Tyler Renelle
ab27840a61
mark task*tags as modified (since Schema.Types.Mixed)
2013-12-15 13:23:27 -07:00
Sabe Jones
7b2c21f538
Include the ??? Helm
2013-12-15 13:51:52 -06:00
Dušan Juretić
9f32d3e7b8
Fix userServicesSpecs by adding notificationServices
2013-12-15 16:49:53 -03:00
Sabe Jones
e869bc281c
Complete draft of rogue, backer, and contributor gear
2013-12-15 13:39:03 -06:00
Tyler Renelle
774775de7a
fixes: appliedTags, add moment to rootScope (repeat i18n issues). Also,
...
discard the sync-queue if errors were detected. Previously, if an op
triggered server error, the op is still in the queue and will keep
trying. Thus, in-browser user is corrupt - they'll need to logout /
clear localStorage. This *should* fix that, while still allowing the
sync-queue to build up when offline (status appears to == 0 in those
cases). @paglias just FYI - should be good, but wanna loop you in just
in case.
2013-12-15 12:11:25 -07:00
Tyler Renelle
786061d116
classes: fixes to two-handed handling
2013-12-15 11:26:13 -07:00
Tyler Renelle
bc0034f022
apiv2 handle notifications circular-dependency. migration
...
fixes. Rest=>Sleep fixes
2013-12-15 10:57:53 -07:00
Tyler Renelle
63765ec013
classes: rogue tree = knife*4 > chuck > katana > hook. alas that we were
...
pressed for time, we can revisit later. Edit starter rogue details for
content.coffee
2013-12-14 23:42:31 -07:00
Tyler Renelle
03aa5cc229
misc cleanup
2013-12-14 23:37:13 -07:00
Tyler Renelle
ae4ca337c8
Merge pull request #1949 from bobbyroberts99/develop
...
Reposition Markdown formatting link
2013-12-14 21:21:45 -08:00
Tyler Renelle
0f5afbedfb
Merge pull request #1988 from HabitRPG/sabe/tweak
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Add explicit cancel button to Fortify modal
2013-12-14 21:09:25 -08:00
Tyler Renelle
68155045d1
classes: Fix migration (some users had 1e+18+ for "restore user" values, causing script
...
to crash). Default to skin_c06534
2013-12-14 19:26:01 -07:00
Sabe Jones
ba580f2e41
Class, backer, contrib equipment WIP
2013-12-14 20:03:49 -06:00
Sabe Jones
68b2c8b6bc
Add explicit cancel button to Fortify modal
2013-12-14 19:23:40 -06:00
Tyler Renelle
d1a34f570d
customizations: migrate skins for more PCs, start building out migration
2013-12-14 16:12:41 -07:00
Tyler Renelle
f939ca7d8e
customizations: rename skins for more political correctness (see https://trello.com/c/YKXmHNjY/306-customization-redo )
2013-12-14 15:29:30 -07:00
Tyler Renelle
ab7e05b19c
bug fix subtractPoints() for hp modification
2013-12-14 13:19:48 -07:00
Tyler Renelle
6a107db7a3
death: notify users of broken item
2013-12-14 13:01:13 -07:00
Tyler Renelle
2d23803207
classes: use predictable randomness. This allows us to run an op on both
...
client and server, and if randomness is involved (eg, item drops,
critical hits, losing gear/stats on death) - then it will be equivalent
on both client and server, while still seeming "random". This is
required for the new death mechanic. Kudos to @snicker for providing the
predictableRandom() function. @paglias we can probably stop using _.tmp
now, and simply flag on the client when user drops an item / streak
bonus. @SabreCat this will be used for crits, I'll keep you posted
2013-12-14 12:49:37 -07:00
Bob Steffes
182a34ed7e
Update footer FAQ to wiki
2013-12-14 10:59:45 -08:00
Tyler Renelle
26697546e8
classes: header z-index:100, generalized shop_money classes, only show
...
owned gear if == true
2013-12-14 11:34:41 -07:00
Tyler Renelle
8a5c46da2b
classes: fix item & stat loss on death bugs
2013-12-14 11:33:11 -07:00
Magnilucent
376e977238
Fixes #1959 : petCount was only being updated...
...
in groupsCtrl.js. This made profile.petCount blank unless the current
user viewed himself in chat. I put the code to set profile.petCount into
userCtrl.js.
Note: petCount (not profile.petCount) is still always equal to the
current user's pet count. There is probably a better solution than this,
I just don't know enough about AngularJS to make it.
