2013-02-08 17:50:37 +00:00
_ = require ' underscore '
2013-02-08 19:33:12 +00:00
items = module.exports.items =
2013-02-08 07:09:03 +00:00
weapon: [
2013-03-02 18:23:43 +00:00
{ index: 0 , text: " Training Sword " , classes: " weapon_0 " , notes : ' Training weapon. ' , strength: 0 , value : 0 }
{ index: 1 , text: " Sword " , classes : ' weapon_1 ' , notes : ' Increases experience gain by 3%. ' , strength: 3 , value : 20 }
{ index: 2 , text: " Axe " , classes : ' weapon_2 ' , notes : ' Increases experience gain by 6%. ' , strength: 6 , value : 30 }
{ index: 3 , text: " Morningstar " , classes : ' weapon_3 ' , notes : ' Increases experience gain by 9%. ' , strength: 9 , value : 45 }
{ index: 4 , text: " Blue Sword " , classes : ' weapon_4 ' , notes : ' Increases experience gain by 12%. ' , strength: 12 , value : 65 }
{ index: 5 , text: " Red Sword " , classes : ' weapon_5 ' , notes : ' Increases experience gain by 15%. ' , strength: 15 , value : 90 }
{ index: 6 , text: " Golden Sword " , classes : ' weapon_6 ' , notes : ' Increases experience gain by 18%. ' , strength: 18 , value : 120 }
2013-02-08 07:09:03 +00:00
]
armor: [
2013-03-02 18:23:43 +00:00
{ index: 0 , text: " Cloth Armor " , classes: ' armor_0 ' , notes : ' Training armor. ' , defense: 0 , value : 0 }
{ index: 1 , text: " Leather Armor " , classes: ' armor_1 ' , notes : ' Decreases HP loss by 4%. ' , defense: 4 , value : 30 }
{ index: 2 , text: " Chain Mail " , classes: ' armor_2 ' , notes : ' Decreases HP loss by 6%. ' , defense: 6 , value : 45 }
{ index: 3 , text: " Plate Mail " , classes: ' armor_3 ' , notes : ' Decreases HP loss by 7%. ' , defense: 7 , value : 65 }
{ index: 4 , text: " Red Armor " , classes: ' armor_4 ' , notes : ' Decreases HP loss by 8%. ' , defense: 8 , value : 90 }
{ index: 5 , text: " Golden Armor " , classes: ' armor_5 ' , notes : ' Decreases HP loss by 10%. ' , defense: 10 , value : 120 }
2013-02-08 07:09:03 +00:00
]
head: [
2013-03-02 18:23:43 +00:00
{ index: 0 , text: " No Helm " , classes: ' head_0 ' , notes : ' Training helm. ' , defense: 0 , value : 0 }
{ index: 1 , text: " Leather Helm " , classes: ' head_1 ' , notes : ' Decreases HP loss by 2%. ' , defense: 2 , value : 15 }
{ index: 2 , text: " Chain Coif " , classes: ' head_2 ' , notes : ' Decreases HP loss by 3%. ' , defense: 3 , value : 25 }
{ index: 3 , text: " Plate Helm " , classes: ' head_3 ' , notes : ' Decreases HP loss by 4%. ' , defense: 4 , value : 45 }
{ index: 4 , text: " Red Helm " , classes: ' head_4 ' , notes : ' Decreases HP loss by 5%. ' , defense: 5 , value : 60 }
{ index: 5 , text: " Golden Helm " , classes: ' head_5 ' , notes : ' Decreases HP loss by 6%. ' , defense: 6 , value : 80 }
2013-02-08 07:09:03 +00:00
]
shield: [
2013-03-02 18:23:43 +00:00
{ index: 0 , text: " No Shield " , classes: ' shield_0 ' , notes : ' No Shield. ' , defense: 0 , value : 0 }
{ index: 1 , text: " Wooden Shield " , classes: ' shield_1 ' , notes : ' Decreases HP loss by 3% ' , defense: 3 , value : 20 }
{ index: 2 , text: " Buckler " , classes: ' shield_2 ' , notes : ' Decreases HP loss by 4%. ' , defense: 4 , value : 35 }
{ index: 3 , text: " Enforced Shield " , classes: ' shield_3 ' , notes : ' Decreases HP loss by 5%. ' , defense: 5 , value : 55 }
{ index: 4 , text: " Red Shield " , classes: ' shield_4 ' , notes : ' Decreases HP loss by 7%. ' , defense: 7 , value : 70 }
{ index: 5 , text: " Golden Shield " , classes: ' shield_5 ' , notes : ' Decreases HP loss by 8%. ' , defense: 8 , value : 90 }
2013-02-08 07:09:03 +00:00
]
2013-02-08 19:13:52 +00:00
potion: { type: ' potion ' , text: " Potion " , notes: " Recover 15 HP " , value: 25 , classes: ' potion ' }
2013-03-17 13:13:25 +00:00
reroll: { type: ' reroll ' , text: " Re-Roll " , classes: ' reroll ' , notes: " Resets your task values back to 0 (yellow). Useful when everything ' s red and it ' s hard to stay alive. " , value : 0 }
2013-02-08 07:09:03 +00:00
2013-02-11 05:13:44 +00:00
pets: [
2013-03-27 18:46:10 +00:00
{ text: ' Wolf ' , name: ' Wolf ' , value: 3 }
{ text: ' Tiger Cub ' , name: ' TigerCub ' , value: 3 }
2013-03-09 17:03:38 +00:00
#{text: 'Polar Bear Cub', name: 'PolarBearCub', value: 3} #commented out because there are no polarbear modifiers yet, special drop?
