkte zurück, um sie neu zuzuweisen). Es kostet 3 Edelsteine.",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.",
|
||||
"purchaseFor": "Für <%= cost %> Edelsteine erwerben?",
|
||||
"purchaseForHourglasses": "Gegen <%= cost %> Sanduhren eintauschen?",
|
||||
"notEnoughMana": "Nicht genug Mana.",
|
||||
|
|
@ -197,11 +197,11 @@
|
|||
"con": "Ausdauer",
|
||||
"per": "Wahrnehmung",
|
||||
"int": "Intelligenz",
|
||||
"showQuickAllocation": "Statuswertverteilung einblenden",
|
||||
"hideQuickAllocation": "Statuswertverteilung ausblenden",
|
||||
"quickAllocationLevelPopover": "Mit jedem Level erhältst Du einen Punkt, den Du einem Attribut Deiner Wahl zuweisen kannst. Du kannst Deine Punkte manuell verteilen, oder das Spiel entscheiden lassen indem Du eines der vorgegebenen Verteilungsmuster unter Benutzer Icon > Statuswerte wählst.",
|
||||
"invalidAttribute": "\"<%= attr %>\" ist keine gültige Eigenschaft.",
|
||||
"notEnoughAttrPoints": "Du hast nicht genügend Eigenschaftspunkte.",
|
||||
"showQuickAllocation": "Show Stat Allocation",
|
||||
"hideQuickAllocation": "Hide Stat Allocation",
|
||||
"quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
|
||||
"invalidAttribute": "\"<%= attr %>\" is not a valid Stat.",
|
||||
"notEnoughAttrPoints": "You don't have enough Stat Points.",
|
||||
"style": "Stil",
|
||||
"facialhair": "Bart",
|
||||
"photo": "Foto",
|
||||
|
|
|
|||
|
|
@ -163,7 +163,7 @@
|
|||
"questEggYarnAdjective": "wolliges",
|
||||
"questEggPterodactylText": "Pterodactylus",
|
||||
"questEggPterodactylMountText": "Pterodactylus",
|
||||
"questEggPterodactylAdjective": "trusting",
|
||||
"questEggPterodactylAdjective": "zutraulicher",
|
||||
"eggNotes": "Finde ein Schlüpfelixier, das Du über dieses Ei gießen kannst, damit ein <%= eggAdjective(locale) %> <%= eggText(locale) %> schlüpfen kann.",
|
||||
"hatchingPotionBase": "Normales",
|
||||
"hatchingPotionWhite": "Weißes",
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
"iosFaqAnswer7": "Wenn Du Level 10 erreichst, kannst Du wählen, ob Du Krieger, Magier, Schurke oder Heiler werden möchtest. (Alle Spieler beginnen standardmäßig als Krieger.) Jede Klasse hat unterschiedliche Ausrüstungsoptionen, unterschiedliche Fähigkeiten, die sie ab Level 11 verwenden können, und unterschiedliche Vorteile. Krieger fügen Bossen leicht Schaden zu, halten mehr Schaden von ihren Aufgaben aus und helfen ihrer Gruppe widerstandsfähiger zu werden. Magier schaden Bossen ebenfalls leicht, steigen schnell Level auf und können Mana für ihre Gruppe wiederherstellen. Schurken erhalten das meiste Geld, finden die meiste Beute und können ihrer Gruppe helfen, dies ebenfalls zu tun. Zum Schluss können Heiler sich selbst und ihre Gruppe heilen. \n\nWenn Du nicht direkt eine Klasse auswählen möchtest -- zum Beispiel, wenn Du gerade dabei bist die gesamte Ausrüstung für Deine aktuelle Klasse zu kaufen -- kannst Du \"Später auswählen\" klicken und die Klasse unter Benutzer > Werte später auswählen.",
|
||||
"androidFaqAnswer7": "Wenn Du Level 10 erreichst, kannst Du wählen, ob Du Krieger, Magier, Schurke oder Heiler werden möchtest. (Alle Spieler beginnen standardmäßig als Krieger.) Jede Klasse hat unterschiedliche Ausrüstungsoptionen, unterschiedliche Fähigkeiten, die sie ab Level 11 verwenden können, und unterschiedliche Vorteile. Krieger fügen Bossen leicht Schaden zu, halten mehr Schaden von ihren Aufgaben aus und helfen ihrer Gruppe widerstandsfähiger zu werden. Magier schaden Bossen ebenfalls leicht, steigen schnell Level auf und können Mana für ihre Gruppe wiederherstellen. Schurken erhalten das meiste Geld, finden die meiste Beute und können ihrer Gruppe helfen, dies ebenfalls zu tun. Zum Schluss können Heiler sich selbst und ihre Gruppe heilen. \n\nWenn Du nicht direkt eine Klasse auswählen möchtest -- zum Beispiel, wenn Du gerade dabei bist die gesamte Ausrüstung für Deine aktuelle Klasse zu kaufen -- kannst Du \"Später auswählen\" klicken und die Klasse unter Benutzer > Werte später auswählen.",
|
||||
"webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.",
|
||||
"faqQuestion8": "Was ist die blaue Statistik-Leiste, die in der Kopfzeile nach Level 10 erscheint?",
|
||||
"faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?",
|
||||
"iosFaqAnswer8": "Der blaue Balken, der erschienen ist, als Du Level 10 erreicht hast und eine Klasse gewählt hast, ist Dein Manabalken. Mit dem Erreichen weiterer Level wirst Du spezielle Fähigkeiten freischalten, die Dich Mana kosten. Jede Klasse hat verschiedene Fähigkeiten, die nach Level 11 unter Ausrüstung & Fähigkeiten erscheinen. Im Gegensatz zu Deinem Lebensbalken füllt sich Dein Mana nicht automatisch beim Stufenanstieg wieder auf. Stattdessen füllt sich Dein Mana durch das Erfüllen von Gewohnheiten, täglichen Aufgaben und To-Dos wieder auf. Gehst Du schlechten Gewohnheiten nach, verlierst Du dafür Mana. Außerdem regenerierst Du etwas Mana über Nacht -- abhängig von der Anzahl der täglichen Aufgaben, die Du erfüllt hast. Je mehr Aufgaben, desto mehr Mana regenerierst Du.",
|
||||
"androidFaqAnswer8": "Der blaue Balken, der erschienen ist, als Du Level 10 erreicht hast und eine Klasse gewählt hast, ist Dein Manabalken. Mit dem Erreichen weiterer Level wirst Du spezielle Fähigkeiten freischalten, die Dich Mana kosten. Jede Klasse hat verschiedene Fähigkeiten, die nach Level 11 unter Ausrüstung & Fähigkeiten erscheinen. Im Gegensatz zu Deinem Lebensbalken füllt sich Dein Mana nicht automatisch beim Stufenanstieg wieder auf. Stattdessen füllt sich Dein Mana durch das Erfüllen von Gewohnheiten, täglichen Aufgaben und To-Dos wieder auf. Gehst Du schlechten Gewohnheiten nach, verlierst Du dafür Mana. Außerdem regenerierst Du etwas Mana über Nacht -- abhängig von der Anzahl der täglichen Aufgaben, die Du erfüllt hast. Je mehr Aufgaben, desto mehr Mana regenerierst Du.",
|
||||
"webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@
|
|||
"landingend": "Noch nicht überzeugt?",
|
||||
"landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.",
|
||||
"landingp1": "Das Problem der meisten Produktivitäts-Apps auf dem Markt ist, dass sie keinen Anreiz bieten, sie dauerhaft zu benutzen. Habitica löst dieses Problem, indem es das Aufbauen von Gewohnheiten zum Spiel macht. Durch Belohnen von Erfolgen und Bestrafen von Misserfolgen, bietet Habitica eine Motivation für Ihre täglichen Aktivitäten.",
|
||||
"landingp2": "Jedes Mal, wenn Du eine gute Angewohnheit trainierst, eine tägliche Aufgabe erfüllst oder Dich um ein altes To-Do kümmerst, belohnt Dich Habitica sofort mit Erfahrungspunkten und Gold. Durch Erfahrungspunkte steigst Du im Level auf, verbesserst Deine Statuswerte und schaltest weitere Features wie Klassen und Haustiere frei. Gold kann für Spielgegenstände, die Deinem Charakter nützen, ausgegeben werden oder für persönliche Belohnungen, die Du zur Motivation erstellen kannst. Wenn Dir sogar der kleinste Erfolg eine sofortige Belohnung verspricht, wirst Du Deine Aufgaben immer weniger aufschieben.",
|
||||
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp2header": "Sofortige Belohnung",
|
||||
"landingp3": "Jedes Mal, wenn Du einer schlechten Angewohnheit nachgibst oder Deine täglichen Aufgaben vernachlässigst, verlierst Du Lebenspunkte. Wenn Deine Lebenspunkte zu weit sinken, stirbst Du und verlierst einen Teil Deines Fortschritts. Indem es Konsequenzen setzt, kann Habitica dabei helfen, schlechte Angewohnheiten und ständiges Hinausschieben zu beenden, bevor sie zu Problemen in Deinem Leben werden.",
|
||||
"landingp3header": "Konsequenzen",
|
||||
|
|
@ -141,6 +141,23 @@
|
|||
"presskit": "Pressemappe",
|
||||
"presskitDownload": "Alle Bilder herunterladen:",
|
||||
"presskitText": "Danke für Dein Interesse an Habitica! Die folgenden Bilder dürfen in Artikeln oder Videos über Habitica verwendet werden. Für weitere Informationen kontaktiere bitte Siena Leslie unter <%= pressEnquiryEmail %>.",
|
||||
"pkQuestion1": "What inspired Habitica? How did it start?",
|
||||
"pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question. <br /> Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.",
|
||||
"pkQuestion2": "Why does Habitica work?",
|
||||
"pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt. <br /> Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com",
|
||||
"pkQuestion3": "Why did you add social features?",
|
||||
"pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.",
|
||||
"pkQuestion4": "Why does skipping tasks remove your avatar’s health?",
|
||||
"pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.",
|
||||
"pkQuestion5": "What distinguishes Habitica from other gamification programs?",
|
||||
"pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.",
|
||||
"pkQuestion6": "Who is the typical user of Habitica?",
|
||||
"pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together. <br /> Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.",
|
||||
"pkQuestion7": "Why does Habitica use pixel art?",
|
||||
"pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!",
|
||||
"pkQuestion8": "How has Habitica affected people's real lives?",
|
||||
"pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com",
|
||||
"pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!",
|
||||
"pkVideo": "Video",
|
||||
"pkPromo": "Aktionen",
|
||||
"pkLogo": "Logos",
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
"equipmentType": "Typ",
|
||||
"klass": "Klasse",
|
||||
"groupBy": "Gruppieren nach <%= type %>",
|
||||
"classBonus": "(Dieser Gegenstand passt zu Deiner Klasse und erhält damit einen Status-Multiplikator von 1,5)",
|
||||
"classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)",
|
||||
"classArmor": "Klassen-Rüstung",
|
||||
"featuredset": "Sonderset <%= name %>",
|
||||
"mysterySets": "Geheimnisvolle Sets",
|
||||
|
|
@ -81,7 +81,7 @@
|
|||
"weaponSpecial0Text": "Klinge der Dunkelseelen",
|
||||
"weaponSpecial0Notes": "Die Macht für seine gefährlichen Hiebe bezieht diese Waffe aus der Lebensenergie seiner Gegner. Erhöht Stärke um <%= str %>.",
|
||||
"weaponSpecial1Text": "Kristallklinge",
|
||||
"weaponSpecial1Notes": "Manche behaupten aus seiner glitzernden Schneide tönen Geschichten über einen Helden aus alter Zeit. Erhöht alle Attribute um <%= attrs %>.",
|
||||
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecial2Text": "Stephen Webers Drachenschaft",
|
||||
"weaponSpecial2Notes": "Spüre die Macht des Drachen, die darin schwelt! Erhöht Stärke und Wahrnehmung um jeweils <%= attrs %> Punkte.",
|
||||
"weaponSpecial3Text": "Mustaines Meilenstein-matschender Morgenstern",
|
||||
|
|
@ -89,7 +89,7 @@
|
|||
"weaponSpecialCriticalText": "Bedrohlicher Hammer der Bug-Vernichtung",
|
||||
"weaponSpecialCriticalNotes": "Dieses Meisterwerkzeug erschlug einen bösartigen GitHub-Gegner, dem bereits viele Krieger erlegen sind. Der aus Bug-Knochen gefertigte Hammer teilt mächtige kritische Treffer aus. Erhöht Stärke und Wahrnehmung um jeweils <%= attrs %>.",
|
||||
"weaponSpecialTakeThisText": "Take This-Schwert",
|
||||
"weaponSpecialTakeThisNotes": "Dieses Schwert wurde durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.",
|
||||
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialTridentOfCrashingTidesText": "Dreizack der brechenden Gezeiten",
|
||||
"weaponSpecialTridentOfCrashingTidesNotes": "Gibt Dir die Fähigkeit Fische zu befehligen und Deine Aufgaben mit kraftvollen Stichen zu attackieren. Erhöht Intelligenz um <%= int %>.",
|
||||
"weaponSpecialTaskwoodsLanternText": "Laterne der Aufgabenwälder",
|
||||
|
|
@ -113,7 +113,7 @@
|
|||
"weaponSpecialTachiText": "Tachi",
|
||||
"weaponSpecialTachiNotes": "Dieses leichte und gebogene Schwert wird Deine Aufgaben in Streifen zerteilen! Erhöht Stärke um <%= str %>.",
|
||||
"weaponSpecialAetherCrystalsText": "Ätherkristalle",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialYetiText": "Speer des Yeti-Zähmers",
|
||||
"weaponSpecialYetiNotes": "Dieser Speer erlaubt dem Träger, jeden Yeti zu bändigen. Erhöht Stärke um <%= str %>. Limitierte Ausgabe 2013-2014 Winterausrüstung.",
|
||||
"weaponSpecialSkiText": "Stock des Sk(i)-attentäters",
|
||||
|
|
@ -242,13 +242,13 @@
|
|||
"weaponSpecialFall2017MageNotes": "Die Augen des leuchtenden Schädels auf diesem Stab strahlen vor Magie und Geheimnissen. Erhöht Intelligenz um <%= int %> und Wahrnehmung um <%= per %>. Limitierte Ausgabe 2017 Herbstausrüstung.",
|
||||
"weaponSpecialFall2017HealerText": "Gruseliger Kandelaber",
|
||||
"weaponSpecialFall2017HealerNotes": "Das Licht vertreibt Angst und zeigt anderen, dass Du hier bist um zu helfen. Erhöht Intelligenz um <%= int %>. Limitierte Ausgabe 2017 Herbstausrüstung.",
|
||||
"weaponSpecialWinter2018RogueText": "Peppermint Hook",
|
||||
"weaponSpecialWinter2018RogueText": "Pfefferminz-Haken",
|
||||
"weaponSpecialWinter2018RogueNotes": "Perfect for climbing walls or distracting your foes with sweet, sweet candy. Increases Strength by <%= str %>. Limited Edition 2017-2018 Winter Gear.",
|
||||
"weaponSpecialWinter2018WarriorText": "Holiday Bow Hammer",
|
||||
"weaponSpecialWinter2018WarriorNotes": "The sparkly appearance of this bright weapon will dazzle your enemies as you swing it! Increases Strength by <%= str %>. Limited Edition 2017-2018 Winter Gear.",
|
||||
"weaponSpecialWinter2018MageText": "Feiertagskonfetti",
|
||||
"weaponSpecialWinter2018MageNotes": "Magic--and glitter--is in the air! Increases Intelligence by <%= int %> and Perception by <%= per %>. Limited Edition 2017-2018 Winter Gear.",
|
||||
"weaponSpecialWinter2018HealerText": "Mistletoe Wand",
|
||||
"weaponSpecialWinter2018HealerText": "Mistelzauberstab",
|
||||
"weaponSpecialWinter2018HealerNotes": "This mistletoe ball is sure to enchant and delight passersby! Increases Intelligence by <%= int %>. Limited Edition 2017-2018 Winter Gear.",
|
||||
"weaponMystery201411Text": "Forke des Feierns",
|
||||
"weaponMystery201411Notes": "Erstich Deine Feinde oder verschling Dein Lieblingsessen - diese flexible Forke ist universell einsetzbar! Gewährt keinen Attributbonus. Abonnentengegenstand, November 2014.",
|
||||
|
|
@ -273,7 +273,7 @@
|
|||
"weaponArmoireIronCrookText": "Eiserner Hirtenstab",
|
||||
"weaponArmoireIronCrookNotes": "Dieser mit Leidenschaft gehämmerte eiserne Hirtenstab ist nützlich zum Schafe hüten. Erhöht Wahrnehmung und Stärke jeweils um <%= attrs %>. Verzauberter Schrank: Gehörntes Eisen-Set (Gegenstand 3 von 3).",
|
||||
"weaponArmoireGoldWingStaffText": "Goldener Flügelstab",
|
||||
"weaponArmoireGoldWingStaffNotes": "Die Flügel dieses Stabes flattern und drehen sich ständig. Erhöht alle Attribute um <%= attrs %>. Verzauberter Schrank: Unabhängiger Gegenstand.",
|
||||
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireBatWandText": "Fledermaus-Zauberstab",
|
||||
"weaponArmoireBatWandNotes": "Dieser Zauberstab kann jede Aufgabe in eine Fledermaus verwandeln! Schwinge ihn und schau zu wie sie davonfliegen. Erhöht Intelligenz um <%= int %> und Wahrnehmung um <%= per %>. Verzauberter Schrank: Unabhängiger Gegenstand.",
|
||||
"weaponArmoireShepherdsCrookText": "Hirtenstab",
|
||||
|
|
@ -369,11 +369,11 @@
|
|||
"armorSpecial0Text": "Schattenrüstung",
|
||||
"armorSpecial0Notes": "Diese Rüstung schreit, wenn sie getroffen wird, weil sie den Schmerz des Trägers statt ihm fühlt. Erhöht Ausdauer um <%= con %>.",
|
||||
"armorSpecial1Text": "Kristallrüstung",
|
||||
"armorSpecial1Notes": "Ihre unermüdliche Macht bewahrt den Träger vor weltlichem Unbehagen. Erhöht alle Attribute um jeweils <%= attrs %>.",
|
||||
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecial2Text": "Jean Chalards edle Tunika",
|
||||
"armorSpecial2Notes": "Macht Dich besonders flauschig! Erhöht Ausdauer und Intelligenz um jeweils <%= attrs %>.",
|
||||
"armorSpecialTakeThisText": "Take This-Rüstung",
|
||||
"armorSpecialTakeThisNotes": "Diese Rüstung wurde durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.",
|
||||
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecialFinnedOceanicArmorText": "Flossenbesetztes Ozeangewand",
|
||||
"armorSpecialFinnedOceanicArmorNotes": "Obwohl empfindlich, macht diese Rüstung Deine Haut bei Berührung so gefährlich wie Feuerkorallen. Erhöht Stärke um <%= str %>.",
|
||||
"armorSpecialPyromancersRobesText": "Roben des Feuerkundlers",
|
||||
|
|
@ -661,7 +661,7 @@
|
|||
"armorArmoireWoodElfArmorText": "Waldelfenrüstung",
|
||||
"armorArmoireWoodElfArmorNotes": "Diese Rüstung aus Rinde und Blättern dient als langlebige Tarnung im Wald. Erhöht Wahrnehmung um <%= per %>. Verzauberter Schrank: Waldelfenset (Gegenstand 2 von 3).",
|
||||
"armorArmoireRamFleeceRobesText": "Widderfellroben",
|
||||
"armorArmoireRamFleeceRobesNotes": "Diese Roben halten Dich selbst während eines heftigen Schneesturms warm. Erhöht Ausdauer um <%= con %> und Stärke um <%= str %>. Verzauberter Schrank: Widder-Barbar Set (Gegenstand 2 von 3).",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).",
|
||||
"armorArmoireGownOfHeartsText": "Herzkleid",
|
||||
"armorArmoireGownOfHeartsNotes": "Dieses Kleid hat alles, was Du brauchst! Aber das ist nicht alles, es wird auch die Stärke Deines Herzens steigern. Erhöht Ausdauer um <%= con %>. Verzauberter Schrank: Herzkönigin Set (Gegenstand 2 von 3).",
|
||||
"armorArmoireMushroomDruidArmorText": "Pilzdruiden-Rüstung",
|
||||
|
|
@ -735,11 +735,11 @@
|
|||
"headSpecial0Text": "Schattenhelm",
|
||||
"headSpecial0Notes": "Blut und Asche, Lava und Obsidian geben diesem Helm sein Erscheinungsbild und seine Macht. Erhöht Intelligenz um <%= int %>.",
|
||||
"headSpecial1Text": "Kristallhelm",
|
||||
"headSpecial1Notes": "Die Lieblingskrone derer, die mit gutem Beispiel vorangehen. Erhöht alle Attribute um <%= attrs %>.",
|
||||
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.",
|
||||
"headSpecial2Text": "Namenloser Helm",
|
||||
"headSpecial2Notes": "Ein Andenken an jene, die gegeben haben ohne eine Gegenleistung zu verlangen. Erhöht Intelligenz und Stärke um jeweils <%= attrs %>.",
|
||||
"headSpecialTakeThisText": "Take This-Helm",
|
||||
"headSpecialTakeThisNotes": "Dieser Helm wurde durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"headSpecialFireCoralCircletText": "Feuerkorallendiadem",
|
||||
"headSpecialFireCoralCircletNotes": "Dieser Reif, der von Habiticas größten Alchimisten gestaltet wurde, erlaubt Dir unter Wasser zu atmen und nach Schätzen zu tauchen! Erhöht Wahrnehmung um <%= per %>.",
|
||||
"headSpecialPyromancersTurbanText": "Turban des Feuerkundlers",
|
||||
|
|
@ -904,9 +904,9 @@
|
|||
"headSpecialFall2017MageNotes": "Wenn du mit diesem federigen Kopfschmuck erscheinst, wird jeder über die Identität des zauberhaften Unbekannten im Raum rätseln! Erhöht Wahrnehmung um <%= per %>. Limitierte Ausgabe 2017 Herbstausrüstung.",
|
||||
"headSpecialFall2017HealerText": "Spukhaus-Helm",
|
||||
"headSpecialFall2017HealerNotes": "Lade spukende Geister und gutgesinnte Kreaturen dazu ein Deine heilenden Kräfte in diesem Helm aufzusuchen! Erhöht Intelligenz um <%= int %>. Limitierte Ausgabe 2017 Herbstausrüstung.",
|
||||
"headSpecialNye2017Text": "Fanciful Party Hat",
|
||||
"headSpecialNye2017Text": "reich verzierter Partyhut",
|
||||
"headSpecialNye2017Notes": "You've received a Fanciful Party Hat! Wear it with pride while ringing in the New Year! Confers no benefit.",
|
||||
"headSpecialWinter2018RogueText": "Reindeer Helm",
|
||||
"headSpecialWinter2018RogueText": "Rentierhelm",
|
||||
"headSpecialWinter2018RogueNotes": "The perfect holiday disguise, with a built-in headlight! Increases Perception by <%= per %>. Limited Edition 2017-2018 Winter Gear.",
|
||||
"headSpecialWinter2018WarriorText": "Giftbox Helm",
|
||||
"headSpecialWinter2018WarriorNotes": "This jaunty box top and bow are not only festive, but quite sturdy. Increases Strength by <%= str %>. Limited Edition 2017-2018 Winter Gear.",
|
||||
|
|
@ -1047,7 +1047,7 @@
|
|||
"headArmoireWoodElfHelmText": "Waldelfenhelm",
|
||||
"headArmoireWoodElfHelmNotes": "Dieser Helm aus Blättern mag zerbrechlich aussehen, aber er schützt Dich vor rauem Wetter und gefährlichen Feinden. Erhöht Ausdauer um <%= con %>. Verzauberter Schrank: Waldelfenset (Gegenstand 1 von 3).",
|
||||
"headArmoireRamHeaddressText": "Widder-Kopfschmuck",
|
||||
"headArmoireRamHeaddressNotes": "Dieser komplizierte Helm wurde gestaltet, um wie ein Widderkopf auszusehen. Erhöht Ausdauer um <%= con %> und Wahrnehmung um <%= per %>. Verzauberter Schrank: Widder-Barbar Set (Gegenstand 1 von 3).",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).",
|
||||
"headArmoireCrownOfHeartsText": "Herzkrone",
|
||||
"headArmoireCrownOfHeartsNotes": "Diese rosenrote Krone ist nicht nur ein Blickfang! Sie wird auch Dein Herz für schwierige Aufgaben stärken. Erhöht Stärke um <%= str %>. Verzauberter Schrank: Herzkönigin Set (Gegenstand 1 von 3).",
|
||||
"headArmoireMushroomDruidCapText": "Pilz-Druidenkappe",
|
||||
|
|
@ -1093,9 +1093,9 @@
|
|||
"shieldSpecial0Text": "Gequälter Totenschädel",
|
||||
"shieldSpecial0Notes": "Sieht hinter den Vorhang des Todes und zeigt Feinden das, was es dort findet, um sie das Fürchten zu lehren. Erhöht Wahrnehmung um <%= per %>.",
|
||||
"shieldSpecial1Text": "Kristallschild",
|
||||
"shieldSpecial1Notes": "Pfeile zersplittern daran ebenso wie die Worte von Schwarzsehern. Erhöht alle Attribute um <%= attrs %>.",
|
||||
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisText": "Take This-Schild",
|
||||
"shieldSpecialTakeThisNotes": "Dieser Schild wurde durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialGoldenknightText": "Mustaines Meilenstein-matschender Morgenstern",
|
||||
"shieldSpecialGoldenknightNotes": "Konferenzen, Kreaturen, Krankheit: Alles erledigt! Zerstampft! Erhöht Ausdauer und Wahrnehmung jeweils um <%= attrs %>.",
|
||||
"shieldSpecialMoonpearlShieldText": "Mondperlenschild",
|
||||
|
|
@ -1241,7 +1241,7 @@
|
|||
"shieldArmoirePerchingFalconText": "Sitzender Falke",
|
||||
"shieldArmoirePerchingFalconNotes": "Ein Falke sitzt auf Deinem Arm, bereit sich auf Deine Feinde zu stürzen. Erhöht Stärke um <%= str %>. Verzauberter Schrank: Falkner Set (Gegenstand 3 von 3).",
|
||||
"shieldArmoireRamHornShieldText": "Widderhornschild",
|
||||
"shieldArmoireRamHornShieldNotes": "Ramme diesen Schild in feindliche Tägliche Aufgaben! Erhöht Ausdauer und Stärke jeweils um <%= attrs %>. Verzauberter Schrank: Widder-Barbar Set (Gegenstand 3 von 3).",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).",
|
||||
"shieldArmoireRedRoseText": "Rote Rose",
|
||||
"shieldArmoireRedRoseNotes": "Diese rote Rose riecht bezaubernd. Sie wird außerdem Deinen Verstand schärfen. Erhöht Wahrnehmung um <%= per %>. Verzauberter Schrank: Unabhängiger Gegenstand.",
|
||||
"shieldArmoireMushroomDruidShieldText": "Pilzdruiden-Schild",
|
||||
|
|
@ -1295,7 +1295,7 @@
|
|||
"backSpecialWonderconBlackText": "Tückischer Umhang",
|
||||
"backSpecialWonderconBlackNotes": "Gewebt aus Schatten und Geflüster. Gewährt keinen Attributbonus. Special Edition Convention-Gegenstand.",
|
||||
"backSpecialTakeThisText": "Take This-Flügel",
|
||||
"backSpecialTakeThisNotes": "Diese Flügel wurden durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"backSpecialSnowdriftVeilText": "Schneewehen-Schleier",
|
||||
"backSpecialSnowdriftVeilNotes": "Dieser durchscheinende Schleier sieht aus, als hättest Du Dich in ein elegantes Schneegestöber gehüllt. Gewährt keinen Attributbonus.",
|
||||
"backSpecialAetherCloakText": "Äthermantel",
|
||||
|
|
@ -1313,7 +1313,7 @@
|
|||
"bodySpecialWonderconBlackText": "Ebenholzkragen",
|
||||
"bodySpecialWonderconBlackNotes": "Ein fescher Ebenholzkragen! Gewährt keinen Attributbonus. Special Edition Convention-Gegenstand.",
|
||||
"bodySpecialTakeThisText": "Take This-Vorderflüge",
|
||||
"bodySpecialTakeThisNotes": "Diese Vorderflüge wurden durch die Teilnahme an einem von Take This gesponsorten Wettbewerb verdient. Gratulation! Erhöht alle Attribute um <%= attrs %>.",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"bodySpecialAetherAmuletText": "Ätheramulett",
|
||||
"bodySpecialAetherAmuletNotes": "Dieses Amulett hat eine geheimnisvolle Geschichte. Erhöht Ausdauer und Stärke um jeweils <%= attrs %>.",
|
||||
"bodySpecialSummerMageText": "Glänzender Kurzumhang",
|
||||
|
|
@ -1403,7 +1403,7 @@
|
|||
"headAccessoryMystery301405Text": "Kopf-Brille",
|
||||
"headAccessoryMystery301405Notes": "\"Brillen sind für die Augen,\" haben sie gesagt. \"Niemand will Brillen, die man nur auf dem Kopf tragen kann,\" haben sie gesagt. Ha! Da hast Du es ihnen aber ordentlich gezeigt! Gewährt keinen Attributbonus. Abonnentengegenstand, August 3015.",
|
||||
"headAccessoryArmoireComicalArrowText": "Komischer Pfeil",
|
||||
"headAccessoryArmoireComicalArrowNotes": "Dieser wunderliche Gegenstand bietet keinen Status-Bonus, aber er ist sicher gut für einen Lacher. Gewährt keinen Attributbonus. Verzauberter Schrank: Unabhängiger Gegenstand.",
|
||||
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
|
||||
"eyewear": "Brillen",
|
||||
"eyewearCapitalized": "Brillen & Masken",
|
||||
"eyewearBase0Text": "Keine Brille",
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
"showLess": "Weniger anzeigen",
|
||||
"expandToolbar": "Werkzeugleiste erweitern",
|
||||
"collapseToolbar": "Werkzeugleiste minimieren",
|
||||
"markdownBlurb": "Habitica nutzt Markdown für das Formatieren von Text. Siehe das <a href='http://habitica.wikia.com/wiki/Markdown_Cheat_Sheet' target='_blank'>Markdown Cheat Sheet</a> für weitere Informationen.",
