Peter Hatch
c9a42ed115
Create spritesmith CSS in a single pass.
2014-03-27 23:00:54 -07:00
Tyler Renelle
e53ef26d4c
feat(flower): add flower customization option
2014-03-21 12:30:36 -06:00
Tyler Renelle
4010bb950c
fix(spritesmith): add padding between sprites to avoid stray-pixels
...
issue, fixes https://github.com/HabitRPG/habitrpg/issues/2938
2014-02-28 10:23:45 -08:00
Tyler Renelle
1223294267
fix(spritesmith): add background-size property to all sprites. Fixes https://github.com/HabitRPG/habitrpg/issues/2510 , see https://github.com/Ensighten/grunt-spritesmith/issues/67
2014-02-28 10:19:04 -08:00
Tyler Renelle
335d063512
chore(grunt): revert f3c5d3f73a and
...
fb63ae25f0 . Was causing broken
customizer.css, fixes https://github.com/HabitRPG/habitrpg/issues/2934
. cc @paglias
2014-02-22 22:44:33 -08:00
Matteo Pagliazzi
f3c5d3f73a
fix(grunt): remove unnecessary check
2014-02-22 16:30:09 +01:00
Matteo Pagliazzi
fb63ae25f0
fix(css spritesheet): prevent duplication of css in customizer.css
2014-02-22 16:26:15 +01:00
Matteo Pagliazzi
cddf513359
refactor(grunt): spritesmith cached on server, do not add timestamp to name, remove unused coins icons
2014-02-12 15:11:45 +01:00
Tyler Renelle
6a5df319ed
feat(critical-hammer): add Critical Hammer of Bug-Crushing
2014-02-07 11:48:06 -07:00
Tyler Renelle
0157afb6b3
spritesmith: try using spritesmith-{TIMESTAMP}.png for image
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cache-busting (@paglias good idea)
2014-01-06 22:57:35 -07:00
Tyler Renelle
ead5fc78f2
fix layering of beard over chin
2013-12-20 10:11:45 -07:00
Tyler Renelle
adc7b7f6a6
[ https://github.com/HabitRPG/habitrpg/pull/1969 ] move armor_base_0_* to
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shirt_*, special handling under user.preferences.shirt. Removed
stray pixels to bottom left.
2013-12-14 00:27:19 -07:00
Tyler Renelle
31fec0c173
fixes: unlock, task.history, customizations
2013-12-13 22:58:48 -07:00
Tyler Renelle
bf52efa2ca
classes: add a second grunt-spritesmith pass which creates
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.customize-options.SPRITE_NAME to resize buttons as 60x60 & reposition
the sprite. This seems pretty dirty because the images are parsed twice,
@paglias let me know if you think there's a better way
2013-12-13 21:48:23 -07:00
Tyler Renelle
954cdf7f29
[ https://github.com/HabitRPG/habitrpg/issues/1977 ] APIv2 WIP - start of a framework where operations are shared between client & server. If the op is called on the client, it updates the user & then POSTs to the server with op of the same name. If called on server, it updates the user and user.save()s
2013-12-11 21:42:05 -07:00
Tyler Renelle
94603fa0ca
[ #37 ]grunt-spritesmith: NPCs (this is a big one!)
2013-12-04 20:01:33 -07:00
Tyler Renelle
417986c6b4
[ #37 ]grunt-spritesmith: shop sprites
2013-12-04 20:01:29 -07:00
Tyler Renelle
53bbb20ba6
[ #37 ] class: misc cleanup (moving / deletions)
2013-12-04 20:01:04 -07:00
Tyler Renelle
6c927414d1
grunt-spritesmith: eggs, food, hatchingPotions, gems #37
2013-12-03 18:43:08 -07:00
Tyler Renelle
dbd7aaf4c4
classes: spritesmith add pets
2013-12-03 17:58:37 -07:00
Tyler Renelle
c46795e7a5
classes: grunt-spritesmith WIP #37 (working for male sprites now)
2013-12-03 16:32:20 -07:00
Tyler Renelle
06e489dfc5
halloween: consolidate customizer button css. was duplicated bw mobile &
...
web, copy into habitrpg-shared, remove from those projects, remove regex
css selectors (they weren't working), add crazy & monster skins
2013-10-22 16:05:20 -07:00
Matteo Pagliazzi
ae4f3a6481
order css files & rebuild
2013-09-13 21:09:32 +02:00
Matteo Pagliazzi
6a15072348
comment
2013-09-03 17:16:47 +02:00
Matteo Pagliazzi
fd9fee93e1
change some paths, js file size reduced by around 400kb
2013-09-03 17:08:22 +02:00
Tyler Renelle
d29f267425
move browserify step to Grunt instead of Make (for consistency). Build files now in dist/ as dist/habitrpg-shared.js & dist/spritesheets.css
2013-08-26 22:09:02 -04:00
Tyler Renelle
614f734e67
move a bunch of the spritesheets from the website into css/, add a Grunt
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step to compile all the spritesheets into a top-level spritesheets.css,
add an archive/ directory for all the old stuff i'm not sure we need?
2013-08-26 21:24:48 -04:00