This commit removes the old mounts spritesheet, and removes all manually created mount CSS from Mounts.css, leaving only the 18px top margin used to position mounts in the herobox.
Previously, Mounts lived on a separate spritesheet from all other site graphics, and the CSS for their individual elements was manually generated. This commit doesn't change that setup yet, but creates the individual image files needed to compile mount sprites into the site master spritesheet using grunt-spritesmith. (The task won't run on my machine, so someone else needs to execute that step!)
Previously, all To-Do scoring was multiplied by the length of the checklist, including cron "reddening" and ultimate scoring. The checkboxes themselves only affected MP bonuses. Now, checklist tasks redden at the same rate as any other task, and the score multiplier only applies to checklist items that have actually been accomplished when the user concludes the overall To-Do.
FixesHabitRPG/habitrpg#2327, HabitRPG/habitrpg#2405, and HabitRPG/habitrpg#2483.
Previously, on cron, the reddening of To-Dos would subtract from the stat training for task-based auto-allocation. This had a tendency to cause users with lots of active tasks to get backward stat allocations on levelup. Now the "down" direction for To-Dos is not counted for attribute training. (Missed Dailies will still detrain.)
Fixes HabitRPG/habitrpg/#2247
If I understand the code correctly, the stealth buff was being decremented regardless of task type and completion status. This change causes stealth to be used up only for dailies that have not been completed.
When we calculate the perfect-day achievement, we should check to see if
the daily had repeat set for yesterday as well as if it was completed.
FixesHabitRPG/habitrpg#2446
sitting in "completed" section for more than 3 days, delete them on
cron. @sabrecat @paglias @colegleason @wc8 heads up. this should help
with the performance issues people are experiencing when they don't know
to clear completeds, but let me know if this you think this is a bad
idea. @wizonesolutions sorry for the delay ;)