|
||||
"markdownHelpLink": "Markdown formatting help",
|
||||
"showFormattingHelp": "Formatierungshilfe anzeigen",
|
||||
"hideFormattingHelp": "Formatierungshilfe verbergen",
|
||||
"youType": "Du schreibst:",
|
||||
|
|
@ -136,8 +136,11 @@
|
|||
"audioTheme_airuTheme": "Airu's Melodie",
|
||||
"audioTheme_beatscribeNesTheme": "Beatscribe's NES Melodie",
|
||||
"audioTheme_arashiTheme": "Arashi's Melodie",
|
||||
"audioTheme_lunasolTheme": "Lunasol Theme",
|
||||
"audioTheme_spacePenguinTheme": "SpacePenguin's Theme",
|
||||
"audioTheme_maflTheme": "MAFL Melodie",
|
||||
"audioTheme_pizildenTheme": "Pizilden's Melodie",
|
||||
"audioTheme_farvoidTheme": "Farvoid Theme",
|
||||
"askQuestion": "Stelle eine Frage",
|
||||
"reportBug": "Melde einen Fehler",
|
||||
"HabiticaWiki": "Das Habitica-Wiki",
|
||||
|
|
|
|||
|
|
@ -234,6 +234,7 @@
|
|||
"onlyCreatorOrAdminCanDeleteChat": "Löschen der Nachricht nicht erlaubt!",
|
||||
"onlyGroupLeaderCanEditTasks": "Nicht berechtigt, Aufgaben zu bearbeiten!",
|
||||
"onlyGroupTasksCanBeAssigned": "Nur Team-Aufgaben können verteilt werden",
|
||||
"assignedTo": "Assigned To",
|
||||
"assignedToUser": "<%= userName %> zugewiesen",
|
||||
"assignedToMembers": "<%= userCount %> Mitgliedern zugewiesen",
|
||||
"assignedToYouAndMembers": "Dir und <%= userCount %> Mitgliedern zugewiesen",
|
||||
|
|
|
|||
|
|
@ -1,22 +1,22 @@
|
|||
{
|
||||
"tipTitle": "Tipp #<%= tipNumber %>",
|
||||
"tip1": "Erledige Deine Aufgaben unterwegs mit den mobilen Habitica-Apps.",
|
||||
"tip2": "Click any equipment to see a preview, or equip it instantly by clicking the star in its upper-left corner!",
|
||||
"tip2": "Klicke auf eine Ausrüstung um eine Vorschau zu sehen, oder rüste sie sogleich aus indem Du auf den Stern in der linken oberen Ecke clickst!",
|
||||
"tip3": "Benutze Emojis, um Deine Aufgaben rasch unterscheiden zu können.",
|
||||
"tip4": "Setze ein #-Zeichen an den Anfang des Namens einer Aufgabe, um sie richtig groß zu machen!",
|
||||
"tip5": "It’s best to use skills that cause buffs in the morning so they last longer.",
|
||||
"tip6": "Hover over a task and click the dots to access advanced task controls, such as the ability to push tasks to the top/bottom of your list.",
|
||||
"tip7": "Some backgrounds connect perfectly if Party members use the same background. Ex: Mountain Lake, Pagodas, and Rolling Hills.",
|
||||
"tip8": "Send a Message to someone by clicking their name in chat and then clicking the envelope icon at the top of their profile!",
|
||||
"tip8": "Sende jemandem eine Nachricht, indem Du auf dessen Namen im Chat und dann auf das Umschlagsymbol oben im Profil klickst!",
|
||||
"tip9": "Use the filters + search bar in the Inventories, Shops, Guilds, and Challenges to quickly find what you want.",
|
||||
"tip10": "Du kannst Edelsteine gewinnen, indem Du an Wettbewerben teilnimmst. Es werden jeden Tag neue ausgeschrieben.",
|
||||
"tip11": "Having more than four Party members increases accountability!",
|
||||
"tip12": "Add checklists to your To-Dos to multiply your rewards!",
|
||||
"tip12": "Füge Checklisten zu deinen To-Dos hinzu um deine Belohnungen zu vervielfachen!",
|
||||
"tip13": "Click “Filters” on your task page to make an unwieldy task list very manageable!",
|
||||
"tip14": "Du kannst ein inspirierendes Zitat oder einen Titel in Deine Liste einfügen, indem Du eine Gewohnheit ohne (+/-) erstellst.",
|
||||
"tip15": "Complete all the Masterclasser Quest-lines to learn about Habitica’s secret lore.",
|
||||
"tip16": "Click the link to the Data Display Tool in the footer for valuable insights on your progress.",
|
||||
"tip17": "Use the mobile apps to set reminders for your tasks.",
|
||||
"tip17": "Verwende die App um Erinnerungen für deine Aufgaben zu erstellen.",
|
||||
"tip18": "Gewohnheiten, die nur positiv oder nur negativ sind, werden mit der Zeit wieder gelb.",
|
||||
"tip19": "Boost your Intelligence Stat to gain more experience when you complete a task.",
|
||||
"tip20": "Erhöhe Deinen Aufmerksamkeitswert, um mehr Beute und Gold zu finden.",
|
||||
|
|
@ -28,7 +28,7 @@
|
|||
"tip26": "An arrow to the right of someone’s name means they’re currently buffed.",
|
||||
"tip27": "Du hast gestern eine tägliche Aufgabe abgeschlossen, aber vergessen, sie abzuhaken? Mach Dir keine Sorgen! Mit der Funktion \"Gestrige Aktivität aufzeichnen\" hast Du die Chance, einzutragen, was Du gemacht hast, bevor Du einen neuen Tag startest.",
|
||||
"tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.",
|
||||
"tip29": "Erledige all Deine täglichen Aufgaben, um einen Bonus für einen perfekten Tag zu erhalten, der Deine Statuswerte erhöht!",
|
||||
"tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!",
|
||||
"tip30": "Du kannst Leute auch in Gilden einladen, nicht nur in Gruppen.",
|
||||
"tip31": "Schau Dir die vorgefertigten Listen in der \"Library of Tasks and Challenges\" Gilde an, um Beispiele von Aufgaben zu sehen.",
|
||||
"tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.",
|
||||
|
|
|
|||
|
|
@ -108,9 +108,9 @@
|
|||
"paymentMethods": "Kauf mit",
|
||||
"classGear": "Klassenausrüstung",
|
||||
"classGearText": "Glückwunsch zur Wahl Deiner Klasse! Ich habe deine neue Basiswaffe dem Inventar hinzugefügt. Schaue sie dir unten an, um sie auszurüsten!",
|
||||
"classStats": "Dies sind die Statuswerte Deiner Klasse; sie beeinflussen das Spiel. Jedes Mal, wenn Du einen Level aufsteigst, erhältst Du einen Punkt, den Du einem Statuswert zuordnen kannst. Bewege die Maus über jeden der Statuswerte für weitere Informationen.",
|
||||
"classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.",
|
||||
"autoAllocate": "Automatische Verteilung",
|
||||
"autoAllocateText": "Falls Du eine automatische Verteilung wählst, werden die Punkte automatisch vergeben, abhängig von den Attributen Deiner Aufgaben, die Du unter <strong>Aufgabe > Bearbeiten > Erweiterte Optionen > Attribute</strong> finden kannst. Ein Beispiel: Wenn Du oft im Fitnessstudio bist und die entsprechende Aufgabe auf \"körperlich\" gesetzt ist, bekommst Du automatisch Stärke.",
|
||||
"autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in <strong>TASK > Edit > Advanced Settings > Stat Allocation</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
|
||||
"spells": "Fertigkeiten",
|
||||
"spellsText": "Du kannst jetzt klassenspezifische Fertigkeiten freischalten. Deine Erste siehst Du bei Level 11. Dein Mana füllt sich um 10 Punkte am Tag auf, plus einen Punkt pro erledigtem <a target='_blank' href='http://habitica.wikia.com/wiki/Todos'>To-Do</a>.",
|
||||
"skillsTitle": "Fertigkeiten",
|
||||
|
|
@ -136,7 +136,7 @@
|
|||
"tourHallPage": "Willkommen in der Halle der Helden, in der Mitwirkende an Habitica geehrt werden. Durch Code, Design, Musik, Text oder einfach durch Hilfsbereitschaft, haben sie Edelsteine, exklusive Ausrüstungen und angesehene Titel verdient. Auch Du kannst bei Habitica mitwirken!",
|
||||
"tourPetsPage": "Dies ist der Stall! Nachdem Du Level 3 erreicht hast, wirst Du Haustier-Eier und Schlüpfelixiere sammeln, wenn Du Aufgaben erledigst. Wenn Du auf dem Markt ein Haustier schlüpfen lässt, erscheint es hier im Stall! Klicke auf das Bild eines Tiers um es deinem Avatar hinzuzufügen. Füttere es mit Futter, das Du ab Level 3 findest, dann wird es zu einem mächtigen Reittier.",
|
||||
"tourMountsPage": "Sobald Du einem Haustier so viel Futter gegeben hast, dass es zu einem Reittier werden konnte, wird es hier erscheinen. Klicke auf ein Reittier um aufzusteigen!",
|
||||
"tourEquipmentPage": "Hier wird Deine Ausrüstung gelagert! Deine Kampfausrüstung beeinflusst Deine Statuswerte. Wenn Du eine andere Ausrüstung an Deinem Avatar zeigen willst ohne Deine Statuswerte zu verändern, klicke auf \"Verkleidung tragen\".",
|
||||
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"",
|
||||
"equipmentAlreadyOwned": "Du besitzt diesen Ausrüstungsgegenstand bereits",
|
||||
"tourOkay": "Okay!",
|
||||
"tourAwesome": "Großartig!",
|
||||
|
|
|
|||
|
|
@ -89,6 +89,18 @@
|
|||
"rideLater": "Später reiten",
|
||||
"petName": "<%= potion(locale) %> <%= egg(locale) %>",
|
||||
"mountName": "<%= potion(locale) %> <%= mount(locale) %>",
|
||||
"keyToPets": "Key to the Pet Kennels",
|
||||
"keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)",
|
||||
"keyToMounts": "Key to the Mount Kennels",
|
||||
"keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)",
|
||||
"keyToBoth": "Master Keys to the Kennels",
|
||||
"keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)",
|
||||
"releasePetsConfirm": "Are you sure you want to release your standard Pets?",
|
||||
"releasePetsSuccess": "Your standard Pets have been released!",
|
||||
"releaseMountsConfirm": "Are you sure you want to release your standard Mounts?",
|
||||
"releaseMountsSuccess": "Your standard Mounts have been released!",
|
||||
"releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?",
|
||||
"releaseBothSuccess": "Your standard Pets and Mounts have been released!",
|
||||
"petKeyName": "Schlüssel zu den Zwingern",
|
||||
"petKeyPop": "Lasse Deine Haustiere auf eigene Faust Habitica erkunden. Lasse sie frei, sodass sie ihr eigenes Abenteuer beginnen können und stelle Dich der Herausforderung \"Meister aller Bestien\" erneut!",
|
||||
"petKeyBegin": "Schlüssel zu den Zwingern: Stelle Dich <%= title %> erneut!",
|
||||
|
|
@ -123,5 +135,6 @@
|
|||
"clickOnPetToFeed": "Klicke auf ein Haustier um ihm <%= foodName %> zu füttern und sieh, wie es wächst!",
|
||||
"dragThisPotion": "Ziehe dieses <%= potionName %> zu einem Ei und brüte ein neues Haustier aus!",
|
||||
"clickOnEggToHatch": "Klicke auf ein Ei um Dein <%= potionName %> Schlüpfelixier zu nutzen und ein neues Haustier auszubrüten!",
|
||||
"hatchDialogText": "Gieße Dein <%= potionName %> Schlüpfelixier auf Dein <%= eggName %>-Ei und es wird ein <%= petName %> daraus schlüpfen."
|
||||
"hatchDialogText": "Gieße Dein <%= potionName %> Schlüpfelixier auf Dein <%= eggName %>-Ei und es wird ein <%= petName %> daraus schlüpfen.",
|
||||
"clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!"
|
||||
}
|
||||
|
|
@ -552,10 +552,10 @@
|
|||
"questYarnUnlockText": "Ermöglicht den Kauf von Wollknäueleiern auf dem Marktplatz",
|
||||
"winterQuestsText": "\"Winter\" Quest-Paket",
|
||||
"winterQuestsNotes": "Beinhaltet 'Wildernder Weihnachtswichtel', 'Finde das Jungtier' und 'Der Federvieh-Frost'. Verfügbar bis zum 31. Dezember.",
|
||||
"questPterodactylText": "The Pterror-dactyl",
|
||||
"questPterodactylNotes": "You're taking a stroll along the peaceful Stoïkalm Cliffs when an evil screech rends the air. You turn to find a hideous creature flying towards you and are overcome by a powerful terror. As you turn to flee, @Lilith of Alfheim grabs you. \"Don't panic! It's just a Pterror-dactyl.\"<br><br>@Procyon P nods. \"They nest nearby, but they're attracted to the scent of negative Habits and undone Dailies.\"<br><br>\"Don't worry,\" @Katy133 says. \"We just need to be extra productive to defeat it!\" You are filled with a renewed sense of purpose and turn to face your foe.",
|
||||
"questPterodactylCompletion": "With one last screech the Pterror-dactyl plummets over the side of the cliff. You run forward to watch it soar away over the distant steppes. \"Phew, I'm glad that's over,\" you say. \"Me too,\" replies @GeraldThePixel. \"But look! It's left some eggs behind for us.\" @Edge passes you three eggs, and you vow to raise them in tranquility, surrounded by positive Habits and blue Dailies.",
|
||||
"questPterodactylBoss": "Pterror-dactyl",
|
||||
"questPterodactylDropPterodactylEgg": "Pterodactyl (Egg)",
|
||||
"questPterodactylUnlockText": "Unlocks purchasable Pterodactyl eggs in the Market"
|
||||
"questPterodactylText": "Der Pterror-Dactuyls",
|
||||
"questPterodactylNotes": "Du machst einen Spaziergang entlang der friedlichen Stoistillen Klippen, als ein böses Kreischen die Luft zerreißt. Du drehst Dich um, siehst eine schreckliche Kreatur auf Dich zufliegen und wirst von einem mächtigen Schrecken überwältigt. Als Du Dich zur Flucht wendest, packt Dich @Lilith of Alfheim. \"Keine Panik! Es ist nur ein Pterror-dactylus.\"<br><br>@Procyon P nickt. \"Sie nisten in der Nähe, aber sie fühlen sich angezogen vom Geruch negativer Gewohnheiten und unerledigter Dailies.\"<br><br>Keine Sorge\", sagt @Katy133. \"Wir müssen nur besonders produktiv sein, um es zu besiegen!\" Du bist erfüllt von einem erneuerten Sinn für Zielstrebigkeit und wendest Dich Deinem Feind zu.",
|
||||
"questPterodactylCompletion": "Mit einem letzten Kreischen stürzt der Pterror-Dactylus über die Klippe. Du rennst nach vorn, um zu sehen, wie er über die entfernten Steppen hinwegfliegt. \"Puh, ich bin froh, dass das vorbei ist\", sagst du. \"Ich auch\", antwortet @GeraldThePixel. \"Aber seht doch! Er hat ein paar Eier für uns zurückgelassen.\" @Edge gibt Dir drei Eier, und Du gelobst, sie in Gelassenheit aufzuziehen, umgeben von positiven Gewohnheiten und blauen Dailies.",
|
||||
"questPterodactylBoss": "Pterror-Dactylus",
|
||||
"questPterodactylDropPterodactylEgg": "Pterodactylus (Ei)",
|
||||
"questPterodactylUnlockText": "Ermöglicht den Kauf von Pterodactyluseiern auf dem Marktplatz"
|
||||
}
|
||||
|
|
@ -63,7 +63,7 @@
|
|||
"newUsername": "Neuen Anmeldenamen erstellen",
|
||||
"dangerZone": "Gefahrenzone",
|
||||
"resetText1": "WARNUNG! Es werden große Teile Deines Accounts zurückgesetzt. Wir raten dringend davon ab. Jedoch finden einige Spieler diese Funktion sinnvoll, um nach einem anfänglichen Testen der Seite neu beginnen zu können.",
|
||||
"resetText2": "Du wirst all deine Level, Gold und Erfahrungspunkte verlieren. All deine Aufgaben (mit Ausnahme der von Herausforderungen) werden dauerhaft gelöscht und alle historischen Daten gehen verloren. Du wirst all deine Ausrüstung verlieren, die du aber zurückkaufen kannst, einschließlich aller Ausrüstungsgegenstände aus limitierter Ausgabe und Gegenständen, die du als Abonnent erworben hast (um klassenspezifische Gegenstände zurück zu kaufen, musst du der korrekten Klasse angehören). Du behältst deine jetzige Klasse, sowie Haus- und Reittiere. Zur Sicherheit solltest du stattdessen eine Kugel der Wiedergeburt verwenden, welche deine jetzigen Aufgaben und Ausrüstungsgegenstände schont.",
|
||||
"resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
|
||||
"deleteLocalAccountText": "Bist Du sicher? Dies wird Dein Konto für immer löschen und es kann nicht wiederhergestellt werden! Wenn Du Habitica wieder verwenden möchtest, musst Du ein neues Konto registrieren. Gesparte oder verbrauchte Edelsteine werden nicht ersetzt. Wenn Du absolut sicher bist, dann tippe Dein Passwort in die Text-Box unten ein.",
|
||||
"deleteSocialAccountText": "Bist Du sicher? Dies wird Dein Konto für immer löschen und es kann nicht wiederhergestellt werden! Wenn Du Habitica wieder verwenden möchtest, musst Du ein neues Konto registrieren. Gesparte oder verbrauchte Edelsteine werden nicht ersetzt. Wenn Du absolut sicher bist, dann tippe \"<%= magicWord %>\" in die Text-Box unten ein.",
|
||||
"API": "API",
|
||||
|
|
|
|||
|
|
@ -191,7 +191,7 @@
|
|||
"gemBenefit1": "Einzigartige und modische Verkleidungen für Deinen Avatar.",
|
||||
"gemBenefit2": "Hintergründe, die Deinen Avatar in die Welt von Habitica eintauchen lassen!",
|
||||
"gemBenefit3": "Aufregende Questlinien, welche Haustier-Eier zurücklassen.",
|
||||
"gemBenefit4": "Die Attributpunkte Deines Avatars zurücksetzen und sie Klasse wechseln.",
|
||||
"gemBenefit4": "Reset your avatar's Stat Points and change its Class.",
|
||||
"subscriptionBenefitLeadin": "Unterstütze Habitica, indem Du Abonnent wirst, und Du erhältst all diese nützlichen Vorteile!",
|
||||
"subscriptionBenefit1": "Alexander der Händler wird Dir Edelsteine für 20 Goldmünzen das Stück verkaufen!",
|
||||
"subscriptionBenefit2": "Erledigte To-Do's und der Aufgabenverlauf sind länger verfügbar.",
|
||||
|
|
|
|||
|
|
@ -31,19 +31,20 @@
|
|||
"extraNotes": "Zusatznotizen",
|
||||
"notes": "Notizen",
|
||||
"direction/Actions": "Leitung/Aktionen",
|
||||
"advancedOptions": "Erweiterte Optionen",
|
||||
"advancedSettings": "Advanced Settings",
|
||||
"taskAlias": "Aufgaben-Alias",
|
||||
"taskAliasPopover": "Dieser Aufgaben-Alias kann zur 3rd Party-Integration verwendet werden. Nur Binde- und Unterstriche, sowie alphanumerische Zeichen werden unterstützt. Außerdem muss ein Aufgaben-Alias innerhalb Deiner Aufgaben einmalig sein.",
|
||||
"taskAliasPlaceholder": "Dein-Aufgaben-Alias",
|
||||
"taskAliasPopoverWarning": "WARNUNG: Änderungen dieses Werts werden jegliche 3rd Party-Integrationen zerstören, die sich auf den Aufgaben-Alias beziehen.",
|
||||
"difficulty": "Schwierigkeit",
|
||||
"difficultyHelpTitle": "Wie schwer ist die Aufgabe?",
|
||||
"difficultyHelpContent": "Je schwieriger eine Aufgabe ist, desto mehr Erfahrung und Gold bekommst Du, wenn Du sie abhakst ... aber sie verursacht auch umso mehr Schaden, wenn es eine tägliche Aufgabe oder schlechte Gewohnheit ist!",
|
||||
"difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.",
|
||||
"trivial": "Trivial",
|
||||
"easy": "Einfach",
|
||||
"medium": "Mittel",
|
||||
"hard": "Schwer",
|
||||
"attributes": "Eigenschaften",
|
||||
"attributes": "Stats",
|
||||
"attributeAllocation": "Stat Allocation",
|
||||
"attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up. <br/><br/> You can set your Automatic Allocation method to Task Based in the Stats section of your profile.",
|
||||
"progress": "Fortschritt",
|
||||
"daily": "Tägliche Aufgabe",
|
||||
"dailies": "Tägliche Aufgaben",
|
||||
|
|
@ -54,6 +55,7 @@
|
|||
"repeat": "Wiederholen",
|
||||
"repeats": "Wiederholungen",
|
||||
"repeatEvery": "Wiederhole alle",
|
||||
"repeatOn": "Repeat On",
|
||||
"repeatHelpTitle": "Wie oft soll diese Aufgabe wiederholt werden?",
|
||||
"dailyRepeatHelpContent": "Diese Aufgabe wird alle X Tage fällig werden. Du kannst diesen Wert unten bestimmen.",
|
||||
"weeklyRepeatHelpContent": "Diese Aufgabe wird an den unten hervorgehobenen Tagen fällig werden. Klicke auf einen Tag um ihn zu aktivieren/deaktivieren.",
|
||||
|
|
@ -61,7 +63,7 @@
|
|||
"repeatWeek": "An bestimmten Tagen der Woche",
|
||||
"day": "Tag",
|
||||
"days": "Tage",
|
||||
"restoreStreak": "Strähne wiederherstellen",
|
||||
"restoreStreak": "Adjust Streak",
|
||||
"resetStreak": "Strähne zurücksetzen",
|
||||
"todo": "To-Do",
|
||||
"todos": "To-Dos",
|
||||
|
|
@ -105,9 +107,9 @@
|
|||
"streakSingular": "Perfektionist",
|
||||
"streakSingularText": "Hat eine 21-tägige Strähne bei einer täglichen Aufgabe erreicht",
|
||||
"perfectName": "<%= count %> perfekte Tage",
|
||||
"perfectText": "Hat alle fälligen täglichen Aufgaben an <%= count %> Tagen erfüllt. Mit diesem Erfolg erhältst Du eine +Level/2 Stärkung aller Attribute für den nächsten Tag. Level über 100 haben keinen zusätzlichen Einfluss auf die Stärkung.",
|
||||
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"perfectSingular": "Perfekt(e) Tag(e)",
|
||||
"perfectSingularText": "Du hast alle täglichen Aufgaben an einem Tag erfüllt. Mit diesem Erfolg erhältst Du eine Level/2 Stärkung aller Attribute für den nächsten Tag. Alle Level über 100 haben keine zusätzliche Auswirkung auf die Attribute.",
|
||||
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"streakerAchievement": "Du hast den Erfolg \"Perfektionist\" erlangt! Die 21-Tages-Marke ist ein Meilenstein für das Bilden von Gewohnheiten. Du erhältst diesen Erfolg alle 21 Tage neu (gestapelt), auch für dieselbe tägliche Aufgabe.",
|
||||
"fortifyName": "Verstärkungstrank",
|
||||
"fortifyPop": "Setzt alle Aufgaben auf den Anfangswert (gelb) zurück und füllt Deine Lebenspunkte wieder auf.",
|
||||
|
|
@ -115,6 +117,7 @@
|
|||
"fortifyText": "Stärken setzt alle Deine Aufgaben außer Wettbewerbs-Aufgaben auf einen neutralen Status (gelb) zurück, so als ob Du sie gerade erstellt hättest, und füllt Deine Lebenspunkte wieder ganz auf. Das ist toll wenn all die roten Aufgaben Dir das Leben zu schwer machen, oder all die blauen Aufgaben das Spiel zu einfach erscheinen lassen. Wenn ein Neuanfang gerade den größten Motivationsschub darstellt, gib ein paar Edelsteine aus und gönn' Dir eine Atempause!",
|
||||
"confirmFortify": "Bist Du sicher?",
|
||||
"fortifyComplete": "Verstärkung abgeschlossen!",
|
||||
"deleteTask": "Delete this Task",
|
||||
"sureDelete": "Möchtest Du diese Aufgabe wirklich löschen?",
|
||||
"sureDeleteCompletedTodos": "Bist Du sicher, dass Du Deine abgeschlossenen To-Dos löschen willst?",
|
||||
"streakCoins": "Strähnenbonus!",
|
||||
|
|
@ -136,7 +139,7 @@
|
|||
"toDoHelp3": "To-Dos mit der Kontrollliste in kleinere Teilaufgaben zu unterteilen macht sie weniger beängstigend, und wird Deine Punkte erhöhen!",
|
||||
"toDoHelp4": "Zur Inspiration kannst Du Dir diese <a href='http://de.habitica.wikia.com/wiki/Beispiele_f%C3%BCr_To-Dos' target='_blank'>Beispiele von To-Dos</a> durchsehen!",
|
||||
"rewardHelp1": "Die Ausrüstung, die Du für Deinen Avatar kaufst, ist unter <%= linkStart %>Inventar > Ausrüstung<%= linkEnd %> gelagert.",
|
||||
"rewardHelp2": "Ausrüstungsgegenstände beeinflussen Deine Statuswerte (<%= linkStart %>Benutzer > Werte<%= linkEnd %>).",
|
||||
"rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
|
||||
"rewardHelp3": "Während Welt-Events wird hier Spezialausrüstung erscheinen.",
|
||||
"rewardHelp4": "Scheue Dich nicht davor eigene Belohnungen hinzuzufügen! Sieh Dir einige <a href='http://de.habitica.wikia.com/wiki/Beispiele_f%C3%BCr_selbsterstellte_Belohnungen' target='_blank'>Beispielbelohnungen</a> durch.",
|
||||
"clickForHelp": "Klicke hier für Hilfe",
|
||||
|
|
@ -168,7 +171,7 @@
|
|||
"taskRequiresApproval": "Dieser Aufgabe muss zugestimmt werden, bevor du sie abschließen kannst. Eine Zustimmung wurde bereits angefragt.",
|
||||
"taskApprovalHasBeenRequested": "Die Zustimmung wurde angefragt.",
|
||||
"approvals": "Zustimmungen",
|
||||
"approvalRequired": "Zustimmung benötigt",
|
||||
"approvalRequired": "Needs Approval",
|
||||
"repeatZero": "Die Tagesaufgabe ist nie fällig",
|
||||
"repeatType": "Wiederholungstyp",
|
||||
"repeatTypeHelpTitle": "Was für eine Art der Wiederholung ist dies?",
|
||||
|
|
|
|||
|
|
@ -101,8 +101,8 @@
|
|||
"addTask": "Add Task",
|
||||
"editChallenge": "Edit Challenge",
|
||||
"challengeDescription": "Challenge Description",
|
||||
"selectChallengeWinnersDescription": "Select winners from the Challenge participants",
|
||||
"awardWinners": "Award Winners",
|
||||
"selectChallengeWinnersDescription": "Select a winner from the Challenge participants",
|
||||
"awardWinners": "Award Winner",
|
||||
"doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?",
|
||||
"deleteChallenge": "Delete Challenge",
|
||||
"challengeNamePlaceholder": "What is your Challenge name?",
|
||||
|
|
|
|||
|
|
@ -60,8 +60,8 @@
|
|||
"winteryColors": "Wintery Colors",
|
||||
"equipment": "Slops",
|
||||
"equipmentBonus": "Equipment",
|
||||
"equipmentBonusText": "Attribute bonuses provided by ye equipped battle gear. See th' Equipment tab under Inventory to select ye battle gear.",
|
||||
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
|
||||
"equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.",
|
||||
"classEquipBonus": "Class Bonus",
|
||||
"battleGear": "Battle Gear",
|
||||
"battleGearText": "This be th' gear ye wear into battle; it affects numbers when interactin' with ye tasks.",
|
||||
|
|
@ -69,9 +69,9 @@
|
|||
"costume": "Costume",
|
||||
"costumeText": "If ye prefer th' look 'o other gear to what ye have equipped, check th' \"Use Costume\" box to visually don a costume while wearin' ye battle gear underneath.",
|
||||
"useCostume": "Use Costume",
|
||||
"useCostumeInfo1": "Click \"Use Costume\" to equip items t' yer avatar without affectin' th' stats from yer Battle Gear! This means tha' ye can equip f'r th' best stats on th' left, and dress up yer avatar with yer equipment on th' right.",
|
||||
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
|
||||
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
|
||||
"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.",
|
||||
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
|
||||
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
|
||||
"autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.",
|
||||
"costumeDisabled": "You have disabled your costume.",
|
||||
"gearAchievement": "Yar have earned the \"Ultimate Gearr\" Achievement for upgradin' to te' maximum gear set for a class! Yar have attained the following complete sets:",
|
||||
|
|
@ -91,18 +91,18 @@
|
|||
"xp": "XP",
|
||||
"health": "Health",
|
||||
"allocateStr": "Points allocated t' Strength:",
|
||||
"allocateStrPop": "Add a point t' Strength",
|
||||
"allocateStrPop": "Add a Point to Strength",
|
||||
"allocateCon": "Points allocated t' Constitution:",
|
||||
"allocateConPop": "Add a point t' Constitution",
|
||||
"allocateConPop": "Add a Point to Constitution",
|
||||
"allocatePer": "Points allocated t' Perception:",
|
||||
"allocatePerPop": "Add a point t' Perception",
|
||||
"allocatePerPop": "Add a Point to Perception",
|
||||
"allocateInt": "Points allocated t' Intelligence:",
|
||||
"allocateIntPop": "Add a point t' Intelligence",
|
||||
"noMoreAllocate": "Now that yor'ge hit level 100, you won't gain any yore Attribute Points. You can continue leveling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Re'birth</a>, now available for free in the Market.",
