habitica/website/common/locales/en/npc.json

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2014-01-26 19:32:40 +00:00
{
"npc": "NPC",
"npcAchievementName": "<%= key %> NPC",
"npcAchievementText": "Backed the Kickstarter project at the maximum level!",
"welcomeTo": "Welcome to",
"welcomeBack": "Welcome back!",
"justin": "Justin",
"justinIntroMessage1": "Hello there! You must be new here. My name is <strong>Justin</strong>, and I'll be your guide in Habitica.",
"justinIntroMessage3": "Great! Now, what are you interested in working on throughout this journey?",
"justinIntroMessageUsername": "Before we begin, lets figure out what to call you. Below youll find a display name and username Ive generated for you. After youve picked a display name and username, well get started by creating an avatar!",
"justinIntroMessageAppearance": "So how would you like to look? Dont worry, you can change this later.",
"introTour": "Here we are! I've filled out some Tasks for you based on your interests, so you can get started right away. Click a Task to edit or add new Tasks to fit your routine!",
"prev": "Prev",
"next": "Next",
"randomize": "Randomize",
"mattBoch": "Matt Boch",
"mattBochText1": "Welcome to the Stable! Im Matt, the beastmaster. Every time you complete a task, you'll have a random chance at receiving an Egg or a Hatching Potion to hatch Pets. When you hatch a Pet, it will appear here! Click a Pet's image to add it to your Avatar. Feed them with the Pet Food you find, and they'll grow into hardy Mounts.",
"welcomeToTavern": "Welcome to The Tavern!",
"sleepDescription": "Need a break? Check into Daniel's Inn to pause some of Habitica's more difficult game mechanics:",
"sleepBullet1": "Your missed Dailies won't damage you (bosses will still do damage caused by other Party member's missed Dailies)",
"sleepBullet2": "Your Task streaks and Habit counters will not reset",
"sleepBullet3": "Your damage to the Quest boss or found collection items will remain pending until you check out of the Inn",
"pauseDailies": "Pause Damage",
"unpauseDailies": "Unpause Damage",
"staffAndModerators": "Staff and Moderators",
"communityGuidelinesIntro": "Habitica tries to create a welcoming environment for users of all ages and backgrounds, especially in public spaces like the Tavern. If you have any questions, please consult our <a href='/static/community-guidelines' target='_blank'>Community Guidelines</a>.",
"acceptCommunityGuidelines": "I agree to follow the Community Guidelines",
"worldBossEvent": "World Boss Event",
"worldBossDescription": "World Boss Description",
"welcomeMarketMobile": "Welcome to the Market! Buy hard-to-find eggs and potions! Come see what we have to offer.",
"howManyToSell": "How many would you like to sell?",
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"yourBalance": "Your balance:",
"sell": "Sell",
"buyNow": "Buy Now",
"sortByNumber": "Number",
"featuredItems": "Featured Items!",
"hideLocked": "Hide locked",
"hidePinned": "Hide pinned",
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"hideMissing": "Hide Missing",
"amountExperience": "<%= amount %> Experience",
Update Party / Group Sidebar / Quest states (#12793) * move groups/sidebar to groupSidebar.vue * lint files * extract group/party sidebar to rightSidebar.vue * wip stories with example data * update stories - wip sidebar re-styling * message party / group leader + move items to the menu * update paddings /place for quest section * invite to party / guild * update labels (* Party / Guild ) * guild-background to group-background * correct menu order + missing a label based on the group type * no quest - styles / layout applied * quest owner / not started - styles applied + extracted questActions from questDetailsModal.vue to a mixin * no challenge style * hover with underlines * quest-pending area layout / margins * "Collection Quest/Quest Owner Participating" Styling Done * group sidebar menu with icons / background * remove most participate button styles * fix quest-invite panel * move "Start Quest" + add "Leave Quest" * Not Participating + Boss + Rage Quests restyling * party quest changes - invitedToQuest + button styles + no-items style + view details * fix icons + rage value + colors * fix duplicate key * hide items label if 0 items found + hide pending damage if there is none + sidebar section margin + fix percent calculation 0 => 0% * combine quest abandon / cancel to one call + hide begin if quest has already started + close modal if quest was canceled * remove unused translate string * allow leaving an accepted but inactive quest + disable leave when user is quest leader * update "are you sure" questions - remove "doubleSureAbort" - add "sureLeaveInactive" * sidebar margins + menu icon color * refactored css rules * improve some styles * fix button spacing * fix dropmenu with icon hover * hide leave quest for leaders + fix quest buttons spacing * add pending items label * remove "X items found" label * first round of fixes * last v-once * Update Quest Dialogs (#13112) * new quest rewards panel + extract questPopover and itemWithLabel * WIP: questInfo still not applying the row-height.. * split up start-quest-modal into select and detail modal - also rename the current quest-details to be the group-quest-details modal * remove start-quest-modal from modal-scss * update package-lock * WIP before using the quest sidebar branch as a base * move quest detail actions to the "new" details dialog * quest details layout for owner / participant * fix quest rewards - open details modal from sidebar * apply quest-details dialog styles to the buyQuestModal one * fix quest reward icons / popover / texts * WIP back to quest selection * fix lint * merge selectQuestModal.vue with questDetailModal.vue + UI for the select quest * fix margins / layout / labels * fix quest detail + wip invitationListModal.vue / participantListModal.vue * fix questmodal user label centered * fix centered reward items + grouping items and adding a count-badge * sort quests by AZ or quantity * invitations modal * remove console.info * complete participantListModal.vue + extracted getClassName * missed a file for getClassName extraction * fix invitations * select the actual quest on details * fix margins on invite to party / start quest buttons * replace buyQuestModal close button and title * fix recursion due to the same name * missing import * sort quantity by highest first * fix "Can't find a Quest to start" styles * fix "your balance" padding * fix quest collections / drop items * fix member details in participants list * fix quest info * remove nullable because the build doesn't like it (on this file..) * add questCompleted to the stories + fix getDropName * replace quest-rewards in questCompleted.vue * fix questCompleted.vue style * delete obsolete components * add missing spritesheets to storebook * requested pr changes * refactored fetchMember * revert optional chaining * fix merge conflicts * fix rightSidebar hover colors - $scss var to css var * overflow auto instead of scroll * prevent wrapping of quest collections * rollback to multi line quest items * use min-width for the quest popover
2021-05-28 21:11:43 +00:00
"amountExp": "<%= amount %> Exp",
"amountGold": "<%= amount %> Gold",
"namedHatchingPotion": "<%= type %> Hatching Potion",
"buyGems": "Buy Gems",
"purchaseGems": "Purchase Gems",
Stripe: upgrade module and API, switch to Checkout (#12785) * upgrade stripe module * switch stripe api to latest version * fix api version in tests * start upgrading client and server * client: switch to redirect * implement checkout session creation for gems, start implementing webhooks * stripe: start refactoring one time payments * working gems and gift payments * start adding support for subscriptions * stripe: migrate subscriptions and fix cancelling sub * allow upgrading group plans * remove console.log statements * group plans: upgrade from static page / create new one * fix #11885, correct group plan modal title * silence more stripe webhooks * fix group plans redirects * implement editing payment method * start cleaning up code * fix(stripe): update in-code docs, fix eslint issues * subscriptions tests * remove and skip old tests * skip integration tests * fix client build * stripe webhooks: throw error if request fails * subscriptions: correctly pass groupId * remove console.log * stripe: add unit tests for one time payments * wip: stripe checkout tests * stripe createCheckoutSession unit tests * stripe createCheckoutSession unit tests * stripe createCheckoutSession unit tests (editing card) * fix existing webhooks tests * add new webhooks tests * add more webhooks tests * fix lint * stripe integration tests * better error handling when retrieving customer from stripe * client: remove unused strings and improve error handling * payments: limit gift message length (server) * payments: limit gift message length (client) * fix redirects when payment is cancelled * add back "subUpdateCard" string * fix redirects when editing a sub card, use proper names for products, check subs when gifting
2020-12-14 14:59:17 +00:00
"nGems": "<%= nGems %> Gems",
"nGemsGift": "<%= nGems %> Gems (Gift)",
"nMonthsSubscriptionGift": "<%= nMonths %> Month(s) Subscription (Gift)",
"items": "Items",
"AZ": "A-Z",
"sort": "Sort",
"sortBy": "Sort By",
"groupBy2": "Group By",
"sortByName": "Name",
"quantity": "Quantity",
"cost": "Cost",
"shops": "Shops",
"custom": "Custom",
"wishlist": "Wishlist",