2013-12-14 02:38:08 -05:00
Tyler Renelle
dc348d5601
[ #1969 ] add in @Fandekasp's shirts, had to do separate commit for handling of
...
user.preferences.shirt
2013-12-14 00:35:03 -07:00
Tyler Renelle
adc7b7f6a6
[ https://github.com/HabitRPG/habitrpg/pull/1969 ] move armor_base_0_* to
...
shirt_*, special handling under user.preferences.shirt. Removed
stray pixels to bottom left.
2013-12-14 00:27:19 -07:00
Tyler Renelle
31fec0c173
fixes: unlock, task.history, customizations
2013-12-13 22:58:48 -07:00
Tyler Renelle
549add08ed
classes: 2gems / new hair,beard,stache
2013-12-13 22:56:00 -07:00
Tyler Renelle
6ae14cc42f
classes: misc fixes
2013-12-13 21:53:42 -07:00
Tyler Renelle
bf52efa2ca
classes: add a second grunt-spritesmith pass which creates
...
.customize-options.SPRITE_NAME to resize buttons as 60x60 & reposition
the sprite. This seems pretty dirty because the images are parsed twice,
@paglias let me know if you think there's a better way
2013-12-13 21:48:23 -07:00
Tyler Renelle
c85450db04
classes: add task attributes for point allocations
2013-12-13 17:50:43 -07:00
Tyler Renelle
9142bba779
classes: add level-up stat point & auto-allocation handling
2013-12-13 17:50:09 -07:00
Tyler Renelle
d2121a8587
fix(classes) misc fixes
2013-12-13 17:08:25 -07:00
Tyler Renelle
2f8b4c552b
classes: refactor score function. Merge all separate functions into the
...
score function (I'll do something for unit tests, they were just too
scattered). Factor in the new passive-stats (STR, PER, INT,
CON). They're not formalized, just starters. @SabreCat :)
2013-12-13 17:07:57 -07:00
Brandon McPhail
bf41216a9b
Fixed challenge prize logic to avoid double paying
2013-12-13 15:48:18 -08:00
Tyler Renelle
15826f3722
start moving scoring functions from module.exports to user.fns. Will want to clean this up & optimize
2013-12-13 15:12:41 -07:00
Tyler Renelle
9d9b8120cd
classes: migrate priority from !,!!,!!! to Number (prep for passive stats)
2013-12-12 20:59:20 -07:00
Tyler Renelle
d9bef28c5d
migrate flags.rest => preferences.sleep
2013-12-12 20:59:16 -07:00
Tyler Renelle
cb20776858
classes: migrate priority from !,!!,!!! to Number (prep for passive stats)
2013-12-12 20:40:20 -07:00
Tyler Renelle
5fd7ff9bbf
migrate flags.rest => preferences.sleep
2013-12-12 20:23:32 -07:00
Tyler Renelle
478be61113
fix(classes) misc class fixes (not @snicker, ng-if on item store since
...
we dynamically swap it sometimes)
2013-12-12 20:03:32 -07:00
Tyler Renelle
6d0a2ad5b3
fix(classes) misc class fixes
2013-12-12 19:29:27 -07:00
Tyler Renelle
b5a4177719
separate saddle out to it's own market section
2013-12-12 18:38:05 -07:00
Tyler Renelle
98be57a82c
[ #1977 ] misc fixes
2013-12-12 17:38:19 -07:00
Tyler Renelle
6b0a6692ff
[ #1977 ] misc fixes
2013-12-12 17:38:01 -07:00
Tyler Renelle
caa2f26003
[ #1977 ] [ #1616 ] move sortTask to user.ops
2013-12-12 17:32:54 -07:00
Tyler Renelle
2956ae0462
move sortTask to user.ops
...
[https://github.com/HabitRPG/habitrpg/issues/1977 ] [https://github.com/HabitRPG/habitrpg/issues/1616 ]
2013-12-12 17:32:02 -07:00
Tyler Renelle
a5bf3440c8
[ https://github.com/HabitRPG/habitrpg/issues/1977 ] move sleep &
...
clear-completed to user.ops
2013-12-12 17:00:42 -07:00
Tyler Renelle
dc63eff41d
[ #1977 ] move sleep & clear-completed to user.ops
2013-12-12 16:59:53 -07:00
Tyler Renelle
d4e0ae85a0
[ #1977 ] port pet-feeding to user.ops, so that it's now available in the API. Also add handling of 200 errors to simply notify and continue on up to server (friendly messages)
2013-12-12 15:58:17 -07:00
Tyler Renelle
ab5bd6d5af
[ https://github.com/HabitRPG/habitrpg/issues/1977 ] port pet-feeding to
...
user.ops, so that it's now available in the API. Also add handling of
200 errors to simply notify and continue on up to server (friendly messages)
2013-12-12 15:57:01 -07:00