|
||||
"allocateIntPop": "Add a Point to Intelligence",
|
||||
"noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Rebirth</a>, now available for free in the Market.",
|
||||
"stats": "Stats",
|
||||
"achievs": "Achievements",
|
||||
"strength": "Strength",
|
||||
"strengthText": "Strength increases th' chance 'o random \"critical hits\" 'n th' Doubloon, Experience, 'n loot chance boost from them. It also helps deal damage to boss monsters.",
|
||||
"strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.",
|
||||
"constitution": "Constitution",
|
||||
"conText": "Constitution reduces th' damage ye take from negative Habits 'n missed Dailies.",
|
||||
"perception": "Perception",
|
||||
|
|
@ -110,12 +110,12 @@
|
|||
"intelligence": "Intelligence",
|
||||
"intText": "Intelligence increases how much Experience ye earn, 'n once ye've unlocked Classes, determines ye maximum Mana available fer class abilities.",
|
||||
"levelBonus": "Level Bonus",
|
||||
"levelBonusText": "Each attribute gets a bonus equal to half 'o (ye Level minus 1).",
|
||||
"levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints": "Allocated Points",
|
||||
"allocatedPointsText": "Attribute points ye've earned 'n assigned. Assign points usin' th' Character Build column.",
|
||||
"allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.",
|
||||
"allocated": "Allocated",
|
||||
"buffs": "Buffs",
|
||||
"buffsText": "Temporary attribute bonuses from abilities 'n achievements. These wear off at th' end 'o ye day. th' abilities ye've unlocked appear in th' Rewards list 'o ye Tasks page.",
|
||||
"buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.",
|
||||
"characterBuild": "Character Build",
|
||||
"class": "Class",
|
||||
"experience": "Experience",
|
||||
|
|
@ -125,23 +125,23 @@
|
|||
"mage": "Magician",
|
||||
"wizard": "Mage",
|
||||
"mystery": "Mystery",
|
||||
"changeClass": "Change Class, Refund Attribute Points",
|
||||
"changeClass": "Change Class, Refund Stat Points",
|
||||
"lvl10ChangeClass": "T'\u001d change class ye must be at least level 10.",
|
||||
"changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?",
|
||||
"invalidClass": "Invalid class. Please specify 'warrior', 'rogue', 'wizard', or 'healer'.",
|
||||
"levelPopover": "Each level earns ye one point to assign to an attribute 'o ye choice. ye can do so manually, or let th' game decide fer ye usin' one 'o th' Automatic Allocation options.",
|
||||
"unallocated": "Unallocated Attribute Points",
|
||||
"haveUnallocated": "Ye have <%= points %> unallocated Attribute Point(s)",
|
||||
"levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated": "Unallocated Stat Points",
|
||||
"haveUnallocated": "You have <%= points %> unallocated Stat Point(s)",
|
||||
"autoAllocation": "Automatic Allocation",
|
||||
"autoAllocationPop": "Places points into attributes accordin' to ye preferences, when ye level up.",
|
||||
"evenAllocation": "Distribute attribute points evenly",
|
||||
"evenAllocationPop": "Assigns th' same number o' points to each attribute.",
|
||||
"classAllocation": "Distribute points based on Class",
|
||||
"classAllocationPop": "Assigns more points to th' attributes important to ye Class.",
|
||||
"taskAllocation": "Distribute yer points based on task activity",
|
||||
"taskAllocationPop": "Assigns points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
|
||||
"autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.",
|
||||
"evenAllocation": "Distribute Stat Points evenly",
|
||||
"evenAllocationPop": "Assigns the same number of Points to each Stat.",
|
||||
"classAllocation": "Distribute Points based on Class",
|
||||
"classAllocationPop": "Assigns more Points to the Stats important to your Class.",
|
||||
"taskAllocation": "Distribute Points based on task activity",
|
||||
"taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
|
||||
"distributePoints": "Distribute Unallocated Points",
|
||||
"distributePointsPop": "Assigns all unallocated attribute points accordin' to th' selected allocation scheme.",
|
||||
"distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.",
|
||||
"warriorText": "Warriors score more 'n better \"critical hits\", which randomly gift bonus Doubloons, Experience, 'n loot chance fer scorin' a task. They also deal heavy damage to boss monsters. Play a Warrior if ye find motivation from unpredictable jackpot-style rewards, or want to dish out th' hurt in boss Quests!",
|
||||
"wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
"mageText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
|
|
@ -161,7 +161,7 @@
|
|||
"respawn": "Respawn!",
|
||||
"youDied": "Avast! Yer dead!",
|
||||
"dieText": "Ye've lost a Level, all ye Doubloons, 'n a random piece 'o Equipment. Arise, Habiteer, 'n give a go' again! Curb them negative Habits, be vigilant in completion 'o Dailies, 'n hold Davy Jones' locker at arm's length wit' a Health Potion if ye falter!",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.",
|
||||
"purchaseFor": "Purchase fer <%= cost %> Sapphires?",
|
||||
"purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?",
|
||||
"notEnoughMana": "Not enough mana.",
|
||||
|
|
@ -197,11 +197,11 @@
|
|||
"con": "CON",
|
||||
"per": "PER",
|
||||
"int": "INT",
|
||||
"showQuickAllocation": "Show stat allocation",
|
||||
"hideQuickAllocation": "Hide stat allocation",
|
||||
"quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
|
||||
"invalidAttribute": "\"<%= attr %>\" is not a valid attribute.",
|
||||
"notEnoughAttrPoints": "Ye don't have enough attribute points.",
|
||||
"showQuickAllocation": "Show Stat Allocation",
|
||||
"hideQuickAllocation": "Hide Stat Allocation",
|
||||
"quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
|
||||
"invalidAttribute": "\"<%= attr %>\" is not a valid Stat.",
|
||||
"notEnoughAttrPoints": "You don't have enough Stat Points.",
|
||||
"style": "Style",
|
||||
"facialhair": "Facial",
|
||||
"photo": "Photo",
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
"iosFaqAnswer7": "At level 10, ye can choose t' become a Warrior, Magician, Scallywag, or Doc. (All players start as Warriors by default.) Each Class be havin' different raiment options, different Skills that they can cast after level 11, an' different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, an' help make their Crew tougher. Magicians can also easily damage Bosses, as well as level up quickly an' restore Mana for their crew. Scallywags earn th' most doubloons an' find th' most loot, an' they can help their Crew do the same. Finally, Docs can heal themselves an' their Crew mates.\n\n If ye don't want t' choose a Class immediately -- for example, if ye still be workin' t' buy all th' gear o' yer current class -- ye can click “Decide Later” an' choose later under Menu > Choose Class.",
|
||||
"androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.",
|
||||
"webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.",
|
||||
"faqQuestion8": "What's the blue stat bar that appears in th' Header after level 10?",
|
||||
"faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?",
|
||||
"iosFaqAnswer8": "Th' blue bar, what appear'd when ye hit level 10 an' chose a Class, is yer Mana bar. As ye continue to level up, ye will unlock special Skills, which cost Mana t' use. Each Class has diff'rent Skills, what appear after level 11 under Menu > Use Skills. Unlike yer health bar, yer Mana bar doesn't reset when ye gain a level. Instead, Mana is gained when ye complete Good Habits, Dailies, an' To-Dos, an' lost when ye indulge Bad Habits. Ye'll also regain some Mana o'ernight -- th' more Dailies ye completed, th' more ye'll gain.",
|
||||
"androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
|
||||
"webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@
|
|||
"landingend": "Haven't reeled ye in yet?",
|
||||
"landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.",
|
||||
"landingp1": "The prob'm with most yer' productivity apps on ther market be that thee provide no incentive to continue usin' them. Haitica be fixin that by makin habit buildin fun! By rewardin ye for yer successes an makin ye walk the plank for yer slips, Habitica provides external motivation fer finishin yer day-to-day doings.",
|
||||
"landingp2": "Whenever ye reinforce a positive habit, complete a daily task, or take care 'o a barnacle-covered to-do, Habitica immediately rewards ye wit' experience points 'n doubloons. As ye gain experience, ye can level up, increasin' ye stats 'n unlockin' more weapons, like classes 'n pets. Doubloons can be spent on in-game items that change ye experience or personalized rewards ye've created fer motivation. When even th' smallest successes provide ye wit' an immediate reward, ye're less likely to procrastinate.",
|
||||
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp2header": "Rum",
|
||||
"landingp3": "Whenever ye be indulgin' in a bad habit or failin' t' complete one of yer daily tasks, ye lose health. If yer health drops too low, ye lose some o' th' progress ye've made. By providing immediate consequences, Habitica can help break bad habits an' procrastination cycles before they cause real-world problems.",
|
||||
"landingp3header": "Consequences",
|
||||
|
|
@ -141,6 +141,23 @@
|
|||
"presskit": "Press Kit",
|
||||
"presskitDownload": "Download all images:",
|
||||
"presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.",
|
||||
"pkQuestion1": "What inspired Habitica? How did it start?",
|
||||
"pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question. <br /> Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.",
|
||||
"pkQuestion2": "Why does Habitica work?",
|
||||
"pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt. <br /> Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com",
|
||||
"pkQuestion3": "Why did you add social features?",
|
||||
"pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.",
|
||||
"pkQuestion4": "Why does skipping tasks remove your avatar’s health?",
|
||||
"pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.",
|
||||
"pkQuestion5": "What distinguishes Habitica from other gamification programs?",
|
||||
"pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.",
|
||||
"pkQuestion6": "Who is the typical user of Habitica?",
|
||||
"pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together. <br /> Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.",
|
||||
"pkQuestion7": "Why does Habitica use pixel art?",
|
||||
"pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!",
|
||||
"pkQuestion8": "How has Habitica affected people's real lives?",
|
||||
"pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com",
|
||||
"pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!",
|
||||
"pkVideo": "Video",
|
||||
"pkPromo": "Promos",
|
||||
"pkLogo": "Logos",
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
"equipmentType": "Type",
|
||||
"klass": "Class",
|
||||
"groupBy": "Group By <%= type %>",
|
||||
"classBonus": "(This item matches your class, so it gets an additional 1.5 stat multiplier.)",
|
||||
"classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)",
|
||||
"classArmor": "Class Armor",
|
||||
"featuredset": "Featured Set <%= name %>",
|
||||
"mysterySets": "Mystery Sets",
|
||||
|
|
@ -81,7 +81,7 @@
|
|||
"weaponSpecial0Text": "Dark Souls Blade",
|
||||
"weaponSpecial0Notes": "Feasts upon foes' life essence to power its wicked strokes. Increases Strength by <%= str %>.",
|
||||
"weaponSpecial1Text": "Crystal Blade",
|
||||
"weaponSpecial1Notes": "Its glitterin' facets be tellin' th' tale 'o a pirate. Increases all attributes by <%= attrs %>.",
|
||||
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecial2Text": "Stephen Weber's Shaft o' th' Dragon",
|
||||
"weaponSpecial2Notes": "Feel th' potency 'o th' dragon surge from within! Increases Strength 'n Perception by <%= attrs %> each.",
|
||||
"weaponSpecial3Text": "Mustaine's Milestone Mashing Morning Star",
|
||||
|
|
@ -89,7 +89,7 @@
|
|||
"weaponSpecialCriticalText": "Critical Hammer o' Bug-Crushin'",
|
||||
"weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.",
|
||||
"weaponSpecialTakeThisText": "Take This Sword",
|
||||
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialTridentOfCrashingTidesText": "Trident o' Crashin' Tides",
|
||||
"weaponSpecialTridentOfCrashingTidesNotes": "Gives ye th' ability t' command fish, an' also deliver some mighty stabs t' yer tasks. Increases Intelligence by <%= int %>.",
|
||||
"weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern",
|
||||
|
|
@ -113,7 +113,7 @@
|
|||
"weaponSpecialTachiText": "Tachi",
|
||||
"weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.",
|
||||
"weaponSpecialAetherCrystalsText": "Aether Crystals",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialYetiText": "Yeti-Tamer Spear",
|
||||
"weaponSpecialYetiNotes": "This spear allows its user t' command any yeti. Increases Strength by <%= str %>. Limited Edition 2013-2014 Winter Gear.",
|
||||
"weaponSpecialSkiText": "Ski-sassin Pole",
|
||||
|
|
@ -273,7 +273,7 @@
|
|||
"weaponArmoireIronCrookText": "Iron Crook",
|
||||
"weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook be good at herdin' sheep. Increases Perception an' Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).",
|
||||
"weaponArmoireGoldWingStaffText": "Gold Wing Staff",
|
||||
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter an' twist. Increases all attributes by <%= attrs %> each. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireBatWandText": "Bat Wand",
|
||||
"weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireShepherdsCrookText": "Shepherd's Crook",
|
||||
|
|
@ -369,11 +369,11 @@
|
|||
"armorSpecial0Text": "Shade Armor",
|
||||
"armorSpecial0Notes": "Screams when struck, fer it feels pain in its wearer's place. Increases Constitution by <%= con %>.",
|
||||
"armorSpecial1Text": "Crystal Armor",
|
||||
"armorSpecial1Notes": "Its tireless power inures th' wearer to mundane discomfort. Increases all attributes by <%= attrs %>.",
|
||||
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecial2Text": "Jean Chalard's Noble Tunic",
|
||||
"armorSpecial2Notes": "Makes ye extra fluffy! Increases Constitution 'n Intelligence by <%= attrs %> each.",
|
||||
"armorSpecialTakeThisText": "Take This Armor",
|
||||
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecialFinnedOceanicArmorText": "Finned Oceanic Armor",
|
||||
"armorSpecialFinnedOceanicArmorNotes": "Although delicate, this armor makes yer skin as harmful t' th' touch as a fire coral. Increases Strength by <%= str %>.",
|
||||
"armorSpecialPyromancersRobesText": "Pyromancer's Robes",
|
||||
|
|
@ -661,7 +661,7 @@
|
|||
"armorArmoireWoodElfArmorText": "Wood Elf Armor",
|
||||
"armorArmoireWoodElfArmorNotes": "This armor of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).",
|
||||
"armorArmoireRamFleeceRobesText": "Ram Fleece Robes",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).",
|
||||
"armorArmoireGownOfHeartsText": "Gown of Hearts",
|
||||
"armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).",
|
||||
"armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor",
|
||||
|
|
@ -735,11 +735,11 @@
|
|||
"headSpecial0Text": "Shade Helm",
|
||||
"headSpecial0Notes": "Blood 'n ash, lava 'n obsidian gift 'tis helm its imagery 'n power. Increases Intelligence by <%= int %>.",
|
||||
"headSpecial1Text": "Crystal Helm",
|
||||
"headSpecial1Notes": "Th' favored crown 'o them who lead by example. Increases all attributes by <%= attrs %>.",
|
||||
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.",
|
||||
"headSpecial2Text": "Nameless Helm",
|
||||
"headSpecial2Notes": "A testament to them who gave 'o themselves while askin' naught in return. Increases Intelligence 'n Strength by <%= attrs %> each.",
|
||||
"headSpecialTakeThisText": "Take This Helm",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"headSpecialFireCoralCircletText": "Fire Coral Circlet",
|
||||
"headSpecialFireCoralCircletNotes": "This circlet, designed by Habitica's greatest alchemists, allows ye t' breathe water an' dive fer treasure! Increases Perception by <%= per %>.",
|
||||
"headSpecialPyromancersTurbanText": "Pyromancer's Turban",
|
||||
|
|
@ -1047,7 +1047,7 @@
|
|||
"headArmoireWoodElfHelmText": "Wood Elf Helm",
|
||||
"headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).",
|
||||
"headArmoireRamHeaddressText": "Ram Headdress",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).",
|
||||
"headArmoireCrownOfHeartsText": "Crown of Hearts",
|
||||
"headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).",
|
||||
"headArmoireMushroomDruidCapText": "Mushroom Druid Cap",
|
||||
|
|
@ -1093,9 +1093,9 @@
|
|||
"shieldSpecial0Text": "Tormented Skull",
|
||||
"shieldSpecial0Notes": "Sees beyond th' veil 'o Davy Jones', 'n displays what it finds thar fer enemies to fear. Increases Perception by <%= per %>.",
|
||||
"shieldSpecial1Text": "Crystal Shield",
|
||||
"shieldSpecial1Notes": "Shatters arrows 'n deflects th' words 'o naysayers. Increases all attributes by <%= attrs %>.",
|
||||
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisText": "Take This Shield",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialGoldenknightText": "Mustaine's Milestone Mashing Morning Star",
|
||||
"shieldSpecialGoldenknightNotes": "Meetings, monsters, malaise: managed! Mash! Increases Constitution an' Perception by <%= attrs %> each.",
|
||||
"shieldSpecialMoonpearlShieldText": "Moonpearl Shield",
|
||||
|
|
@ -1241,7 +1241,7 @@
|
|||
"shieldArmoirePerchingFalconText": "Perching Falcon",
|
||||
"shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).",
|
||||
"shieldArmoireRamHornShieldText": "Ram Horn Shield",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).",
|
||||
"shieldArmoireRedRoseText": "Red Rose",
|
||||
"shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.",
|
||||
"shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield",
|
||||
|
|
@ -1295,7 +1295,7 @@
|
|||
"backSpecialWonderconBlackText": "Sneaky Cape",
|
||||
"backSpecialWonderconBlackNotes": "Spun o' shadows an' whispers. Don't benefit ye. Special Edition Convention Item.",
|
||||
"backSpecialTakeThisText": "Take This Wings",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"backSpecialSnowdriftVeilText": "Snowdrift Veil",
|
||||
"backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.",
|
||||
"backSpecialAetherCloakText": "Aether Cloak",
|
||||
|
|
@ -1313,7 +1313,7 @@
|
|||
"bodySpecialWonderconBlackText": "Ebony Collar",
|
||||
"bodySpecialWonderconBlackNotes": "An attractive ebony collar! Don't benefit ye. Special Edition Convention Item.",
|
||||
"bodySpecialTakeThisText": "Take This Pauldrons",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"bodySpecialAetherAmuletText": "Aether Amulet",
|
||||
"bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.",
|
||||
"bodySpecialSummerMageText": "Shinin' Capelet",
|
||||
|
|
@ -1403,7 +1403,7 @@
|
|||
"headAccessoryMystery301405Text": "Headwear Goggles",
|
||||
"headAccessoryMystery301405Notes": "\"Goggles be f'r yer eyes,\" they said. \"Nobody be wantin' goggles that ye can only wear on yer head,\" they said. Hah! Ye sure showed them! Don't benefit ye. August 3015 Subscriber Item.",
|
||||
"headAccessoryArmoireComicalArrowText": "Comical Arrow",
|
||||
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
|
||||
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
|
||||
"eyewear": "Eyewear",
|
||||
"eyewearCapitalized": "Eyewear",
|
||||
"eyewearBase0Text": "No Eyewear",
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
"showLess": "Show Less",
|
||||
"expandToolbar": "Expand Toolbar",
|
||||
"collapseToolbar": "Collapse Toolbar",
|
||||
"markdownBlurb": "Habitica uses markdown fer message formattin'. See thi' <a href='http://habitica.wikia.com/wiki/Markdown_Cheat_Sheet' target='_blank'>Markdown Cheat Sheet</a> fer morrre info.",
|
||||
"markdownHelpLink": "Markdown formatting help",
|
||||
"showFormattingHelp": "Show formattin' help",
|
||||
"hideFormattingHelp": "Hide formattin' help",
|
||||
"youType": "Ye type:",
|
||||
|
|
@ -136,8 +136,11 @@
|
|||
"audioTheme_airuTheme": "Airu's Theme",
|
||||
"audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme",
|
||||
"audioTheme_arashiTheme": "Arashi's Theme",
|
||||
"audioTheme_lunasolTheme": "Lunasol Theme",
|
||||
"audioTheme_spacePenguinTheme": "SpacePenguin's Theme",
|
||||
"audioTheme_maflTheme": "MAFL Theme",
|
||||
"audioTheme_pizildenTheme": "Pizilden's Theme",
|
||||
"audioTheme_farvoidTheme": "Farvoid Theme",
|
||||
"askQuestion": "Ask a Question",
|
||||
"reportBug": "Report a Bug",
|
||||
"HabiticaWiki": "Th' Habitica Wiki",
|
||||
|
|
|
|||
|
|
@ -234,6 +234,7 @@
|
|||
"onlyCreatorOrAdminCanDeleteChat": "Not authorized to delete this message!",
|
||||
"onlyGroupLeaderCanEditTasks": "Not authorized to manage tasks!",
|
||||
"onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned",
|
||||
"assignedTo": "Assigned To",
|
||||
"assignedToUser": "Assigned to <%= userName %>",
|
||||
"assignedToMembers": "Assigned to <%= userCount %> members",
|
||||
"assignedToYouAndMembers": "Assigned to you and <%= userCount %> members",
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
"tip26": "An arrow to the right of someone’s name means they’re currently buffed.",
|
||||
"tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.",
|
||||
"tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.",
|
||||
"tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your stats!",
|
||||
"tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!",
|
||||
"tip30": "Ye can invite mates t' Ships, not just Ships.",
|
||||
"tip31": "Check out the pre-made lists in the Library of Tasks and Challenges Guild for example tasks.",
|
||||
"tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.",
|
||||
|
|
|
|||
|
|
@ -108,9 +108,9 @@
|
|||
"paymentMethods": "Purchase using:",
|
||||
"classGear": "Class Gear",
|
||||
"classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!",
|
||||
"classStats": "These be yer class's stats; they affect th' game-play. Each time ye level up, ye get one point t' allocate t' a particular stat. Hover over each stat fer more information.",
|
||||
"classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.",
|
||||
"autoAllocate": "Auto Allocate",
|
||||
"autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
|
||||
"autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in <strong>TASK > Edit > Advanced Settings > Stat Allocation</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
|
||||
"spells": "Skills",
|
||||
"spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed <a target='_blank' href='http://habitica.wikia.com/wiki/Todos'>To-Do</a>.",
|
||||
"skillsTitle": "Skills",
|
||||
|
|
@ -136,7 +136,7 @@
|
|||
"tourHallPage": "Welcome t' th' Hall o' Heroes, where open-source contributors t' Habitica be honored. Whether through code, art, music, writing, or even just helpfulness, they have earned Sapphires, exclusive equipment, and prestigious titles. Ye can contribute t' Habitica, too!",
|
||||
"tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.",
|
||||
"tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!",
|
||||
"tourEquipmentPage": "This be where yer Equipment be stored! Yer Battle Gear affects yer stats. If ye want t' show different Equipment on yer avatar without changin' yer stats, click \"Enable Costume.\"",
|
||||
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"",
|
||||
"equipmentAlreadyOwned": "You already own that piece of equipment",
|
||||
"tourOkay": "Aye!",
|
||||
"tourAwesome": "Awesome!",
|
||||
|
|
|
|||
|
|
@ -89,6 +89,18 @@
|
|||
"rideLater": "Ride Later",
|
||||
"petName": "<%= potion(locale) %> <%= egg(locale) %>",
|
||||
"mountName": "<%= potion(locale) %> <%= mount(locale) %>",
|
||||
"keyToPets": "Key to the Pet Kennels",
|
||||
"keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)",
|
||||
"keyToMounts": "Key to the Mount Kennels",
|
||||
"keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)",
|
||||
"keyToBoth": "Master Keys to the Kennels",
|
||||
"keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)",
|
||||
"releasePetsConfirm": "Are you sure you want to release your standard Pets?",
|
||||
"releasePetsSuccess": "Your standard Pets have been released!",
|
||||
"releaseMountsConfirm": "Are you sure you want to release your standard Mounts?",
|
||||
"releaseMountsSuccess": "Your standard Mounts have been released!",
|
||||
"releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?",
|
||||
"releaseBothSuccess": "Your standard Pets and Mounts have been released!",
|
||||
"petKeyName": "Key t' th' Kennels",
|
||||
"petKeyPop": "Let yer pets roam free, release them t' start their own adventure, an' give yourself th' thrill o' Beast Master once more!",
|
||||
"petKeyBegin": "Key t' th' Kennels: Experience <%= title %> Once More!",
|
||||
|
|
@ -123,5 +135,6 @@
|
|||
"clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!",
|
||||
"dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!",
|
||||
"clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!",
|
||||
"hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>."
|
||||
"hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.",
|
||||
"clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!"