"wrongItemType": "The item type \"<%= type %>\" is not valid.",
"wrongItemPath": "The item path \"<%= path %>\" is not valid.",
"unpinnedItem": "You unpinned <%= item %>! It will no longer display in your Rewards column.",
"cannotUnpinItem": "This item cannot be unpinned.",
"purchasedItem": "You bought <%= itemName %>",
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"ianTextMobile": "Can I interest you in some quest scrolls? Activate them to battle monsters with your Party!",
"featuredQuests": "Featured Quests!",
"cannotBuyItem": "You can't buy this item.",
"mustPurchaseToSet": "Must purchase <%= val %> to set it on <%= key %>.",
"typeRequired": "Type is required",
"positiveAmountRequired": "Positive amount is required",
"notAccteptedType": "Type must be in [eggs, hatchingPotions, premiumHatchingPotions, food, quests, gear]",
"contentKeyNotFound": "Key not found for Content <%= type %>",
"plusGem": "+<%= count %> Gem",
"typeNotSellable": "Type is not sellable. Must be one of the following <%= acceptedTypes %>",
"userItemsKeyNotFound": "Key not found for user.items <%= type %>",
"userItemsNotEnough": "You do not have enough <%= type %>",
"pathRequired": "Path string is required",
"unlocked": "Items have been unlocked",
"alreadyUnlocked": "Full set already unlocked.",
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"alreadyUnlockedPart": "Full set already partially unlocked. It is cheaper to buy the remaining items individually.",
"invalidUnlockSet": "This set of items is invalid and cannot be unlocked.",
"invalidQuantity": "Quantity to purchase must be a positive whole number.",
"USD": "(USD)",
"newStuff": "New Stuff by Bailey",
Notifications v2 and Bailey API (#9716) * Added initial bailey api * wip * implement new panel header * Fixed lint * add ability to mark notification as seen * add notification count, remove top badge from user and add ability to mark multiple notifications as seen * add support dismissall and mark all as read * do not dismiss actionable notif * mark as seen when menu is opened instead of closed * implement ordering, list of actionable notifications * add groups messages and fix badges count * add notifications for received cards * send card received notification to target not sender * rename notificaion field * fix integration tests * mark cards notifications as read and update tests * add mystery items notifications * add unallocated stats points notifications * fix linting * simplify code * refactoring and fixes * fix dropdown opening * start splitting notifications into their own component * add notifications for inbox messages * fix unit tests * fix default buttons styles * add initial bailey support * add title and tests to new stuff notification * add notification if a group task needs more work * add tests and fixes for marking a task as needing more work * make sure user._v is updated * remove console.log * notification: hover status and margins * start styling notifications, add separate files and basic functionalities * fix tests * start adding mystery items notification * wip card notification * fix cards text * initial implementation inbox messages * initial implementation group messages * disable inbox notifications until mobile is ready * wip group chat messages * finish mystery and card notifications * add bailey notification and fix a lot of stuff * start adding guilds and parties invitations * misc invitation fixes * fix lint issues * remove old code and add key to notifications * fix tests * remove unused code * add link for public guilds invite * starts to implement needs work notification design and feature * fixes to needs work, add group task approved notification * finish needs work feature * lots of fixes * implement quest notification * bailey fixes and static page * routing fixes * fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party}); * read notifications on click * chat notifications * fix tests for chat notifications * fix chat notification test * fix tests * fix tests (again) * try awaiting * remove only * more sleep * add bailey tests * fix icons alignment * fix issue with multiple points notifications * remove merge code * fix rejecting guild invitation * make remove area bigger * fix error with notifications and add migration * fix migration * fix typos * add cleanup migration too * notifications empty state, new counter color, fix marking messages as seen in guilds * fixes * add image and install correct packages * fix mongoose version * update bailey * typo * make sure chat is marked as read after other requests
2018-01-31 10:55:39 +00:00
"newBaileyUpdate": "New Bailey Update!",
"tellMeLater": "Tell Me Later",
"dismissAlert": "Dismiss This Alert",
