fix(party): Round boss health up instead of to nearest integer

If the boss has something like 0.2 HP it shows as 0 which is confusing
to the user. Let's round up instead.

Fixes #2504.
This commit is contained in:
Cole Gleason 2014-01-24 15:26:43 -06:00
parent 38b4cea732
commit 626da5681f

View file

@ -37,10 +37,10 @@ a.pull-right.gem-wallet(popover-trigger='mouseenter', popover-title=env.t('guild
| {{group.quest.hp | number:0}} / {{Content.quests[group.quest.key].hp}}
.hero-stats
.meter.health(title=env.t('bossHP'))
.bar(style='width: {{Shared.percent(group.quest.progress.hp, Content.quests[group.quest.key].boss.hp)}}%;')
.bar(style='width: {{Shared.percent(group.quest.progress.hp, Content.quests[group.quest.key].boss.hp, \'up\')}}%;')
span.meter-text
i.icon-heart
| {{group.quest.progress.hp | number:0}} / {{Content.quests[group.quest.key].boss.hp}}
| {{Shared.percent(group.quest.progress.hp, Content.quests[group.quest.key].boss.hp, 'up')}}
div(ng-if='Content.quests[group.quest.key].collect')
h4=env.t('collected') + ':'