|
||||
}
|
||||
|
|
@ -63,7 +63,7 @@
|
|||
"newUsername": "New Login Name",
|
||||
"dangerZone": "Danger Zone",
|
||||
"resetText1": "AHOY! 'tis resets many parts 'o ye account. 'tis be highly discouraged, but some people find it useful in th' beginnin' after playin' wit' th' site fer a short time.",
|
||||
"resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
|
||||
"resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
|
||||
"deleteLocalAccountText": "Are ye sure? This will scuttle yer account forever, 'n it can ne'er be restored! Ye will needs t' register a new account t' use Habitica again. Banked or spent Gems will nah be refunded. If ye're absolutely certain ye wish to walk the plank, type yer password into th' text box below.",
|
||||
"deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.",
|
||||
"API": "API",
|
||||
|
|
|
|||
|
|
@ -191,7 +191,7 @@
|
|||
"gemBenefit1": "Unique and fashionable costumes for your avatar.",
|
||||
"gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!",
|
||||
"gemBenefit3": "Exciting Quest chains that drop pet eggs.",
|
||||
"gemBenefit4": "Reset your avatar's attribute points and change its Class.",
|
||||
"gemBenefit4": "Reset your avatar's Stat Points and change its Class.",
|
||||
"subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!",
|
||||
"subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!",
|
||||
"subscriptionBenefit2": "Completed To-Dos and task history are available for longer.",
|
||||
|
|
|
|||
|
|
@ -31,19 +31,20 @@
|
|||
"extraNotes": "Extra Notes",
|
||||
"notes": "Notes",
|
||||
"direction/Actions": "Direction/Actions",
|
||||
"advancedOptions": "Advanced Options",
|
||||
"advancedSettings": "Advanced Settings",
|
||||
"taskAlias": "Task Alias",
|
||||
"taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.",
|
||||
"taskAliasPlaceholder": "your-task-alias-here",
|
||||
"taskAliasPopoverWarning": "WARNING: Changing this value will break any 3rd party integrations that rely on the task alias.",
|
||||
"difficulty": "Difficulty",
|
||||
"difficultyHelpTitle": "How difficult be this task?",
|
||||
"difficultyHelpContent": "Th' harder a task, th' more Experience an' Gold it awards ye when ye check it off... but th' more it damages ye if it is a Daily or Bad Habit!",
|
||||
"difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.",
|
||||
"trivial": "Trivial",
|
||||
"easy": "Easy",
|
||||
"medium": "Medium",
|
||||
"hard": "Harrrd",
|
||||
"attributes": "Attributes",
|
||||
"attributes": "Stats",
|
||||
"attributeAllocation": "Stat Allocation",
|
||||
"attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up. <br/><br/> You can set your Automatic Allocation method to Task Based in the Stats section of your profile.",
|
||||
"progress": "Progress",
|
||||
"daily": "Daily",
|
||||
"dailies": "Dailies",
|
||||
|
|
@ -54,6 +55,7 @@
|
|||
"repeat": "Repeat",
|
||||
"repeats": "Repeats",
|
||||
"repeatEvery": "Repeat Every",
|
||||
"repeatOn": "Repeat On",
|
||||
"repeatHelpTitle": "How often should this task be repeated?",
|
||||
"dailyRepeatHelpContent": "This task will be due every X days. Ye can set tha' value below.",
|
||||
"weeklyRepeatHelpContent": "This task will be due on th' highlighted days below. Click on a day t' activate/deactivate it.",
|
||||
|
|
@ -61,7 +63,7 @@
|
|||
"repeatWeek": "On Certain Days o' t' Week",
|
||||
"day": "Day",
|
||||
"days": "Days",
|
||||
"restoreStreak": "Restore Streak",
|
||||
"restoreStreak": "Adjust Streak",
|
||||
"resetStreak": "Reset Streak",
|
||||
"todo": "To-Do",
|
||||
"todos": "T'-Dos",
|
||||
|
|
@ -105,9 +107,9 @@
|
|||
"streakSingular": "Streaker",
|
||||
"streakSingularText": "Has performed a 21-day streak on a Daily",
|
||||
"perfectName": "<%= count %> Perfect Days",
|
||||
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"perfectSingular": "Perfect Day",
|
||||
"perfectSingularText": "Done all ye Dailies for one day. When ya got this achievement, ye be gettin' a +level/2 buff to all ya attributes for the next day. Levels that be greater than 100 won't be gettin' any more effects to their buffs.",
|
||||
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"streakerAchievement": "Ye have attained th' \"Streaker\" Achievement! th' 21-day mark be a milestone fer habit formation. ye can continue to stack 'tis Achievement fer every additional 21 days, on 'tis Daily or any other!",
|
||||
"fortifyName": "Fortify Potion",
|
||||
"fortifyPop": "Return all tasks t' neutral value (yellow color), 'n restore all lost Health.",
|
||||
|
|
@ -115,6 +117,7 @@
|
|||
"fortifyText": "Fortify will return all your tasks, except challenge tasks, to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. This is great if all your red tasks are making the game too hard, or all your blue tasks are making the game too easy. If starting fresh sounds much more motivating, spend the Gems and catch a reprieve!",
|
||||
"confirmFortify": "Be ye positive?",
|
||||
"fortifyComplete": "Fortify complete!",
|
||||
"deleteTask": "Delete this Task",
|
||||
"sureDelete": "Are you sure you want to delete this task?",
|
||||
"sureDeleteCompletedTodos": "Are you sure you want to delete your completed todos?",
|
||||
"streakCoins": "Streak Bonus!",
|
||||
|
|
@ -136,7 +139,7 @@
|
|||
"toDoHelp3": "Breakin' a T'-Do down into a checklist o' smaller items will make it less scary, and will increase yer points!",
|
||||
"toDoHelp4": "Fer inspiration, check out these <a href='http://habitica.wikia.com/wiki/Sample_To-Dos' target='_blank'>sample To-Dos</a>!",
|
||||
"rewardHelp1": "Th' Equipment ye buy fer yer avatar be stored in <%= linkStart %>Inventory > Equipment<%= linkEnd %>.",
|
||||
"rewardHelp2": "Equipment affects yer stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
|
||||
"rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
|
||||
"rewardHelp3": "Special equipment will appear here durin' World Events.",
|
||||
"rewardHelp4": "Don't be afraid t' set custom Rewards! Check out <a href='http://habitica.wikia.com/wiki/Sample_Custom_Rewards' target='_blank'>some samples here</a>.",
|
||||
"clickForHelp": "Click fer help",
|
||||
|
|
@ -168,7 +171,7 @@
|
|||
"taskRequiresApproval": "This task must be approved before you can complete it. Approval has already been requested",
|
||||
"taskApprovalHasBeenRequested": "Approval has been requested",
|
||||
"approvals": "Approvals",
|
||||
"approvalRequired": "Approval Required",
|
||||
"approvalRequired": "Needs Approval",
|
||||
"repeatZero": "Daily is never due",
|
||||
"repeatType": "Repeat Type",
|
||||
"repeatTypeHelpTitle": "What kind of repeat is this?",
|
||||
|
|
|
|||
|
|
@ -101,8 +101,8 @@
|
|||
"addTask": "Add Task",
|
||||
"editChallenge": "Edit Challenge",
|
||||
"challengeDescription": "Challenge Description",
|
||||
"selectChallengeWinnersDescription": "Select winners from the Challenge participants",
|
||||
"awardWinners": "Award Winners",
|
||||
"selectChallengeWinnersDescription": "Select a winner from the Challenge participants",
|
||||
"awardWinners": "Award Winner",
|
||||
"doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?",
|
||||
"deleteChallenge": "Delete Challenge",
|
||||
"challengeNamePlaceholder": "What is your Challenge name?",
|
||||
|
|
|
|||
|
|
@ -60,8 +60,8 @@
|
|||
"winteryColors": "Wintery Colours",
|
||||
"equipment": "Equipment",
|
||||
"equipmentBonus": "Equipment",
|
||||
"equipmentBonusText": "Attribute bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the attribute bonus it grants.",
|
||||
"equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.",
|
||||
"classEquipBonus": "Class Bonus",
|
||||
"battleGear": "Battle Gear",
|
||||
"battleGearText": "This is the gear you wear into battle; it affects numbers when interacting with your tasks.",
|
||||
|
|
@ -69,9 +69,9 @@
|
|||
"costume": "Costume",
|
||||
"costumeText": "If you prefer the look of other gear to what you have equipped, check the \"Use Costume\" box to visually don a costume while wearing your battle gear underneath.",
|
||||
"useCostume": "Use Costume",
|
||||
"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can equip for the best stats on the left, and dress up your avatar with your equipment on the right.",
|
||||
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
|
||||
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
|
||||
"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.",
|
||||
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
|
||||
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
|
||||
"autoEquipPopoverText": "Select this option to automatically equip gear as soon as you purchase it.",
|
||||
"costumeDisabled": "You have disabled your costume.",
|
||||
"gearAchievement": "You have earned the \"Ultimate Gear\" Achievement for upgrading to the maximum gear set for a class! You have attained the following complete sets:",
|
||||
|
|
@ -91,18 +91,18 @@
|
|||
"xp": "XP",
|
||||
"health": "Health",
|
||||
"allocateStr": "Points allocated to Strength:",
|
||||
"allocateStrPop": "Add a point to Strength",
|
||||
"allocateStrPop": "Add a Point to Strength",
|
||||
"allocateCon": "Points allocated to Constitution:",
|
||||
"allocateConPop": "Add a point to Constitution",
|
||||
"allocateConPop": "Add a Point to Constitution",
|
||||
"allocatePer": "Points allocated to Perception:",
|
||||
"allocatePerPop": "Add a point to Perception",
|
||||
"allocatePerPop": "Add a Point to Perception",
|
||||
"allocateInt": "Points allocated to Intelligence:",
|
||||
"allocateIntPop": "Add a point to Intelligence",
|
||||
"noMoreAllocate": "Now that you've hit level 100, you won't gain any more Attribute Points. You can continue levelling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Rebirth</a>, now available for free in the Market.",
|
||||
"allocateIntPop": "Add a Point to Intelligence",
|
||||
"noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Rebirth</a>, now available for free in the Market.",
|
||||
"stats": "Stats",
|
||||
"achievs": "Achievements",
|
||||
"strength": "Strength",
|
||||
"strengthText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.",
|
||||
"strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.",
|
||||
"constitution": "Constitution",
|
||||
"conText": "Constitution reduces the damage you take from negative Habits and missed Dailies.",
|
||||
"perception": "Perception",
|
||||
|
|
@ -110,12 +110,12 @@
|
|||
"intelligence": "Intelligence",
|
||||
"intText": "Intelligence increases how much Experience you earn, and once you've unlocked Classes, determines your maximum Mana available for class abilities.",
|
||||
"levelBonus": "Level Bonus",
|
||||
"levelBonusText": "Each attribute gets a bonus equal to half of (your Level minus 1).",
|
||||
"levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints": "Allocated Points",
|
||||
"allocatedPointsText": "Attribute points you've earned and assigned. Assign points using the Character Build column.",
|
||||
"allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.",
|
||||
"allocated": "Allocated",
|
||||
"buffs": "Buffs",
|
||||
"buffsText": "Temporary attribute bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.",
|
||||
"buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.",
|
||||
"characterBuild": "Character Build",
|
||||
"class": "Class",
|
||||
"experience": "Experience",
|
||||
|
|
@ -125,23 +125,23 @@
|
|||
"mage": "Mage",
|
||||
"wizard": "Mage",
|
||||
"mystery": "Mystery",
|
||||
"changeClass": "Change Class, Refund Attribute Points",
|
||||
"changeClass": "Change Class, Refund Stat Points",
|
||||
"lvl10ChangeClass": "To change class you must be at least level 10.",
|
||||
"changeClassConfirmCost": "Are you sure you want to change your class for 3 Gems?",
|
||||
"invalidClass": "Invalid class. Please specify 'warrior', 'rogue', 'wizard', or 'healer'.",
|
||||
"levelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated": "Unallocated Attribute Points",
|
||||
"haveUnallocated": "You have <%= points %> unallocated Attribute Point(s)",
|
||||
"levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated": "Unallocated Stat Points",
|
||||
"haveUnallocated": "You have <%= points %> unallocated Stat Point(s)",
|
||||
"autoAllocation": "Automatic Allocation",
|
||||
"autoAllocationPop": "Places points into attributes according to your preferences when you level up.",
|
||||
"evenAllocation": "Distribute attribute points evenly",
|
||||
"evenAllocationPop": "Assigns the same number of points to each attribute.",
|
||||
"classAllocation": "Distribute points based on Class",
|
||||
"classAllocationPop": "Assigns more points to the attributes important to your Class.",
|
||||
"taskAllocation": "Distribute points based on task activity",
|
||||
"taskAllocationPop": "Assigns points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
|
||||
"autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.",
|
||||
"evenAllocation": "Distribute Stat Points evenly",
|
||||
"evenAllocationPop": "Assigns the same number of Points to each Stat.",
|
||||
"classAllocation": "Distribute Points based on Class",
|
||||
"classAllocationPop": "Assigns more Points to the Stats important to your Class.",
|
||||
"taskAllocation": "Distribute Points based on task activity",
|
||||
"taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
|
||||
"distributePoints": "Distribute Unallocated Points",
|
||||
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
|
||||
"distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.",
|
||||
"warriorText": "Warriors score more and better \"critical hits\", which randomly give bonus Gold, Experience, and drop chance for scoring a task. They also deal heavy damage to boss monsters. Play a Warrior if you find motivation from unpredictable jackpot-style rewards, or want to dish out the hurt in boss Quests!",
|
||||
"wizardText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by leveling up and unlocking advanced features!",
|
||||
"mageText": "Mages learn swiftly, gaining Experience and Levels faster than other classes. They also get a great deal of Mana for using special abilities. Play a Mage if you enjoy the tactical game aspects of Habitica, or if you are strongly motivated by levelling up and unlocking advanced features!",
|
||||
|
|
@ -161,7 +161,7 @@
|
|||
"respawn": "Respawn!",
|
||||
"youDied": "You Died!",
|
||||
"dieText": "You've lost a Level, all your Gold, and a random piece of Equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated points (you'll get them all back to re-allocate), and costs 3 Gems.",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.",
|
||||
"purchaseFor": "Purchase for <%= cost %> Gems?",
|
||||
"purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?",
|
||||
"notEnoughMana": "Not enough mana.",
|
||||
|
|
@ -197,11 +197,11 @@
|
|||
"con": "CON",
|
||||
"per": "PER",
|
||||
"int": "INT",
|
||||
"showQuickAllocation": "Show stats allocation",
|
||||
"hideQuickAllocation": "Hide stats allocation",
|
||||
"quickAllocationLevelPopover": "Each level earns you one point to assign to an attribute of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
|
||||
"invalidAttribute": "\"<%= attr %>\" is not a valid attribute.",
|
||||
"notEnoughAttrPoints": "You don't have enough attribute points.",
|
||||
"showQuickAllocation": "Show Stat Allocation",
|
||||
"hideQuickAllocation": "Hide Stat Allocation",
|
||||
"quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
|
||||
"invalidAttribute": "\"<%= attr %>\" is not a valid Stat.",
|
||||
"notEnoughAttrPoints": "You don't have enough Stat Points.",
|
||||
"style": "Style",
|
||||
"facialhair": "Facial",
|
||||
"photo": "Photo",
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
"iosFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Decide Later” and choose later under Menu > Choose Class.",
|
||||
"androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.",
|
||||
"webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.",
|
||||
"faqQuestion8": "What is the blue stat bar that appears in the Header after level 10?",
|
||||
"faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?",
|
||||
"iosFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Use Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
|
||||
"androidFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 under Menu > Skills. Unlike your health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete Good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
|
||||
"webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@
|
|||
"landingend": "Not convinced yet?",
|
||||
"landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.",
|
||||
"landingp1": "The problem with most productivity apps on the market is that they provide no incentive to continue using them. Habitica fixes this by making habit building fun! By rewarding you for your successes and penalising you for slip-ups, Habitica provides external motivation for completing your day-to-day activities.",
|
||||
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with experience points and gold. As you gain experience, you can level up, increasing your stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalised rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp2header": "Instant Gratification",
|
||||
"landingp3": "Whenever you indulge in a bad habit or fail to complete one of your daily tasks, you lose health. If your health drops too low, you lose some of the progress you've made. By providing immediate consequences, Habitica can help break bad habits and procrastination cycles before they cause real-world problems.",
|
||||
"landingp3header": "Consequences",
|
||||
|
|
@ -141,6 +141,23 @@
|
|||
"presskit": "Press Kit",
|
||||
"presskitDownload": "Download all images:",
|
||||
"presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.",
|
||||
"pkQuestion1": "What inspired Habitica? How did it start?",
|
||||
"pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question. <br /> Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.",
|
||||
"pkQuestion2": "Why does Habitica work?",
|
||||
"pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt. <br /> Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com",
|
||||
"pkQuestion3": "Why did you add social features?",
|
||||
"pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.",
|
||||
"pkQuestion4": "Why does skipping tasks remove your avatar’s health?",
|
||||
"pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.",
|
||||
"pkQuestion5": "What distinguishes Habitica from other gamification programs?",
|
||||
"pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.",
|
||||
"pkQuestion6": "Who is the typical user of Habitica?",
|
||||
"pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together. <br /> Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.",
|
||||
"pkQuestion7": "Why does Habitica use pixel art?",
|
||||
"pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!",
|
||||
"pkQuestion8": "How has Habitica affected people's real lives?",
|
||||
"pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com",
|
||||
"pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!",
|
||||
"pkVideo": "Video",
|
||||
"pkPromo": "Promos",
|
||||
"pkLogo": "Logos",
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
"equipmentType": "Type",
|
||||
"klass": "Class",
|
||||
"groupBy": "Group By <%= type %>",
|
||||
"classBonus": "(This item matches your class, so it gets an additional 1.5 stat multiplier.)",
|
||||
"classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)",
|
||||
"classArmor": "Class Armour",
|
||||
"featuredset": "Featured Set <%= name %>",
|
||||
"mysterySets": "Mystery Sets",
|
||||
|
|
@ -81,7 +81,7 @@
|
|||
"weaponSpecial0Text": "Dark Souls Blade",
|
||||
"weaponSpecial0Notes": "Feasts upon foes' life essence to power its wicked strokes. Increases Strength by <%= str %>.",
|
||||
"weaponSpecial1Text": "Crystal Blade",
|
||||
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all attributes by <%= attrs %>.",
|
||||
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecial2Text": "Stephen Weber's Shaft of the Dragon",
|
||||
"weaponSpecial2Notes": "Feel the potency of the dragon surge from within! Increases Strength and Perception by <%= attrs %> each.",
|
||||
"weaponSpecial3Text": "Mustaine's Milestone Mashing Morning Star",
|
||||
|
|
@ -89,7 +89,7 @@
|
|||
"weaponSpecialCriticalText": "Critical Hammer of Bug-Crushing",
|
||||
"weaponSpecialCriticalNotes": "This champion slew a critical GitHub foe where many warriors fell. Fashioned from the bones of Bug, this hammer deals a mighty critical hit. Increases Strength and Perception by <%= attrs %> each.",
|
||||
"weaponSpecialTakeThisText": "Take This Sword",
|
||||
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialTridentOfCrashingTidesText": "Trident of Crashing Tides",
|
||||
"weaponSpecialTridentOfCrashingTidesNotes": "Gives you the ability to command fish, and also deliver some mighty stabs to your tasks. Increases Intelligence by <%= int %>.",
|
||||
"weaponSpecialTaskwoodsLanternText": "Taskwoods Lantern",
|
||||
|
|
@ -113,7 +113,7 @@
|
|||
"weaponSpecialTachiText": "Tachi",
|
||||
"weaponSpecialTachiNotes": "This light and curved sword will shred your tasks to ribbons! Increases Strength by <%= str %>.",
|
||||
"weaponSpecialAetherCrystalsText": "Aether Crystals",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialYetiText": "Yeti-Tamer Spear",
|
||||
"weaponSpecialYetiNotes": "This spear allows its user to command any yeti. Increases Strength by <%= str %>. Limited Edition 2013-2014 Winter Gear.",
|
||||
"weaponSpecialSkiText": "Ski-sassin Pole",
|
||||
|
|
@ -273,7 +273,7 @@
|
|||
"weaponArmoireIronCrookText": "Iron Crook",
|
||||
"weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook is good at herding sheep. Increases Perception and Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3).",
|
||||
"weaponArmoireGoldWingStaffText": "Gold Wing Staff",
|
||||
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all attributes by <%= attrs %> each. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireBatWandText": "Bat Wand",
|
||||
"weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireShepherdsCrookText": "Shepherd's Crook",
|
||||
|
|
@ -369,11 +369,11 @@
|
|||
"armorSpecial0Text": "Shade Armour",
|
||||
"armorSpecial0Notes": "Screams when struck, for it feels pain in its wearer's place. Increases Constitution by <%= con %>.",
|
||||
"armorSpecial1Text": "Crystal Armour",
|
||||
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all attributes by <%= attrs %>.",
|
||||
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecial2Text": "Jean Chalard's Noble Tunic",
|
||||
"armorSpecial2Notes": "Makes you extra fluffy! Increases Constitution and Intelligence by <%= attrs %> each.",
|
||||
"armorSpecialTakeThisText": "Take This Armour",
|
||||
"armorSpecialTakeThisNotes": "This armour was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecialFinnedOceanicArmorText": "Finned Oceanic Armour",
|
||||
"armorSpecialFinnedOceanicArmorNotes": "Although delicate, this armour makes your skin as harmful to the touch as a fire coral. Increases Strength by <%= str %>.",
|
||||
"armorSpecialPyromancersRobesText": "Pyromancer's Robes",
|
||||
|
|
@ -661,7 +661,7 @@
|
|||
"armorArmoireWoodElfArmorText": "Wood Elf Armour",
|
||||
"armorArmoireWoodElfArmorNotes": "This armour of bark and leaves will serve as durable camouflage in the forest. Increases Perception by <%= per %>. Enchanted Armoire: Wood Elf Set (Item 2 of 3).",
|
||||
"armorArmoireRamFleeceRobesText": "Ram Fleece Robes",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).",
|
||||
"armorArmoireGownOfHeartsText": "Gown of Hearts",
|
||||
"armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).",
|
||||
"armorArmoireMushroomDruidArmorText": "Mushroom Druid Armour",
|
||||
|
|
@ -735,11 +735,11 @@
|
|||
"headSpecial0Text": "Shade Helm",
|
||||
"headSpecial0Notes": "Blood and ash, lava and obsidian give this helm its imagery and power. Increases Intelligence by <%= int %>.",
|
||||
"headSpecial1Text": "Crystal Helm",
|
||||
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all attributes by <%= attrs %>.",
|
||||
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.",
|
||||
"headSpecial2Text": "Nameless Helm",
|
||||
"headSpecial2Notes": "A testament to those who gave of themselves while asking nothing in return. Increases Intelligence and Strength by <%= attrs %> each.",
|
||||
"headSpecialTakeThisText": "Take This Helm",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"headSpecialFireCoralCircletText": "Fire Coral Circlet",
|
||||
"headSpecialFireCoralCircletNotes": "This circlet, designed by Habitica's greatest alchemists, allows you to breathe water and dive for treasure! Increases Perception by <%= per %>.",
|
||||
"headSpecialPyromancersTurbanText": "Pyromancer's Turban",
|
||||
|
|
@ -1047,7 +1047,7 @@
|
|||
"headArmoireWoodElfHelmText": "Wood Elf Helm",
|
||||
"headArmoireWoodElfHelmNotes": "This helm of leaves may look delicate, but it can protect you from inclement weather and dangerous foes. Increases Constitution by <%= con %>. Enchanted Armoire: Wood Elf Set (Item 1 of 3).",
|
||||
"headArmoireRamHeaddressText": "Ram Headdress",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).",
|
||||
"headArmoireCrownOfHeartsText": "Crown of Hearts",
|
||||
"headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).",
|
||||
"headArmoireMushroomDruidCapText": "Mushroom Druid Cap",
|
||||
|
|
@ -1093,9 +1093,9 @@
|
|||
"shieldSpecial0Text": "Tormented Skull",
|
||||
"shieldSpecial0Notes": "Sees beyond the veil of death, and displays what it finds there for enemies to fear. Increases Perception by <%= per %>.",
|
||||
"shieldSpecial1Text": "Crystal Shield",
|
||||
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all attributes by <%= attrs %>.",
|
||||
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisText": "Take This Shield",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialGoldenknightText": "Mustaine's Milestone Mashing Morning Star",
|
||||
"shieldSpecialGoldenknightNotes": "Meetings, monsters, malaise: managed! Mash! Increases Constitution and Perception by <%= attrs %> each.",
|
||||
"shieldSpecialMoonpearlShieldText": "Moonpearl Shield",
|
||||
|
|
@ -1241,7 +1241,7 @@
|
|||
"shieldArmoirePerchingFalconText": "Perching Falcon",
|
||||
"shieldArmoirePerchingFalconNotes": "A falcon friend perches on your arm, prepared to swoop at your enemies. Increases Strength by <%= str %>. Enchanted Armoire: Falconer Set (Item 3 of 3).",
|
||||
"shieldArmoireRamHornShieldText": "Ram Horn Shield",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).",
|
||||
"shieldArmoireRedRoseText": "Red Rose",
|
||||
"shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.",
|
||||
"shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield",
|
||||
|
|
@ -1295,7 +1295,7 @@
|
|||
"backSpecialWonderconBlackText": "Sneaky Cape",
|
||||
"backSpecialWonderconBlackNotes": "Spun of shadows and whispers. Confers no benefit. Special Edition Convention Item.",
|
||||
"backSpecialTakeThisText": "Take This Wings",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"backSpecialSnowdriftVeilText": "Snowdrift Veil",
|
||||
"backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.",
|
||||
"backSpecialAetherCloakText": "Aether Cloak",
|
||||
|
|
@ -1313,7 +1313,7 @@
|
|||
"bodySpecialWonderconBlackText": "Ebony Collar",
|
||||
"bodySpecialWonderconBlackNotes": "An attractive ebony collar! Confers no benefit. Special Edition Convention Item.",
|
||||
"bodySpecialTakeThisText": "Take This Pauldrons",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all attributes by <%= attrs %>.",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"bodySpecialAetherAmuletText": "Aether Amulet",
|
||||
"bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.",
|
||||
"bodySpecialSummerMageText": "Shining Capelet",
|
||||
|
|
@ -1403,7 +1403,7 @@
|
|||
"headAccessoryMystery301405Text": "Headwear Goggles",
|
||||
"headAccessoryMystery301405Notes": "\"Goggles are for your eyes,\" they said. \"Nobody wants goggles that you can only wear on your head,\" they said. Hah! You sure showed them! Confers no benefit. August 3015 Subscriber Item.",
|
||||
"headAccessoryArmoireComicalArrowText": "Comical Arrow",
|
||||
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
|
||||
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
|
||||
"eyewear": "Eyewear",
|
||||
"eyewearCapitalized": "Eyewear",
|
||||
"eyewearBase0Text": "No Eyewear",
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
"showLess": "Show Less",
|
||||
"expandToolbar": "Expand Toolbar",
|
||||
"collapseToolbar": "Collapse Toolbar",
|
||||
"markdownBlurb": "Habitica uses markdown for message formatting. See the <a href='http://habitica.wikia.com/wiki/Markdown_Cheat_Sheet' target='_blank'>Markdown Cheat Sheet</a> for more info.",
|
||||
"markdownHelpLink": "Markdown formatting help",
|
||||
"showFormattingHelp": "Show formatting help",
|
||||
"hideFormattingHelp": "Hide formatting help",
|
||||
"youType": "You type:",
|
||||
|
|
@ -136,8 +136,11 @@
|
|||
"audioTheme_airuTheme": "Airu's Theme",
|
||||
"audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme",
|
||||
"audioTheme_arashiTheme": "Arashi's Theme",
|
||||
"audioTheme_lunasolTheme": "Lunasol Theme",
|
||||
"audioTheme_spacePenguinTheme": "SpacePenguin's Theme",
|
||||
"audioTheme_maflTheme": "MAFL Theme",
|
||||
"audioTheme_pizildenTheme": "Pizilden's Theme",
|
||||
"audioTheme_farvoidTheme": "Farvoid Theme",
|
||||
"askQuestion": "Ask a Question",
|
||||
"reportBug": "Report a Bug",
|
||||
"HabiticaWiki": "The Habitica Wiki",
|
||||
|
|
|
|||
|
|
@ -234,6 +234,7 @@
|
|||
"onlyCreatorOrAdminCanDeleteChat": "Not authorised to delete this message!",
|
||||
"onlyGroupLeaderCanEditTasks": "Not authorised to manage tasks!",
|
||||
"onlyGroupTasksCanBeAssigned": "Only group tasks can be assigned",
|
||||
"assignedTo": "Assigned To",
|
||||
"assignedToUser": "Assigned to <%= userName %>",
|
||||
"assignedToMembers": "Assigned to <%= userCount %> members",
|
||||
"assignedToYouAndMembers": "Assigned to you and <%= userCount %> members",
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
"tip26": "An arrow to the right of someone’s name means they’re currently buffed.",
|
||||
"tip27": "Did a Daily yesterday, but forgot to check it off? Don't worry! With Record Yesterday's Activity, you'll have a chance to record what you did before starting your new day.",
|
||||
"tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.",
|
||||
"tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your stats!",
|
||||
"tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!",
|
||||
"tip30": "You can invite people to Guilds, not just Parties.",
|
||||
"tip31": "Check out the pre-made lists in the Library of Tasks and Challenges Guild for example tasks.",
|
||||
"tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.",
|
||||
|
|
|
|||
|
|
@ -108,9 +108,9 @@
|
|||
"paymentMethods": "Purchase using",
|
||||
"classGear": "Class Gear",
|
||||
"classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!",
|
||||
"classStats": "These are your class's stats; they affect the game-play. Each time you level up, you get one point to allocate to a particular stat. Hover over each stat for more information.",
|
||||
"classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.",
|
||||
"autoAllocate": "Auto Allocate",
|
||||
"autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in <strong>TASK > Edit > Advanced > Attributes</strong>. E.g. if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
|
||||
"autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in <strong>TASK > Edit > Advanced Settings > Stat Allocation</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
|
||||
"spells": "Skills",
|
||||
"spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed <a target='_blank' href='http://habitica.wikia.com/wiki/Todos'>To-Do</a>.",
|
||||
"skillsTitle": "Skills",
|
||||
|
|
@ -136,7 +136,7 @@
|
|||
"tourHallPage": "Welcome to the Hall of Heroes, where open-source contributors to Habitica are honoured. Whether through code, art, music, writing, or even just helpfulness, they have earned Gems, exclusive equipment, and prestigious titles. You can contribute to Habitica, too!",
|
||||
"tourPetsPage": "This is the Stable! After reaching level 3, you will gather pet eggs and hatching potions as you complete tasks. When you hatch a pet in the Market, it will appear here! Click a pet's image to add it to your avatar. Feed them with the food you find after level 3, and they'll grow into powerful mounts.",
|
||||
"tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!",
|
||||
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your stats. If you want to show different Equipment on your avatar without changing your stats, click \"Enable Costume.\"",
|
||||
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"",
|
||||
"equipmentAlreadyOwned": "You already own that piece of equipment",
|
||||
"tourOkay": "Okay!",
|
||||
"tourAwesome": "Awesome!",
|
||||
|
|
|
|||
|
|
@ -89,6 +89,18 @@
|
|||
"rideLater": "Ride Later",
|
||||
"petName": "<%= potion(locale) %> <%= egg(locale) %>",
|
||||
"mountName": "<%= potion(locale) %> <%= mount(locale) %>",
|
||||
"keyToPets": "Key to the Pet Kennels",
|
||||
"keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)",
|
||||
"keyToMounts": "Key to the Mount Kennels",
|
||||
"keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)",
|
||||
"keyToBoth": "Master Keys to the Kennels",
|
||||
"keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)",
|
||||
"releasePetsConfirm": "Are you sure you want to release your standard Pets?",
|
||||
"releasePetsSuccess": "Your standard Pets have been released!",
|
||||
"releaseMountsConfirm": "Are you sure you want to release your standard Mounts?",
|
||||
"releaseMountsSuccess": "Your standard Mounts have been released!",
|
||||
"releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?",
|
||||
"releaseBothSuccess": "Your standard Pets and Mounts have been released!",
|
||||
"petKeyName": "Key to the Kennels",
|
||||
"petKeyPop": "Let your pets roam free, release them to start their own adventure, and give yourself the thrill of Beast Master once more!",
|
||||
"petKeyBegin": "Key to the Kennels: Experience <%= title %> Once More!",
|
||||
|
|
@ -123,5 +135,6 @@
|
|||
"clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!",
|
||||
"dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!",
|
||||
"clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!",
|
||||
"hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>."
