Commit graph

380 commits

Author SHA1 Message Date
Tyler Renelle
6e6ab2907b grunt spritesmith 2013-12-19 18:18:50 -07:00
Tyler Renelle
dd190cbc52 make stealth higher level & mp requirement 2013-12-19 18:18:01 -07:00
Tyler Renelle
e5d902314d fix https://github.com/HabitRPG/habitrpg/issues/2064 , make sure to
stack buffs
2013-12-19 18:18:01 -07:00
Tyler Renelle
6616657a4a Merge pull request #57 from crystalphoenix/develop
Corrected placement on rouge_6 weapons
2013-12-19 09:51:07 -08:00
crystalphoenix
b4080f545f Corrected placement on rouge_6 weapons
lowered them 2px so that they would be properly aligned.
2013-12-18 15:58:07 -05:00
Tyler Renelle
3d0364b8ad updated mage spells with @danielthebard's new content 2013-12-18 10:39:10 -07:00
Tyler Renelle
50914cd83e spelling 2013-12-18 10:23:13 -07:00
Tyler Renelle
5d40849ef1 tmp fix, make sure *some* hp is lost 2013-12-18 10:20:00 -07:00
Tyler Renelle
7c39f8c4e3 add stealth back in. @danielthebard I do insist we keep this spell. It's been in many wikia & ingame descriptions, and highly-anticipated. I think rogues, a solitary class, can do sans one party spell 2013-12-18 10:14:17 -07:00
Tyler Renelle
cb5b80a2f7 classes: spell balancing all around 2013-12-18 10:05:24 -07:00
Tyler Renelle
aa3a5c06b4 some passive stats balancing, not yet using @jfriendlys's algos, still
needs work
2013-12-18 09:32:13 -07:00
Tyler Renelle
bbc38a6532 fix drops: seed rarity & drop-chance separately. because we're using
predictableRandom, the rarity random is set NOT to be less than 75%, so
food is unlikely to drop without this fix
2013-12-17 23:24:38 -07:00
Tyler Renelle
254198c8ab classes: temp hotfix for OP pickpocket, add values instead of multiply 2013-12-17 21:52:30 -07:00
Tyler Renelle
930225aa19 Merge pull request #56 from HabitRPG/sabe/tweak
Fix typos in ability descriptions
2013-12-17 20:43:31 -08:00
Sabe Jones
f14d21176f Fix typos in ability descriptions 2013-12-17 22:38:40 -06:00
Tyler Renelle
c2a27370a1 fix https://github.com/HabitRPG/habitrpg/issues/2025 - two handed
message preventing POST to server
2013-12-17 18:19:09 -07:00
Tyler Renelle
2d568f1cf4 [https://github.com/HabitRPG/habitrpg/issues/2017] add abiltiy to opt
out of class system entirely
2013-12-17 16:43:10 -07:00
Tyler Renelle
43ce7f11cb [https://github.com/HabitRPG/habitrpg/issues/2009] fix restoring
allocatable points on change-class
2013-12-17 09:41:42 -07:00
Tyler Renelle
aef68fdc82 ensure task.priority is number for apiv1 2013-12-17 01:06:20 -07:00
Tyler Renelle
d3e3775ecd [https://github.com/HabitRPG/habitrpg/issues/2001] hotfix, perception
increases GP by .03/pt
2013-12-17 00:53:23 -07:00
Tyler Renelle
4eab12b355 [https://github.com/HabitRPG/habitrpg/issues/2001] hotfix, perception
increases GP by .03/pt
2013-12-17 00:42:32 -07:00
Tyler Renelle
2ecbb3b3ce [#2001] some hack-job balancing of pickpocket. I'm gonna need someone
with math skills to do some real balancing. Also, this commit makes
greens/blues better to pick-pocket than reds! I think that's important
for motiviation (@sabrecat @danielthebard)
2013-12-17 00:15:39 -07:00
Tyler Renelle
c2ace688b9 fix to special gear not showing up properly 2013-12-16 22:44:35 -07:00
Tyler Renelle
7e82e2f5e0 force a hard-refresh if an error is detected (temporary, revisit if
causing issues)
2013-12-16 22:09:20 -07:00
Tyler Renelle
75b966bda4 [https://github.com/HabitRPG/habitrpg/issues/1994] fixes to purchasing shirts 2013-12-16 15:59:46 -07:00
Tyler Renelle
