habitica-self-host/website/common/locales/en/tasks.json

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2014-01-26 19:32:40 +00:00
{
"clearCompleted": "Delete Completed",
"lotOfToDos": "Your most recent 30 completed To-Dos are shown here. You can see older completed To-Dos from Data > Data Display Tool or Data > Export Data > User Data.",
"deleteToDosExplanation": "If you click the button below, all of your completed To-Dos and archived To-Dos will be permanently deleted, except for To-Dos from active challenges and Group Plans. Export them first if you want to keep a record of them.",
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"addmultiple": "Add Multiple",
"addsingle": "Add Single",
"habit": "Habit",
"habits": "Habits",
"newHabit": "New Habit",
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"newHabitBulk": "New Habits (one per line)",
"yellowred": "Weak",
"greenblue": "Strong",
"edit": "Edit",
"save": "Save",
"addChecklist": "Add Checklist",
"checklist": "Checklist",
"checklistText": "Break a task into smaller pieces! Checklists increase the Experience and Gold gained from a To-Do, and reduce the damage caused by a Daily.",
"expandCollapse": "Expand/Collapse",
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"text": "Title",
"extraNotes": "Extra Notes",
"direction/Actions": "Direction/Actions",
"advancedOptions": "Advanced Options",
"taskAlias": "Task Alias",
"taskAliasPopover": "This task alias can be used when integrating with 3rd party integrations. Only dashes, underscores, and alphanumeric characters are supported. The task alias must be unique among all your tasks.",
"taskAliasPlaceholder": "your-task-alias-here",
"taskAliasPopoverWarning": "WARNING: Changing this value will break any 3rd party integrations that rely on the task alias.",
"difficulty": "Difficulty",
"difficultyHelpTitle": "How difficult is this task?",
"difficultyHelpContent": "The harder a task, the more Experience and Gold it awards you when you check it off... but the more it damages you if it is a Daily or Bad Habit!",
"trivial": "Trivial",
"easy": "Easy",
"medium": "Medium",
"hard": "Hard",
"attributes": "Attributes",
"progress": "Progress",
"daily": "Daily",
"dailies": "Dailies",
"newDaily": "New Daily",
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"newDailyBulk": "New Dailies (one per line)",
"streakCounter": "Streak Counter",
"repeat": "Repeat",
"repeatEvery": "Repeat Every",
"repeatHelpTitle": "How often should this task be repeated?",
"dailyRepeatHelpContent": "This task will be due every X days. You can set that value below.",
"weeklyRepeatHelpContent": "This task will be due on the highlighted days below. Click on a day to activate/deactivate it.",
"repeatDays": "Every X Days",
"repeatWeek": "On Certain Days of the Week",
"day": "Day",
"days": "Days",
"restoreStreak": "Restore Streak",
"todo": "To-Do",
"todos": "To-Dos",
"newTodo": "New To-Do",
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"newTodoBulk": "New To-Dos (one per line)",
"dueDate": "Due Date",
"remaining": "Active",
"complete": "Done",
"dated": "Dated",
"due": "Due",
"notDue": "Not Due",
"grey": "Grey",
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"score": "Score",
"reward": "Reward",
"rewards": "Rewards",
"ingamerewards": "Equipment & Skills",
"gold": "Gold",
"silver": "Silver (100 silver = 1 gold)",
"newReward": "New Reward",
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"newRewardBulk": "New Rewards (one per line)",
"price": "Price",
"tags": "Tags",
"editTags": "Edit",
"newTag": "New Tag",
"clearTags": "Clear",
"hideTags": "Hide",
"showTags": "Show",
"toRequired": "You must supply a \"to\" property",
"startDate": "Start Date",
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"startDateHelpTitle": "When should this task start?",
"startDateHelp": "Set the date for which this task takes effect. Will not be due on earlier days.",