|
||||
"hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.",
|
||||
"clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!"
|
||||
}
|
||||
|
|
@ -63,7 +63,7 @@
|
|||
"newUsername": "New Login Name",
|
||||
"dangerZone": "Danger Zone",
|
||||
"resetText1": "WARNING! This resets many parts of your account. This is highly discouraged, but some people find it useful in the beginning after playing with the site for a short time.",
|
||||
"resetText2": "You will lose all your levels, gold, and experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
|
||||
"resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
|
||||
"deleteLocalAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type your password into the text box below.",
|
||||
"deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.",
|
||||
"API": "API",
|
||||
|
|
|
|||
|
|
@ -191,7 +191,7 @@
|
|||
"gemBenefit1": "Unique and fashionable costumes for your avatar.",
|
||||
"gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!",
|
||||
"gemBenefit3": "Exciting Quest chains that drop pet eggs.",
|
||||
"gemBenefit4": "Reset your avatar's attribute points and change its Class.",
|
||||
"gemBenefit4": "Reset your avatar's Stat Points and change its Class.",
|
||||
"subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!",
|
||||
"subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!",
|
||||
"subscriptionBenefit2": "Completed To-Dos and task history are available for longer.",
|
||||
|
|
|
|||
|
|
@ -31,19 +31,20 @@
|
|||
"extraNotes": "Extra Notes",
|
||||
"notes": "Notes",
|
||||
"direction/Actions": "Direction/Actions",
|
||||
"advancedOptions": "Advanced Options",
|
||||
"advancedSettings": "Advanced Settings",
|
||||
"taskAlias": "Task Alias",
|
||||
"taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.",
|
||||
"taskAliasPlaceholder": "your-task-alias-here",
|
||||
"taskAliasPopoverWarning": "WARNING: Changing this value will break any 3rd party integrations that rely on the task alias.",
|
||||
"difficulty": "Difficulty",
|
||||
"difficultyHelpTitle": "How difficult is this task?",
|
||||
"difficultyHelpContent": "The harder a task, the more Experience and Gold it awards you when you check it off... but the more it damages you if it is a Daily or Bad Habit!",
|
||||
"difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.",
|
||||
"trivial": "Trivial",
|
||||
"easy": "Easy",
|
||||
"medium": "Medium",
|
||||
"hard": "Hard",
|
||||
"attributes": "Attributes",
|
||||
"attributes": "Stats",
|
||||
"attributeAllocation": "Stat Allocation",
|
||||
"attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up. <br/><br/> You can set your Automatic Allocation method to Task Based in the Stats section of your profile.",
|
||||
"progress": "Progress",
|
||||
"daily": "Daily",
|
||||
"dailies": "Dailies",
|
||||
|
|
@ -54,6 +55,7 @@
|
|||
"repeat": "Repeat",
|
||||
"repeats": "Repeats",
|
||||
"repeatEvery": "Repeat Every",
|
||||
"repeatOn": "Repeat On",
|
||||
"repeatHelpTitle": "How often should this task be repeated?",
|
||||
"dailyRepeatHelpContent": "This task will be due every X days. You can set that value below.",
|
||||
"weeklyRepeatHelpContent": "This task will be due on the highlighted days below. Click on a day to activate/deactivate it.",
|
||||
|
|
@ -61,7 +63,7 @@
|
|||
"repeatWeek": "On Certain Days of the Week",
|
||||
"day": "Day",
|
||||
"days": "Days",
|
||||
"restoreStreak": "Restore Streak",
|
||||
"restoreStreak": "Adjust Streak",
|
||||
"resetStreak": "Reset Streak",
|
||||
"todo": "To-Do",
|
||||
"todos": "To-Dos",
|
||||
|
|
@ -105,9 +107,9 @@
|
|||
"streakSingular": "Streaker",
|
||||
"streakSingularText": "Has performed a 21-day streak on a Daily",
|
||||
"perfectName": "<%= count %> Perfect Days",
|
||||
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"perfectSingular": "Perfect Day",
|
||||
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"streakerAchievement": "You have attained the \"Streaker\" Achievement! The 21-day mark is a milestone for habit formation. You can continue to stack this Achievement for every additional 21 days, on this Daily or any other!",
|
||||
"fortifyName": "Fortify Potion",
|
||||
"fortifyPop": "Return all tasks to neutral value (yellow colour), and restore all lost Health.",
|
||||
|
|
@ -115,6 +117,7 @@
|
|||
"fortifyText": "Fortify will return all your tasks, except challenge tasks, to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. This is great if all your red tasks are making the game too hard, or all your blue tasks are making the game too easy. If starting fresh sounds much more motivating, spend the Gems and catch a reprieve!",
|
||||
"confirmFortify": "Are you sure?",
|
||||
"fortifyComplete": "Fortify complete!",
|
||||
"deleteTask": "Delete this Task",
|
||||
"sureDelete": "Are you sure you want to delete this task?",
|
||||
"sureDeleteCompletedTodos": "Are you sure you want to delete your completed todos?",
|
||||
"streakCoins": "Streak Bonus!",
|
||||
|
|
@ -136,7 +139,7 @@
|
|||
"toDoHelp3": "Breaking a To-Do down into a checklist of smaller items will make it less scary, and will increase your points!",
|
||||
"toDoHelp4": "For inspiration, check out these <a href='http://habitica.wikia.com/wiki/Sample_To-Dos' target='_blank'>sample To-Dos</a>!",
|
||||
"rewardHelp1": "The Equipment you buy for your avatar is stored in <%= linkStart %>Inventory > Equipment<%= linkEnd %>.",
|
||||
"rewardHelp2": "Equipment affects your stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
|
||||
"rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
|
||||
"rewardHelp3": "Special equipment will appear here during World Events.",
|
||||
"rewardHelp4": "Don't be afraid to set custom Rewards! Check out <a href='http://habitica.wikia.com/wiki/Sample_Custom_Rewards' target='_blank'>some samples here</a>.",
|
||||
"clickForHelp": "Click for help",
|
||||
|
|
@ -168,7 +171,7 @@
|
|||
"taskRequiresApproval": "This task must be approved before you can complete it. Approval has already been requested",
|
||||
"taskApprovalHasBeenRequested": "Approval has been requested",
|
||||
"approvals": "Approvals",
|
||||
"approvalRequired": "Approval Required",
|
||||
"approvalRequired": "Needs Approval",
|
||||
"repeatZero": "Daily is never due",
|
||||
"repeatType": "Repeat Type",
|
||||
"repeatTypeHelpTitle": "What kind of repeat is this?",
|
||||
|
|
|
|||
|
|
@ -101,8 +101,8 @@
|
|||
"addTask": "Add Task",
|
||||
"editChallenge": "Edit Challenge",
|
||||
"challengeDescription": "Challenge Description",
|
||||
"selectChallengeWinnersDescription": "Select winners from the Challenge participants",
|
||||
"awardWinners": "Award Winners",
|
||||
"selectChallengeWinnersDescription": "Select a winner from the Challenge participants",
|
||||
"awardWinners": "Award Winner",
|
||||
"doYouWantedToDeleteChallenge": "Do you want to delete this Challenge?",
|
||||
"deleteChallenge": "Delete Challenge",
|
||||
"challengeNamePlaceholder": "What is your Challenge name?",
|
||||
|
|
|
|||
|
|
@ -60,8 +60,8 @@
|
|||
"winteryColors": "Colores invernales",
|
||||
"equipment": "Equipamiento",
|
||||
"equipmentBonus": "Equipamiento",
|
||||
"equipmentBonusText": "Bonificaciones de atributos aportadas por el equipo de batalla que llevas puesto. Para elegir el equipo de batalla, consulta Inventario > Equipamiento.",
|
||||
"classBonusText": "Los personajes de tu clase (que será \"guerrero\" si no has desbloqueado ni has seleccionado otra clase) usan su propio equipamiento mejor que el de las otras clases. El equipamiento que lleves puesto y corresponda a tu clase actual sumará un 50 % más de puntos al atributo que aporte.",
|
||||
"equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.",
|
||||
"classEquipBonus": "Bonus de clase",
|
||||
"battleGear": "Equipo de batalla",
|
||||
"battleGearText": "Este es el equipo que llevarás en batalla; los puntos que otorguen se tendrán en cuenta cuando interactúes con tus tareas.",
|
||||
|
|
@ -69,9 +69,9 @@
|
|||
"costume": "Disfraz",
|
||||
"costumeText": "Si te has puesto cierto equipamiento, pero te gusta más cómo queda otro, marca la casilla \"Usar disfraz\" para llevarlo como disfraz mientras usas tu equipo de batalla debajo.",
|
||||
"useCostume": "Llevar disfraz",
|
||||
"useCostumeInfo1": "Marca \"Llevar disfraz\" para que tu personaje lleve el equipamiento que quieras sin que eso afecte a los atributos que aporta tu equipo de batalla. De esta manera, puedes mantener los objetos que más te convienen para mejorar tus atributos en el lado izquierdo, mientras te disfrazas en el lado derecho.",
|
||||
"useCostumeInfo2": "Una vez hagas clic en \"Usar Disfraz\", tu avatar parecerá muy básico... ¡Pero no te preocupes! Si miras a la izquierdas, verás que tu Equipamiento de Batalla sigue puesto. A continuación ¡las cosas se vuelven divertidas! Cualquier cosa que equipes en la derecha no afectará a tus estadísticas, pero te pueden hacer lucir fantástico. Inténtalo con distintas combinaciones, mezclando sets y coordinando tu Disfraz con tus mascotas, monturas y fondos.<br><br>¿Tienes más preguntas? Visita la <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">página de Disfraz</a> en la wiki. ¿Has encontrado el conjunto perfecto? ¡Lúcelo en el <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">gremio Costume Carnival</a> o presume en la Taberna!",
|
||||
"costumePopoverText": "¡Selecciona \"Usar Disfraz\" para poner ítems a tu avatar sin que afecte a las estadísticas de tu Equipación de Batalla! Esto significa que puedes vestir a tu avatar como quieras mientras conserva tu mejor Equipación de Batalla puesta.",
|
||||
"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.",
|
||||
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
|
||||
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
|
||||
"autoEquipPopoverText": "Selecciona esta opción para ponerte automáticamente el equipamiento en cuanto lo compres.",
|
||||
"costumeDisabled": "Has deshabilitado tu disfraz.",
|
||||
"gearAchievement": "¡Has obtenido el logro \"Equipamiento definitivo\" por mejorar al máximo el equipamiento de una clase! Has completado estos equipamientos:",
|
||||
|
|
@ -91,18 +91,18 @@
|
|||
"xp": "PE",
|
||||
"health": "Salud",
|
||||
"allocateStr": "Puntos asignados a Fuerza:",
|
||||
"allocateStrPop": "Añadir un punto a Fuerza",
|
||||
"allocateStrPop": "Add a Point to Strength",
|
||||
"allocateCon": "Puntos asignados a Constitución:",
|
||||
"allocateConPop": "Añadir un punto a Constitución",
|
||||
"allocateConPop": "Add a Point to Constitution",
|
||||
"allocatePer": "Puntos asignados a Percepción:",
|
||||
"allocatePerPop": "Añadir un punto a Percepción",
|
||||
"allocatePerPop": "Add a Point to Perception",
|
||||
"allocateInt": "Puntos asignados a Inteligencia:",
|
||||
"allocateIntPop": "Añadir un punto a Inteligencia",
|
||||
"noMoreAllocate": "Ahora que has alcanzado el nivel 100, no ganarás más Puntos de Atributo. Puedes seguir subiendo de nivel o empezar una nueva aventura desde el nivel 1 usando <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orbe de Renacimiento</a>, ya disponible de forma gratuita en el Mercado.",
|
||||
"allocateIntPop": "Add a Point to Intelligence",
|
||||
"noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Rebirth</a>, now available for free in the Market.",
|
||||
"stats": "Estadísticas",
|
||||
"achievs": "Logros",
|
||||
"strength": "Fuerza",
|
||||
"strengthText": "La fuerza aumenta la probabilidad de conseguir «golpes críticos» aleatorios y el Oro, la Experiencia y la probabilidad de conseguir botín al asestarlos. También ayuda a hacer daño a los monstruos jefe.",
|
||||
"strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.",
|
||||
"constitution": "Constitución",
|
||||
"conText": "La Constitución reduce el daño que sufres por Hábitos negativos y tareas Diarias sin cumplir.",
|
||||
"perception": "Percepción",
|
||||
|
|
@ -110,12 +110,12 @@
|
|||
"intelligence": "Inteligencia",
|
||||
"intText": "La Inteligencia aumenta la Experiencia que recibes, y una vez hayas desbloqueado las Clases, determina tu maná máximo disponible para las habilidades de la clase.",
|
||||
"levelBonus": "Bonus de Nivel",
|
||||
"levelBonusText": "Cada atributo recibe un bonus de la mitad de (tu Nivel menos 1).",
|
||||
"levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints": "Puntos Asignados",
|
||||
"allocatedPointsText": "Puntos de atributo que has conseguido y asignado. Asigna puntos usando la columna de Creación de Personaje.",
|
||||
"allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.",
|
||||
"allocated": "Asignados",
|
||||
"buffs": "Mejoras",
|
||||
"buffsText": "Bonus temporales por habilidades y logros. Éstos finalizan cuando termina el día. Las habilidades que has desbloqueado aparecen en la lista de Recompensas de tu página de Tareas.",
|
||||
"buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.",
|
||||
"characterBuild": "Creación de Personaje",
|
||||
"class": "Clase",
|
||||
"experience": "Experiencia",
|
||||
|
|
@ -125,23 +125,23 @@
|
|||
"mage": "Mago",
|
||||
"wizard": "Mago",
|
||||
"mystery": "Misterio",
|
||||
"changeClass": "Cambiar Clase, Devolver Puntos de Atributo",
|
||||
"changeClass": "Change Class, Refund Stat Points",
|
||||
"lvl10ChangeClass": "Para cambiar de clase debes estar en el nivel 10 como mínimo.",
|
||||
"changeClassConfirmCost": "¿Estás seguro de que quieres cambiar de clase por 3 Gemas?",
|
||||
"invalidClass": "Clase no válida. Por favor, especifique 'warrior', 'rogue', 'wizard', o 'healer'.",
|
||||
"levelPopover": "Con cada nivel consigues un punto para asignar a un atributo a tu elección. Lo puedes asignar manualmente o dejar que el juego decida por tí usando una de las opciones de Asignación Automática.",
|
||||
"unallocated": "Puntos de Atributo no Asignados",
|
||||
"haveUnallocated": "Tienes <%= points %> puntos de Atributo(s) no asignados",
|
||||
"levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated": "Unallocated Stat Points",
|
||||
"haveUnallocated": "You have <%= points %> unallocated Stat Point(s)",
|
||||
"autoAllocation": "Asignación Automática",
|
||||
"autoAllocationPop": "Asigna puntos en los atributos de acuerdo a tus preferencias cuando subes de nivel.",
|
||||
"evenAllocation": "Distribuir los puntos uniformemente",
|
||||
"evenAllocationPop": "Asignar la misma cantidad de puntos a cada atributo.",
|
||||
"classAllocation": "Distribuir los puntos basandose en la clase",
|
||||
"classAllocationPop": "Asignar más puntos a los atributos importantes para tu clase.",
|
||||
"taskAllocation": "Distribuir los puntos según la actividad de tus tareas",
|
||||
"taskAllocationPop": "Asigna puntos basados en las categorías Fuerza, Inteligencia, Constitución y Percepción relacionados con las tareas que completas.",
|
||||
"autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.",
|
||||
"evenAllocation": "Distribute Stat Points evenly",
|
||||
"evenAllocationPop": "Assigns the same number of Points to each Stat.",
|
||||
"classAllocation": "Distribute Points based on Class",
|
||||
"classAllocationPop": "Assigns more Points to the Stats important to your Class.",
|
||||
"taskAllocation": "Distribute Points based on task activity",
|
||||
"taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
|
||||
"distributePoints": "Distribuir Puntos no Asignados",
|
||||
"distributePointsPop": "Asigna los puntos no distribuidos según el esquema de asignación seleccionado.",
|
||||
"distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.",
|
||||
"warriorText": "Los Guerreros consiguen más y mejores «golpes críticos», los cuales otorgan bonus de Oro, Experiencia y probabilidad de botín al completar una tarea. También hacen mucho daño a mounstros jefe. ¡Juega como un Guerrero si te motivan las recompensas impredecibles como en un casino o si deseas ser la fuente de daño en las Misiones!",
|
||||
"wizardText": "Los magos aprenden rápidamente ganando Experiencia y Niveles con mayor rapidez que otras clases. También disponen de una gran cantidad de Maná para usar habilidades especiales. ¡Juega como Mago si disfrutas de los aspectos tácticos del juego de Habitica, o si te motiva enormemente subir de nivel y desbloquear características avanzadas!",
|
||||
"mageText": "Los magos aprenden rápidamente, ganando Experiencia y Niveles con mayor rapidez que otras clases. También disponen de una gran cantidad de Maná para usar habilidades especiales. ¡Juega como Mago si disfrutas de los aspectos tácticos del juego de Habitica, o si te motiva enormemente subir de nivel y desbloquear características avanzadas!.",
|
||||
|
|
@ -161,7 +161,7 @@
|
|||
"respawn": "¡Reaparecer!",
|
||||
"youDied": "¡Has muerto!",
|
||||
"dieText": "Has perdido un Nivel, todo tu Oro y una pieza de equipamiento al azar. ¡Levántate Habiteer e inténtalo otra vez! ¡Ataca esos Hábitos negativos, mantente atento para cumplir las tareas Diarias y mantén a la muerte a raya con una Poción de Salud cuando falles!",
|
||||
"sureReset": "¿Estás seguro? Esto reiniciará tu tipo de personaje y los puntos asignados (los recuperarás todos para reasignarlos), y cuesta 3 Gemas.",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.",
|
||||
"purchaseFor": "¿Comprar por <%= cost %> Gemas?",
|
||||
"purchaseForHourglasses": "Purchase for <%= cost %> Hourglasses?",
|
||||
"notEnoughMana": "No hay suficiente Maná.",
|
||||
|
|
@ -197,11 +197,11 @@
|
|||
"con": "CON",
|
||||
"per": "PER",
|
||||
"int": "INT",
|
||||
"showQuickAllocation": "Mostrar asignación de puntos",
|
||||
"hideQuickAllocation": "Ocultar asignación de puntos",
|
||||
"quickAllocationLevelPopover": "Con cada nivel ganas un punto que asignar a una cualidad de tu elección. Puedes hacerlo manualmente, o dejar que el juego decida por ti utilizando una de las opciones de Asignación Automática, que encontrarás en Icono de Usuario > Estadísticas.",
|
||||
"invalidAttribute": "\"<%= attr %>\" no es un atributo válido.",
|
||||
"notEnoughAttrPoints": "No tienes suficientes puntos de atributo.",
|
||||
"showQuickAllocation": "Show Stat Allocation",
|
||||
"hideQuickAllocation": "Hide Stat Allocation",
|
||||
"quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
|
||||
"invalidAttribute": "\"<%= attr %>\" is not a valid Stat.",
|
||||
"notEnoughAttrPoints": "You don't have enough Stat Points.",
|
||||
"style": "Estilo",
|
||||
"facialhair": "Facial",
|
||||
"photo": "Foto",
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
"iosFaqAnswer7": "En nivel 10, puedes elegir convertirte en Guerrero, Mago, Pícaro o Sanador. (Todos los jugadores comienzan como Guerreros por defecto). Cada Clase tiene distintas opciones de equipamiento, distintas habilidades que pueden usar a partir del nivel 11, y distintas ventajas. Los guerreros pueden hacerle daño fácilmente a los Jefes, resistir más daño de sus tareas, y ayudar a que su Equipo se haga más fuerte. Los magos también pueden hacerle mucho daño a los Jefes, y subir rápidamente de nivel y restaurar la maná de su equipo. Los Pícaros son los que más oro ganan y más botines encuentran, y pueden ayudar a que su equipo también lo haga. Finalmente, los Sanadores pueden curarse a ellos mismos y a su equipo. \n\nSi no quieres elegir una Clase inmediatamente - por ejemplo, si todavía estás trabajando para comprar todo el equipamiento de tu clase actual - puedes hacer clic en \"Decidir más tarde\" y elegir más tarde en Menú > Elegir Clase. ",
|
||||
"androidFaqAnswer7": "En nivel 10, puedes elegir convertirte en Guerrero, Mago, Pícaro o Sanador. (Todos los jugadores comienzan como Guerreros por defecto). Cada Clase tiene distintas opciones de equipamiento, distintas habilidades que pueden usar a partir del nivel 11, y distintas ventajas. Los Guerreros pueden hacerle daño fácilmente a los Jefes, resistir más daño de sus tareas, y ayudar a que su Equipo se haga más fuerte. Los Magos también pueden hacerle mucho daño a los Jefes, y subir rápidamente de nivel y restaurar la Maná de su equipo. Los Pícaros son los que más oro ganan y más botines encuentran, y pueden ayudar a que su equipo también lo haga. Finalmente, los Sanadores pueden curarse a ellos mismos y a su equipo. \n\nSi no quieres elegir una Clase inmediatamente - por ejemplo, si todavía estás trabajando para comprar todo el equipamiento de tu clase actual - puedes hacer clic en \"Decidir más tarde\" y elegir más tarde en Menú > Elegir Clase. ",
|
||||
"webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.",
|
||||
"faqQuestion8": "Cual es la barra estadística azul que aparece en la parte de arrriba después de el nivel 10",
|
||||
"faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?",
|
||||
"iosFaqAnswer8": "La barra azul que apareció cuando llegaste al nivel 10 y elegiste una Clase es tu barra de Maná. A medida que sigas subiendo de nivel, vas a desbloquear Habilidades especiales que requieren Maná para su uso. Cada Clase tiene diferentes Habilidades, las cuales aparecen después del nivel 11 en Menú > Habilidades. A diferencia de tu barra de Salud, tu barra de Maná no se resetea cuando subes de nivel. En lugar de eso, obtienes Maná cuando completas buenos Hábitos, Diarias y Pendientes, y la pierdes cuando sucumbes a los malos Hábitos. También ganas algo de Maná por la noche -- cuantas más Diarias completes, más Maná ganarás.",
|
||||
"androidFaqAnswer8": "La barra azul que apareció cuando llegaste al nivel 10 y elegiste una Clase es tu barra de Maná. A medida que sigas subiendo de nivel, vas a desbloquear Habilidades especiales que requieren Maná para su uso. Cada Clase tiene diferentes Habilidades, las cuales aparecen después del nivel 11 en Menú > Habilidades. A diferencia de tu barra de Salud, tu barra de Maná no se resetea cuando subes de nivel. En lugar de eso, obtienes Maná cuando completas buenos Hábitos, Diarias y Pendientes, y la pierdes cuando sucumbes a los malos Hábitos. También ganas algo de Maná por la noche -- cuantas más Diarias completes, más Maná ganarás.",
|
||||
"webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@
|
|||
"landingend": "¿Todavía no estás convencido?",
|
||||
"landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.",
|
||||
"landingp1": "El problema con la mayoría de las aplicaciones de productividad que hay en el mercado es que no ofrecen ningún incentivo para seguir usándolas. Habitica sí, ya que hace que crear hábitos sea divertido. Te premia por tus éxitos y te penaliza por tus deslices, y es una motivación externa para completar tus tareas cotidianas.",
|
||||
"landingp2": "Cada vez que refuerzas un hábito positivo, completas una tarea diaria o te encargas de una tarea que lleva mucho tiempo pendiente, Habitica te recompensa con puntos de experiencia y oro. Conforme vas ganando experiencia, subes de nivel, con lo que mejoran tus estadísticas y desbloqueas más funciones, como las clases, las mascotas... El oro se puede gastar en objetos que cambian tu forma de jugar o en las recompensas personalizadas que crees para motivarte. Cuando cualquier éxito, por pequeño que sea, te ofrece una recompensa inmediata, tienes menos tendencia a dejar las cosas sin hacer.",
