Tyler Renelle
6e6ab2907b
grunt spritesmith
2013-12-19 18:18:50 -07:00
Tyler Renelle
dd190cbc52
make stealth higher level & mp requirement
2013-12-19 18:18:01 -07:00
Tyler Renelle
e5d902314d
fix https://github.com/HabitRPG/habitrpg/issues/2064 , make sure to
...
stack buffs
2013-12-19 18:18:01 -07:00
Tyler Renelle
6616657a4a
Merge pull request #57 from crystalphoenix/develop
...
Corrected placement on rouge_6 weapons
2013-12-19 09:51:07 -08:00
crystalphoenix
b4080f545f
Corrected placement on rouge_6 weapons
...
lowered them 2px so that they would be properly aligned.
2013-12-18 15:58:07 -05:00
Tyler Renelle
3d0364b8ad
updated mage spells with @danielthebard's new content
2013-12-18 10:39:10 -07:00
Tyler Renelle
50914cd83e
spelling
2013-12-18 10:23:13 -07:00
Tyler Renelle
5d40849ef1
tmp fix, make sure *some* hp is lost
2013-12-18 10:20:00 -07:00
Tyler Renelle
7c39f8c4e3
add stealth back in. @danielthebard I do insist we keep this spell. It's been in many wikia & ingame descriptions, and highly-anticipated. I think rogues, a solitary class, can do sans one party spell
2013-12-18 10:14:17 -07:00
Tyler Renelle
cb5b80a2f7
classes: spell balancing all around
2013-12-18 10:05:24 -07:00
Tyler Renelle
aa3a5c06b4
some passive stats balancing, not yet using @jfriendlys's algos, still
...
needs work
2013-12-18 09:32:13 -07:00
Tyler Renelle
bbc38a6532
fix drops: seed rarity & drop-chance separately. because we're using
...
predictableRandom, the rarity random is set NOT to be less than 75%, so
food is unlikely to drop without this fix
2013-12-17 23:24:38 -07:00
Tyler Renelle
254198c8ab
classes: temp hotfix for OP pickpocket, add values instead of multiply
2013-12-17 21:52:30 -07:00
Tyler Renelle
930225aa19
Merge pull request #56 from HabitRPG/sabe/tweak
...
Fix typos in ability descriptions
2013-12-17 20:43:31 -08:00
Sabe Jones
f14d21176f
Fix typos in ability descriptions
2013-12-17 22:38:40 -06:00
Tyler Renelle
c2a27370a1
fix https://github.com/HabitRPG/habitrpg/issues/2025 - two handed
...
message preventing POST to server
2013-12-17 18:19:09 -07:00
Tyler Renelle
2d568f1cf4
[ https://github.com/HabitRPG/habitrpg/issues/2017 ] add abiltiy to opt
...
out of class system entirely
2013-12-17 16:43:10 -07:00
Tyler Renelle
43ce7f11cb
[ https://github.com/HabitRPG/habitrpg/issues/2009 ] fix restoring
...
allocatable points on change-class
2013-12-17 09:41:42 -07:00
Tyler Renelle
aef68fdc82
ensure task.priority is number for apiv1
2013-12-17 01:06:20 -07:00
Tyler Renelle
d3e3775ecd
[ https://github.com/HabitRPG/habitrpg/issues/2001 ] hotfix, perception
...
increases GP by .03/pt
2013-12-17 00:53:23 -07:00
Tyler Renelle
4eab12b355
[ https://github.com/HabitRPG/habitrpg/issues/2001 ] hotfix, perception
...
increases GP by .03/pt
2013-12-17 00:42:32 -07:00
Tyler Renelle
2ecbb3b3ce
[ #2001 ] some hack-job balancing of pickpocket. I'm gonna need someone
...
with math skills to do some real balancing. Also, this commit makes
greens/blues better to pick-pocket than reds! I think that's important
for motiviation (@sabrecat @danielthebard)
2013-12-17 00:15:39 -07:00
Tyler Renelle
c2ace688b9
fix to special gear not showing up properly
2013-12-16 22:44:35 -07:00
Tyler Renelle
7e82e2f5e0
force a hard-refresh if an error is detected (temporary, revisit if
...