2013-03-27 18:46:10 +00:00
{ text: ' Panda Cub ' , name: ' PandaCub ' , value: 3 }
{ text: ' Lion Cub ' , name: ' LionCub ' , value: 3 }
{ text: ' Fox ' , name: ' Fox ' , value: 3 }
{ text: ' Flying Pig ' , name: ' FlyingPig ' , value: 3 }
{ text: ' Dragon ' , name: ' Dragon ' , value: 3 }
{ text: ' Cactus ' , name: ' Cactus ' , value: 3 }
{ text: ' Bear Cub ' , name: ' BearCub ' , value: 3 }
2013-02-11 05:13:44 +00:00
]
2013-03-27 18:24:06 +00:00
hatchingPotions: [
2013-03-27 05:22:13 +00:00
{ text: ' Common ' , name: ' Base ' , notes: " Hatches your pet in it ' s base form. " , value: 1 }
{ text: ' White ' , name: ' White ' , notes: ' Turns your animal into a White pet. ' , value: 2 }
{ text: ' Desert ' , name: ' Desert ' , notes: ' Turns your animal into a Desert pet. ' , value: 2 }
2013-03-25 18:42:38 +00:00
{ text: ' Red ' , name: ' Red ' , notes: ' Turns your animal into a Red pet. ' , value: 3 }
2013-03-27 05:22:13 +00:00
{ text: ' Shade ' , name: ' Shade ' , notes: ' Turns your animal into a Shade pet. ' , value: 3 }
{ text: ' Skeleton ' , name: ' Skeleton ' , notes: ' Turns your animal into a Skeleton. ' , value: 3 }
{ text: ' Zombie ' , name: ' Zombie ' , notes: ' Turns your animal into a Zombie. ' , value: 4 }
{ text: ' Cotton Candy Pink ' , name: ' CottonCandyPink ' , notes: ' Turns your animal into a Cotton Candy Pink pet. ' , value: 4 }
{ text: ' Cotton Candy Blue ' , name: ' CottonCandyBlue ' , notes: ' Turns your animal into a Cotton Candy Blue pet. ' , value: 4 }
{ text: ' Golden ' , name: ' Golden ' , notes: ' Turns your animal into a Golden pet. ' , value: 5 }
2013-03-09 13:17:02 +00:00
]
2013-02-11 05:13:44 +00:00
2013-02-08 17:50:37 +00:00
# add "type" to each item, so we can reference that as "weapon" or "armor" in the html
2013-02-08 19:13:52 +00:00
_ . each [ ' weapon ' , ' armor ' , ' head ' , ' shield ' ] , (key) ->
_ . each items [ key ] , (item) -> item.type = key
2013-02-08 17:50:37 +00:00
2013-03-27 18:57:40 +00:00
_ . each items . pets , (pet) -> pet.notes = ' Find a <strong>hatching potion</strong> to pour on this egg, and one day it will hatch into a loyal pet. '
_ . each items . hatchingPotions , (hatchingPotion) -> hatchingPotion.notes = " Pour this on an egg, and it will hatch as a #{ hatchingPotion . text } pet. "
2013-03-21 20:56:25 +00:00
2013-02-08 07:09:03 +00:00
# ##
view exports
# ##
module.exports.view = (view) ->
view . fn ' equipped ' , (user, type) ->
{ gender , armorSet } = user ? . preferences || { ' m ' , ' v1 ' }
if type == ' armor '
armor = user ? . items ? . armor || 0
if gender == ' f '
return if ( parseInt ( armor ) == 0 ) then " f_armor_ #{ armor } _ #{ armorSet } " else " f_armor_ #{ armor } "
else
return " m_armor_ #{ armor } "
else if type == ' head '
head = user ? . items ? . head || 0
if gender == ' f '
return if ( parseInt ( head ) > 1 ) then " f_head_ #{ head } _ #{ armorSet } " else " f_head_ #{ head } "
else
return " m_head_ #{ head } "
2013-02-08 21:41:04 +00:00
view . fn " gold " , (num) ->
if num
return ( num ) . toFixed ( 1 ) . split ( ' . ' ) [ 0 ]
else
return " 0 "
view . fn " silver " , (num) ->
if num
( num ) . toFixed ( 2 ) . split ( ' . ' ) [ 1 ]
else
return " 00 "
view . fn " copper " , (num) ->
if num
c = ( num ) . toFixed ( 4 ) . split ( ' . ' ) [ 1 ]
c . toString ( ) . substr ( 2 , 2 )
else
return " 00 "
2013-02-08 07:09:03 +00:00
# ##
server exports
# ##
module.exports.server = (model) ->
updateStore ( model )
# ##
app exports
# ##
module.exports.app = (appExports, model) ->
user = model . at ' _user '