|
||||
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp2header": "Recompensa inmediata",
|
||||
"landingp3": "Siempre que realices un mal hábito o no completes una de tus tareas diarias, perderás salud. Si tu salud empeora demasiado, perderás parte de tus progresos. En Habitica, las consecuencias de tus acciones son inmediatas, lo que puede ayudar a romper malos hábitos y ciclos de procrastinación antes de que causen problemas en el mundo real.",
|
||||
"landingp3header": "Consecuencias",
|
||||
|
|
@ -141,6 +141,23 @@
|
|||
"presskit": "Paquete de Prensa",
|
||||
"presskitDownload": "Descarga todas las imágenes:",
|
||||
"presskitText": "¡Gracias por su interés en Habitica! Las siguientes imágenes pueden ser utilizadas para artículos o vídeos sobre Habitica. Para más información, contacta con Siena Leslie a través del mail leslie@habitica.com.",
|
||||
"pkQuestion1": "What inspired Habitica? How did it start?",
|
||||
"pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question. <br /> Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.",
|
||||
"pkQuestion2": "Why does Habitica work?",
|
||||
"pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt. <br /> Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com",
|
||||
"pkQuestion3": "Why did you add social features?",
|
||||
"pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.",
|
||||
"pkQuestion4": "Why does skipping tasks remove your avatar’s health?",
|
||||
"pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.",
|
||||
"pkQuestion5": "What distinguishes Habitica from other gamification programs?",
|
||||
"pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.",
|
||||
"pkQuestion6": "Who is the typical user of Habitica?",
|
||||
"pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together. <br /> Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.",
|
||||
"pkQuestion7": "Why does Habitica use pixel art?",
|
||||
"pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!",
|
||||
"pkQuestion8": "How has Habitica affected people's real lives?",
|
||||
"pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com",
|
||||
"pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!",
|
||||
"pkVideo": "Vídeo",
|
||||
"pkPromo": "Campañas",
|
||||
"pkLogo": "Logotipos",
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
"equipmentType": "Tipo",
|
||||
"klass": "Clase",
|
||||
"groupBy": "Agrupar por <%= type %>",
|
||||
"classBonus": "(Este equipamiento es de tu clase por lo que gana un multiplicador de 1,5 a sus atributos.)",
|
||||
"classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)",
|
||||
"classArmor": "Armadura de clase",
|
||||
"featuredset": "Featured Set <%= name %>",
|
||||
"mysterySets": "Mystery Sets",
|
||||
|
|
@ -81,7 +81,7 @@
|
|||
"weaponSpecial0Text": "Espada de Almas Oscuras",
|
||||
"weaponSpecial0Notes": "Se da un banquete con la vida de sus enemigos para alimentar sus golpes endiablados. Aumenta Fuerza por <%= str %>.",
|
||||
"weaponSpecial1Text": "Espada de cristal",
|
||||
"weaponSpecial1Notes": "Sus brillantes filos cuentan la historia de un heroe. Aumenta todos los atributos en <%= attrs %>.",
|
||||
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecial2Text": "La Vara del Dragon de Stephen Weber",
|
||||
"weaponSpecial2Notes": "¡Siente la potencia del dragón desde su interior! Aumenta Fuerza y Percepción por <%= attrs %> cada una.",
|
||||
"weaponSpecial3Text": "Lucero del Alba Machaca Hitos de Mustaine",
|
||||
|
|
@ -89,7 +89,7 @@
|
|||
"weaponSpecialCriticalText": "Martillo Crítico de Aplastar \"Bugs\"",
|
||||
"weaponSpecialCriticalNotes": "Este campeón derrotó a un poderoso enemigo de GitHub que había exterminado a muchos guerreros. Hecho con los huesos de errores, este martillo posee un potente golpe crítico. Aumenta la Fuerza y Percepción en <%= attrs %> cada uno.",
|
||||
"weaponSpecialTakeThisText": "Espada 'Take This'",
|
||||
"weaponSpecialTakeThisNotes": "Esta espada fue conseguida por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.",
|
||||
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialTridentOfCrashingTidesText": "Tridente de Poderosas Mareas",
|
||||
"weaponSpecialTridentOfCrashingTidesNotes": "Te da la habilidad de pedir pescado, y también repartir algunas poderosas puñaladas a tus tareas. Aumenta tu Inteligencia en <%= int %>.",
|
||||
"weaponSpecialTaskwoodsLanternText": "Linterna del Bosque-tarea",
|
||||
|
|
@ -113,7 +113,7 @@
|
|||
"weaponSpecialTachiText": "Tachi",
|
||||
"weaponSpecialTachiNotes": "¡Esta espada ligera y curva harán tiras tus tareas a las cintas! Aumenta Fuerza por <%=str %>.",
|
||||
"weaponSpecialAetherCrystalsText": "Aether Crystals",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all attributes by <%= attrs %>.",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialYetiText": "Lanza domadora de Yetis",
|
||||
"weaponSpecialYetiNotes": "Esta lanza permite que el usuario comande a cualquier yeti. Incrementa Fuerza en <%= str %>. Edición Limitada Equipo de Invierno de 2013-2014",
|
||||
"weaponSpecialSkiText": "Pértiga del Ski-asesino",
|
||||
|
|
@ -273,7 +273,7 @@
|
|||
"weaponArmoireIronCrookText": "Cayado de hierro",
|
||||
"weaponArmoireIronCrookNotes": "Martillada ferozmente a partir de hierro, este cayado de hierro es bueno para arrear ovejas. Incrementa la Percepción y la Fuerza por <%= attrs %> cada una. Armario encantado: Conjunto de Hierro con Cuernos (Artículo 3 de 3).",
|
||||
"weaponArmoireGoldWingStaffText": "Báculo de Alas de Oro",
|
||||
"weaponArmoireGoldWingStaffNotes": "Este báculo bate sus alas y las gira continuamente. Suma <%= attrs %> a todos los atributos. Armario encantado: artículo independiente.",
|
||||
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireBatWandText": "Varita de Murciélago",
|
||||
"weaponArmoireBatWandNotes": "¡Esta varita puede convertir a cualquier tarea en un murciélago! Agítala en el aire y ve cómo se van volando. Incrementa la Inteligencia por <%= int %> y la Percepción por <%= per %>. Armario encantado: Artículo Independiente.",
|
||||
"weaponArmoireShepherdsCrookText": "Cayado de Pastor",
|
||||
|
|
@ -369,11 +369,11 @@
|
|||
"armorSpecial0Text": "Armadura de Sombra",
|
||||
"armorSpecial0Notes": "Grita cuando la golpean, siente el dolor de quien la lleva. Aumenta la constitución en <%= con %>",
|
||||
"armorSpecial1Text": "Armadura de cristal",
|
||||
"armorSpecial1Notes": "Su poder incansable acostumbra al que la lleva al mundano malestar. Aumenta todos los atributos en <%= attrs %>.",
|
||||
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecial2Text": "Túnica noble de Jean Chalard",
|
||||
"armorSpecial2Notes": "¡Te hace extra blandito! Aumenta tu constitución e inteligencia en <%= attrs %> cada una.",
|
||||
"armorSpecialTakeThisText": "Armadura 'Take This'",
|
||||
"armorSpecialTakeThisNotes": "Esta armadura fue conseguida por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.",
|
||||
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecialFinnedOceanicArmorText": "Armadura de Aletas Oceánica",
|
||||
"armorSpecialFinnedOceanicArmorNotes": "Una armadura delicada, pero que hace tu piel tan dañina al tacto como un coral de fuego. Suma <%= str %> de fuerza.",
|
||||
"armorSpecialPyromancersRobesText": "Ropas de Pyromancer",
|
||||
|
|
@ -661,7 +661,7 @@
|
|||
"armorArmoireWoodElfArmorText": "Armadura de Madera para Elfo",
|
||||
"armorArmoireWoodElfArmorNotes": "Esta armadura de cortezas y hojas te servirá como un duradero camuflaje en el bosque. Aumenta la Percepción en <%= per %>. Armario Encantado: Conjunto Elfo del Bosque (Objeto 2 de 3).",
|
||||
"armorArmoireRamFleeceRobesText": "Ropajes de Lana de Carnero",
|
||||
"armorArmoireRamFleeceRobesNotes": "Estos ropajes te mantendrán caliente incluso ante la más feroz tormenta de nieve. Aumenta la Constitución en <%= con %> y la Fuerza en <%= str %>. Armario Encantado: Conjunto de Bárbaro de Carnero (2 de 3).",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).",
|
||||
"armorArmoireGownOfHeartsText": "Vestido de Corazones",
|
||||
"armorArmoireGownOfHeartsNotes": "¡Este vestido tiene todas las florituras! Pero eso no es todo, también aumentará la fortaleza de tu corazón. Aumenta la Constitución en <%= con %>. Armario Encantado: Conjunto de Reina de Corazones (Artículo 2 de 3)",
|
||||
"armorArmoireMushroomDruidArmorText": "Armadura de Druida de Champiñón",
|
||||
|
|
@ -735,11 +735,11 @@
|
|||
"headSpecial0Text": "Casco de Sombras",
|
||||
"headSpecial0Notes": "Sangre y ceniza, lava y obsidiana le dan a este casco su imagen y poder. Aumenta la inteligencia en <%= int %>.",
|
||||
"headSpecial1Text": "Casco de cristal",
|
||||
"headSpecial1Notes": "La corona preferida de aquellos que lideran con el ejemplo. Aumenta <%= attrs %> todos los atributos.",
|
||||
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.",
|
||||
"headSpecial2Text": "Casco sin nombre",
|
||||
"headSpecial2Notes": "Un testimonio de aquellos que se sacrificaron sin pedir nada a cambio. Aumenta tanto la inteligencia como la fuerza en <%= attrs %>.",
|
||||
"headSpecialTakeThisText": "Yelmo 'Take This'",
|
||||
"headSpecialTakeThisNotes": "Este yelmo fueron conseguidas por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"headSpecialFireCoralCircletText": "Diadema de coral de fuego",
|
||||
"headSpecialFireCoralCircletNotes": "Esta diadema, diseñada por los mejores alquimistas de Habitica, te permite respirar agua y bucear en busca de tesoros. Suma <%= per %> de percepción.",
|
||||
"headSpecialPyromancersTurbanText": "Turbante de Pirómano",
|
||||
|
|
@ -1047,7 +1047,7 @@
|
|||
"headArmoireWoodElfHelmText": "Yelmo de Madera para Elfo",
|
||||
"headArmoireWoodElfHelmNotes": "Este yelmo de hojas puede parecer frágil, pero te protegerá de las inclemencias del tiempo y de peligrosos enemigos. Aumenta la Constitución en <%= con %>. Armario Encantado: Conjunto de Madera para Elfo (Artículo 1 de 3).",
|
||||
"headArmoireRamHeaddressText": "Tocado de Carnero",
|
||||
"headArmoireRamHeaddressNotes": "Este elaborado yelmo está diseñado para parecerse a la cabeza de un carnero. Aumenta la Constitución en <%= con %> y la Percepción en <%= per %>. Armario Encantado: Conjunto de Bárbaro de Carnero (1 de 3).",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).",
|
||||
"headArmoireCrownOfHeartsText": "Corona de Corazones",
|
||||
"headArmoireCrownOfHeartsNotes": "¡Esta corona rosada no sólo es llamativa! . También fortalecerá tu corazón contra las tareas más duras. Aumenta la Fuerza en <%= str %>. Armario Encantado: Conjunto de Reina de Corazones (Artículo 1 de 3)",
|
||||
"headArmoireMushroomDruidCapText": "Caperuza de Druida de Champiñón",
|
||||
|
|
@ -1093,9 +1093,9 @@
|
|||
"shieldSpecial0Text": "Cráneo atormentado",
|
||||
"shieldSpecial0Notes": "Ve más allá del velo de la muerte, y muestra lo que allí se encuentra para asustar a los enemigos. Aumenta Percepción en <%= per %>.",
|
||||
"shieldSpecial1Text": "Escudo de cristal",
|
||||
"shieldSpecial1Notes": "Rompe flechas y desvía las palabras de los oponentes. Aumenta todos los atributos en <%= attrs %>.",
|
||||
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisText": "Escudo 'Take This'",
|
||||
"shieldSpecialTakeThisNotes": "Este escudo fue conseguido por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialGoldenknightText": "Lucero del Alba Machaca Hitos de Mustaine",
|
||||
"shieldSpecialGoldenknightNotes": "¡Encuentros, monstruos, malestar: superados! ¡Machacados! Aumenta la Constitución y la Percepción en <%= attrs %>.",
|
||||
"shieldSpecialMoonpearlShieldText": "Escudo de perla lunar",
|
||||
|
|
@ -1241,7 +1241,7 @@
|
|||
"shieldArmoirePerchingFalconText": "Halcón posado",
|
||||
"shieldArmoirePerchingFalconNotes": "Un halcón amigo se posa en tu brazo, preparado para abalanzarse sobre tus enemigos. Suma <%= str %> de fuerza. Armario encantado: conjunto de halconero (artículo 3 de 3).",
|
||||
"shieldArmoireRamHornShieldText": "Escudo de Cuerno de Carnero",
|
||||
"shieldArmoireRamHornShieldNotes": "¡Golpea con este escudo a las Diarias que se te resisten! Aumenta la Constitución y la Fuerza en <%= attrs %> cada uno. Armario Encantado: Conjunto de Bárbaro de Carnero (3 de 3).",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).",
|
||||
"shieldArmoireRedRoseText": "Rosa Roja",
|
||||
"shieldArmoireRedRoseNotes": "Esta roja de un rojo profundo huele a encantada. Además, agudizará tu entendimiento. Aumenta Percepción por <%= per %> . Armario Encantado: Artículo Independiente.",
|
||||
"shieldArmoireMushroomDruidShieldText": "Escudo de Druida de Champiñón",
|
||||
|
|
@ -1295,7 +1295,7 @@
|
|||
"backSpecialWonderconBlackText": "Capa Sigilosa",
|
||||
"backSpecialWonderconBlackNotes": "Hilada de sombras y suspiros. No otorga ningún beneficio. Artículo de Convención Edición especial",
|
||||
"backSpecialTakeThisText": "Alas 'Take This'",
|
||||
"backSpecialTakeThisNotes": "Estas alas fueron conseguidas por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"backSpecialSnowdriftVeilText": "Velo Derrapanieves",
|
||||
"backSpecialSnowdriftVeilNotes": "¡Este translúcido velo te hará parecer que estás rodeado por una elegante ráfaga de nieve! No proporciona ningún beneficio. ",
|
||||
"backSpecialAetherCloakText": "Aether Cloak",
|
||||
|
|
@ -1313,7 +1313,7 @@
|
|||
"bodySpecialWonderconBlackText": "Collar de ébano",
|
||||
"bodySpecialWonderconBlackNotes": "¡Un precioso collar de Ébano! No otorga ningún beneficio. Artículo de Congreso Edición Especial",
|
||||
"bodySpecialTakeThisText": "Hombreras 'Take This'",
|
||||
"bodySpecialTakeThisNotes": "Estas hombreras fueron conseguidas por participar en un Reto patrocinado por Take This. ¡Enhorabuena! Aumenta todos los atributos en <%= attrs %>.",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"bodySpecialAetherAmuletText": "Aether Amulet",
|
||||
"bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.",
|
||||
"bodySpecialSummerMageText": "Poncho Reluciente",
|
||||
|
|
@ -1403,7 +1403,7 @@
|
|||
"headAccessoryMystery301405Text": "Gafas para la Cabeza",
|
||||
"headAccessoryMystery301405Notes": "\"Las gafas son para los ojos\" dijeron, \"Nadie quiere gafas que solo se puedan llevar en la cabeza\" dijeron. ¡Ja! ¡Demuéstrales que eso no es así! No confiere ningún beneficio. Artículo de suscriptor de agosto de 3015.",
|
||||
"headAccessoryArmoireComicalArrowText": "Flecha Cómica",
|
||||
"headAccessoryArmoireComicalArrowNotes": "Este extravagante objeto no provee ninguna mejora a tus estadísticas, ¡pero sí que te hace reír! No otorga ningún beneficio. Armario encantado: Artículo Independiente.",
|
||||
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
|
||||
"eyewear": "Gafas",
|
||||
"eyewearCapitalized": "Eyewear",
|
||||
"eyewearBase0Text": "Sin Gafas.",
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
"showLess": "Show Less",
|
||||
"expandToolbar": "Expandir barra de herramientas",
|
||||
"collapseToolbar": "Contraer barra de herramientas",
|
||||
"markdownBlurb": "Habitica emplea el formato Markdown en los mensajes. Para obtener más información, consulta el <a href='http://habitica.wikia.com/wiki/Markdown_Cheat_Sheet' target='_blank'>resumen del formato Markdown</a>.",
|
||||
"markdownHelpLink": "Markdown formatting help",
|
||||
"showFormattingHelp": "Mostrar ayuda de formato",
|
||||
"hideFormattingHelp": "Ocultar ayuda de formato",
|
||||
"youType": "Si escribes:",
|
||||
|
|
@ -136,8 +136,11 @@
|
|||
"audioTheme_airuTheme": "Tema Airu",
|
||||
"audioTheme_beatscribeNesTheme": "Tema Beatscribe's NES",
|
||||
"audioTheme_arashiTheme": "Tema Arashi",
|
||||
"audioTheme_lunasolTheme": "Lunasol Theme",
|
||||
"audioTheme_spacePenguinTheme": "SpacePenguin's Theme",
|
||||
"audioTheme_maflTheme": "MAFL Theme",
|
||||
"audioTheme_pizildenTheme": "Pizilden's Theme",
|
||||
"audioTheme_farvoidTheme": "Farvoid Theme",
|
||||
"askQuestion": "Hacer una pregunta",
|
||||
"reportBug": "Notificar un error",
|
||||
"HabiticaWiki": "La wiki de Habitica",
|
||||
|
|
|
|||
|
|
@ -234,6 +234,7 @@
|
|||
"onlyCreatorOrAdminCanDeleteChat": "¡No estás autorizado para borrar este mensaje!",
|
||||
"onlyGroupLeaderCanEditTasks": "¡No estás autorizado para manejar las tareas!",
|
||||
"onlyGroupTasksCanBeAssigned": "Sólo pueden ser asignadas tareas del grupo.",
|
||||
"assignedTo": "Assigned To",
|
||||
"assignedToUser": "Assigned to <%= userName %>",
|
||||
"assignedToMembers": "Assigned to <%= userCount %> members",
|
||||
"assignedToYouAndMembers": "Assigned to you and <%= userCount %> members",
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
"tip26": "An arrow to the right of someone’s name means they’re currently buffed.",
|
||||
"tip27": "¿Hiciste una tarea Diaria ayer pero olvidaste completarla? ¡No te preocupes! Con Registrar Actividad de Ayer, tendrás la oportunidad de marcar lo que hiciste justo antes de empezar tu nuevo día.",
|
||||
"tip28": "Set a Custom Day Start under User Icon > Settings to control when your day restarts.",
|
||||
"tip29": "Si cumples todas tus tareas diarias, ¡conseguirás un apoyo de día perfecto que mejorará tus atributos el día siguiente!",
|
||||
"tip29": "Complete all your Dailies to get a Perfect Day Buff that increases your Stats!",
|
||||
"tip30": "Puedes invitar a otras personas a los gremios, no solo a grupos.",
|
||||
"tip31": "Echa un vistazo a las listas pre-hechas del gremio \"Library of Tasks and Challenges\" para ver ejemplos de tareas.",
|
||||
"tip32": "Lots of Habitica’s code, art, and writing is made by volunteer contributors! Head to the Aspiring Legends Guild to help.",
|
||||
|
|
|
|||
|
|
@ -108,9 +108,9 @@
|
|||
"paymentMethods": "Comprar con",
|
||||
"classGear": "Equipo de clase",
|
||||
"classGearText": "¡Enhorabuena por haber escogido una clase! He añadido armamento básico a tu inventario. ¡Échale un vistazo debajo para equipártelo!",
|
||||
"classStats": "Éstas son las estadísticas de tu clase; afectan al gameplay. Cada vez que subas de nivel obtendrás un punto para asignar a una estadística en concreto. Mueve el puntero sobre cada estadística para más información.",
|
||||
"classStats": "These are your class's Stats; they affect the game-play. Each time you level up, you get one Point to allocate to a particular Stat. Hover over each Stat for more information.",
|
||||
"autoAllocate": "Asignación automática",
|
||||
"autoAllocateText": "Si está activada la asignación automática, las estadísticas de tu personaje aumentarán automáticamente de acuerdo con los atributos de tus tareas, que puedes ver en <strong>TAREA > Editar > Opciones avanzadas > Atributos</strong>. Por ejemplo, si vas al gimnasio a menudo y tu tarea diaria \"Ir al gimnasio\" tiene el atributo \"Fuerza\", ganarás fuerza automáticamente.",
|
||||
"autoAllocateText": "If 'Automatic Allocation' is selected, your avatar gains Stats automatically based on your tasks' Stats, which you can find in <strong>TASK > Edit > Advanced Settings > Stat Allocation</strong>. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
|
||||
"spells": "Skills",
|
||||
"spellsText": "You can now unlock class-specific skills. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed <a target='_blank' href='http://habitica.wikia.com/wiki/Todos'>To-Do</a>.",
|
||||
"skillsTitle": "Skills",
|
||||
|
|
@ -136,7 +136,7 @@
|
|||
"tourHallPage": "Bienvenido al Salón de los Héroes, donde los contribuidores del código abierto de Habitica son honrados. Ya sea mediante código, arte, música, escritura o incluso por simple buena voluntad, ellos han ganado Gemas, equipamiento exclusivo, y prestigiosos títulos. ¡Tú puedes contribuir con Habitica también!",
|
||||
"tourPetsPage": "¡Este es el Establo! Después de alcanzar el nivel 3, cuando completes tus tareas obtendrás huevos de mascota y pociones de eclosión. Cuando eclosiones un huevo en el Mercado, ¡aparecerá aquí! Haz clic en la imagen de una mascota para añadirla a tu avatar. Alimenta a tus mascotas con la comida que obtengas tras el nivel 3 y se convertirán en poderosas monturas.",
|
||||
"tourMountsPage": "Una vez que has alimentado a tu mascota lo suficiente como para que se convierta en una montura, aparecerá aquí. ¡Haz click en una montura para ensillar!",
|
||||
"tourEquipmentPage": "Aquí es donde guardamos tu equipamiento. El equipo de batalla afecta a los atributos. Si quieres cambiar el equipamiento de tu personaje sin modificar sus atributos, marca \"Llevar disfraz\".",
|
||||
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"",
|
||||
"equipmentAlreadyOwned": "Tú ya tienes ese parte del conjunto.",
|
||||
"tourOkay": "¡Muy bien!",
|
||||
"tourAwesome": "¡Estupendo!",
|
||||
|
|
|
|||
|
|
@ -89,6 +89,18 @@
|
|||
"rideLater": "Montar más adelante",
|
||||
"petName": "<%= egg(locale) %> <%= potion(locale) %>",
|
||||
"mountName": "<%= mount(locale) %> <%= potion(locale) %>",
|
||||
"keyToPets": "Key to the Pet Kennels",
|
||||
"keyToPetsDesc": "Release all standard Pets so you can collect them again. (Quest Pets and rare Pets are not affected.)",
|
||||
"keyToMounts": "Key to the Mount Kennels",
|
||||
"keyToMountsDesc": "Release all standard Mounts so you can collect them again. (Quest Mounts and rare Mounts are not affected.)",
|
||||
"keyToBoth": "Master Keys to the Kennels",
|
||||
"keyToBothDesc": "Release all standard Pets and Mounts so you can collect them again. (Quest Pets/Mounts and rare Pets/Mounts are not affected.)",
|
||||
"releasePetsConfirm": "Are you sure you want to release your standard Pets?",
|
||||
"releasePetsSuccess": "Your standard Pets have been released!",
|
||||
"releaseMountsConfirm": "Are you sure you want to release your standard Mounts?",
|
||||
"releaseMountsSuccess": "Your standard Mounts have been released!",
|
||||
"releaseBothConfirm": "Are you sure you want to release your standard Pets and Mounts?",
|
||||
"releaseBothSuccess": "Your standard Pets and Mounts have been released!",
|
||||
"petKeyName": "Llave de la perrera",
|
||||
"petKeyPop": "¡Deja a tus mascotas vagar libremente, suéltalas para que comiencen su propia aventura, y vuelve a sentir la emoción de ser Domador de Bestias una vez más!",
|
||||
"petKeyBegin": "Llave de las Perreras: Vive <%= title %> Una Vez Más!",
|
||||
|
|
@ -123,5 +135,6 @@
|
|||
"clickOnPetToFeed": "Click on a Pet to feed <%= foodName %> and watch it grow!",
|
||||
"dragThisPotion": "Drag this <%= potionName %> to an Egg and hatch a new pet!",
|
||||
"clickOnEggToHatch": "Click on an Egg to use your <%= potionName %> hatching potion and hatch a new pet!",
|
||||
"hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>."
|
||||
"hatchDialogText": "Pour your <%= potionName %> hatching potion on your <%= eggName %> egg, and it will hatch into a <%= petName %>.",
|
||||
"clickOnPotionToHatch": "Click on a hatching potion to use it on your <%= eggName %> and hatch a new pet!"