"donateText3": "Habitica is an open source project that depends on our users for support. The money you spend on gems helps us keep the servers running, maintain a small staff, develop new features, and provide incentives for our volunteer programmers. Thank you for your generosity!",
"card": "Credit Card",
"paymentMethods": "Purchase using",
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"paymentSuccessful": "Your payment was successful!",
"paymentYouReceived": "You received:",
"paymentYouSentGems": "You sent <strong><%- name %></strong>:",
"paymentYouSentSubscription": "You sent <strong><%- name %></strong> a <%= months %>-months Habitica subscription.",
"paymentSubBilling": "Your subscription will be billed <strong>$<%= amount %></strong> every <strong><%= months %> months</strong>.",
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"groupsPaymentSubBilling": "Your next billing date is <strong><%= renewalDate %></strong>.",
"paymentSubBillingWithMethod": "Your subscription will be billed <strong>$<%= amount %></strong> every <strong><%= months %> months</strong> via <strong><%= paymentMethod %></strong>.",
"paymentAutoRenew": "This subscription will auto-renew until it is canceled. If you need to cancel this subscription, you can do so from your settings.",
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"groupsPaymentAutoRenew": "This subscription will auto-renew until it is canceled. If you need to cancel, you can do so from the Group Billing tab.",
"paymentCanceledDisputes": "Weve sent a cancelation confirmation to your email. If you dont see the email, please contact us to prevent future billing disputes.",
"success": "Success!",
"classGear": "Class Gear",
"classGearText": "Congratulations on choosing a class! I've added your new basic weapon to your inventory. Take a look below to equip it!",
"autoAllocate": "Auto Allocate",
"spells": "Skills",
"skillsTitle": "<%= classStr %> Skills",
"toDo": "To Do",
"tourStatsPage": "This is your Stats page! Earn achievements by completing the listed tasks.",
"tourTavernPage": "Welcome to the Tavern, an all-ages chat room! You can keep your Dailies from hurting you in case of illness or travel by clicking \"Pause Damage\". Come say hi!",
"tourPartyPage": "Your Party will help you stay accountable. Invite friends to unlock a Quest Scroll!",
"tourGuildsPage": "Guilds are common-interest chat groups created by the players, for the players. Browse through the list and join the Guilds that interest you. Be sure to check out the popular Habitica Help: Ask a Question guild, where anyone can ask questions about Habitica!",
"tourChallengesPage": "Challenges are themed task lists created by users! Joining a Challenge will add its tasks to your account. Compete against other users to win Gem prizes!",
"tourMarketPage": "Every time you complete a task, you'll have a random chance at receiving an Egg, a Hatching Potion, or a piece of Pet Food. You can also buy these items here.",
"tourHallPage": "Welcome to the Hall of Heroes, where open-source contributors to Habitica are honored. Whether through code, art, music, writing, or even just helpfulness, they have earned Gems, exclusive equipment, and prestigious titles. You can contribute to Habitica, too!",
"tourPetsPage": "Welcome to the Stable! Every time you complete a task, you'll have a random chance at receiving an Egg or a Hatching Potion to hatch Pets. When you hatch a Pet, it will appear here! Click a Pet's image to add it to your Avatar. Feed them with the Pet Food you find and they'll grow into hardy Mounts.",
"tourMountsPage": "Once you've fed a pet enough food to turn it into a mount, it will appear here. Click a mount to saddle up!",
"tourEquipmentPage": "This is where your Equipment is stored! Your Battle Gear affects your Stats. If you want to show different Equipment on your avatar without changing your Stats, click \"Enable Costume.\"",
"equipmentAlreadyOwned": "You already own that piece of equipment",
"tourOkay": "Okay!",
"tourSplendid": "Splendid!",
"welcomeToHabit": "Welcome to Habitica!",
"welcome1": "Create a basic avatar.",
"welcome1notes": "This avatar will represent you as you progress.",
"welcome2": "Set up your tasks.",
"welcome2notes": "How well you do on your real-life tasks will control how well you do in the game!",
"welcome3": "Progress in life and the game!",
"welcome3notes": "As you improve your life, your avatar will level up and unlock pets, quests, equipment, and more!",
"limitedOffer": "Available until <%= date %>",
"limitedAvailabilityDays": "Available for <%= days %>d <%= hours %>h <%= minutes %>m",
"limitedAvailabilityHours": "Available for <%= hours %>h <%= minutes %>m",
"limitedAvailabilityMinutes": "Available for <%= minutes %>m <%= seconds %>s"
}