Achievement list renovation & Achievements API (#7904) * pull apart achievements into different subcategories * achievs previously hidden to others if unachieved are now always shown * achievs previously always hidden if unachieved are now always shown * pull apart ultimate gear achievs * add achiev wrapper mixin * add achiev mixin for simple counts * add achiev mixin for singular/plural achievs * add simpleAchiev mixin and support attributes * always hide potentially unearnable achievs if unearned * contributor achiev now uses string interpolation for readMore link * transition to basic achiev grid layout * fix npc achievement img bug introduced in c90f7e2 * move surveys and contributor achievs into special section so it is never empty * double size of achievs in achievs grid * achievs in grid are muted if unachieved (includes recompiled sprites) * fix streak notification strings * add counts to achievement badges for applicable achieved achievs * list achievements by api * fix achievement strings in new api * unearned achievs now use dedicated (WIP) 'unearned' badge instead of muted versions of the normal badges * fix & cleanup achievements api * extract generation of the achievements result to a class * clean up achievement counter css using existing classes * simplify exports of new achievementBuilder lib * remove class logic from achievementBuilder lib * move achievs to common, add rebirth achiev logic, misc fixes * replace achievs jade logic with results of api call * fix linting errors * achievs lib now returns achievs object subdivided by type (basic/seasonal/special * add tests for new achievs lib * fix linting errors * update controllers and views for updated achievs lib * add indices to achievements to preserve intended order * move achiev popovers to left * rename achievs lib to achievements * adjust positioning of achieve popovers now that stats and achievs pages are separate * fix: achievements api correctly decides whether to append extra string for master and triadBingo achievs * revert compiled sprites so they don't bog down the PR * pull out achievs api integration tests * parameterize ultimate gear achievements' text string * break out static achievement data from user-specific data * reorg content.achievements to add achiev data in related chunks * cleanup, respond to feedback * improve api documentation * fix merge issues * Helped Habit Grow --> Helped Habitica Grow * achievement popovers are muted if the achiev is unearned * fix singular achievement labels / achievement popover on click * update apidoc for achievements (description, param-type, successExample, error-types) * fix whitespace issues in members.js * move html to a variable * updated json example * fix syntax after merge
2016-12-13 18:48:18 +00:00
"streaks": "Streak Achievements",
"streakName": "<%= count %> Streak Achievements",
"streakText": "Has performed <%= count %> 21-day streaks on Dailies",
"streakSingular": "Streaker",
"streakSingularText": "Has performed a 21-day streak on a Daily",
Achievement list renovation & Achievements API (#7904) * pull apart achievements into different subcategories * achievs previously hidden to others if unachieved are now always shown * achievs previously always hidden if unachieved are now always shown * pull apart ultimate gear achievs * add achiev wrapper mixin * add achiev mixin for simple counts * add achiev mixin for singular/plural achievs * add simpleAchiev mixin and support attributes * always hide potentially unearnable achievs if unearned * contributor achiev now uses string interpolation for readMore link * transition to basic achiev grid layout * fix npc achievement img bug introduced in c90f7e2 * move surveys and contributor achievs into special section so it is never empty * double size of achievs in achievs grid * achievs in grid are muted if unachieved (includes recompiled sprites) * fix streak notification strings * add counts to achievement badges for applicable achieved achievs * list achievements by api * fix achievement strings in new api * unearned achievs now use dedicated (WIP) 'unearned' badge instead of muted versions of the normal badges * fix & cleanup achievements api * extract generation of the achievements result to a class * clean up achievement counter css using existing classes * simplify exports of new achievementBuilder lib * remove class logic from achievementBuilder lib * move achievs to common, add rebirth achiev logic, misc fixes * replace achievs jade logic with results of api call * fix linting errors * achievs lib now returns achievs object subdivided by type (basic/seasonal/special * add tests for new achievs lib * fix linting errors * update controllers and views for updated achievs lib * add indices to achievements to preserve intended order * move achiev popovers to left * rename achievs lib to achievements * adjust positioning