|
||||
}
|
||||
|
|
@ -63,7 +63,7 @@
|
|||
"newUsername": "Nuevo Nombre de Usuario",
|
||||
"dangerZone": "Zona Peligrosa",
|
||||
"resetText1": "¡PELIGRO! Eso resetea muchas partes de tu cuenta. Esto es altamente desalentador, pero algunas personas lo encuentran útil al principio después de jugar durante un tiempo.",
|
||||
"resetText2": "Perderás todos tus niveles, oro y puntos de experiencia. Todas tus tareas(excepto aquellas de desafíos) serán borradas permanentemente y perderas todos sus datos históricos. Perderás todo tu equipamiento pero serás capaz de volver a comprarlo todo, incluyendo todo el equipamiento de edición limitada o los objetos misteriosos de subscripción que ya posees (necesitarás estar en la clase correcta para volver a comprar el equipamiento específico de clase). Mantendrás tu clase actual, junto con tus mascotas y monturas. Quizás prefieras usar un Orbe de Renacimiento en su lugar, que es un método más seguro y por el cual se preservarán tus tareas y equipamientos.",
|
||||
"resetText2": "You will lose all your levels, Gold, and Experience points. All your tasks (except those from challenges) will be deleted permanently and you will lose all of their historical data. You will lose all your equipment but you will be able to buy it all back, including all limited edition equipment or subscriber Mystery items that you already own (you will need to be in the correct class to re-buy class-specific gear). You will keep your current class and your pets and mounts. You might prefer to use an Orb of Rebirth instead, which is a much safer option and which will preserve your tasks and equipment.",
|
||||
"deleteLocalAccountText": "¿Seguro? Tu cuenta se eliminará para siempre y nunca podrá recuperarse. Si más tarde quieres volver a usar Habitica, tendrás que crear una nueva cuenta. No se te reembolsarán las gemas que tengas ni las que hayas gastado. Si estás totalmente seguro, escribe tu contraseña en el siguiente cuadro de texto.",
|
||||
"deleteSocialAccountText": "Are you sure? This will delete your account forever, and it can never be restored! You will need to register a new account to use Habitica again. Banked or spent Gems will not be refunded. If you're absolutely certain, type \"<%= magicWord %>\" into the text box below.",
|
||||
"API": "API",
|
||||
|
|
|
|||
|
|
@ -191,7 +191,7 @@
|
|||
"gemBenefit1": "Unique and fashionable costumes for your avatar.",
|
||||
"gemBenefit2": "Backgrounds to immerse your avatar in the world of Habitica!",
|
||||
"gemBenefit3": "Exciting Quest chains that drop pet eggs.",
|
||||
"gemBenefit4": "Reset your avatar's attribute points and change its Class.",
|
||||
"gemBenefit4": "Reset your avatar's Stat Points and change its Class.",
|
||||
"subscriptionBenefitLeadin": "Support Habitica by becoming a subscriber and you'll receive these useful benefits!",
|
||||
"subscriptionBenefit1": "Alexander the Merchant will sell you Gems, for 20 Gold each!",
|
||||
"subscriptionBenefit2": "Completed To-Dos and task history are available for longer.",
|
||||
|
|
|
|||
|
|
@ -31,19 +31,20 @@
|
|||
"extraNotes": "Notas adicionales",
|
||||
"notes": "Notas",
|
||||
"direction/Actions": "Dirección/acciones",
|
||||
"advancedOptions": "Opciones avanzadas",
|
||||
"advancedSettings": "Advanced Settings",
|
||||
"taskAlias": "Alias de Tareas",
|
||||
"taskAliasPopover": "El alias de Tarea puede utilizarse para la integración con programas de terceros. Sólo se pueden utilizar guiones altos y bajos, y caracteres alfanuméricos. El alias de Tarea debe ser único para cada una de tus Tareas.",
|
||||
"taskAliasPlaceholder": "tu-alias-de-Tarea-aquí",
|
||||
"taskAliasPopoverWarning": "ADVERTENCIA: Cambiar este valor impedirá la integración con programas de terceros que utilizan alias de Tareas.",
|
||||
"difficulty": "Dificultad",
|
||||
"difficultyHelpTitle": "¿Qué dificultad tiene esta tarea?",
|
||||
"difficultyHelpContent": "Cuanto más difícil sea una Tarea, más Experiencia y Oro ganas al completarla... ¡pero más daño hace si es Diaria o un Mal Hábito!",
|
||||
"difficultyHelp": "Difficulty describes how challenging a Habit, Daily, or To-Do is for you to complete. A higher difficulty results in greater rewards when a Task is completed, but also greater damage when a Daily is missed or a negative Habit is clicked.",
|
||||
"trivial": "Trivial",
|
||||
"easy": "Fácil",
|
||||
"medium": "Intermedia",
|
||||
"hard": "Difícil",
|
||||
"attributes": "Atributos",
|
||||
"attributes": "Stats",
|
||||
"attributeAllocation": "Stat Allocation",
|
||||
"attributeAllocationHelp": "Stat allocation is an option that provides methods for Habitica to automatically assign an earned Stat Point to a Stat immediately upon level-up. <br/><br/> You can set your Automatic Allocation method to Task Based in the Stats section of your profile.",
|
||||
"progress": "Progreso",
|
||||
"daily": "Tarea diaria",
|
||||
"dailies": "Tareas diarias",
|
||||
|
|
@ -54,6 +55,7 @@
|
|||
"repeat": "Repetir",
|
||||
"repeats": "Repetir",
|
||||
"repeatEvery": "Repetir cada",
|
||||
"repeatOn": "Repeat On",
|
||||
"repeatHelpTitle": "¿Con qué frecuencia debería repetirse esta Tarea?",
|
||||
"dailyRepeatHelpContent": "Esta Tarea vencerá cada X días. Puedes establecer ese valor abajo.",
|
||||
"weeklyRepeatHelpContent": "Esta Tarea vencerá en los días marcados abajo. Haz clic en un día para activarlo/desactivarlo.",
|
||||
|
|
@ -61,7 +63,7 @@
|
|||
"repeatWeek": "Ciertos Días de la Semana",
|
||||
"day": "Día",
|
||||
"days": "Días",
|
||||
"restoreStreak": "Restaurar Racha",
|
||||
"restoreStreak": "Adjust Streak",
|
||||
"resetStreak": "Reiniciar Racha",
|
||||
"todo": "tarea pendiente",
|
||||
"todos": "Tareas pendientes",
|
||||
|
|
@ -105,9 +107,9 @@
|
|||
"streakSingular": "En racha",
|
||||
"streakSingularText": "Ha realizado una racha de 21 días en tareas Diarias",
|
||||
"perfectName": "<%= count %> Días Perfectos",
|
||||
"perfectText": "Completó todas las tareas Diarias activas durante <%= count %> días. Con este logro se obtiene un apoyo de +nivel/2 en todos los atributos durante el día siguiente. Los niveles por encima de 100 no proporcionan ningún efecto adicional en los apoyos.",
|
||||
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"perfectSingular": "Día perfecto",
|
||||
"perfectSingularText": "Completaste todas las Tareas Diarias activas en un día. Con este logro obtienes un apoyo de +nivel/2 en todos los atributos durante el día siguiente. Niveles por encima de 100 no tienen efectos adicionales en los apoyos.",
|
||||
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all Stats for the next day. Levels greater than 100 don't have any additional effects on buffs.",
|
||||
"streakerAchievement": "¡Has obtenido el logro \"En racha\"! La marca de 21 días marca un hito en la formación de hábitos. ¡Puedes continuar acumulando este logro por cada 21 días adicionales en Diarias u otras!",
|
||||
"fortifyName": "Poción de Fortalecimiento.",
|
||||
"fortifyPop": "Devuelve todas sus tareas a un valor neutral (amarillo), y recupera toda la salud perdida.",
|
||||
|
|
@ -115,6 +117,7 @@
|
|||
"fortifyText": "La Poción de Fortalecimiento hará que todas tus tareas, salvo las que pertenezcan a algún desafío, vuelvan a su estado neutral (amarillo), como si acabaras de añadirlas. También hará que recuperes toda tu salud. Viene muy bien si tienes muchas tareas rojas con las que el juego te resulta demasiado difícil, o muchas tareas azules que hacen el juego demasiado fácil. Si empezar de nuevo te motiva mucho más, te merecerá la pena invertir unas gemas.",
|
||||
"confirmFortify": "¿Estás seguro?",
|
||||
"fortifyComplete": "Fortificación completada!",
|
||||
"deleteTask": "Delete this Task",
|
||||
"sureDelete": "¿Estás seguro de que deseas borrar esta Tarea?",
|
||||
"sureDeleteCompletedTodos": "¿Estas seguro que deseas eliminar tus Pendientes completados?",
|
||||
"streakCoins": "¡Bonus de Racha!",
|
||||
|
|
@ -136,7 +139,7 @@
|
|||
"toDoHelp3": "Descomponiendo una Tarea Pendiente en una lista de elementos más pequeños dará menos miedo, ¡y aumentará tus puntos!",
|
||||
"toDoHelp4": "Para inspirarte, ¡echa un vistazo a estas <a href='http://habitica.wikia.com/wiki/Sample_To-Dos' target='_blank'>Tareas Pendientes de ejemplo</a>!",
|
||||
"rewardHelp1": "El equipamiento que compras para tu personaje se guarda en <%= linkStart %>Inventario > Equipamiento<%= linkEnd %>.",
|
||||
"rewardHelp2": "El Equipamiento afecta a tus Estadísticas (<%= linkStart %>Usuario > Estadísticas<%= linkEnd %>).",
|
||||
"rewardHelp2": "Equipment affects your Stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
|
||||
"rewardHelp3": "El equipamiento especial aparecerá aquí durante los Eventos Mundiales.",
|
||||
"rewardHelp4": "¡No tengas miedo de establecer Recompensas personalizadas! Encuentra <a href='http://habitica.wikia.com/wiki/Sample_Custom_Rewards' target='_blank'>algunos ejemplos aquí</a>.",
|
||||
"clickForHelp": "Haz click para obtener ayuda",
|
||||
|
|
@ -168,7 +171,7 @@
|
|||
"taskRequiresApproval": "La tarea debe ser aprobada antes de que la completes. La aprobación ya ha sido pedida.",
|
||||
"taskApprovalHasBeenRequested": "La aprobacion ha sido enviada",
|
||||
"approvals": "Aprobaciones",
|
||||
"approvalRequired": "Se requiere Aprobación",
|
||||
"approvalRequired": "Needs Approval",
|
||||
"repeatZero": "(tarea) Diaria nunca se debe",
|
||||
"repeatType": "Repite tipo",
|
||||
"repeatTypeHelpTitle": "¿Qué tipo de repetición es esta?",
|
||||
|
|
|
|||
|
|
@ -101,8 +101,8 @@
|
|||
"addTask": "Añadir tarea",
|
||||
"editChallenge": "Editar Desafío",
|
||||
"challengeDescription": "Descripción del Desafío",
|
||||
"selectChallengeWinnersDescription": "Escoger ganadores de los participantes del reto",
|
||||
"awardWinners": "Recompensar a los ganadores",
|
||||
"selectChallengeWinnersDescription": "Select a winner from the Challenge participants",
|
||||
"awardWinners": "Award Winner",
|
||||
"doYouWantedToDeleteChallenge": "¿Quieres eliminar este Desafío?",
|
||||
"deleteChallenge": "Eliminar Desafío",
|
||||
"challengeNamePlaceholder": "¿Cuál es el nombre de tu Desafío?",
|
||||
|
|
|
|||
|
|
@ -60,8 +60,8 @@
|
|||
"winteryColors": "Colores invernales",
|
||||
"equipment": "Equipamiento",
|
||||
"equipmentBonus": "Equipamiento",
|
||||
"equipmentBonusText": "Bonus a los atributos proporcionados por tu equipamiento. Revisa la pestaña de Equipamiento en Inventario para seleccionar tu equipo.",
|
||||
"classBonusText": "Tu clase, la cual será Guerrero, en el caso que no hayas desbloqueado y seleccionado otra clase. Tu clase usa su propio equipamento de manera más eficaz que el de otras clases. El equipamento de tu clase actual da un 50% más de puntos al atributo al que bonifica",
|
||||
"equipmentBonusText": "Stat bonuses provided by your equipped battle gear. See the Equipment tab under Inventory to select your battle gear.",
|
||||
"classBonusText": "Your class (Warrior, if you haven't unlocked or selected another class) uses its own equipment more effectively than gear from other classes. Equipped gear from your current class gets a 50% boost to the Stat bonus it grants.",
|
||||
"classEquipBonus": "Bonus de clase",
|
||||
"battleGear": "Equipamiento de combate",
|
||||
"battleGearText": "Este es el equipamiento que usas en combate, afecta los resultados cuando interactúas con tus tareas.",
|
||||
|
|
@ -69,9 +69,9 @@
|
|||
"costume": "Disfraz",
|
||||
"costumeText": "Si prefieres el aspecto de otro equipo al que estás usando, marca la casilla \"Usar Disfraz\" para llevarlo como disfraz mientras usas tu equipo de batalla por debajo.",
|
||||
"useCostume": "Usar Disfraz",
|
||||
"useCostumeInfo1": "¡Haz click en \"Usar Disfraz\" para equipar a tu avatar sin afectar las estadísticas que tu Equipamiento de combate te da! Esto significa que a tu izquierda puedes equiparte para tener las mejores estadísiticas, y a tu derecha vestir a tu avatar con tus ítems favoritos.",
|
||||
"useCostumeInfo2": "Una vez que des click en \"Usar Traje\" tu avatar se verá bastante básico... pero no te preocupes! Si miras al lado izquierdo, verás que tu Equipo de Batalla todavía está equipado. ¡Luego puedes dejar volar tu imaginación! Lo que sea que equipes en la derecha no afectará tus estadísticas, pero puede hacer que te veas increíble. Intenta usar diferentes combos, mezclar conjuntos y coordinar tu Traje con tus mascotas, monturas y fondos. <br><br> ¿Tienes más preguntas? Revisa la página del <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Traje</a> en la wiki. ¿Encontraste la combinación perfecta? ¡Lúcela en la hermandad <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Festival de Trajes</a> o alardea en la Taverna!",
|
||||
"costumePopoverText": "¡Selecciona \"Usar Traje\" para equipar objetos a tu avatar sin afectar las estadísticas de tu Equipo de Batalla! Esto significa que puedes vestir a tu avatar como quieras teniendo tu mejor Equipo de Batalla equipado.",
|
||||
"useCostumeInfo1": "Click \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can equip for the best Stats on the left, and dress up your avatar with your equipment on the right.",
|
||||
"useCostumeInfo2": "Once you click \"Use Costume\" your avatar will look pretty basic... but don't worry! If you look on the left, you'll see that your Battle Gear is still equipped. Next, you can make things fancy! Anything you equip on the right won't affect your Stats, but can make you look super awesome. Try out different combos, mixing sets, and coordinating your Costume with your pets, mounts, and backgrounds.<br><br>Got more questions? Check out the <a href=\"http://habitica.wikia.com/wiki/Equipment#Costumes\">Costume page</a> on the wiki. Find the perfect ensemble? Show it off in the <a href=\"/groups/guild/3884eeaa-2d6a-45e8-a279-ada6de9709e1\">Costume Carnival guild</a> or brag in the Tavern!",
|
||||
"costumePopoverText": "Select \"Use Costume\" to equip items to your avatar without affecting the Stats from your Battle Gear! This means that you can dress up your avatar in whatever outfit you like while still having your best Battle Gear equipped.",
|
||||
"autoEquipPopoverText": "Selecciona esta opción para equipar objetos automáticamente apenas los compres.",
|
||||
"costumeDisabled": "Has desactivado tu disfraz.",
|
||||
"gearAchievement": "¡Has conseguido el logro \"Equipamiento definitivo\" por llegar al máximo conjunto de equipo para una clase! Has conseguido los siguientes conjuntos completos:",
|
||||
|
|
@ -91,18 +91,18 @@
|
|||
"xp": "PX",
|
||||
"health": "Salud",
|
||||
"allocateStr": "Puntos asignados a Fuerza:",
|
||||
"allocateStrPop": "Añadir un punto a Fuerza",
|
||||
"allocateStrPop": "Add a Point to Strength",
|
||||
"allocateCon": "Puntos asignados a Constitución:",
|
||||
"allocateConPop": "Añadir un punto a Constitución",
|
||||
"allocateConPop": "Add a Point to Constitution",
|
||||
"allocatePer": "Puntos asignados a Percepción:",
|
||||
"allocatePerPop": "Añadir un punto a Percepción",
|
||||
"allocatePerPop": "Add a Point to Perception",
|
||||
"allocateInt": "Puntos asignados a Inteligencia:",
|
||||
"allocateIntPop": "Añadir un punto a Inteligencia",
|
||||
"noMoreAllocate": "Ahora que has alcanzado el nivel 100, ya no ganarás más Puntos de Atributo. Puedes seguir subiendo de nivel, o empezar una nueva aventura desde el nivel 1 utilizando la <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Esfera de Renacimiento</a>, que ahora se encuentra disponible gratuitamente en el Mercado.",
|
||||
"allocateIntPop": "Add a Point to Intelligence",
|
||||
"noMoreAllocate": "Now that you've hit level 100, you won't gain any more Stat Points. You can continue leveling up, or start a new adventure at level 1 by using the <a href='http://habitica.wikia.com/wiki/Orb_of_Rebirth' target='_blank'>Orb of Rebirth</a>, now available for free in the Market.",
|
||||
"stats": "Estadísticas del Avatar",
|
||||
"achievs": "Logros",
|
||||
"strength": "Fuerza",
|
||||
"strengthText": "La Fuerza aumenta la probabilidad de conseguir \"golpes críticos\" aleatorios y el Oro, la Experiencia y la probabilidad de conseguir botín al asestarlos. También ayuda a hacer daño a los monstruos jefe.",
|
||||
"strText": "Strength increases the chance of random \"critical hits\" and the Gold, Experience, and drop chance boost from them. It also helps deal damage to boss monsters.",
|
||||
"constitution": "Constitución",
|
||||
"conText": "La Constitución reduce el daño que sufres por Hábitos negativos y Diarias sin cumplir.",
|
||||
"perception": "Percepción",
|
||||
|
|
@ -110,12 +110,12 @@
|
|||
"intelligence": "Inteligencia",
|
||||
"intText": "La Inteligencia aumenta la Experiencia que recibes y, una vez que hayas desbloqueado las Clases, determina el Maná máximo disponible para las habilidades de clase.",
|
||||
"levelBonus": "Bonus de Nivel",
|
||||
"levelBonusText": "Cada atributo recibe un bonus de la mitad de (tu Nivel menos 1).",
|
||||
"levelBonusText": "Each Stat gets a bonus equal to half of (your Level minus 1).",
|
||||
"allocatedPoints": "Puntos asignados",
|
||||
"allocatedPointsText": "Puntos de atributo que has conseguido y asignado. Asigna puntos usando la columna de Estilo de Personaje.",
|
||||
"allocatedPointsText": "Stat Points you've earned and assigned. Assign Points using the Character Build column.",
|
||||
"allocated": "Asignados",
|
||||
"buffs": "Mejoras",
|
||||
"buffsText": "Bonus temporales a los atributos dados por las habilidades y los logros. Éstos desaparecen cuando termina el día. Las habilidades que has desbloqueado aparecen en la lista de Recompensas de tu página de Tareas.",
|
||||
"buffsText": "Temporary Stat bonuses from abilities and achievements. These wear off at the end of your day. The abilities you've unlocked appear in the Rewards list of your Tasks page.",
|
||||
"characterBuild": "Creación de personaje",
|
||||
"class": "Clase",
|
||||
"experience": "Experiencia",
|
||||
|
|
@ -125,23 +125,23 @@
|
|||
"mage": "Mago",
|
||||
"wizard": "Mago",
|
||||
"mystery": "Misterio",
|
||||
"changeClass": "Cambiar clase, devolver puntos de atributo",
|
||||
"changeClass": "Change Class, Refund Stat Points",
|
||||
"lvl10ChangeClass": "Para cambiar de clase, debes ser al menos nivel 10.",
|
||||
"changeClassConfirmCost": "¿Estás seguro de que quieres cambiar tu clase por 3 Gemas?",
|
||||
"invalidClass": "Clase Inválida. Por favor especifica 'guerrero', 'granuja', 'hechicero', o 'sanador'",
|
||||
"levelPopover": "Con cada nivel consigues un punto para asignar a un atributo de tu elección. Lo puedes asignar manualmente o dejar que el juego decida por ti usando una de las opciones de Asignación Automática.",
|
||||
"unallocated": "Puntos de Atributo no asignados",
|
||||
"haveUnallocated": "Tienes <%= points %> Punto(s) de Atributo no asignado(s).",
|
||||
"levelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options.",
|
||||
"unallocated": "Unallocated Stat Points",
|
||||
"haveUnallocated": "You have <%= points %> unallocated Stat Point(s)",
|
||||
"autoAllocation": "Asignación Automática",
|
||||
"autoAllocationPop": "Asigna puntos en los atributos de acuerdo a tus preferencias cuando subes de nivel.",
|
||||
"evenAllocation": "Distribuir los puntos uniformemente",
|
||||
"evenAllocationPop": "Asignar la misma cantidad de puntos a cada atributo.",
|
||||
"classAllocation": "Distribuir los puntos basándose en la clase",
|
||||
"classAllocationPop": "Asignar más puntos a los atributos importantes para tu clase.",
|
||||
"taskAllocation": "Distribuir los puntos según la actividad de tus tareas",
|
||||
"taskAllocationPop": "Asigna los puntos según las categorías asociadas con las tareas que completas: Físicas (FUE), Mentales (INT), Sociales (CON) y Otras (PER).",
|
||||
"autoAllocationPop": "Places Points into Stats according to your preferences, when you level up.",
|
||||
"evenAllocation": "Distribute Stat Points evenly",
|
||||
"evenAllocationPop": "Assigns the same number of Points to each Stat.",
|
||||
"classAllocation": "Distribute Points based on Class",
|
||||
"classAllocationPop": "Assigns more Points to the Stats important to your Class.",
|
||||
"taskAllocation": "Distribute Points based on task activity",
|
||||
"taskAllocationPop": "Assigns Points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
|
||||
"distributePoints": "Distribuir puntos no asignados",
|
||||
"distributePointsPop": "Asigna los puntos no distribuidos según el esquema de asignación seleccionado.",
|
||||
"distributePointsPop": "Assigns all unallocated Stat Points according to the selected allocation scheme.",
|
||||
"warriorText": "Los Guerreros consiguen más y mejores \"golpes críticos\", los cuales otorgan bonus de Oro, Experiencia y probabilidad de botín al completar una tarea. También hacen graves daños a los monstruos jefes. ¡Juega como un Guerrero si te motivan las recompensas impredecibles como al ganar la lotería o si deseas ser la fuente de daño en las Misiones!",
|
||||
"wizardText": "Los magos aprenden fácilmente, ganando Experiencia y Niveles más rápido que las otras clases. También tienen una gran cantidad de Maná para usar habilidades especiales. Juega como Mago si disfrutas de los aspectos de juego tácticos de Habitica, o si te sientes fuertemente motivado por subir de nivel y desbloquear características avanzadas.",
|
||||
"mageText": "Los Magos aprenden rápidamente, ganando Experiencia y Niveles más rápido que otras clases. También reciben mucho Maná para usar habilidades especiales. ¡Juega como Mago si disfrutas los aspectos tácticos de Habitica y si subir de nivel y desbloquear características avanzadas del juego te motiva!",
|
||||
|
|
@ -161,7 +161,7 @@
|
|||
"respawn": "¡Reaparecer!",
|
||||
"youDied": "¡Has muerto!",
|
||||
"dieText": "Has perdido un Nivel, todo tu Oro, y una pieza de Equipamiento al azar. ¡Levántate Habitero e inténtalo otra vez! ¡Domina esos Hábitos negativos, mantente atento para cumplir las Diarias y mantén a la muerte a raya con una Poción de Salud cuando flaqueas!",
|
||||
"sureReset": "¿Estás seguro? Esto reiniciará la clase de tu personaje y los puntos asignados (los recuperarás todos para re-asignarlos), y te costará 3 Gemas.",
|
||||
"sureReset": "Are you sure? This will reset your character's class and allocated Stat Points (you'll get them all back to re-allocate), and costs 3 Gems.",
|
||||
"purchaseFor": "¿Comprar por <%= cost %> Gemas?",
|
||||
"purchaseForHourglasses": "Compar por <%= cost %> Relojes de Arena?",
|
||||
"notEnoughMana": "No tienes maná suficiente.",
|
||||
|
|
@ -197,11 +197,11 @@
|
|||
"con": "CON",
|
||||
"per": "PER",
|
||||
"int": "INT",
|
||||
"showQuickAllocation": "Mostrar asignación de estadísticas",
|
||||
"hideQuickAllocation": "Ocultar asignación de estadísticas",
|
||||
"quickAllocationLevelPopover": "Cada nivel te otorga un punto para asignarlo al atributo de tu elección. Puedes hacerlo manualmente, o puedes dejar que el juego decida por ti usando uno de las opciones de Asignación Automática encontradas en Icono del Usuario > Estadísticas.",
|
||||
"invalidAttribute": "\"<%= attr %>\" no es un atributo válido.",
|
||||
"notEnoughAttrPoints": "No tienes suficientes Puntos de Atributo.",
|
||||
"showQuickAllocation": "Show Stat Allocation",
|
||||
"hideQuickAllocation": "Hide Stat Allocation",
|
||||
"quickAllocationLevelPopover": "Each level earns you one Point to assign to a Stat of your choice. You can do so manually, or let the game decide for you using one of the Automatic Allocation options found in User Icon > Stats.",
|
||||
"invalidAttribute": "\"<%= attr %>\" is not a valid Stat.",
|
||||
"notEnoughAttrPoints": "You don't have enough Stat Points.",
|
||||
"style": "Estilo",
|
||||
"facialhair": "Cara",
|
||||
"photo": "Foto",
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@
|
|||
"iosFaqAnswer7": "En el nivel 10, puedes elegir convertirte en Guerrero, Mago, Pícaro o Sanador. (Todos los jugadores comienzan como Guerreros por defecto.) Cada Clase tiene distintas opciones de equipamiento, distintas habilidades que pueden usar a partir del nivel 11, y distintas ventajas. Los Guerreros pueden hacer daño fácilmente a los Jefes, resistir más daño de sus tareas y ayudar a que su Equipo sea más fuerte. Los Magos también pueden hacer daño a los Jefes con facilidad, además de subir rápidamente de nivel y restaurar la Maná de su Equipo. Los Pícaros son los que más oro obtienen y más botines encuentran, y pueden ayudar a que su Equipo también lo haga. Finalmente, los Sanadores pueden curarse a ellos mismos y a los miembros de su Equipo.\n\nSi no quieres elegir una Clase inmediatamente -- por ejemplo, si todavía estás trabajando para comprar todo el equipamiento de tu clase actual -- puedes hacer clic en \"Decidir más tarde\" y elegir más tarde desde Menú > Elegir Clase.",
|
||||
"androidFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their Party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most gold and find the most item drops, and they can help their Party do the same. Finally, Healers can heal themselves and their Party members.\n\n If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click “Opt Out” and choose later under Menu > Choose Class.",
|
||||
"webFaqAnswer7": "At level 10, you can choose to become a Warrior, Mage, Rogue, or Healer. (All players start as Warriors by default.) Each Class has different equipment options, different Skills that they can cast after level 11, and different advantages. Warriors can easily damage Bosses, withstand more damage from their tasks, and help make their party tougher. Mages can also easily damage Bosses, as well as level up quickly and restore Mana for their party. Rogues earn the most Gold and find the most item drops, and they can help their party do the same. Finally, Healers can heal themselves and their party members. If you don't want to choose a Class immediately -- for example, if you are still working to buy all the gear of your current class -- you can click \"Opt Out\" and re-enable it later under Settings.",
|
||||
"faqQuestion8": "¿Qué es la barra azul que aparece en la Cabecera a partir del nivel 10?",
|
||||
"faqQuestion8": "What is the blue Stat bar that appears in the Header after level 10?",
|
||||
"iosFaqAnswer8": "La barra azul que apareció cuando llegaste al nivel 10 y elegiste una Clase es tu barra de Maná. A medida que sigas subiendo de nivel, vas a desbloquear Habilidades especiales que requieren Maná para su uso. Cada Clase tiene diferentes Habilidades, las cuales aparecen después del nivell 11 en Menú > Habilidades. A diferencia de tu barra de Salud, tu barra de Maná no se resetea cuando subes de nivel. En lugar de eso, obtienes Maná cuando completas buenos Hábitos, Diarias y Pendientes, y la pierdes cuando sucumbes a los malos Hábitos. También ganas algo de Maná por la noche -- cuantas más Diarias completes, más Maná ganarás.",
|
||||
"androidFaqAnswer8": "La barra azul que apareció cuando llegaste al nivel 10 y elegiste tu clase es tu barra de maná. A medida que continúes subiendo de nivel desbloquearás habilidades especiales que tendrás que pagar con maná para ser utilizadas. Cada clase tiene habilidades diferentes, las cuales aparecerán luego del nivel 11 en Menú > Habilidades. A diferencia de tu barra de salud, la de maná no se reinicia cuando subes de nivel. Pero ganas maná al completar buenos hábitos, tareas diarias y tareas pendientes, de la misma forma, lo pierdes cuando caes en malos hábitos. También ganarás maná durante la noche -- mientras más tareas diarias hayas completado más ganarás.",
|
||||
"webFaqAnswer8": "The blue bar that appeared when you hit level 10 and chose a Class is your Mana bar. As you continue to level up, you will unlock special Skills that cost Mana to use. Each Class has different Skills, which appear after level 11 in the action bar at the bottom of the screen. Unlike your Health bar, your Mana bar does not reset when you gain a level. Instead, Mana is gained when you complete good Habits, Dailies, and To-Dos, and lost when you indulge bad Habits. You'll also regain some Mana overnight -- the more Dailies you completed, the more you will gain.",