causing issues)
2013-12-16 22:09:20 -07:00
Tyler Renelle
75b966bda4
[ https://github.com/HabitRPG/habitrpg/issues/1994 ] fixes to purchasing shirts
2013-12-16 15:59:46 -07:00
Tyler Renelle
41c2218976
[ https://github.com/HabitRPG/habitrpg/issues/1994 ] fix TigerCub not appearing
2013-12-16 15:37:58 -07:00
Tyler Renelle
ce04027802
classes: fixes & balancing of spells
2013-12-16 12:54:46 -07:00
Tyler Renelle
64db3041da
classes: add .3*PER to chanceMultiplier in drops. Add .5+(.05*STR) to
...
crits (.03 chance) This is a temporary until we get all the numbers worked out. @SabreCat
2013-12-16 11:47:06 -07:00
Tyler Renelle
953e062cbe
classes: charge gems for change-class
2013-12-16 11:25:59 -07:00
Tyler Renelle
b055b2d9a4
classes: replenish 10MP on cron
2013-12-16 11:11:47 -07:00
Tyler Renelle
49ba74f9bd
classes: add maxMP to statsComputed [ https://github.com/HabitRPG/habitrpg/issues/1994 ]
2013-12-16 11:09:03 -07:00
Tyler Renelle
e6d684ed7a
show message when buying items
2013-12-16 00:34:48 -07:00
Tyler Renelle
58a2f2de67
move updateStore back outside of user.fns. It's causing issues there,
...
need to investigate
2013-12-15 22:37:40 -07:00
Tyler Renelle
5d390561d2
move userServices.js to habitrpg-shared, so mobile can share the code
2013-12-15 21:29:28 -07:00
Tyler Renelle
2b92ced77a
Merge remote-tracking branch 'origin/sabe/classes' into develop
...
Conflicts:
script/content.coffee
2013-12-15 18:24:52 -07:00
Tyler Renelle
c8a3c8ce9e
APIv2 some finalization of apiv2. Re-rigging some query/params vars, and bug-fixes
2013-12-15 16:52:08 -07:00
Tyler Renelle
7e8ae43958
apiv2: move tags (update, delete, create) to Shared.ops
2013-12-15 14:02:15 -07:00
Tyler Renelle
ab27840a61
mark task*tags as modified (since Schema.Types.Mixed)
2013-12-15 13:23:27 -07:00
Sabe Jones
7b2c21f538
Include the ??? Helm
2013-12-15 13:51:52 -06:00
Sabe Jones
e869bc281c
Complete draft of rogue, backer, and contributor gear
2013-12-15 13:39:03 -06:00
Tyler Renelle
786061d116
classes: fixes to two-handed handling
2013-12-15 11:26:13 -07:00
Tyler Renelle
63765ec013
classes: rogue tree = knife*4 > chuck > katana > hook. alas that we were
...
pressed for time, we can revisit later. Edit starter rogue details for
content.coffee
2013-12-14 23:42:31 -07:00
Tyler Renelle
03aa5cc229
misc cleanup
2013-12-14 23:37:13 -07:00
Sabe Jones
ba580f2e41
Class, backer, contrib equipment WIP
2013-12-14 20:03:49 -06:00
Tyler Renelle
f939ca7d8e
customizations: rename skins for more political correctness (see https://trello.com/c/YKXmHNjY/306-customization-redo )
2013-12-14 15:29:30 -07:00
Tyler Renelle
ab7e05b19c
bug fix subtractPoints() for hp modification
2013-12-14 13:19:48 -07:00
Tyler Renelle
6a107db7a3
death: notify users of broken item
2013-12-14 13:01:13 -07:00
Tyler Renelle
2d23803207
classes: use predictable randomness. This allows us to run an op on both
...
client and server, and if randomness is involved (eg, item drops,
critical hits, losing gear/stats on death) - then it will be equivalent
on both client and server, while still seeming "random". This is
required for the new death mechanic. Kudos to @snicker for providing the
predictableRandom() function. @paglias we can probably stop using _.tmp
now, and simply flag on the client when user drops an item / streak
bonus. @SabreCat this will be used for crits, I'll keep you posted
2013-12-14 12:49:37 -07:00
Tyler Renelle
8a5c46da2b
classes: fix item & stat loss on death bugs
2013-12-14 11:33:11 -07:00
Tyler Renelle
adc7b7f6a6
[ https://github.com/HabitRPG/habitrpg/pull/1969 ] move armor_base_0_* to
...
shirt_*, special handling under user.preferences.shirt. Removed
stray pixels to bottom left.
2013-12-14 00:27:19 -07:00