of achieve popovers now that stats and achievs pages are separate * fix: achievements api correctly decides whether to append extra string for master and triadBingo achievs * revert compiled sprites so they don't bog down the PR * pull out achievs api integration tests * parameterize ultimate gear achievements' text string * break out static achievement data from user-specific data * reorg content.achievements to add achiev data in related chunks * cleanup, respond to feedback * improve api documentation * fix merge issues * Helped Habit Grow --> Helped Habitica Grow * achievement popovers are muted if the achiev is unearned * fix singular achievement labels / achievement popover on click * update apidoc for achievements (description, param-type, successExample, error-types) * fix whitespace issues in members.js * move html to a variable * updated json example * fix syntax after merge
2016-12-13 18:48:18 +00:00
"perfectName": "<%= count %> Perfect Days",
"perfectText": "Completed all active Dailies on <%= count %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.",
"perfectSingular": "Perfect Day",
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.",
"streakerAchievement": "You have attained the \"Streaker\" Achievement! The 21-day mark is a milestone for habit formation. You can continue to stack this Achievement for every additional 21 days, on this Daily or any other!",
"fortifyName": "Fortify Potion",
"fortifyPop": "Return all tasks to neutral value (yellow color), and restore all lost Health.",
"fortify": "Fortify",
"fortifyText": "Fortify will return all your tasks, except challenge tasks, to a neutral (yellow) state, as if you'd just added them, and top your Health off to full. This is great if all your red tasks are making the game too hard, or all your blue tasks are making the game too easy. If starting fresh sounds much more motivating, spend the Gems and catch a reprieve!",
"confirmFortify": "Are you sure?",
"fortifyComplete": "Fortify complete!",
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"sureDelete": "Are you sure you want to delete the <%= taskType %> with the text \"<%= taskText %>\"?",
"sureDeleteCompletedTodos": "Are you sure you want to delete your completed todos?",
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"streakCoins": "Streak Bonus!",
"pushTaskToTop": "Push task to top. Hold ctrl or cmd to push to bottom.",
"emptyTask": "Enter the task's title first.",
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"dailiesRestingInInn": "You're Resting in the Inn! Your Dailies will NOT hurt you tonight, but they WILL still refresh every day. If you're in a quest, you won't deal damage/collect items until you check out of the Inn, but you can still be injured by a Boss if your Party mates skip their own Dailies.",
"habitHelp1": "Good Habits are things that you do often. They award Gold and Experience every time you click the <%= plusIcon %>.",
"habitHelp2": "Bad Habits are things you want to avoid doing. They remove Health every time you click the <%= minusIcon %>.",
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"habitHelp3": "For inspiration, check out these <a href='http://habitica.wikia.com/wiki/Sample_Habits' target='_blank'>sample Habits</a>!",
"newbieGuild": "More questions? Ask in the <%= linkStart %>Habitica Help guild<%= linkEnd %>!",
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"dailyHelp1": "Dailies repeat <%= emphasisStart %>every day<%= emphasisEnd %> that they are active. Click the <%= pencilIcon %> to change the days a Daily is active.",
"dailyHelp2": "If you don't complete active Dailies, you lose Health when your day rolls over.",
"dailyHelp3": "Dailies turn <%= emphasisStart %>redder<%= emphasisEnd %> when you miss them, and <%= emphasisStart %>bluer<%= emphasisEnd %> when you complete them. The redder the Daily, the more it will reward you... or hurt you.",
"dailyHelp4": "To change when your day rolls over, go to <%= linkStart %> Settings > Site<%= linkEnd %> > Custom Day Start.",
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"dailyHelp5": "For inspiration, check out these <a href='http://habitica.wikia.com/wiki/Sample_Dailies' target='_blank'>sample Dailies</a>!",
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"toDoHelp1": "To-Dos start yellow, and get redder (more valuable) the longer it takes to complete them.",
