Tyler Renelle
a1a85241d5
add "hatching powder" (as temporary pet food), clean up some dialogs,
...
fix eggs using their actual animal sprites
2013-03-21 14:56:25 -06:00
Tyler Renelle
0f8b50c806
remove 'veteran' pet
2013-03-21 13:58:23 -06:00
Tyler Renelle
3ce2686662
Merge branch 'develop' into switz-inventory
...
Conflicts:
src/app/helpers.coffee
styles/app/avatar.styl
styles/app/index.styl
views/app/avatar.html
views/app/tasks.html
Merge branch 'develop' into switz-inventory
Conflicts:
src/app/helpers.coffee
styles/app/avatar.styl
styles/app/index.styl
views/app/avatar.html
views/app/tasks.html
2013-03-21 13:51:38 -06:00
Tyler Renelle
0bcea534ae
better "reroll" comment
2013-03-17 09:13:25 -04:00
Daniel Saewitz
7083e7a103
yarr, fix all teh bugs
2013-03-16 16:30:45 -04:00
Daniel Saewitz
ab332d5f23
Save eggs as object so we can grab text easily
2013-03-09 20:03:24 -05:00
Tyler Renelle
65b7f432a9
get the pets working for the avatar box, with consistent names (need
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to manually apply with model.set for now)
2013-03-09 12:03:38 -05:00
Tyler Renelle
c8c7d76efd
renaming some pets for consistency, adding foods
2013-03-09 11:36:27 -05:00
Tyler Renelle
8ecf3eacc0
Merge branch 'inventory' of github.com:switz/habitrpg into switz-inventory
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# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2013-03-09 11:04:54 -05:00
Daniel Saewitz
31c0099119
Drop an egg when the user htis level 4
2013-03-09 08:30:06 -05:00
Daniel Saewitz
db132fad19
Show meats in inventory
2013-03-09 08:17:02 -05:00
Tyler Renelle
e280be3f62
gut old pet images, now we're using sprites. begin on new items.pets[] structure
2013-03-08 13:01:29 -05:00
Daniel Saewitz
510bcda47c
wip
2013-03-08 12:44:21 -05:00
Daniel Saewitz
d17de8c5c9
Enable drops at level 4
2013-03-08 12:16:44 -05:00
Tyler Renelle
b6564828ce
use different rewards selector for items-unlocked popover, wasn't getting it
2013-03-05 21:41:01 -05:00
Philip How
9283b8adb4
Add death notification and algorithm fixes
2013-03-02 20:02:57 +00:00
Philip How
08839278b3
Notification and Algorithim changes
2013-03-02 18:23:43 +00:00
Tyler Renelle
39a98446b9
move all custom sprites to /img/sprites, and all BrowserQuest image references to /vendor/BrowserQuest (a git submodule)
2013-02-27 23:27:01 -05:00
Stan Lindsey
d28ae976fa
Update src/app/items.coffee
2013-02-21 02:26:31 +00:00
Stan Lindsey
843ead6de9
Update src/app/items.coffee
2013-02-21 02:26:15 +00:00
Tyler Renelle
7133295dbe
set lower default tokens
2013-02-13 02:02:31 -05:00
Tyler Renelle
c67a65582a
"pets unlocked" dialog typo
2013-02-11 12:24:39 -05:00
Tyler Renelle
cddd94bf86
golden wolf value typo
2013-02-11 02:56:54 -05:00
Tyler Renelle
3dbfd50813
rename some wolves
2013-02-11 02:38:33 -05:00
Tyler Renelle
8d920a7ea1
unlock pets feature
2013-02-11 01:55:45 -05:00
Tyler Renelle
967589baf7
update balance, display real value of pet
2013-02-11 01:38:27 -05:00
Tyler Renelle
81edf7ede3
fix up dynamic "owned pet" determination
2013-02-11 01:34:01 -05:00
Tyler Renelle
3c91355581
show buy more tokens modal if out
2013-02-11 01:22:22 -05:00
Tyler Renelle
f298aa8b3d
tokens vs GP based on active rewards tab
2013-02-11 01:17:41 -05:00
Tyler Renelle
61c46e83d9
pet tooltips, checkmark when purchased
2013-02-11 01:07:01 -05:00
Tyler Renelle
5d343f3c5f
begin "select pet" functionality
2013-02-11 00:23:23 -05:00
Stan Lindsey
80701dbeb5
Update src/app/items.coffee
2013-02-10 22:52:18 +00:00
Stan Lindsey
4ac7c324a6
Change items costs & stats
...
To better reflect value differences between Armour, Helm & Shield.
As well as promote different Armour setups
Armour Worth most in terms of cost & effectiveness
Shield worth second in terms of cost & effectiveness
Helm worth least in terms of cost & effectiveness
Max defense = 24% with a full set of gold.
Which should be balanced as there are now 3 items to purchase instead of one
2013-02-09 14:42:39 +00:00
Tyler Renelle
51848acec1
add popovr customizations notification
2013-02-08 18:22:26 -05:00
Tyler Renelle
63bef37e98
fixes to gold / silver. Add copper, but not using it in the html (it's
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currently always calculated at 00)
2013-02-08 16:41:04 -05:00
Tyler Renelle
6f3d958a21
add in missing first shield (@Pandoro I just got what you did there, clever)
2013-02-08 16:09:01 -05:00
Tyler Renelle
f71948ecdf
fix modifiers - they're helping the user too much :)
2013-02-08 15:50:46 -05:00
Tyler Renelle
e6cc875e5b
rename some items
2013-02-08 14:58:07 -05:00
Tyler Renelle
4e1d1f6f83
actually apply armor/weapon modifiers
2013-02-08 14:54:52 -05:00
Tyler Renelle
dc1639ceb4
fix to reroll & potion
2013-02-08 14:13:52 -05:00
Tyler Renelle
6ec5f818d5
use potion and reroll from shop sheet
2013-02-08 13:57:12 -05:00
Tyler Renelle
5160595354
add @Pandoro's new sprites to /styl, clean up
2013-02-08 13:22:09 -05:00
Tyler Renelle
9250b8b2b5
some more fixes on "nextItem"
2013-02-08 12:50:37 -05:00
Tyler Renelle
8b9b277036
update schema
2013-02-08 02:30:26 -05:00