appExports.buyItem = (e, el, next) ->
user = model . at ' _user '
#TODO: this should be working but it's not. so instead, i'm passing all needed values as data-attrs
# item = model.at(e.target)
gp = user . get ' stats.gp '
[ type , value , index ] = [ $ ( el ) . attr ( ' data-type ' ) , $ ( el ) . attr ( ' data-value ' ) , $ ( el ) . attr ( ' data-index ' ) ]
return if gp < value
user . set ' stats.gp ' , gp - value
if type == ' weapon '
user . set ' items.weapon ' , index
updateStore model
else if type == ' armor '
user . set ' items.armor ' , index
updateStore model
else if type == ' head '
user . set ' items.head ' , index
updateStore model
else if type == ' shield '
user . set ' items.shield ' , index
updateStore model
else if type == ' potion '
hp = user . get ' stats.hp '
hp += 15
hp = 50 if hp > 50
user . set ' stats.hp ' , hp
2013-02-11 05:13:44 +00:00
2013-02-11 06:17:41 +00:00
appExports.activateRewardsTab = ->
model . set ' _view.activeTabRewards ' , true
model . set ' _view.activeTabPets ' , false
appExports.activatePetsTab = ->
model . set ' _view.activeTabPets ' , true
model . set ' _view.activeTabRewards ' , false
2013-03-06 02:36:18 +00:00
model . on ' set ' , ' _user.flags.itemsEnabled ' , (captures, args) ->
return unless captures is true
2013-02-08 07:09:03 +00:00
html = """
< div class = ' item-store-popover ' >
2013-03-02 20:02:57 +00:00
< img src = ' /vendor/BrowserQuest/client/img/1/chest.png ' / >
2013-02-08 07:09:03 +00:00
Congratulations , you have unlocked the Item Store ! You can now buy weapons , armor , potions , etc . Read each item ' s comment for more information.
2013-03-06 02:36:18 +00:00
< a href = ' # ' onClick = " $( ' div.rewards ' ).popover( ' hide ' );return false; " > [ Close ] < / a >
2013-02-08 07:09:03 +00:00
< / div >
"""
2013-03-06 02:36:18 +00:00
$ ( ' div.rewards ' ) . popover ( {
2013-02-08 07:09:03 +00:00
title: " Item Store Unlocked "
placement: ' left '
trigger: ' manual '
html: true
content: html
2013-03-06 02:36:18 +00:00
} ) . popover ' show '
2013-02-08 07:09:03 +00:00
2013-02-11 06:55:45 +00:00
user . on ' set ' , ' flags.petsEnabled ' , (captures, args) ->
return unless captures == true
html = """
2013-02-28 01:24:57 +00:00
< img src = ' /img/sprites/wolf_border.png ' style = ' width:30px;height:30px;float:left;padding-right:5px ' / >
2013-02-11 17:24:39 +00:00
You have unlocked Pets ! You can now buy pets with tokens ( note , you replenish tokens with real - life money - so chose your pets wisely ! )
2013-02-11 06:55:45 +00:00
< a href = ' # ' onClick = " $( ' # rewardsTabs ' ).popover( ' hide ' );return false; " > [ Close ] < / a >
"""
$ ( ' # rewardsTabs ' ) . popover
title: " Pets Unlocked "
placement: ' left '
trigger: ' manual '
html: true
content: html
$ ( ' # rewardsTabs ' ) . popover ' show '
2013-02-08 07:09:03 +00:00
# ##
update store
# ##
module.exports.updateStore = updateStore = (model) ->
obj = model . get ( ' _user ' )
2013-02-08 18:04:31 +00:00
_ . each [ ' weapon ' , ' armor ' , ' shield ' , ' head ' ] , (type) ->
i = parseInt ( obj ? . items ? [ type ] || 0 ) + 1
nextItem = if ( i == _ . size items [ type ] ) then { hide : true } else items [ type ] [ i ]
model . set " _view.items. #{ type } " , nextItem
2013-02-08 17:50:37 +00:00
model . set ' _view.items.potion ' , items . potion
model . set ' _view.items.reroll ' , items . reroll
2013-02-11 05:13:44 +00:00
model . set ' _view.items.pets ' , items . pets
2013-03-27 18:24:06 +00:00
model . set ' _view.items.hatchingPotions ' , items . hatchingPotions
2013-02-08 07:09:03 +00:00