"toDoHelp2": "To-Dos never hurt you! They only award Gold and Experience.",
"toDoHelp3": "Breaking a To-Do down into a checklist of smaller items will make it less scary, and will increase your points!",
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"toDoHelp4": "For inspiration, check out these <a href='http://habitica.wikia.com/wiki/Sample_To-Dos' target='_blank'>sample To-Dos</a>!",
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"rewardHelp1": "The Equipment you buy for your avatar is stored in <%= linkStart %>Inventory > Equipment<%= linkEnd %>.",
"rewardHelp2": "Equipment affects your stats (<%= linkStart %>Avatar > Stats<%= linkEnd %>).",
"rewardHelp3": "Special equipment will appear here during World Events.",
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"rewardHelp4": "Don't be afraid to set custom Rewards! Check out <a href='http://habitica.wikia.com/wiki/Sample_Custom_Rewards' target='_blank'>some samples here</a>.",
"clickForHelp": "Click for help",
"taskIdRequired": "\"taskId\" must be a valid UUID.",
"taskAliasAlreadyUsed": "Task alias already used on another task.",
"taskNotFound": "Task not found.",
"invalidTaskType": "Task type must be one of \"habit\", \"daily\", \"todo\", \"reward\".",
"cantDeleteChallengeTasks": "A task belonging to a challenge can't be deleted.",
"checklistOnlyDailyTodo": "Checklists are supported only on dailies and todos",
"checklistItemNotFound": "No checklist item was found with given id.",
"itemIdRequired": "\"itemId\" must be a valid UUID.",
"tagNotFound": "No tag item was found with given id.",
"tagIdRequired": "\"tagId\" must be a valid UUID corresponding to a tag belonging to the user.",
"positionRequired": "\"position\" is required and must be a number.",
"cantMoveCompletedTodo": "Can't move a completed todo.",
"directionUpDown": "\"direction\" is required and must be 'up' or 'down'.",
"alreadyTagged": "The task is already tagged with given tag.",
"strengthExample": "Relating to exercise and activity",
"intelligenceExample": "Relating to academic or mentally challenging pursuits",
"perceptionExample": "Relating to work or financial tasks",
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"constitutionExample": "Relating to health, wellness, and social interaction",
"counterPeriod": "Counter Resets Every",
"counterPeriodDay": "Day",
"counterPeriodWeek": "Week",
"counterPeriodMonth": "Month",
"habitCounter": "Counter (Resets <%= frequency %>)",
"habitCounterUp": "Positive Counter (Resets <%= frequency %>)",
"habitCounterDown": "Negative Counter (Resets <%= frequency %>)",
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"taskRequiresApproval": "This task must be approved before you can complete it. Approval has already been requested",
"taskApprovalHasBeenRequested": "Approval has been requested",
"approvals": "Approvals",
"approvalRequired": "Approval Required",
"weekly": "Weekly",
"monthly": "Monthly",
"yearly": "Yearly",
"onDays": "On Days",
"summary": "Summary",
"repeatsOn": "Repeats On",
"dayOfWeek": "Day of the Week",
"dayOfMonth": "Day of the Month",
"month": "Month",
"months": "Months",
"week": "Week",
"weeks": "Weeks",
"year": "Year",
"years": "Years",
"confirmScoreNotes": "Confirm task scoring with notes",
"taskScoreNotesTooLong": "Task score notes must be less than 256 characters",
"groupTasksByChallenge": "Group tasks by challenge title",
"taskNotes": "Task Notes",
"monthlyRepeatHelpContent": "This task will be due every X months",
"yearlyRepeatHelpContent": "This task will be due every X years",
"resets": "Resets",
"summaryStart": "Repeats <%= frequency %> every <%= everyX %> <%= frequencyPlural %> ",
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"nextDue": "Next Due Dates",
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"yesterDailiesTitle": "You left these Dailies unchecked yesterday! Do you want to check off any of them now?",
"yesterDailiesCallToAction": "Start My New Day!",
"yesterDailiesOptionTitle": "Confirm that this Daily wasn't done before applying damage",
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"yesterDailiesDescription": "If this setting is applied, Habitica will ask you if you meant to leave the Daily undone before calculating and applying damage to your avatar. This can protect you against unintentional damage.",
"repeatDayError": "Please ensure that you have at least one day of the week selected."
}