41c2218976 [https://github.com/HabitRPG/habitrpg/issues/1994] fix TigerCub not appearing 2013-12-16 15:37:58 -07:00
Tyler Renelle
ce04027802 classes: fixes & balancing of spells 2013-12-16 12:54:46 -07:00
Tyler Renelle
64db3041da classes: add .3*PER to chanceMultiplier in drops. Add .5+(.05*STR) to
crits (.03 chance) This is a temporary until we get all the numbers worked out. @SabreCat
2013-12-16 11:47:06 -07:00
Tyler Renelle
953e062cbe classes: charge gems for change-class 2013-12-16 11:25:59 -07:00
Tyler Renelle
b055b2d9a4 classes: replenish 10MP on cron 2013-12-16 11:11:47 -07:00
Tyler Renelle
49ba74f9bd classes: add maxMP to statsComputed [https://github.com/HabitRPG/habitrpg/issues/1994] 2013-12-16 11:09:03 -07:00
Tyler Renelle
e6d684ed7a show message when buying items 2013-12-16 00:34:48 -07:00
Tyler Renelle
58a2f2de67 move updateStore back outside of user.fns. It's causing issues there,
need to investigate
2013-12-15 22:37:40 -07:00
Tyler Renelle
5d390561d2 move userServices.js to habitrpg-shared, so mobile can share the code 2013-12-15 21:29:28 -07:00
Tyler Renelle
2b92ced77a Merge remote-tracking branch 'origin/sabe/classes' into develop
Conflicts:
	script/content.coffee
2013-12-15 18:24:52 -07:00
Tyler Renelle
c8a3c8ce9e APIv2 some finalization of apiv2. Re-rigging some query/params vars, and bug-fixes 2013-12-15 16:52:08 -07:00
Tyler Renelle
7e8ae43958 apiv2: move tags (update, delete, create) to Shared.ops 2013-12-15 14:02:15 -07:00
Tyler Renelle
ab27840a61 mark task*tags as modified (since Schema.Types.Mixed) 2013-12-15 13:23:27 -07:00
Sabe Jones
7b2c21f538 Include the ??? Helm 2013-12-15 13:51:52 -06:00
Sabe Jones
e869bc281c Complete draft of rogue, backer, and contributor gear 2013-12-15 13:39:03 -06:00
Tyler Renelle
786061d116 classes: fixes to two-handed handling 2013-12-15 11:26:13 -07:00
Tyler Renelle
63765ec013 classes: rogue tree = knife*4 > chuck > katana > hook. alas that we were
pressed for time, we can revisit later. Edit starter rogue details for
content.coffee
2013-12-14 23:42:31 -07:00
Tyler Renelle
03aa5cc229 misc cleanup 2013-12-14 23:37:13 -07:00
Sabe Jones
ba580f2e41 Class, backer, contrib equipment WIP 2013-12-14 20:03:49 -06:00
Tyler Renelle
f939ca7d8e customizations: rename skins for more political correctness (see https://trello.com/c/YKXmHNjY/306-customization-redo) 2013-12-14 15:29:30 -07:00
Tyler Renelle
ab7e05b19c bug fix subtractPoints() for hp modification 2013-12-14 13:19:48 -07:00
Tyler Renelle
6a107db7a3 death: notify users of broken item 2013-12-14 13:01:13 -07:00
Tyler Renelle
2d23803207 classes: use predictable randomness. This allows us to run an op on both
client and server, and if randomness is involved (eg, item drops,
critical hits, losing gear/stats on death) - then it will be equivalent
on both client and server, while still seeming "random". This is
required for the new death mechanic. Kudos to @snicker for providing the
predictableRandom() function. @paglias we can probably stop using _.tmp
now, and simply flag on the client when user drops an item / streak
bonus. @SabreCat this will be used for crits, I'll keep you posted
2013-12-14 12:49:37 -07:00
Tyler Renelle
8a5c46da2b classes: fix item & stat loss on death bugs 2013-12-14 11:33:11 -07:00
Tyler Renelle
adc7b7f6a6 [https://github.com/HabitRPG/habitrpg/pull/1969] move armor_base_0_* to
shirt_*, special handling under user.preferences.shirt. Removed
stray pixels to bottom left.
2013-12-14 00:27:19 -07:00