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@
|
|||
"landingend": "¿Todavía no estás convencido?",
|
||||
"landingend2": "See a more detailed list of [our features](/static/overview). Are you looking for a more private approach? Check out our [administrative packages](/static/plans), which are perfect for families, teachers, support groups, and businesses.",
|
||||
"landingp1": "El problema con la mayoría de aplicaciones de productividad que hay en el mercado es que no ofrecen ningún incentivo para seguir usándolas. ¡Habitica corrige este error convirtiendo el formar hábitos en algo divertido! Al recompensarte por tus éxitos y penalizarte por tus fracasos, Habitica ofrece motivación externa para completar tus actividades cada día.",
|
||||
"landingp2": "Cada vez que refuerces un hábito positivo, completas una tarea diaria o te encargas de una antigua tarea pendiente, Habitica te recompensa con puntos de experiencia y oro. A medida que vas ganando experiencia subes de nivel, mejorando tus estadísticas y desbloqueando más funciones, como clases y mascotas. El oro se puede gastar en objetos que cambian tu experiencia del juego o en recompensas personalizadas que tú has creado para motivarte. Cuando incluso los más pequeños éxitos te dan una recompensa inmediata, tienes menos tendencia a procrastinar.",
|
||||
"landingp2": "Whenever you reinforce a positive habit, complete a daily task, or take care of an old to-do, Habitica immediately rewards you with Experience points and Gold. As you gain experience, you can level up, increasing your Stats and unlocking more features, like classes and pets. Gold can be spent on in-game items that change your experience or personalized rewards you've created for motivation. When even the smallest successes provide you with an immediate reward, you're less likely to procrastinate.",
|
||||
"landingp2header": "Recompensa inmediata",
|
||||
"landingp3": "Cuando recaes en un mal hábito o no logras completar una de tus tareas diarias, pierdes salud. Si tu salud baja demasiado, pierdes parte del progreso que has hecho. Al proveer consecuencias inmediatas, Habitica puede ayudarte a abandonar malos hábitos y ciclos de procrastinación antes de que causen problemas en el mundo real.",
|
||||
"landingp3header": "Consecuencias",
|
||||
|
|
@ -107,11 +107,11 @@
|
|||
"marketing1Lead3": "For some, it's the gamble that motivates them: a system called \"stochastic rewards.\" Habitica accommodates all reinforcement and punishment styles: positive, negative, predictable, and random.",
|
||||
"marketing2Header": "Compite con tus amigos, únete a grupos de interés",
|
||||
"marketing2Lead1Title": "Productividad Social",
|
||||
"marketing2Lead1": "While you can play Habitica solo, the lights really turn on when you start collaborating, competing, and holding each other accountable. The most effective part of any self-improvement program is social accountability, and what better an environment for accountability and competition than a video game?",
|
||||
"marketing2Lead1": "Aunque puedes jugar en Habitica por tu cuenta, las cosas se tornan más interesantes cuando empiezas a colaborar, competir, y a hacer responsables de sus hábitos a tus amigos. La parte más importante de cualquier programa de superación personal es la responsabilidad social, y ¿qué mejor ambiente para la responsabilidad social y la competitividad que un videojuego?",
|
||||
"marketing2Lead2Title": "Lucha contra Monstruos.",
|
||||
"marketing2Lead2": "¿Que es un juego de rol sin batallas? Pelea contra monstruos junto con tu grupo. Los monstruos \"no perdonan\" - ¡Un día que faltes al gimnasio es un día que el monstruo lastima a *todos*!",
|
||||
"marketing2Lead3Title": "Rétense el Uno al Otro",
|
||||
"marketing2Lead3": "Challenges let you compete with friends and strangers. Whoever does the best at the end of a challenge wins special prizes.",
|
||||
"marketing2Lead3": "Los desafíos te permiten competir con tus amigos y con extraños. El que hace lo mejor al final de un desafío gana premios especiales.",
|
||||
"marketing3Header": "Aplicaciones y extensiones",
|
||||
"marketing3Lead1": "The **iPhone & Android** apps let you take care of business on the go. We realize that logging into the website to click buttons can be a drag.",
|
||||
"marketing3Lead2Title": "Integraciones",
|
||||
|
|
@ -140,7 +140,24 @@
|
|||
"playButtonFull": "Ingresa a Habitica",
|
||||
"presskit": "Paquete de prensa",
|
||||
"presskitDownload": "Descargar todas las imágenes:",
|
||||
"presskitText": "Thanks for your interest in Habitica! The following images can be used for articles or videos about Habitica. For more information, please contact Siena Leslie at <%= pressEnquiryEmail %>.",
|
||||
"presskitText": "¡Gracias por tu interés en Habitica! Las siguientes imágenes pueden ser usadas para artículos o vídeos sobre Habitica. Para mas información, por favor ponte en contacto con Siena Leslie a través de <%= pressEnquiryEmail %>",
|
||||
"pkQuestion1": "What inspired Habitica? How did it start?",
|
||||
"pkAnswer1": "If you’ve ever invested time in leveling up a character in a game, it’s hard not to wonder how great your life would be if you put all of that effort into improving your real-life self instead of your avatar. We starting building Habitica to address that question. <br /> Habitica officially launched with a Kickstarter in 2013, and the idea really took off. Since then, it’s grown into a huge project, supported by our awesome open-source volunteers and our generous users.",
|
||||
"pkQuestion2": "Why does Habitica work?",
|
||||
"pkAnswer2": "Forming a new habit is hard because people really need that obvious, instant reward. For example, it’s tough to start flossing, because even though our dentist tells us that it's healthier in the long run, in the immediate moment it just makes your gums hurt. <br /> Habitica's gamification adds a sense of instant gratification to everyday objectives by rewarding a tough task with experience, gold… and maybe even a random prize, like a dragon egg! This helps keep people motivated even when the task itself doesn't have an intrinsic reward, and we've seen people turn their lives around as a result. You can check out success stories here: https://habitversary.tumblr.com",
|
||||
"pkQuestion3": "Why did you add social features?",
|
||||
"pkAnswer3": "Social pressure is a huge motivating factor for a lot of people, so we knew that we wanted to have a strong community that would hold each other accountable for their goals and cheer for their successes. Luckily, one of the things that multiplayer video games do best is foster a sense of community among their users! Habitica’s community structure borrows from these types of games; you can form a small Party of close friends, but you can also join a larger, shared-interest groups known as a Guild. Although some users choose to play solo, most decide to form a support network that encourages social accountability through features such as Quests, where Party members pool their productivity to battle monsters together.",
|
||||
"pkQuestion4": "Why does skipping tasks remove your avatar’s health?",
|
||||
"pkAnswer4": "If you skip one of your daily goals, your avatar will lose health the following day. This serves as an important motivating factor to encourage people to follow through with their goals because people really hate hurting their little avatar! Plus, the social accountability is critical for a lot of people: if you’re fighting a monster with your friends, skipping your tasks hurts their avatars, too.",
|
||||
"pkQuestion5": "What distinguishes Habitica from other gamification programs?",
|
||||
"pkAnswer5": "One of the ways that Habitica has been most successful at using gamification is that we've put a lot of effort into thinking about the game aspects to ensure that they are actually fun. We've also included many social components, because we feel that some of the most motivating games let you play with friends, and because research has shown that it's easier to form habits when you have accountability to other people.",
|
||||
"pkQuestion6": "Who is the typical user of Habitica?",
|
||||
"pkAnswer6": "Lots of different people use Habitica! More than half of our users are ages 18 to 34, but we have grandparents using the site with their young grandkids and every age in-between. Often families will join a party and battle monsters together. <br /> Many of our users have a background in games, but surprisingly, when we ran a survey a while back, 40% of our users identified as non-gamers! So it looks like our method can be effective for anyone who wants productivity and wellness to feel more fun.",
|
||||
"pkQuestion7": "Why does Habitica use pixel art?",
|
||||
"pkAnswer7": "Habitica uses pixel art for several reasons. In addition to the fun nostalgia factor, pixel art is very approachable to our volunteer artists who want to chip in. It's much easier to keep our pixel art consistent even when lots of different artists contribute, and it lets us quickly generate a ton of new content!",
|
||||
"pkQuestion8": "How has Habitica affected people's real lives?",
|
||||
"pkAnswer8": "You can find lots of testimonials for how Habitica has helped people here: https://habitversary.tumblr.com",
|
||||
"pkMoreQuestions": "Do you have a question that’s not on this list? Send an email to leslie@habitica.com!",
|
||||
"pkVideo": "Video",
|
||||
"pkPromo": "Promociones",
|
||||
"pkLogo": "Logotipos",
|
||||
|
|
@ -267,7 +284,7 @@
|
|||
"passwordResetEmailHtml": "If you requested a password reset for <strong><%= username %></strong> on Habitica, <a href=\"<%= passwordResetLink %>\">click here</a> to set a new one. The link will expire after 24 hours.<br/><br>If you haven't requested a password reset, please ignore this email.",
|
||||
"invalidLoginCredentialsLong": "Uh-oh - your email address / login name or password is incorrect.\n- Make sure they are typed correctly. Your login name and password are case-sensitive.\n- You may have signed up with Facebook or Google-sign-in, not email so double-check by trying them.\n- If you forgot your password, click \"Forgot Password\".",
|
||||
"invalidCredentials": "No hay ninguna cuenta que use esas credenciales.",
|
||||
"accountSuspended": "Account has been suspended, please contact <%= communityManagerEmail %> with your User ID \"<%= userId %>\" for assistance.",
|
||||
"accountSuspended": "Esta cuenta ha sido suspendida, por favor contacta a <%= communityManagerEmail %> con tu ID de usuario \"<%= userId %>\" para recibir asistencia. ",
|
||||
"unsupportedNetwork": "This network is not currently supported.",
|
||||
"cantDetachSocial": "Account lacks another authentication method; can't detach this authentication method.",
|
||||
"onlySocialAttachLocal": "Autenticación local solo puede ser añadida a una cuenta social.",
|
||||
|
|
@ -279,14 +296,14 @@
|
|||
"signUpWithSocial": "Inicia sesión con <%= social %>",
|
||||
"loginWithSocial": "Acceder usando <%= social %>",
|
||||
"confirmPassword": "Confirma contraseña.",
|
||||
"usernamePlaceholder": "e.g., HabitRabbit",
|
||||
"emailPlaceholder": "e.g., rabbit@example.com",
|
||||
"passwordPlaceholder": "e.g., ******************",
|
||||
"usernamePlaceholder": "ej. ConejodelHabito",
|
||||
"emailPlaceholder": "ej. conejo@ejemplo.com",
|
||||
"passwordPlaceholder": "ej. ******************",
|
||||
"confirmPasswordPlaceholder": "¡Asegúrate de que sea la misma contraseña!",
|
||||
"joinHabitica": "Join Habitica",
|
||||
"alreadyHaveAccountLogin": "Already have a Habitica account? <strong>Log in.</strong>",
|
||||
"dontHaveAccountSignup": "Don’t have a Habitica account? <strong>Sign up.</strong>",
|
||||
"motivateYourself": "Motivate yourself to achieve your goals.",
|
||||
"joinHabitica": "Unirse a Habitica",
|
||||
"alreadyHaveAccountLogin": "¿Ya tienes una cuenta de Habitica? <strong>Ingresar</strong>",
|
||||
"dontHaveAccountSignup": "¿No tienes una cuenta de Habitica? <strong>Registrarse</strong>",
|
||||
"motivateYourself": "Motívate a ti mismo para lograr tus metas.",
|
||||
"timeToGetThingsDone": "It's time to have fun when you get things done! Join over 2.5 million Habiticans and improve your life one task at a time.",
|
||||
"singUpForFree": "Regístrate gratis",
|
||||
"or": "OR",
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
"equipmentType": "Tipo",
|
||||
"klass": "Clase",
|
||||
"groupBy": "Agrupar por <%= type %>",
|
||||
"classBonus": "(Este objeto coincide con tu clase, por lo que tiene un multiplicador adicional de 1.5)",
|
||||
"classBonus": "(This item matches your class, so it gets an additional 1.5 Stat multiplier.)",
|
||||
"classArmor": "Armadura de Clase",
|
||||
"featuredset": "Conjunto Destacado <%= name %>",
|
||||
"mysterySets": "Conjuntos Misteriosos",
|
||||
|
|
@ -81,7 +81,7 @@
|
|||
"weaponSpecial0Text": "Espada de Almas Oscuras",
|
||||
"weaponSpecial0Notes": "Se deleita con la esencia de vida de sus enemigos para impulsar sus golpes malvados. Incrementa la Fuerza por <%= str %>.",
|
||||
"weaponSpecial1Text": "Espada de Cristal",
|
||||
"weaponSpecial1Notes": "Sus facetas brillantes cuentan la historia de un héroe. Incrementa todos los atributos por <%= attrs %>.",
|
||||
"weaponSpecial1Notes": "Its glittering facets tell the tale of a hero. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecial2Text": "Bastón del Dragón de Stephen Weber",
|
||||
"weaponSpecial2Notes": "¡Siente la potencia del dragón desde su interior! Incrementa la Fuerza y la Percepción por <%= attrs %> cada una.",
|
||||
"weaponSpecial3Text": "Lucero del Alba Maja-Mojón de Mustaine",
|
||||
|
|
@ -89,7 +89,7 @@
|
|||
"weaponSpecialCriticalText": "Martillo Crítico Aplasta-Errores",
|
||||
"weaponSpecialCriticalNotes": "Este campeón derrotó a un poderoso enemigo de GitHub donde muchos guerreros habían perecido. Hecho con los huesos del Error, este martillo inflige un poderoso golpe crítico. Aumenta la Fuerza y Percepción en <%= attrs %> cada uno.",
|
||||
"weaponSpecialTakeThisText": "Toma esta espada",
|
||||
"weaponSpecialTakeThisNotes": "Esta espada fue obtenida por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.",
|
||||
"weaponSpecialTakeThisNotes": "This sword was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialTridentOfCrashingTidesText": "Tridente de Mareas Tempestuosas",
|
||||
"weaponSpecialTridentOfCrashingTidesNotes": "Te da la habilidad de dar órdenes a los peces, y también de atravesar con fuerza a tus tareas. Incrementa la Inteligencia por <%= int %>.",
|
||||
"weaponSpecialTaskwoodsLanternText": "Faro del bosque de las tareas",
|
||||
|
|
@ -113,7 +113,7 @@
|
|||
"weaponSpecialTachiText": "Tachi",
|
||||
"weaponSpecialTachiNotes": "¡Esta ligera y curva espada hara trizas tus tareas! Incrementa la fuerza por <%= str %>.",
|
||||
"weaponSpecialAetherCrystalsText": "Cristales de Éter",
|
||||
"weaponSpecialAetherCrystalsNotes": "Estos brazaletes y cristales alguna vez pertenecieron a la mismísima Classmaestre Perdida. Incremente todos los atributos en <%= attrs %>. ",
|
||||
"weaponSpecialAetherCrystalsNotes": "These bracers and crystals once belonged to the Lost Masterclasser herself. Increases all Stats by <%= attrs %>.",
|
||||
"weaponSpecialYetiText": "Lanza Domadora de Yetis",
|
||||
"weaponSpecialYetiNotes": "Esta lanza permite al usuario dar órdenes a cualquier yeti. Incrementa la Fuerza por <%= str %>. Equipamiento de Edición Limitada de Invierno 2013-2014.",
|
||||
"weaponSpecialSkiText": "Bastón de Esquia-sesino",
|
||||
|
|
@ -273,7 +273,7 @@
|
|||
"weaponArmoireIronCrookText": "Cayado de Hierro",
|
||||
"weaponArmoireIronCrookNotes": "Martillada ferozmente a partir de hierro, este cayado de hierro es bueno para arrear ovejas. Incrementa la Percepción y la Fuerza por <%= attrs %> cada una. Armario Encantado: Conjunto de Hierro con Cuernos (Artículo 3 de 3).",
|
||||
"weaponArmoireGoldWingStaffText": "Báculo de Ala de Oro",
|
||||
"weaponArmoireGoldWingStaffNotes": "Las alas de este báculo aletean y se retuercen constantemente. Incrementa todos los atributos por <%= attrs %> cada uno. Armario Encantado: Artículo Independiente.",
|
||||
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all Stats by <%= attrs %> each. Enchanted Armoire: Independent Item.",
|
||||
"weaponArmoireBatWandText": "Varita de Murciélago",
|
||||
"weaponArmoireBatWandNotes": "¡Esta varita puede convertir a cualquier tarea en un murciélago! Agítala en el aire y ve cómo se van volando. Incrementa la Inteligencia por <%= int %> y la Percepción por <%= per %>. Armario Encantado: Artículo Independiente.",
|
||||
"weaponArmoireShepherdsCrookText": "Cayado de Pastor",
|
||||
|
|
@ -369,11 +369,11 @@
|
|||
"armorSpecial0Text": "Armadura de Sombra",
|
||||
"armorSpecial0Notes": "Grita al ser golpeada, ya que siente el dolor en lugar de quien la lleva. Incrementa la Constitución por <%= con %>.",
|
||||
"armorSpecial1Text": "Armadura de Cristal",
|
||||
"armorSpecial1Notes": "Su poder incansable fortifica al usuario contra el malestar cotidiano. Incrementa todos los atributos por <%= attrs %>.",
|
||||
"armorSpecial1Notes": "Its tireless power inures the wearer to mundane discomfort. Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecial2Text": "Túnica Noble de Jean Chalard",
|
||||
"armorSpecial2Notes": "¡Te vuelve extra esponjoso! Incrementa la Constitución y la Inteligencia por <%= attrs %> cada una.",
|
||||
"armorSpecialTakeThisText": "Toma esta armadura",
|
||||
"armorSpecialTakeThisNotes": "Esta armadura fue obtenida por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.",
|
||||
"armorSpecialTakeThisNotes": "This armor was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"armorSpecialFinnedOceanicArmorText": "Armadura Oceánica con Aletas",
|
||||
"armorSpecialFinnedOceanicArmorNotes": "Aunque delicada, esta armadura vuelve a tu piel tan nociva al tacto como un coral de fuego. Incrementa la Fuerza por <%= str %>.",
|
||||
"armorSpecialPyromancersRobesText": "Túnica de un piromántico",
|
||||
|
|
@ -661,7 +661,7 @@
|
|||
"armorArmoireWoodElfArmorText": "Armadura de Bosque Élfico",
|
||||
"armorArmoireWoodElfArmorNotes": "Esta armadura de corteza y hojas te servirá como un camuflaje duradero en el bosque. Aumenta la Percepción en <%= per %>. Armario Encantado: Conjunto de Bosque Élfico (Artículo 2 de 3).",
|
||||
"armorArmoireRamFleeceRobesText": "Ram Fleece Robes",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (2 of 3).",
|
||||
"armorArmoireRamFleeceRobesNotes": "These robes keep you warm even through the fiercest blizzard. Increases Constitution by <%= con %> and Strength by <%= str %>. Enchanted Armoire: Ram Barbarian Set (Item 2 of 3).",
|
||||
"armorArmoireGownOfHeartsText": "Gown of Hearts",
|
||||
"armorArmoireGownOfHeartsNotes": "This gown has all the frills! But that's not all, it will also increase your heart's fortitude. Increases Constitution by <%= con %>. Enchanted Armoire: Queen of Hearts Set (Item 2 of 3).",
|
||||
"armorArmoireMushroomDruidArmorText": "Mushroom Druid Armor",
|
||||
|
|
@ -735,11 +735,11 @@
|
|||
"headSpecial0Text": "Yelmo de Sombra",
|
||||
"headSpecial0Notes": "La sangre y la ceniza, la lava y la obsidiana le dan a este casco su simbolismo y su poder. Incrementa la Inteligencia por <%= int %>.",
|
||||
"headSpecial1Text": "Yelmo de Cristal",
|
||||
"headSpecial1Notes": "La corona preferida de los que predican con el ejemplo. Incrementa todos los atributos por <%= attrs %>.",
|
||||
"headSpecial1Notes": "The favored crown of those who lead by example. Increases all Stats by <%= attrs %>.",
|
||||
"headSpecial2Text": "Yelmo sin Nombre",
|
||||
"headSpecial2Notes": "Un testimonio a quienes fueron generosos sin pedir nada a cambio. Incrementa la Inteligencia y Fuerza por <%= attrs %> cada una.",
|
||||
"headSpecialTakeThisText": "Llevate Este Casco",
|
||||
"headSpecialTakeThisNotes": "Este casco fue obtenido por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.",
|
||||
"headSpecialTakeThisNotes": "This helm was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"headSpecialFireCoralCircletText": "Diadema de Coral de Fuego",
|
||||
"headSpecialFireCoralCircletNotes": "¡Esta diadema, diseñada por los mejores alquimistas de Habitica, te permite respirar agua y bucear en busca de tesoros! Incrementa la Percepción por <%= per %>.",
|
||||
"headSpecialPyromancersTurbanText": "Turbante de un piromántico",
|
||||
|
|
@ -1047,7 +1047,7 @@
|
|||
"headArmoireWoodElfHelmText": "Yelmo de Bosque Élfico",
|
||||
"headArmoireWoodElfHelmNotes": "Este yelmo de hojas puede parecer delicado, pero te protegerá de las inclemencias del tiempo y de peligrosos enemigos. Aumenta la Constitución en <%= con %>. Armario Encantado: Conjunto de Bosque Élfico (Artículo 1 de 3).",
|
||||
"headArmoireRamHeaddressText": "Tocado de carnero",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (1 of 3).",
|
||||
"headArmoireRamHeaddressNotes": "This elaborate helm is fashioned to look like a ram's head. Increases Constitution by <%= con %> and Perception by <%= per %>. Enchanted Armoire: Ram Barbarian Set (Item 1 of 3).",
|
||||
"headArmoireCrownOfHeartsText": "Corona de corazones",
|
||||
"headArmoireCrownOfHeartsNotes": "This rosy red crown isn't just eye-catching! It will also strengthen your heart against tough tasks. Increases Strength by <%= str %>. Enchanted Armoire: Queen of Hearts Set (Item 1 of 3).",
|
||||
"headArmoireMushroomDruidCapText": "Mushroom Druid Cap",
|
||||
|
|
@ -1093,9 +1093,9 @@
|
|||
"shieldSpecial0Text": "Cráneo Atormentado",
|
||||
"shieldSpecial0Notes": "Ve más allá del velo de la muerte, y muestra lo que encuentra allí para hacer temer a los enemigos. Incrementa la Percepción por <%= per %>.",
|
||||
"shieldSpecial1Text": "Escudo de Cristal",
|
||||
"shieldSpecial1Notes": "Destroza flechas y desvía las palabras de los detractores. Incrementa todos los atributos por <%= attrs %>.",
|
||||
"shieldSpecial1Notes": "Shatters arrows and deflects the words of naysayers. Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialTakeThisText": "Toma este escudo",
|
||||
"shieldSpecialTakeThisNotes": "Este escudo fue obtenido por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.",
|
||||
"shieldSpecialTakeThisNotes": "This shield was earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"shieldSpecialGoldenknightText": "Lucero del Alba Maja-Mojón de Mustaine",
|
||||
"shieldSpecialGoldenknightNotes": "Multitudes, monstruos, malestar: ¡manejados! ¡Machácalos! Incrementa la Constitución y la Percepción por <%= attrs %> cada una.",
|
||||
"shieldSpecialMoonpearlShieldText": "Escudo de Perla Lunar",
|
||||
|
|
@ -1241,7 +1241,7 @@
|
|||
"shieldArmoirePerchingFalconText": "Halcón Posado",
|
||||
"shieldArmoirePerchingFalconNotes": "Un Halcón amigo se posa en tu brazo, preparado para arremeter contra tus enemigos. Incrementa la Fuerza en<%= str %>. Armario Encantado:Conjunto Halconero(Objeto 3 de 3)",
|
||||
"shieldArmoireRamHornShieldText": "Escudo de cuerno de carnero",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (3 of 3).",
|
||||
"shieldArmoireRamHornShieldNotes": "Ram this shield into opposing Dailies! Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Ram Barbarian Set (Item 3 of 3).",
|
||||
"shieldArmoireRedRoseText": "Rosa roja",
|
||||
"shieldArmoireRedRoseNotes": "This deep red rose smells enchanting. It will also sharpen your understanding. Increases Perception by <%= per %>. Enchanted Armoire: Independent Item.",
|
||||
"shieldArmoireMushroomDruidShieldText": "Mushroom Druid Shield",
|
||||
|
|
@ -1295,7 +1295,7 @@
|
|||
"backSpecialWonderconBlackText": "Capa Furtiva",
|
||||
"backSpecialWonderconBlackNotes": "Tejida a partir de sombras y susurros. No otorga ningún beneficio. Artículo de Convención de Edición Especial.",
|
||||
"backSpecialTakeThisText": "Toma Estas Alas",
|
||||
"backSpecialTakeThisNotes": "Estas alas fueron obtenidas por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.",
|
||||
"backSpecialTakeThisNotes": "These wings were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"backSpecialSnowdriftVeilText": "Snowdrift Veil",
|
||||
"backSpecialSnowdriftVeilNotes": "This translucent veil makes it appear you are surrounded by an elegant flurry of snow! Confers no benefit.",
|
||||
"backSpecialAetherCloakText": "Aether Cloak",
|
||||
|
|
@ -1313,7 +1313,7 @@
|
|||
"bodySpecialWonderconBlackText": "Collar de Ébano",
|
||||
"bodySpecialWonderconBlackNotes": "¡Un atractivo collar de ébano! No otorga ningún beneficio. Artículo de Convención de Edición Especial.",
|
||||
"bodySpecialTakeThisText": "Toma estas Hombreras",
|
||||
"bodySpecialTakeThisNotes": "Estas hombreras fueron obtenidas por participar en un desafío patrocinado por Take This.\n¡Felicitaciones! Incrementa todos los atributos por <%= attrs %>.",
|
||||
"bodySpecialTakeThisNotes": "These pauldrons were earned by participating in a sponsored Challenge made by Take This. Congratulations! Increases all Stats by <%= attrs %>.",
|
||||
"bodySpecialAetherAmuletText": "Aether Amulet",
|
||||
"bodySpecialAetherAmuletNotes": "This amulet has a mysterious history. Increases Constitution and Strength by <%= attrs %> each.",
|
||||
"bodySpecialSummerMageText": "Pequeña Capa Brillante",
|
||||
|
|
@ -1403,7 +1403,7 @@
|
|||
"headAccessoryMystery301405Text": "Gafas para la Cabeza",
|
||||
"headAccessoryMystery301405Notes": "\"Las gafas son para tus ojos\", dijeron. \"Nadie quiere gafas que sólo se puedan usar sobre la cabeza\", dijeron. ¡Ja! ¡Claramente les demostraste que estaban equivocados! No otorgan ningún beneficio. Artículo de Suscriptor de Agosto 3015.",
|
||||
"headAccessoryArmoireComicalArrowText": "Flecha Cómica",
|
||||
"headAccessoryArmoireComicalArrowNotes": "Este extravagante objeto no provee ninguna mejora a tus estadísticas, ¡pero sí que te hace reír! No otorga ningún beneficio. Armario Encantado: Artículo Independiente.",
|
||||
"headAccessoryArmoireComicalArrowNotes": "This whimsical item doesn't provide a Stat boost, but it sure is good for a laugh! Confers no benefit. Enchanted Armoire: Independent Item.",
|
||||
"eyewear": "Accesorios para ojos",
|
||||
"eyewearCapitalized": "Eyewear",
|
||||
"eyewearBase0Text": "Sin accesorios para ojos",
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@
|
|||
"showLess": "Mostrar menos ",
|
||||
"expandToolbar": "Abrir barra de herramientas",
|
||||
"collapseToolbar": "Cerrar barra de herramientas",
|
||||
"markdownBlurb": "Habitica utiliza Markdown para dar formato a los mensajes. Visita la <a href='http://es.habitica.wikia.com/wiki/Guía_de_Markdown' target='_blank'>Guía de Markdown</a> para obtener mayor información.",
|
||||
"markdownHelpLink": "Markdown formatting help",
|
||||
"showFormattingHelp": "Mostrar ayuda para dar formato",
|
||||
"hideFormattingHelp": "Ocultar ayuda para dar formato",
|
||||
"youType": "Si escribes:",
|
||||
|
|
@ -136,8 +136,11 @@
|
|||
"audioTheme_airuTheme": "Tema de Airu",
|
||||
"audioTheme_beatscribeNesTheme": "Beatscribe's NES Theme",
|
||||
"audioTheme_arashiTheme": "Arashi's Theme",
|
||||
"audioTheme_lunasolTheme": "Lunasol Theme",
|
||||
"audioTheme_spacePenguinTheme": "SpacePenguin's Theme",
|
||||
"audioTheme_maflTheme": "MAFL Theme",
|
||||
"audioTheme_pizildenTheme": "Pizilden's Theme",
|
||||
"audioTheme_farvoidTheme": "Farvoid Theme",
|
||||
"askQuestion": "Hacer una pregunta",
|
||||
"reportBug": "Reportar un error",
|
||||
"HabiticaWiki": "La Wiki de Habitica",
|
||||
|
|
|
|||
|
|
@ -234,6 +234,7 @@
|
|||
"onlyCreatorOrAdminCanDeleteChat": "¡No autorizado a eliminar este mensaje!",
|
||||
"onlyGroupLeaderCanEditTasks": "¡No autorizado para administrar tareas!",
|
||||
"onlyGroupTasksCanBeAssigned": "Solo las tareas grupales pueden ser asignadas.",
|
||||
"assignedTo": "Assigned To",
|
||||
"assignedToUser": "Asignada a <%= userName %>",
|
||||
"assignedToMembers": "Asignado a los miembros <%= userCount %>",
|
||||
"assignedToYouAndMembers": "Asignado a ti y <%= userCount %>miembros",
|
||||
|
|
|
|||
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Reference in a new issue